< ---------------- CAMPAIGN 5 -- Beyond The Oyster -------------------------> What Now? GET COMPASS AND EXAMINE IT You are now carrying the boy-scout compass. It is a standard-issue Boy-Scout compass. It is made of very sturdy plastic. The needle of the compass is currently pointing South. What Now? EXAMINE TENNIS SHOES The tennis shoes are very old and quite ugly and dirty. You would not be caught dead in them (HINT HINT). You can just make out the brand-name 'Non-Skid'. What Now? WEAR THEM <-- Tennis shoes will later keep player from slipping down the "fire-pole" and dying. You are now wearing the tennis shoes. What Now? NORTH << Tool room >> You are in a small, low-ceilinged room with the words "Witt Company Tool Room - Melenkurion division" carved into one of the walls. A doorway exits to the south from here. There is a long-handled shovel here. <-- Remember the word 'Melenkurion.' It will come in handy later. What Now? GET SHOVEL Your lamp is getting dim.. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. You are now carrying the long-handled shovel. What Now? SOUTH The batteries in your lamp are growing weaker. They will only last for 25 more turns! << Inside building >> You are inside a small building, a well house for a large spring. The stream bubbles up out of the ground and flows out the side of the building through a pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one of the pipes. There is a doorway in the middle of the north wall. A huge steel safe has been installed into the brick wall on the east wall. The safe's door is wide open! A stone stairway leads down. (in the safe) A large grandfather clock stands against the wall. A nice heavy parka is here. There is a pocket on the right side of the parka. (in the parka) And, strangely enough, a pocket on the left side also. (in the parka) There is a giant rabbit's foot here. There is a diary here. It is quite old. There is a small plastic card here! A small velvet pillow lies on the floor. There is a piece of crumpled paper here. What Now? GET FOOT The batteries in your lamp are growing weaker. They will only last for 24 more turns! You are now carrying the rabbit's foot. What Now? TURBO The batteries in your lamp are growing weaker. They will only last for 23 more turns! >>Foof!<< << Programmer's Den >> You are in a strange room with exits to both the north and south. Both exits have curtains draw over them. The floor is carpeted, the walls are rubber, the room is strewn with papers, listings, books, and half-empty JOLT Cola bottles. The cryptic anagram "D + A = L" is inscribed throughout the room. The south wall is almost covered by a large color centerfold of a naked supercomputer. A sign on the wall says, "PROGRAMMER'S DEN" The software wizard is nowhere to be seen. There are many computers here: micros, minis, maxis and megas. What Now? SOUTH The batteries in your lamp are growing weaker. They will only last for 22 more turns! << Soft room >> You are in the soft room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. You see a carpet of moss here. What Now? WEST The batteries in your lamp are growing weaker. They will only last for 21 more turns! << Swiss cheese room >> You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, northeast, and northwest. Part of the room is occupied by a large bedrock block. There are several iron keys on the ground here. There is tasty food here. There are several dragon's teeth scattered haphazardly about. What Now? INVENTORY The batteries in your lamp are growing weaker. They will only last for 20 more turns! You are carrying the following: long-handled shovel rabbit's foot boy-scout compass shining lantern black rod dwarf's axe golden eggs mithril ring You are wearing the following: tennis shoes metallic cloak What Now? DROP EGGS The batteries in your lamp are growing weaker. They will only last for 19 more turns! You drop the golden eggs. The batteries in your lamp are growing weaker. They will only last for 18 more turns! Your score just decrease by 15 to 545. What Now? NORTHEAST The batteries in your lamp are growing weaker. They will only last for 17 more turns! << Bedquilt room >> You are in bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up or down. What Now? EAST The batteries in your lamp are growing weaker. They will only last for 16 more turns! << Complex junction >> You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above, but there are no hand or toe holds to climb up. The air is damp here. What Now? NORTH The batteries in your lamp are growing weaker. They will only last for 15 more turns! << Shell room >> You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous oyster here with its shell tightly closed. What Now? NOSIDE SAMOHT <-- Will "re-charge" batteries. However, you must use this magic phrase only when the batteries are weak and about to run out! The batteries in your lamp are growing weaker. They will only last for 14 more turns! The air fills with tension, and there is a subdued crackling sound. A blue aura forms about your lantern, and small sparks jump from the lantern to the ground. The aura fades away after several seconds, and your lamp is once again shining brightly. What Now? UP << Arched hall >> You are in an arched hall. A coral passage continues up and east. Another passage leads down. The air smells of sea water. What Now? UP << Coral passage >> You are in an arched coral passage which enters from the west, splits, and continues on to the east over a smooth and damp-looking patch of sand. The fork in the passage once led to the south, but it is now completely blocked by debris. What Now? WAVE ROD Strange! Nothing happened. At least, nothing obvious happened. What Now? EAST << Bend in corridor >> You are at a bend in an arched corral passage; the passage enters from the west over a patch of damp sand, turns, and continues north. What Now? NORTH << Fork in passage >> You are at a fork in a high, arched coral passage. The main portion of the passage enters from the south; two smaller passages lead east and north. The smell of salt water is very strong here. What Now? EAST << Jonah room >> You are standing at the entrance of the Jonah room, a cavernous hall with high ribbed walls. The hall extends far to the south; a coral passage leads west. What Now? SOUTH << South end of Jonah room >> You are at the south end of the Jonah room. Ahead of you, the way is barred by a large set of immense stalactites and stalagmites which intermesh like clenched teeth. Nothing except blackness is visible between the stone formations. There is a small spyglass carved out of whale baleen sitting here! What Now? GET SPYGLASS AND EXAMINE IT You are now carrying the scrimshaw spyglass. The spyglass has lost its lens, so you can not look through it to see anything far away. It is totally useless as a telescope! However, the scrimshaw carving is very intricate and obviously done by a real artist. A few words have been carved in among the rest of the ornate scrimshaw drawing. Your score just increase by 15 to 560. What Now? READ SPYGLASS Unfortunately the words are in a strange language which you can not understand -- probably Dwarvish Eskimo. What Now? NORTH << Jonah room >> You are standing at the entrance of the Jonah room, a cavernous hall with high ribbed walls. The hall extends far to the south; a coral passage leads west. What Now? WEST << Fork in passage >> You are at a fork in a high, arched coral passage. The main portion of the passage enters from the south; two smaller passages lead east and north. The smell of salt water is very strong here. What Now? NORTH << Fourier passage >> You are in the Fourier passage. This is a long and highly convoluted passage composed of coral, which twists and turns like the path of an earthworm tripping on LSD. The passage here enters from the northwest, convulses, and exits to the southwest (from which direction can be felt a cool and salty-smelling breeze). What Now? SOUTHWEST << Rock shelf >> You are standing on a large shelf of sedimentary rock overlooking a lava beach. The shelf is an extension of an incredible cliff which extends north, south, and upwards for as far as the eye can see. Crudely carved steps lead down from the shelf to the beach, and a twisting coral passage exits to the west. What Now? DOWN << On beach >> You are standing on a small black-sand beach. The sand is composed of specks of hardened black lava. Rugged and unclimbable volcanic hills block all view to the north and south, and a seemingly infinite cliff fills the entire western hemisphere. To the east, a narrow inlet of ocean water laps gently upon the beach. The scene is illuminated by the light of three small moons shining through the shimmering glow of an aurora that fills the entire sky with golden splendor. Steps lead up the cliff to a shelf of rock. Lying upon the beach are the shattered remains of a dinghy. A bag (filled with pieces of eight) lies off to one side! (in the dinghy) There is a large X painted on a spot in the sand. What Now? EXAMINE DINGHY The dinghy's remains consist of little more than a few broken boards, upon one of which may be seen a crude sketch of a skull and two crossed thighbones (perhaps this dinghy was once owned by a cook?) What Now? EXAMINE BAG The bag is heavy and jangles when you lift it or move it. It says "pieces of eight" in bright gold letters on the front of the bag. What Now? GET BAG You are now carrying the gold bag. Your score just increase by 15 to 575. What Now? EXAMINE X The X is about 3 feet square and painted white. It shows up very well against the black sand. What Now? READ IT The X says 'X'. What did you expect? What Now? DIG AT X You manage to dig a small hole where the X was. What Now? EXAMINE HOLE The hole is circular and is about 4 feet deep and about 6 feet across. What Now? DIG The hole is now considerably bigger. What Now? EXAMINE HOLE The hole is circular and is about 8 feet deep and about 12 feet across. What Now? DIG The hole is now gigantic. What Now? EXAMINE HOLE The hole is circular and is 30 feet across. The bottom is far below. What Now? DIG The sandy is very unstable and you lose your footing and tumble head over heels to the bottom of the hole. You will never be able to climb back up out of the hole. << Bottom of Hole >> You are at the bottom of a very deep hole. The walls of the hole are loose sand. It is impossible to climb out of the hole. What Now? DIG You begin to dig furiously in the sand. All of a sudden, your shovel breaks through into empty space. The sand crumbles around the sides of the hole and you fall into the hole. Fortunately, enough sand fell before you did to cushion your fall as you land on a mound of sand. << Shaft Room >> You are standing on a mound of black sand in the middle of a large cavernous room. Far above, you can see a hole in the roof of the room, but it is too high above you to reach. In the middle of the room is large shaft descending through the floor into the darkness below. In the middle of that shaft is another kind of shaft -- sort of like a 'Fire-house pole' -- that also disappears into the darkness. The shaft appears to be the only exit from the room. There is a shaft going down. What Now? EXAMINE SHAFT The shaft appears to made of brass. It has been smeared with some kind of grease. It is the proverbial 'greased pole'. It would be very dangerous to slide down this pole. Your score just increase by 10 to 585. What Now? DROP SHOVEL <-- Wont need again. You drop the long-handled shovel. What Now? DOWN <-- Must be wearing tennis shoes to go down pole. << Ladder Top >> This is a very small room. In the corner is a rickety wooden ladder, leading downward. It might be safe to descend. In the other corner is a brass shaft which disappears into the darkness above.. What Now? DOWN << Ladder Bottom >> This is a rather wide room. In the corner is a rickety wooden ladder, leading upward. A passage leaving the room to the west. What Now? WEST << Outside Rabbit's Warren >> You are in a small room. There are two exits. To the east and to the north. Above the north exit is a sign that reads 'Rabbit's Warren'. It sounds like another one of those !@#$%^&*ing mazes. There is a very angry, gigantic rabbit blocking the exit to the north. What Now? EXAMINE RABBIT The rabbit is huge. He rabbit is hobbling around using a cane, since he appears to have lost one of his feet. It's loss has obviously left him in a bad mood. He is quite angry and makes a number of very threatening gestures to you. What Now? GIVE FOOT TO RABBIT The rabbit is delighted that you have returned his foot. He puts it back on to his hind leg and hops off into his warren. He leaves his cane behind. <-- That rabbit's foot had to be good for something. Now, you know what. What Now? LOOK << Outside Rabbit's Warren >> You are in a small room. There are two exits. To the east and to the north. Above the north exit is a sign that reads 'Rabbit's Warren'. It sounds like another one of those !@#$%^&*ing mazes. There is a jeweled cane here. What Now? GET CANE AND EXAMINE IT You are now carrying the jeweled cane. The cane is about 3 feet long duct and made of ebony. It is quite sturdy. The head of the cane is gold with various precious jewels. Your score just increase by 15 to 600. What Now? NORTH << Inside Rabbit's Warren >> You are in a rabbit's warren of very small rooms connected by tiny passages leading off in all directions. What Now? EXAMINE COMPASS <-- Only way to get out of "Rabbit's Warren" is to examine or read the compass. The needle of the compass is currently pointing East. What Now? EAST You have crawled around in some little holes and found your way blocked by a recent cave-in. You are now back in the main passage. Finally, you discover a small tunnel leading east. You just manage to fit through and find yourself ... << Windy cavern >> You in a large cavern. The cavern has a large hole in the ceiling high above your head. The hole is too far above you to exit that way. An incredibly strong wind blows through the hole in the ceiling. The wind is very, very cold and you will freeze if you don't leave here soon. Passages lead off to the west and to the south. There is a small opening about four feet above the ground in the north end of the cavern. <-- We have been here before -- so we know what to do and where to go. What Now? NORTH << End Of The Duct >> You at the mouth of a small opening overlooking a large windy cavern. To the north is a duct that extends as far as you can see. The duct is only about three feet high, so you will need to crawl if you go north. You can also climb down or go south to enter the windy cavern. It is very cold here! What Now? NORTH You crawl into the duct and continue to crawl north for a very long time. The cold, cold wind blows through the duct from the cavern to your south. << In The Duct >> You are in the middle of an extremely long duct. Cold air is blasting at you from the south. It is very cold! The duct extends forever to the north. To the south, you can see a faint light. What Now? NORTH After a brief pause for rest, you set off to the north and crawl for a while longer. << In The Duct >> You are in the middle of an extremely long duct. It extends forever to the north and to the south. It is very cold! You are going to freeze if you don't get out of here soon. What Now? NORTH After a brief pause for rest, you set off to the north and crawl for a while longer. << In The Duct >> You are in the middle of an extremely long duct. It extends forever to the north and to the south. It is very cold! Other than being cold, this place is pretty boring. What Now? NORTH After a brief pause for rest, you set off to the north and crawl for a while longer. << At Turn In duct >> You are at a elbow-turn in the duct. The duct extends to the west and to the south. You can not see any light in either direction. It is very cold here! What Now? WEST << Air-Conditioned Room >> You are in a small barren room. There is an exit south to the computer center. The room is very, very cold because of the cold air blasting thru the air-conditioning duct in the east wall. There is a metal air-conditioning grate on the floor. What Now? SOUTH << Computer Center >> You are in a large computer center with a raised floor and recessed lights in the ceiling. Large mainframes are everywhere. There are exits to the north and south. There is a sign on the east wall. There are a pair of suction cups here. There is a hole in the floor where one of the tiles has been removed. An ancient IBM PC-XT is on a small table in the corner. What Now? SOUTH << Southern end of long hall >> You are at the southern end of a long hall. A stairway leads up into the darkness. There is a curtain over the open doorway to the south. The door to the north is closed. It is made of thick steel and looks like it could survive a nuclear blast. Next to the steel door is a small slot. What Now? UP You climb up the stairs and enter the room above through the open safe door. << Inside building >> You are inside a small building, a well house for a large spring. The stream bubbles up out of the ground and flows out the side of the building through a pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one of the pipes. There is a doorway in the middle of the north wall. A huge steel safe has been installed into the brick wall on the east wall. The safe's door is wide open! A stone stairway leads down. (in the safe) A large grandfather clock stands against the wall. A nice heavy parka is here. There is a pocket on the right side of the parka. (in the parka) And, strangely enough, a pocket on the left side also. (in the parka) There is a diary here. It is quite old. There is a small plastic card here! A small velvet pillow lies on the floor. There is a piece of crumpled paper here. What Now? INVENTORY You are carrying the following: boy-scout compass shining lantern black rod dwarf's axe mithril ring scrimshaw spyglass gold bag jeweled cane You are wearing the following: tennis shoes metallic cloak What Now? DROP BAG As you drop the treasure, a voice booms out: "Well done! You have collected 22 treasure(s) so far out of a total of 37." As the bag hits the floor, it disappears in a puff of blue smoke! What Now? DROP CANE As you drop the treasure, a voice booms out: "Well done! You have collected 23 treasure(s) so far out of a total of 37." As the cane hits the floor, it disappears in a puff of blue smoke! What Now? DROP SPYGLASS As you drop the treasure, a voice booms out: "Well done! You have collected 24 treasure(s) so far out of a total of 37." As the spyglass hits the floor, it disappears in a puff of blue smoke! What Now? DROP COMPASS <-- Wont need again. You drop the boy-scout compass. What Now? DROP SHOES <-- Wont need again. You drop the tennis shoes. < ---------------- CAMPAIGN 6 -- Across The Troll Bridge -------------------> What Now? GET PAPER <-- At last, this map will come in handy! You are now carrying the crumpled paper. What Now? PLUGH >>Foof!<< << "Y2" >> You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. What Now? SOUTH A hollow voice says "Plugh". << Low N-S passage >> You are in a low north-south passage at a hole in the floor. The hole goes down to an east-west passage. What Now? SOUTH << Hall of Mt. King >> You are in the hall of the mountain king, with passages off in all directions. There is a small wicker cage discarded nearby. A cheerful little bird is sitting here singing. What Now? NORTHWEST << At division in passage >> You are at a division in a narrow passage. Two spurs run east and north; the main passage exits to the south. What Now? EAST << Toad's Hall >> You are in a small, dank cubicle of rock. A small passage leads back out to the south; there is no other obvious exit. There is a small mushroom (?) growing on the wall. <-- The mushroom has grown back and we can use it again. What Now? GET MUSHROOM You pluck the mushroom (?) from the wall where it was growing. What Now? SOUTH << At division in passage >> You are at a division in a narrow passage. Two spurs run east and north; the main passage exits to the south. What Now? SOUTH << Hall of Mt. King >> You are in the hall of the mountain king, with passages off in all directions. There is a small wicker cage discarded nearby. A cheerful little bird is sitting here singing. What Now? NORTH << Low N-S passage >> You are in a low north-south passage at a hole in the floor. The hole goes down to an east-west passage. What Now? NORTH << "Y2" >> You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. What Now? PLUGH >>Foof!<< << Inside building >> You are inside a small building, a well house for a large spring. The stream bubbles up out of the ground and flows out the side of the building through a pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one of the pipes. There is a doorway in the middle of the north wall. A huge steel safe has been installed into the brick wall on the east wall. The safe's door is wide open! A stone stairway leads down. (in the safe) A large grandfather clock stands against the wall. A nice heavy parka is here. There is a pocket on the right side of the parka. (in the parka) And, strangely enough, a pocket on the left side also. (in the parka) There is a diary here. It is quite old. There are some old, ugly, dirty tennis shoes here. A Boy-Scout compass is lying nearby. There is a small plastic card here! There are several iron keys on the ground here. A small velvet pillow lies on the floor. What Now? TURBO >>Foof!<< << Programmer's Den >> You are in a strange room with exits to both the north and south. Both exits have curtains draw over them. The floor is carpeted, the walls are rubber, the room is strewn with papers, listings, books, and half-empty JOLT Cola bottles. The cryptic anagram "D + A = L" is inscribed throughout the room. The south wall is almost covered by a large color centerfold of a naked supercomputer. A sign on the wall says, "PROGRAMMER'S DEN" The software wizard is nowhere to be seen. There are many computers here: micros, minis, maxis and megas. What Now? SOUTH << Soft room >> You are in the soft room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. You see a carpet of moss here. What Now? WEST << Swiss cheese room >> You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, northeast, and northwest. Part of the room is occupied by a large bedrock block. There are several iron keys on the ground here. There is tasty food here. There is a large nest here, full of golden eggs! There are several dragon's teeth scattered haphazardly about. What Now? GET ALL You are now carrying the iron keys. You are now carrying the tasty food. You are now carrying the golden eggs. You are now carrying the dragon's teeth. Your score just increase by 15 to 615. What Now? NORTHWEST << Oriental room >> This is the oriental room. A gently sloping passage leads upward to the north, another passage leads southeast, and a hands and knees crawl leads west. Ancient oriental cave drawings cover the walls. What Now? WEST << Large low room >> You are in a large low room. Crawls lead north, southeast, and southwest. What Now? SOUTHWEST << Sloping corridor >> You are in a long winding north/south corridor sloping out of sight in both directions. What Now? SOUTHWEST << SW side of chasm >> You are on one side of a large deep chasm. A heavy white mist rising up from below obscures all view of the far side. A southwest path leads away from the chasm into a winding corridor. A rickety bridge extends across the chasm, vanishing into the mist. There is a small sign posted on the bridge. What Now? EXAMINE BRIDGE The bridge looks very unsafe! What Now? READ SIGN A sign posted on the bridge reads: "Stop! Pay Troll!" What Now? NORTHEAST There are faint rustling noises from the darkness behind you. A burley troll steps out from beneath the bridge and blocks your way. "You must give me something of great value or I won't let you cross my bridge. Pay up or return from whence you came!", he says grumpily. << SW side of chasm >> You are on one side of a large deep chasm. A heavy white mist rising up from below obscures all view of the far side. A southwest path leads away from the chasm into a winding corridor. A rickety bridge extends across the chasm, vanishing into the mist. There is a small sign posted on the bridge. A troll insists you throw him a treasure before you may cross the bridge. What Now? EXAMINE TROLL The troll is about 4 feet high and about 4 feet wide. It is ugly. It seems to be in bad temper and be very greedy. What Now? THROW EGGS The troll catches your treasure and scurries away out of sight. Your score just decrease by 15 to 600. What Now? NORTHEAST Quickly, you scamper across the bridge -- before the troll returns. << NE side of chasm >> You are on the far side of the chasm. A northeast path leads away from the chasm on this side. A rickety bridge extends across the chasm, vanishing into the mist. The troll is nowhere to be seen. What Now? NORTHEAST << Corridor >> You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. What Now? EAST << Fork in path >> The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. What Now? NORTHEAST << Place with warm walls >> The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. What Now? NORTH << At breath-taking view >> You are on the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back down into the depths. The glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving every- thing an eerie, macabre appearance. The air is filled with flickering sparks of ash and a heavy smell of brimstone. The walls are hot to the touch, and the thundering of the volcano drowns out all other sounds. Embedded in the jagged roof far overhead are myriad twisted formations composed of pure white alabaster, which scatter the murky light into sinister apparitions upon the walls. To one side is a deep gorge, filled with a bizarre chaos of tortured rock which seems to have been crafted by the devil himself. An immense river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left. Across the gorge, the entrance to a valley is dimly visible. To the right, an immense geyser of blistering steam erupts continuously from a barren island in the center of a sulfurous lake, which bubbles ominously. The far right wall is aflame with an incandescence of its own, which lends an additional infernal splendor to the already hellish scene. Rising up from the volcano, the sulfurous smoke seems to shape the letters "P L O V E R". You wonder what it might mean, but decide it is probably isn't important. A dark, foreboding passage exits to the south. What Now? INVENTORY There are faint rustling noises from the darkness behind you. You are carrying the following: iron keys shining lantern black rod tasty food dwarf's axe crumpled paper dragon's teeth mithril ring small mushroom You are wearing the following: metallic cloak What Now? DROP KEYS AND FOOD You drop the iron keys. You drop the tasty food. What Now? WAVE ROD The earth begins to shudder violently, and smoke flows up from the gorge beneath your feet. With a violent >glop<, the volcano belches out an immense blast of molten lava which flies into the air above the gorge and suddenly solidifies into a fragile-looking arch of wheat-colored stone that bridges the gorge. What Now? NORTH As you approach the center of the archway, hot vapors saturated with brimstone drift up from the lava in the gorge beneath your feet. The mithril ring in your hand quivers and glows, and the fumes eddy away from the bridge without harming you. <-- You need the mithril ring in order to cross the wheat-stone bridge. << South end of valley >> You are standing at the southern end of a long valley illuminated by flickering red light from the volcanic gorge behind you. Carved into the walls of the valley is an incredible series of stone faces. Some of them look down into the valley with expressions of benevolence that would credit a saint; others glare with a malice that makes the heart grow faint. All of them are imbued with a fantastic seeming of life by the shifting and flickering light of the volcano. The entire far end of the valley is taken up by an immense carving of a seated figure; its exact form cannot be seen from here due to the uncertainty of the light. Far to the west, there is a narrow crawlway. There is a wheat-colored stone bridge arching over the gorge. What Now? WEST << Dead end passage >> Dead end passage. Scratched on a rock is the message, "Stand where the statue gazes, and make use of the proper tool." The only exit is east -- the way you entered. <-- The "proper tool" may be different than you think. You'll see. What Now? EAST << South end of valley >> You are standing at the southern end of a long valley illuminated by flickering red light from the volcanic gorge behind you. Carved into the walls of the valley is an incredible series of stone faces. Some of them look down into the valley with expressions of benevolence that would credit a saint; others glare with a malice that makes the heart grow faint. All of them are imbued with a fantastic seeming of life by the shifting and flickering light of the volcano. The entire far end of the valley is taken up by an immense carving of a seated figure; its exact form cannot be seen from here due to the uncertainty of the light. Far to the west, there is a narrow crawlway. There is a wheat-colored stone bridge arching over the gorge. What Now? NORTH << North end of valley >> You are standing at the north end of the Valley of the Stone Faces. Above you, an incredible bas-relief statue of an immense minotaur has been carved out of the rock. At least sixty feet high, it sits gazing down at you with a faint but definite expression of amusement. Between its feet and the floor is a rock wall about ten feet high which extends across the entire north end of the valley. What Now? MELENKURION <-- This is the tool the message meant! Remember the name in the tool room inside the building. Rock silently crumbles off of the wall in front of you, revealing dark passages leading northwest, north, and northeast. Your score just increase by 15 to 615. What Now? NORTHEAST << Winding passage >> You are in a winding passage which enters from the northwest, loops around several times, and exits to the north. What Now? NORTH << Golden chamber >> You are in a chamber with golden walls and a high ceiling. Passages lead south, northeast, and northwest. What Now? NORTHEAST << Arabesque room >> You are in a small room whose walls are covered with an elaborate pattern of arabesque figures and designs. There is a small, tightly-sealed earthenware flask on the ground here. What Now? GET FLASK AND EXAMINE IT You are now carrying the earthenware flask. The flask has the words, "London Dry" written on the side. It is sealed. What Now? SOUTH << Golden chamber >> You are in a chamber with golden walls and a high ceiling. Passages lead south, northeast, and northwest. What Now? NORTHWEST << Translucent room >> You are in a large room whose walls are composed of some translucent whitish mineral. The room is illuminated by a flickering reddish glow shining through the southern wall. A passage leads east. There is an ancient Chinese jade bracelet here! What Now? GET BRACELET AND EXAMINE IT You are now carrying the jade bracelet. The bracelet is carved from a solid piece of green jade. The carving is of intertwining snakes, fish and birds -- as if designed by M. C. Escher. Your score just increase by 15 to 630. What Now? EAST Suddenly and without warning, there appears from within the very cave walls around you a horde of vicious little goblins! Each one stands about eight inches high on a pair of spindly black legs, has a globular, spine-covered body resembling a giant gooseberry, a wide mouth filled with sharp teeth, and a pair of glittering little green eyes! They swarm around you and try to block your way. << Translucent room >> You are in a large room whose walls are composed of some translucent whitish mineral. The room is illuminated by a flickering reddish glow shining through the southern wall. A passage leads east. You are surrounded by a slavering horde of gooseberry goblins! What Now? EXAMINE GOBLINS The goblins are jumping up and down frantically, and have worked themselves into a real slavering frenzy!! What Now? EAST There are faint rustling noises from the darkness behind you. You are being pursued by a vicious horde of little gooseberry goblins! << Golden chamber >> You are in a chamber with golden walls and a high ceiling. Passages lead south, northeast, and northwest. What Now? THROW TEETH <-- Those teeth had to good for something! The goblins are jumping up and down frantically, and have worked themselves into a real slavering frenzy!! As each of the dragon's teeth strikes the ground, a fully-armed human skeleton springs up from where it struck and leaps to your defense! The skeletal warriors attack the vicious gooseberry goblins and drive them away in screaming panic; they then salute you with their ancient and rusty swords, and fade silently into nothingness. Your score just increase by 15 to 645. What Now? SOUTH << Winding passage >> You are in a winding passage which enters from the northwest, loops around several times, and exits to the north. What Now? NORTHWEST << North end of valley >> You are standing at the north end of the Valley of the Stone Faces. Above you, an incredible bas-relief statue of an immense minotaur has been carved out of the rock. At least sixty feet high, it sits gazing down at you with a faint but definite expression of amusement. Between its feet and the floor is a rock wall about ten feet high which extends across the entire north end of the valley. Dark tunnels lead northeast, north, and northwest. What Now? NORTHWEST << S end of fog-filled room >> You are standing at the southern end of what appears to be a large room filled with multicolored fog. The sides and far end of the room cannot be seen due to the thickness of the fog - it's a real pea-souper (even to the color in places!). A passage leads back to the south; a dull rumbling sound issues from the passage. What Now? NORTH << Fog-filled room >> You are standing, badly befuddled, in a pale purple fog. What Now? EXTINGUISH LAMP <-- You need to extinguish the lamp in order to see the "faint glow of light." Your lamp is now off. What Now? LOOK << Fog-filled room >> You are standing, badly befuddled, in a pale purple fog. A faint glow of light is visible through the fog to the east. What Now? EXAMINE GLOW It is a very faint light. What Now? EAST <-- Follow the "faint glow of light" << Fog-filled room >> You are wandering around in the middle of a bright red fog. A glimmer of light is visible through the fog in the west. What Now? WEST <-- Follow the "faint glow of light" << Fog-filled room >> You are lost in the midst of a thick, pea-green fog. A glow of light is visible through the fog to the north. What Now? NORTH <-- Follow the "faint glow of light" << Fog-filled room >> You are trying to find your way through a dense coal-black fog. A faint shimmer of light is visible to the south. What Now? SOUTH <-- Follow the "faint glow of light" << Fog-filled room >> You are lost in the heart of a strange yellow fog. A flickering light is visible through the fog in the northeast. What Now? NORTHEAST <-- Follow the "faint glow of light" << Fog-filled room >> You are standing, badly bedazzled, in a day-glow orange fog. A dim light is visible in the southeast. What Now? SOUTHEAST <-- Follow the "faint glow of light" << Fog-filled room >> You are hunting your way through a shimmering magenta fog. A dim flickering light is visible through the fog in the northwest. What Now? NORTHWEST <-- Follow the "faint glow of light" << Fog-filled room >> You are somewhere in the center of a weird, pearly pink fog. A dim glow of light is visible in the southwest. What Now? SOUTHWEST <-- Follow the "faint glow of light" << Foggy room by cairn >> You are standing in a fog-filled room next to a tall cairn of glowing rocks. An opening in the cairn leads down to a dark passage. What Now? DOWN For some reason, you can't see anything here. What Now? LIGHT LAMP It is now pitch dark. If you proceed you will likely fall into a pit. Your lamp is now shining brightly! What Now? LOOK << Nondescript chamber >> You're in a small, nondescript chamber. A dark passage leads up and to the south, and a wide but low crawl leads north. There is a small toy yacht sitting on the floor. What Now? GET YACHT You are now carrying the toy yacht. What Now? EXAMINE YACHT The small toy yacht is totally covered with rubies, and has the words "Omar Khayyam" engraved on the side!! It must be the famous "Ruby Yacht of Omar Khayyam!" <-- This is a either a wonderful or a terrible pun -- depending upon your sense of humor!! Your score just increase by 15 to 660. What Now? NORTH << Room with pentagram >> You're in a small room with a very smooth rock floor. A low crawl leads out to the west, and a crack in the rock leads north. A pentagram has been marked on the floor. What Now? PUT FLASK IN PENTAGRAM You have set the flask down in the center of the pentagram. What Now? OPEN FLASK The wax seal breaks away easily. A cloud of dark smoke pours up from the mouth of the flask and condenses into the form of a twelve-foot Djinn standing in the pentagram. He pushes experimentally at the magical wall of the pentagram (which holds), and nods politely to you. "MY THANKS, OH MORTAL," he says in an incredibly deep bass voice. "IT HAS BEEN THREE THOUSAND YEARS SINCE SOLOMON SEALED ME INTO THAT BOTTLE, AND I AM GRATEFUL THAT YOU HAVE RELEASED ME. IF YOU WILL OPEN THIS PENTAGRAM AND LET ME GO FREE, I WILL GIVE YOU SOME ADVICE THAT YOU MAY ONE DAY WISH TO POSSESS." Your score just increase by 15 to 675. What Now? EXAMINE DJINN The djinn (or genie -- if you prefer) stands in the center of the pentagram. He towers above you and looks down at your menacingly. What Now? OPEN PENTAGRAM The pentagram's magical barrier sparks fitfully and goes down. The Djinn stretches gratefully and smiles at you. "AGAIN, MY THANKS," he says. "MY ADVICE TO YOU WILL TAKE THE FORM OF A HISTORY LESSON. WHEN RALPH WITT, THE ARCHITECT AND CONSTRUCTOR OF THIS CAVE, WAS VERY YOUNG, HE BECAME VERY INCENSED THAT HIS NAME WAS AT THE END OF THE ALPHABET. HE FELT (FOR SOME REASON) THAT THE LETTER W BELONGED NEAR THE BEGINNING OF THE ALPHABET, AND THAT ALL OF THOSE "UPSTART LETTERS WHICH UNFAIRLY USURPED THE BEST ROOMS" SHOULD BE FORCED INTO EXILE AT THE END OF THE ALPHABET. HIS INSTINCT FOR MATTERS MAGICAL AND MYSTICAL LED HIM TO APPLY THIS STRANGE BELIEF INTO THE CAVE'S STRUCTURE WHEN HE EXCAVATED IT. YOU HAVEN'T YET BEEN AFFECTED BY HIS STRANGE HABITS, BUT YOU SHOULD REMEMBER THIS. FAREWELL, AND GOOD LUCK." With that, the Djinn evaporates into a cloud of smoke and drifts rapidly away. <-- The Djinn's hint will come in handy at the very end of the game! What Now? NORTH << Bottom of chimney >> The crack in the rock ends here, but a narrow chimney leads up. You should be able to climb it. What Now? UP << In lava tube >> You're at the top of a narrow chimney in the rock. A cylindrical tube composed of hardened lava leads south. What Now? SOUTH << Steep slide in lava tube >> The lava tube continues down and to the south, but it becomes very steep here - if you go down it you probably won't be able to get back up. What Now? DOWN Wheeeeeeeeeeeeeeee....... >oof< That was fun! << S end of fog-filled room >> You are standing at the southern end of what appears to be a large room filled with multicolored fog. The sides and far end of the room cannot be seen due to the thickness of the fog - it's a real pea-souper (even to the color in places!). A passage leads back to the south; a dull rumbling sound issues from the passage. What Now? SOUTH << North end of valley >> You are standing at the north end of the Valley of the Stone Faces. Above you, an incredible bas-relief statue of an immense minotaur has been carved out of the rock. At least sixty feet high, it sits gazing down at you with a faint but definite expression of amusement. Between its feet and the floor is a rock wall about ten feet high which extends across the entire north end of the valley. Dark tunnels lead northeast, north, and northwest. What Now? NORTH << Rough and narrow passage >> You are in a narrow and rough passage running north and south. A dull rumbling sound can be heard from the south. There is a basilisk lying in the corridor to the north, snoring quietly. What Now? NORTH The basilisk stirs restlessly and grumbles in its sleep, but it does not awaken. << North of basilisk's den >> You're in rough passage to the north of the basilisk's den. There is a basilisk lying in the corridor to the south. It is asleep. What Now? NORTH << Fork in passage >> The passage here enters from the south and divides, with a wide tunnel exiting to the north and a set of steps leading downward. What Now? DOWN There is a rumbling sound deep within the earth. << On the steps >> You are on a long, spiral set of steps leading down into the earth. What Now? DOWN << Exit on steps >> A small tunnel exits from the steps and leads north. The steps continue downwards. What Now? NORTH << "Y2" room >> You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. There is a piece of torn paper here. It is torn on the bottom. What Now? GET PAPER Which "PAPER", the CRUMPLED PAPER or the TORN PAPER? THE TORN PAPER You are now carrying the torn paper. What Now? EXAMINE TORN PAPER The paper appears to be some kind of map of the cave. It has a title that says "MAP OF CATACOMBS." The map is torn on the bottom -- so it does not show the entire area of the catacombs -- whatever they are. What Now? READ TORN PAPER ______________ ______________ | MAZE |____| MAZE | MAP OF CATACOMBS | ____ S | |____ D ____| |____ ____| ____| |____ ____| NW |____ ________________________________ | MAZE | | MAZE | | MAZE ____ D MAZE | |____ W ____| |____ ____| |____ S ____| |___ ___| ____| |____ ____| |____ ____| |____ ___| |___ | | | SW | | | | SE | | MAZE | | MAZE | | MAZE | | MAZE | |____ NW ____| |____ ____| |____ N ____| |___ ___| ____| |____ ____| |_________________| |______ ___| |___ | MAZE | | S ___ W "Y2" S (OUT) | E | |____ N ____| |____MAZE ____| |____ E ___________ |___ MAZE ___| | | | |_____________| | | | ____| |____ | U ROCKS D,W| ___| |___ | MAZE | |______________________| | NE | |____ S ____| |___ MAZE ___| | | | | <-- It is the other half of the map. What Now? INVENTORY You are carrying the following: toy yacht shining lantern black rod dwarf's axe crumpled paper torn paper jade bracelet mithril ring small mushroom You are wearing the following: metallic cloak What Now? READ CRUMPLED PAPER | | | | ____| |____ ______________ ______________ ______| |___ | MAZE |____| MAZE |____| MAZE |____| SE | | N ____ SW ____ E ____ MAZE | |______________| |____ E ____| |______________| |_______________| ____| |____ |WEST END OF | |ROYAL HALL | |____ E ____| ____| |____ |EAST END OF | |ROYAL HALL | |______________| <-- Now you have both halves of the map, so finding your way through the catacombs should be a piece of cake! What Now? WEST << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? SOUTH A large phosphorescent cloud of smoke drifts into view, and a large mouth and two dark eyes take shape on the side. One of the eyes winks at you, and the djinn's deep voice says "GREETINGS AGAIN, MORTAL. I HAVE REMEMBERED A PIECE OF ANCIENT LORE THAT I LEARNED FROM MY AUNT, AN AFREET OF GREAT KNOWLEDGE. THERE IS ANOTHER MAGIC WORD THAT YOU MIGHT FIND OF USE IF YOU SHOULD EVER FIND YOURSELF BEING ATTACKED BY THOSE PESTIFEROUS DWARVES. YOU SHOULD USE IT ONLY AS A LAST RESORT, THOUGH, SINCE IT IS A MOST POTENT WORD AND IS PRONE TO BACKFIRE FOR NO OBVIOUS REASON; ALSO, IT SHOULD NEVER BE USED NEAR WATER OR NEAR ANY SHARP WEAPON OR THE RESULTS MAY BE MOST UNFORTUNATE. THE WORD IS 'phuggg'", whispers the djinn, "AND IT MUST BE PRONOUNCED CAREFULLY IF IT IS TO HAVE THE PROPER EFFECT. FAREWELL AGAIN, AND GOOD LUCK!" With that, the djinn-cloud drifts away out of sight. <-- "PHUGGG" is a very powerful magic word. However, you must follow the Djinn's advice not to say this word near water or a sharp weapon. << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? SOUTHWEST << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? NORTHWEST << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? SOUTH << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? DOWN << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? WEST << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? NORTHWEST << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? NORTH << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? SOUTH << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? NORTH << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? EAST << West end of Audience Hall >> You are standing at the west end of the royal Audience Hall. The walls here are composed of the finest marble, and the floor is built of slabs of rare onyx and bloodstone. The ceiling is high and vaulted, and is supported by pillars of rare Egyptian red granite; it gives off a nacreous glow that fills the entire chamber with a light like moon-light shining off of polished silver. What Now? EAST << East end of Audience Hall >> You are at the eastern end of the Audience Hall. There is a large dais rising out of the floor here; resting upon the dais is a strange-looking throne made out of interlocking bars and rods of metal. Sitting on the throne is an incredible skeleton. What Now? EAT MUSHROOM <-- Needed to "wrestle" the sceptre from the skeleton's bony grasp and to get the correct secret word. As you swallow the mushroom your mouth becomes numb, and everything seems to swirl around you. The effect quickly passes, and you find that your muscles have bulged unbelievably. What Now? EXAMINE SKELETON The skeleton is fairly humanoid from the waist up (except for its incredible size and four extra arms); below that, it resembles the body of a giant python, and is wrapped in and around the bars and rods of the throne. Clutched in one bony hand is a long sceptre, ornately encrusted with sapphires!! What Now? EXAMINE SCEPTRE The sceptre is about 3 feet long and ornately encrusted with sapphires!! It must be very valuable. What Now? GET SCEPTRE You pluck the sceptre from the skeleton's bony hand. As you do, the skeleton raises its head and whispers "Remember - ZORTON!" in a foreboding tone; it then sags to the ground and crumbles into dust which drifts away into the still air of the cave. <-- ZORTON will later be used to open the sealed safe. Your score just increase by 30 to 705. What Now? WEST << West end of Audience Hall >> You are standing at the west end of the royal Audience Hall. The walls here are composed of the finest marble, and the floor is built of slabs of rare onyx and bloodstone. The ceiling is high and vaulted, and is supported by pillars of rare Egyptian red granite; it gives off a nacreous glow that fills the entire chamber with a light like moon-light shining off of polished silver. What Now? WEST << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? SOUTHWEST << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? EAST << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? SOUTHEAST << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? NORTHEAST << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? EAST There is a threatening little dwarf in the room with you! The dwarf blocks your way and will not let you leave! << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. There is a threatening little dwarf in the room with you! What Now? KILL DWARF WITH AXE You killed a little Dwarf. The body vanished in a cloud of greasy black smoke. What Now? EAST A strange malaise suddenly afflicts you. You shiver with chill, and your muscles seem to turn to putty; everything around you becomes gray and unreal. The fit quickly passes, and you find that your body has degenerated back to what it was like before you ate the mushroom. << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? SOUTHEAST << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? DOWN << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? SOUTH << In the catacombs >> You are in the catacombs. Enchanted tunnels lead in all directions. What Now? NORTH << "Y2" room >> You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. What Now? SOUTH << Exit on steps >> A small tunnel exits from the steps and leads north. The steps continue downwards. What Now? DOWN << Storage room >> You're in what was once a storage room. A set of steps lead up. A highly polished metal plate lies nearby. What Now? GET PLATE You are now carrying the metal plate. Your score just increase by 15 to 720. What Now? UP << Exit on steps >> A small tunnel exits from the steps and leads north. The steps continue downwards. What Now? UP << On the steps >> You are on a long, spiral set of steps leading down into the earth. What Now? UP << Fork in passage >> The passage here enters from the south and divides, with a wide tunnel exiting to the north and a set of steps leading downward. What Now? NORTH << Peelgrunt room >> You are in the Peelgrunt room. There is a walk-in safe to the south. What Now? EXAMINE SAFE The massive walk-in safe takes up the entire wall. It is tightly closed, and has no handle, lock, nor keyhole. It would take an Houdini to get in to or out of this thing! There is a small brass plate attached to the front of the safe. What Now? READ PLATE The plate proclaims that the safe was manufactured by the Turbo Safe Company in 1973. (This is not particularly useful information.) What Now? ZORTON <-- Any other magic word will release "Rover", the cave security guard. Rover is patterned after the large white "blob" in the TV series "The Prisoner." >ker-THUNK< / >screeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeech< The (somewhat rusty) safe is now open. What Now? ENTER You duck your head as you enter the walk-in safe. << Inside the safe >> You are inside the safe. A massive steel door is open to the north. There is a massive crown made of solid iridium floating in midair! What Now? GET CROWN AND EXAMINE IT You grab the floating crown out of the air. The iridium crown brightly reflects the light and gives off a strange glow. It is floating magically in midair -- with no visible means of support. Your score just increase by 15 to 735. What Now? DROP CROWN There are faint rustling noises from the darkness behind you. As you drop the treasure, a voice booms out: "Well done! You have collected 25 treasure(s) so far out of a total of 37." As the crown hits the floor, it disappears in a puff of blue smoke! <-- "Treasures" can be dropped in the safe -- just like they can be dropped inside the building. What Now? DROP YACHT As you drop the treasure, a voice booms out: "Well done! You have collected 26 treasure(s) so far out of a total of 37." As the yacht hits the floor, it disappears in a puff of blue smoke! What Now? DROP TORN PAPER <-- Wont need again. There are faint rustling noises from the darkness behind you. You drop the torn paper. What Now? DROP CRUMPLED PAPER <-- Wont need again. You drop the crumpled paper. What Now? DROP BRACELET As you drop the treasure, a voice booms out: "Well done! You have collected 27 treasure(s) so far out of a total of 37." As the bracelet hits the floor, it disappears in a puff of blue smoke! What Now? DROP SCEPTRE As you drop the treasure, a voice booms out: "Well done! You have collected 28 treasure(s) so far out of a total of 37." As the sceptre hits the floor, it disappears in a puff of blue smoke! What Now? NORTH << Peelgrunt room >> You are in the Peelgrunt room. There is a walk-in safe to the south. The door of a massive walk-in safe is open and blocks the exit passage. What Now? CLOSE DOOR <-- Must close door in order to exit Peelgrunt room. >Creeeeeeeeeeeeeeeeeeeeeeeeeeeek< >ker-CHUNK!< The safe is now closed. What Now? SOUTH << Fork in passage >> The passage here enters from the south and divides, with a wide tunnel exiting to the north and a set of steps leading downward. What Now? SOUTH There is a threatening little dwarf in the room with you! The dwarf blocks your way and will not let you leave! What Now? KILL DWARF WITH AXE You killed a little Dwarf. The body vanished in a cloud of greasy black smoke. What Now? SOUTH << North of basilisk's den >> You're in rough passage to the north of the basilisk's den. There is a basilisk lying in the corridor to the south. It is asleep. What Now? SOUTH There are faint rustling noises from the darkness behind you. The basilisk stirs grumpily and awakens, peering sleepily about. It sees its reflection in the metal plate that you are carrying, shudders, and turns into solid granite. <-- Good thing you were carrying the metal plate!!! << Rough and narrow passage >> You are in a narrow and rough passage running north and south. A dull rumbling sound can be heard from the south. There is a petrified basilisk in the corridor to the north. What Now? NORTH << North of basilisk's den >> You're in rough passage to the north of the basilisk's den. There is a petrified basilisk in the corridor to the south. What Now? NORTH << Fork in passage >> The passage here enters from the south and divides, with a wide tunnel exiting to the north and a set of steps leading downward. What Now? NORTH There are faint rustling noises from the darkness behind you. << Peelgrunt room >> You are in the Peelgrunt room. There is a walk-in safe to the south. A massive walk-in safe takes up one entire wall. It is tightly closed. What Now? ZORTON >ker-THUNK< / >screeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeech< The (somewhat rusty) safe is now open. What Now? ENTER You duck your head as you enter the walk-in safe. << Inside the safe >> You are inside the safe. There is a piece of crumpled paper here. There is a piece of torn paper here. It is torn on the bottom. A massive steel door is open to the north. What Now? DROP METAL PLATE <-- You don't need it anymore -- now that the basilisk is dead. As you drop the treasure, a voice booms out: "Well done! You have collected 29 treasure(s) so far out of a total of 37." As the plate hits the floor, it disappears in a puff of blue smoke! What Now? NORTH << Peelgrunt room >> You are in the Peelgrunt room. There is a walk-in safe to the south. The door of a massive walk-in safe is open and blocks the exit passage. What Now? CLOSE DOOR There is a threatening little dwarf in the room with you! >Creeeeeeeeeeeeeeeeeeeeeeeeeeeek< >ker-CHUNK!< The safe is now closed. What Now? SOUTH << Fork in passage >> The passage here enters from the south and divides, with a wide tunnel exiting to the north and a set of steps leading downward. What Now? SOUTH << North of basilisk's den >> You're in rough passage to the north of the basilisk's den. There is a petrified basilisk in the corridor to the south. What Now? SOUTH << Rough and narrow passage >> You are in a narrow and rough passage running north and south. A dull rumbling sound can be heard from the south. There is a petrified basilisk in the corridor to the north. What Now? SOUTH << North end of valley >> You are standing at the north end of the Valley of the Stone Faces. Above you, an incredible bas-relief statue of an immense minotaur has been carved out of the rock. At least sixty feet high, it sits gazing down at you with a faint but definite expression of amusement. Between its feet and the floor is a rock wall about ten feet high which extends across the entire north end of the valley. Dark tunnels lead northeast, north, and northwest. What Now? SOUTH << South end of valley >> You are standing at the southern end of a long valley illuminated by flickering red light from the volcanic gorge behind you. Carved into the walls of the valley is an incredible series of stone faces. Some of them look down into the valley with expressions of benevolence that would credit a saint; others glare with a malice that makes the heart grow faint. All of them are imbued with a fantastic seeming of life by the shifting and flickering light of the volcano. The entire far end of the valley is taken up by an immense carving of a seated figure; its exact form cannot be seen from here due to the uncertainty of the light. Far to the west, there is a narrow crawlway. There is a wheat-colored stone bridge arching over the gorge. What Now? SOUTH As you approach the center of the archway, hot vapors saturated with brimstone drift up from the lava in the gorge beneath your feet. The mithril ring in your hand quivers and glows, and the fumes eddy away from the bridge without harming you. <-- You need the mithril ring in order to cross the wheat-stone bridge. << At breath-taking view >> You are on the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back down into the depths. The glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving every- thing an eerie, macabre appearance. The air is filled with flickering sparks of ash and a heavy smell of brimstone. The walls are hot to the touch, and the thundering of the volcano drowns out all other sounds. Embedded in the jagged roof far overhead are myriad twisted formations composed of pure white alabaster, which scatter the murky light into sinister apparitions upon the walls. To one side is a deep gorge, filled with a bizarre chaos of tortured rock which seems to have been crafted by the devil himself. An immense river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left. Across the gorge, the entrance to a valley is dimly visible. To the right, an immense geyser of blistering steam erupts continuously from a barren island in the center of a sulfurous lake, which bubbles ominously. The far right wall is aflame with an incandescence of its own, which lends an additional infernal splendor to the already hellish scene. Rising up from the volcano, the sulfurous smoke seems to shape the letters "P L O V E R". You wonder what it might mean, but decide it is probably isn't important. A dark, foreboding passage exits to the south. There is a wheat-colored stone bridge arching over the gorge. There are several iron keys on the ground here. There is tasty food here. What Now? GET ALL You are now carrying the iron keys. You are now carrying the tasty food. What Now? SOUTH There are faint rustling noises from the darkness behind you. << Place with warm walls >> The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. What Now? EAST << Chamber of boulders >> You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! What Now? GET SPICES AND EXAMINE THEM You are now carrying the rare spices. The spices are all in little bottles labeled "Shilling" or "McCormick". They are quite rare and worth a great deal. Your score just increase by 15 to 750. What Now? WEST << Place with warm walls >> The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. What Now? SOUTH << Fork in path >> The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. What Now? SOUTHEAST << Limestone passage >> You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations. What Now? SOUTH << Entry to barren room >> You are standing at the entrance to a large, barren room. A sign posted above the entrance reads: "Caution! Bear in room!" What Now? EAST << Barren room >> You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. The bear is locked to the wall with a golden chain! There is a ferocious cave bear eyeing you from the far end of the room! What Now? EXAMINE CHAIN The chain is about six feet long and has a lock on each end. One end is locked to the bear and the other end to the wall. The chain and locks are both made of solid gold. What Now? EXAMINE BEAR The bear is quite ferocious. It is about 6 feet tall and weighs about 900 pounds. Its claws look very sharp and its teeth are very big. It is snarling at you. What Now? FEED BEAR The bear eagerly wolfs down your food, after which he seems to calm down considerably, and even becomes rather friendly. Your score just increase by 10 to 760. What Now? EXAMINE BEAR The bear is quite gentle. It is about 6 feet tall and weighs about 900 pounds. Its claws look very sharp and its teeth are very big. It is licking the last of the tuna fish off its paws. What Now? UNLOCK BEAR The bear is now unlocked and is free to roam about the cave. What Now? EXAMINE BEAR The bear is quite happily. It is about 6 feet tall and weighs about 900 pounds. Its claws look very sharp and its teeth are very big. It rubs it nose against your leg and nearly knocks you over. It just licks your hand (UGH!). What Now? UNLOCK CHAIN OK. The chain is now unlocked! What Now? GET CHAIN AND EXAMINE IT You are now carrying the golden chain. The chain is about six feet long and has a lock on each end. The chain and locks are both made of solid gold. Your score just increase by 15 to 775. What Now? GET BEAR You pet the bear affectionately and tickle it under its chin and behind its ears. It seems very happy and licks your hand (UGH!). The bear likes you and will follow you anywhere. (Lucky you!) What Now? WEST You are being followed by a very large, tame bear. << Entry to barren room >> You are standing at the entrance to a large, barren room. A sign posted above the entrance reads: "Caution! Bear in room!" What Now? NORTH You are being followed by a very large, tame bear. << Limestone passage >> You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations. What Now? NORTH You are being followed by a very large, tame bear. << Fork in path >> The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. What Now? WEST You are being followed by a very large, tame bear. << Corridor >> You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. What Now? WEST You are being followed by a very large, tame bear. << NE side of chasm >> You are on the far side of the chasm. A northeast path leads away from the chasm on this side. A rickety bridge extends across the chasm, vanishing into the mist. What Now? SOUTHWEST You are being followed by a very large, tame bear. A burley troll steps out from beneath the bridge and blocks your way. "You must give me something of great value or I won't let you cross my bridge. Pay up or return from whence you came!", he says grumpily. What Now? THROW BEAR <-- Clever, yet rather bizarre idea! However, it works! The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up pursuit and wanders back. Your score just increase by 10 to 785. What Now? SOUTHWEST Quickly, you scamper across the bridge -- before the troll returns. << SW side of chasm >> You are on one side of a large deep chasm. A heavy white mist rising up from below obscures all view of the far side. A southwest path leads away from the chasm into a winding corridor. A rickety bridge extends across the chasm, vanishing into the mist. There is a small sign posted on the bridge. The troll is nowhere to be seen. What Now? SOUTHWEST << Sloping corridor >> You are in a long winding north/south corridor sloping out of sight in both directions. What Now? SOUTH << Large low room >> You are in a large low room. Crawls lead north, southeast, and southwest. What Now? SOUTHEAST << Oriental room >> This is the oriental room. A gently sloping passage leads upward to the north, another passage leads southeast, and a hands and knees crawl leads west. Ancient oriental cave drawings cover the walls. What Now? SOUTHEAST << Swiss cheese room >> You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, northeast, and northwest. Part of the room is occupied by a large bedrock block. What Now? EAST << Soft room >> You are in the soft room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. You see a carpet of moss here. What Now? NORTH << Programmer's Den >> You are in a strange room with exits to both the north and south. Both exits have curtains draw over them. The floor is carpeted, the walls are rubber, the room is strewn with papers, listings, books, and half-empty JOLT Cola bottles. The cryptic anagram "D + A = L" is inscribed throughout the room. The south wall is almost covered by a large color centerfold of a naked supercomputer. A sign on the wall says, "PROGRAMMER'S DEN" The software wizard is nowhere to be seen. There are many computers here: micros, minis, maxis and megas. What Now? TURBO >>Foof!<< << Inside building >> You are inside a small building, a well house for a large spring. The stream bubbles up out of the ground and flows out the side of the building through a pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one of the pipes. There is a doorway in the middle of the north wall. A huge steel safe has been installed into the brick wall on the east wall. The safe's door is wide open! A stone stairway leads down. (in the safe) A large grandfather clock stands against the wall. A nice heavy parka is here. There is a pocket on the right side of the parka. (in the parka) And, strangely enough, a pocket on the left side also. (in the parka) There is a diary here. It is quite old. There are some old, ugly, dirty tennis shoes here. A Boy-Scout compass is lying nearby. There is a small plastic card here! A small velvet pillow lies on the floor. What Now? INVENTORY You are carrying the following: iron keys shining lantern black rod dwarf's axe rare spices golden chain mithril ring You are wearing the following: metallic cloak What Now? DROP SPICES As you drop the treasure, a voice booms out: "Well done! You have collected 30 treasure(s) so far out of a total of 37." As the spices hits the floor, it disappears in a puff of blue smoke! What Now? DROP CHAIN As you drop the treasure, a voice booms out: "Well done! You have collected 31 treasure(s) so far out of a total of 37." As the chain hits the floor, it disappears in a puff of blue smoke! What Now? DROP RING As you drop the treasure, a voice booms out: "Well done! You have collected 32 treasure(s) so far out of a total of 37." As the ring hits the floor, it disappears in a puff of blue smoke! What Now? DROP KEYS <-- Wont need again. You drop the iron keys.