PLACE ROAD You're at end of road again. %You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. PLACE HILL You're at hill in road. %You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. PLACE BUILDING You're inside building. %You are inside a building, a well house for a large spring. SYNON BUILDING,HOUSE {synonym for compatibility with Multics} PLACE VALLEY You're in valley. %You are in a valley in the forest beside a stream tumbling along a rocky bed. PLACE FOREST You're in forest. %You are in open forest, with a deep valley to one side. PLACE FOREST2 You're in forest. %You are in open forest near both a valley and a road. PLACE SLIT You're at slit in streambed. %At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. PLACE DEPRESSION You're outside grate. %You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. PLACE INCAVE You're below the grate. %You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. PLACE COBBLES You're in cobble crawl. %You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. PLACE DEBRIS You're in debris room. %You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. A note on the wall says "Magic word XYZZY". PLACE CANYON You are in an awkward sloping east/west canyon. %>*< ditto PLACE BIRDCHAMBER You're in bird chamber. %You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. PLACE PIT You're at top of small pit. %At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. PLACE MISTS You're in Hall of Mists. %You are at one end of a vast hall stretching forward out of sight to the west, filled with wisps of white mist that sway to and fro almost as if alive. Rough stone steps lead up to a passage at the top of a dome above you. A wide staircase runs downward into the darkness; a chill wind blows up from below. There are small passages to the north and south, and a small crack leads east. PLACE EASTOFFISSURE You're on east bank of fissure. %You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. PLACE WESTOFFISSURE You are on the west side of the fissure in the Hall of Mists. %>*< ditto PLACE GOLDROOM You're in nugget of gold room. %This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". PLACE MTKING You're in Hall of Mt King. %You are in the Hall of the Mountain King, with passages off in all directions. PLACE WEND2PIT You're at west end of Twopit room. %You are at the west end of the Twopit room. There is a large hole in the wall above the pit at this end of the room. PLACE EEND2PIT You're at east end of Twopit room. %You are at the east end of the Twopit room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. PLACE EASTPIT You're in east pit. %You are at the bottom of the eastern pit in the Twopit room. There is a small pool of oil in one corner of the pit. PLACE WESTPIT You're in west pit. %You are at the bottom of the western pit in the Twopit room. There is a large hole in the wall about 25 feet above you. PLACE LOWNSPASSAGE You're in a low N/S passage. %You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage. PLACE SOUTHSIDE You are in the south side chamber. %>*< ditto PLACE WESTSIDE You're in the west side chamber. %You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. PLACE Y2 You're at "Y2". %You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. PLACE JUMBLE You are in a jumble of rock, with cracks everywhere. %>*< ditto * * Note synonyms for Jumble. * SYNON JUMBLE,WALL,BROKEN * * PLACE WINDOW You're at window on pit. %You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the right. Marks in the dust around the window would seem to indicate that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. PLACE WINDOW2 You're at window on pit. %You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the left. Marks in the dust around the window would seem to indicate that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. PLACE DIRTY You're in dirty passage. %You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. PLACE BRINK You are on the brink of a small clean climbable pit. %You are on the brink of a small clean climbable pit. A crawl leads west. PLACE STREAMPIT You are at the pit's bottom with a stream nearby. %You are in the bottom of a small pit with a little stream, which enters and exits through tiny slits. PLACE DUSTY You're in dusty rock room. %You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. PLACE WENDMISTS You're at west end of Hall of Mists. %You are at the west end of Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. PLACE MAZEA.42 You are in a maze of twisty little passages, all alike. %>*< ditto PLACE MAZEA.43 >*< short MAZEA.42 %>*< short MAZEA.42 PLACE MAZEA.44 >*< short MAZEA.42 %>*< short MAZEA.42 PLACE MAZEA.45 >*< short MAZEA.42 %>*< short MAZEA.42 PLACE MAZEA.46 Dead end. %>*< ditto PLACE MAZEA.47 >*< short MAZEA.46 %>*< short MAZEA.46 PLACE MAZEA.48 >*< short MAZEA.46 %>*< short MAZEA.46 PLACE MAZEA.49 >*< short MAZEA.42 %>*< short MAZEA.42 PLACE MAZEA.50 >*< short MAZEA.42 %>*< short MAZEA.42 PLACE MAZEA.51 >*< short MAZEA.42 %>*< short MAZEA.42 PLACE MAZEA.52 >*< short MAZEA.42 %>*< short MAZEA.42 PLACE MAZEA.53 >*< short MAZEA.42 %>*< short MAZEA.42 PLACE MAZEA.54 >*< short MAZEA.46 %>*< short MAZEA.46 PLACE MAZEA.55 >*< short MAZEA.42 %>*< short MAZEA.42 PLACE MAZEA.56 >*< short MAZEA.46 %>*< short MAZEA.46 PLACE MAZEA.57.PIT You're at brink of pit. %You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. PLACE MAZEA.58 >*< short MAZEA.46 %>*< short MAZEA.46 PLACE LONGHALLEAST You're at east end of long hall. %You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. PLACE LONGHALLWEST You're at west end of long hall. %You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. PLACE CROSSOVER You are at a crossover of a high N/S passage and a low E/W one. %>*< ditto PLACE DEADEND1 Dead end passage. Scratched on a rock is the message, "Stand where the statue gazes, and make use of the proper tool." %>*< ditto PLACE COMPLEX You're at complex junction. %You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. PLACE BEDQUILT You're back at Bedquilt. %You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select NORTH, SOUTH, UP, or DOWN. PLACE SWISS You're in Swiss cheese room. %You are in a room whose walls resemble Swiss cheese. Obvious passages go west, east, NE, and NW. Part of the room is occupied by a large bedrock block. PLACE SLAB You're in Slab room. %You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. PLACE SECRETNSCYN You are in a secret N/S canyon above a large room. %>*< ditto PLACE SECRETNSCPAS You are in a secret N/S canyon above a sizable passage. %>*< ditto PLACE SECRETJUNCTION You're at junction of three secret canyons. %You are in a secret canyon at a junction of three canyons, bearing north, south, and SE. The north one is as tall as the other two combined. PLACE LOW You are in a large low room. Crawls lead north, SE, and SW. %>*< ditto PLACE DEADEND2 Dead end crawl. %>*< ditto PLACE SECRETEW.TITE You're in secret E/W canyon above tight canyon. %You are in a secret canyon which here runs E/W. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. PLACE NSCANYONWIDE You are at a wide place in a very tight N/S canyon. %>*< ditto PLACE TIGHTERSTILL The canyon here becomes too tight to go further south. %>*< ditto PLACE TALLEWCNYN You are in a tall E/W canyon. %You are in a tall E/W canyon. A low tight crawl goes 3 feet north and seems to open up. PLACE DEADEND3 The canyon runs into a mass of boulders -- dead end. %The canyon runs into a mass of boulders -- dead end. Scratched on one of the boulders are the words, "Jerry Cornelius was here." PLACE MAZEA.80 >*< short MAZEA.42 %>*< short MAZEA.42 PLACE MAZEA.81 >*< short MAZEA.46 %>*< short MAZEA.46 PLACE MAZEA.82 >*< short MAZEA.46 %>*< short MAZEA.46 PLACE MAZEA.83 >*< short MAZEA.42 %>*< short MAZEA.42 PLACE MAZEA.84 >*< short MAZEA.42 %>*< short MAZEA.42 PLACE MAZEA.85 >*< short MAZEA.46 %>*< short MAZEA.46 PLACE MAZEA.86 >*< short MAZEA.46 %>*< short MAZEA.46 PLACE MAZEA.87 >*< short MAZEA.42 %>*< short MAZEA.42 PLACE NARROWCORRIDOR You're in narrow corridor. %You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. PLACE INCLINE You're at steep incline above large room. %You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. PLACE GIANT You're in Giant room. %You are in the Giant room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "Fee Fie Foe Foo" {sic}. PLACE IMMENSENSPASS You are at one end of an immense north/south passage. %>*< ditto PLACE CAVERN You're in cavern with waterfall. %You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. PLACE SOFT You're in soft room. %You are in the soft room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. PLACE ORIENTAL You're in Oriental room. %This is the Oriental room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads SE, and a hands and knees crawl leads west. PLACE MISTY You're in misty cavern. %You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. PLACE ALCOVE You're in alcove. %You are in an alcove. A small NW path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. PLACE PLOVER You're in Plover room. %You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads NE. PLACE DARK You're in Dark room. %You're in the Dark room. A corridor leading south is the only exit. PLACE ARCHED You're in arched hall. %You are in an arched hall. A coral passage continues up and east. The air smells of sea water. PLACE SHELL You're in Shell room. %You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. PLACE RAGGEDCORRID You are in a long sloping corridor with ragged sharp walls. %>*< ditto PLACE CULDESAC You are in a cul-de-sac about eight feet across. %>*< ditto PLACE ANTEROOM You're in anteroom. %You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. {Witt Construction Company}" PLACE MAZED.107 You are in a maze of twisty little passages, all different. %>*< ditto PLACE WITTSEND You're at Witt's End. %You are at Witt's End. Passages lead off in *all* directions. PLACE MIRRORCNYN You're in mirror canyon. %You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves, who as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. PLACE STALACT You're at top of stalactite. %A large stalactite extends from the roof and almost reaches the floor below. You could climb down it, and jump from it to the floor, but having done so you would be unable to reach it to climb back up. PLACE MAZED.112 You are in a little maze of twisting passages, all different. %>*< ditto PLACE RESERVOIR You're on southern edge of reservoir. %You are on the southern edge of a large underground reservoir. A thick cloud of white mist fills the room, rising from the surface of the water and drifting rapidly upwards. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water near the reservoir's northern wall. A dimly-seen passage exits through the northern wall, but you can't get across the water to get to it. Another passage leads south from here. PLACE RESERVOIR.N You are at the northern end of the reservoir. %You are at the northern end of a large underground reservoir. Across the water to the south, a dark passage is visible. Another passage leads north from here. Large, clawed tracks are visible in the damp ground, leading from the passage into the water. PLACE WARM You're in small, warm chamber. %You are in a small chamber with warm walls. Mist drifts into the chamber from a passage entering from the south and evaporates in the heat. Another passage leads out to the northeast. PLACE BALCONY You're on balcony above treasure chamber. %You are in a high balcony carved out of solid rock overlooking a large, bare chamber lit by dozens of flickering torches. A rushing stream pours into the chamber through a two-foot slit in the east wall and drains into a large pool along the north side of the chamber. A small plaque riveted to the edge of the balcony reads, "You are looking at the Witt Company's main treasure room, constructed by the famous architect Ralph Witt in 4004 B.C., and dedicated to the proposition that all adventurers are created equal (although some are more equal than others). NO ADMITTANCE VIA THIS ENTRANCE!" A small, dark tunnel leads out to the west. PLACE FAKE.SLIT You're at slit in streambed. %At your feet all the water of the stream splashes into a 2-foot slit in the rock. Downstream the streambed is bare rock. PLACE CYLINDRICAL You're in cylindrical chamber. %You are in a small cylindrical room with very smooth walls and a flat floor and ceiling. There are no exits visible anywhere. PLACE TREASUREROOM %You plunge into the stream and are carried down into total blackness. /Deeper / and / deeper / you / go, / down / into / the / very / bowels / of / the / earth, / until / your / lungs / are / aching / with / the / need / for / fresh / air. / Suddenly, / with / a / violent / >splash!!< you find yourself sitting on the edge of a pool of water in a vast chamber lit by dozens of flaring torches. The floor is covered with thick layers of precious Persian rugs! Rare coins, bars of silver, and lumps of gold and platinum are strewn carelessly about! There are diamonds, rubies, sapphires, emeralds, opals, pearls, and fabulous sculptures and ornaments carved out of jade and imperishable crystal resting on display shelves, along with rare Ming vases and ancient Indian turquoise beads! A flotilla of ruby-encrusted toy boats is floating in the pool of water beside you! A network of golden chains supports a fantastic Iridium crown! There is a display case on the wall filled with a fantastic selection of magical swords, which are singing "Hail to the Chief" in perfect pitch and rhythm! There are a dozen friendly little dwarves in the room, displaying their talents by deftly juggling hundreds of golden eggs! A large troll, a gigantic ogre, and a bearded pirate are tossing knives, axes, and clubs back and forth in a friendly demonstration of martial skill! A horde of cheerful little gooseberry goblins are performing talented acrobatics to an appreciative audience composed of a dragon, a large green snake, a cute little bird (which is sitting, unmolested, on the snake's head), a peaceful basilisk, and a large Arabian Djinn. Everyone turns and sees you, and lets out a heart-warming cheer of welcome! PLACE MAZEA.114 >*< short MAZEA.46 %>*< short MAZEA.46 PLACE SWOFCHASM You're on SW side of chasm. %You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A SW path leads away from the chasm into a winding corridor. PLACE NEOFCHASM You're on NE side of chasm. %You are on the far side of the chasm. A NE path leads away from the chasm on this side. PLACE SLOPING You're in sloping corridor. %You are in a long winding corridor sloping out of sight in both directions. PLACE SECRETCYNNE1 You are in a secret canyon which exits to the north and east. %>*< ditto PLACE SECRETCYNNE2 You are in a secret canyon which exits to the north and east. %>*< ditto PLACE CORRIDOR You're in corridor. %You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. PLACE FORK You're at fork in path. %The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. PLACE WARMJUNCTN You're at junction with warm walls. %The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. PLACE BREATHTAKER You're at breath-taking view. %You are on the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back down into the depths. The glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving every- thing an eerie, macabre appearance. The air is filled with flickering sparks of ash and a heavy smell of brimstone. The walls are hot to the touch, and the thundering of the volcano drowns out all other sounds. Embedded in the jagged roof far overhead are myriad twisted formations composed of pure white alabaster, which scatter the murky light into sinister apparitions upon the walls. To one side is a deep gorge, filled with a bizarre chaos of tortured rock which seems to have been crafted by the devil himself. An immense river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left. Across the gorge, the entrance to a valley is dimly visible. To the right, an immense geyser of blistering steam erupts continuously from a barren island in the center of a sulfurous lake, which bubbles ominously. The far right wall is aflame with an incandescence of its own, which lends an additional infernal splendor to the already hellish scene. A dark, foreboding passage exits to the south. PLACE FACES You're at the south end of the Valley of the Stone Faces. %You are standing at the southern end of a long valley illuminated by flickering red light from the volcanic gorge behind you. Carved into the walls of the valley is an incredible series of stone faces. Some of them look down into the valley with expressions of benevolence that would credit a saint; others glare with a malice that makes the heart grow faint. All of them are imbued with a fantastic seeming of life by the shifting and flickering light of the volcano. The entire far end of the valley is taken up by an immense carving of a seated figure; its exact form cannot be seen from here due to the uncertainty of the light. PLACE BY.FIGURE You're at north end of the Valley of the Stone Faces. %You are standing at the north end of the Valley of the Stone Faces. Above you, an incredible bas-relief statue of an immense minotaur has been carved out of the rock. At least sixty feet high, it sits gazing down at you with a faint but definite expression of amusement. Between its feet and the floor is a rock wall about ten feet high which extends across the entire north end of the valley. PLACE PLAIN.1 You're at south end of fog-filled room. %You are standing at the southern end of what appears to be a large room filled with multicolored fog. The sides and far end of the room cannot be seen due to the thickness of the fog - it's a real pea-souper (even to the color in places!). A passage leads back to the south; a dull rumbling sound issues from the passage. PLACE PLAIN.2 * * >$< Place description(s) for the foggy room are contained in the * * >$< object "FOG" which resides here. PLACE PLAIN.3 You're in foggy room by cairn of rocks. %You are standing in a fog-filled room next to a tall cairn of glowing rocks. An opening in the cairn leads down to a dark passage. PLACE NONDESCRIPT You're in nondescript chamber. %You're in a small, nondescript chamber. A dark passage leads up and to the south, and a wide but low crawl leads north. PLACE PENTAGRAM You're in room with pentagram. %You're in a small room with a very smooth rock floor, onto which has been marked a pentagram. A low crawl leads out to the west, and a crack in the rock leads north. PLACE CHIMNEY You're at the end of the crack, at the bottom of the chimney. %The crack in the rock ends here, but a narrow chimney leads up. You should be able to climb it. PLACE TUBE You're in lava tube at top of chimney. %You're at the top of a narrow chimney in the rock. A cylindrical tube composed of hardened lava leads south. PLACE TUBE.SLIDE You're at steep slide in lava tube. %The lava tube continues down and to the south, but it becomes very steep here - if you go down it you probably won't be able to get back up. PLACE BASQUE.1 You're in rough and narrow passage. %You are in a narrow and rough passage running north and south. A dull rumbling sound can be heard from the south. PLACE BASQUE.2 You're in rough passage to the north of the basilisk's den. %>*< ditto PLACE BASQUE.FORK You're at fork in passage by steps. %The passage here enters from the south and divides, with a wide tunnel exiting to the north and a set of steps leading downward. PLACE ON.STEPS You're on the steps. %You are on a long, spiral set of steps leading downwards into the earth. PLACE STEPS.EXIT You're at exit on steps. %A small tunnel exits from the steps and leads north. The steps continue downwards. PLACE STORAGE You're in the storage room. %You're in what was once a storage room. A set of steps lead up. PLACE FAKE.Y2 You're at "Y2"? %You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. PLACE FAKE.JUMBLE You are in a jumble of rock, with cracks everywhere. %>*< ditto PLACE CATACOMBS.1 You are in the catacombs. Enchanted tunnels lead in all directions. %>*< ditto PLACE CATACOMBS.2 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE CATACOMBS.3 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE CATACOMBS.4 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE CATACOMBS.5 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE CATACOMBS.6 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE CATACOMBS.7 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE CATACOMBS.8 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE CATACOMBS.9 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE CATACOMBS.10 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE CATACOMBS.11 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE CATACOMBS.12 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE CATACOMBS.13 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE CATACOMBS.14 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE CATACOMBS.15 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE CATACOMBS.16 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE CATACOMBS.17 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE CATACOMBS.18 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE CATACOMBS.19 >*< short CATACOMBS.1 %>*< short CATACOMBS.1 PLACE AUDIENCE You're at west end of Audience Hall. %You are standing at the west end of the royal Audience Hall. The walls here are composed of the finest marble, and the floor is built of slabs of rare onyx and bloodstone. The ceiling is high and vaulted, and is supported by pillars of rare Egyptian red granite; it gives off a nacreous glow that fills the entire chamber with a light like moon-light shining off of polished silver. PLACE AUDIENCE.E You're at east end of Audience Hall. %You are at the eastern end of the Audience Hall. There is a large dais rising out of the floor here; resting upon the dais is a strange- looking throne made out of interlocking bars and rods of metal. PLACE BANSHEE.1 You're in winding passage. %You are in a winding passage which enters from the northwest, loops around several times, and exits to the north. PLACE GOLDEN You're in golden chamber. %You are in a chamber with golden walls and a high ceiling. Passages lead south, northeast, and northwest. PLACE ARABESQUE You're in Arabesque room. %You are in a small room whose walls are covered with an elaborate pattern of arabesque figures and designs. PLACE TRANSLUCENT You're in room with translucent walls. %You are in a large room whose walls are composed of some translucent whitish mineral. The room is illuminated by a flickering reddish glow shining through the southern wall. A passage leads east. PLACE BOULDERS You're in chamber of boulders. %You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. PLACE LIMESTONE You're in limestone passage. %You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations. PLACE BARREN You are at entrance of the barren room. %You are standing at the entrance to a large, barren room. A sign posted above the entrance reads: "Caution! Bear in room!" PLACE BEARHERE You are in the barren room. %You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. PLACE MAZED.131 You are in a maze of twisting little passages, all different. %>*< ditto PLACE MAZED.132 You are in a little maze of twisty passages, all different. %>*< ditto PLACE MAZED.133 You are in a twisting maze of little passages, all different. %>*< ditto PLACE MAZED.134 You are in a twisting little maze of passages, all different. %>*< ditto PLACE MAZED.135 You are in a twisty little maze of passages, all different. %>*< ditto PLACE MAZED.136 You are in a twisty maze of little passages, all different. %>*< ditto PLACE MAZED.137 You are in a little twisty maze of passages, all different. %>*< ditto PLACE MAZED.138 You are in a maze of little twisting passages, all different. %>*< ditto PLACE MAZED.139 You are in a maze of little twisty passages, all different. %>*< ditto PLACE MAZED.140 Dead end. %>*< ditto PLACE SANDSTONE You're in sandstone chamber. %You are in a small chamber to the east of the Hall of Mists. The walls are composed of rough red sandstone. There is a large, cubical chunk of rock in the center of the room. PLACE MORION You're in the Morion room. %You are in a small room. The walls are composed of a dark, almost black form of smoky quartz; they glisten like teeth in the lamp-light. The only exit is the passage to the south through which you entered. PLACE VAULT You're in room with vaulted ceiling. %You are in a room with a high, vaulted ceiling. A tunnel leads upwards and to the north. PLACE PEELGRUNT You're in Peelgrunt room. %You are in the Peelgrunt room. PLACE INSAFE {in the safe (weird case - see SAFE actions)} You are in the safe. %You are inside the safe. PLACE CORRID.1 You are standing in a wide, north-and-south corridor. %>*< ditto PLACE CORRID.2 You're at bend in wide corridor. %You are standing at a bend in a wide corridor which runs to the east and west. To the east, the corridor turns left and continues north; to the west, it turns left and continues south. PLACE TOOL You're in Tool room. %You are in a small, low-ceilinged room with the words "Witt Company Tool Room - Melenkurion division" carved into one of the walls. A wide corridor runs south from here. PLACE CORRID.3 You're at division in passage. %You are at a division in a narrow passage. Two spurs run east and north; the main passage exits to the south. PLACE CUBICLE You're in dank cubicle. %You are in a small, dank cubicle of rock. A small passage leads back out to the south; there is no other obvious exit. PLACE SPHERICAL You're in spherical room. %You're in a large, completely spherical room with polished walls. A narrow passage leads out to the north. PLACE TUNNEL.1 You're in low tunnel with irregular ceiling. %You are in a low tunnel with an irregular ceiling. To the north, the tunnel is partially blocked by a recent cave-in, but you can probably get past the blockage without too much trouble. PLACE GLASSY You're in large room with glassy walls. %You're standing in a very large room (which however is smaller than the Giant room) which has smooth, glassy-looking walls. A passage enters from the south and exits to the north. PLACE LAIR You're in the Sorcerer's Lair. %This is the Sorcerer's Lair. The walls are covered with exotic runes written in strange, indecipherable scripts; the only readable phrase reads "noside samoht". Strange shadows flit about on the walls, but there is nothing visible to cast them. Iridescent blue light drips from a stalactite far above, falls towards the floor, and evaporates before touching the ground. A deep, resonant chanting sound vibrates from deep in the ground beneath your feet, and a whispering sound composed of the echoes of long-forgotten spells and cantrips seeps from the walls and fills the air. Passages exit to the east and west. PLACE BRINK.1 You're at brink of bottomless pit. %You are standing on the brink of what appears to be a bottomless pit plunging down into the bowels of the earth. Ledges run around the pit to the east and west, and a passage leads back to the north. PLACE BRINK.2 You're on southern edge of bottomless pit. %You are standing at the south end of a ledge running around the west side of a bottomless pit. The ledge once continued around to the east side of the pit, but was apparently obliterated by a rock-slide years ago. A cold wind blows out of a tunnel leading to the southeast. PLACE ICE You're in Ice room. %You are in the Ice room. The walls and ceiling here are composed of clear blue glacial ice; the floor is fortunately made of rock and is easy to walk upon. There is a passage leading to the northwest, and a slide of polished ice leading downwards to the east - if you were to slide down it you probably couldn't get back up. PLACE SLIDE You're at bottom of icy slide. %You're at the entrance to an extensive and intricate network of tunnels carved out of solid ice. A slippery slope leads upwards and north, but you cannot possibly climb up it. PLACE ICECAVE.1 You are in an intricate network of ice tunnels. %>*< ditto PLACE ICECAVE.1A >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.2 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.2A >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.3 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.3A >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.4 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.5 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.6 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.7 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.8 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.9 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.10 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.11 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.12 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.12A >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.13 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.14 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.15 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.15A >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.16 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.17 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.18 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.19 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.20 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.21 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.22 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.23 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.24 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.25 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.26 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.27 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.28 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.28A >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.29 >*< short ICECAVE.1 %>*< short ICECAVE.1 PLACE ICECAVE.30 You're in small, icy chamber. %You are in a small chamber melted out of the ice. Glowing letters in midair spell out the words "This way out". PLACE BRINK.3 You're on eastern side of bottomless pit. %You are standing on the eastern side of a bottomless pit. A narrow ledge runs north towards a dimly-visible passage; the ledge once continued south of this point but has been shattered by falling rock. A narrow crack in the rock leads northeast. PLACE CRACK.1 You're in narrow, twisting crack. %You are following a narrow crack in the rock which enters from the southwest, turns and twists somewhat, and exits to the southeast. PLACE CRACK.2 You're at north end of tight passage. %You are standing at the northern end of a rather tight passage. A narrow crack in the rock leads west. PLACE CRACK.3 You're at south end of tight passage. %You are at the southern end of a tight passage. A hands-and-knees crawl continues to the south. PLACE CRACK.4 You're in very small chamber. %You are in a very small chamber. A narrow crawl leads north. PLACE ARCH.COR.1 You're in coral passage. %You are in an arched coral passage which enters from the west, splits, and continues on to the east over a smooth and damp-looking patch of sand. The fork in the passage once led to the south, but it is now completely blocked by debris. PLACE ARCH.COR.2 You're at bend in arched coral corridor. %You are at a bend in an arched corral passage; the passage enters from the west over a patch of damp sand, turns, and continues north. PLACE ARCH.FORK You're at fork in arched corral passage. %You are at a fork in a high, arched coral passage. The main portion of the passage enters from the south; two smaller passages lead east and north. The smell of salt water is very strong here. PLACE JONAH You're at entrance to the Jonah room. %You are standing at the entrance of the Jonah room, a cavernous hall with high ribbed walls. The hall extends far to the south; a coral passage leads west. PLACE IN.JONAH You're at south end of the Jonah room. %You are at the south end of the Jonah room. Ahead of you, the way is barred by a large set of immense stalactites and stalagmites which intermesh like clenched teeth. Nothing except blackness is visible between the stone formations. PLACE FOURIER You're in the Fourier passage. %You are in the Fourier passage. This is a long and highly convoluted passage composed of coral, which twists and turns like the path of an earthworm tripping on LSD. The passage here enters from the northwest, convulses, and exits to the southwest (from which direction can be felt a cool and salty-smelling breeze). PLACE SHELF You're on shelf of rock above beach. %You are standing on a large shelf of sedementary rock overlooking a lava beach. The shelf is an extension of an incredible cliff which extends north, south, and upwards for as far as the eye can see. Crudely carved steps lead down from the shelf to the beach, and a twisting coral passage exits to the west. PLACE BEACH You're on beach. %You are standing on a short, barren beach composed of hardened lava. Rugged and unclimbable volcanic hills block all view to the north and south, and a seemingly infinite cliff fills the entire western hemisphere. To the east, a narrow inlet of ocean water laps gently upon the beach. The scene is illuminated by the light of three small moons shining through the shimmering glow of an aurora that fills the entire sky with golden splendor. Steps lead up the cliff to a shelf of rock. PLACE PLATFORM You're on tiny platform above volcano. %You are precariously perched on a tiny platform suspended in midair. Two thousand feet below you is the mouth of a very active volcano, spewing out a river of hot lava. * PLACE LIMBO * Limbo is the normal holding area for objects that aren't * currently visible in the cave. All special objects * (dwarf, pirate, axe, treasure chest, pearl, etc) start * out here and are moved to the apropriate places in the * cave at the proper times. The nest of golden eggs * ends up here the first time you give it to the troll * and may be fetched back to the Giant room with the * Fee Fie Foe Foo sequence; the second time you try to * give it to the troll it ends up in Ylem (q.v.) and * can't be gotten back. The Oyster starts out here and * is swapped with the Clam when you succeed in opening the * clam with the trident. Needless to say, there is no * way that the adventurer should be able to get to Limbo * (unless he is a wizard using the master-mode commands) * since he could do all kinds of nasty things here (get the * batteries without paying the coins, get the rug without * first killing the dragon, get the food back after feeding * the bear, move the clam to the house, etc.) Very nasty! * You are in Limbo. %You are in Limbo (program bug!). Say OUT to get out of here. PLACE YLEM * * Ylem must be the last place defined (following Limbo). It is * intended as a trash-can place - objects moved to Ylem are * forever inaccessable (coding convention only - no enforcement * by the handlers). Currently Ylem is used as follows: if * you cheat the troll out of the nest of golden eggs (as you * must if you wish to get full score) and then try to bribe * him with them a second time, he lets them sail into the chasm * and demands something else; the eggs are moved to Ylem, and * the Fee Fie Foe Foo logic will recognize this and refuse to * fetch them back to the Giant room again. Ylem is also used * in the fall-to-a-painful-death logic (label SPLATTER and * a couple of miscellaneous calls also) so that if you fall from * someplace and would end up lying dead at some location * that isn't really defined (the bottom of the chasm, * in the volcanic gorge, etc) the things you were carrying * get deposited in an inaccessable location. * You are in Ylem. %You are in Ylem (circular file for objects).