// ********************************** // Interpreter variables, flags, etc. // ********************************** // vars #define room_no v0 #define prev_room_no v1 #define ego_edge_code v2 #define score v3 #define object_touching_edge v4 #define object_edge_code v5 #define ego_dir v6 #define max_score v7 #define free_memory v8 #define unknown_word_no v9 #define cycle_delay v10 #define clock_seconds v11 #define clock_minutes v12 #define clock_hours v13 #define clock_days v14 #define joystick_sensitivity v15 #define ego_view_no v16 #define error_code v17 #define error_information v18 #define key_pressed v19 #define computer_type v20 #define window_close_time v21 #define sound_type v22 #define sound_volume v23 // not sure what v24 is #define selected_inventory_item v25 #define video_mode v26 #define range v49 #define mode v50 #define universe v51 //A universal temp variable for loops and such #define sleep_moss v60 //Holds the quantity of sleep moss v60-v69 used for inventory #define poison_berries v61 //" """"" poison berries #define temp_x v70//temporary variables to hold object positions #define temp_y v71 #define temp_x2 v72 #define temp_y2 v73 #define temp_x3 v74 #define temp_y3 v75 #define room_up v90 #define room_left v91 #define room_right v92 #define room_down v93 #define index v94 #define legba_chat v95 #define timer1_a v96 #define timer1_b v97 #define tv v98 #define ingredient_1 v99 #define ingredient_2 v100 #define ingredient_3 v101 #define block_x v102 #define block_y v103 #define block_xr v104 #define inventorydex v105 #define mama_chat v106 #define game_point v107 #define question_data v109 #define question_no v109 #define golden_caul v110 #define arpg v111 #define vg_health v112 #define dk_health v113 #define vg_mp v114 #define turn_no v115 #define dk_balls v116 #define phil_chat v117 #define choice v118 #define selector v119 #define escaped v120 #define food_puzzle v121 #define chat v122 #define use_poison v123 #define dk_special_attack v124 // flags #define ego_on_water f0 #define ego_hidden f1 #define input_recieved f2 #define ego_touching_signal_line f3 #define input_parsed f4 #define new_room f5 #define game_restarted f6 #define script_buffer_blocked f7 #define joystick_sensitivity_set f8 #define sound_on f9 #define trace_enabled f10 #define first_logic0_cycle f11 #define game_restored f12 #define inventory_select_enabled f13 #define menu_enabled f14 #define windows_remain f15 #define swampy_asleep f50 #define done_flag f51 #define cauldron_on_stove f52 #define bridge_down f53 #define handle_fixed f54 #define mz_switch_1 f55 #define mz_switch_2 f56 #define on_raft f57 #define timer_started f58 #define another_done_flag f59 #define yet_another_done_flag f60 #define more_done_flag f61 #define hut_flag f62 #define sound_flag f63 #define bridge_switch f64 #define gate_switch f65 #define doll_flag f66 #define is_zombie f67 #define twinkie f68 #define grub f69 #define inmate1 f70 #define inmate2 f71 #define inmate3 f72 #define inmate4 f73 #define inmate5 f74 #define chthugone f75 #define intro f76 #define mama_mold f77 #define mama_coco f78 #define mama_newt f79 #define mama_thor f80 #define mama_caul f81 #define really_done_flag f82 #define penultimate_done_flag f83 #define shattered f84 #define guards_asleep f85 #define pole_and_well f86 #define open_office f87 #define se_in_cave f88 #define mama_venom f89 // strings #define prompt_char s0 // edge codes #define no_edge 0 #define horizon_edge 1 #define right_edge 2 #define bottom_edge 3 #define left_edge 4 // directions #define stopped 0 #define up 1 #define upright 2 #define right 3 #define downright 4 #define down 5 #define downleft 6 #define left 7 #define upleft 8 // video modes #define CGA 0 #define RGB 1 #define Hercules 2 #define EGA 3 #define VGA 4 #define empty 0 #define baited 1 #define blowfish 2 #define nothing 0 #define sleepmoss 1 #define poisonberry 2 #define bluemushroom 3 #define purpleslime 4 #define yellowmold 5 //inventory object defines #define sleep_moss_ 50 #define poison 51 #define sleep_potion 52 #define poison_berries_ 53 #define cauldron 54 #define blue_mushroom 55 #define purple_slime 56 #define yellow_grave 57 #define dream_brew 58 #define eye_newt 59 #define fishing_rod 60 #define vile_chug 61 #define blow_venom 62 #define voodoo_doll 63 #define bone_rattle 64 #define handle 65 #define blow_fish 66 #define puppet_mange 67 #define mangy_doll 68 #define slime_eater 69 #define fragment_one 70 #define fragment_two 71 #define amulet 72 #define coconut 73 #define thorazine 74 #define gold_shard 75 #define gold_cauldron 76 #define mt_coconut 77 #define sleep_bombs 78 #define lollipop 79 #define jacket_key 80 #define food_tray 81 #define golden_brew 82 // *********** // Controllers // *********** // AGI menu #define menu_about c21 #define menu_help c2 #define menu_debughelp c33 // File menu #define menu_save c3 #define menu_restore c5 #define menu_fileseparator c20 #define menu_restart c7 #define menu_quit c1 // Action menu #define menu_seeobject c22 #define menu_inventory c10 // Special menu #define menu_soundonoff c16 #define menu_color c6 #define menu_clock c12 #define menu_joystick c15 #define menu_pause c18 // Speed menu #define menu_normalspeed c24 #define menu_slowspeed c25 #define menu_fastspeed c23 #define menu_fastestspeed c28 // Debug menu #define menu_gimme c32 // Keys #define key_activiate_menu c19 #define key_decreasevolume c26 #define key_increasevolume c27 #define key_clearinputline c17 #define key_echoline c9 #define key_seeobject c4 #define key_debug c14 #define key_object c36 #define key_memory c11 #define key_version c8 #define key_priority c13 #define key_ego c29 #define key_joystick c30 #define key_coords c31 #define left_click c49 // ************************* // Other variables/flags/etc // ************************* #define debug_active f32 #define clock_active f34 #define old_clock_seconds v37 #define ego o0 #define new_ego_x v30 #define new_ego_y v31 #define old_ego_x v32 #define old_ego_y v33 #define old_ego_dir v34 #define never_animate_ego f30 #define always_animate_ego f31 #define death_type v35 #define thankyou_timer v36 #define coords_shown f35 #define num_invobjects 33 // This is the number of inventory objects in game. It is used by the debug // mode when the player types "gimme gimme". Remember to change this when you // add more objects. #define disable_game_functions f33 // Set the flag disable_game_functions to stop the player from using things // like the menu, inventory and saving/restoring games. This is useful in // places like the introduction when you don't want these things done. Scenes // like this could test for have.key (i.e. when the user has pressed a key) to // be bypassed. // NOTE: disable_game_functions is currently set before the intro is run. // Remember to make sure it is reset after the intro (this should be done before // entering the first room). #define game_version_message " Voodoo Girl\n Queen of the Darned\n v.1.2" #define game_about_message "Voodoo Girl: Queen of the Darned... (C) 2001-2002, Andrew Ulysses Baker" // Other stuff #define sound_done f36 // Taken variables, flags, controllers, strings, and objects // Variables v0 - v26, v30 - v37 // Flags f0 - f15, f30 - f36 // Controllers c1 - c33 // Strings s0 // Objects o0