#define [noun weight] 13 ;causes player to be able to carry up to 7 items #define [treasure weight] 10 ;player can carry up to 10 treasures #define [heavy] 95 ;can only be carried by itself #define [treasure] 15 ;standard treasure point value #define [Any light] 1 ;any light will do, i.e., lamp or candles #COMMENT SECRET WORD #1 -- ABRADE (v) to wear away by friction; to erode. (in AGT "Blurb") SECRET WORD #2 -- CUPIDITY (n) greed. (OPEN GRANDFATHER CLOCK) SECRET WORD #3 -- EXACERBATE (v) to worsen; embitter. (In ROOM [R651 Top of Barrow]) SECRET WORD #4 -- GENRE (n) formal category or style of art. (In ROOM [Dead End -- really]) SECRET WORD #5 -- HARBINGER (n) forerunner. (READ OLD DIARY) SECRET WORD #6 -- MILLIEU (n) environment; means of expression. (In ROOM [blocked passageway]) SECRET WORD #7 -- NECROMANCY (n) black magic; dealing with the dead. (OPEN SPELUNKER MAGAZINE) SECRET WORD #8 -- RESTIVE (adj) unmanageable; fretting under control. (EXAMINE ROCK-CRYSTAL SCULPTURE) SECRET WORD #9 -- SOPORIFIC (adj) sleep producer. (In ROOM [little twisty maze]) SECRET WORD #10 -- TURPITUDE (n) depravity. (In ROOM [treasure room]) #END_COMMENT #COMMENT ROOMS 2 Spring 3 Stream 4 Stream 5 Humpbacked Bridge 6 Stream Edge 7 Stream 8 Beside The Stream 9 South End Of Bridge 10 Stream Bank 11 Pool 12 Rock Fall 13 Narrow Gully 14 North End Of Valley 15 Northern End Of Valley 16 Oak Forest 17 Forests Edge 18 North Western Corner Of Valley 19 Thick Forest 20 Forest Edge 21 Eastern Side Of Valley 22 Rocky Clearing 23 Thick Forest 24 Forest Track 25 Forests Edge 26 End Of Valley 27 On Path 28 Churchyard 29 Arched Entry 30 North End Of Church 31 The Church 32 By The Altar 33 Behind The Altar 34 A Decaying Room 35 Stairs 36 The Crypt 37 Cavern 38 Odd room 39 North ledge 40 Bell Ringers' Room 41 The Stairs 42 The Pulpit 43 The Tower 44 The Bells, The Bells!! 45 Graveyard 46 Graveyard 47 The Barrow 48 The North Barrow 49 Top Of Barrow 50 PC ROMs 51 Dead 52 Slit in streambed 53 Treasure room 54 End of road 55 Thick woods 56 Top of Tree 57 Hill by road 58 Tool room 59 Limbo 60 Inside building 61 Programmer's Den 62 Southern end of long hall 63 Computer Center 64 Air-Conditioned Room 65 At Turn In duct 66 In The Duct 67 In The Duct 68 In The Duct 69 End Of The Duct 70 Windy cavern 71 Paneled passage 72 Witt's Private Office 73 Valley 74 Beneath Computer Center 75 Small Barren Room 76 Forest 77 Forest 78 Slit in streambed 79 Outside grate 80 Below the grate 81 Cobble crawlway 82 Debris room 83 Awkward canyon 84 Bird chamber 85 Top of small pit 86 Hall of mists 87 "Carpal Tunnel" 88 Circular Room 89 DEAD END 90 On the Stairs 91 On the Stairs 92 On the Stairs 93 On the Stairs 94 Gates of Hell 95 East bank of fissure 96 Nugget of gold room 97 Hall of Mt. King 98 Bottom of the pit 99 Nondescript chamber 100 Room with pentagram 101 Bottom of chimney 102 In lava tube 103 Steep slide in lava tube 104 Rough and narrow passage 105 North of basilisk's den 106 Fork in passage 107 On the steps 108 Exit on steps 109 Storage room 110 Southern edge of reservoir 111 Northern end of the reservoir 112 Small, warm chamber 113 On a high balcony 114 At breath-taking view 115 South end of valley 116 Dead end crawl 117 North end of valley 118 Twisty little passage 119 Twisty little passage 120 Twisty little passage 121 Twisty little passage 122 Dead end 123 Dead end 124 Dead end 125 Twisty little passage 126 Twisty little passage 127 Twisty little passage 128 Twisty little passage 129 Twisty little passage 130 Dead end 131 Twisty little passage 132 Dead end 133 Brink of pit 134 Dead end 135 Low wide passage 136 East end of long hall 137 West end of long hall 138 Crossover of passages 139 Blocked passageway 140 Complex junction 141 Bedquilt room 142 Swiss cheese room 143 E end of twopit room 144 Slab room 145 North-south canyon 146 North-south canyon 147 Junction of canyons 148 Large low room 149 Dead end crawl 150 Secret E-W canyon 151 Wide place 152 Dead end 153 Tall east-west canyon 154 Dead end 155 Twisty little passage 156 Dead end 157 Dead end 158 Twisty little passage 159 Twisty little passage 160 Dead end 161 Dead end 162 Twisty little passage 163 Long narrow corridor 164 Above large room 165 Giant room 166 End of immense passage 167 Soft room 168 Oriental room 169 Misty cavern 170 Alcove 171 Plover room 172 Dark-room 173 Arched hall 174 Shell room 175 Long sloping corridor 176 Cul-de-sac 177 Anteroom 178 Twisty little passages 179 Witt's end 180 Mirror canyon 181 Window over pit 182 Top of stalactite 183 Twisting little maze 184 SW side of chasm 185 Sloping corridor 186 Secret canyon 187 NE side of chasm 188 Corridor 189 Fork in path 190 Place with warm walls 191 Chamber of boulders 192 Limestone passage 193 Entry to barren room 194 Barren room 195 Tiny twisting passages 196 Maze of tiny passages 197 A twisty little maze 198 Tiny maze of passages 199 Maze of tiny passages 200 Tiny maze of passages 201 A little twisty maze 202 Maze of tiny passages 203 Maze of tiny passages 204 Dead end 205 Pirate's Den 206 S end of fog-filled room 207 Fog-filled room 208 Fog-filled room 209 Fog-filled room 210 Fog-filled room 211 Fog-filled room 212 Fog-filled room 213 Fog-filled room 214 Fog-filled room 215 Foggy room by cairn 216 "Y2" room 217 Jumble of rock 218 In the catacombs 219 In the catacombs 220 In the catacombs 221 In the catacombs 222 In the catacombs 223 In the catacombs 224 In the catacombs 225 In the catacombs 226 In the catacombs 227 In the catacombs 228 In the catacombs 229 In the catacombs 230 In the catacombs 231 In the catacombs 232 In the catacombs 233 In the catacombs 234 In the catacombs 235 In the catacombs 236 In the catacombs 237 West end of Audience Hall 238 East end of Audience Hall 239 Winding passage 240 Golden chamber 241 Arabesque room 242 Translucent room 243 Sandstone chamber 244 Morion room 245 Vaulted ceiling room 246 Peelgrunt room 247 Inside the safe 248 Wide corridor 249 Bend in corridor 250 At division in passage 251 Toad's Hall 252 Spherical room 253 Low tunnel 254 Room with glassy walls 255 Sorcerer's Lair 256 Brink of bottomless pit 257 Southern edge of pit 258 Ice room 259 Bottom of icy slide 260 In "maze" of ice tunnels 261 Small icy chamber 262 W end of twopit room 263 East pit 264 West pit 265 West side of fissure 266 Low N-S passage 267 South side chamber 268 West side chamber 269 "Y2" 270 Jumble of rock 271 Window on pit 272 Dirty passage 273 Brink of a small pit 274 Bottom of a small pit 275 Dusty rock room 276 Low wide passage 277 W end - hall of mists 278 East side of pit 279 Narrow twisting crack 280 North end of passage 281 South end of passage 282 Very small chamber 283 Coral passage 284 Bend in corridor 285 Fork in passage 286 Jonah room 287 South end of Jonah room 288 Fourier passage 289 Cylindrical chamber 290 Rock shelf 291 On beach 292 Bottom of Hole 293 Shaft Room 294 Ladder Top 295 Ladder Bottom 296 Inside Rabbit's Warren 297 Outside Rabbit's Warren 298 Platform above volcano 299 Cavern with waterfall NOUNS 300 BURNING CANDLE -- Located at 0 NoWhere 301 SHINING LANTERN -- Located at 0 NoWhere 302 STEEL SAFE -- Located at 60 Inside building 303 STEEL SAFE -- Located at 0 NoWhere 304 STEEL SAFE -- Located at 0 NoWhere 305 GRANDFATHER CLOCK -- Located at 60 Inside building 306 SMALL ROSE -- Located at 21 Eastern Side Of Valley 307 STONE PITCHER -- Located at 2 Spring 308 STONE PITCHER -- Located at 0 NoWhere 309 BEAUTIFUL ROSE -- Located at 0 NoWhere 310 RED APPLE -- Located at 19 Thick Forest 311 WAX CANDLES -- Located at 30 North End Of Church 312 SILVER CROSS -- Located at 33 Behind The Altar 313 JEWELED URN -- Located at 0 NoWhere 314 DIRTY URN -- Located at 36 The Crypt 315 GRAY ASHES -- Located at 314 DIRTY URN 316 CLOSED COFFIN -- Located at 36 The Crypt 317 MOLDY BONES -- Located at 36 The Crypt 318 SMALL SKULL -- Located at 36 The Crypt 319 SILKY COBWEBS -- Located at 36 The Crypt 320 LONG LADDER -- Located at 37 Cavern 321 BRASS PLAQUE -- Located at 38 Odd room 322 SOUTH LEDGE -- Located at 39 North ledge 323 BROWN KNAPSACK -- Located at 1000 Player wearing it 324 OPEN COFFIN -- Located at 0 NoWhere 325 VAMPIRE BATS -- Located at 0 NoWhere 326 BIG ROPE -- Located at 40 Bell Ringers' Room 327 BIG ROPE -- Located at 44 The Bells, The Bells!! 328 GOLDEN WEATHERCOCK -- Located at 44 The Bells, The Bells!! 329 LARGE TREES -- Located at 55 Thick woods 330 MAPLE LEAVES -- Located at 55 Thick woods 331 LONG-HANDLED SHOVEL -- Located at 58 Tool room 332 SUCTION CUPS -- Located at 58 Tool room 333 WOODEN MATCHES -- Located at 323 BROWN KNAPSACK 334 SMALL SLOT -- Located at 62 Southern end of long hall 335 FLOPPY DISK -- Located at 113 On a high balcony 336 RAISED FLOOR -- Located at 63 Computer Center 337 FLOOR HOLE -- Located at 0 NoWhere 338 BIG MAINFRAME -- Located at 63 Computer Center 339 ANCIENT PC -- Located at 63 Computer Center 340 AIR-CONDITIONING DUCT -- Located at 64 Air-Conditioned Room 341 AIR-CONDITIONING GRATE -- Located at 0 NoWhere 342 FILE CABINET -- Located at 72 Witt's Private Office 343 COAT RACK -- Located at 72 Witt's Private Office 344 HEAVY PARKA -- Located at 72 Witt's Private Office 345 RIGHT POCKET -- Located at 344 HEAVY PARKA 346 RABBIT'S FOOT -- Located at 345 RIGHT POCKET 347 LEFT POCKET -- Located at 344 HEAVY PARKA 348 GOLD KEY -- Located at 347 LEFT POCKET 349 OAK DESK -- Located at 72 Witt's Private Office 350 SWIVEL CHAIR -- Located at 72 Witt's Private Office 351 OLD DIARY -- Located at 349 OAK DESK 352 MAIL PILE -- Located at 72 Witt's Private Office 353 RARE STAMPS -- Located at 0 NoWhere 354 COMPAQ 486 -- Located at 72 Witt's Private Office 355 TENNIS SHOES -- Located at 60 Inside building 356 STONE STAIRWAY -- Located at 304 STEEL SAFE 357 SAFE HANDLE -- Located at 60 Inside building 358 COMBINATION DIAL -- Located at 60 Inside building 359 BOY-SCOUT COMPASS -- Located at 60 Inside building 360 CABLES WIRES -- Located at 74 Beneath Computer Center 361 GOLD WATCH -- Located at 0 NoWhere 362 IRON GATE -- Located at 94 Gates of Hell 363 RUSTY BELL -- Located at 94 Gates of Hell 364 ADVENTURE GUIDEBOOK -- Located at 95 East bank of fissure 365 TOY YACHT -- Located at 99 Nondescript chamber 366 TOY YACHT -- Located at 0 NoWhere 367 NONE PENTAGRAM -- Located at 100 Room with pentagram 368 EARTHENWARE FLASK -- Located at 241 Arabesque room 369 EARTHENWARE FLASK -- Located at 0 NoWhere 370 EARTHENWARE FLASK -- Located at 0 NoWhere 371 SNORING BASILISK -- Located at 104 Rough and narrow passage 372 DEAD BASILISK -- Located at 0 NoWhere 373 SLEEPING BASILISK -- Located at 105 North of basilisk's den 374 PETRIFIED BASILISK -- Located at 0 NoWhere 375 METAL PLATE -- Located at 109 Storage room 376 BRASS GONG -- Located at 111 Northern end of the reservoir 377 TURQUOISE BEADS -- Located at 113 On a high balcony 378 PLASTIC CARD -- Located at 0 NoWhere 379 WHEATSTONE BRIDGE -- Located at 0 NoWhere 380 WHEATSTONE BRIDGE -- Located at 0 NoWhere 381 STATUE MINOTAUR -- Located at 0 NoWhere 382 IRON KEYS -- Located at 60 Inside building 383 BRASS LANTERN -- Located at 60 Inside building 384 IRON GRATE -- Located at 79 Outside grate 385 WICKER CAGE -- Located at 81 Cobble crawlway 386 BLACK ROD -- Located at 82 Debris room 387 FALLEN TREE -- Located at 0 NoWhere 388 STONE STEPS -- Located at 85 Top of small pit 389 ROUGH STEPS -- Located at 86 Hall of mists 390 LITTLE BIRD -- Located at 84 Bird chamber 391 CAGED BIRD -- Located at 0 NoWhere 392 RUSTY DOOR -- Located at 166 End of immense passage 393 OPEN DOOR -- Located at 0 NoWhere 394 VELVET PILLOW -- Located at 167 Soft room 395 CRYSTAL BRIDGE -- Located at 0 NoWhere 396 OPEN FISSURE -- Located at 0 NoWhere 397 STONE TABLET -- Located at 172 Dark-room 398 GIANT CLAM -- Located at 174 Shell room 399 GIANT OYSTER -- Located at 0 NoWhere 400 SPELUNKER MAGAZINE -- Located at 177 Anteroom 401 TASTY FOOD -- Located at 60 Inside building 402 WATER BOTTLE -- Located at 60 Inside building 403 EMPTY BOTTLE -- Located at 0 NoWhere 404 OIL BOTTLE -- Located at 0 NoWhere 405 SHINY MIRROR -- Located at 180 Mirror canyon 406 TINY PLANT -- Located at 264 West pit 407 12-FOOT-TALL BEANSTALK -- Located at 0 NoWhere 408 GIGANTIC BEANSTALK -- Located at 0 NoWhere 409 12-FOOT-TALL BEANSTALK -- Located at 0 NoWhere 410 GIGANTIC BEANSTALK -- Located at 0 NoWhere 411 GIANT STALACTITE -- Located at 182 Top of stalactite 412 DWARF'S AXE -- Located at 0 NoWhere 413 CAVE DRAWINGS -- Located at 168 Oriental room 414 DEAD DRAGON -- Located at 0 NoWhere 415 RICKETY BRIDGE -- Located at 184 SW side of chasm 416 SMALL SIGN -- Located at 184 SW side of chasm 417 BRIDGE WRECKAGE -- Located at 0 NoWhere 418 PHONY TROLL -- Located at 0 NoWhere 419 SECOND-MAZE MESSAGE -- Located at 204 Dead end 420 VENDING MACHINE -- Located at 204 Dead end 421 FRESH BATTERIES -- Located at 0 NoWhere 422 WORN-OUT BATTERIES -- Located at 0 NoWhere 423 MOSS CARPET -- Located at 167 Soft room 424 GOLD NUGGET -- Located at 96 Nugget of gold room 425 SEVERAL DIAMONDS -- Located at 265 West side of fissure 426 SILVER BARS -- Located at 266 Low N-S passage 427 PRECIOUS JEWELRY -- Located at 267 South side chamber 428 RARE COINS -- Located at 268 West side chamber 429 TREASURE CHEST -- Located at 0 NoWhere 430 GOLDEN EGGS -- Located at 165 Giant room 431 EGGS PHONY -- Located at 0 NoWhere 432 JEWELED TRIDENT -- Located at 299 Cavern with waterfall 433 MING VASE -- Located at 168 Oriental room 434 MING VASE -- Located at 0 NoWhere 435 POTTERY SHARDS -- Located at 0 NoWhere 436 EGG-SIZED EMERALD -- Located at 171 Plover room 437 PLATINUM PYRAMID -- Located at 172 Dark-room 438 GLISTENING PEARL -- Located at 0 NoWhere 439 PERSIAN RUG -- Located at 186 Secret canyon 440 RARE SPICES -- Located at 191 Chamber of boulders 441 GOLDEN CHAIN -- Located at 0 NoWhere 442 LOCKED CHAIN -- Located at 194 Barren room 443 GOLDEN CHAIN -- Located at 0 NoWhere 444 METALLIC CLOAK -- Located at 60 Inside building 445 BRICK BUILDING -- Located at 0 NoWhere 446 DARK FOREST -- Located at 0 NoWhere 447 LITTLE ROAD -- Located at 0 NoWhere 448 WATER STREAM -- Located at 0 NoWhere 449 2-INCH SLIT -- Located at 0 NoWhere 450 WATERY MIST -- Located at 0 NoWhere 451 HUMONGOUS CAVE -- Located at 0 NoWhere 452 BOTTLE WATER -- Located at 0 NoWhere 453 BOTTLE OIL -- Located at 0 NoWhere 454 SHARP KNIFE -- Located at 0 NoWhere 455 NONE SAMOHT -- Located at 0 NoWhere 456 CRYSTAL BRIDGE -- Located at 0 NoWhere 457 FADED SIGN -- Located at 54 End of road 458 CRUMPLED PAPER -- Located at 76 Forest 459 DRAGON'S TEETH -- Located at 0 NoWhere 460 FAINT GLOW -- Located at 0 NoWhere 461 FAINT GLOW -- Located at 0 NoWhere 462 FAINT GLOW -- Located at 0 NoWhere 463 FAINT GLOW -- Located at 0 NoWhere 464 FAINT GLOW -- Located at 0 NoWhere 465 FAINT GLOW -- Located at 0 NoWhere 466 FAINT GLOW -- Located at 0 NoWhere 467 FAINT GLOW -- Located at 0 NoWhere 468 TORN PAPER -- Located at 216 "Y2" room 469 STRANGE-LOOKING THRONE -- Located at 238 East end of Audience Hall 470 BONY SKELETON -- Located at 238 East end of Audience Hall 471 LONG SCEPTRE -- Located at 0 NoWhere 472 GOOSEBERRY GOBLINS -- Located at 0 NoWhere 473 JADE BRACELET -- Located at 242 Translucent room 474 SINGING SWORD -- Located at 243 Sandstone chamber 475 SINGING SWORD -- Located at 0 NoWhere 476 VISORLESS HELMET -- Located at 244 Morion room 477 SAFE DOOR -- Located at 0 NoWhere 478 SAFE DOOR -- Located at 0 NoWhere 479 WALK-IN SAFE -- Located at 245 Vaulted ceiling room 480 WALK-IN SAFE -- Located at 0 NoWhere 481 WALK-IN SAFE -- Located at 0 NoWhere 482 IRIDIUM CROWN -- Located at 0 NoWhere 483 IRIDIUM CROWN -- Located at 247 Inside the safe 484 SMALL MUSHROOM -- Located at 0 NoWhere 485 SMALL MUSHROOM -- Located at 251 Toad's Hall 486 OILY VIAL -- Located at 252 Spherical room 487 MITHRIL RING -- Located at 0 NoWhere 488 ICE SCULPTURE -- Located at 260 In "maze" of ice tunnels 489 GREEN SLIME -- Located at 280 North end of passage 490 CASKET OPALS -- Located at 282 Very small chamber 491 SCRIMSHAW SPYGLASS -- Located at 287 South end of Jonah room 492 OLD DINGHY -- Located at 291 On beach 493 GOLD BAG -- Located at 492 OLD DINGHY 494 LARGE X -- Located at 291 On beach 495 SMALL HOLE -- Located at 0 NoWhere 496 LARGE HOLE -- Located at 0 NoWhere 497 GIGANTIC HOLE -- Located at 0 NoWhere 498 BRASS SHAFT -- Located at 293 Shaft Room 499 JEWELED CANE -- Located at 0 NoWhere CREATURES 500 TWELVE-FOOT DJINN -- Located at 0 NoWhere 501 TURTLE DARWIN -- Located at 0 NoWhere 502 GREEN SNAKE -- Located at 97 Hall of Mt. King 503 LITTLE DWARF -- Located at 0 NoWhere 504 LITTLE DWARF -- Located at 0 NoWhere 505 SHADOWY FIGURE -- Located at 271 Window on pit 506 SHADOWY FIGURE -- Located at 181 Window over pit 507 GREEN DRAGON -- Located at 186 Secret canyon 508 BURLY TROLL -- Located at 0 NoWhere 509 FEROCIOUS BEAR -- Located at 194 Barren room 510 GENTLE BEAR -- Located at 0 NoWhere 511 CONTENTED BEAR -- Located at 0 NoWhere 512 DRAGON-SPRAWLED FAKE-RUG -- Located at 186 Secret canyon 513 BEARDED PIRATE -- Located at 0 NoWhere 514 BEARDED PROGRAMMER -- Located at 0 NoWhere 515 IMMENSE ROVER -- Located at 0 NoWhere 516 HORNY TOAD -- Located at 251 Toad's Hall 517 NASTY OGRE -- Located at 254 Room with glassy walls 518 GIGANTIC RABBIT -- Located at 297 Outside Rabbit's Warren #END_COMMENT #COMMENT -- various lights first -- so that checking for light is FAST! NOUN [Burning candle] Candle Burning A wax candle burns brightly here. SIZE 5 WEIGHT 5 IS_LIGHT ON LOCATION [NoWhere] END_NOUN NOUN_DESCR [Burning candle] The candle is burning brightly. However, the wind is whistling through the area and the candle is unlikely to burn for too much longer. END_NOUN_DESCR NOUN [ON lamp] lantern shining There is a lamp shining nearby. NOUN_SYNONYMS lamp light WEIGHT [noun weight] IS_LIGHT ON END_NOUN NOUN_DESCR [ON lamp] The lamp runs on batteries and is currently turned on. It is shining brightly. END_NOUN_DESCR #COMMENT -- Vault/Combination example from Alan Bender NOUN [locked vault] Safe Steel The safe door is closed. UNMOVABLE LOCATION [inside building] READABLE CLOSED LOCKED PUSHABLE PULLABLE PLAYABLE TURNABLE NOUN_SYNONYMS vault door END_NOUN NOUN_DESCR [locked vault] The safe takes up most of the east wall of the room. There is a combination knob in the center of the safe's door, while to the left of the knob about eight inches away, is a short handle which is pointing toward the combination knob. You play with the knob and try to turn the handle, but it is no use. The safe is locked and you are unable to unlock it. END_NOUN_DESCR TEXT [locked vault] The words on the safe say, "ACME Safe & Vault Co. Ltd." END_TEXT PULL_DESCR [locked vault] You pull at the safe but find that it is too heavy and too securely set into the brick wall to move. END_PULL_DESCR TURN_DESCR [locked vault] Trying to turn the safe is really a total waste of energy. It won't budge! END_TURN_DESCR PUSH_DESCR [locked vault] You push at the safe but it resists all of your efforts to move it. END_PUSH_DESCR NOUN [unlocked vault] Safe Steel The safe door is closed. UNMOVABLE LOCATION [nowhere] READABLE CLOSED PUSHABLE PULLABLE TURNABLE NOUN_SYNONYMS vault door END_NOUN NOUN_DESCR [unlocked vault] The safe takes up most of the east wall of the room. There is a combination knob in the center of the safe's door, while to the left of the knob about eight inches away, is a short handle which is pointing toward the combination knob. The safe is unlocked. The dial is pointing to "43". END_NOUN_DESCR TEXT [unlocked vault] The words on the safe say, "ACME Safe & Vault Co. Ltd." END_TEXT PULL_DESCR [unlocked vault] You pull at the safe but find that it is too heavy and too securely set into the brick wall to move. END_PULL_DESCR TURN_DESCR [unlocked vault] Trying to turn the safe is really a total waste of energy. It won't budge! END_TURN_DESCR PUSH_DESCR [unlocked vault] You push at the safe but it resists all of your efforts to move it. END_PUSH_DESCR NOUN [open vault] Safe Steel The safe's door is wide open! SIZE 100 WEIGHT 100 UNMOVABLE LOCATION [nowhere] CLOSABLE OPEN READABLE PUSHABLE PULLABLE TURNABLE NOUN_SYNONYMS vault door END_NOUN NOUN_DESCR [open vault] The safe's door is wide open! Inside the safe is a stairway leading down. END_NOUN_DESCR TEXT [open vault] The words on the safe say, "ACME Safe & Vault Co. Ltd." END_TEXT PULL_DESCR [open vault] You pull at the safe but find that it is too heavy and too securely set into the brick wall to move. END_PULL_DESCR TURN_DESCR [open vault] Trying to turn the safe is really a total waste of energy. It won't budge! END_TURN_DESCR PUSH_DESCR [open vault] You push at the safe but it resists all of your efforts to move it. END_PUSH_DESCR NOUN [clock] clock grandfather A large grandfather clock stands against the wall. LOCATION [inside building] UNMOVABLE END_NOUN NOUN_DESCR [clock] The grandfather clock is about eight feet tall. It ticks very noisily. END_NOUN_DESCR ROOM [R609 Spring] Spring EAST [R610 Stream] FLAGS [Water] [Stream] [Tree] #COMMENT -- There is water here! END_ROOM ROOM_DESCR [R609 Spring] You are standing in a small rocky hollow on the edge of the western mountains. A single spring trickles from the rock here, running eastward out into the valley proper. Apart from east back into the valley, steep rocky cliffs bar all exits. END_ROOM_DESCR NOUN [rose] rose small A small but wilted rose has been left here. SIZE 1 WEIGHT 1 LOCATION [R620 East Side of Valley] EDIBLE NOUN_SYNONYMS flower END_NOUN NOUN_DESCR [rose] The rose is slowly wilting away. END_NOUN_DESCR NOUN [stone pitcher] pitcher stone A small stone pitcher has been placed here. SIZE 20 WEIGHT 20 CLOSABLE OPEN LOCATION [R609 Spring] END_NOUN NOUN_DESCR [stone pitcher] The pitcher has been carved out of a single piece of rock, probably granite. END_NOUN_DESCR NOUN [stone pitcher - with water in it] pitcher stone A small stone pitcher has been placed here. It is full of water. SIZE 20 WEIGHT 20 CLOSABLE OPEN LOCATION [NoWhere] END_NOUN NOUN_DESCR [stone pitcher - with water in it] The pitcher has been carved out of a single piece of rock, probably granite. It is full of water. END_NOUN_DESCR NOUN [beautiful rose] rose beautiful You see a beautiful red rose. SIZE 2 WEIGHT 2 CLOSABLE OPEN LOCATION [NoWhere] POINTS [treasure] NOUN_SYNONYMS flower END_NOUN NOUN_DESCR [beautiful rose] The rose is in full bloom. It is a beautiful rich red color and smells wonderful. END_NOUN_DESCR ROOM [R610 Stream] Stream NORTH [R608 NW Corner of Valley] EAST [R611 Stream] SOUTH [R616 Stream] WEST [R609 Spring] FLAGS [Water] [Stream] [Tree] #COMMENT -- There is water here! END_ROOM ROOM_DESCR [R610 Stream] You are standing beside a small silvery stream which gurgles gently from a rocky hollow to the west, to run gently eastward between the trees which surround you. Tracks lead through the trees in all directions. END_ROOM_DESCR ROOM [R611 Stream] Stream NORTH [R605 Northern End of Valley] EAST [R612 Humpbacked Bridge] WEST [R610 Stream] FLAGS [Water] [Stream] [Tree] #COMMENT -- There is water here! END_ROOM ROOM_DESCR [R611 Stream] You are standing beside a narrow stream, which tinkles eastward through the trees. You can travel through the trees in any direction save for south where the stream has cut a deep channel too wide to ford. END_ROOM_DESCR ROOM [R612 Humpbacked Bridge] Humpbacked Bridge NORTH [R606 Oak Forest] EAST [R613 Stream Edge] SOUTH [R618 South End of Bridge] WEST [R611 Stream] FLAGS [Water] [Stream] [Tree] [Bridge] #COMMENT -- There is water here! END_ROOM ROOM_DESCR [R612 Humpbacked Bridge] You are standing at the northern end of a small humpbacked bridge, a picturesque stone structure, coated in moss and creepers which crosses the stream to the south of you. Paths seem to converge here from the north, west and east. END_ROOM_DESCR ROOM [R613 Stream Edge] Stream Edge NORTH [R60 Forest's Edge] EAST [R614 Thick Forest] WEST [R612 Humpbacked Bridge] FLAGS [Water] [Stream] [Tree] #COMMENT -- There is water here! END_ROOM ROOM_DESCR [R613 Stream Edge] You are on the edge of the stream, hemmed close to the water by thick bushes, and clumps of reeds. One or two gaps in the hedges allow you to squeeze northward back into the main part of the forest. Other paths allow you to walk west or east along the stream bank. END_ROOM_DESCR ROOM [R616 Stream] Stream NORTH [R610 Stream] EAST [R617 Beside the Stream] SOUTH [R621 Rocky Clearing] WEST [R615 Forest Edge] FLAGS [Water] [Stream] [Tree] #COMMENT -- There is water here! END_ROOM ROOM_DESCR [R616 Stream] You are standing on the south bank of a small gently flowing stream, surrounded by dense forest. Gaps through the trees allow you to travel in any direction, with a small amount of effort and squeezing through bushes. The water is so shallow here you can easily wade across. END_ROOM_DESCR ROOM [R617 Beside the Stream] Beside The Stream EAST [R618 South End of Bridge] SOUTH [R622 Thick Forest] WEST [R616 Stream] FLAGS [Water] [Stream] [Tree] [Bridge] #COMMENT -- There is water here! END_ROOM ROOM_DESCR [R617 Beside the Stream] You are on the south bank of the stream. Thick forest lies in all directions save north where the stream gurgles its way eastward, following a deep channel, too wide to cross. Through the trees to the east you can make out a small bridge. END_ROOM_DESCR ROOM [R618 South End of Bridge] South End Of Bridge NORTH [R612 Humpbacked Bridge] EAST [R619 Stream Bank] SOUTH [R623 Forest Track] WEST [R617 Beside the Stream] FLAGS [Water] [Stream] [Tree] [Bridge] #COMMENT -- There is water here! END_ROOM ROOM_DESCR [R618 South End of Bridge] You are standing at the south end of a small picturesque humpbacked bridge. The bridge crosses a stream to the north, while paths run south into the forest, and east and west along the banks of the stream. END_ROOM_DESCR ROOM [R619 Stream Bank] Stream Bank SOUTH [R624 Pool] WEST [R618 South End of Bridge] FLAGS [Water] [Stream] [Tree] #COMMENT -- There is water here! END_ROOM ROOM_DESCR [R619 Stream Bank] You are standing on the bank of the stream, which swings round from your north to your east. Tracks lead south and west through the trees. END_ROOM_DESCR ROOM [R624 Pool] Pool NORTH [R619 Stream Bank] EAST [R625 Forest's Edge] SOUTH [R622 Thick Forest] WEST [R623 Forest Track] FLAGS [Water] [Stream] [Tree] #COMMENT -- There is water here! END_ROOM ROOM_DESCR [R624 Pool] You are standing beside a small, smooth pool, fed from a stream which runs in from the north. The cool shallow waters of the pool flicker and dance with the breeze, reflecting the swaying trees, and the tiny dark specks of the thousands of insects which dart back and forth around you. Paths lead through the forest in all directions from here. END_ROOM_DESCR ROOM [R602 Narrow Gully] Rock Fall EAST [R603 Narrow Gully] DOWN [R603 Narrow Gully] END_ROOM ROOM_DESCR [R602 Narrow Gully] The path is blocked by a rock fall. The only exit is east and down - the way you just came. END_ROOM_DESCR ROOM [R603 Narrow Gully] Narrow Gully EAST [R604 North End of Valley] WEST [R602 Narrow Gully] UP [R602 Narrow Gully] DOWN [R604 North End of Valley] FLAGS [Tree] END_ROOM ROOM_DESCR [R603 Narrow Gully] You are clambering through a narrow rocky gully, the floor of which is sloping at an angle of almost 45 degrees. Shale and loose stone make the gully treacherous, as your feet send bits of rock tumbling down into the valley below. You can clamber up the gully toward a turning or down it toward the valley floor. END_ROOM_DESCR ROOM [R604 North End of Valley] North End Of Valley SOUTH [R605 Northern End of Valley] WEST [R603 Narrow Gully] UP [R603 Narrow Gully] FLAGS [Tree] END_ROOM ROOM_DESCR [R604 North End of Valley] You are at the northern end of a steep mountainous valley. The valley extends away southward as far as you can see, flanked on each side by the mighty mountain peaks towering into the clouds. A narrow gully leads west up the side of a cliff, climbing at a dangerous looking angle toward the top. END_ROOM_DESCR ROOM [R605 Northern End of Valley] Northern End Of Valley NORTH [R604 North End of Valley] EAST [R606 Oak Forest] SOUTH [R611 Stream] WEST [R608 NW Corner of Valley] FLAGS [Tree] END_ROOM ROOM_DESCR [R605 Northern End of Valley] You are near the northern end of the valley. The dark mountains close up around you to the north, although a narrow track for some reason leads north right toward the very end of the valley. Elsewhere around you the view is obscured by trees, although from the south you can hear the musical tinkle of water. END_ROOM_DESCR ROOM [R606 Oak Forest] Oak Forest EAST [R60 Forest's Edge] SOUTH [R612 Humpbacked Bridge] WEST [R605 Northern End of Valley] FLAGS [Tree] END_ROOM ROOM_DESCR [R606 Oak Forest] You are walking through well spaced oak trees, whose low tangled branches reach out around you, confusing the light and rustling quietly in the wind. The forest extends in all direction save from the north, where it stops abruptly, cut short by a massive towering cliff. To the west there seems to be a clearing. END_ROOM_DESCR ROOM [R60 Forest's Edge] Forests Edge NORTH [R632 On Path] EAST [R614 Thick Forest] SOUTH [R613 Stream Edge] WEST [R606 Oak Forest] UP [R632 On Path] FLAGS [Tree] END_ROOM ROOM_DESCR [R60 Forest's Edge] You stand on the edge of the forest, which extends south east and west as far as you can see. To the north the trees give way to a grassy hill. A narrow worn path leads north up the hill. To the south the path through the forest is almost blocked by thick hedges, but a few gaps enable you to squeeze through. END_ROOM_DESCR ROOM [R608 NW Corner of Valley] North Western Corner Of Valley EAST [R605 Northern End of Valley] SOUTH [R610 Stream] FLAGS [Tree] END_ROOM ROOM_DESCR [R608 NW Corner of Valley] You are standing in amongst some trees in the North Western corner of the valley. Soaring cliffs bar any route either north or west, but the valley extends to the south and east. END_ROOM_DESCR ROOM [R614 Thick Forest] Thick Forest EAST [R614 Thick Forest] SOUTH [R620 East Side of Valley] WEST [R613 Stream Edge] FLAGS [Tree] END_ROOM ROOM_DESCR [R614 Thick Forest] You are lost amidst a thick mass of trees and bushes which block direct paths forcing you to take long and probably circular routes in your attempts to get past them. END_ROOM_DESCR NOUN [apple] apple red A large juicy red apple lies temptingly before you. SIZE 2 WEIGHT 2 LOCATION [R614 Thick Forest] EDIBLE POINTS [treasure] NOUN_SYNONYMS fruit END_NOUN NOUN_DESCR [apple] This is a nice big juicy red apple, not the type of apple that would be poisoned at all. END_NOUN_DESCR ROOM [R615 Forest Edge] Forest Edge EAST [R616 Stream] FLAGS [Tree] END_ROOM ROOM_DESCR [R615 Forest Edge] You are standing in amongst some trees. The forest continues only to the east, as all other routes are blocked by tall sheer cliffs. END_ROOM_DESCR ROOM [R620 East Side of Valley] Eastern Side Of Valley NORTH [R614 Thick Forest] EAST [hill by road] SOUTH [R625 Forest's Edge] FLAGS [Tree] END_ROOM ROOM_DESCR [R620 East Side of Valley] You are standing amidst some trees on the eastern edge of a large valley. The forest continues to the north, south and west, although a deep stream bars any exit west. There is a small path winding through the trees and up the hill to the east. END_ROOM_DESCR ROOM [R621 Rocky Clearing] Rocky Clearing NORTH [R616 Stream] EAST [R622 Thick Forest] FLAGS [Tree] END_ROOM ROOM_DESCR [R621 Rocky Clearing] You are standing in a rocky clearing, strewn with the debris of the many landslides, which have cascaded down the cliffs to the south and west. To the east and north paths plunge back in amongst the trees that fill most of the valley. END_ROOM_DESCR ROOM [R622 Thick Forest] Thick Forest NORTH [R617 Beside the Stream] EAST [R623 Forest Track] SOUTH [R631 End of Valley] WEST [R621 Rocky Clearing] FLAGS [Tree] END_ROOM ROOM_DESCR [R622 Thick Forest] You are lost in thick forest, tangles of bushes and the shadowy tree trunks prevent you from seeing far in any direction. Even the surrounding mountains don't help, as they are in all directions. END_ROOM_DESCR ROOM [R623 Forest Track] Forest Track NORTH [R618 South End of Bridge] EAST [R624 Pool] SOUTH [R622 Thick Forest] WEST [R622 Thick Forest] FLAGS [Tree] [Bridge] END_ROOM ROOM_DESCR [R623 Forest Track] You are following a track which leads north through the forest toward a humpbacked bridge. The track seems to form here from myriads of tiny trails which lead in all directions through the trees. END_ROOM_DESCR ROOM [R625 Forest's Edge] Forests Edge NORTH [R620 East Side of Valley] WEST [R624 Pool] FLAGS [Tree] END_ROOM ROOM_DESCR [R625 Forest's Edge] You are standing on the eastern edge of the forest, which gives way to a steep rocky bank. The path continues north and west. END_ROOM_DESCR ROOM [R631 End of Valley] End Of Valley NORTH [R622 Thick Forest] EAST [R622 Thick Forest] WEST [R622 Thick Forest] FLAGS [Tree] END_ROOM ROOM_DESCR [R631 End of Valley] You are at the southern end of the valley. The trees continue north, east and west from here, but to the south everything ends in a huge black cliff, which soars high up above you at close to vertical for several hundred feet. On its top your eyes seem to catch the flicker of something glittering. END_ROOM_DESCR ROOM [R632 On Path] On Path NORTH [R634 Churchyard] SOUTH [R60 Forest's Edge] DOWN [R60 Forest's Edge] FLAGS [Tree] END_ROOM ROOM_DESCR [R632 On Path] You stand on a path which leads south -- down into the valley and northward into a churchyard of some sort, with a ruined church standing beside it. END_ROOM_DESCR ROOM [R633 Behind the Alter] Behind The Altar NORTH [R639 By the Alter] END_ROOM ROOM_DESCR [R633 Behind the Alter] You stand behind the altar looking northward along the length of the church which is a very sorry sight indeed, everything wooden is rotting, the stonework is moss covered, and gaping holes in the roof allow you to look skyward. END_ROOM_DESCR NOUN [Silver Cross] cross silver A small silver cross on a silver chain lies sparkling before you! LOCATION [R633 Behind the Alter] WEIGHT 5 SIZE 2 POINTS [treasure] WEARABLE END_NOUN NOUN_DESCR [Silver Cross] The cross is silver and hangs in the center of the chain which is also silver. END_NOUN_DESCR ROOM [R634 Churchyard] Churchyard NORTH [R646 Graveyard] EAST [R635 Arched Entry] SOUTH [R632 On Path] END_ROOM ROOM_DESCR [R634 Churchyard] You stand in what is apparently an old and disused churchyard. Weeds and moss cover the crumbling gravestones and paths. To the east is a huge ancient church, now decaying and surrounded by bits of fallen stonework. To the north the graveyard continues. END_ROOM_DESCR ROOM [R635 Arched Entry] Arched Entry EAST [R638 The Church] WEST [R634 Churchyard] END_ROOM ROOM_DESCR [R635 Arched Entry] You stand in what must have once been a magnificent arched entrance, with huge oak doors, and a carved doorway fit for a palace. Now however the doors lie in rotting pieces on the floor, and rain drips down the moss covered stonework. END_ROOM_DESCR ROOM [R636 North End of Church] North End Of Church EAST [R637 Decaying Room] SOUTH [R638 The Church] END_ROOM ROOM_DESCR [R636 North End of Church] You stand at the north end of the church, looking south down between the silent rows of rotting pews. Another doorway leads east into a small room. END_ROOM_DESCR NOUN [candles] Candle Wax There are some wax candles here. SIZE 10 WEIGHT 10 LOCATION [R636 North End of Church] NOUN_SYNONYMS Candles PLURAL END_NOUN NOUN_DESCR [candles] The candles are just that. Wax candles. Not long ones or fancy candles, just plain old regular candles. Every adventure game needs a light source of some kind. Why should this game be any different??? There are #VAR[candles left]# candles. END_NOUN_DESCR ROOM [R638 The Church] The Church NORTH [R636 North End of Church] SOUTH [R639 By the Alter] WEST [R635 Arched Entry] END_ROOM ROOM_DESCR [R638 The Church] You stand in the center of the now battered and dilapidated church. Water runs down the walls, dripping in pools onto the rotting remains of the pews. The church extends northward, and southward toward the altar. To the west is the exit. END_ROOM_DESCR ROOM [R639 By the Alter] By The Altar NORTH [R638 The Church] EAST [R640 On the Stairs] UP [R640 On the Stairs] SOUTH [R633 Behind the Alter] END_ROOM ROOM_DESCR [R639 By the Alter] You are standing beside the altar, now barely recognizable, a smashed and aged pile of rotten wood and fabrics, hiding mossy stonework beneath. A set of steps lead up to the east, probably to the church tower. The main church hall is north, and to the south you can go behind the altar. END_ROOM_DESCR ROOM [R637 Decaying Room] A Decaying Room WEST [R636 North End of Church] END_ROOM ROOM_DESCR [R637 Decaying Room] You stand in a decaying room, the stone walls and floor are soaked with damp and whatever used to be stored in here has long since rotted away. The timbers of the roof above you now sag dangerously and the whole room smells of rot. A single doorway leads west. END_ROOM_DESCR ROOM [R640 On the Stairs] Stairs SOUTH [R641 Bell Room] WEST [R639 By the Alter] UP [R642 Stairs] DOWN [R353 Crypt] END_ROOM ROOM_DESCR [R640 On the Stairs] You stand on a set of slippery stone steps which lead both downwards and upwards from here. Doorways lead south into a small room and west into the main church hall. END_ROOM_DESCR ROOM [R353 Crypt] The Crypt UP [R640 On the Stairs] END_ROOM ROOM_DESCR [R353 Crypt] You stand in the crypt. The room is damp and dismal and smells moldy. It is a creepy and sinister place. You can't help but give a little shudder either from the cold or from fear. A staircase leads up and back out of the crypt. END_ROOM_DESCR NOUN [N241 Jeweled Urn] urn jeweled You see a jeweled urn. LOCATION [NoWhere] WEIGHT 3 SIZE 3 POINTS [treasure] READABLE CLOSABLE CLOSED END_NOUN NOUN_DESCR [N241 Jeweled Urn] The urn is encrusted with gems and precious stones. There is some writing on the side. END_NOUN_DESCR TEXT [N241 Jeweled Urn] Engraved in fancy letters on the side of the urn: Last remains of an unknown adventurer, who lost his life in Humongous Cave. END_TEXT NOUN [Dirty Urn] urn dirty You see a very grimy, dirty urn. LOCATION [R353 Crypt] WEIGHT 3 SIZE 3 READABLE CLOSABLE CLOSED END_NOUN NOUN_DESCR [Dirty Urn] The urn is encrusted with what looks like decades of grime and dirt. There appears to be some writing on the side. END_NOUN_DESCR TEXT [Dirty Urn] The urn is too dirty to make out the words. END_TEXT NOUN [N277 gray ashes] ashes gray You see some gray ashes. LOCATION [Dirty Urn] WEIGHT 1 SIZE 1 END_NOUN NOUN_DESCR [N277 gray ashes] The ashes are gray and you suspect they are the remains some dear departed soul. END_NOUN_DESCR NOUN [N242 closed coffin] coffin closed A large closed coffin sits against one wall. LOCATION [R353 Crypt] WEIGHT 2000 END_NOUN NOUN_DESCR [N242 closed coffin] The coffin is quite large. END_NOUN_DESCR NOUN [N244 moldy bones] bones moldy There are quite a few moldy bones scattered on the floor. LOCATION [R353 Crypt] WEIGHT 8 SIZE 8 NOUN_SYNONYMS BONE PLURAL END_NOUN NOUN_DESCR [N244 moldy bones] The head bone is connected to the neck bone. The neck bone is connected to the back bone. The back bone is connected to the front bone. etc. etc. ... END_NOUN_DESCR NOUN [N245 small skull] skull small There is a small skull nearby. LOCATION [R353 Crypt] WEIGHT 10 SIZE 5 END_NOUN NOUN_DESCR [N245 small skull] The skull is rather small and ugly. The back of the skull looks like it has been crushed. END_NOUN_DESCR NOUN [N264 cobwebs] cobwebs silky There are cobwebs everywhere. LOCATION [R353 Crypt] UNMOVABLE NOUN_SYNONYMS COBWEB SPIDER PLURAL END_NOUN NOUN_DESCR [N264 cobwebs] Be careful! You see a poisonous spider crawling toward you in the cobwebs. END_NOUN_DESCR ROOM [R28 Cavern] Cavern EAST [R29 Odd Room] UP [R353 Crypt] END_ROOM ROOM_DESCR [R28 Cavern] You are in a cavern with iridescent glowing walls. A stairway leads up. There is an opening in the wall to the east. END_ROOM_DESCR NOUN [Long Ladder] ladder long There is a long ladder here. LOCATION [R28 Cavern] WEIGHT 50 SIZE 50 END_NOUN NOUN_DESCR [Long Ladder] The ladder is made out of wood and is about 10 feet long. It is quite heavy. END_NOUN_DESCR ROOM [R29 Odd Room] Odd room SOUTH [R30 North Ledge] WEST [R28 Cavern] LIGHT [Any Light] END_ROOM ROOM_DESCR [R29 Odd Room] You are in an odd-shaped room with a strange smell. It is dark and musty. There are openings to the west and to the south. END_ROOM_DESCR HELP [R29 Odd Room] Leave quickly. It is very dangerous to linger here! END_HELP NOUN [N278 brass plaque] plaque brass There is a brass plaque mounted on the north wall of the room. LOCATION [R29 Odd Room] WEIGHT 200 READABLE END_NOUN NOUN_DESCR [N278 brass plaque] It is a fancy plaque of polished brass with engraved lettering. END_NOUN_DESCR TEXT [N278 brass plaque] Engraved in fancy letters on the brass plaque: ** Vampire Bat Nursery Room ** These bats are very dangerous -- be careful! END_TEXT ROOM [R30 North Ledge] North ledge NORTH [R29 Odd Room] LIGHT [Any Light] FLAGS [Chasm] END_ROOM ROOM_DESCR [R30 North Ledge] You are on a ledge overlooking a deep and wide chasm. It is too wide to jump. Peering down into the chasm, you can just barely see the bottom far below. There is only one exit from the room and it is an opening to the north. END_ROOM_DESCR HELP [R30 North Ledge] Maybe you should try to throw something useful across the chasm! END_HELP NOUN [N258 south ledge] ledge south You see a narrow ledge on the other side of the chasm. LOCATION [R30 North Ledge] UNMOVABLE END_NOUN NOUN_DESCR [N258 south ledge] The ledge juts out over the chasm. However, it is still too far away to jump. You don't see how you get across to the ledge. END_NOUN_DESCR NOUN [Brown Knapsack] knapsack brown There is a large, brown knapsack here. LOCATION [Worn] WEARABLE WEIGHT 40 CLOSABLE CLOSED SIZE 40 NOUN_SYNONYMS FLAP END_NOUN NOUN_DESCR [Brown Knapsack] The knapsack is about a foot square and is brown. It has a flap which can be opened and closed. END_NOUN_DESCR NOUN [open coffin] coffin open The open coffin reveals a set of stairs leading down. LOCATION [NoWhere] WEIGHT 2000 END_NOUN NOUN_DESCR [open coffin] The coffin lid is up and the coffin is open. Inside, there is a set of stairs that lead down into the darkness below. END_NOUN_DESCR NOUN [vampire bats] bats vampire Several giant vampire bats are flying about the room. LOCATION [NoWhere] UNMOVABLE PLURAL END_NOUN NOUN_DESCR [vampire bats] The bats are each about a foot across. Their wings make a real racket as they flap around the room. END_NOUN_DESCR ROOM [R641 Bell Room] Bell Ringers' Room NORTH [R640 On the Stairs] UP [R645 Bells! Bells! Room] END_ROOM ROOM_DESCR [R641 Bell Room] You are standing in a small stone room, which is both wet and cold. The wooden roof above you has holes in it through which ropes hang, presumably for the church bells. A single doorway leads north. END_ROOM_DESCR NOUN [ropes in bell ringers' room] rope big INVISIBLE Ropes hang down through the hole. UNMOVABLE LOCATION [R641 Bell Room] NOUN_SYNONYMS ropes END_NOUN NOUN_DESCR [ropes in bell ringers' room] The ropes are pulled to ring the church bells. END_NOUN_DESCR ROOM [R642 Stairs] The Stairs WEST [R643 The Pulpit] DOWN [R640 On the Stairs] END_ROOM ROOM_DESCR [R642 Stairs] You are climbing a set of steep, slippery stairs that lead up into the church tower. Water runs down the steps, collecting in mossy pools, where the cracks and dips in the stonework allow it. The steps turn from stone to wood up above, and look very dodgy. To the west a doorway leads out into the pulpit. END_ROOM_DESCR ROOM [R643 The Pulpit] The Pulpit EAST [R642 Stairs] FLAGS [A sign] END_ROOM ROOM_DESCR [R643 The Pulpit] You stand in the rotting remains of what was the pulpit, looking north along the length of the church hall, a sorry sight indeed, and also gazing up through the holes in the roof, skyward. There is a large wooden sign nailed to the pulpit. Its paint is flaked and faded. A doorway leads east onto some stairs. END_ROOM_DESCR ROOM [R644 Top of Tower] The Tower SOUTH [R645 Bells! Bells! Room] END_ROOM ROOM_DESCR [R644 Top of Tower] You stand in the room at the top of the tower. A set of dangerous looking steps lead down to the main part of the church. To the south the room opens up into a large chamber full of bells. END_ROOM_DESCR ROOM [R645 Bells! Bells! Room] The Belfry NORTH [R644 Top of Tower] END_ROOM ROOM_DESCR [R645 Bells! Bells! Room] You stand in a large chamber packed with bells. There is a doorway to the north. The bell ropes hang down through holes in the floor. END_ROOM_DESCR NOUN [ropes in bell room] rope big INVISIBLE Ropes hang down through the hole. UNMOVABLE LOCATION [R645 Bells! Bells! Room] NOUN_SYNONYMS ropes END_NOUN NOUN_DESCR [ropes in bell room] The ropes are firmly attached to the bells. END_NOUN_DESCR NOUN [golden weathercock] weathercock golden A golden weathercock has been left here, somewhat out of order. SIZE 10 WEIGHT 10 LOCATION [R645 Bells! Bells! Room] POINTS [treasure] NOUN_SYNONYMS cock END_NOUN NOUN_DESCR [golden weathercock] The weathercock is made of solid gold. It is meant to show which way the wind is blowing. This one looks like it is broken. END_NOUN_DESCR ROOM [R646 Graveyard] Graveyard NORTH [R647 Graveyard] SOUTH [R634 Churchyard] END_ROOM ROOM_DESCR [R646 Graveyard] You are standing at the southern end of the graveyard, following a path which leads north, beside a stone wall. To the south is the churchyard, and the old church itself. To the west a worn rut in the grass leads out across some marshy ground, past a sign which reads "Danger -- Marshland". END_ROOM_DESCR ROOM [R647 Graveyard] Graveyard NORTH [R648 The Barrow] SOUTH [R646 Graveyard] END_ROOM ROOM_DESCR [R647 Graveyard] You are standing at the southern end of the graveyard. To the south a path leads out of the graveyard down toward the church. To the north are several barrows. A soggy marsh lies to the west. A large gravestone bearing the words "The Tomb of the Unknown Adventurer", catches your eye. END_ROOM_DESCR ROOM [R648 The Barrow] The Barrow NORTH [R649 The North Barrow] EAST [R651 Top of Barrow] SOUTH [R647 Graveyard] END_ROOM ROOM_DESCR [R648 The Barrow] You stand near the top of a large mound. A path leads south back into the main part of the graveyard and north to another mound. You can see a pillar on a mound to the east. END_ROOM_DESCR ROOM [R649 The North Barrow] The North Barrow SOUTH [R648 The Barrow] END_ROOM ROOM_DESCR [R649 The North Barrow] You stand on the top of a large mound at the north end of the graveyard. A path leads back southward. END_ROOM_DESCR ROOM [R651 Top of Barrow] Top Of Barrow WEST [R648 The Barrow] END_ROOM ROOM_DESCR [R651 Top of Barrow] You stand on the top of a huge barrow. A single path leads back to the west. A huge stone pillar stands on the center of the barrow marked with the words: Here lies a poor woman Who always was tired; For she lived in a house Where help was not hired. Her last words on earth were: "Dear friends, I am going Where washing ain't done, Nor sweeping, nor sewing! And everything there is exact to my wishes. For, where they don't eat There's no washing of dishes. I'll be where loud anthems Will always be ringing; But, having no voice, I'll get clear of the singing. Don't mourn for me now. Don't mourn for me never; I'm going to do nothing Forever and ever! SECRET WORD #3 -- EXACERBATE (v) to worsen; embitter. END_ROOM_DESCR MESSAGE [Hardware Failure] You see smoke rising from the back of your PC. Your disk drive is making a very strange grating sound. The bugs in this program are starting to overcome the good intentions of the programmer. Finally, your cursor begins to fade and flicker...then it disappears altogether and you find yourself... END_MESSAGE ROOM [PC ROMs] PC ROMs KillPlayer END_ROOM ROOM_DESCR [PC ROMs] You are lost in your PC's ROMs. Above you can see the ROM-BIOS. In the distance, you can see Peter Norton disassembling some of the ROM routines. He seems quite busy and ignores your pleas for help. Finally, you resign yourself to your fate. END_ROOM_DESCR ROOM [Dead] Dead KillPlayer END_ROOM ROOM_DESCR [Dead] You are quite dead! END_ROOM_DESCR ROOM [fake slit] Slit in streambed NORTH [valley] EAST [forest (near road)] SOUTH [depression outside grate] WEST [hill by road] DOWN [treasure room] ENTER [treasure room] END_ROOM ROOM_DESCR [fake slit] At your feet all the water of the stream splashes into a 2-foot slit in the rock. Downstream the streambed is bare rock. END_ROOM_DESCR ROOM [treasure room] Treasure room POINTS 30 (* final 30 points of game *) GAME_END GAME_WIN END_ROOM ROOM_DESCR [treasure room] You plunge into the stream and are carried down into total blackness. Deeper and deeper you go, down into the very bowels of the earth, until your lungs are aching with the need for fresh air. Suddenly, with a violent >splash!!< you find yourself sitting on the edge of a pool of water in a vast chamber lit by dozens of flaring torches. The floor is covered with thick layers of precious Persian rugs! Rare coins, bars of silver, and lumps of gold and platinum are strewn carelessly about! There are diamonds, rubies, sapphires, emeralds, opals, pearls, and fabulous sculptures and ornaments carved out of jade and imperishable crystal resting on display shelves, along with rare Ming vases and ancient Indian turquoise beads! A flotilla of ruby-encrusted toy boats is floating in the pool of water beside you! A network of golden chains supports a fantastic Iridium crown! There is a display case on the wall filled with a fantastic selection of magical swords, which are singing "Hail to the Chief" in perfect pitch and rhythm! There are a dozen friendly little dwarves in the room, displaying their talents by deftly juggling hundreds of golden eggs! A large troll, a gigantic ogre, and a bearded pirate are tossing knives, axes, and clubs back and forth in a friendly demonstration of martial skill! A horde of cheerful little gooseberry goblins are performing talented acrobatics to an appreciative audience composed of a dragon, a large green snake, a cute little bird (which is sitting, unmolested, on the snake's head), a peaceful basilisk, and a large Arabian Djinn. Everyone turns and sees you, and lets out a heart-warming cheer of welcome! SECRET WORD #10 -- TURPITUDE (n) depravity. END_ROOM_DESCR ROOM [end of road] End of road NORTH [forest (near road)] EAST [inside building] SOUTH [valley] WEST [hill by road] ENTER [inside building] FLAGS [Water] [Building] [Tree] [Road] [Stream] #COMMENT -- There is water here! END_ROOM ROOM_DESCR [end of road] You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully to the south. END_ROOM_DESCR ROOM [Thick Woods] Thick woods SOUTH [forest] END_ROOM ROOM_DESCR [Thick Woods] You are in the midst of a thick woods. The ground is damp with dew. The air is chilly and you shiver from the cold. The only path leads south -- back the way you came. END_ROOM_DESCR NOUN [Large trees] tree large There is a very large tree here. LOCATION [Thick Woods] UNMOVABLE PLURAL NOUN_SYNONYMS TREES END_NOUN NOUN_DESCR [Large trees] The trees here are mostly large maples. One of the trees has a heart carved on its trunk. Inside the heart is carved "Dave + Ann = Love" and below the heart is the date "July 20, 1943." Someone has also scratched the cryptic message "Turn Right First!" on the trunk below the heart. You wonder what that might mean. END_NOUN_DESCR NOUN [Leaves] Leaves maple There are a lot of leaves on the ground all around you. LOCATION [Thick Woods] WEIGHT 2 SIZE 5 PLURAL NOUN_SYNONYMS leaf END_NOUN NOUN_DESCR [Leaves] The leaves are mostly from maple trees. They are showing lots of fall colors. Were you expecting something else, perhaps? END_NOUN_DESCR ROOM [Top of Tree] Top of Tree DOWN [Thick Woods] ROOM_SYNONYMS DOWN CLIMB END_ROOM ROOM_DESCR [Top of Tree] You are perched somewhat precariously on a limb near the top of a tall tree. Far above you can see what looks like a bird's nest. However, it is out of your reach and you can not climb any higher. END_ROOM_DESCR ROOM [hill by road] Hill by road NORTH [Thick Woods] NORTHEAST [forest] NORTHWEST [forest] EAST [end of road] WEST [R620 East Side of Valley] SOUTH [valley] SOUTHEAST [end of road] FLAGS [Road] END_ROOM ROOM_DESCR [hill by road] You have walked up a hill, still in the forest. A road slopes down the side of the hill to the east. There is a small brick building in the distance at the end of the road. A path leads down into a large valley to the west. END_ROOM_DESCR ROOM [tool room] Tool room EXIT [inside building] SOUTH [inside building] END_ROOM ROOM_DESCR [tool room] You are in a small, low-ceilinged room with the words "Witt Company Tool Room - Melenkurion division" carved into one of the walls. A doorway exits to the south from here. END_ROOM_DESCR NOUN [Shovel] Shovel Long-handled There is a long-handled shovel here. SIZE 15 WEIGHT 15 LOCATION [tool room] NOUN_SYNONYMS spade END_NOUN NOUN_DESCR [Shovel] The shovel has a steel blade and a long handle. END_NOUN_DESCR NOUN [suction cups] cups suction There are a pair of suction cups here. SIZE 5 WEIGHT 5 LOCATION [tool room] NOUN_SYNONYMS cup END_NOUN NOUN_DESCR [suction cups] The suction cups are connected to a metal bar with a handle to hold them. These are the kind of suction cups that are used to hold on to something flat such as a large glass window. A window washer on a high-rise building might use these to hold himself on to the glass by giving the command "ATTACH SUCTION CUPS TO WINDOW." These could come in handy if you have to wash some windows. END_NOUN_DESCR TREASURE_ROOM [Limbo] ROOM [Limbo] Limbo END_ROOM ROOM_DESCR [Limbo] This is where the treasures go when they are dropped inside building. END_ROOM_DESCR ROOM [inside building] Inside building ENTER [tool room] NORTH [tool room] EXIT [end of road] WEST [end of road] FLAGS [Water] #COMMENT -- There is water here! END_ROOM ROOM_DESCR [inside building] You are inside a small building, a well house for a large spring. The stream bubbles up out of the ground and flows out the side of the building through a pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one of the pipes. There is a doorway in the middle of the north wall. A huge steel safe has been installed into the brick wall on the east wall. END_ROOM_DESCR NOUN [matches] Matches Wooden There are some matches here. SIZE 2 WEIGHT 2 LOCATION [Brown Knapsack] PLURAL NOUN_SYNONYMS match END_NOUN NOUN_DESCR [matches] The matches are just that. Wooden matches. Not long ones or fancy matches, just plain old regular matches. There are #VAR[matches left]# matches. END_NOUN_DESCR ROOM [programmer's den] Programmer's Den SOUTH [soft room] NORTH [Southern end of long hall] END_ROOM ROOM_DESCR [programmer's den] You are in a strange room with exits to both the north and south. Both exits have curtains draw over them. The floor is carpeted, the walls are rubber, the room is strewn with papers, listings, books, and half-empty JOLT Cola bottles. The cryptic anagram "D + A = L" is inscribed throughout the room. The south wall is almost covered by a large color centerfold of a naked supercomputer. A sign on the wall says, "PROGRAMMER'S DEN" The software wizard is nowhere to be seen. There are many computers here: micros, minis, maxis and megas. END_ROOM_DESCR ROOM [Southern end of long hall] Southern end of long hall SOUTH [programmer's den] #COMMENT -- NORTH [computer center] ; only by inserting access card LOCKED_DOOR #COMMENT -- UP [inside building] ; only if Safe door is open ROOM_SYNONYMS UP CLIMB END_ROOM ROOM_DESCR [Southern end of long hall] You are at the southern end of a long hall. A stairway leads up into the darkness. There is a curtain over the open doorway to the south. The door to the north is closed. It is made of thick steel and looks like it could survive a nuclear blast. END_ROOM_DESCR NOUN [access slot] slot small Next to the steel door is a small slot. UNMOVABLE LOCATION [Southern end of long hall] NOUN_SYNONYMS hole door END_NOUN NOUN_DESCR [access slot] The door is solid steel. You must open it by using some kind of access card -- because above the slot is a small sign that says "INSERT ACCESS CARD FOR ADMITTANCE." END_NOUN_DESCR ROOM [computer center] Computer Center SOUTH [Southern end of long hall] NORTH [Air-Conditioned Room] FLAGS [A sign] END_ROOM ROOM_DESCR [computer center] You are in a large computer center with a raised floor and recessed lights in the ceiling. Large mainframes are everywhere. There are exits to the north and south. There is a sign on the east wall. END_ROOM_DESCR NOUN [floppy disk] disk floppy You see a 5 1/4 inch floppy disk here. LOCATION [balcony] POINTS [treasure] SIZE 2 WEIGHT 2 END_NOUN NOUN_DESCR [floppy disk] The disk is one of the old kind that only holds 360K. It has no label and there is no way to discover what is on it (if anything) until you find a computer with a 5 1/4 inch disk drive. END_NOUN_DESCR NOUN [floor] floor raised INVISIBLE UNMOVABLE LOCATION [computer center] NOUN_SYNONYMS tile tiles END_NOUN NOUN_DESCR [floor] The raised floor is made from special tiles about two feet square. END_NOUN_DESCR NOUN [hole in floor] hole floor There is a hole in the floor where one of the tiles has been removed. UNMOVABLE LOCATION [NoWhere] NOUN_SYNONYMS opening END_NOUN NOUN_DESCR [hole in floor] The hole is about two feet square. You can see lots of wiring and cabling. Below the cables it is pitch black. END_NOUN_DESCR NOUN [mainframe] mainframe big INVISIBLE UNMOVABLE LOCATION [computer center] NOUN_SYNONYMS mainframes END_NOUN NOUN_DESCR [mainframe] The mainframe computers here are all the latest and greatest, including Cray's, CDC's, IBM's, DEC's, etc. There is an incredible amount of computing power in this room. END_NOUN_DESCR NOUN [PC] PC ancient An ancient IBM PC-XT is on a small table in the corner. UNMOVABLE LOCATION [computer center] NOUN_SYNONYMS computer IBM PC-XT END_NOUN NOUN_DESCR [PC] The computer is an ancient IBM PC-XT. It has a CGA monitor, 512K of memory, a 10 meg hard drive and a floppy disk drive. END_NOUN_DESCR ROOM [Air-Conditioned Room] Air-Conditioned Room SOUTH [computer center] NORTH [Air-Conditioned Room] END_ROOM ROOM_DESCR [Air-Conditioned Room] You are in a small barren room. There is an exit south to the computer center. The room is very, very cold because of the cold air blasting thru the air-conditioning duct in the east wall. END_ROOM_DESCR NOUN [air-conditioning duct] duct air-conditioning INVISIBLE air-conditioning UNMOVABLE LOCATION [air-conditioned room] CLOSED LOCKED END_NOUN NOUN_DESCR [air-conditioning duct] The air-conditioning duct is near the bottom of the east wall. It is covered by a metal grate. Very COLD air is blowing through it. You are going to freeze if you stay here much longer. END_NOUN_DESCR NOUN [air-conditioning grate] grate air-conditioning There is a metal air-conditioning grate on the floor. SIZE 80 WEIGHT 80 LOCATION [nowhere] END_NOUN NOUN_DESCR [air-conditioning grate] The air-conditioning grate is about 3 feet square. It is made from a metal wire mesh. END_NOUN_DESCR ROOM [At Turn In Duct] At Turn In duct WEST [air-conditioned room] SOUTH [In the middle of the duct] LIGHT [Any Light] END_ROOM ROOM_DESCR [At Turn In Duct] You are at a elbow-turn in the duct. The duct extends to the west and to the south. You can not see any light in either direction. It is very cold here! END_ROOM_DESCR ROOM [In the middle of the duct] In The Duct NORTH [At Turn In Duct] SOUTH [In the middle of the duct - 2] LIGHT [Any Light] END_ROOM ROOM_DESCR [In the middle of the duct] You are in the middle of an extremely long duct. It extends forever to the north and to the south. It is very cold! Other than being cold, this place is pretty boring. END_ROOM_DESCR ROOM [In the middle of the duct - 2] In The Duct NORTH [In the middle of the duct] SOUTH [In the middle of the duct - 3] LIGHT [Any Light] END_ROOM ROOM_DESCR [In the middle of the duct - 2] You are in the middle of an extremely long duct. It extends forever to the north and to the south. It is very cold! You are going to freeze if you don't get out of here soon. END_ROOM_DESCR ROOM [In the middle of the duct - 3] In The Duct NORTH [In the middle of the duct - 2] SOUTH [end of the duct] LIGHT [Any Light] END_ROOM ROOM_DESCR [In the middle of the duct - 3] You are in the middle of an extremely long duct. Cold air is blasting at you from the south. It is very cold! The duct extends forever to the north. To the south, you can see a faint light. END_ROOM_DESCR ROOM [end of the duct] End Of The Duct NORTH [In the middle of the duct - 3] SOUTH [windy cavern] DOWN [windy cavern] LIGHT [Any Light] END_ROOM ROOM_DESCR [end of the duct] You at the mouth of a small opening overlooking a large windy cavern. To the north is a duct that extends as far as you can see. The duct is only about three feet high, so you will need to crawl if you go north. You can also climb down or go south to enter the windy cavern. It is very cold here! END_ROOM_DESCR ROOM [windy cavern] Windy cavern WEST [paneled passage] NORTH [end of the duct] SOUTH [inside Rabbit's Warren] LIGHT [Any Light] END_ROOM ROOM_DESCR [windy cavern] You in a large cavern. The cavern has a large hole in the ceiling high above your head. The hole is too far above you to exit that way. An incredibly strong wind blows through the hole in the ceiling. The wind is very, very cold and you will freeze if you don't leave here soon. Passages lead off to the west and to the south. There is a small opening about four feet above the ground in the north end of the cavern. END_ROOM_DESCR ROOM [paneled passage] Paneled passage EAST [windy cavern] WEST [private office] LIGHT [Any Light] END_ROOM ROOM_DESCR [paneled passage] You in a oak-paneled hallway. The hall extends to the east and to the west. A strong wind is blowing from the east. It is very cold! END_ROOM_DESCR ROOM [private office] Witt's Private Office EAST [paneled passage] LIGHT [Any Light] END_ROOM ROOM_DESCR [private office] You are in the private office of Mr. Ralph Witt. There is a hallway to the east. It is very cold because of the air that blows through the hallway. There are the usual office-type pieces of furniture: END_ROOM_DESCR NOUN [file cabinet] cabinet file Along the wall is an old file cabinet. SIZE 125 (* Pounds *) WEIGHT 125 (* Pounds *) UNMOVABLE LOCATION [private office] (* Witt's Office *) CLOSABLE CLOSED LOCKABLE LOCKED KEY [OFF Lamp] (* can't be open with any normal key *) NOUN_SYNONYMS cabinets END_NOUN NOUN_DESCR [file cabinet] The filing cabinet is dark gray with a small metal label on the top drawer which reads 'Acme Safe and Security Co., 1937'. END_NOUN_DESCR NOUN [Coat rack] rack Coat In the corner, there is a wooden coat rack. SIZE 45 WEIGHT 45 LOCATION [private office] (* Witt's Office *) END_NOUN NOUN_DESCR [Coat rack] The coat rack is made of wood and has been painted black. The paint is peeling in spots. END_NOUN_DESCR NOUN [heavy parka] parka heavy A nice heavy parka is here. WEARABLE LOCATION [private office] (* Witt's Office *) CLOSABLE OPEN SIZE 20 WEIGHT 20 POSITION on the rack NOUN_SYNONYMS jacket coat END_NOUN NOUN_DESCR [heavy parka] The parka looks very warm. It's stuffed with the finest eider down. It has a very heavy zipper with a large pocket on either side. You can't be sure, but you suspect there is no pocket lint in either pocket. The pockets open and close. END_NOUN_DESCR NOUN [right pocket] pocket right There is a pocket on the right side of the parka. UNMOVABLE LOCATION [heavy parka] (* in parka *) CLOSABLE CLOSED SIZE 10 WEIGHT 10 END_NOUN NOUN_DESCR [right pocket] Pockets are funny. It's hard to tell whether they're left or right. If it's your jacket and you're wearing it, this would be the right pocket. If it was someone else's jacket and they were wearing it while you were examining it, well not only would it be the left pocket but you'd probably get your face slapped. END_NOUN_DESCR NOUN [Rabbit's Foot] Foot Rabbit's There is a giant rabbit's foot here. SIZE 5 WEIGHT 5 LOCATION [right pocket] (* right pocket *) NOUN_SYNONYMS feet END_NOUN NOUN_DESCR [Rabbit's Foot] The foot looks like it came from a mighty BIG rabbit. I would sure hate to run into the sucker who belongs with this foot! END_NOUN_DESCR NOUN [left pocket] pocket left And, strangely enough, a pocket on the left side also. UNMOVABLE LOCATION [heavy parka] (* in parka *) CLOSABLE CLOSED SIZE 10 WEIGHT 10 END_NOUN NOUN_DESCR [left pocket] Pockets are funny. It's hard to tell whether they're left or right. If it's your jacket and you're wearing it, this would be the right pocket. If it was someone else's jacket and they were wearing it while you were examining it, well not only would it be the left pocket but you'd probably get your face slapped. END_NOUN_DESCR NOUN [gold key] key gold There is a gold key here. SIZE 1 WEIGHT 1 POINTS [treasure] LOCATION [left pocket] (* left pocket *) END_NOUN NOUN_DESCR [gold key] It's one of those old fashioned keys that looks sort of like a 'K'. It is made of the finest gold and has the initials R.W. engraved delicately on one side. END_NOUN_DESCR NOUN [oak desk] desk oak Witt's large oak desk sits in the center of the floor. SIZE 125 (* Pounds *) WEIGHT 125 (* Pounds *) LOCATION [private office] (* Witt's Office *) UNMOVABLE CLOSABLE CLOSED LOCKABLE LOCKED KEY [gold key] NOUN_SYNONYMS drawer END_NOUN NOUN_DESCR [oak desk] It is made of beautiful white oak inlaid with gold leaf. There is a drawer with an ornate gold lock in the center of the desk. END_NOUN_DESCR NOUN [swivel chair] chair swivel There is a cushy swivel chair. SIZE 45 WEIGHT 45 POSITION behind desk LOCATION [private office] (* Witt's Office *) END_NOUN NOUN_DESCR [swivel chair] It's one of those cushy swivel chairs. Sitting in it would be hazardous to the completion of your task. It looks far too comfortable. END_NOUN_DESCR NOUN [old diary] diary old There is a diary here. It is quite old. SIZE 2 WEIGHT 2 LOCATION [oak desk] (* locked in desk drawer *) READABLE NOUN_SYNONYMS book END_NOUN NOUN_DESCR [old diary] The diary is ancient. The leather is dry and cracked and the paper is yellow and very brittle. It is full of pithy little insights on life and adventures. END_NOUN_DESCR NOUN [pile of mail] pile mail There is a pile of mail here. SIZE 5 WEIGHT 5 LOCATION [private office] (* Witt's Office *) READABLE NOUN_SYNONYMS mail END_NOUN NOUN_DESCR [pile of mail] The 'pile' of mail looks more like a man-made mountain. END_NOUN_DESCR TEXT [pile of mail] Every envelope is addressed to Ralph Witt. Have you forgotten the "Adventurer's Oath" you took to be a goodie two shoes and to not do anything illegal in this game? Remember, it is a federal offense to open other people's mail. END_TEXT NOUN [rare stamps] stamps rare There is a pile of mail (with very rare stamps) here. SIZE 1 WEIGHT 1 LOCATION [nowhere] POINTS [treasure] READABLE NOUN_SYNONYMS mail envelopes envelope END_NOUN NOUN_DESCR [rare stamps] The envelopes are all stamped with very rare stamps. Specifically, the stamps are all part of a special commemorative series honoring the "Greatest Adventurers of All Time." You are pleased to see your face (beaming brightly) on a pretty blue stamp. Under your pictures is a caption that proclaims you as the "(Almost) Conqueror of Humongous Cave." END_NOUN_DESCR TEXT [rare stamps] The letters are all addressed to Ralph Witt and are pretty dull -- just like Ralph. END_TEXT NOUN [Compaq 486] 486 Compaq There is a Compaq 486 sitting on the desk (no office should be without one). LOCATION [private office] (* Witt's Office *) SIZE 125 (* Pounds *) WEIGHT 125 (* Pounds *) UNMOVABLE READABLE NOUN_SYNONYMS Compaq computer display keyboard screen monitor report END_NOUN NOUN_DESCR [Compaq 486] This is one of those new 100 MegaHertz screamers with the latest in laser storage devices. Witt is obviously a POWER user. The monitor actually looks more like a hologram. There is a 3D view of the cave with many lines running from location to location. END_NOUN_DESCR TEXT [Compaq 486] The cave is obviously a very confusing place with locations connected to other places with little or no rhyme or reason. Witt is deranged and so is his cave. END_TEXT NOUN [Tennis Shoes] Shoes Tennis There are some old, ugly, dirty tennis shoes here. WEARABLE LOCATION [inside building] NOUN_SYNONYMS shoe PLURAL END_NOUN NOUN_DESCR [Tennis Shoes] The tennis shoes are very old and quite ugly and dirty. You would not be caught dead in them (HINT HINT). You can just make out the brand-name 'Non-Skid'. END_NOUN_DESCR NOUN [stairway leading down] stairway stone A stone stairway leads down. UNMOVABLE SIZE 10 WEIGHT 10 LOCATION [open vault] PUSHABLE PULLABLE TURNABLE END_NOUN NOUN_DESCR [stairway leading down] The stairway is quite steep. Be careful! END_NOUN_DESCR NOUN [vault handle] Handle Safe INVISIBLE A short handle UNMOVABLE LOCATION [inside building] PUSHABLE PULLABLE TURNABLE END_NOUN NOUN_DESCR [vault handle] It is a short metal handle, securely affixed to the door of the safe. It is obviously meant to be turned, to open the safe, once the correct combination has been entered. END_NOUN_DESCR PULL_DESCR [vault handle] Pulling at the safe's handle has no effect! END_PULL_DESCR TURN_DESCR [vault handle] Attempting to turn the handle is fruitless! The handle won't turn as long as the safe is locked! END_TURN_DESCR PUSH_DESCR [vault handle] Pushing the safe's handle only causes you to breathe harder! It doesn't move! END_PUSH_DESCR NOUN [vault dial] Dial Combination INVISIBLE A combination dial UNMOVABLE LOCATION [inside building] READABLE PUSHABLE PULLABLE PLAYABLE TURNABLE NOUN_SYNONYMS KNOB END_NOUN NOUN_DESCR [vault dial] It is a round metal dial with a raised knob in the center and numbers etched around it's outer periphery. The numbers on it which go from 0 to 99. END_NOUN_DESCR TEXT [vault dial] There are lines and numbers on it which go from 0 to 99. END_TEXT PLAY_DESCR [vault dial] You play with the knob, causing the dial to spin like a roulette wheel. END_PLAY_DESCR PULL_DESCR [vault dial] Because of the tapered shape of it's knob you find that you cannot get a good enough grip on it to pull it. Your fingers keep slipping off! END_PULL_DESCR TURN_DESCR [vault dial] You turn the safe dial several times in the same direction. END_TURN_DESCR PUSH_DESCR [vault dial] Pushing the safe's dial accomplishes nothing! END_PUSH_DESCR NOUN [Compass] Compass Boy-Scout A Boy-Scout compass is lying nearby. SIZE 2 WEIGHT 2 LOCATION [inside building] END_NOUN NOUN_DESCR [Compass] It is a standard-issue Boy-Scout compass. It is made of very sturdy plastic. END_NOUN_DESCR ROOM [valley] Valley NORTH [end of road] EAST [forest (near road)] SOUTH [slit] WEST [hill by road] FLAGS [Water] [Stream] #COMMENT -- There is water here! END_ROOM ROOM_DESCR [valley] You are in a valley in the forest beside a stream tumbling along a rocky bed. END_ROOM_DESCR ROOM [below the computer center] Beneath Computer Center UP [computer center] WEST [small room below the computer center] LIGHT [Any Light] END_ROOM ROOM_DESCR [below the computer center] You are in a small room below the computer center. Near the ceiling there are all sorts of wires and cables. There is also a small hole in the ceiling which you can just reach. To the west is a crawlway leading into the darkness. END_ROOM_DESCR NOUN [wire and cable] wires cables INVISIBLE UNMOVABLE LOCATION [below the computer center] NOUN_SYNONYMS wiring cabling wire cable cables END_NOUN NOUN_DESCR [wire and cable] The wires and cables are obviously used to connect the computers in the room above. END_NOUN_DESCR ROOM [small room below the computer center] Small Barren Room EAST [below the computer center] LIGHT [Any Light] END_ROOM ROOM_DESCR [small room below the computer center] You are in a small barren room. This room has even more wires than the room you were just in. There is a crawlway leading into the darkness to the east. END_ROOM_DESCR NOUN [Gold Watch] Watch Gold There is a beautiful old gold watch on a matching gold chain here. LOCATION [NoWhere] SIZE 3 WEIGHT 3 POINTS [treasure] NOUN_SYNONYMS TIME END_NOUN NOUN_DESCR [Gold Watch] The watch is an old style pocket watch. It has a matching gold chain. END_NOUN_DESCR ROOM [forest] Forest SOUTH [end of road] EAST [forest (near road)] NORTH [forest (near road)] WEST [forest (near road)] END_ROOM ROOM_DESCR [forest] You are in open forest, with a deep valley to one side. END_ROOM_DESCR ROOM [forest (near road)] Forest NORTH [Thick Woods] SOUTH [forest] EAST [forest (near road)] WEST [forest (near road)] END_ROOM ROOM_DESCR [forest (near road)] You are in open forest near both a valley and a road. END_ROOM_DESCR ROOM [slit] Slit in streambed NORTH [valley] EAST [forest (near road)] SOUTH [depression outside grate] WEST [hill by road] FLAGS [Water] [Stream] #COMMENT -- There is water here! END_ROOM ROOM_DESCR [slit] At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. END_ROOM_DESCR ROOM [depression outside grate] Outside grate NORTH [slit] EAST [forest (near road)] SOUTH [valley] WEST [valley] ;DOWN -- only if grate is open END_ROOM ROOM_DESCR [depression outside grate] You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. END_ROOM_DESCR #COMMENT --------- All the ROOMS after this point are in the Cave ROOM [below grate] Below the grate WEST [cobble crawlway] ;UP -- only if grate is open END_ROOM ROOM_DESCR [below grate] You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. END_ROOM_DESCR ROOM [cobble crawlway] Cobble crawlway EAST [below grate] WEST [debris room] END_ROOM ROOM_DESCR [cobble crawlway] You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. END_ROOM_DESCR ROOM [debris room] Debris room EAST [cobble crawlway] WEST [awkward canyon] LIGHT [Any Light] END_ROOM ROOM_DESCR [debris room] You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. A note on the wall says: Magic Word "XYZZY" END_ROOM_DESCR ROOM [awkward canyon] Awkward canyon EAST [debris room] WEST [bird chamber] LIGHT [Any Light] END_ROOM ROOM_DESCR [awkward canyon] You are in an awkward sloping east/west canyon. END_ROOM_DESCR ROOM [bird chamber] Bird chamber EAST [awkward canyon] WEST [top of small pit] LIGHT [Any Light] END_ROOM ROOM_DESCR [bird chamber] You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. END_ROOM_DESCR ROOM [top of small pit] Top of small pit EAST [bird chamber] WEST [carpal tunnel] DOWN [hall of mists] LIGHT [Any Light] END_ROOM ROOM_DESCR [top of small pit] At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small "carpal tunnel" leading on. END_ROOM_DESCR ROOM [hall of mists] Hall of mists NORTH [hall of mt. king] WEST [east bank of fissure] EAST [sandstone chamber] ; new location SOUTH [nugget room] UP [top of small pit] ;only if NOT carrying nugget DOWN [room with vaulted ceiling] ; new location LIGHT [Any Light] FLAGS [Mist] END_ROOM ROOM_DESCR [hall of mists] You are at one end of a vast hall stretching forward out of sight to the west, filled with wisps of white mist that sway to and fro almost as if alive. Rough stone steps lead up to a passage at the top of a dome above you. A wide staircase runs downward into the darkness; a chill wind blows up from below. There are small passages to the north and south, and a small crack leads east. END_ROOM_DESCR ROOM [carpal tunnel] "Carpal Tunnel" EAST [top of small pit] WEST [circular Room] LIGHT [Any Light] END_ROOM ROOM_DESCR [carpal tunnel] You are in the middle of an East-West "Carpal Tunnel." You can see light at the end of tunnel. Suddenly, you experience some pain in your wrists and it becomes difficult to type in your game commands. END_ROOM_DESCR ROOM [circular Room] Circular Room EAST [carpal tunnel] DOWN [1st Level] WEST [Dead End -- really] LIGHT [Any Light] FLAGS [A sign] END_ROOM ROOM_DESCR [circular Room] This is a strange circular shaped room. There is a sign over a tunnel leading west that says 'DEAD END'. Another tunnel exits east -- back the way you entered from. At the center of the room, there is a circular staircase leading down. Even though you shine your lamp down the stairwell you are unable to see the bottom. END_ROOM_DESCR ROOM [Dead End -- really] DEAD END KillPlayer END_ROOM ROOM_DESCR [Dead End -- really] What's the matter with you? Can't you read? If not, you have no business playing TEXT adventure games! Better stick to those wimpy graphic adventure games that don't require you to be able to read, write or type. Anyway, the sign said 'DEAD END' -- didn't it? Don't say you weren't warned! SECRET WORD #4 -- GENRE (n) formal category or style of art. END_ROOM_DESCR ROOM [1st Level] On the Stairs UP [circular Room] DOWN [2nd Level] LIGHT [Any Light] END_ROOM ROOM_DESCR [1st Level] You are on the stairs. You can see a room far above you. END_ROOM_DESCR ROOM [2nd Level] On the Stairs DOWN [3rd Level] UP [1st Level] LIGHT [Any Light] END_ROOM ROOM_DESCR [2nd Level] You are on the stairs. The stairs seems to go on endlessly both above and below you. END_ROOM_DESCR ROOM [3rd Level] On the Stairs DOWN [4th Level] UP [2nd Level] LIGHT [Any Light] END_ROOM ROOM_DESCR [3rd Level] You are on the stairs. The stairs seems to go on endlessly both above and below you. END_ROOM_DESCR ROOM [4th Level] On the Stairs DOWN [Gates of Hell] UP [3rd Level] LIGHT [Any Light] END_ROOM ROOM_DESCR [4th Level] You are on the stairs. The stairs seems to go on endlessly above you. Far below, you can just make out a room where the stairs end. END_ROOM_DESCR ROOM [Gates of Hell] Gates of Hell UP [4th Level] LOCKED_DOOR LIGHT [Any Light] END_ROOM ROOM_DESCR [Gates of Hell] You are outside an iron gate. Above the gateway there is a large plaque which is inscribed: Abandon every HELP all ye who enter here! The gate is closed. Through it you can see flames and hear cries of great pain and agony. It is incredibly hot! The heat seems to be coming from beyond the gate. Stairs lead up. END_ROOM_DESCR NOUN [gate] Gate iron INVISIBLE UNMOVABLE LOCKED_DOOR LOCATION [Gates of Hell] END_NOUN NOUN_DESCR [gate] The gate extends from the floor to the ceiling of the room and is made or iron. You test its strength by trying to move it. However, you give up when it is obvious that someone will have to open it for you. END_NOUN_DESCR NOUN [Bell] Bell Rusty There is an old rusty bell here. SIZE 20 WEIGHT 20 LOCATION [Gates of Hell] NOUN_SYNONYMS bells END_NOUN NOUN_DESCR [Bell] The bell is quite old and very rusty. There is an inscription that reads 'RING FOR ATTENDANT'. END_NOUN_DESCR ROOM [east bank of fissure] East bank of fissure EAST [hall of mists] WEST [west side of fissure] ;only if crystal bridge there LIGHT [Any Light] FLAGS [Chasm] [Mist] END_ROOM ROOM_DESCR [east bank of fissure] You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. END_ROOM_DESCR NOUN [Adventure Guidebook] Guidebook Adventure You see a book entitled "Adventure Guidebook". SIZE 5 WEIGHT 5 LOCATION [east bank of fissure] READABLE NOUN_SYNONYMS book hint hints END_NOUN NOUN_DESCR [Adventure Guidebook] The book is titled "Adventure Guidebook". It has a subtitle: "The Adventurer's Book of Wit(t), Wisdom and Hints". It looks like it might be helpful. END_NOUN_DESCR ROOM [nugget room] Nugget of gold room NORTH [hall of mists] LIGHT [Any Light] END_ROOM ROOM_DESCR [nugget room] This is a low room with a crude note on the wall. The note says: You won't get it up the steps. END_ROOM_DESCR ROOM [hall of mt. king] Hall of Mt. King NORTH [low N-S passage] #COMMENT --only allow return to [hall of mists] via EAST & UP if snake is here SOUTH [south side chamber] WEST [west side chamber] SOUTHWEST [secret E-W canyon] ; was DOWN NORTHEAST [morion room] ; new room SOUTHEAST [corridor 1] ; new room NORTHWEST [corridor 3] ; new room DOWN [room with vaulted ceiling] ; new room EAST [hall of mists] UP [hall of mists] LIGHT [Any Light] END_ROOM ROOM_DESCR [hall of mt. king] You are in the hall of the mountain king, with passages off in all directions. END_ROOM_DESCR ROOM [bottom of the pit] Bottom of the pit LIGHT [Any Light] FLAGS [Water] #COMMENT -- There is water here! #COMMENT -- Send here if player takes too many move in the dark END_ROOM ROOM_DESCR [bottom of the pit] You are at the bottom of the pit with a broken neck. END_ROOM_DESCR ROOM [nondescript chamber] Nondescript chamber NORTH [pentagram room] UP [fog-filled room by cairn] SOUTH [fog-filled room by cairn] LIGHT [Any Light] END_ROOM ROOM_DESCR [nondescript chamber] You're in a small, nondescript chamber. A dark passage leads up and to the south, and a wide but low crawl leads north. END_ROOM_DESCR NOUN [Ruby-covered toy yacht] yacht toy There is a small toy yacht sitting on the floor. SIZE 5 WEIGHT 5 LOCATION [nondescript chamber] POINTS 0 NOUN_SYNONYMS RUBY RUBAIYAT END_NOUN NOUN_DESCR [Ruby-covered toy yacht] The small toy yacht is totally covered with rubies, and has the words "Omar Khayyam" engraved on the side!! It must be the famous "Ruby Yacht of Omar Khayyam!" END_NOUN_DESCR NOUN [Ruby Yacht of Omar Khayyam] yacht toy The ruby yacht of Omar Khayyam is sitting on the floor! SIZE 5 WEIGHT 5 LOCATION [nowhere] POINTS [treasure] NOUN_SYNONYMS RUBY RUBAIYAT END_NOUN NOUN_DESCR [Ruby Yacht of Omar Khayyam] The small toy yacht is totally covered with rubies, and has the words "Omar Khayyam" engraved on the side!! It must be the famous "Ruby Yacht of Omar Khayyam!" END_NOUN_DESCR ROOM [pentagram room] Room with pentagram WEST [nondescript chamber] EXIT [nondescript chamber] NORTH [bottom of chimney] LIGHT [Any Light] END_ROOM ROOM_DESCR [pentagram room] You're in a small room with a very smooth rock floor. A low crawl leads out to the west, and a crack in the rock leads north. END_ROOM_DESCR #COMMENT The player must put the flask in the pentragram then open the flask. A genie (or Djinn) will appear and thank you for opening the flask. He will ask you to open the pentragram so he can be free at last. After you OPEN PENTAGRAM, the djinn will give you a very important hint. #END_COMMENT NOUN [pentagram] pentagram none A pentagram has been marked on the floor. LOCATION [pentagram room] CLOSABLE OPEN SIZE 99 WEIGHT 99 UNMOVABLE END_NOUN NOUN_DESCR [pentagram] The pentagram is about 2 feet on each side. It is drawn with what appears to be black paint. END_NOUN_DESCR NOUN [earthenware flask - closed] flask earthenware There is a small, tightly-sealed earthenware flask on the ground here. SIZE 5 WEIGHT 5 LOCATION [arabesque room] END_NOUN NOUN_DESCR [earthenware flask - closed] The flask has the words, "London Dry" written on the side. It is sealed. END_NOUN_DESCR NOUN [earthenware flask - empty] flask earthenware There is a small, empty earthenware flask here. SIZE 5 WEIGHT 5 LOCATION [nowhere] END_NOUN NOUN_DESCR [earthenware flask - empty] The flask has the words, "London Dry" written on the side. It is unsealed and empty. END_NOUN_DESCR NOUN [earthenware flask - sealed] flask earthenware There is a sealed earthenware flask sitting in the center of the pentagram. SIZE 5 WEIGHT 5 LOCATION [nowhere] END_NOUN NOUN_DESCR [earthenware flask - sealed] The earthenware flask has the words, "London Dry" written on the side. The flask is sitting in the center of the pentagram. END_NOUN_DESCR CREATURE [twelve-foot djinn] djinn twelve-foot A twelve-foot djinn stands in the center of the pentagram, glowering at you. HOSTILE THRESHOLD 1000 TIME_THRESHOLD 1000 MAN LOCATION [nowhere] CREATURE_SYNONYMS DJINN DJANN GENIE END_CREATURE CREATURE_DESCR [twelve-foot djinn] The djinn (or genie -- if you prefer) stands in the center of the pentagram. He towers above you and looks down at your menacingly. END_CREATURE_DESCR ROOM [bottom of chimney] Bottom of chimney UP [lava tube] SOUTH [pentagram room] LIGHT [Any Light] END_ROOM ROOM_DESCR [bottom of chimney] The crack in the rock ends here, but a narrow chimney leads up. You should be able to climb it. END_ROOM_DESCR ROOM [lava tube] In lava tube DOWN [bottom of chimney] SOUTH [steep slide in lava tube] LIGHT [Any Light] END_ROOM ROOM_DESCR [lava tube] You're at the top of a narrow chimney in the rock. A cylindrical tube composed of hardened lava leads south. END_ROOM_DESCR ROOM [steep slide in lava tube] Steep slide in lava tube NORTH [lava tube] LIGHT [Any Light] END_ROOM ROOM_DESCR [steep slide in lava tube] The lava tube continues down and to the south, but it becomes very steep here - if you go down it you probably won't be able to get back up. END_ROOM_DESCR ROOM [passage near basilisk's den] Rough and narrow passage NORTH [north of basilisk's den] SOUTH [N end of Stone Faces] LIGHT [Any Light] END_ROOM ROOM_DESCR [passage near basilisk's den] You are in a narrow and rough passage running north and south. A dull rumbling sound can be heard from the south. END_ROOM_DESCR NOUN [basilisk - north] basilisk snoring There is a basilisk lying in the corridor to the north, snoring quietly. LOCATION [passage near basilisk's den] UNMOVABLE END_NOUN NOUN_DESCR [basilisk - north] The basilisk is lying in the corridor to the north, snoring quietly. END_NOUN_DESCR NOUN [petrified basilisk - north] basilisk dead There is a petrified basilisk in the corridor to the north. LOCATION [nowhere] UNMOVABLE END_NOUN NOUN_DESCR [petrified basilisk - north] The basilisk is petrified -- just like a statue. END_NOUN_DESCR ROOM [north of basilisk's den] North of basilisk's den NORTH [passage by steps] SOUTH [passage near basilisk's den] LIGHT [Any Light] END_ROOM ROOM_DESCR [north of basilisk's den] You're in rough passage to the north of the basilisk's den. END_ROOM_DESCR #COMMENT You must be carrying the metal plate when you go SOUTH from "north of basilisk's den" to get past the Basilisk. When you do the Basilisk sees his reflection in the plate and it petrifies him. If you are not carrying the plate, the Basilisk wakes up and looks at you and you get petrified and die. #END_COMMENT NOUN [basilisk - south] basilisk sleeping There is a basilisk lying in the corridor to the south. It is asleep. LOCATION [north of basilisk's den] UNMOVABLE END_NOUN NOUN_DESCR [basilisk - south] There is a basilisk lying in the corridor to the south. It is asleep, but is twitching and grumbling as if restless. END_NOUN_DESCR NOUN [petrified basilisk - south] basilisk petrified There is a petrified basilisk in the corridor to the south. LOCATION [nowhere] UNMOVABLE END_NOUN NOUN_DESCR [petrified basilisk - south] The basilisk is petrified -- just like a statue. END_NOUN_DESCR ROOM [passage by steps] Fork in passage NORTH [peelgrunt room] SOUTH [north of basilisk's den] DOWN [on steps] LIGHT [Any Light] END_ROOM ROOM_DESCR [passage by steps] The passage here enters from the south and divides, with a wide tunnel exiting to the north and a set of steps leading downward. END_ROOM_DESCR ROOM [on steps] On the steps UP [passage by steps] DOWN [exit from steps] LIGHT [Any Light] END_ROOM ROOM_DESCR [on steps] You are on a long, spiral set of steps leading down into the earth. END_ROOM_DESCR ROOM [exit from steps] Exit on steps UP [on steps] DOWN [storage room] NORTH [fake "Y2" room] EXIT [fake "Y2" room] LIGHT [Any Light] END_ROOM ROOM_DESCR [exit from steps] A small tunnel exits from the steps and leads north. The steps continue downwards. END_ROOM_DESCR ROOM [storage room] Storage room UP [exit from steps] LIGHT [Any Light] END_ROOM ROOM_DESCR [storage room] You're in what was once a storage room. A set of steps lead up. END_ROOM_DESCR NOUN [metal plate] plate metal A highly polished metal plate lies nearby. SIZE 5 WEIGHT 5 POINTS [treasure] LOCATION [storage room] END_NOUN NOUN_DESCR [metal plate] The plate has been polished till it shines just like a mirror. When you look at it you can see your face reflected back at you. You gaze admiringly at your beauty, give your hair a few swipes with a comb, and then smile hauntingly. END_NOUN_DESCR ROOM [reservoir] Southern edge of reservoir SOUTH [mirror canyon] EXIT [mirror canyon] LIGHT [Any Light] FLAGS [Water] [Mist] #COMMENT -- There is water here! END_ROOM ROOM_DESCR [reservoir] You are on the southern edge of a large underground reservoir. A thick cloud of white mist fills the room, rising from the surface of the water and drifting rapidly upwards. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water near the reservoir's northern wall. A dimly-seen passage exits through the northern wall, but you can't get across the water to get to it. Another passage leads south from here. END_ROOM_DESCR ROOM [N end of reservoir] Northern end of the reservoir NORTH [warm chamber] LIGHT [Any Light] FLAGS [Water] #COMMENT -- There is water here! END_ROOM ROOM_DESCR [N end of reservoir] You are at the northern end of a large underground reservoir. Across the water to the south, a dark passage is visible. Another passage leads north from here. Large, clawed tracks are visible in the damp ground, leading from the passage into the water. END_ROOM_DESCR #COMMENT From the "N end of reservoir", the player must RING GONG to get Darwin to appear. Then he can RIDE DARWIN to cross the reservoir to the south end. #END_COMMENT NOUN [large brass gong] Gong Brass There is a large brass gong fastened to the wall here. UNMOVABLE LOCATION [N end of reservoir] READABLE END_NOUN NOUN_DESCR [large brass gong] The gong has a small sign on it that says "Ring Me!" END_NOUN_DESCR CREATURE [Darwin the turtle] Darwin turtle Darwin the tortoise is swimming in the reservoir nearby. THING LOCATION [nowhere] CREATURE_SYNONYMS TURTLE TORTOISE END_CREATURE CREATURE_DESCR [Darwin the turtle] The large tortoise rises to the surface of the reservoir and paddles over to the shore near you. The message, "I'm Darwin - ride me!" is inscribed on his back in ornate letters. END_CREATURE_DESCR ROOM [warm chamber] Small, warm chamber SOUTH [N end of reservoir] NORTHEAST [balcony] LIGHT [Any Light] FLAGS [Mist] END_ROOM ROOM_DESCR [warm chamber] You are in a small chamber with warm walls. Mist drifts into the chamber from a passage entering from the south and evaporates in the heat. Another passage leads out to the northeast. END_ROOM_DESCR ROOM [balcony] On a high balcony WEST [warm chamber] EXIT [warm chamber] END_ROOM ROOM_DESCR [balcony] You are in a high balcony carved out of solid rock overlooking a large, bare chamber lit by dozens of flickering torches. A rushing stream pours into the chamber through a two-foot slit in the east wall and drains into a large pool along the north side of the chamber. A small plaque riveted to the edge of the balcony reads, "You are looking at the Witt Company's main treasure room, constructed by the famous architect Ralph Witt in 1965 A. D., and dedicated to the proposition that all adventurers are created equal (although some are more equal than others). NO ADMITTANCE VIA THIS ENTRANCE!" A small, dark tunnel leads out to the west. END_ROOM_DESCR NOUN [turquoise beads] beads turquoise There is a string of ancient Indian turquoise beads here! SIZE 5 WEIGHT 5 LOCATION [balcony] POINTS [treasure] NOUN_SYNONYMS BEAD INDIAN STRING TURQUOISE END_NOUN NOUN_DESCR [turquoise beads] The string of turquoise beads looks quite old and very valuable! END_NOUN_DESCR NOUN [access card] card plastic There is a small plastic card here! LOCATION [NoWhere] END_NOUN NOUN_DESCR [access card] The plastic card is about 2 by 4 inches. It has a number of holes in it at one end. At the other end, is printed "INSERT THIS END" and there is an arrow pointing toward the end with the holes. It looks like one of those electronic access cards that hotels use rather than normal metal keys. END_NOUN_DESCR ROOM [breath-taking view] At breath-taking view SOUTH [warm walls] EXIT [warm walls] END_ROOM ROOM_DESCR [breath-taking view] You are on the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back down into the depths. The glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving every- thing an eerie, macabre appearance. The air is filled with flickering sparks of ash and a heavy smell of brimstone. The walls are hot to the touch, and the thundering of the volcano drowns out all other sounds. Embedded in the jagged roof far overhead are myriad twisted formations composed of pure white alabaster, which scatter the murky light into sinister apparitions upon the walls. To one side is a deep gorge, filled with a bizarre chaos of tortured rock which seems to have been crafted by the devil himself. An immense river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left. Across the gorge, the entrance to a valley is dimly visible. To the right, an immense geyser of blistering steam erupts continuously from a barren island in the center of a sulfurous lake, which bubbles ominously. The far right wall is aflame with an incandescence of its own, which lends an additional infernal splendor to the already hellish scene. Rising up from the volcano, the sulfurous smoke seems to shape the letters "P L O V E R". You wonder what it might mean, but decide it is probably isn't important. A dark, foreboding passage exits to the south. END_ROOM_DESCR #COMMENT From the "breath-taking view", the player must wave the rod to cause the wheatstone bridge to appear across the gorge. Waving the rod again, will cause the bridge to disappear. Once the bridge spans the gorge, the player can cross if he is carrying the ring and the bear in not following him. If he is not carrying the ring, he will be burned by the fumes from the volcano and die. #END_COMMENT NOUN [wheatstone bridge 1] bridge wheatstone There is a wheat-colored stone bridge arching over the gorge. Location [nowhere] UNMOVABLE END_NOUN NOUN_DESCR [wheatstone bridge 1] The wheat-stone bridge is arching over the gorge. It looks fragile. Be careful! END_NOUN_DESCR NOUN [wheatstone bridge 2] bridge wheatstone There is a wheat-colored stone bridge arching over the gorge. Location [nowhere] UNMOVABLE END_NOUN NOUN_DESCR [wheatstone bridge 2] The wheat-stone bridge is arching over the gorge. It looks fragile. Be careful! END_NOUN_DESCR ROOM [S end of Stone Faces] South end of valley NORTH [N end of Stone Faces] WEST [dead end crawl - 2] END_ROOM ROOM_DESCR [S end of Stone Faces] You are standing at the southern end of a long valley illuminated by flickering red light from the volcanic gorge behind you. Carved into the walls of the valley is an incredible series of stone faces. Some of them look down into the valley with expressions of benevolence that would credit a saint; others glare with a malice that makes the heart grow faint. All of them are imbued with a fantastic seeming of life by the shifting and flickering light of the volcano. The entire far end of the valley is taken up by an immense carving of a seated figure; its exact form cannot be seen from here due to the uncertainty of the light. Far to the west, there is a narrow crawlway. END_ROOM_DESCR #COMMENT From the "S end of Stone Faces", the player must wave the rod to cause the wheatstone bridge to appear across the gorge -- if it is not already there. Waving the rod again, will cause the bridge to disappear. Once the bridge spans the gorge, the player can cross if he is carrying the ring and the bear in not following him. If he is not carrying the ring, he will be burned by the fumes from the volcano and die. However, if the player is also carrying the sapphire-encrusted sceptre, a ghost appears on the bridge as he his crossing it. The weight of the ghost causes the bridge to collapse and the player falls to his death. #END_COMMENT ROOM [dead end crawl - 2] Dead end crawl EAST [S end of Stone Faces] EXIT [S end of Stone Faces] LIGHT [Any Light] END_ROOM ROOM_DESCR [dead end crawl - 2] Dead end passage. Scratched on a rock is the message, "Stand where the statue gazes, and make use of the proper tool." The only exit is east -- the way you entered. END_ROOM_DESCR ROOM [N end of Stone Faces] North end of valley SOUTH [S end of Stone Faces] LIGHT [Any Light] END_ROOM ROOM_DESCR [N end of Stone Faces] You are standing at the north end of the Valley of the Stone Faces. Above you, an incredible bas-relief statue of an immense minotaur has been carved out of the rock. At least sixty feet high, it sits gazing down at you with a faint but definite expression of amusement. Between its feet and the floor is a rock wall about ten feet high which extends across the entire north end of the valley. END_ROOM_DESCR #COMMENT From the "N end of Stone Faces", the player must say the magic word MELENKURION to cause the wall to crumble and three new passages to appear. #END_COMMENT NOUN [Statue of minotaur] minotaur statue Dark tunnels lead northeast, north, and northwest. UNMOVABLE LOCATION [nowhere] NOUN_SYNONYMS STATUE END_NOUN NOUN_DESCR [Statue of minotaur] The incredible bas-relief statue of the immense minotaur has been carved out of the rock. Standing at least sixty feet high, it sits gazing down at you with a faint but definite expression of amusement. It almost looks like it is laughing at you. END_NOUN_DESCR ROOM [twisty 42] Twisty little passage NORTH [W end - hall of mists] EAST [twisty 42] SOUTH [twisty 53] WEST [twisty 80] UP [twisty 51] ;path in LIGHT [Any Light] END_ROOM ROOM_DESCR [twisty 42] You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM [twisty 43] Twisty little passage NORTH [dead end 'A'] EAST [twisty 53] SOUTH [twisty 44] WEST [twisty 42] UP [dead end 'A'] DOWN [dead end 'A'] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisty 43] You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM [twisty 44] Twisty little passage NORTH [pirate's den] EAST [twisty 42] SOUTH [twisty 45] WEST [twisty 44] UP [twisty 44] DOWN [twisty 44] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisty 44] You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM [twisty 45] Twisty little passage NORTH [twisty 45] EAST [twisty 44] SOUTH [twisty 49] WEST [twisty 45] UP [twisty 45] DOWN [twisty 84] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisty 45] You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM [dead end 'A'] Dead end SOUTH [twisty 42] UP [twisty 42] DOWN [twisty 42] LIGHT [Any Light] END_ROOM ROOM_DESCR [dead end 'A'] Dead end END_ROOM_DESCR ROOM [dead end 'B'] Dead end NORTH [twisty 55] EAST [twisty 55] SOUTH [twisty 55] WEST [twisty 55] LIGHT [Any Light] END_ROOM ROOM_DESCR [dead end 'B'] Dead end END_ROOM_DESCR ROOM [dead end 'C'] Dead end NORTH [twisty 53] EAST [twisty 53] WEST [twisty 53] LIGHT [Any Light] END_ROOM ROOM_DESCR [dead end 'C'] Dead end END_ROOM_DESCR ROOM [twisty 49] Twisty little passage NORTH [twisty 50] EAST [twisty 84] SOUTH [twisty 49] WEST [twisty 45] UP [twisty 87] DOWN [pirate's den] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisty 49] You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM [twisty 50] Twisty little passage NORTH [twisty 50] EAST [brink of 30' pit] SOUTH [dead end 'E'] WEST [twisty 49] UP [dead end 'E'] DOWN [dead end 'E'] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisty 50] You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM [twisty 51] Twisty little passage NORTH [brink of 30' pit] EAST [dead end 'Z'] SOUTH [dead end 'Z'] WEST [twisty 52] UP [pirate's den] DOWN [dead end 'Z'] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisty 51] You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM [twisty 52] Twisty little passage NORTH [dead end 'D'] EAST [twisty 51] SOUTH [brink of 30' pit] WEST [dead end 'D'] UP [dead end 'D'] DOWN [dead end 'D'] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisty 52] You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM [twisty 53] Twisty little passage NORTH [twisty 42] EAST [dead end 'C'] SOUTH [dead end 'C'] WEST [dead end 'C'] UP [twisty 55] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisty 53] You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM [dead end 'D'] Dead end EAST [twisty 52] SOUTH [twisty 52] UP [twisty 52] DOWN [twisty 52] LIGHT [Any Light] END_ROOM ROOM_DESCR [dead end 'D'] Dead end END_ROOM_DESCR ROOM [twisty 55] Twisty little passage NORTH [dead end 'B'] EAST [dead end 'B'] SOUTH [dead end 'B'] WEST [dead end 'B'] DOWN [twisty 53] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisty 55] You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM [dead end 'Z'] Dead end NORTH [twisty 51] WEST [twisty 51] UP [twisty 51] LIGHT [Any Light] END_ROOM ROOM_DESCR [dead end 'Z'] Dead end END_ROOM_DESCR ROOM [brink of 30' pit] Brink of pit NORTH [twisty 52] EAST [twisty 51] SOUTH [pirate's den] WEST [twisty 50] DOWN [bird chamber] LIGHT [Any Light] END_ROOM ROOM_DESCR [brink of 30' pit] You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. END_ROOM_DESCR ROOM [dead end 'E'] Dead end NORTH [twisty 50] UP [twisty 50] DOWN [twisty 50] LIGHT [Any Light] END_ROOM ROOM_DESCR [dead end 'E'] Dead end END_ROOM_DESCR ROOM [low wide passage 2] Low wide passage EAST [low wide passage] SOUTH [W end - hall of mists] LIGHT [Any Light] END_ROOM ROOM_DESCR [low wide passage 2] You have crawled through a very low wide passage parallel to and north of the hall of mists. END_ROOM_DESCR ROOM [east end of long hall] East end of long hall EAST [W end - hall of mists] NORTH [crossover of passages] WEST [west end of long hall] DOWN [crossover of passages] LIGHT [Any Light] END_ROOM ROOM_DESCR [east end of long hall] You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. END_ROOM_DESCR ROOM [west end of long hall] West end of long hall EAST [east end of long hall] NORTH [crossover of passages] SOUTH [twisty little passages] ;start of vending machine maze LIGHT [Any Light] END_ROOM ROOM_DESCR [west end of long hall] You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. END_ROOM_DESCR ROOM [crossover of passages] Crossover of passages EAST [west side chamber] NORTH [blocked passageway] WEST [east end of long hall] SOUTH [east end of long hall] LIGHT [Any Light] END_ROOM ROOM_DESCR [crossover of passages] You are at a crossover of a high north-south passage and a low east-west one. END_ROOM_DESCR ROOM [blocked passageway] Blocked passageway SOUTH [crossover of passages] LIGHT [Any Light] END_ROOM ROOM_DESCR [blocked passageway] You are in a passageway leading north. There is a sign on the wall of the passage saying "This way to the Cave's Main Office." Just beyond the sign, there has been a cave-in and the passageway in blocked. The only exit is to the south. SECRET WORD #6 -- MILLIEU (n) environment; means of expression. END_ROOM_DESCR HELP [blocked passageway] You need to blast with dynamite in order to re-open the passage and get to the Cave's Main Office. END_HELP ROOM [complex junction] Complex junction NORTH [shell room] EAST [anteroom] WEST [bedquilt room] LIGHT [Any Light] END_ROOM ROOM_DESCR [complex junction] You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above, but there are no hand or toe holds to climb up. The air is damp here. END_ROOM_DESCR ROOM [bedquilt room] Bedquilt room SOUTH [slab room] EAST [complex junction] WEST [swiss cheese room] DOWN [anteroom] ;North goes randomly to [north-south canyon above passage], [junction of canyons], and [large low room] LIGHT [Any Light] END_ROOM ROOM_DESCR [bedquilt room] You are in bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up or down. END_ROOM_DESCR ROOM [swiss cheese room] Swiss cheese room SOUTH [tall east-west canyon] NORTHWEST [oriental room] NORTHEAST [bedquilt room] EAST [soft room] WEST [E end of twopit room] LIGHT [Any Light] END_ROOM ROOM_DESCR [swiss cheese room] You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, northeast, and northwest. Part of the room is occupied by a large bedrock block. END_ROOM_DESCR ROOM [E end of twopit room] E end of twopit room EAST [swiss cheese room] WEST [W end of twopit room] DOWN [east pit] LIGHT [Any Light] END_ROOM ROOM_DESCR [E end of twopit room] You are at the east end of the twopit room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get at it. END_ROOM_DESCR ROOM [slab room] Slab room NORTH [bedquilt room] SOUTH [W end of twopit room] UP [north-south canyon above room] LIGHT [Any Light] END_ROOM ROOM_DESCR [slab room] You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (slab room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. END_ROOM_DESCR ROOM [north-south canyon above room] North-south canyon DOWN [slab room] SOUTH [secret canyon (dragon's den)] NORTH [mirror canyon] LIGHT [Any Light] END_ROOM ROOM_DESCR [north-south canyon above room] You are in a secret north-south canyon above a large room. END_ROOM_DESCR ROOM [north-south canyon above passage] North-south canyon DOWN [bedquilt room] SOUTH [top of stalactite] NORTH [junction of canyons] LIGHT [Any Light] END_ROOM ROOM_DESCR [north-south canyon above passage] You are in a secret north-south canyon above a sizable passage. END_ROOM_DESCR ROOM [junction of canyons] Junction of canyons SOUTHEAST [bedquilt room] SOUTH [north-south canyon above passage] NORTH [left low window] LIGHT [Any Light] END_ROOM ROOM_DESCR [junction of canyons] You are in a secret canyon at a junction of three canyons, bearing north, south and southeast. The north one is as tall as the other two combined. END_ROOM_DESCR ROOM [large low room] Large low room NORTH [dead end crawl] SOUTHEAST [oriental room] SOUTHWEST [sloping corridor] LIGHT [Any Light] END_ROOM ROOM_DESCR [large low room] You are in a large low room. Crawls lead north, southeast, and southwest. END_ROOM_DESCR ROOM [dead end crawl] Dead end crawl SOUTH [large low room] LIGHT [Any Light] END_ROOM ROOM_DESCR [dead end crawl] Dead end crawl. END_ROOM_DESCR ROOM [secret E-W canyon] Secret E-W canyon DOWN [wide place] WEST [secret canyon (dragon's den)] EAST [hall of mt. king] LIGHT [Any Light] END_ROOM ROOM_DESCR [secret E-W canyon] You are in a secret canyon which here runs east-west. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. END_ROOM_DESCR ROOM [wide place] Wide place SOUTH [dead end 'F'] NORTH [tall east-west canyon] WEST [tall east-west canyon] LIGHT [Any Light] END_ROOM ROOM_DESCR [wide place] You are at a wide place in a very tight north-south canyon. END_ROOM_DESCR ROOM [dead end 'F'] Dead end NORTH [wide place] LIGHT [Any Light] END_ROOM ROOM_DESCR [dead end 'F'] The canyon here becomes too tight to go farther south. END_ROOM_DESCR ROOM [tall east-west canyon] Tall east-west canyon EAST [wide place] NORTH [swiss cheese room] WEST [dead end 'G'] LIGHT [Any Light] END_ROOM ROOM_DESCR [tall east-west canyon] You are in a tall east-west canyon. A low tight crawl goes 3 feet north and seems to open up. END_ROOM_DESCR ROOM [dead end 'G'] Dead end EAST [tall east-west canyon] LIGHT [Any Light] END_ROOM ROOM_DESCR [dead end 'G'] The canyon runs into a mass of boulders -- dead end. END_ROOM_DESCR ROOM [twisty 80] Twisty little passage NORTH [twisty 42] EAST [pirate's den] SOUTH [twisty 80] WEST [twisty 80] UP [dead end 'H'] DOWN [dead end 'H'] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisty 80] You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM [dead end 'H'] Dead end DOWN [twisty 80] UP [twisty 80] LIGHT [Any Light] END_ROOM ROOM_DESCR [dead end 'H'] Dead end END_ROOM_DESCR ROOM [dead end 'I'] Dead end NORTH [twisty 83] SOUTH [twisty 83] UP [twisty 83] DOWN [twisty 83] LIGHT [Any Light] END_ROOM ROOM_DESCR [dead end 'I'] Dead end END_ROOM_DESCR ROOM [twisty 83] Twisty little passage EAST [twisty 45] NORTH [dead end 'I'] SOUTH [dead end 'I'] UP [dead end 'I'] DOWN [dead end 'I'] WEST [twisty 84] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisty 83] You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM [twisty 84] Twisty little passage WEST [twisty 83] NORTH [dead end 'J'] DOWN [dead end 'J'] EAST [twisty 49] SOUTH [twisty 87] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisty 84] You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM [dead end 'J'] Dead end SOUTH [twisty 84] UP [twisty 84] LIGHT [Any Light] END_ROOM ROOM_DESCR [dead end 'J'] Dead end END_ROOM_DESCR ROOM [dead end 'K'] Dead end UP [twisty 87] WEST [twisty 87] LIGHT [Any Light] END_ROOM ROOM_DESCR [dead end 'K'] Dead end END_ROOM_DESCR ROOM [twisty 87] Twisty little passage WEST [twisty 84] NORTH [twisty 49] SOUTH [pirate's den] DOWN [dead end 'K'] EAST [dead end 'K'] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisty 87] You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM [long narrow corridor] Long narrow corridor EAST [west pit] DOWN [west pit] WEST [giant room] LIGHT [Any Light] END_ROOM ROOM_DESCR [long narrow corridor] You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves, END_ROOM_DESCR ROOM [above large room] Above large room DOWN [large low room] NORTH [cavern with waterfall] LIGHT [Any Light] END_ROOM ROOM_DESCR [above large room] You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. END_ROOM_DESCR ROOM [giant room] Giant room NORTH [end of immense passage] SOUTH [long narrow corridor] EAST [low tunnel 1] ; new room LIGHT [Any Light] END_ROOM ROOM_DESCR [giant room] You are in the giant room. The ceiling is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription: Fee Fie Foe Foo {sic} END_ROOM_DESCR ROOM [end of immense passage] End of immense passage NORTH [cavern with waterfall] ;blocked by rusty door SOUTH [giant room] LIGHT [Any Light] END_ROOM ROOM_DESCR [end of immense passage] You are at one end of an immense north/south passage. END_ROOM_DESCR ROOM [soft room] Soft room WEST [swiss cheese room] NORTH [programmer's den] LIGHT [Any Light] END_ROOM ROOM_DESCR [soft room] You are in the soft room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. END_ROOM_DESCR ROOM [oriental room] Oriental room NORTH [misty cavern] UP [misty cavern] SOUTHEAST [swiss cheese room] WEST [large low room] LIGHT [Any Light] END_ROOM ROOM_DESCR [oriental room] This is the oriental room. A gently sloping passage leads upward to the north, another passage leads southeast, and a hands and knees crawl leads west. END_ROOM_DESCR ROOM [misty cavern] Misty cavern SOUTH [oriental room] WEST [alcove] LIGHT [Any Light] FLAGS [Mist] END_ROOM ROOM_DESCR [misty cavern] You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. END_ROOM_DESCR ROOM [alcove] Alcove NORTHWEST [misty cavern] EAST [plover room] LIGHT [Any Light] END_ROOM ROOM_DESCR [alcove] You are in an alcove. A small northwest path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. END_ROOM_DESCR ROOM [plover room] Plover room WEST [alcove] NORTHEAST [dark-room] END_ROOM ROOM_DESCR [plover room] You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads northeast. END_ROOM_DESCR ROOM [dark-room] Dark-room SOUTH [plover room] LIGHT [Any Light] END_ROOM ROOM_DESCR [dark-room] You're in the dark-room. A corridor leading south is the only exit. END_ROOM_DESCR ROOM [arched hall] Arched hall DOWN [shell room] EAST [coral passage] UP [coral passage] LIGHT [Any Light] END_ROOM ROOM_DESCR [arched hall] You are in an arched hall. A coral passage continues up and east. Another passage leads down. The air smells of sea water. END_ROOM_DESCR ROOM [shell room] Shell room UP [arched hall] DOWN [long sloping corridor] SOUTH [complex junction] LIGHT [Any Light] END_ROOM ROOM_DESCR [shell room] You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. END_ROOM_DESCR ROOM [long sloping corridor] Long sloping corridor UP [shell room] DOWN [cul-de-sac] LIGHT [Any Light] END_ROOM ROOM_DESCR [long sloping corridor] You are in a long sloping corridor with ragged sharp walls. END_ROOM_DESCR ROOM [cul-de-sac] Cul-de-sac UP [long sloping corridor] LIGHT [Any Light] END_ROOM ROOM_DESCR [cul-de-sac] You are in a cul-de-sac about eight feet across. END_ROOM_DESCR ROOM [anteroom] Anteroom NORTH [complex junction] EAST [witt's end] WEST [bedquilt room] UP [complex junction] LIGHT [Any Light] END_ROOM ROOM_DESCR [anteroom] You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says: "Cave under construction beyond this point." "Proceed at your own risk." "Witt construction company" END_ROOM_DESCR ROOM [twisty little passages] Twisty little passages NORTHEAST [twisty maze of little passages] EAST [little twisty maze] SOUTHEAST [twisting little maze] DOWN [west end of long hall] ;only exit from vending machine maze SOUTH [maze of little twisty passages] SOUTHWEST [little maze of twisty passages] WEST [tiny twisting passages] NORTHWEST [twisty little maze of passages] UP [twisting maze of little passages] NORTH [maze of little twisting passages] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisty little passages] You are in a maze of twisty little passages, all different. END_ROOM_DESCR ROOM [witt's end] Witt's end NORTH [witt's end] EAST [witt's end] #COMMENT exit east to [anteroom] randomly --all other directions return here SOUTH [witt's end] WEST [witt's end] NORTHEAST [witt's end] SOUTHEAST [witt's end] SOUTHWEST [witt's end] NORTHWEST [witt's end] UP [witt's end] DOWN [witt's end] LIGHT [Any Light] END_ROOM ROOM_DESCR [witt's end] You are at Witt's end. Passages lead off in ALL directions. END_ROOM_DESCR ROOM [mirror canyon] Mirror canyon NORTH [reservoir] SOUTH [north-south canyon above room] LIGHT [Any Light] FLAGS [Mist] END_ROOM ROOM_DESCR [mirror canyon] You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two- sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves, who as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. END_ROOM_DESCR ROOM [left low window] Window over pit LIGHT [Any Light] WEST [junction of canyons] FLAGS [Mist] END_ROOM ROOM_DESCR [left low window] You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the left. Marks in the dust around the window would seem to suggest that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. END_ROOM_DESCR ROOM [top of stalactite] Top of stalactite DOWN [twisty 87] ;into Pirate's maze NORTH [north-south canyon above passage] LIGHT [Any Light] END_ROOM ROOM_DESCR [top of stalactite] A large stalactite extends from the roof and almost reaches the floor below. You could climb down it, and jump from it to the floor, but having done so you would be unable to reach it to climb back up. END_ROOM_DESCR ROOM [twisting little maze] Twisting little maze NORTHEAST [twisty little passages] EAST [twisty little maze of passages] SOUTHEAST [twisty maze of little passages] DOWN [twisting maze of little passages] SOUTH [little twisty maze] SOUTHWEST [little maze of twisting passages] WEST [maze of little twisting passages] NORTHWEST [little maze of twisty passages] UP [tiny twisting passages] NORTH [maze of little twisty passages] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisting little maze] You are in a twisting little maze. END_ROOM_DESCR ROOM [SW chasm] SW side of chasm SOUTHWEST [sloping corridor] NORTHEAST [NE chasm] ;only if get across Troll's bridge LIGHT [Any Light] FLAGS [Chasm] [Mist] END_ROOM ROOM_DESCR [SW chasm] You are on one side of a large deep chasm. A heavy white mist rising up from below obscures all view of the far side. A southwest path leads away from the chasm into a winding corridor. END_ROOM_DESCR ROOM [sloping corridor] Sloping corridor SOUTHWEST [SW chasm] NORTHEAST [large low room] NORTH [SW chasm] SOUTH [large low room] UP [SW chasm] DOWN [large low room] LIGHT [Any Light] END_ROOM ROOM_DESCR [sloping corridor] You are in a long winding north/south corridor sloping out of sight in both directions. END_ROOM_DESCR ROOM [secret canyon (dragon's den)] Secret canyon NORTH [north-south canyon above room] EAST [secret E-W canyon] LIGHT [Any Light] END_ROOM ROOM_DESCR [secret canyon (dragon's den)] You are in a secret canyon which exits to the north and east. END_ROOM_DESCR ROOM [NE chasm] NE side of chasm NORTHEAST [corridor] SOUTHWEST [SW chasm] ;if possible to cross troll's bridge LIGHT [Any Light] FLAGS [Chasm] END_ROOM ROOM_DESCR [NE chasm] You are on the far side of the chasm. A northeast path leads away from the chasm on this side. END_ROOM_DESCR ROOM [corridor] Corridor EAST [fork in path] WEST [NE chasm] LIGHT [Any Light] END_ROOM ROOM_DESCR [corridor] You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. END_ROOM_DESCR ROOM [fork in path] Fork in path WEST [corridor] NORTHEAST [warm walls] SOUTHEAST [limestone passage] LIGHT [Any Light] END_ROOM ROOM_DESCR [fork in path] The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. END_ROOM_DESCR ROOM [warm walls] Place with warm walls SOUTH [fork in path] NORTH [breath-taking view] EAST [chamber of boulders] LIGHT [Any Light] END_ROOM ROOM_DESCR [warm walls] The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. END_ROOM_DESCR ROOM [chamber of boulders] Chamber of boulders WEST [warm walls] LIGHT [Any Light] END_ROOM ROOM_DESCR [chamber of boulders] You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. END_ROOM_DESCR ROOM [limestone passage] Limestone passage NORTH [fork in path] SOUTH [barren entry] LIGHT [Any Light] END_ROOM ROOM_DESCR [limestone passage] You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations. END_ROOM_DESCR ROOM [barren entry] Entry to barren room EAST [barren room] ENTER [barren room] NORTH [limestone passage] LIGHT [Any Light] END_ROOM ROOM_DESCR [barren entry] You are standing at the entrance to a large, barren room. A sign posted above the entrance reads: "Caution! Bear in room!" END_ROOM_DESCR ROOM [barren room] Barren room EXIT [barren entry] WEST [barren entry] LIGHT [Any Light] END_ROOM ROOM_DESCR [barren room] You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. END_ROOM_DESCR ROOM [tiny twisting passages] Tiny twisting passages NORTHEAST [little maze of twisty passages] EAST [maze of little twisty passages] SOUTHEAST [little twisty maze] DOWN [twisty little passages] SOUTH [twisting maze of little passages] SOUTHWEST [maze of little twisting passages] WEST [twisting little maze] NORTHWEST [little maze of twisting passages] UP [twisty maze of little passages] NORTH [twisty little maze of passages] LIGHT [Any Light] END_ROOM ROOM_DESCR [tiny twisting passages] You are in a maze of little twisting passages, all different. END_ROOM_DESCR ROOM [little maze of twisty passages] Maze of tiny passages NORTHEAST [little twisty maze] EAST [tiny twisting passages] SOUTHEAST [little maze of twisting passages] DOWN [maze of little twisting passages] SOUTH [twisting little maze] SOUTHWEST [twisting maze of little passages] WEST [twisty little maze of passages] NORTHWEST [twisty little passages] UP [maze of little twisty passages] NORTH [twisty maze of little passages] LIGHT [Any Light] END_ROOM ROOM_DESCR [little maze of twisty passages] You are in a little maze of twisty passages, all different. END_ROOM_DESCR ROOM [twisty little maze of passages] A twisty little maze NORTHEAST [tiny twisting passages] EAST [twisting little maze] SOUTHEAST [maze of little twisty passages] DOWN [little maze of twisty passages] SOUTH [twisty maze of little passages] SOUTHWEST [little twisty maze] WEST [twisting maze of little passages] NORTHWEST [maze of little twisting passages] UP [little maze of twisting passages] NORTH [twisty little passages] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisty little maze of passages] You are in a twisty little maze of passages, all different. END_ROOM_DESCR ROOM [twisting maze of little passages] Tiny maze of passages NORTHEAST [maze of little twisting passages] EAST [twisty little passages] SOUTHEAST [tiny twisting passages] DOWN [twisting little maze] SOUTH [twisty little maze of passages] SOUTHWEST [twisty maze of little passages] WEST [maze of little twisty passages] NORTHWEST [little twisty maze] UP [little maze of twisty passages] NORTH [little maze of twisting passages] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisting maze of little passages] You are in a twisting maze of little passages, all different. END_ROOM_DESCR ROOM [twisty maze of little passages] Maze of tiny passages NORTHEAST [twisting little maze] EAST [twisting maze of little passages] SOUTHEAST [maze of little twisting passages] DOWN [maze of little twisty passages] SOUTH [little maze of twisting passages] SOUTHWEST [twisty little maze of passages] WEST [little maze of twisty passages] NORTHWEST [tiny twisting passages] UP [twisty little passages] NORTH [little twisty maze] LIGHT [Any Light] END_ROOM ROOM_DESCR [twisty maze of little passages] You are in a twisty maze of little passages, all different. END_ROOM_DESCR ROOM [little maze of twisting passages] Tiny maze of passages NORTHEAST [twisting maze of little passages] EAST [twisty maze of little passages] SOUTHEAST [twisty little maze of passages] DOWN [tiny twisting passages] SOUTH [dead end (vending machine)] ;only entrance to vending machine room SOUTHWEST [maze of little twisty passages] WEST [little twisty maze] NORTHWEST [twisting little maze] UP [maze of little twisting passages] NORTH [little maze of twisty passages] LIGHT [Any Light] END_ROOM ROOM_DESCR [little maze of twisting passages] You are in a little maze of twisting passages, all different. END_ROOM_DESCR ROOM [little twisty maze] A little twisty maze NORTHEAST [maze of little twisty passages] EAST [little maze of twisting passages] SOUTHEAST [twisty little passages] DOWN [twisting little maze] SOUTH [twisty little maze of passages] SOUTHWEST [twisty maze of little passages] WEST [maze of little twisty passages] NORTHWEST [little twisty maze] UP [little maze of twisty passages] NORTH [twisting maze of little passages] LIGHT [Any Light] END_ROOM ROOM_DESCR [little twisty maze] You are in a little twisty maze. SECRET WORD #9 -- SOPORIFIC (adj) sleep producer. END_ROOM_DESCR ROOM [maze of little twisting passages] Maze of tiny passages NORTHEAST [little maze of twisting passages] EAST [little maze of twisty passages] SOUTHEAST [twisting maze of little passages] DOWN [twisty little maze of passages] SOUTH [tiny twisting passages] SOUTHWEST [twisty little passages] WEST [twisty maze of little passages] NORTHWEST [maze of little twisty passages] UP [little twisty maze] NORTH [twisting little maze] LIGHT [Any Light] END_ROOM ROOM_DESCR [maze of little twisting passages] You are in a maze of little twisting passages, all different. END_ROOM_DESCR ROOM [maze of little twisty passages] Maze of tiny passages NORTHEAST [twisty little maze of passages] EAST [little maze of twisting passages] SOUTHEAST [little maze of twisty passages] DOWN [little twisty maze] SOUTH [maze of little twisting passages] SOUTHWEST [twisting little maze] WEST [twisty little passages] NORTHWEST [twisty maze of little passages] UP [twisting maze of little passages] NORTH [tiny twisting passages] LIGHT [Any Light] END_ROOM ROOM_DESCR [maze of little twisty passages] You are in a maze of little twisty passages, all different. END_ROOM_DESCR ROOM [dead end (vending machine)] Dead end NORTH [little maze of twisting passages] LIGHT [Any Light] END_ROOM ROOM_DESCR [dead end (vending machine)] Dead end. END_ROOM_DESCR ROOM [pirate's den] Pirate's Den NORTH [brink of 30' pit] ;path out SOUTH [twisty 44] EAST [twisty 53] UP [twisty 49] DOWN [twisty 51] WEST [twisty 80] LIGHT [Any Light] END_ROOM ROOM_DESCR [pirate's den] You are in the Pirate's den. It is very messy and smells awful. There is a black Jolly Rodger flag hanging from the ceiling -- too high to reach. There are exits leading east, west, south, north, up and down. END_ROOM_DESCR NOUN [iron keys] keys iron There are several iron keys on the ground here. NOUN_SYNONYMS key PLURAL LOCATION [inside building] WEIGHT [noun weight] END_NOUN NOUN_DESCR [iron keys] There are three keys attached to an iron ring. Also attached is a metal tag that reads "Humongous Cave -- Enter at your own risk!" END_NOUN_DESCR NOUN [OFF lamp] lantern brass There is a shiny brass lamp nearby. It is off. NOUN_SYNONYMS lamp light LOCATION [inside building] WEIGHT [noun weight] END_NOUN NOUN_DESCR [OFF lamp] The lamp runs on batteries and is currently turned off. END_NOUN_DESCR NOUN [iron grate] Grate iron An iron grate covers a hole in the pit. LOCKABLE LOCKED CLOSEABLE CLOSED KEY [iron keys] LOCATION [depression outside grate] UNMOVABLE END_NOUN NOUN_DESCR [iron grate] The grate is roughly 3 feet square and made of iron. It has been anchored into the ground with concrete. There is a large lock on the outside. END_NOUN_DESCR NOUN [wicker cage] cage wicker There is a small wicker cage discarded nearby. LOCATION [cobble crawlway] WEIGHT [noun weight] END_NOUN NOUN_DESCR [wicker cage] The wicker cage is a fairly simple design with an opening on the top. END_NOUN_DESCR NOUN [black rod] rod black A three foot black rod with a rusty star on an end lies nearby. LOCATION [debris room] WEIGHT [noun weight] END_NOUN NOUN_DESCR [black rod] The black rod weighs about 2 pounds and doesn't appear to be special or unique in any manner. END_NOUN_DESCR NOUN [Fallen tree] tree fallen There is large fallen tree here. It was cut down recently. LOCATION [NoWhere] CLOSABLE OPEN SIZE 100 WEIGHT 1000 UNMOVABLE END_NOUN NOUN_DESCR [Fallen tree] The tree was cut down recently. Its truck is lying across the path. END_NOUN_DESCR NOUN [stone steps] steps stone Rough stone steps lead down to the pit. PLURAL NOUN_SYNONYMS stairs step LOCATION [top of small pit] UNMOVABLE END_NOUN NOUN_DESCR [stone steps] The steps appear to have been carved out of the rock by hand. They lead down into a large room. END_NOUN_DESCR NOUN [rough steps] steps rough Rough stone steps lead up to the dome. PLURAL NOUN_SYNONYMS stairs step LOCATION [hall of mists] UNMOVABLE END_NOUN NOUN_DESCR [rough steps] The steps appear to have been carved out of the rock by hand. They lead up to the dome of the cave. END_NOUN_DESCR NOUN [little bird] bird little A cheerful little bird is sitting here singing. NOUN_SYNONYMS PLOVER LOCATION [bird chamber] END_NOUN NOUN_DESCR [little bird] The bird is a black-bellied plover (rhymes with "lover" not "clover"). Its Latin name is pluvialis sauatarola. Its belly is quite black -- hence, the name: black-bellied plover. It also has white plumage with a white stripe extending across its forehead, around its crown and nape and down the sides of its breast. Its undertail is white. Its call is a drawn-out, mournful, three note whistle with the second note lower pitched, like "plee - o - ee". This particular plover seems quite happy and is singing cheerfully. END_NOUN_DESCR NOUN [caged bird] bird caged There is a little bird in a wicker cage. LOCATION [NoWhere] NOUN_SYNONYMS PLOVER END_NOUN NOUN_DESCR [caged bird] The bird is a black-bellied plover (rhymes with "lover" not "clover"). Its Latin name is pluvialis sauatarola. Its belly is quite black -- hence, the name: black-bellied plover. It also has white plumage with a white stripe extending across its forehead, around its crown and nape and down the sides of its breast. Its undertail is white. Its call is a drawn-out, mournful, three note whistle with the second note lower pitched, like "plee - o - ee". The bird doesn't appear to like the cage because it has stopped singing. END_NOUN_DESCR NOUN [rusty door] door rusty The way north is barred by a massive, rusty, iron door. LOCATION [end of immense passage] NOUN_SYNONYMS hinges hinge UNMOVABLE END_NOUN NOUN_DESCR [rusty door] The door is massive and made of iron. It is quite rusty and doesn't appear to have been used in a long time. It is closed and will not budge. END_NOUN_DESCR NOUN [open door] door open The way north leads through an open massive, rusty, iron door. LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN_DESCR [open door] The door is massive and made of iron. It is quite rusty and doesn't appear to have been used in a long time. It is open. END_NOUN_DESCR NOUN [velvet pillow] pillow velvet A small velvet pillow lies on the floor. LOCATION [soft room] WEIGHT [noun weight] END_NOUN NOUN_DESCR [velvet pillow] The pillow is quite soft. It is made of red velvet. END_NOUN_DESCR CREATURE [green snake] Snake green A huge green fierce snake bars the way! LOCATION [hall of mt. king] HOSTILE THRESHOLD 1000 TIME_THRESHOLD 1000 THING END_CREATURE CREATURE_DESCR [green snake] The snake is about 8 feet long and about 10 inches in diameter. It has raised its head up and is following you with its eyes. It is hissing at you and its forked-tongue is darting in and out of its mouth with every hiss. END_CREATURE_DESCR NOUN [crystal bridge] bridge crystal A crystal bridge now spans the fissure. LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN_DESCR [crystal bridge] The bridge is made of crystal and must have cost a fortune. (Probably built at tax payer expense!) END_NOUN_DESCR NOUN [open fissure] Fissure open The crystal bridge has vanished! LOCATION [NoWhere] UNMOVABLE NOUN_SYNONYMS chasm pit END_NOUN NOUN [stone tablet] tablet stone There is a massive stone tablet imbedded in the wall. READABLE LOCATION [dark-room] UNMOVABLE END_NOUN NOUN_DESCR [stone tablet] The tablet is marble and has some words chiseled into it. END_NOUN_DESCR TEXT [stone tablet] "Congratulations on bringing light into the dark-room!" END_TEXT NOUN [giant clam] clam giant There is an enormous clam here with its shell tightly closed. LOCATION [shell room] WEIGHT [heavy] END_NOUN NOUN_DESCR [giant clam] The clam is about 4 feet across and is quite heavy. END_NOUN_DESCR NOUN [giant oyster] oyster giant There is an enormous oyster here with its shell tightly closed. LOCATION [NoWhere] WEIGHT [heavy] READABLE END_NOUN NOUN_DESCR [giant oyster] Interesting. There seems to be something written on the underside of the oyster. END_NOUN_DESCR TEXT [giant oyster] It says, "There is something strange about this place, such that one of the words I've always known now has a new effect." END_TEXT NOUN [spelunker magazine] magazine spelunker There is a recent issue of "Spelunker Today" magazine here. NOUN_SYNONYMS spelunker today LOCATION [anteroom] READABLE WEIGHT [noun weight] END_NOUN NOUN_DESCR [spelunker magazine] The magazine is a slick high-gloss production with numerous cave pictures and a variety of articles. END_NOUN_DESCR TEXT [spelunker magazine] Unfortunately (for you), the magazine is written in Dwarvish (a language somewhat like LISP or APL -- i.e., it is a "write-only" language and is totally unreadable) -- so you get very little out of the articles. However, the pictures give you new inspiration to explore the cave further. END_TEXT CREATURE [little dwarf] dwarf little A little dwarf with a big knife blocks your way. LOCATION [NoWhere] HOSTILE THRESHOLD 1000 TIME_THRESHOLD 1000 THING END_CREATURE CREATURE_DESCR [little dwarf] The dwarf is about 3 feet tall, dressed in green with red hair and a bushy handle-bar moustache. He is quite excited and seems determined not to let you get away. His knife is almost and big as he is -- and it looks like it could cause grave bodily harm. END_CREATURE_DESCR CREATURE [threatening dwarf] dwarf little There is a threatening little dwarf in the room with you! LOCATION [NoWhere] HOSTILE THRESHOLD 1000 TIME_THRESHOLD 1000 THING END_CREATURE CREATURE_DESCR [threatening dwarf] The dwarf is about 3 feet tall, dressed in red with scraggly green hair. He is quite excited and seems very angry. He has a knife that is almost and big as he is -- and it looks like it could cause grave bodily harm. END_CREATURE_DESCR NOUN [tasty food] food tasty There is tasty food here. LOCATION [inside building] EDIBLE WEIGHT [noun weight] END_NOUN NOUN_DESCR [tasty food] The food consists of two tuna sandwiches with lettuce and mayo. It looks very tasty. END_NOUN_DESCR NOUN [water bottle] bottle water There is a small bottle of water here. LOCATION [inside building] WEIGHT [noun weight] END_NOUN NOUN_DESCR [water bottle] The bottle is shaped like a wine bottle and looks like it would hold about a quart of liquid. It is full of water. END_NOUN_DESCR NOUN [empty bottle] bottle empty There is a small empty bottle here. LOCATION [NoWhere] WEIGHT [noun weight] END_NOUN NOUN_DESCR [empty bottle] The bottle is shaped like a wine bottle and looks like it would hold about a quart of liquid. It is currently empty. END_NOUN_DESCR NOUN [oil bottle] bottle oil There is a small bottle of oil here. LOCATION [NoWhere] WEIGHT [noun weight] END_NOUN NOUN_DESCR [oil bottle] The bottle is shaped like a wine bottle and looks like it would hold about a quart of liquid. It is full of oil. END_NOUN_DESCR NOUN [shiny mirror] Mirror shiny You see a shiny mirror here. LOCATION [mirror canyon] UNMOVABLE END_NOUN NOUN_DESCR [shiny mirror] The mirror is quite large and has a very shiny surface. As your move, the reflection from your lamp bounces off the mirror and causes strange light shapes to dance around the walls of the room. END_NOUN_DESCR NOUN [tiny plant] Plant tiny There is a tiny little plant in the pit, murmuring "Water, Water, ..." LOCATION [west pit] UNMOVABLE END_NOUN NOUN [12' beanstalk] beanstalk 12-foot-tall A 12-foot-tall beanstalk stretches out of the pit, bellowing "Water!!!" NOUN_SYNONYMS plant LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN [gigantic beanstalk] beanstalk gigantic There is a gigantic beanstalk stretching all the way up to the hole. NOUN_SYNONYMS plant LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN [12' beanstalk top] beanstalk 12-foot-tall The top of a 12-foot-tall beanstalk is poking up out of the west pit. NOUN_SYNONYMS plant LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN [gigantic beanstalk top] beanstalk gigantic There is a huge beanstalk growing out of the west pit up to the hole. NOUN_SYNONYMS plant LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN [giant stalactite] Stalactite giant There is a giant stalactite here. LOCATION [top of stalactite] UNMOVABLE END_NOUN NOUN_DESCR [giant stalactite] The stalactite extends almost to the floor below. You can go down it, but you would never get back up. END_NOUN_DESCR CREATURE [shadowy figure (right)] figure shadowy The shadowy figure seems to be trying to attract your attention. LOCATION [right low window] MAN END_CREATURE CREATURE [shadowy figure (left)] figure shadowy The shadowy figure seems to be trying to attract your attention. LOCATION [left low window] MAN END_CREATURE NOUN [dwarf's axe] axe Dwarf's There is a little axe here. LOCATION [NoWhere] WEIGHT [noun weight] END_NOUN NOUN_DESCR [dwarf's axe] The dwarf's axe is double-bladed with razor sharp edges. The handle is about two feet long. The axe is ideally balanced for throwing. END_NOUN_DESCR NOUN [cave drawings] drawings cave Ancient oriental cave drawings cover the walls. LOCATION [oriental room] PLURAL NOUN_SYNONYMS writing drawing READABLE UNMOVABLE END_NOUN NOUN_DESCR [cave drawings] The cave drawings are all fairly primitive and date from the early Cro-Magnon period -- all except one crude drawing in the corner which has some crude writing with it. END_NOUN_DESCR TEXT [cave drawings] The drawing is of a man with a large nose peeking over a sign. On the sign it says, "Kilroy was here!" END_TEXT CREATURE [green dragon] Dragon green A huge green fierce dragon bars the way! LOCATION [secret canyon (dragon's den)] HOSTILE THRESHOLD 1000 TIME_THRESHOLD 1000 THING END_CREATURE CREATURE_DESCR [green dragon] The dragon is HUGE! It has a thick, rough, green skin. (I wouldn't mess with it -- if I were you and wanted to live long enough to finish this game!!) END_CREATURE_DESCR NOUN [dead dragon] dragon dead The body of a huge green dead dragon is lying off to one side. LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN [rickety bridge] bridge rickety A rickety bridge extends across the chasm, vanishing into the mist. LOCATION [SW chasm] ;troll bridge area UNMOVABLE END_NOUN NOUN_DESCR [rickety bridge] The bridge looks very unsafe! END_NOUN_DESCR NOUN [small sign] sign small There is a small sign posted on the bridge. READABLE LOCATION [SW chasm] ;troll bridge area UNMOVABLE END_NOUN TEXT [small sign] A sign posted on the bridge reads: "Stop! Pay Troll!" END_TEXT NOUN [bridge wreckage] wreckage bridge The wreckage of a bridge (and a dead bear) is at the bottom of the chasm. LOCATION [NoWhere] UNMOVABLE END_NOUN CREATURE [burly troll] troll burly A troll insists you throw him a treasure before you may cross the bridge. LOCATION [NoWhere] HOSTILE THRESHOLD 1000 TIME_THRESHOLD 1000 THING END_CREATURE CREATURE_DESCR [burly troll] The troll is about 4 feet high and about 4 feet wide. It is ugly. It seems to be in bad temper and be very greedy. END_CREATURE_DESCR NOUN [phony troll] troll phony The troll is nowhere to be seen. LOCATION [NoWhere] UNMOVABLE END_NOUN CREATURE [ferocious bear] bear ferocious There is a ferocious cave bear eyeing you from the far end of the room! LOCATION [barren room] HOSTILE THRESHOLD 1000 TIME_THRESHOLD 1000 THING END_CREATURE CREATURE_DESCR [ferocious bear] The bear is quite ferocious. It is about 6 feet tall and weighs about 900 pounds. Its claws look very sharp and its teeth are very big. It is snarling at you. END_CREATURE_DESCR CREATURE [gentle bear] bear gentle There is a gentle cave bear sitting placidly in one corner. LOCATION [NoWhere] THING END_CREATURE CREATURE_DESCR [gentle bear] The bear is quite gentle. It is about 6 feet tall and weighs about 900 pounds. Its claws look very sharp and its teeth are very big. It is licking the last of the tuna fish off its paws. END_CREATURE_DESCR CREATURE [contented bear] bear contented There is a contented-looking bear wandering about nearby. LOCATION [NoWhere] THING END_CREATURE CREATURE_DESCR [contented bear] The bear is quite happily. It is about 6 feet tall and weighs about 900 pounds. Its claws look very sharp and its teeth are very big. It rubs it nose against your leg and nearly knocks you over. It just licks your hand (UGH!). END_CREATURE_DESCR NOUN [second-maze message] message second-maze There is a message scrawled in the dust in a flowery script. READABLE LOCATION [dead end (vending machine)] UNMOVABLE END_NOUN TEXT [second-maze message] The message reads: "This is not the maze where the" "pirate leaves his treasure chest" END_TEXT NOUN [vending machine] machine vending There is a massive vending machine here. NOUN_SYNONYMS instructions plate READABLE LOCATION [dead end (vending machine)] UNMOVABLE END_NOUN NOUN_DESCR [vending machine] The vending machine is about eight feet tall with a coin slot on the side and an opening to dispense stuff in front. There is a small metal plate next to the coin slot with instructions. END_NOUN_DESCR TEXT [vending machine] The instructions on it read: "Insert coins here to receive fresh batteries." END_TEXT NOUN [fresh batteries] Batteries fresh There are fresh batteries here. LOCATION [NoWhere] WEIGHT [noun weight] PLURAL NOUN_SYNONYMS battery END_NOUN NOUN_DESCR [fresh batteries] There are six size D batteries. They look like they will work. END_NOUN_DESCR NOUN [worn-out batteries] batteries worn-out Some worn-out batteries have been discarded nearby. WEIGHT [noun weight] PLURAL NOUN_SYNONYMS battery END_NOUN NOUN_DESCR [worn-out batteries] There are six size D batteries. They look worn-out and useless. END_NOUN_DESCR NOUN [moss carpet] carpet moss You see a carpet of moss here. NOUN_SYNONYMS moss LOCATION [soft room] UNMOVABLE END_NOUN NOUN_DESCR [moss carpet] The moss is very soft. END_NOUN_DESCR NOUN [gold nugget] nugget gold There is a large sparkling nugget of gold here! NOUN_SYNONYMS gold LOCATION [nugget room] WEIGHT [treasure weight] POINTS [treasure] END_NOUN NOUN_DESCR [gold nugget] The nugget weighs about two pounds and is worth a lot of money. END_NOUN_DESCR NOUN [several diamonds] diamonds Several There are several diamonds here! LOCATION [west side of fissure] WEIGHT [treasure weight] PLURAL NOUN_SYNONYMS diamond POINTS [treasure] END_NOUN NOUN_DESCR [several diamonds] The diamonds are about 100 carets each and are perfectly clear. END_NOUN_DESCR NOUN [silver bars] bars silver There are bars of silver here! PLURAL NOUN_SYNONYMS silver LOCATION [low N-S passage] WEIGHT [treasure weight] POINTS [treasure] END_NOUN NOUN_DESCR [silver bars] There are four silver bars -- each weighing about 5 pounds. END_NOUN_DESCR NOUN [precious jewelry] jewelry Precious There is precious jewelry here! LOCATION [south side chamber] NOUN_SYNONYMS jewels WEIGHT [treasure weight] POINTS [treasure] END_NOUN NOUN_DESCR [precious jewelry] There are several necklaces and bracelets made of gold and silver. Each of the pieces also has jewels set into the metal. This stuff didn't come out of a Cracker Jack box -- by any means! END_NOUN_DESCR NOUN [rare coins] coins Rare There are many rare coins here! LOCATION [west side chamber] WEIGHT [treasure weight] PLURAL NOUN_SYNONYMS coin POINTS [treasure] END_NOUN NOUN_DESCR [rare coins] The coins are all quite old and made of gold and silver. END_NOUN_DESCR NOUN [treasure chest] chest Treasure The pirate's treasure chest is here! LOCATION [NoWhere] ;will later go to [pirate's den] WEIGHT [treasure weight] POINTS [treasure] END_NOUN NOUN_DESCR [treasure chest] The pirate's chest is made of gold with jewels set into its top. END_NOUN_DESCR NOUN [golden eggs] eggs Golden There is a large nest here, full of golden eggs! LOCATION [giant room] WEIGHT [treasure weight] NOUN_SYNONYMS nest egg PLURAL POINTS [treasure] END_NOUN NOUN_DESCR [golden eggs] The eggs are made of solid gold and rest in a large nest of reeds. END_NOUN_DESCR NOUN [phony eggs] phony eggs The nest of golden eggs has vanished! LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN [jeweled trident] trident Jeweled There is a jewel-encrusted trident here! LOCATION [cavern with waterfall] WEIGHT [treasure weight] POINTS [treasure] END_NOUN NOUN_DESCR [jeweled trident] The trident is jewel-encrusted and made of a gold and iron alloy. It is about six feet long and is quite strong. END_NOUN_DESCR NOUN [ming vase] vase Ming There is a delicate, precious, ming vase here! LOCATION [oriental room] WEIGHT [treasure weight] POINTS [treasure] END_NOUN NOUN_DESCR [ming vase] The vase is very delicate and very old. It looks quite fragile. END_NOUN_DESCR NOUN [vase on pillow] vase ming The vase is now resting, delicately, on a velvet pillow. LOCATION [NoWhere] WEIGHT [noun weight] END_NOUN NOUN_DESCR [vase on pillow] The vase is very delicate and very old. It looks quite fragile. The vase is resting on a red velvet pillow. END_NOUN_DESCR NOUN [pottery shards] shards pottery The floor is littered with worthless shards of pottery. NOUN_SYNONYMS pottery LOCATION [NoWhere] END_NOUN NOUN [egg-sized emerald] emerald Egg-sized There is an emerald here the size of a plover's egg! LOCATION [plover room] WEIGHT [treasure weight] POINTS [treasure] END_NOUN NOUN_DESCR [egg-sized emerald] The emerald is bright green and about the size of a plover's egg. END_NOUN_DESCR NOUN [platinum pyramid] pyramid Platinum There is a platinum pyramid here, 8 inches on a side! NOUN_SYNONYMS platinum LOCATION [dark-room] WEIGHT [treasure weight] POINTS [treasure] END_NOUN NOUN_DESCR [platinum pyramid] The platinum pyramid is about 8 inches on a side and quite heavy. END_NOUN_DESCR NOUN [glistening pearl] pearl Glistening Off to one side lies a glistening pearl! LOCATION [NoWhere] WEIGHT [treasure weight] POINTS [treasure] END_NOUN NOUN_DESCR [glistening pearl] The pearl is perfectly round and about six inches in diameter. It is quite shiny and you can see your reflection in it. END_NOUN_DESCR NOUN [persian rug] rug Persian There is a Persian rug spread out on the floor! LOCATION [secret canyon (dragon's den)] WEIGHT [treasure weight] POINTS [treasure] END_NOUN NOUN_DESCR [persian rug] The rug looks quite old and very valuable. END_NOUN_DESCR CREATURE [dragon on fake rug] fake-rug dragon-sprawled The dragon is sprawled out on a Persian rug!! LOCATION [secret canyon (dragon's den)] END_CREATURE NOUN [rare spices] spices Rare There are rare spices here! LOCATION [chamber of boulders] WEIGHT [treasure weight] PLURAL NOUN_SYNONYMS spice EDIBLE POINTS [treasure] END_NOUN NOUN_DESCR [rare spices] The spices are all in little bottles labeled "Shilling" or "McCormick". They are quite rare and worth a great deal. END_NOUN_DESCR NOUN [golden chain] chain Golden There is a golden chain lying in a heap on the floor! LOCATION [NoWhere] WEIGHT [treasure weight] POINTS [treasure] END_NOUN NOUN_DESCR [golden chain] The chain is about six feet long and has a lock on each end. The chain and locks are both made of solid gold. END_NOUN_DESCR NOUN [locked chain w/bear] chain locked The bear is locked to the wall with a golden chain! LOCATION [barren room] KEY [iron keys] UNMOVABLE END_NOUN NOUN_DESCR [locked chain w/bear] The chain is about six feet long and has a lock on each end. One end is locked to the bear and the other end to the wall. The chain and locks are both made of solid gold. END_NOUN_DESCR NOUN [chain locked to wall] chain Golden There is a golden chain locked to the wall! LOCATION [NoWhere] UNMOVABLE KEY [iron keys] END_NOUN NOUN_DESCR [chain locked to wall] The chain is about six feet long and has a lock on each end. One end is locked to the wall and the other end is laying on the floor. The chain and locks are both made of solid gold. END_NOUN_DESCR NOUN [metallic cloak] cloak metallic There is cloak made from a heavy metallic fabric here. LOCATION [inside building] READABLE NOUN_SYNONYMS label WEARABLE END_NOUN NOUN_DESCR [metallic cloak] The cloak is made from a heavy metallic fabric. It is big enough that it would cover your entire body from head to foot. The manufacturer's label is sewn to the inside of the cloak. END_NOUN_DESCR TEXT [metallic cloak] -------------------------------- | Made of Turbo Gore-tex | | Wash in warm water | |------------------------------| | Produced by David Malmberg | | | | Based on original design | | by Woods, Crowther & Platt | -------------------------------- END_TEXT #COMMENT Turn off warnings -- this message is not directly referenced #OPTIONS :-Warnings CREATURE [bearded pirate] Pirate bearded There is a bearded pirate here. LOCATION [NoWhere] MAN END_CREATURE NOUN [brick building] Building Brick There is a brick building here. LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN [dark forest] Forest Dark There is a forest all around. LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN [little road] road little There is a hill here. NOUN_SYNONYMS hill dynamite LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN [The stream] stream water There is a stream here. NOUN_SYNONYMS water streambed LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN [2" slit] slit 2-inch There is a 2-inch slit here. LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN [The mist] mist watery There is a mist here. LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN [humongous cave] cave humongous There is a cave nearby. LOCATION [NoWhere] NOUN_SYNONYMS maze wall walls UNMOVABLE END_NOUN NOUN [water bottle ?] water bottle There is a water nearby. LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN [oil bottle ?] oil bottle There is a oil nearby. LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN [sharp knife] knife sharp A sharp, nasty knife is thrown at you! LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN [Samoht] Samoht none A Thomas Edison is here! LOCATION [NoWhere] UNMOVABLE END_NOUN CREATURE [bearded programmer] programmer bearded There is a programmer nearby. LOCATION [NoWhere] CREATURE_SYNONYMS computer listing micro mini maxi mega paper wizard MAN END_CREATURE #COMMENT Return "Warnings" to its previous state #OPTIONS =Warnings NOUN [crystal bridge 2] bridge crystal A crystal bridge spans the fissure. LOCATION [NoWhere] UNMOVABLE END_NOUN NOUN_DESCR [crystal bridge 2] The bridge is made of crystal and must have cost a fortune. (Probably built at tax payer expense!) END_NOUN_DESCR NOUN [faded sign] sign faded Next to the door of the building, there is a faded sign. READABLE UNMOVABLE LOCATION [end of road] END_NOUN NOUN_DESCR [faded sign] The sign is about two-feet square. The letters are quite faded and difficult to read. END_NOUN_DESCR NOUN [crumpled paper] paper crumpled There is a piece of crumpled paper here. LOCATION [forest] WEIGHT 1 SIZE 1 READABLE NOUN_SYNONYMS MAP END_NOUN NOUN_DESCR [crumpled paper] The paper appears to be some kind of map. It is torn at the top of the paper. END_NOUN_DESCR TEXT [crumpled paper] | | | | ____| |____ ______________ ______________ ______| |___ | MAZE |____| MAZE |____| MAZE |____| SE | | N ____ SW ____ E ____ MAZE | |______________| |____ E ____| |______________| |_______________| ____| |____ |WEST END OF | |ROYAL HALL | |____ E ____| ____| |____ |EAST END OF | |ROYAL HALL | |______________| END_TEXT NOUN [dragon's teeth] teeth dragon's There are several dragon's teeth scattered haphazardly about. SIZE 5 WEIGHT 5 LOCATION [nowhere] ; going to ROOM [secret canyon (dragon's den)] later PLURAL NOUN_SYNONYMS tooth END_NOUN NOUN_DESCR [dragon's teeth] The dragon's teeth are stained with yellow and brown! Ugh!! Yuck!! END_NOUN_DESCR ROOM [S end of fog-filled room] S end of fog-filled room SOUTH [N end of Stone Faces] NORTH [purple foggy room] EAST [purple foggy room] WEST [purple foggy room] NE [purple foggy room] NW [purple foggy room] SE [purple foggy room] SW [purple foggy room] END_ROOM ROOM_DESCR [S end of fog-filled room] You are standing at the southern end of what appears to be a large room filled with multicolored fog. The sides and far end of the room cannot be seen due to the thickness of the fog - it's a real pea-souper (even to the color in places!). A passage leads back to the south; a dull rumbling sound issues from the passage. END_ROOM_DESCR #COMMENT While in the "foggy maze", the player must turn off his lamp. Then a "faint glow" will appear in the fog. By following that glow, the player can work his way thru the foggy maze to the cairn -- from there the player can go DOWN to exit from the maze. #END_COMMENT ROOM [purple foggy room] Fog-filled room NORTH [red foggy room] SOUTH [red foggy room] EAST [red foggy room] WEST [red foggy room] NORTHEAST [red foggy room] NORTHWEST [red foggy room] SOUTHEAST [red foggy room] SOUTHWEST [red foggy room] END_ROOM ROOM_DESCR [purple foggy room] You are standing, badly befuddled, in a pale purple fog. END_ROOM_DESCR NOUN [purple faint glow] glow faint A faint glow of light is visible through the fog to the east. UNMOVABLE LOCATION [nowhere] NOUN_SYNONYMS light END_NOUN NOUN_DESCR [purple faint glow] It is a very faint light. END_NOUN_DESCR ROOM [red foggy room] Fog-filled room NORTH [green foggy room] SOUTH [green foggy room] EAST [green foggy room] WEST [green foggy room] NORTHEAST [green foggy room] NORTHWEST [green foggy room] SOUTHEAST [green foggy room] SOUTHWEST [green foggy room] END_ROOM ROOM_DESCR [red foggy room] You are wandering around in the middle of a bright red fog. END_ROOM_DESCR NOUN [red faint glow] glow faint A glimmer of light is visible through the fog in the west. UNMOVABLE LOCATION [nowhere] NOUN_SYNONYMS light END_NOUN NOUN_DESCR [red faint glow] It is a very faint light. END_NOUN_DESCR ROOM [green foggy room] Fog-filled room NORTH [black foggy room] SOUTH [black foggy room] EAST [black foggy room] WEST [black foggy room] NORTHEAST [black foggy room] NORTHWEST [black foggy room] SOUTHEAST [black foggy room] SOUTHWEST [black foggy room] END_ROOM ROOM_DESCR [green foggy room] You are lost in the midst of a thick, pea-green fog. END_ROOM_DESCR NOUN [green faint glow] glow faint A glow of light is visible through the fog to the north. UNMOVABLE LOCATION [nowhere] NOUN_SYNONYMS light END_NOUN NOUN_DESCR [green faint glow] It is a very faint light. END_NOUN_DESCR ROOM [black foggy room] Fog-filled room NORTH [yellow foggy room] SOUTH [yellow foggy room] EAST [yellow foggy room] WEST [yellow foggy room] NORTHEAST [yellow foggy room] NORTHWEST [yellow foggy room] SOUTHEAST [yellow foggy room] SOUTHWEST [yellow foggy room] END_ROOM ROOM_DESCR [black foggy room] You are trying to find your way through a dense coal-black fog. END_ROOM_DESCR NOUN [black faint glow] glow faint A faint shimmer of light is visible to the south. UNMOVABLE LOCATION [nowhere] NOUN_SYNONYMS light END_NOUN NOUN_DESCR [black faint glow] It is a very faint light. END_NOUN_DESCR ROOM [yellow foggy room] Fog-filled room NORTH [orange foggy room] SOUTH [orange foggy room] EAST [orange foggy room] WEST [orange foggy room] NORTHEAST [orange foggy room] NORTHWEST [orange foggy room] SOUTHEAST [orange foggy room] SOUTHWEST [orange foggy room] END_ROOM ROOM_DESCR [yellow foggy room] You are lost in the heart of a strange yellow fog. END_ROOM_DESCR NOUN [yellow faint glow] glow faint A flickering light is visible through the fog in the northeast. UNMOVABLE LOCATION [nowhere] NOUN_SYNONYMS light END_NOUN NOUN_DESCR [yellow faint glow] It is a very faint light. END_NOUN_DESCR ROOM [orange foggy room] Fog-filled room NORTH [magenta foggy room] SOUTH [magenta foggy room] EAST [magenta foggy room] WEST [magenta foggy room] NORTHEAST [magenta foggy room] NORTHWEST [magenta foggy room] SOUTHEAST [magenta foggy room] SOUTHWEST [magenta foggy room] END_ROOM ROOM_DESCR [orange foggy room] You are standing, badly bedazzled, in a day-glow orange fog. END_ROOM_DESCR NOUN [orange faint glow] glow faint A dim light is visible in the southeast. UNMOVABLE LOCATION [nowhere] NOUN_SYNONYMS light END_NOUN NOUN_DESCR [orange faint glow] It is a very faint light. END_NOUN_DESCR ROOM [magenta foggy room] Fog-filled room NORTH [pink foggy room] SOUTH [pink foggy room] EAST [pink foggy room] WEST [pink foggy room] NORTHEAST [pink foggy room] NORTHWEST [pink foggy room] SOUTHEAST [pink foggy room] SOUTHWEST [pink foggy room] END_ROOM ROOM_DESCR [magenta foggy room] You are hunting your way through a shimmering magenta fog. END_ROOM_DESCR NOUN [magenta faint glow] glow faint A dim flickering light is visible through the fog in the northwest. UNMOVABLE LOCATION [nowhere] NOUN_SYNONYMS light END_NOUN NOUN_DESCR [magenta faint glow] It is a very faint light. END_NOUN_DESCR ROOM [pink foggy room] Fog-filled room NORTH [purple foggy room] SOUTH [purple foggy room] EAST [purple foggy room] WEST [purple foggy room] NORTHEAST [purple foggy room] NORTHWEST [purple foggy room] SOUTHEAST [purple foggy room] SOUTHWEST [purple foggy room] END_ROOM ROOM_DESCR [pink foggy room] You are somewhere in the center of a weird, pearly pink fog. END_ROOM_DESCR NOUN [pink faint glow] glow faint A dim glow of light is visible in the southwest. UNMOVABLE LOCATION [nowhere] NOUN_SYNONYMS light END_NOUN NOUN_DESCR [pink faint glow] It is a very faint light. END_NOUN_DESCR ROOM [fog-filled room by cairn] Foggy room by cairn DOWN [nondescript chamber] NORTH [purple foggy room] EAST [purple foggy room] SOUTH [purple foggy room] WEST [purple foggy room] NE [purple foggy room] NW [purple foggy room] SE [purple foggy room] SW [purple foggy room] END_ROOM ROOM_DESCR [fog-filled room by cairn] You are standing in a fog-filled room next to a tall cairn of glowing rocks. An opening in the cairn leads down to a dark passage. END_ROOM_DESCR ROOM [fake "Y2" room] "Y2" room SOUTH [exit from steps] WEST [Catacombs 1] EAST [fake jumble of rocks] LIGHT [Any Light] END_ROOM ROOM_DESCR [fake "Y2" room] You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. END_ROOM_DESCR NOUN [torn paper] paper torn There is a piece of torn paper here. It is torn on the bottom. LOCATION [fake "Y2" room] WEIGHT 1 SIZE 1 NOUN_SYNONYMS MAP READABLE END_NOUN NOUN_DESCR [torn paper] The paper appears to be some kind of map of the cave. It has a title that says "MAP OF CATACOMBS." The map is torn on the bottom -- so it does not show the entire area of the catacombs -- whatever they are. END_NOUN_DESCR TEXT [torn paper] ______________ ______________ | MAZE |____| MAZE | MAP OF CATACOMBS | ____ S | |____ D ____| |____ ____| ____| |____ ____| NW |____ ________________________________ | MAZE | | MAZE | | MAZE ____ D MAZE | |____ W ____| |____ ____| |____ S ____| |___ ___| ____| |____ ____| |____ ____| |____ ___| |___ | | | SW | | | | SE | | MAZE | | MAZE | | MAZE | | MAZE | |____ NW ____| |____ ____| |____ N ____| |___ ___| ____| |____ ____| |_________________| |______ ___| |___ | MAZE | | S ___ W "Y2" S (OUT) | E | |____ N ____| |____MAZE ____| |____ E ___________ |___ MAZE ___| | | | |_____________| | | | ____| |____ | U ROCKS D,W| ___| |___ | MAZE | |______________________| | NE | |____ S ____| |___ MAZE ___| | | | | END_TEXT ROOM [fake jumble of rocks] Jumble of rock DOWN [fake "Y2" room] WEST [fake "Y2" room] UP [Catacombs 1] LIGHT [Any Light] END_ROOM ROOM_DESCR [fake jumble of rocks] You are in a jumble of rock, with cracks everywhere. END_ROOM_DESCR ROOM [Catacombs 1] In the catacombs NORTH [Catacombs 1] SOUTH [Catacombs 2] EAST [Catacombs 1] WEST [Catacombs 1] NORTHWEST [Catacombs 1] NORTHEAST [Catacombs 1] SOUTHWEST [Catacombs 1] SOUTHEAST [Catacombs 1] UP [Catacombs 1] DOWN [Catacombs 1] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 1] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 2] In the catacombs NORTH [Catacombs 1] SOUTH [Catacombs 1] EAST [Catacombs 1] WEST [Catacombs 1] NORTHWEST [Catacombs 1] NORTHEAST [Catacombs 1] SOUTHWEST [Catacombs 3] SOUTHEAST [Catacombs 1] UP [Catacombs 1] DOWN [Catacombs 1] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 2] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 3] In the catacombs NORTH [Catacombs 2] SOUTH [Catacombs 2] EAST [Catacombs 2] WEST [Catacombs 2] NORTHWEST [Catacombs 4] NORTHEAST [Catacombs 2] SOUTHWEST [Catacombs 2] SOUTHEAST [Catacombs 2] UP [Catacombs 2] DOWN [Catacombs 2] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 3] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 4] In the catacombs NORTH [Catacombs 3] SOUTH [Catacombs 5] EAST [Catacombs 3] WEST [Catacombs 3] NORTHWEST [Catacombs 3] NORTHEAST [Catacombs 3] SOUTHWEST [Catacombs 3] SOUTHEAST [Catacombs 3] UP [Catacombs 3] DOWN [Catacombs 3] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 4] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 5] In the catacombs NORTH [Catacombs 4] SOUTH [Catacombs 4] EAST [Catacombs 4] WEST [Catacombs 4] NORTHWEST [Catacombs 4] NORTHEAST [Catacombs 4] SOUTHWEST [Catacombs 4] SOUTHEAST [Catacombs 4] UP [Catacombs 4] DOWN [Catacombs 6] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 5] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 6] In the catacombs NORTH [Catacombs 5] SOUTH [Catacombs 5] EAST [Catacombs 5] WEST [Catacombs 7] NORTHWEST [Catacombs 5] NORTHEAST [Catacombs 5] SOUTHWEST [Catacombs 5] SOUTHEAST [Catacombs 5] UP [Catacombs 5] DOWN [Catacombs 5] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 6] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 7] In the catacombs NORTH [Catacombs 6] SOUTH [Catacombs 6] EAST [Catacombs 6] WEST [Catacombs 6] NORTHWEST [Catacombs 8] NORTHEAST [Catacombs 6] SOUTHWEST [Catacombs 6] SOUTHEAST [Catacombs 6] UP [Catacombs 6] DOWN [Catacombs 6] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 7] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 8] In the catacombs NORTH [Catacombs 9] SOUTH [Catacombs 7] EAST [Catacombs 7] WEST [Catacombs 7] NORTHWEST [Catacombs 7] NORTHEAST [Catacombs 7] SOUTHWEST [Catacombs 7] SOUTHEAST [Catacombs 7] UP [Catacombs 7] DOWN [Catacombs 7] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 8] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 9] In the catacombs NORTH [Catacombs 8] SOUTH [Catacombs 10] EAST [Catacombs 8] WEST [Catacombs 8] NORTHWEST [Catacombs 8] NORTHEAST [Catacombs 8] SOUTHWEST [Catacombs 8] SOUTHEAST [Catacombs 8] UP [Catacombs 8] DOWN [Catacombs 8] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 9] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 10] In the catacombs NORTH [Catacombs 11] SOUTH [Catacombs 9] EAST [Catacombs 9] WEST [Catacombs 9] NORTHWEST [Catacombs 9] NORTHEAST [Catacombs 9] SOUTHWEST [Catacombs 9] SOUTHEAST [Catacombs 9] UP [Catacombs 9] DOWN [Catacombs 9] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 10] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 11] In the catacombs NORTH [Catacombs 10] SOUTH [Catacombs 10] EAST [west end of Audience hall] WEST [Catacombs 10] NORTHWEST [Catacombs 10] NORTHEAST [Catacombs 10] SOUTHWEST [Catacombs 12] SOUTHEAST [Catacombs 10] UP [Catacombs 10] DOWN [Catacombs 10] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 11] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 12] In the catacombs NORTH [Catacombs 11] SOUTH [Catacombs 11] EAST [Catacombs 13] WEST [Catacombs 11] NORTHWEST [Catacombs 11] NORTHEAST [Catacombs 11] SOUTHWEST [Catacombs 11] SOUTHEAST [Catacombs 11] UP [Catacombs 11] DOWN [Catacombs 11] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 12] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 13] In the catacombs NORTH [Catacombs 12] SOUTH [Catacombs 12] EAST [Catacombs 12] WEST [Catacombs 12] NORTHWEST [Catacombs 12] NORTHEAST [Catacombs 12] SOUTHWEST [Catacombs 12] SOUTHEAST [Catacombs 14] UP [Catacombs 12] DOWN [Catacombs 12] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 13] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 14] In the catacombs NORTH [Catacombs 13] SOUTH [Catacombs 13] EAST [Catacombs 13] WEST [Catacombs 13] NORTHWEST [Catacombs 13] NORTHEAST [Catacombs 15] SOUTHWEST [Catacombs 13] SOUTHEAST [Catacombs 13] UP [Catacombs 13] DOWN [Catacombs 13] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 14] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 15] In the catacombs NORTH [Catacombs 14] SOUTH [Catacombs 14] EAST [Catacombs 16] WEST [Catacombs 14] NORTHWEST [Catacombs 14] NORTHEAST [Catacombs 14] SOUTHWEST [Catacombs 14] SOUTHEAST [Catacombs 14] UP [Catacombs 14] DOWN [Catacombs 14] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 15] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 16] In the catacombs NORTH [Catacombs 15] SOUTH [Catacombs 15] EAST [Catacombs 15] WEST [Catacombs 15] NORTHWEST [Catacombs 15] NORTHEAST [Catacombs 15] SOUTHWEST [Catacombs 15] SOUTHEAST [Catacombs 17] UP [Catacombs 15] DOWN [Catacombs 15] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 16] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 17] In the catacombs NORTH [Catacombs 16] SOUTH [Catacombs 16] EAST [Catacombs 16] WEST [Catacombs 16] NORTHWEST [Catacombs 16] NORTHEAST [Catacombs 16] SOUTHWEST [Catacombs 16] SOUTHEAST [Catacombs 16] UP [Catacombs 16] DOWN [Catacombs 18] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 17] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 18] In the catacombs NORTH [Catacombs 17] SOUTH [Catacombs 19] EAST [Catacombs 17] WEST [Catacombs 17] NORTHWEST [Catacombs 17] NORTHEAST [Catacombs 17] SOUTHWEST [Catacombs 17] SOUTHEAST [Catacombs 17] UP [Catacombs 17] DOWN [Catacombs 17] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 18] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [Catacombs 19] In the catacombs NORTH [fake "Y2" room] SOUTH [Catacombs 18] EAST [Catacombs 18] WEST [Catacombs 18] NORTHWEST [Catacombs 18] NORTHEAST [Catacombs 18] SOUTHWEST [Catacombs 18] SOUTHEAST [Catacombs 18] UP [Catacombs 18] DOWN [Catacombs 18] LIGHT [Any Light] END_ROOM ROOM_DESCR [Catacombs 19] You are in the catacombs. Enchanted tunnels lead in all directions. END_ROOM_DESCR ROOM [west end of Audience hall] West end of Audience Hall EAST [east end of Audience hall] WEST [Catacombs 11] END_ROOM ROOM_DESCR [west end of Audience hall] You are standing at the west end of the royal Audience Hall. The walls here are composed of the finest marble, and the floor is built of slabs of rare onyx and bloodstone. The ceiling is high and vaulted, and is supported by pillars of rare Egyptian red granite; it gives off a nacreous glow that fills the entire chamber with a light like moon-light shining off of polished silver. END_ROOM_DESCR ROOM [east end of Audience hall] East end of Audience Hall WEST [west end of Audience hall] END_ROOM ROOM_DESCR [east end of Audience hall] You are at the eastern end of the Audience Hall. There is a large dais rising out of the floor here; resting upon the dais is a strange-looking throne made out of interlocking bars and rods of metal. END_ROOM_DESCR NOUN [Throne in Audience hall] throne strange-looking INVISIBLE -- description included in ROOM description UNMOVABLE LOCATION [east end of Audience hall] END_NOUN NOUN_DESCR [Throne in Audience hall] Resting upon the dais is a strange-looking throne made out of interlocking bars and rods of metal. END_NOUN_DESCR NOUN [skeleton on throne in Audience hall] skeleton bony Sitting on the throne is an incredible skeleton. UNMOVABLE LOCATION [east end of Audience hall] END_NOUN NOUN_DESCR [skeleton on throne in Audience hall] The skeleton is fairly humanoid from the waist up (except for its incredible size and four extra arms); below that, it resembles the body of a giant python, and is wrapped in and around the bars and rods of the throne. Clutched in one bony hand is a long sceptre, ornately encrusted with sapphires!! END_NOUN_DESCR NOUN [sapphire-encrusted sceptre] sceptre long A long sapphire-encrusted sceptre is lying on the ground! SIZE 5 WEIGHT 5 LOCATION [nowhere] POINTS [treasure] END_NOUN NOUN_DESCR [sapphire-encrusted sceptre] The sceptre is about 3 feet long and ornately encrusted with sapphires!! It must be very valuable. END_NOUN_DESCR #COMMENT Eating a mushroom will give you special strength for 12 turns. After 12 turns, your strength returns to normal -- but the mushroom grows back in the "dank cubicle" where you originally found it -- so it you strength can be repeatedly enhanced. #END_COMMENT ROOM [Banshee passage] Winding passage NORTHWEST [N end of Stone Faces] NORTH [golden room] LIGHT [Any Light] END_ROOM ROOM_DESCR [Banshee passage] You are in a winding passage which enters from the northwest, loops around several times, and exits to the north. END_ROOM_DESCR ROOM [golden room] Golden chamber NORTHEAST [arabesque room] NORTHWEST [translucent room] SOUTH [Banshee passage] LIGHT [Any Light] END_ROOM ROOM_DESCR [golden room] You are in a chamber with golden walls and a high ceiling. Passages lead south, northeast, and northwest. END_ROOM_DESCR ROOM [arabesque room] Arabesque room SOUTH [golden room] EXIT [golden room] LIGHT [Any Light] END_ROOM ROOM_DESCR [arabesque room] You are in a small room whose walls are covered with an elaborate pattern of arabesque figures and designs. END_ROOM_DESCR ROOM [translucent room] Translucent room EAST [golden room] EXIT [golden room] END_ROOM ROOM_DESCR [translucent room] You are in a large room whose walls are composed of some translucent whitish mineral. The room is illuminated by a flickering reddish glow shining through the southern wall. A passage leads east. END_ROOM_DESCR #COMMENT When you first try to exit the "translucent room", a horde of slavering goblins appear. They continue to follow you until you kill them by throwing the dragon's teeth at them or six turns have elapsed -- at when point they kill you. #END_COMMENT NOUN [gooseberry goblins] goblins gooseberry You are surrounded by a slavering horde of gooseberry goblins! LOCATION [nowhere] PLURAL NOUN_SYNONYMS goblin END_NOUN NOUN_DESCR [gooseberry goblins] The goblins are jumping up and down frantically, and have worked themselves into a real slavering frenzy!! END_NOUN_DESCR NOUN [jade bracelet] bracelet jade There is an ancient Chinese jade bracelet here! SIZE 2 WEIGHT 2 LOCATION [translucent room] POINTS [treasure] WEARABLE NOUN_SYNONYMS jade END_NOUN NOUN_DESCR [jade bracelet] The bracelet is carved from a solid piece of green jade. The carving is of intertwining snakes, fish and birds -- as if designed by M. C. Escher. END_NOUN_DESCR ROOM [sandstone chamber] Sandstone chamber WEST [hall of mists] EXIT [hall of mists] LIGHT [Any Light] END_ROOM ROOM_DESCR [sandstone chamber] You are in a small chamber to the east of the Hall of Mists. The walls are composed of rough red sandstone. There is a large, cubical chunk of rock in the center of the room. END_ROOM_DESCR NOUN [singing sword - in rock] sword singing There is a sword here with its blade plunged deep into the block of stone. UNMOVABLE LOCATION [sandstone chamber] END_NOUN NOUN_DESCR [singing sword - in rock] The sword has its blade plunged deep into the block of stone. You tug on it trying to pull it out of the stone, but you are not strong enough. The sword is sharp and obviously has magical powers. It is a "singing" sword and is quietly humming excerpts from Prokofiev's "Romeo and Juliet" ballet to itself. END_NOUN_DESCR NOUN [singing sword] sword singing There is a magical singing sword here. It is singing softly to itself. SIZE 5 WEIGHT 5 LOCATION [nowhere] END_NOUN NOUN_DESCR [singing sword] The sword is sharp and obviously has magical powers. It is a "singing" sword and is quietly humming a medley of the Beatles' greatest hits. END_NOUN_DESCR ROOM [morion room] Morion room SOUTH [hall of mt. king] EXIT [hall of mt. king] LIGHT [Any Light] END_ROOM ROOM_DESCR [morion room] You are in a small room. The walls are composed of a dark, almost black form of smoky quartz; they glisten like teeth in the lamp-light. The only exit is the passage to the south through which you entered. END_ROOM_DESCR NOUN [gem-encrusted helmet] helmet visorless There is a gem-encrusted visorless helmet sitting on the floor! SIZE 5 WEIGHT 5 LOCATION [morion room] POINTS [treasure] WEARABLE END_NOUN NOUN_DESCR [gem-encrusted helmet] The helmet is covered with gems of all kinds -- diamonds, sapphires, rubies, emeralds, etc. END_NOUN_DESCR ROOM [room with vaulted ceiling] Vaulted ceiling room LIGHT [Any Light] NORTH [hall of mt. king] UP [hall of mt. king] EXIT [hall of mt. king] END_ROOM ROOM_DESCR [room with vaulted ceiling] You are in a room with a high, vaulted ceiling. A tunnel leads upwards and to the north. Also, there is a walk-in safe to the north. END_ROOM_DESCR NOUN [safe door - south] door safe A massive steel door is open to the south. UNMOVABLE LOCATION [nowhere] READABLE NOUN_SYNONYMS Name Plate Writing END_NOUN NOUN_DESCR [safe door - south] The door is about 6 inches thick and made from hardened steel. The inside of the door is smooth with no handle, lock, nor keyhole. There is a small brass plate attached to the door with some writing on it. END_NOUN_DESCR TEXT [safe door - south] The plate has a rather bizarre message: "When the time comes, say the magic words in reverse alphabetical order." END_TEXT NOUN [safe door - north] door safe A massive steel door is open to the north. UNMOVABLE LOCATION [nowhere] READABLE NOUN_SYNONYMS Name Plate Writing END_NOUN NOUN_DESCR [safe door - north] The door is about 6 inches thick and made from hardened steel. The inside of the door is smooth with no handle, lock, nor keyhole. There is a small brass plate attached to the door with some writing on it. END_NOUN_DESCR TEXT [safe door - north] The plate has a rather bizarre message: "When the time comes, say the magic words in reverse alphabetical order." END_TEXT NOUN [walk-in safe - closed] safe walk-in A massive walk-in safe takes up one entire wall. It is tightly closed. UNMOVABLE LOCATION [room with vaulted ceiling] READABLE NOUN_SYNONYMS Name Plate END_NOUN NOUN_DESCR [walk-in safe - closed] The massive walk-in safe takes up the entire wall. It is tightly closed, and has no handle, lock, nor keyhole. It would take an Houdini to get in to or out of this thing! There is a small brass plate attached to the front of the safe. END_NOUN_DESCR TEXT [walk-in safe - closed] The plate proclaims that the safe was manufactured by the Turbo Safe Company in 1973. (This is not particularly useful information.) END_TEXT NOUN [walk-in safe - open] safe walk-in The door of a massive walk-in safe is open and blocks the exit passage. UNMOVABLE LOCATION [nowhere] READABLE NOUN_SYNONYMS Name Plate door END_NOUN NOUN_DESCR [walk-in safe - open] The massive walk-in safe takes up the entire wall. The door has been swung open and blocks the exit passage. There is a small brass plate attached to the inside of the door of the safe. END_NOUN_DESCR TEXT [walk-in safe - open] The plate proclaims that the safe was manufactured by the Turbo Safe Company in 1973. (This is not particularly useful information.) END_TEXT NOUN [walk-in safe - fused shut] safe walk-in A massive walk-in safe takes up one entire wall. It is tightly closed. UNMOVABLE LOCATION [nowhere] READABLE NOUN_SYNONYMS Name Plate END_NOUN NOUN_DESCR [walk-in safe - fused shut] The massive walk-in safe takes up one entire wall. It is closed, and there are signs of melting around the edges of its door. It would take an Houdini to get in to or out of this thing! There is a small brass plate attached to the front of the safe. END_NOUN_DESCR TEXT [walk-in safe - fused shut] The plate proclaims that the safe was manufactured by the Turbo Safe Company in 1973. (This is not particularly useful information.) END_TEXT #COMMENT If you give the magic word ZORTON, the safe will open. Any other magic world (i.e., PLUGH, XYZZY, PLOVER, etc.) will cause the safe to be fused shut and Rover (for all you "Prisoner" fans) to be released. #END_COMMENT CREATURE [Rover] Rover immense There is an immense and unfriendly-looking blob in the room with you! LOCATION [nowhere] HOSTILE THRESHOLD 1000 TIME_THRESHOLD 1000 THING CREATURE_SYNONYMS BLOB END_CREATURE CREATURE_DESCR [Rover] It is a horrible creature!! Six feet across, it resembles a large blob of translucent white jelly; although it looks massive, it is bouncing lightly up and down as though it were as light as a feather. It is emitting a constant throbbing sound, and it >ROAR