You speak loudly, causing your friends to stop talking and listen to you. <<if $que is "smmn">>You tell the ghosts that their story was told at the slumber party and that you wanted to see if they were real. \n\n"//Real..?// the rough voice asks.\n\n"//Of course we're real! But what //is// the song you played?// the gravely voice asks impatiently. <<endif>>\s\n\nYou tell the ghosts that the song played was called '<<if $qq is "1">>I Luv U 4Ever<<else if $qq is "2">>4Get Me Not<<else if $qq is "3">>U + Me<<else if $qq is "4">>You, You, You, Only You~<<endif>>'.\n\n"//Play the song again...// they say in [[unison|TS10][$jjams = "jjams"]].\n\n<<if $jjams is "jjams">>"But the stereo's broken..." Tess says. The crackling dies down, and then the flashlight on the floor flickers to life again. The stereo also hums to life, ready for someone to select a song.\n\nYou move to the stereo cautiously, pressing buttons so the song can repeat. When you sort it out, '<<if $qq is "1">>I Luv U 4Ever<<else if $qq is "2">>4Get Me Not<<else if $qq is "3">>U + Me<<else if $qq is "4">>You, You, You, Only You~<<endif>>' begins to play. Both the ghosts and your friends are [[quiet|TS11]].<<endif>>
//'Hello?' Who is this?// Thomas' raspy voice asks on the other end of the Happy Hamubrger (TM) line.\n\nYou can get him with the good ol' [[Fridge Joke|thomas][$joke = "fridge"]]. You could also get him with the classic [[Prince Albert in a Can Joke|thomas][$joke = "prince"]]. \n\n<<if $joke is "fridge">>You disguise your voice in a <<print either ('soft', 'hard', 'gravely', 'scratchy', 'low', 'high')>> tone. Your friends try to sit still, leaning in close to hear what he says.\n"Thomas, this is the electric company. We're doing a survey. Is your electricity on?"\n//"Uh..... yes?"//\n"Alright. Next question, are your lights on?"\n//"Yes."//\n"Thanks Thomas. One last question. Is your refrigerator running?\n//"Yes."//\n"Well then you better go catch it!!" You hang up your Happy Hamburger (TM) phone quickly before all of you giggle ecstatically.\n\nCongratulations! You've successfully pranked [[Thomas!|pcs]]\n<<endif>>\n<<if $joke is "prince">>You disguise your voice in a <<print either ('soft', 'hard', 'gravely', 'scratchy', 'low', 'high')>> tone. Your friends try to sit still, leaning in close to hear what he says.\n"Thomas Yamada?"\n//"Uh... yes?//\n"This is your dad's friend from work. Now, I just need to know..."\n//"Uh-huh?"//\n"Does your dad have any Prince Albert in a can?"\n//"I think so."//\n"Well then, you better let him out!!" You hang up your Happy Hamburger (TM) phone quickly before all of you giggle ecstatically.\n\nCongratulations! You've successfully pranked [[Thomas!|pcs]]\n<<endif>>
You say you want to listen to Felix's story first. Tess trembles slightly but is comforted by some gentle pats on the arm from Amy.\n\n"Okay so like, get ready. This story is going to be really super gross! You think you're brave enough to hear my tales of //horror//?" Felix grabs the flashlight and shines it directly under their face, giving them a menacing look.\n\nYou can either tell Felix [[you're ready|FS2]] or admit you're too scared and want to listen to a [[different story|gitgud]].
The bright lights of the living room are<<if $lights is "off">> off.<<else>> on.<<endif>> Felix <<if $lights is "off">> suggested<<else>>suggests<<endif>> to [[turn the lights off|gs][$lights = "off"]] in order to make the ghost stories scarier.\n<<if $lights is "on">>\s\n\n''If you don't turn the lights off, then no one's going to be scared!''<<endif>>\s\n\n<<if $lights is "off">>\s\nYou turn the lights off. The livingroom is now dark- too dark, in fact. Amy says opening a [[window]] might help. Tess asks if you could get a [[flashlight]].<<endif>>\s\n\n<<if visited("flashlight")>>\s\nYou hand the flashlight to Tess. She smiles at you sheepishly and flickers it on and off.<<endif>>\s\n\n<<if visited("window")>>\s\nThe moon casts an eerie light into the living room, fading in and out slowly as the dark clouds roll across the midnight sky.<<endif>>\s\n\n\n<<if visited("window" and "flashlight")>>\s\n''The room is finally perfect to begin telling [[ghost stories|gitgud]]''<<endif>>.
You agree that Felix's story was pretty scary. You know that you would definitely hate to lose your head. \n\n"Yeah totally!" Felix says, victoriously. They started wiggling out of their sleeping bag.\n\n"Whatcha doing?" Amy asks groggily.\n\n"I'm making this better, duh!" Felix replies, "Let's go out and call for [[Headless Nancy|FS5a][$ghost2 = "go"]]!" They look at the rest of you as they stand up, putting their hands on their hips.\n\n<<if $ghost2 is "go">>"This story was so ridiculous... do you even know how the human body works?" Tess asks. The short girl is wrestling out of her sleeping bag to join Felix.\n\n"Uh, no. But we're still gonna see a ghost!" Felix says excitedly. \n\nAmy's in no hurry to get up, still sleepy from all the sugar. You can either choose to [[wake Amy up|FS6][$fs_choose = "amy"]] first or you can get up and join [[Felix and Tess|FS6][$fs_choose = "denger"]].<<endif>>
Felix is a transfer student, originally from a few cities away. They speak a little differently than you. They like to talk to you about sports and horses, especially [[palominos.|NEIGHH]] \n\nYou and Felix are the exact same height, though Felix argues they're an inch taller. Felix is also paler than you, nearly ghost white! Their black hair is always pulled into a ponytail. Their hazel eyes are hard to see behind their thick pop bottle glasses and bangs.\n\nFelix is wearing a long grey shirt and silly superhero pj bottoms that feature action phrases like "Nice kick!", "Villains aren't groovy!", and "Punch like no one's business!"\n\n[[<-- back to the slumber party|Start]]
All of you snuggle yourselves into your sleeping bags, sitting upright in a circle. Tess places the flashlight in the middle, the beam of light shining upwards. Even with the flashlight and the passing light of the moon, you feel a little scared already.\n\n"I've got a good one!" Amy pipes up, grinning wide. "It's a story about this ghost named Bloody Mary and-"\n\n"That's been done like, every slumber party," Felix interjects. "Plus old timey stories are a one-way ticket to Snoozeville. I got a really creepy one I learned from my cousin Ricky about a girl losing body parts."\n\n"That sounds... really gross..." Tess mumbles. "Blake told me a story about a pair of phantom partners though... it's pretty long though."\n\nYou can start with [[Amy's story|AS]], [[Felix's Story|FS]], or [[Tess' Story|TS]].
"//Oh I'd love to! Thank you for inviting me!//" Headless Nancy "//You better watch out though! I'm always// a-head// of everyone else!!//" Headless Nancy giggles after her joke.\n\n"You think you can beat me? Game on!" Felix says fiestily. You grin as you and your friends prepare for an even longer night of [[fun|FS13][$nancy = "YAAAA"]]. <<if $nancy is "YAAAA">>\n----\n\nYou and your friends stay up all night with your new friend Nancy! <<if visited('quadsquad')>>Amy shows Nancy her Quadruple Dudez CD, and everyone sings with their favourite songs!<<endif>>\s \n<<if visited ('NEIGHH')>>Felix draws Nancy more heads (mostly horse drawings), which she tries on excitedly!<<endif>>\s\n<<if visited ('TMGQA')>>Tess and Nancy figure out a new version of 'The Floor is Lava' with Nancy's ghostly mist powers- it's the most challenging game you've all played!<<endif>>\s\n\nNancy's not very good at playing video games but she cheers for everyone as they race to the finish! She's better at board games, playing through loopholes like a pro. Nancy shows you games she's learned from being a ghost- while almost none of you are ghosts, you think you played pretty well!\n\nWhen the morning comes, you, Amy, Felix, and Tess are sleep-eyed but send your friend off. As Nancy waves good-bye she steps out the front door, disappearing with the fading fog. It's sad to see your newest frend go but you know you'll be seeing her again soon at your next slumber party.\n\n[[FIN|Start]] | [[Credits|creditz]]<<endif>>
You are the host of a slumber party. Three of your closest friends are here: [[Amy|amy]], [[Felix|felix]], and [[Tessie|tess]]. All of your sleeping bags are spead out in an 'X' shape of the livingroom floor.\n\nA lot of your night has been spent [[playing games|pg]] and eating [[pizza|pza]]. You have also sent some [[prank calls|pcs]] to some of the people you all know! All of you giggled over that.\n\nHowever now it is 12 A.M. which means that the witching hour is upon the four of you.\n\nIt is time... for [[ghost stories!|gs]]
"What happened?" Amy asks. You check the stereo. It seems okay, other than the power being off.\n\n"G-guys..." Tess says warily. Out of the corner of your eye you see light blinking. Turning your head you see the large flashlight left by the sleeping bags flickering quickly. The room grows darker still as the moonlight from the window [[disappears|TS8][$pp = "eyyy"]].\n\n<<if $pp is "eyyy">>The air feels like static. You and your friends gather together, blindly holding onto each other. You hear a lot of crackling suddenly in front of you. \n\nTwo lights, yellow and purple, shine brightly suddenly. You're blinded now by the brilliance they emit, shielding your eyes. The crackling becomes louder and the smell of funnel cakes is suddenly in the air.\n\nSquinting, you can barely make any shape out of the [[lights|TS9]].<<endif>>
You place your hand on Amy's shoulder and gently shake her. Amy's half-lidded eyes open wider as she realizes what's going on. \n\n"//Sorry, all the soda from earlier made me sleepy,//" she whispers to you. You nod and smile back at her, paying attention to Felix [[again|FS4][$comfort2 = "amy"]].
You agree with Tess that Felix's story wasn't really scary. How can a scarf take off someone's head like that?\n\n"Aw, you're ruining the magic of it," Felix says sulking. They begin to wrestle themselves out of their sleeping bag.\n\n"F'lix... what're you doing..?" Amy asks sleepily.\n\n"I'm gonna go prove to you guys the ghost is real!" Felix replies. "C'mon! Let's go summon [[Headless Nancy|FS5b][$ghost2 = "go"]]!" They cross their arms in front of their chest, waiting on the rest of you expectantly.\n\n<<if $ghost2 is "go">>"This story was so ridiculous... do you even know how the human body works?" Tess asks. The short girl is wrestling out of her sleeping bag to join Felix.\n\n"Uh, no. But we're still gonna see a ghost!" Felix says excitedly. \n\nAmy's in no hurry to get up, still sleepy from all the sugar. You can either choose to help [[wake Amy up|FS6][$fs_choose = "amy"]] first or you can get up and join [[Felix and Tess|FS6][$fs_choose = "denger"]].<<endif>>
Ooey gooey, dripping with cheese! The royal food of champions!\nThe four of you shared a Hawaiian style pizza. It came from your favourite pizzeria, Staccato's. It's only a hop and a jog from your house and cost half of your allowance.\n \nAmy traded Tess her pineapple slices for ham, and you shared a garlic butter dip with Felix. You also ordered a 2 liter of your favourite pop, which is nearly gone by now.\n\nThere's still 1 slice left in the box. \n\n[[<--back|Start]]
You gently place a hand on Tess's shoulder. Tess smiles back at you weakly, reaching out to hold your hand while Amy finishes her [[story|AS4][$comfort1 = "tess"]].
Tess holds onto Felix and Amy's hands as you trot across the house into your bedroom. You rummage around your belongings until you find what you're looking for: your ''Mega Deluxe 3 Million Watt Darkness-Vanquisher Flashlight (TM)''. Guaranteed to cut through nights and power outages like scissors cut thread.\nIn other words, it's very good.\n\n[[<-- back to the slumber party|gs]]
//"Blake Abrams speaking, yo."// Blake's laid-back voice asks on the other end of the Happy Hamubrger (TM) line.\n\nYou can get him with the good ol' [[Fridge Joke|blake][$joke3 = "fridge"]]. You could also get him with the classic [[Prince Albert in a Can Joke|blake][$joke3 = "prince"]]. \n\n<<if $joke3 is "fridge">>\sYou disguise your voice in a <<print either ('soft', 'hard', 'gravely', 'scratchy', 'low', 'high')>> tone. Your friends try to sit still, leaning in close to hear what he says.\n"Blake, this is the electric company. We're doing a survey. Is your electricity on?"\n//"Yeah bro it's all good."//\n"Alright, thank you. Next question, are your lights on?"\n//"Some of them are but I like to chill in natural light, y'know?"//\n"Thanks Blake. One last question. Is your refrigerator running?\n//"Hahaha, totally dude!"//\n"Well then you better go catch it!!" You hang up your Happy Hamburger (TM) phone quickly before all of you giggle ecstatically.\n\nCongratulations! You've successfully pranked [[Blake!|pcs]]\n<<endif>>\s\n<<if $joke3 is "prince">>\sYou disguise your voice in a <<print either ('soft', 'hard', 'gravely', 'scratchy', 'low', 'high')>> tone. Your friends try to sit still, leaning in close to hear what he says.\n"Is this Blake Abrams?"\n//"It sure is, bro."//\n"This is your mom's friend from work. Now, I just need to know..."\n//"Wait uh, which one?"//\n"...Mrs. Abrams?"\n//"Oh right, right. Whatcha need, dude?"//\n"Does Mr. Abrams have any Prince Albert in a can?"\n//"I think so."//\n"Well then, you better let him out!!" You hang up your Happy Hamburger (TM) phone quickly before all of you giggle ecstatically.\n\nCongratulations! You've successfully pranked [[Blake!|pcs]]\n<<endif>>
You used your Happy Hamburger (TM) cordless phone to dial in these prank calls.\n\nAmy suggested you prank call [[Thomas|thomas]], a boy in your class who had beaten you in a tree-climbing contest.\n\nFelix thought it would be funny to prank call [[Freddie|freddie]] the pizza delivery boy who came to your house all the time and made silly puns.\n\nTess said that her older brother [[Blake|blake]] would be easy to joke around with (and wouldn't tell on you either!)\n\n<<if visited("thomas", "freddie", "blake")>>\s\nThe four of you emmerged as pranking masters. The four of you high-fived each other and decided to call it a night. You couldn't press your luck too hard after all.\n<<endif>>\s\n\n[[<--back to the slumber party|Start]]
Amy flickers the flashlight underneath her face for a moment. Tess is holding onto Felix's arm, shaking in fear. <<if $comfort1 is "tess">> You hold Tess' hand, giving her a little supportive squeeze.<<else>>You could [[comfort]] her.<<endif>>\s\n\n\n"When the police and EMTs arrived on the scene," Amy says in a low tone, "Mary was so mangled, no one could even recognize [[her|AS4][$bm10 = "go"]].\n\n<<if $bm10 is "go">>"Now Mary roams the town, mourning for her lost life. They say if you call her name in front of a mirror in the dark, seven times, she'll appear in the mirror [[and-|AS4][$bm_final = "go"]]"<<endif>>\s\n\n\n<<if $bm_final is "go">>"Pfft, who's 'they' anyway?" Felix asks, interrupting Amy. "That story is just a bunch of horse hockey."\n\n"It isn't!" Amy splutters out. Tess is still trembling and you're unlikely to get an answer out of her right now. \n\nIt's up to you to decide if Amy's story was [[scary|AS5a]] or [[not|AS5b]]. <<endif>>
You say you'd rather Tess go first. Amy starts to interject but Felix hushes them. \n\n"You're really going to get your pants scared off...." Tess says solemnly. Tess fumbles with taking the flashlight and shines it in everyone's eyes, causing you all to be blinded for a brief second. When your eyesight adjusts, Tess is holding the flashlight below her face. She somehow doesn't really seem scary.\n\n"I'm ready.... be wary though... this might be too scary..."\n\nYou can either tell Tess that [[you're ready|TS2]] or admit you're too frightened and would enjoy [[another story|gitgud]].
You toddle over to the bay window and open up the heavy, dust-laden curtains. The moon greets you, <<if visited("flashlight")>>a waning crescent against the starry sky<<else>>clouds overtake the sky, shielding the light of the moon and stars. It's not much better than before.<<endif>>\s\n\n[[<--back to the slumber party|gs]]
Bloody Mary breaks out into a huge smile, becoming completely clear in the mirror again. She giggles at Felix's suggestion.\n\n"//I know some really scary ones! They even scare the other ghosts!//" the ghost girl says excitedly. Her hands grip the edges of the mirror as Bloody Mary pushes herself out of the mirror. When she emerges on your side of the mirror, the ghost is completely gleaming. \n\nShe sits herself on your bathroom sink, suddenly shy [[again|AS13][$mr_final = "yeah"]].\n\n<<if $mr_final is "yeah">>"//I haven't had a sleepover in so long, to be honest... I don't even know what to do anymore.//" Bloody Mary admits shyly. You smile, and tell her that you'll all help her with that.\n----\n\nFor the rest of the night, you and the others re-introduce your newest friend Mary to slumber parties. <<if visited('quadsquad')>>Amy shows Mary the Quadruple Dudez CD she brought over, and everyone dances to the funky tunes!<<endif>>\s\n <<if visited ('NEIGHH')>>Felix educates Mary on palomino horses and everyone draws their favourite things (and on each other!)<<endif>>\s\n<<if visited ('TMGQA')>>Tess and Mary do an impressive light show with their respective flashlight and ghostly skills combined! <<endif>>\s\n\nMary tries to eat the last slice of pizza but accidentally finds out that food just goes right on through her. However once you teach her all about your favourite games, she becomes a pro. Mary also turns out to be good at prank calling, especially with her scary ghost voice.\n\nThe five of you stay up until dawn. You, Amy, Felix, and Tess are sleepy but you take Mary back into the bathroom. You wave good-bye to her when she disappears into the mirror.\n\nYou know you'll definitely be inviting her to your next slumber party.\n\n[[FIN|Start]] | [[Credits|creditz]]<<endif>>
There were a lot of [[board games|pg][$bg = "yes"]] played.\n<<if $bg is "yes">>The four of you played <<print either('Monkey Launchers', 'Queen of the Mall', 'Kittens & Whiskers!', 'Nya~Nya Lovely', 'Picnic Saviours', 'Can You Dig It?')>>. After an exhilarating <<print either('11', '13', '17', '19', '23', '29', '31', '43')>> rounds, it turned out that <<print either('you were', 'Tess was', 'Felix was', 'Amy was')>> the victor!\n<<endif>>\s\nThen you all played some [[video games|pg][$vg = "yes"]] together.\n<<if $vg is "yes">><<print either('Amy played as the rest of you watched her play', 'Tess played as the rest of you watched her play', 'Felix played as the rest of you watched them play', 'You teamed up with Amy against Felix and Tess in a game of', 'You teamed up with Felix against Tess and Amy in a game of', 'You teamed up with Tess against Amy and Felix in a game of', 'The four of you went head-to-head in an exciting game of')>> <<print either ('Ruler of Everything', 'Inside the Mind of Simon', 'Food Court Bash!', 'Marvins Marvelous Mechanical Mayhem', 'Glass Labyrinth', 'Trip Trap!', 'Friendly Cat Party Time')>>!\n<<endif>>\s\nThen you all played some other [[party games|pg][$wiggle = "yes"]].\n<<if $wiggle is "yes">>\s\nYou led your friends in a game of <<print either('Pin Googly-Eyes on the Onion', 'Cootie Catcher', 'Fortune Tellers', 'The Floor is Lava', 'Truth or Dare', 'Charades')>>. However <<print either ('you', 'Amy', 'Felix', 'Tess')>> broke into hysteric giggles before the game finished.<<endif>>\s\n<<if $bg is "yes" and $vg is "yes" and $wiggle is "yes">>\n''You really wore yourselves out playing all these games! Maybe you should start on the ghost stories sometime soon?''<<endif>>\n[[<-- back to the slumber party|Start]]
<<if $mary_joke is "haha">>You stutter out that it was a joke and just for fun. The figure is silent. Slowly, you see the shadow begin to brighten, like the ghostly glow of the hands. When Bloody Mary is finally visible, you gasp at her [[likeness|AS11][$mary_reveal = "sad"]].<<else if $mary_joke is "weaklaughter">>You ball your fists up and say it was to see if she was really real. The figure is silent. Slowly, you see the shadow begin to brighten, like the ghostly glow of the hands. When Bloody Mary is finally visible, you gasp at her [[likeness|AS11][$mary_reveal = "sad"]]<<endif>>\s\n\n\n<<if $mary_reveal is "sad">>A softly glowing girl looks out of the mirror at you. She looks like she's in her older teen years. Everything about her is glowing grey. Bloody Mary doesn't even look bloody. In fact, she just looks [[sad|AS11][$mr2 = "cry"]].<<endif>>\s\n\n\n<<if ($mr2 is "cry") and ($mary_joke is "haha")>>//"Do you really think I'm a joke?"// she asks mournfully. The girl tears up behind the mirror. Her ghostly hands touch the glass as though she was wiping the tears away. \n\n"//Everyone always calls me up and its always the same thing. It's not my fault I'm a ghost! It doesn't make me any less real though...//"\n\nYou feel really bad for [[her|AS12]].<<else if ($mr2 is "cry") and ($mary_joke is "weaklaughter")>>//"Did you really think I wasn't real? Or if I was really ugly or messed up?"// she asks sadly. The girl tears up behind the mirror. Her ghostly hands touch the glass as though she was wiping the tears away. \n\n"//Everyone always calls me up and expects me to be horrific. It's not my fault I'm a ghost! It doesn't make me any less real though...//" \n\nYou feel really bad for [[her|AS12]].<<endif>>
<<if $it_mary3 is "ya">>You try pushing against the door with all your body strength, jiggling the knob. The door doesn't budge. There's no choice but to confront the ghost.<<endif>> The figure's hand reaches out to you, palm up. You notice that the fingernails look sharp and jagged.\n\n//"Who has called upon the wretched ''B l o o d y M a r y?''"// the voice asks again. [[//"''W h o ''"//|AS10][$it_mary4 = "go"]]\n\n<<if $it_mary4 is "go">>"U-us!" Felix blurts out. "We... I thought this was a joke!"\n\n"//A joke!? ''A JOKE!?''//" The voice is louder and the glow of the mirror is brighter. The figure comes closer and another hand reaches from the mirror's depths. You and your friends huddle closer together in terror. \n\nYou can try explaining that it was a [[joke|AS11][$mary_joke = "haha"]]. You could also tell Bloody Mary it was to test your [[courage|AS11][$mary_joke = "weaklaughter"]].<<endif>>\n\n\n\n
"//What a beautiful song//" the gravely voice says. The yellow light flickers and becomes dimmer.\n\n"//What a lovely tune!//" the rough voice agrees. The purple light does the same thing as the yellow light. Together they become less brighter until you can make out two glowing people. The purple figure is tall and stocky and the yellow figure is smaller and skinnier.\n\n"It's Quadruple Dudez!" Amy pipes up.\n\n"//Max I've never heard anything like this before!//" the yellow ghost says.\n\n"//It's the best thing I've ever heard, Alex!//" the purple ghost replies. \n\n"//We want to listen to more!//" they say together in [[joy|TS11][$whenitsover = "thatsthetimeifallinloveagain"]].\n\n<<if $whenitsover is "thatsthetimeifallinloveagain">>"If you wanted... you could stay at our slumber party and listen to some more..." Tess offers quietly.\n\n"Yeah totally! We've never had ghosts at our party before!" Felix adds excitedly.\n\n"//A slumber party? We'd love to join you!//" Max says.\n\n"//Thank you so much for inviting us!//" Alex chimes in. You smile as you and your friends prepare for a longer night of ghostly [[fun|TS12]].<<endif>>\s \n\n
G-G-GHOST!
You pick <<if $qq is "1">>I Luv U 4Ever<<else if $qq is "2">>4Get Me Not<<else if $qq is "3">>U + Me<<else if $qq is "4">>You, You, You, Only You~<<endif>> from the tracks Felix selected. They grin, telling you that you made a good choice. \n\nYou shuffle over to the stereo, putting in the CD and begin to play the song before Tess speaks [[up|TS7][$ghost3_3 = "go"]].\n\n<<if $ghost3_3 is "go">>"Wait! We gotta dedicate the song too," Tess says. She clears her throat.\n\n"Uh.... this is to you, Max and Alex!" Nothing happens other than the song playing a happy [[tune|TS7][$ghost3_4 = "go"]].<<endif>>\s\n\n\n<<if $ghost3_4 is "go">>"Yeah yeah, c'mon out!!" Felix says encouragingly. Nothing else [[happens|TS7][$ghost3_5 = "go"]].<<endif>>\s\n\n\n<<if $ghost3_5 is "go">>"Let's go, Max and Alex..." Amy says, somewhat doubtfully. The song's chorus begins but nothing else [[happens|TS7][$ghost3_6 = "go"]].<<endif>>\s\n\n\n<<if $ghost3_6 is "go">>You add your own encouraging dedication. When that happens, the stereo stops [[playing|TS8]].<<endif>>
Felix looks over the case a long while, humming thoughtfully.\n\n"Hey Tess, what kind of song is it supposed to be again?" Felix asks.\n\n"It's got to be a love song!" Tess says. "It's the kind of music they played the most."\n\n"Alright, alright uh..." <<if $song = "feelix">>Felix shuffles over to you, showing you the song listing on the [[back|TS6][$ghost3_2 = "go"]].<<else if $song = "help">>You offer to help Felix, which they accept. They pad over to you, showing you the back of the CD [[case|TS6][$ghost3_2 = "go"]].<<endif>>\s\n\n\n<<if $ghost3_2 = "go">>"Okay so like, I've already crossed off a lot of these tracks off the list. Here's the 4 I think the ghosts would totally dig:\n*I Luv U 4Ever: "This song is super popular, cause it's the hit single. It's all about loving someone forever. [[This it?|TS7][$qq = "1"]]"\n*4Get Me Not: "This song is about like, when you move far from someone, you don't want them to forget you. I think this one's the best. [[Is this the one?|TS7][$qq = "2"]]"\n*U + Me: "This song is Amy's favourite, right? This song is a solo about finally confessing your love to someone. [[Should we do this one?|TS7][$qq = "3"]]"\n*You, You, You, Only You~!: "Tess seemed to like this best when Amy played it earlier. It's not a very popular song on the CD but it's sweet 'cause it talks about devotion and junk. [[You like this one?|TS7][$qq = "4"]]"<<endif>>\n\n
"Palominos are like, brown goldy horses. Sometimes they're cream coloured though," Felix explains. They draw you a very rough picture of a palomino horse. \n\n"They're usually show horses. They used to be like, really popular in old timey movies too! Did you know that? My dad says it's cause they're so light in black n' white movies. It makes them really stand out."\n\nFelix draws you a cowboy next to the palomino.\n\n"Next sleep over, I'll show you guys pictures of my auntie's palomino, Whisper Leaves. She seems so soft, I just wanna pet her all the time! ...Whisper, I mean!"\n\n[[<-- back to the slumber party|felix]]
"Mary hadn't napped before her big trip, so she was already tired when she left. She had trouble staying awake. Every so often Mary would drift off. When the car swerved it woke her, just in time for her steer [[back|AS3][$bm4 = "go"]].\n\n<<if $bm4 is "go">>"When it became midnight though, Mary dropped into a [[deep|AS3][$bm5 = "go"]]<<endif>>\s\n<<if $bm5 is "go">> [[dark|AS3][$bm6 = "go"]]<<endif>>\s\n<<if $bm6 is "go">> [[''heavy''|AS3][$bm7 = "go"]]<<endif>>\s\n<<if $bm7 is "go">> [[//''s l e e p''//|AS3][$bm8 = "go"]].<<endif>>\s\n\n\n<<if $bm8 is "go">>"Mary woke up to the sound of a loud horn blasting at [[her|AS3][$bm9 = "go"]].<<endif>>\s\n\n\n<<if $bm9 is "go">>"The last thing she ever saw was the rear view mirror, and the bright lights of a semi coming right toward her [[car|AS4]]."<<endif>>
"Okay! Hold onto your jammies," Amy says. She giggles before composing herself in a more serious manner.\n\n"There's many stories about Bloody Mary. Some say she was the Queen of England. Other people say she was a witch, burned at the stake. But I know the [[truth|AS2][$bm1 = "go"]].\n\n<<if $bm1 is "go">>"When Bloody Mary was alive, her name was Mary Adams. She was the most beautiful girl in the world. She was also rich and her parents owned the mall in town. Everyone loved [[her|AS2][$bm2 = "go"]].<<endif>>\s\n\n\n<<if $bm2 is "go">>"One day Mary decided to take a road trip to Dream Beach for Spring Break. Her parents had bought her a new car for getting her license. So instead of going with her friends, Mary decided she'd meet up with [[them|AS2][$bm3 = "go"]]. <<endif>>\s\n\n\n<<if $bm3 is "go">>"Mary left for Dream Beach on a dark, cloudy night. Just like tonight. She thought that since no one would be on the road, she could cruise with her headlights off. Big [[mistake|AS3]]."<<endif>>
<<if visited('quadsquad')>>Alex and Max croon to songs on Amy's CD and everyone dances!.<<endif>>\s\n<<if visited('NEIGHH')>>Felix tries their hand at writing song lyrics for the ghosts, which everyone loves!<<endif>>\s\n<<if visited('TMGQA')>>Tess encourages Alex and Max to sing one of their old songs; its so beautiful that you and your friends tear up a little.<<endif>>\s\n\nAlex and Max are unstoppable as a team when it comes to board games! They're also very competitive when they play against each other, but always come to an even tie! Alex and Max also give you and your friends your own personal concert as thanks for letting them join your slumber party.\n\nWhen the morning comes, you, Amy, Felix and Tess are very sleepy-eyed. However you all see your newest friends off as they leave through the front door. They disappear as the sun rised, hand in hand. You're certain you'll see them at your next slumber party soon.\n\n[[FIN|Start]] | [[Credits|creditz]]
"I'm named after a lot of special things," Tess says quietly. "Plus Mom and Ma couldn't choose on just one. They said I'm too special to have just one name. It's hard to remember them all though."\n\nTess is quiet, moving her mouth and tapping on her fingers slowly. It seems like she's practicing, or trying to remember what it all is.\n\n"Teresa is for... my grandma... she smells like butterscotch. Mary is for my me-maw... she makes a lot of banana pudding. Gemini is because of my godmother... they're very famous. And... and Quentin's for my birth mom. That's the name she picked out for me." \n\nTess adds, "And Tess too! That's the name I picked out for myself!" She seems very proud of this fact.\n\n[[<-- back to the slumber party|tess]]
You open up the door to the bathroom and lead everyone in. There's not a lot of wiggle room with the four of you but somehow you manage it so everyone's in a half circle around the [[mirror|AS7][$ghost1_4 = "go"]]. \n\n<<if $ghost1_4 is "go">>"What are we supposed to do again?" Tess asks. She's pointing the flashlight at the mirror, the reflection casting a faded halo around the bathroom.\n\n"Well," Amy says, "We've got to join hands together. Then we chant her name in the dark seven times." Amy speaks a little more softly; you think she's more scared than she lets on. The four of you are quiet for a long [[moment|AS7][$ghost1_5 = "go"]].<<endif>>\n\n<<if $ghost1_5 is "go">>Felix speaks up, their voice a little shaky. "Well gang, l-let's do this." You feel them reach for your hand. \n\n"Tess you've got to turn the light off," Amy says nervously. Tess looks towards you and Felix before slowly clicking off the flashlight. The bathroom is now completely dark.\n\n"Alright... [[let's do this|AS8]]." Felix says.<<endif>>
<<if $aschoose is "felix">>You say you want to try summoning Bloody Mary's ghost, feeling a bit more courageous. You eagerly wiggle your way out of your sleeping bag. Tess does too, giving into group [[pressure|AS6][$ghost1_2 = "go"]].<<else if $aschoose is "tess">>You say that you feel that same way Tess does. However Amy and Felix are already waiting on the both of you. You sigh and fumble yourself out of your sleeping bag. Tess does too, giving into group [[pressure|AS6][$ghost1_2 = "go"]].<<endif>>\s\n\n\n<<if $ghost1_2 is "go">>"You gotta go first," Felix says turning to you. When you ask why, Felix just scoffs and reaches behind their head to tighten their ponytail.\n\n"It's your house! Duh!" Amy and Tess agree with Felix. You take lead of the group, with Amy and Felix close behind. Tess makes up the end of the trail, holding onto the [[flashlight|AS6][$ghost1_3 = "go"]].<<endif>>\s\n\n\n<<if $ghost1_3 is "go">>All of you shuffle quietly through the livingroom into the hall. The hall is even darker, since there are no windows. Tess points out the bathroom with the flashlight's beam. It's times like this you're glad your bathroom is the first door on the [[left|AS7]].<<endif>>
[[''BEFORE YOU PLAY''|b4uplay]]\n\n[[''CREDITS''|creditz]]
Tess yelps, holding onto Amy, who latches onto Felix, who grabs you. The light from the mirror gets brighter, slowly pulsing. You can make out a shadowy [[figure|AS9][$it_mary = "go"]] in the depths of the mirror.\n\n<<if $it_mary is "go">>"Guys let's get out of here!" Felix shouts, pushing you toward the door. The door slams itself shut, trapping the four of you [[inside|AS9][$it_mary2 = "go"]].<<endif>>\s\n\n\n<<if $it_mary2 is "go">>//"Who has called my ''name''?//" a wavery voice asks from the mirror. You and your friends scream as a hand, a gnarled ghostly hand, reaches out from the mirror. \n\n//"Who has called upon the wretched ''B l o o d y M a r y?''"//\n\nYou think you can bust the door [[down|AS10][$it_mary3 = "ya"]]. You also consider confronting the [[ghost|AS10]].<<endif>>
You begin the chanting, with Tess's quiet voice, Felix's strong voice, and Amy's unsure voice harmonzing in unison.\n\n"[[Bloody Mary|AS8][$ghost1_6 = "go"]]..."\n<<if $ghost1_6 is "go">>The bathroom remains the same as it was a second ago. Nothing else.\n\n"[[Bloody Mary|AS8][$ghost1_7 = "go"]]..."<<endif>>\s\n\n<<if $ghost1_7 is "go">>A droplet of water drips from the sink faucet. Nothing else.\n\n"[[Bloody Mary|AS8][$ghost1_8 = "go"]]..."<<endif>>\s\n\n<<if $ghost1_8 is "go">>One of your friends shifts uncomfortably. Nothing else.\n\n"[[Bloody Mary|AS8][$ghost1_9 = "go"]]..."<<endif>>\s\n\n<<if $ghost1_9 is "go">> Another droplet from the sink faucet, followed by one from the showerhead. Nothing else.\n\n"[[Bloody Mary|AS8][$ghost1_10 = "go"]]..."<<endif>>\s\n\n<<if $ghost1_10 is "go">>A soft light is shining on the mirror. You whisper to Tess to turn the flashlight off. Nothing else.\n\n"[[Bloody Mary|AS8][$ghost1_11 = "go"]]..."<<endif>>\s\n\n<<if $ghost1_11 is "go">>Tess whispers back to you, in the tiniest of voices, that the flashlight //is// off. She holds it up, the silhouette barely visible from the glowing mirror.\n\n"[[Bloody Mary|AS9]]..!"<<endif>>
This is a story about ghosts, and as such, involves minor themes of death. \nHowever, these are only present in the ghost stories told by Amy, Felix, and Tess. \n\nListed below are summaries of each story; all you have to do is click on someone's name to see what the story is about.\n\n----\n\n[[Amy's Story|b4uplay][$reveal_amy = "yes"]]<<if $reveal_amy is "yes">>: A variation of Bloody Mary where a girl named Mary perishes in a car wreck.<<endif>>\s\n\n[[Felix's Story|b4uplay][$reveal_felix = "yes"]]<<if $reveal_felix is "yes">>: A girl named Nancy buys a scarf which ends up becoming too tight and her head falls off. <<endif>>\s\n\n[[Tess' Story|b4uplay][$reveal_tess = "yes"]]<<if $reveal_tess is "yes">>Two partners prepare to have the night of their lives before being squashed by a funnel cake trailer.<<endif>>
You agree that Tess' story was scary. Tess beams at you appreciatively.\n\n"The only way to make that story scary is to-" Amy starts, but is cut off by Felix.\n\n"We should try calling them! That'd be really scary!" Felix wrestles themself out of their sleeping bag. "C'mon! Let's summon those [[Phantom Partners|TS5a][$ghost3 = "go"]]."\n\n<<if $ghost3 is "go">>"You need music right? Do you think the ghosts would like Quadruple Dudez?" Amy suggests. She gets out of her sleeping bag pull the CD put of her pj's belly pouch.\n\n"I think so... but which song though? Tonight's the first time I've heard any of them, so I'm not sure which would be best..." Tess admits shyly. Tess also gets out of her sleeping bag so you do too.\n\n"Oh uh... 'U+Me' is really good! But so is 'I Luv U 4EVER' and '4Get Me Not'! The other tracks are really good too... oh man, I can't choose!" Amy says. As she pours over the track list she seems really conflicted.\n\n"I can help! Like, I haven't heard too many of their songs though. I'm totally sure I'll pick the right one though," Felix offers. Amy hands them the CD case to look at the track listing.\n\nYou can either let Felix select the [[song|TS6][$song = "feelix"]] or try to help [[them|TS6][$song = "help"]].<<endif>>
//"This is Staccato's, where the pizza dough is high and the prices are low. How may I help you?"// Freddie's monotone voice asks on the other end of the Happy Hamubrger (TM) line.\n\nYou can get him with the good ol' [[Fridge Joke|freddie][$joke2 = "fridge"]]. You could also get him with the classic [[Prince Albert in a Can Joke|freddie][$joke2 = "prince"]]. \n\n<<if $joke2 is "fridge">>\sYou disguise your voice in a <<print either ('soft', 'hard', 'gravely', 'scratchy', 'low', 'high')>> tone. Your friends try to sit still, leaning in close to hear what he says.\n"Freddie, this is the electric company. We're doing a survey. Is your electricity on?"\n//"Oh yeah. Light in the back is flickering though."//\n"Alright, thank you. Next question, are your lights on?"\n//"Yup!"//\n"Thanks Freddie. One last question. Is your refrigerator running?\n//"It sure is boss!"//\n"Well then you better go catch it!!" You hang up your Happy Hamburger (TM) phone quickly before all of you giggle ecstatically.\n\nCongratulations! You've successfully pranked [[Freddie!|pcs]]\n<<endif>>\s\n<<if $joke2 is "prince">>\sYou disguise your voice in a <<print either ('soft', 'hard', 'gravely', 'scratchy', 'low', 'high')>> tone. Your friends try to sit still, leaning in close to hear what he says.\n"Is this Freddie from Staccato's?"\n//"Uh... yes?"//\n"This is your boss' spouse. Now, I just need to know..."\n//"Uh-huh?"//\n"Does Mr. Staccato have any Prince Albert in a can?"\n//"I think so."//\n"Well then, you better let him out!!" You hang up your Happy Hamburger (TM) phone quickly before all of you giggle ecstatically.\n\nCongratulations! You've successfully pranked [[Freddie!|pcs]]\n<<endif>>
You begin the chanting, with Tess' soft voice, Felix's unsure voice, and Amy's slightly tired voice in unison.\n\n"[[Headless Nancy|FS8][$ghost2_5 = "go"]]!"\n<<if $ghost2_5 is "go">>The night remains the same, save for a breeze that blows through. Nothing else.\n\nYou turn in a circle [[once|FS8][$ghost2_6 = "go"]]...<<endif>>\s\n\n<<if $ghost2_6 is "go">> You almost step <<if $yard is "mush">>on the mushrooms<<else if $yard is "rose">>into the rosebush<<endif>> but you catch yourself in time. Nothing else.\n\nYou turn in a circle [[twice|FS8][$ghost2_7 = "go"]]...<<endif>>\s\n\n<<if $ghost2_7 is "go">>You hear a low humming noise and suspect its from Amy on the verge of going back to sleep. You whisper for her to stop. Nothing else\n\nYou turn in a circle a [[third time|FS8][$ghost2_8 = "go"]].<<endif>>\s\n\n<<if $ghost2_8 is "go">>Amy looks at you with eyes as big as saucers and whispers back she wasn't doing it.\n\n"[[Headless Nancy|FS9]]!"<<endif>>
You say you'd like to hear Amy's story first. Felix grumbles a little but Tess shushes them. Amy grabs the flashlight, flickering it on and off underneath her face.\n\n"Are you ready for this? This story's going to knock your socks off!"\n\nYou can either tell Amy [[you're ready|AS2]] or admit you're too scared and want to listen to [[another story|gitgud]].
You agree that Tess' story wasn't really all that scary. Tess looks a little disappointed.\n\n"Well," Felix starts, "there is //one// way to make it scarier."\n\n"What's that?" Tess asks eagerly.\n\n"We could try to summon the ghosts and see if they're real!" Felix wiggles out of their sleeping bag, placing their hands on their hips when they stand up. "Let's try calling the [[Phantom Partners|TS5b][$ghost3 = "go"]]."\n\n<<if $ghost3 is "go">>"I guess that would be pretty scary! Tess, you said you need music, right? Do you think the ghosts would like Quadruple Dudez?" Amy suggests. She pulls the CD put of her pj's belly pouch.\n\n"I don't see why you couldn't... but what song would be the best?" Tess asks.\n\n"I... don't know... I can't possibly choose between any of these songs! They're all my favourite!" Amy says, slightly distressed.\n\n"It's okay, I've got this! Like, it can't be that hard right?" Felix offers. Amy hands them the CD case to look at the track listing.\n\nYou can either let Felix select the [[song|TS6][$song = "feelix"]] or try to help [[them|TS6][$song = "help"]].<<endif>>
The humming becomes louder and you all take a step away from the <<if $yard is "mush">>fairy ring of mushrooms. Fog rolls into your yard, embracing the crabapple tree.\n\nYou think you can make out a shadowy figure in the fog. A high pitched voice from the fog shocks you and your [[friends|FS9][$nancyreveal = "boo"]].<<else is $yard is "rose">>the rose bush. The fog rolls into your yard, coiling around the bush.\n\nYou think you can make out a shadowy figure in the fog. A high pitched voice comes from the fog, shocking you and your [[friends|FS9][$nancyreveal = "boo"]].<<endif>>\s\n\n\n<<if $nancyreveal is "boo">>"//My head... my head... where is my head..!?//" the voice wails. You and your friends scream, holding onto each other.\n\n"W-we don't have your head, lady!" Felix sputters out. Tess is trying frantically to turn on the flashlight. Amy trips as she tries to move back, bringing you all tumbling to the [[ground|FS10]].<<endif>>
''Writer, Pizza Eater:'' Mars B. \n\n''Darling Play Testers:'' Aly, Auggie, Jess, Shea\n\n''Special Thanks (for which this would never be finished):''\n* Julián\n* Liam\n* Friends of the LGBTQ Writers forum\n* [[and you!|creditz][$it_you = "u"]] <<if $it_you is "u">> Thank you! <3<<endif>>\s\n\n''Inspiration:''\n* Theresa Duncan\n* The Daring Book for Girls by Andrea J. Buchanan and Miriam Peskowitz\n* Every slumber party I got invited to but never went to\n\n''Written for [[Femicon's|http://www.femicom.org/]] 1st Game Jam.''\n
"D-don't cry," Amy says. She still sounds scared but less than before. "We didn't mean to make you feel bad, Bloody Mary."\n\n"Yeah... " Felix pipes up.\n\n"We're sorry," Tess manages, still quivering.\n\nThe ghost girl folds her hands in front of the mirror and sniffles.\n\n"//It's alright... it happens all the time by now. I'll just go back to the spirit realm then...//" Bloody Mary sighs deeply. Slowly, she begins to withdraw her arms and hands back into the mirror. The ghost also begins to dull her glow as she becomes shadowy again.\n\n"[[Wait|AS12][$mr3 = "stay"]]!"\n\n<<if $mr3 is "stay">>The words are out of your mouth before you realize it. Bloody Mary's face is clear again as she looks at you in confusion.\n\n"Um... you could, join our sleepover... if you wanted." This surprisingly comes from Tess. The short girl clicks on her flashlight, and you can see a small smile on her face illuminated by the [[beam|AS12][$mr4 = "getghost"]].<<endif>>\s\n\n\n<<if $mr4 is "getghost">>"Yeah! The more the merrier, they say!" Amy quickly agrees.\n\n"Totally! I bet you know some really good ghost stories," Felix adds. Amy jabs Felix in the ribs with her elbow and you're worried you might have offended the [[ghost|AS13]].<<endif>>
"//Oh what a wonderful new head!//" the ghost warbled, touching her new head in delight. She seems oblivious to your current predicament. <<if $nancyshead is "glow">>You cautiously join your friends, who pick themselves up off the ground. You join them again.<<else if $nancyshead is "flashlight">>You and your friends cautiously pick yourselves off the ground.<<endif>>\s\n\n\n"//Look, I'm very sorry for the trouble before//," Headless Nancy warbles, finally taking notice of you. "//It's just I never see anybody and when I do they only wanted to be scared! Please let me make it up to you.//" She seems to do you and your friends a once-over.\n\n"//Say, what's with the [[jammies|FS12][$jimjams = "ya"]]?//"\n\n<<if $jimjams is "ya">>"We were having a slumber party..." Tess says quietly.\n\n"And if you wanted, you coul-" Amy says quietly. \n\n"You should join us! We've never had a real live ghost at a slumber party before!" Felix interrupts Amy.\n\n"//Could I? Oh thank you!//" the ghost gushes with radiance. You watch as Nancy does another twirl, her head <<if $nancyshead is "flashlight">>becomes brighter<<else is $nancyshead is "glow">>becomes more fragrant<<endif>> in [[excitement|FS13]].<<endif>>
Amy is your best friend since kindergarten. She loves listening to boy bands and making flower crowns. \n\nLately she's taken to wearing glitter on her body. The sparkles against her dark skin remind you of the beautiful and serene night sky.\n\nAmy is one inch shorter than you. Her dark brown eyes are like the tumbled spessartine gems your mother gave you: fiery and vibrant. \n\nTonight she's wearing her purple kitty cat pj's, her curly brown hair poking out from the hood. The pj's have a pouch in the belly where Amy snuck over the [[Quadruple Dudez's|quadsquad]] new album for you all to listen to. \n\n[[<-- back to the slumber party|Start]]
"//Give me my head! Find my head or I'll... I'll..!//" the voice warns. The shadowy figure looms closer, towering over you and your fallen friends. \n\nA flash of light appearss from your side. Tess has managed to turn the flashlight on, but is shaking tremendously and unable to hold the flashlight stable. Part of the light falls on the rose bush, momentarily giving the rose an eerie [[glow|FS10][$nancle = "desperate"]].\n\n"//I need my head!//" \n\n<<if $nancle is "desperate">>You're close enough to Tess that you could grab the [[flashlight|FS11][$nancyshead = "flashlight"]], even if your friend is scared of the dark.\n\nYou could also roll out from your friends and distract Headless Nancy and try to take the large yellow [[rose|FS11][$nancyshead = "glow"]].<<endif>>
<<if $nancyshead is "flashlight">> You grab Tess' flashlight from her and she protests. With all of your might, you lob the flashlight at the shadowy figure. The flashlight's light is completely swallowed by the fog, and the humming dies down.\n\n"//[[This..|FS11][$nancyreveal = "here"]] head... //" the voice begins.\n\n<<else if $nancyshead is "glow">>You roll out from your tangle of friends, getting up and running to the bush. When you're there, you slide your hand under the rose and pinch the stem off. \n\nAs the ghost inches closer to your friends, you throw the rose with all your might at Headless Nancy. The large rose is completely swallowed by the fog, and the humming dies down.\n\n"//[[This..|FS11][$nancyreveal = "here"]] head... //"<<endif>>\s\n\n\n<<if $nancyreveal is "here">> The fog slowly clears as <<if $nancyshead is "flashlight">>a large beam of light shines through.<<else if $nancyshead is "glow">>a strong rose fragrance surrounds the area.<<endif>>\s\nWhen the fog is clear you can see Headless Nancy: a tall, ghostly green body, her hands carressing her newfound head.\n\n"//This head... is so <<if $nancyshead is "flashlight">>[[bright and beautiful!|FS12]]<<else if $nancyshead is "glow">>[[lovely and perfumey!|FS12]]<<endif>><<endif>>//
You touch your toes with Felix's. The nudge makes Felix stop jiggling their legs. However they playfully push your toes away, grinning at you expectantly. You push back gently and it starts a sort of teeter-totter motion between you and Felix. Now you both can finally focus back on Tess' [[story|TS4][$comfort3 = "felix"]].
You agree that the Bloody Mary story wasn't was scary as you expected. \n\n"Aw man..." Amy says, sulking. Felix begins to kick their way out of their sleeping bag. Tess let's go of their arm<<if $comfort1 is "tess">> and of your hand.<<else>>.<<endif>>\s\n\n"//I// know how to kick it up a notch," Felix says. They stand up and place their hands on their hips, looking down on the rest of you. "Let's try summoning Bloody Mary! That's even got to be, like, a little bit scary, [[right|AS5b][$ghost1_1b = "go"]]?"\n\n<<if $ghost1_1b is "go">>"F'lix... that doesn't seem like a good idea..." Tess says quietly.\n\n"You're on, Felix!" Amy says excitedly, worming out of her sleeping bag.\n\nTess and Felix look at you expectantly. You can either support Felix's [[challenge|AS6][$aschoose = "felix"]] or take Tess' [[side|AS6][$aschoose = "tess"]].<<endif>>
You agree that the Bloody Mary story was scary. "I knew it!" Amy says triumphantly. Felix huffs, shrugging off Tess's hold on their arm. <<if $comfort1 is "tess">>Tess lets go of your hand slowly.<<endif>>\s\n\n"Well if your story's so scary, then like, you should go and summon her," Felix says. They grin at the rest of you wildly. "We can all go and do it. Let's see if Bloody Mary //is// [[real|AS5a][$ghost1_1a = "go"]]."\n\n<<if $ghost1_1a is "go">>"That... sounds like a bad idea..." Tess mumbles.\n\n"You're on, Felix!" Amy says excitedly, worming out of her sleeping bag.\n\nTess and Felix look at you expectantly. You can either support Felix's [[challenge|AS6][$aschoose = "felix"]] or take Tess' [[side|AS6][$aschoose = "tess"]].<<endif>>
"Alright so like, prepare to pee your pants," Felix says. They muffle a giggle, grinning devilishly at the three of you.\n\n"The story goes like this. Back in 19-who-cares, there was a girl named Nancy O'Henry. Nancy was lightyears ahead of popular trends. A lot of people thought she was totally psychic- she was wearing the coolest fashion before it even came out! Even movie stars looked to her for [[advice|FS2][$hn1 = "go"]].\n\n<<if $hn1 is "go">>"One day, a salesman approached Nancy at her house. He worked for a small company that specialized in scarves and wanted her to try some on. Nancy tried them all on but they were either too ugly or too [[uncomfortable|FS2][$hn2 = "go"]].<<endif>>\s\n\n\n<<if $hn2 is "go">>"The salesman wasn't going to give up so easily. He reached into his briefcase and pulled out the last scarf. It was a Top Secret prototype, made of a special raylon-polyester-silk-macrame blend. He guaranteed it would be like, wearing a dream. Nancy doubted him but tried it on [[anyway|FS2][$hn3 ="go"]].<<endif>>\s\n\n\n<<if $hn3 is "go">>"To Nancy's surprise, it was the comfiest thing she ever [[wore|FS2][$hn4 = "go"]]."<<endif>>\s\n\n\n<<if $hn4 is "go">>"Nancy begged him to let her buy the scarf. The salesman refused though because it was the only prototype the company had. Nancy gave the scarf back to him, about to bust out the waterworks because she was so upset. But then she thought of a [[plan|FS3]]."<<endif>>
"'//Let me borrow this for a week!//' Nancy pleaded. '//Everyone will know about your company if I wear your brand. This scarf would be the hottest new [[trend|FS3][$hn5 = "go"]].'//\n\n<<if $hn5 is "go">>"The salesman thought this over. After like, a few minutes, he agreed. He warned her to be very careful with the scarf, because the fabric blend made it very delicate and unpredictable. Nancy nodded but was too in love with the scarf to listen all the way. The salesman packed his briefcase and left, promising to come back in a [[week|FS3][$hn6 = "go"]].<<endif>>\s\n\n\n<<if $hn6 is "go">>Nancy wore the scarf all day and all night. It made her feel like a queen. Like, positvely regal. The next day, everyone she passed complimented her on her [[beautiful|FS3][$hn7 = "go"]]<<endif>>\s\n<<if $hn7 is "go">> [[luxurious|FS3][$hn8 = "go"]]<<endif>>\s\n<<if $hn8 is "go">> [[//scarf//|FS3][$hn9 = "go"]]."<<endif>>\n\n\n<<if $hn9 is "go">>"The days passed by fast for Nancy O'Henry. In fact, she had enjoyed her scarf so much that she was astonished when it came to be the evening before she had to give the scarf back. She worried that she would never see it again. So she thought of another [[plan|FS4]]." <<endif>>
Felix's grin has turned into a grimace. <<if $comfort2 is "amy">>Amy seems a little lost in the story since you snapped her out of sleepiness but seems to get the gist. <<else>>You notice that Amy seems about ready to fall asleep. You could try to gently [[shake]] her awake.<<endif>>\s\n\n\n"Nancy thought if she stained the scarf, she could hold onto it longer while it was getting cleaned. So Nancy purposefully spilled some coffee on the scarf. But then something terrible began to [[happen|FS4][$hn10 = "go"]]."\n\n<<if $hn10 is "go">>"The scarf to shrink super fast! Nancy suddenly remembered the salesman's words and tried to tear the scarf off. She wasn't strong enough though, and the scarf became so tight it popped her head clean [[off|FS4][$hn11 = "go"]]!<<endif>>\s\n\n\n<<if $hn11 is "go">>"Headless Nancy roams the city now, looking for her lost head and her beautiful scarf. If you call her name out in the darkness and turn three times in a circle, she'll appear. If you don't have a head for her [[she'll-"|FS4][$hn_final = "go"]].<<endif>>\s\n\n\n<<if $hn_final is "go">>"That's so silly, F'lix," Tess interrupts, yawning. "Why would you need to go outside and turn in a circle?"\n\n"It's not silly. You're silly," Felix fires back. Amy is still a little sleepy and not entirely sure what the story is about still.\n\nIt's up to you to decide if Felix's story was [[scary|FS5a]] or [[not|FS5b]].<<endif>>
<<if $fs_choose is "amy">>You nudge Amy, and help her gt out of her sleeping bag. Now that she's standing up, she seems a little more awake. You then worm your way out of your sleeping bag to join your [[friends|FS6][$ghost2_2 = "go"]].<<else if $fs_choose is "denger">>You worm out of your sleeping bag and join the other two. It takes a moment for Amy to do the same. When she's standing up she seems slightly more [[awake|FS6][$ghost2_2 = "go"]].<<endif>>\s\n\n\n<<if $ghost2_2 is "go">>"You gotta go first," Felix says. When you ask why, Felix just huffs, rolling their eyes.\n\n"It's like, your yard! You totally know the best place to summon ghosts at." Tess and Amy nod, agreeing with Felix. You take lead of the group, with Felix and Tess trailing behind you. Tess is carrying the flashlight with her. Amy is last of the group, shuffling as she fights her [[sleepiness|FS6][$ghost2_3 = "go"]].<<endif>>\s\n\n\n<<if $ghost2_3 is "go">>All of you quietly make your way out of the front door. The street outside is quiet, save for the humming florescent streetlights for company. At the end of the block you can see the thick haze of fog. The night sky is cloudier than before, showing only bare glimpses of the [[moon|FS7]].<<endif>>
There are several prime spots for summoning ghosts in your front yard. There is a small [[ring of mushrooms|FS7][$yard = "mush"]] under a crabapple tree; you remember it being called a 'fairy ring'. Theres also a rose bush along the house with one very large [[yellow rose|FS7][$yard = "rose"]] currently in bloom. \n\n<<if $yard is "mush">>You lead your friends to the crabapple tree, forming a circle around the fairy ring.\n\n"So what do we need to do again?" Tess asks.\n\n"Right so we gotta just call her name, turn in a circle three times, and call her name again." Felix seems a little more nervous. Could it be they're really scared? The four of you are quiet for a long [[moment|FS7][$ghost2_4 = "go"]].\n\n<<else if $yard is "rose">>You lead your friends to the rose bush, forming a semi-circle in front of the bush.\n\n"So what do we need to do again?" Tess asks.\n\n"Right so we gotta just call her name, turn in a circle three times, and call her name again." Felix seems a little more nervous. Could it be they're really scared? The four of you are quiet for a long [[moment|FS7][$ghost2_4 = "go"]].<<endif>>\s\n\n<<if $ghost2_4 is "go">>"Well? C'mon, let's see if the ghost is real!" Tess says. Amy nods, looking towards Felix. They seem to shake slightly as they speak again.\n\n"Alright... [[let's do this|FS8]]."<<endif>>
"Quadruple Dudez are so cool!" Amy said, pulling the booklet out of the CD's case. The cover has the four bandmate's standing together in linked arms.\n\n"Okay so...\n* Lawson's the purple one. He does lead vocals and plays the keyboard. He used to be solo, but now he's got his bros!\n* Travis is the pink one- he's so sensitive! He's on drums and plays scary fast beats. I heard he got in the band by winning a drum-off! \n* Jamboree is in blue; did you know eir is my fave? E plays bass guitar and does back-up vocals. Eir solo in 'U + Me' is really dreamy! \n* Lastly there's Simon in yellow. He's really quiet. He also plays the guitar, but not the bass kind." \n\n"Did you like '4Get Me Not's music video best best or 'I Luv U 4EVER'?"\n\n[[<-- back to the slumber party|amy]]
Mars B.
Tess looks around at you all in the darkness, pointing the flashlight more at the ceiling than her face. <<if $comfort3 is "felix">>You and Felix press toes together through your sleeping bags, keeping your friend's ants out of their pants.<<else>>Felix jiggles their feet as though they're brimming with energy suddenly, knocking into your own feet. You could do something about [[that]].<<endif>>\s\n\n"Max and Alex couldn't win against the trailer when it crashed into the stage. The partners died holding each other hands. Rumour has it... if you sing a love song in the middle of the night... and dedicate it to them... they'll come to you [[and-"|TS4][$ll_final = "go"]].\n\n<<if $ll_final is "go">>"Tess that wasn't scary! That was just really sad!" Amy interrupts Tess before she can finish.\n\n"Of course it's scary! They're ghosts!" Tess replies indigniantly. You look to Felix, who shrugs at you. Looks like you're not getting anything out of them for this argument.\n\nIt's up to you to decide if Tess' story was [[scary|TS5a][$lover_story = "scary"]] or [[not|TS5b][$lover_story = "brave"]].<<endif>>
Tess is your next door neighbour and is two years younger than you. She's very smart for someone as young as she is. Her whole name is also [[Teresa-Mary Gemini Quentin Abrams|TMGQA]] but likes Tess better.\n\nTess is probably four inches smaller than you. She likes to keep her blonde hair very short. Her skin tone reminds you of the dark warm sands of the dunes that carress your favourite lake at the north of town. Her dark green eyes are always looking down in some book.\n\nFor the slumber party, Tess' moms bought her new pjs. They're very sensible, a long sleeved button up top and long pants, with a pretty pink floral design and cream piping. \n\n[[<-- back to the slumber party|Start]]
"Okay... if you're ready I'll begin the story of the Phantom Partners," Tess says slowly. She seems pretty solemn but in the dark, you can see a mischievious glint in her eyes.\n\n"Once upon a time, there were two people... named Max and Alex. They were very close partners. Ever since childhood, they had been together. Max and Alex were young but they shared a strong bond. They would do anything for each [[other|TS2][$ll1 = "go"]].\n\n<<if $ll1 is "go">>"Max and Alex were also a very talented band duo. Max wrote and sang the words. Alex composed and played the chords. You could practically see the love they had in their [[music|TS2][$ll2 = "go"]].<<endif>>\s\n\n\n<<if $ll2 is "go">>"Because of their strong bond, it made their music that much more popular... They got invited to do shows at a lot of venues. One of their favourite places to perform was the carnival that came to the city every [[summer|TS3][$ll3 = "go"]]. <<endif>>\s\n\n<<if $ll3 is "go">>"The carnival that came every summer was very big. It even attracted comers from the neighbouring cities. The carnival boasted many attractions, but nothing beat the Summer Night Jamboree... The Jamboree was where musical groups could play their hearts out for the carnival [[crowd|TS3]].<<endif>>
Max and Alex had practiced extensively for the Summer Night Jamboree. They were the opening act and they had written new songs for the event exclusively. The duo were sure they were going to wow everyone with all of their hard [[work|TS3][$ll4 = "go"]]. \n\n<<if $ll4 is "go">>The evening of the Summer Night Jamboree, just before their act, the two held hands behind the curtains. They were nervous but knew if they were there for each other, they could get through anything... But that's when the accident [[happened|TS3][$ll5 = "go"]]. <<endif>>\s\n\n\n<<if $ll5 is "go">>"The carnival had many food vendors. Many had surrounded the stage for the Jamboree, so the crowd could buy snacks during the performances. The food vendors had to squeeze into a tight space across and way from the stage. An incoming cart accidentally bumped a funnel cake [[trailer|TS3][$ll6 = "go"]].<<endif>>\s\n\n\n<<if $ll6 is "go">>"The funnel cake trailer's brakes, a few boards, got nudged out of the way... The trailer started rolling out, inching along at first. Then it picked up speed, and a little more speed... The crowd in front of the stage managed to see the trailer coming toward them and moved out of the way. But Max and Alex couldn't see, because they were still behind the [[curtain|TS3][$ll7 = "go"]]...<<endif>>\s\n\n<<if $ll7 is "go">>Max and Alex never saw it coming... [[CRASH|TS3][$ll8 = "go"]]!<<endif>>\s \n<<if $ll8 is "go">>[[//BANG//|TS3][$ll9 = "go"]]!<<endif>>\s\n <<if $ll9 is "go">>[[//C R U N C H//|TS4]].<<endif>>
"//Who has summoned us...//" a gravely voice asks, coming from the lights. \n\n"//Who has called us...//" a rough, but different voice asks. You can open your eyes a little wider and can see the lights are kind of like orbs.\n\n"We d-did!" Tess stutters out. The crackling becomes louder, snapping in your [[ears|TS9][$ghost5 = "heres"]].\n\n<<if $ghost5 is "heres">>"//Why did you disturb our sleep?//" the rough voice asks.\n\n"//What is the song you played to wake us?// the gravely voice asks.\n\nAmy and Felix start talking at the same time, their words overlapping each other in a jumble of gibberish. The lights flicker and the crackling becomes more snappy, as though the ghosts are impatient.\n\nYou could try answering the question about [[summoning|TS10][$que = "smmn"]] the ghosts. You could also answer the question about the [[song|TS10][$que = "sng"]] you played earlier.<<endif>>