Colossal Cave History In my archive of Adventure correspondence is a letter from Jack Pike. It is not dated but was sent sometime around 1981. Among other things it says: I have dug around in the heap of stuff I have got on Adventure 2 and extracted the notes I had on cave history. On rereading them I see they omit much. I also found an old query list, most of which had been fixed but I have jotted a few of the uncorrected ones on the back of the History. The are mainly things I tried when I first played the game which did me no good (and I thought they should.) The letter was accompanied by a single hand-written sheet. I quote it in full -- the front page for obvious reasons, the back page to indicate the source of inspiration behind some of my subsequent work on Adv660. The front page contains: Copies of the valuable limited edition are available by sending a SAE and an appropriately sized cheque to Jack Pike. A Brief History of Colossal Cave by Jack Pike In the beginning all was peace in the cave. The dwalves were dwalves and washed the dishes, the giants were GIANT and did the *heavy* work, the fairies danced around and gave orders (which were even sometimes obeyed) and the elves did little or nothing except play practical jokes. Over the whole menagerie ruled the mountain King with his assorted relitives and hangers on. One day Old Nick himself happened to pass that way, and seeing the accord in the cave was ill at ease. He resolved to help the cave's occupants to lead a more eventful life, so with a flick of his tale he released a little molten rock into the lower reaches of the cave; just enough to destroy most of the giants' habitat (to say nothing about most of the giants) and fill the rest of the cave with fog from boiling lakes and steaming rivers. The dwalves, of course, could not miss such a hell-sent opportunity to cause mischief, so in the confusion they stole the ring of Orion and turned the fairies into mist and the Mountain King etc into diabolical creatures. The elves needed little persuading to leave the steamy environment of the cave, and the dwalves then felt they were free of all their oppressors. For many years the situation remained the same, with the dwalves squabbling and fighting among themselves and the elves playing pranks on the wizards and humans and anyone else they could find on the surface. Finally the wizards could stand it no longer, the pranks of the elves were straining their relationship with the humans (who half the time did not even seem to know the difference), and something had to be done. All the wizards were invited to a majic circle, and they decided that now some of the steam had cleared, the elves must go back into the cave, dwalves or no dwalves. As the dwalves could not match the combined power of the wizards, and Old Nick did not seem inclined to intervene on their behalf so they were forced to negotiate. In a diplomatic masterpiece the wizards got the dwalves to agree to let "adventurers" into the cave under the administration of the elves, so placating the humans, and solving the problem of the elves in one agreement. That is the situation to this day, the elves administration of the cave is a bit elvin and the dwalves keep to the agreement in their usual manner (not at all), but the wizards have rarely to intervene, so unless Old Nick shows up again... The back page deals with suggested additional commands: Does no action on these matter? Push door (Shove) Douse lamp | it took me a long time Lamp out | to turn the lamp off. Putout lamp | Open cage Carry all Listen bird Open chest Try keys Dip rod (in oil) Oil rod Drink oil What does Y2 stand for? ----------------------------------------------------------------------- Mike Arnautov 29 Sep 2001