* The first three entries in the text section must be the null * string, a blank line, and the "Ok." respose - they also * exist in the run-time program, for speed's sake. TEXT SOK! TEXT BLANK TEXT OK! TEXT LOGON Welcome to the *new* UNIX Adventure! Say "NEWS" to get up-to-date game details. TEXT NEWSDATA This is the brand-spanking-new version of UNIX Adventure. The cave is essentially stable at this point except for bug fixes being done as needed. The cave is almost twice as big as before, and has lots of new creatures in it - have fun! Please contact the local game guru if anything weird happens (that is, anything weird that looks like it shouldn't happen). In particular, if you ever see the message "Glitch!", please save the printout for error analysis if that's possible. Credit goes to David Platt for the design and development of this new version of Adventure for the Xerox SIGMA-9 and other Honeywell systems. Ken Wellsch designed and wrote the C version for running on UNIX systems which uses the original database. TEXT INTRO Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Magic is said to work in the cave. I will be your eyes and hands. Direct me with commands of 1 or 2 words. I should warn you that I look at only the first six letters of each word. (Should you get stuck, type "HELP" for some general hints. For infor- mation on how to end your adventure, etc., type "INFO".) / - - - If you have any problems, please contact the local game guru. TEXT DWARFBLOCK A little dwarf with a big knife blocks your way. TEXT FIRSTDWARF A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. TEXT DWARFHERE There is a threatening little dwarf in the room with you! TEXT DWARVESHERE There are # threatening little dwarves in the room with you! TEXT KNIFETHROWN One sharp nasty knife is thrown at you! TEXT KNIVESTHROWN # nasty sharp knives are thrown at you! TEXT KNIVESMISS None of them hit you! TEXT KNIFEGOTYOU One of them gets you! TEXT SAYSPLUGH A hollow voice says "Plugh". TEXT NOCANGO There is no way to go that direction. TEXT OOF! You have run into a wall of rock and can go no further in this direction. TEXT IAMUNSURE I am unsure how you are facing. Use compass points or nearby objects. TEXT INFROMOUT I don't know in from out here. Use compass points or name something in the general direction you want to go. TEXT CANTAPPLY I don't know how to apply that word here. TEXT HUH?? I don't understand that! TEXT IAMGAME I'm game. Would you care to explain how? TEXT NOCANLOOK Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. TEXT ITISNOWDARK It is now pitch dark. If you proceed you will likely fall into a pit. TEXT WMEANSWEST If you prefer, simply type W rather than WEST. TEXT BIRDHINT? Are you trying to catch the bird? TEXT The bird is frightened right now and you cannot catch it no matter what you try. Perhaps you might try later. TEXT GETPASTSNAKE Are you trying to somehow deal with the snake? TEXT You can't kill the snake, or drive it away, or avoid it, or anything like that. There is a way to get by, but you don't have the necessary resources right now. TEXT WANTTOQUIT Do you really want to quit now? TEXT CRUNCH You fell into a pit and broke every bone in your body! TEXT YOUHAVEIT You are already carrying it! TEXT BESERIOUS You can't be serious! TEXT BIRDISSCARED The bird was unafraid when you entered, but as you approach it becomes disturbed and you cannot catch it. TEXT NEEDCAGE You might be able to catch the bird, but you could not carry it. TEXT NOTCARRYING You aren't carrying it! TEXT IDONTSEE I see no # here. TEXT BIRD..SNAKE The little bird attacks the green snake, and in an astounding flurry drives the snake away. TEXT NEEDKEYS You have no keys! TEXT NOLOCK It has no lock. TEXT CANTLOCKIT I don't know how to lock or unlock such a thing. TEXT ITWASLOCKED It was already locked. TEXT GRATELOCKED The grate is now locked. TEXT GRATEUNLOCKED The grate is now unlocked. TEXT GRATE.STUCK The lock seems to be stuck - the key refuses to turn! TEXT WASUNLOCKED It was already unlocked. TEXT NOLIGHTHERE You have no source of light. TEXT LAMPNOWON Your lamp is now on. TEXT LAMPNOWOFF Your lamp is now off. TEXT BEAR..CHAIN There is no way to get past the bear to unlock the chain, which is probably just as well. TEXT NOTHING Nothing happens. TEXT WHERE? Where? TEXT PACIFIST There is nothing here to attack. TEXT BIRDISDEAD The little bird is now dead. Its body disappears. TEXT CANTKILLSNAKE Attacking the snake both doesn't work and is very dangerous. TEXT KILLEDDWARF You killed a little dwarf. TEXT DWARFDODGES You attack a little dwarf, but he dodges out of the way. TEXT DWARFSTABS You attack a little dwarf, but he dodges out of the way and stabs you with his nasty sharp knife! TEXT WITHWHAT? With your bare hands?? TEXT MAGICKWORD Good try, but that is an old worn-out magic word. TEXT HELPDATA I know of places, actions, and things. Most of my vocabulary describes places and is used to move you there. To move, try words like FOREST, BUILDING, DOWNSTREAM, ENTER, EAST, WEST, NORTH, SOUTH, UP, or DOWN. I know about a few special objects, like a black rod hidden in the cave. These objects can be manipulated using some of the action words that I know. Usually you will need to give both the object and action words (in either order), but sometimes I can infer the object from the verb alone. Some objects also imply verbs; in particular, "INVENTORY" implies "TAKE INVENTORY", which causes me to give you a list of what you're carrying. The objects have side effects; for instance, the rod scares the bird. Usually people having trouble moving just need to try a few more words. Usually people trying unsuccessfully to manipulate an object are attempting something beyond their (or my!) capabilities and should try a completely different tack. To speed the game you can sometimes move long distances with a single word. For example, "BUILDING" usually gets you to the building from anywhere above ground except when lost in the forest. Also, note that cave passages turn a lot, and that leaving a room to the north does not guarantee entering the next from the south. Good luck! TEXT MISSES It misses! TEXT GETSYOU It gets you! TEXT UNLOCKKEYS You can't unlock the keys. TEXT YOUDIDNTMOVE You have crawled around in some little holes and wound up back in the main passage. TEXT WHEREISCAVE I don't know where the cave is, but hereabouts no stream can run on the surface for long. I would try the stream. TEXT NEEDDETAIL I need more detailed instructions to do that. TEXT CANTFIND I can only tell you what you see as you move about and manipulate things. I cannot tell you where remote things or places are. TEXT NOCOMPRENDE I don't know the word "#". TEXT WHAT? Huh?? TEXT LOOKINGCAVE Are you trying to get into the cave? TEXT GRATENEEDSKEYS The grate is very solid and has a hardened steel lock. You cannot enter without a key, and there are no keys nearby. I would recommend looking elsewhere for the keys. TEXT INFOREST The trees of the forest are large hardwood oak and maple, with an occasional grove of pine or spruce. There is quite a bit of under- growth, largely birch and ash saplings plus nondescript bushes of various sorts. This time of year visibility is quite restricted by all the leaves, but travel is quite easy if you detour around the spruce and berry bushes. TEXT NO.TREES.HERE { Bug fix. by Jim@ukc } I can't see any trees around here. TEXT HITHERE Would you like instructions? TEXT NEEDSHOVEL Digging without a shovel is quite impractical. Even with a shovel progress is unlikely. TEXT NEEDDYNAMITE Blasting requires dynamite. TEXT IMCONFUSED I'm as confused as you are. TEXT THISISMIST Mist is a white vapor, usually water, seen from time to time in caverns. It can be found anywhere but is frequently a sign of a deep pit leading down to water. TEXT FEETAREWET Your feet are now wet. TEXT BLEAH Yeetttch! I think I just lost my appetite. TEXT URRP Thank you, it was delicious! TEXT SLURP You have taken a drink from the stream. The water tastes strongly of minerals, but is not unpleasant. It is extremely cold. TEXT SALT.H20.BAD I'm afraid that all that's available here is salt water, which isn't good for anything much... you'de better try elsewhere. TEXT WATERGONE The bottle of water is now empty. You convulse and fall to the ground, screaming and writhing in pain. TEXT RUBLAMP Rubbing the electric # is not particularly rewarding. Anyway, nothing exciting happens. TEXT PECULIAR Peculiar. Nothing unexpected happens. TEXT REPULSIVE That's a repulsive idea! TEXT POURWATER Your bottle is empty and the ground is wet. TEXT CANTPOUR You can't pour that. TEXT WATCHIT Watch it! TEXT WHICHWAY Which way should I #? TEXT YOUAREDEAD Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? TEXT All right. But don't blame me if something goes wr...... / --- poof!! --- You are engulfed in a cloud of orange smoke. Coughing and gasping, you emerge from the smoke and find.... TEXT Tsk, tsk - you did it again! Remember - you're only human, and you don't have as many lives as a cat! (at least, I don't think so...) That's twice you've ended up dead - want to try for three? TEXT As you wish. Hang on for just a second while I fire up my thurible... >foof!< An immense cloud of orange smoke fills the air. As it clears, you find that once again.... TEXT You clumsy oaf, you've done it again! I don't know how long I can keep this up. Do you want me to try reincarnating you again? TEXT Okay, now where did I put my orange smoke?.... >poof!< Everything disappears in a dense cloud of orange smoke. TEXT Now you've really done it! I'm out of orange smoke! You don't expect me to do a decent reincarnation without any orange smoke, do you? TEXT Yes.... well, that's the kind of blinkered, Philistine pig-ignorance that I've come to expect from you mortals. You sit there on your loathsome, spotty behind, squeezing blackheads and not caring a thinker's damn about the struggling cave-sprite, you simpering, whining, mouldy-faced heap of parrot droppings! If you're so smart, then you can just reincarnate yourself, because quite frankly I'm as mad as hell and I'm not going to take this anymore - I'm leaving!!!! TEXT SNIDELEY TEXT CANTGOBACK Sorry, but I no longer seem to remember how it was you got here. TEXT ARMSAREFULL You can't carry anything more. You'll have to drop something first. TEXT CANTPASSLOCK You can't go through a locked steel grate! TEXT ITISHERENOW I believe what you want is right here with you. TEXT DONTFITSLIT You don't fit through a two-inch slit! TEXT TRYTHEBRIDGE I respectfully suggest you go across the bridge instead of jumping. TEXT NOWAYACROSS There is no way across the fissure. TEXT ARMSAREEMPTY You're not carrying anything. TEXT YOUNOWHAVE You are currently holding the following: TEXT BIRDSEED It's not hungry (it's merely pinin' for the fjords). Besides, you have no bird seed. TEXT SNAKE..BIRD The snake has now devoured your bird. TEXT SNAKEWONTEAT There's nothing here it wants to eat (except perhaps you). TEXT FED..DWARF You fool, dwarves eat only coal! Now you've made him *really* mad!! TEXT NOWAYTOCARRY You have nothing in which to carry it. TEXT BOTTLEWASFULL Your bottle is already full. TEXT NOTHING2FILL There is nothing here with which to fill the bottle. TEXT BOTTLE..H20 Your bottle is now full of water. TEXT BOTTLE..OIL Your bottle is now full of oil. TEXT CANTFILLTHAT You can't fill that. TEXT HAH! Don't be ridiculous! TEXT DOORNEEDSOIL The door is extremely rusty and refuses to open. TEXT OIL..PLANT The plant indignantly shakes the oil off its leaves and asks, "Water?" TEXT HINGES..RUST The hinges are quite thoroughly rusted now and won't budge. TEXT OIL..DOOR The oil has freed up the hinges so that the door will now move, although it requires some effort. TEXT GET..PLANT The plant has exceptionally deep roots and cannot be pulled free. TEXT NO..KNIVES The dwarves' knives vanish as they strike the walls of the cave. TEXT WONT..FIT Something you're carrying won't fit through the tunnel with you. You'd best take inventory and drop something. TEXT CLAM.2.BIG You can't fit this five-foot clam through that little passage! TEXT OYSTER.2.BIG You can't fit this five-foot oyster through that little passage! TEXT DROP.THE.CLAM I advise you to put down the clam before opening it. >strain!< TEXT DROP.THE.OYSTER I advise you to put down the oyster before opening it. >wrench!< TEXT NEED.TRIDENT You don't have anything strong enough to open the clam. TEXT NEED.TRIDNT2 You don't have anything strong enough to open the oyster. TEXT CLAM..OPENED A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. TEXT OYSTER..OPENED The oyster creaks open, revealing nothing but oyster inside. It promptly snaps shut again. TEXT CRAWL..CAVEIN You have crawled around in some little holes and found your way blocked by a recent cave-in. You are now back in the main passage. TEXT RUSTLING There are faint rustling noises from the darkness behind you. TEXT PIRATE..ZOTZ Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. TEXT CLOSING.NOW A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers please report to the treasure room via the alternate entrance to claim your treasure." TEXT GRATE.CLOSED A mysterious recorded voice groans into life and announces: / "This exit is closed. Please report to the treasure room via / the alternate entrance to claim your treasure." TEXT DEAD&CLOSED It looks as though you're dead. Well, seeing as how it's so close to closing time anyway, I think we'll just call it a day. TEXT GO.REPOSIT The sepulchral voice entones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find... TEXT LEAVE.BIRD Oh, leave the poor unhappy bird alone. TEXT HERESOMEWHERE I daresay whatever you want is around here somewhere. TEXT NO.CAN.GO I don't know how to get there from here. TEXT YOU.ARE.THERE That's where you are now! TEXT I.C.A.BEAR You are being followed by a very large, tame bear. TEXT INFO.2 If you want to end your adventure early, say "QUIT". To suspend your adventure such that you can continue later, say "SUSPEND" (or "PAUSE" or "SAVE"). To re-start your game at a later time, start up a new adventure and after I say "You are standing...", you must say "RESTORE". You can also name your game by saying "SUSPEND mine" (and "RESTORE mine") where "mine" is the name that you wish your suspended game to be known by (1-4 characters). To see what hours the cave is normally open, say "HOURS". To see how well you're doing, say "SCORE". To get full credit for a treasure, you must have left it safely in the building, though you get partial credit just for locating it. You lose points for getting killed, or for quitting, though the former costs you more. There are also points based on how much (if any) of the cave you've managed to explore; in particular, there is a large bonus just for getting in (to distinguish the beginners from the rest of the pack), and there are other ways to determine whether you've been through some of the more harrowing sections. If you think you've found all the treasures, just keep exploring for a while. If nothing interesting happens, you haven't found them all yet. If something interesting *does* happen, it means you're getting a bonus and have an opportunity to garner many more points in the master's section. I may occasionally offer hints if you seem to be having trouble. If I do, I'll warn you in advance how much it will affect your score. To save paper, you may specify "BRIEF", which tells me never to repeat the full description of a place unless you explicitly ask me to by saying "LOOK". If you are an experienced adventurer, you may wish to specify "FAST", which is like "BRIEF" but more so; in "FAST" mode I will *never* under any circumstances give the full description of a place. Finally, if you are in "BRIEF" or "FAST" modes, you may return to the normal mode of operation by saying "FULL". TEXT QUIT.NOW? Do you indeed wish to quit now? TEXT NOTHING.VASE There is nothing here with which to fill the vase. TEXT SHATTER.VASE The sudden change in temperature has delicately shattered the vase. TEXT NO.CAN.FIX It is beyond your power to do that. TEXT DUNNO.HOW I don't know how. TEXT TOO.FAR.UP It is too far up for you to reach. TEXT DWARF.POOF You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. TEXT KILL.OYSTER The shell is very strong and is impervious to attack. TEXT START.OVER What's the matter, can't you read? Now you'd best start over. TEXT KILL.DRAGON The # bounces harmlessly off the dragon's thick scales. TEXT PAST.DRAGON The dragon looks rather nasty. You'd best not try to get by. TEXT BIRD..DRAGON The little bird attacks the green dragon, and in an astounding flurry gets burnt to a cinder. The ashes blow away. TEXT ON.WHAT? On what? TEXT BRIEF.OK Okay, from now on I'll only describe a place in full the first time you come to it. To get the full description, say "LOOK". TEXT TROLL.DATA Trolls are close relatives with the rocks and have skin as tough as that of a rhinoceros. The troll fends off your blows effortlessly. TEXT EL.CHEAPO The troll deftly catches the #, examines it carefully, and tosses it back, declaring, "Good workmanship, but it's not valuable enough." TEXT BOUGHTHIMOFF The troll catches the # and scurries away out of sight. TEXT TROLL.SEZ.NO The troll refuses to let you cross. TEXT NO.BRIDGE There is no longer any way across the chasm. TEXT BEAR..BRIDGE Just as you reach the other side, the bridge buckles beneath the weight of the bear, which was still following you around. You scrabble desperately for support, but as the bridge collapses you stumble back and fall into the chasm. TEXT BEAR..TROLL The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. TEXT AXE..BEAR The axe misses and lands near the bear where you can't get at it. TEXT KILL..BEAR With what? Your bare hands?? Against *his* bear hands??? Don't be ridiculous - he'd tear you to shreds! TEXT BEAR.PUZZLED The bear is confused; he only wants to be your friend. TEXT IT.IS.DEAD For crying out loud, the poor thing is already dead! TEXT BEAR..URRP The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. TEXT BEAR.IS.CHAINED The bear is still chained to the wall. TEXT CHAIN.LOCKED The chain is still locked. TEXT CHAIN.UNLOCKED The chain is now unlocked. TEXT LOCK..CHAIN The chain is now locked. TEXT LOCK..CHAIN? There is nothing here to which the chain can be locked. TEXT NO.FOOD There is nothing here to eat. TEXT ILL.GIVE.HINT I can give you some advice that might help you solve your problem, but I'll have to charge you # points for it. TANSTAAFL, y'know! TEXT WANT.HINT? Do you want the hint? TEXT HINT.MAZE? Do you need help getting out of here? TEXT You can make the passages look less alike by dropping things. You could then make a map that would let you find your way around. TEXT HINT.PLOVER? Are you trying to explore beyond the Plover room? TEXT There is a way to explore that region without having to worry about falling into a pit. None of the objects available is immediately useful in discovering the secret. TEXT HINT.WITTS? Do you need help getting out of here? TEXT Don't go west. TEXT FEED..TROLL Gluttony is not one of the troll's vices. Avarice, however, is. TEXT LAMP.IS.DIM Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. TEXT LAMP.IS.DEAD Your lamp has run out of power. TEXT LAMP.DEAD! There's not much point in wandering around out here, and you can't explore the cave without a lamp. So let's just call it a day. TEXT PIRATE.RUNS There are faint rustling noises from the darkness behind you. As you turn toward them, the beam of your lamp falls across a bearded pirate. He is carrying a large chest. "Shiver me timbers!" he cries, "I've been spotted! I'd best hie meself off to the maze to hide me chest!" With that, he vanishes into the gloom. TEXT LAMP.BATTERIES Your lamp is getting dim. You'd best go back for those batteries. TEXT LAMP.REFUEL Your lamp is getting dim. I'm taking the liberty of replacing the batteries. TEXT LAMP.NOFUEL Your lamp is getting dim, and you're out of spare batteries. You'd best start wrapping this up. TEXT MAG.DWARVISH I'm afraid the magazine is written in Dwarvish. TEXT CHEST.ELSEWHERE "This is not the maze where the pirate leaves his treasure chest." TEXT THIS.IS.A.CLUE Hmmm, this looks like a clue, which means it'll cost you 10 points to read it. Should I go ahead and read it anyway? TEXT NEW.EFFECT It says, "There is something strange about this place, such that one of the words I've always known now has a new effect." TEXT UNCHANGED It says the same thing it did before. TEXT MACHINE.SIGN It reads, "Drop coins here to receive fresh batteries." TEXT I.DONT.UNDERSTAND I'm afraid I don't understand. TEXT DARK.ROOM It says, "Congratulations on bringing light into the Dark-room!" TEXT SHATTER.MIRROR You strike the mirror a resounding blow, whereupon it shatters into a myriad tiny fragments. TEXT THROW.VASE You have taken the vase and hurled it delicately to the ground. TEXT IS.THIS.OK? Is this acceptable? TEXT SUSP.DEMO There's no point in suspending a demonstration game. TEXT BROKENECK You are at the bottom of the pit with a broken neck. TEXT UNCLIMBABLE The dome is unclimbable. TEXT SNAKEBLOCKS You can't get past the snake. TEXT MISTCRAWL You have crawled around in a little passage north of and parallel to the Hall of Mists. TEXT PLUMMET * * The following statements define the text to be used when * the person tries to jump over the chasm, jumps down the * pit, etc. There should be one text message for every * reincarnation that is allowed, plus 1 (i.e., one of these * messages for each of the message pairs printed * by CORONER. Aaaaaaaaaiiiiiiiiiiieeeeeeeeee........ >splat< Hmmmm - I never saw a red flapjack before! TEXT PLUMMET1 Aaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhh........ >squish< Yetch - what a mess! TEXT PLUMMET2 Gaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhh............ >crunch< TEXT PLUMMET3 Haaaaaaaaaaaaaalllllllllllllllllpppppp........... >smash< TEXT NOCANCLIMB There's nothing climbable here. TEXT WHAT.DO What do you want me to do with the #? TEXT MISTCRACK The crack is far too small for you to enter. TEXT PIPEFIT The stream flows out through a pair of 1 foot diameter sewer pipes. It would be advisable to leave via the exit. TEXT YOUDONTHAVE You have no #! TEXT NOCLIMBUP There's nothing to climb here. Say "UP" or "OUT" to leave the pit. TEXT SHORTPLANT You have climbed up the plant and out of the pit. TEXT LONGPLANT You scurry up the plant and into the hole in the wall. TEXT CANTGETAXE As you approach the bear, it snarls threateningly; you are forced to retreat without the #. TEXT DRAGON.RUG You can't get by the dragon to get at the rug. TEXT YOUSCORED You have scored a total of # points, out of a possible maximum of TEXT TOPSCORE # points. During this game of Adventure, you have taken a total of TEXT NMOVES # turns. TEXT NOJUMPING There is nowhere for me to jump to. TEXT CLARIFY I'm not sure what you want me to # - please be more specific. TEXT DWARF.QUITS The dwarf quickly scuttles off into the gloom. TEXT SAID Ok - "#". TEXT IFYOUQUIT If you were to quit now, you would score a total of # points, out TEXT IFYOUQUIT2 of a possible maximum of # points. TEXT FISH You are obviously a rank amateur. Better luck next time. TEXT NOVICE Your score qualifies you as a novice-class adventurer. TEXT EXPERIENCED You have achieved the rating; "Experienced Adventurer". TEXT SEASONED You may now consider yourself a "Seasoned Adventurer". TEXT JUNIORMASTER You have reached "Junior Master" status. TEXT MASTER.C Your score puts you in Master Adventurer class C. TEXT MASTER.B Your score puts you in Master Adventurer class B. TEXT MASTER.A Your score puts you in Master Adventurer class A. TEXT GRAND All of Adventuredom gives tribute to you, Adventurer Grandmaster! TEXT NEED1 You only need one more point to reach the next level of expertise! TEXT NEED To reach the next qualification level you need # more points. TEXT NEW.BATTERIES The old batteries in your lamp were pretty well shot - I've taken the the liberty of putting in the new ones. TEXT DUNNO.HAO I don't know how to # such a thing. TEXT MUSTWAIT I can save your Adventure for you, but if I do you'll have to wait at least # minutes before continuing. TEXT CANT.SAVE I'm sorry, but I can't save your game at the moment; something seems to be wrong with the save file. TEXT NO.IMAGE I can't find any saved game for you to restore. TEXT EXPLOSION An explosion has destroyed the well-house during the time that your game was suspended. You're going to have to start over. TEXT SAVE.THE.IMAGE Do you want me to keep the save-image? TEXT CONTINUE.NOW? Do you wish to continue with the game immediately? TEXT TOO.SOON I'm sorry - only a wizard can restart a game in less than # minutes. TEXT DOUSED.DWARF The # flies through the air and thoroughly drenches the dwarf. He shakes himself off and curses violently; he *REALLY* looks angry! TEXT DOUSED.DWARVES The # flies through the air and thoroughly drenches the dwarves. They shake themselves off and curse violently; they *REALLY* look angry! TEXT CANTDRINK There is nothing here that I can drink! TEXT CANT.READ.OYSTER There's nothing written on the oyster. TEXT OYSTER.IS.BARE There is nothing written on the top of the oyster. TEXT CAVE.NOT.OPEN I'm terrible sorry - Colossal Cave is closed. Our hours are: TEXT ETMF.TOO.HIGH I'm afraid that I can't start up a real Adventure for you at the moment; the system's ETMF is too high. TEXT TOO.MANY.USERS I'm afraid that there are too many people on the system at the moment; I can't start up a real Adventure for you. TEXT CAN.DEMO We do allow visitors to make short explorations during our off hours. TEXT WANT.DEMO Would you like to do that? TEXT TA.TA Ok, then - I suggest that you try again later. TEXT WIZARD.ENDS A large cloud of green smoke appears in front of you. It clears away to reveal a tall wizard, clothed in grey. He fixes you with a steely glare and declares, "This adventure has lasted too long." With that he makes a single pass over you with his hands, and everything around you fades away into a grey nothingness. TEXT RESTORE.PRIME I'm afraid that I can't restore your saved game - it's prime time at the moment, and only demonstration Adventures are permitted. TEXT RESTORE.ETMF I'm sorry, but I can't restore your Adventure - the ETMF is too high. You'll have to try again later. TEXT RESTORE.USERS I'm sorry, but there are too many users on the system at the moment; please try again later when the system is less heavily in use, and I'll restore your Adventure then. TEXT HOURS.ARE Colossal Cave is open during the following hours: TEXT R.U.A.WIZARD? Are you actually a wizard? TEXT PROVE.IT Prove it - say the magic word! TEXT OH.POOH Oh, pooh - you are nothing but a charlatan! That little piece of deception is going to cost you 10 points!! TEXT SO.YOU.ARE Oh, dear, you really *are* a wizard! Sorry to have bothered you.... TEXT NOTHING.OBVIOUS Nothing obvious happens. TEXT SCHLURP Hmmmm.. This sand is rather soft, and you're sinking in a little... In fact you're sinking in a lot! Oh, no - it's QUICKSAND!! HELP!! HELP!!! HELP!! >glub< >glub< >glub< >blurp< TEXT SCHLURP2 You know, I've heard of people who really fell in for the soft sell, but >glub< this >glub< is >glub< ridiculous! >blop!< TEXT SLIMED As you enter into the passage, you are forced to brush up against some of the green slime. Instantly it flows down and covers your body, and rapidly digests away all of your flesh. TEXT FZAP With a sharp sizzling sound, a large spark of electricity jumps out of thin air and strikes your lamp. The immense electrical charge flows to ground through your body and fries you to a crisp. TEXT LAMP.GOES.POOF With a loud "zap" a bolt of lightning springs out of midair and strikes your lamp, which immediately and violently explodes. You narrowly miss being torn to shreds by the flying metal. TEXT LAMP.EXPLODES In a loud crackle of electricity, a bolt of lightning jumps out of nowhere and strikes your lamp. The lamp instantly explodes like a grenade, and you are mown down by a cloud of shrapnel. TEXT LAMP.RECHARGED The air fills with tension, and there is a subdued crackling sound. A blue aura forms about your lantern, and small sparks jump from the lantern to the ground. The aura fades away after several seconds, and your lamp is once again shining brightly. TEXT GOT.THE.SWORD The singing sword slides easily out of the rock. TEXT SWORD.IS.STUCK The sword is firmly embedded in the stone, and you aren't strong enough to pull it out. TEXT VIAL.EXPLODES The vial strikes the ground and explodes with a violent >foom<, neatly severing your foot. You bleed to death quickly and messily. TEXT VIAL.BANG The vial explodes into splinters and disintegrates, releasing an oily liquid which rapidly sublimes into a large mushroom-shaped cloud TEXT FIRST.FUME of pale puce vapor smelling like sequoia sap and ozone. TEXT of bright green vapor smelling like pine needles and sea water. TEXT of thick yellow vapor smelling like cheddar cheese and bananas. TEXT of choking green vapor smelling like chlorine and apples. TEXT of misty white vapor with no scent. TEXT of nearly-invisible vapor with a strong odor of walnuts and onions. TEXT LAST.FUME of ominously glowing vapor smelling of hot iron. TEXT REVENGE As you reach the middle of the bridge, the troll appears from out of the tunnel behind you, wearing a large backpack. "So, Mister Magician," he shouts, "you like to use magic to steal back my hard- earned toll? Let's see how you like a little of MY magic!!" With that, he aims a tube running from the backpack directly at the bear and pulls a trigger. A spout of magical fire roars out and singes the bear's fur; the bear bellows in pain and dashes onto the bridge to escape. The bridge shudders, groans, and collapses under the weight, and you and the bear plunge down into the chasm. TEXT REVENGE.1 As you reach the middle of the bridge, the troll appears from out of the tunnel behind you, wearing a large backpack. "So, Mister Magician," he shouts, "you like to use magic to steal back my hard- earned toll? Let's see how you like a little of MY magic!!" With that, he aims a tube running from the backpack directly at the bridge and pulls a trigger. A spout of magical fire roars out and incinerates the bridge supports, causing the bridge to sway giddily and collapse into the chasm. You plunge down to your death. TEXT SWORD.MISSES The sword misses the bear, bounces off of the wall, and lands at your feet. TEXT BEAR.MISSES The bear dodges away from your attack, growls, and swipes at you with his claws. Fortunately, he misses. TEXT BEAR.GETS.YOU The bear snarls, ducks away from your attack and slashes you to death with his claws. TEXT FOOF >>Foof!<< TEXT OOF Wheeeeeeeeeeeeeeee....... >oof< TEXT SLIDE.SLIPPERY The icy slide is far too steep and slippery to climb. TEXT OGRE.BLOCKS The ogre growls at you and refuses to let you pass. TEXT OGRE.REBUFF The ogre contemptously catches the # in mid-swing, rips it out of your hands, and uses it to chop off your head. TEXT OGRE.CATCH The ogre casually catches the # in mid-air, braces his feet, winds up and throws the # straight back at you with incredible force. You are unable to dodge it and it chops you in half. TEXT OGRE.KILLED The sword halts in mid-air, twirls like a dervish, and chants several bars of "Dies Ire" in a rough tenor voice. It then begins to spin like a rip-saw blade and flies directly at the ogre, who attempts to catch it without success; it strikes him full on the chest. There is a brilliant flash of light, a deafening roar and a cloud of oily grey smoke; when the smoke clears (and your eyes begin working properly again) you see that the ogre has vanished. The sword is lying on the ground, sparking and flaming. Before your eyes it softens and melts, writhes as if in pain, and shrinks rapidly until all that is left is a small silvery ring which cools rapidly. TEXT OGRE.TOO.TOUGH You attack the ogre, but he fends off your attack easily and comes very close to crushing your skull with *his* bare (but extremely strong) hands. You are forced to retreat in disgrace. TEXT OGRE.RIPS.HEAD.OFF You attack the ogre - a brave but foolish action. He quickly grabs you and with a heave of his mighty arms rips your body limb from limb. TEXT NO.ARCH I'm afraid I can't go that way - walking on red-hot lava is contrary to union regulations (and is bad for your health anyhow). TEXT LEAVE.BEAR That archway looks pretty fragile - you'd better leave the bear here. TEXT FUMES.BURN As you approach the center of the archway, hot vapors saturated with brimstone drift up from the lava in the gorge beneath your feet. You are swiftly overcome by the foul gasses and, with your lungs burned out, fall off of the bridge and into the gorge. TEXT FUMES.MISS As you approach the center of the archway, hot vapors saturated with brimstone drift up from the lava in the gorge beneath your feet. The mithril ring in your hand quivers and glows, and the fumes eddy away from the bridge without harming you. TEXT GHOST.BANG As you reach the center of the bridge, a ghostly figure appears in front of you. He (?) stands at least eight feet tall, and has the lower body of an enormous snake, six arms, and an angry expression on his face. "You'll not have my sceptre that easily!" he cries, and makes a complex magical gesture with his lower right arm. There is a brilliant flash of light and a vicious >crack<, and the bridge cracks and plummets into the gorge. TEXT NO.KEYHOLE The door to the safe has no keyhole, dial, or handle - I can't figure out how to open it! TEXT ALREADY.OPEN The # is already open! TEXT IT.IS.MELTED The door to the safe seems to be fused shut - I can't open it. TEXT ALREADY.SHUT The # is already closed! TEXT SAFE.SHUTS >Creeeeeeeeeeeeeeeeeeeeeeeeeeeek< >ker-CHUNK!< The safe is now closed. TEXT SAFE.OPENS >ker-THUNK< / >screeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeech< The (somewhat rusty) safe is now open. TEXT WHISPER You pluck the sceptre from the skeleton's bony hand. As you do, the skeleton raises its head and whispers "Remember - #!" in a forboding tone; it then sags to the ground and crumbles into dust which drifts away into the still air of the cave. TEXT BLEW.SAFE As you pluck the sceptre from the skeleton's grasp, it raises its head and whispers, "You blew it!". It then shivers and collapses into a pile of fine dust which quickly vanishes. TEXT SAFE.FUSES >bong< The very air quivers with sound as though / >bong< someone, somewhere in the distance, has struck / >bong< three powerful blows on an immense brass gong. Smoke trickles out from around the edges of the safe's door, and the door itself glows red with heat for a moment. A hollow voice says, "This is a Class 1 security alarm. All cave security forces go to Orange Alert. I repeat - Orange Alert." TEXT SAFE.BLOCKS The safe's door is blocking the exit passage - you'll have to close the safe to get out of here. TEXT SIZZLE EEEEEEEEEAAAAAAAAAAAaaaaaahhhhhhhhhhhhh.......... / >sizzle< TEXT SLICE.BLOB The # cuts through the blob's body (?) without harming it. TEXT BOUNCE.BLOB You attack the strange blob, but bounce harmlessly off of its strong but very rubbery skin. TEXT CRUMBLE Rock silently crumbles off of the wall in front of you, revealing dark passages leading northwest, north, and northeast. TEXT PLAIN.HINT Having problems? TEXT Ok - what you need to do is apply a little philosophy. To wit: there is a question that you need to ask whenever you explore a new room in this cave. In most places, the answer to the question is "yes". In some other places, it's "no" for an obvious reason. Right here, the answer is "no" but the reason isn't so obvious. If you can figure out what the question is, you can get out of here easily. I can tell you this - it's always a vital question if you wish to survive. TEXT BAS.GRUMBLE The basilisk stirs restlessly and grumbles in its sleep as you pass, but it does not awaken. TEXT PETRIFY.SELF The basilisk stirs grumpily and awakens, peering sleepily about. It sees its reflection in the metal plate that you are carrying, shudders, and turns into solid granite. TEXT PETRIFY.ME The basilisk stirs grumpily and awakens, peering sleepily about. It spies you, growls, and stares you straight in the eye. Your body is instantly petrified. TEXT HIT.BASILISK You attack the basilisk mightily. It instantly awakens and looks you dead in the eye, and your body turns to solid rock. TEXT AXE.BASILISK The # rebounds harmlessly from the basilisk's tough scales. The basilisk awakens, grunting in shock, and glares at you. You are instantly turned into a solid rock statue (and not a particularly impressive one, at that). TEXT REBOUND The # rebounds harmlessly from the pentagram's magic force field. It's just as well - the djinn doesn't seem dangerous. TEXT KILL.A.FEW You kill several of the gooseberry goblins with your #, but the others swarm at you, force you to the ground, and rip out your throat. TEXT TOUGH.DJINN That's not a wise thing to try - djinni are essentially immortal and thus are pretty hard to hurt. Besides, this one seems rather friendly - why don't you just try releasing him? TEXT GOBL.EAT.YOU Goblins live exclusively on human flesh, and you can't spare any of your own to placate them. On the other hand, I suspect that they're going to eat you pretty soon whether you like it or not - you'd better find some way of killing them or driving them away! TEXT WARRIORS As each of the dragon's teeth strikes the ground, a fully-armed human skeleton springs up from where it struck and leaps to your defense! The skeletal warriors attack the vicious gooseberry goblins and drive them away in screaming panic; they then salute you with their ancient and rusty swords, and fade silently into nothingness. TEXT POLITE.DJINN The wax seal breaks away easily. A cloud of dark smoke pours up from the mouth of the flask and condenses into the form of a twelve-foot Djinn standing in the pentagram. He pushes experimentally at the magical wall of the pentagram (which holds), and nods politely to you. "MY THANKS, OH MORTAL," he says in an incredibly deep bass voice. "IT HAS BEEN THREE THOUSAND YEARS SINCE SOLOMON SEALED ME INTO THAT BOTTLE, AND I AM GRATEFUL THAT YOU HAVE RELEASED ME. IF YOU WILL OPEN THIS PENTAGRAM AND LET ME GO FREE, I WILL GIVE YOU SOME ADVICE THAT YOU MAY ONE DAY WISH TO POSSESS." TEXT RUDE.DJINN The flask's wax seal crumbles at your touch. A large cloud of black smoke pours out, solidifying into the form of a twelve-foot Djinn. "AT LAST!" he says in an earth-shaking voice, "I KNEW THAT SOMEDAY SOMEONE WOULD RELEASE ME! I WOULD REWARD YOU FOR THIS, MORTAL, BUT IT HAS BEEN THREE THOUSAND YEARS SINCE I HAD A SOLID MEAL, AND I'M NOT GOING TO STAND HERE CHATTERING WHEN I COULD BE OUT EATING A SIX- INCH SIRLOIN STEAK. FAREWELL." With that, he somewhat rudely explodes back into smoke and drifts quickly out of sight. TEXT DJINN.ADVICE The pentagram's magical barrier sparks fitfully and goes down. The Djinn stretches gratefully and smiles at you. "AGAIN, MY THANKS," he says. "MY ADVICE TO YOU WILL TAKE THE FORM OF A HISTORY LESSON. WHEN RALPH WITT, THE ARCHITECT AND CONSTRUCTOR OF THIS CAVE, WAS VERY YOUNG, HE BECAME VERY INCENSED THAT HIS NAME WAS AT THE END OF THE ALPHABET. HE FELT (FOR SOME REASON) THAT THE LETTER W BELONGED NEAR THE BEGINNING OF THE ALPHABET, AND THAT ALL OF THOSE "UPSTART LETTERS WHICH UNFAIRLY USURPED THE BEST PLACES" SHOULD BE FORCED INTO EXILE AT THE END OF THE ALPHABET. HIS INSTINCT FOR MATTERS MAGICAL AND MYSTICAL LED HIM TO APPLY THIS STRANGE BELIEF INTO THE CAVE'S STRUCTURE WHEN HE EXCAVATED IT. YOU HAVEN'T YET BEEN AFFECTED BY HIS STRANGE HABITS, BUT YOU SHOULD REMEMBER THIS. FAREWELL, AND GOOD LUCK." With that, the Djinn evaporates into a cloud of smoke and drifts rapidly away. TEXT KILL.GOBLINS You attack the goblins and manage to squash a few, but the others overwhelm you, forcing you to the ground and ripping out your throat. TEXT EMPTY.PENTA The pentagram is empty - there's nothing to let out! TEXT GOBLIN.CHASE You are being pursued by a vicious horde of little gooseberry goblins! TEXT FALL&STARVE You have jumped into a bottomless pit. You continue to fall for a very long time. First, your lamp runs out of power and goes dead. Later, you die of hunger and thirst. TEXT FALL&STARVED You have jumped into a bottomless pit. Eventually, you die of thirst. TEXT CANTENTERSAFE The safe's door is closed, and you can't get in! TEXT NO.HANDLE There is no handle on the inside of the safe door, nor any other way to get a grip on it. You'll have to leave the safe before shutting it. TEXT CANT.SWIM I can't swim, or walk on water. You'll have to find some other way to get across, or get someone to assist you. TEXT TURTLE.BACK You step gently on Darwin the Tortoise's back, and he carries you smoothly over to the southern side of the reservoir. He then blows a couple of bubbles at you and sinks back out of sight. TEXT GONG.RINGS >BONNNNGGGGGGGGGG< Darwin the Tortoise blinks in surprise at the noise, but does nothing. TEXT GONG.FETCH >BONNNNNGGGGGGGGG< A hollow voice says, "The GallopingGhost Tortoise Express is now at your service!" With a swoosh and a swirl of water, a large tortoise rises to the surface of the reservoir and paddles over to the shore near you. The message, "I'm Darwin - ride me!" is inscribed on his back in ornate letters. TEXT WHIRLPOOL? Into the whirlpool?? TEXT FLOW.DOWN You plunge into the water and are sucked down by the whirlpool. TEXT FLOW.RIP You plunge into the water and are sucked down by the whirlpool. The current is incredibly strong, and you barely manage to hold onto your lamp; everything else is pulled from your grasp and is lost in the swirling waters. TEXT FLOW.DARK You plunge into the water and are sucked down by the whirlpool into pitch darkness. TEXT FLOW.D.RIP You plunge into the water and are sucked down by the whirlpool into pitch darkness. The current is incredibly strong, and everything that you are carrying is ripped from your grasp and is lost in the swirling waters. TEXT WHIRL.LAND The swirling waters deposit you, not ungently, on solid ground. TEXT PHUGGG.DATA A large phosphorescent cloud of smoke drifts into view, and a large mouth and two dark eyes take shape on the side. One of the eyes winks at you, and the djinn's deep voice says "GREETINGS AGAIN, MORTAL. I HAVE REMEMBERED A PIECE OF ANCIENT LORE THAT I LEARNED FROM MY AUNT, AN AFREET OF GREAT KNOWLEDGE. THERE IS ANOTHER MAGIC WORD THAT YOU MIGHT FIND OF USE IF YOU SHOULD EVER FIND YOURSELF BEING ATTACKED BY THOSE PESTIFEROUS DWARVES. YOU SHOULD USE IT ONLY AS A LAST RESORT, THOUGH, SINCE IT IS A MOST POTENT WORD AND IS PRONE TO BACKFIRE FOR NO OBVIOUS REASON; ALSO, IT SHOULD NEVER BE USED NEAR WATER OR NEAR ANY SHARP WEAPON OR THE RESULTS MAY BE MOST UNFORTUNATE. THE WORD IS 'phuggg'", whispers the djinn, "AND IT MUST BE PRONOUNCED CAREFULLY IF IT IS TO HAVE THE PROPER EFFECT. FAREWELL AGAIN, AND GOOD LUCK!" With that, the djinn-cloud drifts away out of sight. TEXT JELLYFISH >splurch!< Oh, no! You've turned yourself into a jellyfish, and fallen to the ground and been splattered far and wide! Well, that certainly wasn't very smart!!! You were warned not to use that work near water! TEXT CAVE.DESTROYED The ground begins to shudder ominously, and the very cave walls around you begin to creak and groan! A sulphurious stench fills the air! With an incredible lurch, the ground begins to dance and ripple as though it were liquid! You are thrown off of your feet and tossed violently up and down! The cave walls begin to crumble and split from the stress! There is a terrible ROAR of rending rock!! The cave ceiling splits, and rocks plunge down and smash your lower body to a gooey paste!! There is a violent blast in the distance! Steam and smoke drift into view through the rents in the walls, and furiously-bubbling red-hot lava flows in and surrounds you. The cave ceiling disintegrates in an incredible orgy of grinding destruction, and the cave walls fall and are pounded into fine dust. You are lying, badly mangled, on a small rock island in a sea of molten lava. Above you, the sky is faintly visible through a thick pall of smoke and steam. A short distance to the north, the remains of a well-house are sinking slowly into the bubbling ooze. There is a distant, sourceless screech of incredible anguish! With a sharp >poof< and a small puff of orange smoke, a bent and bearded elf appears. He is dressed in working clothes, and has a name-tag marked "Ralph" on his shirt. "You blithering idiot!" he storms. "You were warned quite clearly not to use that work near water!! I hadn't gotten all of the bugs out of it yet, and now your incredible incompetance has totally destroyed Colossal Cave!! Do you have the faintest scintilla of an iota of an understanding of how much work I'm going to have to do to get the cave rebuilt?!? I'll have to go all the way to Peking for another dragon, and I'll have to convince the Goblin's Union to send me another team of gooseberry goblins; I'll have to sub-contract the building of the volcano out to the local totrugs, and worst of all I'll have to go through eight months of paperwork and red tape to file a new Environmental Impact statement!! All because you couldn't follow directions, you purblind and meatbrained moron! I'm rescinding all of your game points and throwing you out! Out! OUT! GET OUT!$!%#&'@%!!%%!" TEXT ZOT.AXE Your axe glows bright orange and fades into nothingness. TEXT ZOT.SWORD Your sword jumps into the air, chants several bars of the "Volga Boatman", shoots off several fitful blue sparks, and disintegrates. TEXT IT.WORKED A clear, liquid chime sounds in midair. A large, four-clawed hand reaches out of the ground, grabs the dwarf, and pulls it down into nothingness. TEXT A clear, liquid chime sounds in midair. A long green tentacle covered with sucker disks reaches out from nowhere, grabs the dwarves, and pulls them back to wherever it came from. TEXT There is a sharp sizzling sound. The dwarf explodes into flame and vanishes. TEXT There is a sharp sizzling sound. The dwarves are engulfed in a wave of fire that appears from nowhere, and are completely incinerated; the flames then vanish into nothingness again. TEXT There is a sharp whistling sound from nowhere. The dwarf shudders and turns into a moth, which then flies away. TEXT There is a sharp whistling sound from nowhere. The dwarves stiffen, shudder, and melt down into a large puddle of soggy goo that quickly soaks into the ground and vanishes. TEXT IT.DIDNT.WORK A clear, liquid chime sounds in midair. A large, four-clawed foot appears in midair and stomps violently downward, missing the dwarf but thoroughly squashing you. TEXT A clear, liquid chime sounds in midair. A large and very toothy mouth appears in midair and chomps ferociously. The dwarves manage to evade it, but it bites you in half. TEXT There is a sharp sizzling sound. A ball of fire roars out of nowhere, misses the dwarf, bounces off of a wall, and incinerates you. TEXT There is a sharp sizzling sound. A ball of fire appears from nowhere, bounces off of the ground, and explodes violently, incinerating both you and the dwarves. TEXT There is a sharp crackling sound from the air above you. The dwarf shudders and turns into a sabre-toothed tiger, which attacks and kills you in short order. TEXT There is a sharp crackling sound from the air above you. The dwarves stiffen, fall to the ground, and melt into a large puddle of soggy goo. The goo twitches a few times and then flows at you with incredible speed; it attacks and strangles you with little difficulty. TEXT SET.FLASK.DOWN You have set the flask down in the center of the pentagram. TEXT CAMEO From somewhere in the distance, there comes a musical skirl of light, elvish laughter and the sounds of merriment. TEXT From somewhere nearby, there suddenly comes a sound of something mechanical in motion. As you turn towards it, an incredible figure rolls into the light of your lamp. It stands about five feet high on a wheeled metal pedestal, and has a globular light- filled head, accordion-pleated metal arms, and a cylindrical body the size of an oil drum with a plastic panel on the front. It rolls past without taking any notice of you, all the while waving its arms, flashing a light behind its front panel and bellowing "WARNING! WARNING! DANGER!" at the top of its not inconsiderable voice. It rolls on out of sight, and moments later there is an immense flash of light and a tremendous blast of sparks and smoke. When the air clears, you find that no trace remains of the strange apparition. TEXT With a sudden gust of air, a large cave bat flutters into view, flies around your head several times, squeaks with disgust, and flutters on out of sight. TEXT Suddenly, the ground quivers underfoot; a dull rumbling sound resounds from the rock around you, and in the distance you can hear the crash of falling rock. The earth tremor subsides after a few seconds without causing any major damage. TEXT From the darkness nearby comes the sound of shuffling feet. As you turn towards the sound, a nine-foot cyclops ambles into the light of your lamp. The cyclops is dressed in a three-piece suit of worsted wool, and is wearing a black silk top-hat and cowboy boots and is carrying an ebony walking-stick. It catches sight of you and stops, seeming frozen in its tracks, with its bloodshot eye bulging in amazement and its fang-filled jaw drooping with shock. After staring at you in incredulous disbelief for a few moments, it reaches into the pocket of its vest and pulls out a small plastic bag filled with a leafy green substance, and examines it carefully. "It must be worth eighty pazools an ounce after all" mumbles the cyclops, who casts one final look at you, shudders, and staggers away out of sight. TEXT From somewhere in the distance comes a heart-wrenching scream of mortal terror! "NO! DON'T! NO! NO! HELP!!!!" cries the voice, and then lets out a wail of agony that is cut off abruptly. Subdued crunching and slurping sounds can be heard for a minute or so, and then silence falls. TEXT LAST.CAMEO From somewhere nearby come the sounds of sliding, stumbling feet. As you turn towards them, the beam of your lamp falls upon a tall, shambling figure approaching you out of the darkness. Standing no more than five feet tall, it cannot possibly weigh more than fifty pounds including the shroud and bandages in which it is wrapped; a musty reek like the scent of old, dead earth seeps from it and fills the air. As you cower back in disgust and horror, the figure halts, examines you through eyes resembling wet pebbles, and whispers "Peace, man!" in a voice like wind rustling through dead trees. It then turns and shambles away into the darkness. TEXT THROW.PIT You have tossed the # down into the pit. TEXT THROW.FISSURE You have thrown the # down into the fissure. TEXT THROW.HOLE You have tossed the # down into the hole in the floor. TEXT THROW.ROOM You have tossed the # down into the room below you. TEXT THROW.CANYON You have tossed the # down into the canyon beneath your feet. TEXT THROW.WHIRLPOOL You have hurled the # into the middle of the whirlpool. TEXT THROW.CAVERN You have thrown the # down into the mist filling the cavern. TEXT THROW.CHASM You have hurled the # down into the misty bottom of the chasm. TEXT THROW.GORGE You have hurled the # down into the boiling lava at the bottom of the volcanic gorge. TEXT THROW.CHIMNEY You have tossed the # down the chimney. TEXT THROW.TUBE You have tossed the # down into the lava tube and out of sight. TEXT THROW.STEPS You have thrown the # down the steps and out of view. TEXT THROW.SLIDE You have tossed the # down the icy slide and out of sight. TEXT THROW.BEACH You have thrown the # down onto the beach. TEXT THROW.RESERVOIR You have negligently tossed the # into the center of the reservoir. TEXT SHATTERED.IT A delicate crash sounds from below. TEXT ICE.HINT? Are you having problems getting out of the ice tunnels? TEXT To get out of here, you'll first have to get your bearings so that you know where you are. I suggest that you draw a careful, accurate map of the tunnel system; for clarity's sake, keep your lines as straight as is feasible and draw in all of the dead ends and such. Once you've got a complete and accurate map, examine it carefully; if your thoughts refuse to clarify, you might try using the old Yoga trick of standing on your head, and see if that helps. TEXT CANT.SEE.ANYTHING It's pitch dark in here - I can't tell whether there's anything here that I can pick up! TEXT GROPE.FALL Hmmph - you're not asking for much, are you - it's pitch dark in here! Well, I'll grope around and try to find the #..... {hunt} {hunt} {rummage} {trip} Aiiieeeee... >SPLAT!< You stumbled into a pit and broke your back! TEXT GROPE.MISS Hmmph - you're not asking for much, are you - it's pitch dark in here, and I'll have to grope around to try to find the #. Well, if I must, I must...... {hunt} {search} {hunt} {hunt} {peer-blindly-into-darkness} {touch} {hunt} {stumble} {search} {scrape} {swear} {hunt} No luck - I can't find the #!. Get me some light and maybe I'll be able to do better! TEXT GROPE.FIND Hmmph - you're not asking for much, are you - it's pitch dark in here, and I'll have to grope around to find the #. Oh, well, I suppose that that's part of my job... {hunt} {search} {seek} Could this be the #? No. {search} {hunt} / {trip} {curse} {catch self} {nurse scraped hand} {seek} Aha! I have located the #!.