/ .!Boot Set Hugo$Path .Games. | Acorn Hugo Engine works better with these two modules: | ColourTrans | SpriteExtend | Unfortunately, quite which versions are required is unclear, so try | and use up-to-date versions! RMEnsure ColourTrans 0 RMLoad System:Modules.Colours |RMEnsure ColourTrans 0 Error 0 Hugo needs help displaying colours RMEnsure SpriteExtend 0 RMLoad System:Modules.SpriteExt |RMEnsure SpriteExtend 0 Error 0 Hugo needs help displaying JPEGs | ***************** Hugo screen management ***************** | To specify nicer modes for Acorn Hugo Engine to use, set the variable | Hugo$ModeSpec. For RiscPCs this can be of the form Xnnn Ynnn etc. | (just like the ModeSelector), or just a simple number (eg. 12). For | Arcs, it should be just a mode number. | Note: Dodgy 'C' specifier alert! Rather than Cnnn specifying the | number of colours required (eg C32k), use the following number: | 2 - 16 colours | 3 - 256 colours | 4 - 32,000 colours | 5 - true colour. | (So the mode specifier below indicates 32k colours.) | In the absence of (a working) mode specifier, or a pre-RPC machine, | or a sufficiently advanced ColourTrans module, Acorn Hugo Engine will | default to the bog-standard mode 12 (which it used to use). | The MDF for the mode below (for an AKF85) is: | startmode | mode_name: | x_res:640 | y_res:512 | pixel_rate:51000 | h_timings:114,58,30,640,30,58 | v_timings:3,5,20,512,6,2 | sync_pol:0 | endmode Set Hugo$ModeSpec X640 Y512 C4 f100 Filer_OpenDir .Games