< ---------------- CAMPAIGN 3 -- Near The Cave Entrance --------------------> What Now? SOUTH << Valley >> You are in a valley in the forest beside a stream tumbling along a rocky bed. What Now? SOUTH << Slit in streambed >> At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. <-- "2-inch" slit is too small to go down. However, take note since this will be useful information for later. What Now? SOUTH << Outside grate >> You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. An iron grate covers a hole in the pit. What Now? EXAMINE GRATE The grate is roughly 3 feet square and made of iron. It has been anchored into the ground with concrete. There is a large lock on the outside. What Now? UNLOCK GRATE <-- Player needs to have iron keys to do this. The grate is now unlocked and ready to open. What Now? OPEN IT The iron grate is now open. What Now? DOWN << Below the grate >> You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. What Now? WEST << Cobble crawlway >> You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. What Now? GET CAGE AND EXAMINE IT You are now carrying the wicker cage. The wicker cage is a fairly simple design with an opening on the top. What Now? WEST For some reason, you can't see anything here. What Now? LIGHT LAMP It is now pitch dark. If you proceed you will likely fall into a pit. Your lamp is now shining brightly! What Now? LOOK << Debris room >> You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. A note on the wall says: Magic Word "XYZZY" A three foot black rod with a rusty star on an end lies nearby. What Now? GET ROD AND EXAMINE IT You are now carrying the black rod. The black rod weighs about 2 pounds and doesn't appear to be special or unique in any manner. What Now? WEST << Awkward canyon >> You are in an awkward sloping east/west canyon. What Now? WEST << Bird chamber >> You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. <-- The bird is afraid of the rod. So, the player must not be carrying the rod when he/she gets the bird. What Now? DROP ROD You drop the black rod. What Now? GET BIRD AND EXAMINE IT You catch the bird and put it inside the wicker cage. The bird is a black-bellied plover (rhymes with "lover" not "clover"). Its Latin name is pluvialis sauatarola. Its belly is quite black -- hence, the name: black-bellied plover. It also has white plumage with a white stripe extending across its forehead, around its crown and nape and down the sides of its breast. Its undertail is white. Its call is a drawn-out, mournful, three note whistle with the second note lower pitched, like "plee - o - ee". <-- I am a birdwatcher. So, I couldn't resist the temptation. The bird doesn't appear to like the cage because it has stopped singing. What Now? GET ROD You are now carrying the black rod. What Now? WEST << Top of small pit >> At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small "carpal tunnel" leading on. Rough stone steps lead down to the pit. What Now? WEST << "Carpal Tunnel" >> You are in the middle of an East-West "Carpal Tunnel." You can see light at the end of tunnel. Suddenly, you experience some pain in your wrists and it becomes difficult to type in your game commands. What Now? WEST << Circular Room >> This is a strange circular shaped room. There is a sign over a tunnel leading west that says 'DEAD END'. Another tunnel exits east -- back the way you entered from. At the center of the room, there is a circular staircase leading down. Even though you shine your lamp down the stairwell you are unable to see the bottom. What Now? DOWN A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. << Circular Room >> This is a strange circular shaped room. There is a sign over a tunnel leading west that says 'DEAD END'. Another tunnel exits east -- back the way you entered from. At the center of the room, there is a circular staircase leading down. Even though you shine your lamp down the stairwell you are unable to see the bottom. There is a little axe here. What Now? GET AXE AND EXAMINE IT You are now carrying the dwarf's axe. The dwarf's axe is double-bladed with razor sharp edges. The handle is about two feet long. The axe is ideally balanced for throwing. What Now? DOWN There are faint rustling noises from the darkness behind you. You step on to the staircase and begin to climb down. You climb down for a long, long time. You are getting warmer and quite tired. You pause to rest. << On the Stairs >> You are on the stairs. You can see a room far above you. What Now? DOWN You resume your climb down. Down and down you go, round and round you go, in a spin, lovin the spin your in, under that old black magic ... called love, etc.... It is quite warm here. Once again, you pause to rest. << On the Stairs >> You are on the stairs. The stairs seems to go on endlessly both above and below you. What Now? DOWN You resume your climb down. It is really getting hot here. Once again, you pause to rest. << On the Stairs >> You are on the stairs. The stairs seems to go on endlessly both above and below you. What Now? DOWN You resume your climb down. It is really getting hot here. Once again, you pause to rest. << On the Stairs >> You are on the stairs. The stairs seems to go on endlessly above you. Far below, you can just make out a room where the stairs end. What Now? DOWN With the end in sight, you make one last effort to finish these !@#$%^&ing stairs. You can hardly stand the heat. Finally, you reach the bottom. << Gates of Hell >> You are outside an iron gate. Above the gateway there is a large plaque which is inscribed: Abandon every HELP all ye who enter here! The gate is closed. Through it you can see flames and hear cries of great pain and agony. It is incredibly hot! The heat seems to be coming from beyond the gate. Stairs lead up. There is an old rusty bell here. What Now? EXAMINE GATE The gate extends from the floor to the ceiling of the room and is made or iron. You test its strength by trying to move it. However, you give up when it is obvious that someone will have to open it for you. What Now? EXAMINE BELL The bell is quite old and very rusty. There is an inscription that reads 'RING FOR ATTENDANT'. What Now? RING IT A few moments after you ring the bell, you hear a voice cry out, "Hold your horses, I'm coming........damn tourists..." A little old man in a red velvet suit appears on the other side of the gates. He produces a key from a pocket of his coat and unlocks the gate. "Welcome to the 12592nd level of Hell. My name is Fred and I will be your guide for today's tour", he says. "This level of Hell is reserved for Adventure game writers. Here, we specialize in giving these cruel people some of the same kind of torment that they gave to those unfortunates that played their fiendish creations. It doesn't matter that the game players played willingly -- in their quest for masochistic pleasures. No! No! No! Just because the victim is foolish enough to think he or she is enjoying the experience, doesn't make the crime any less heinous. These wicked Adventure game writers were no better than drug pushers preying on the mental weaknesses of Adventure junkies." "Remember, as you tour this level of Hell that these people deserve their eternal torment! They are just being repaid for the misery they have give to others. Do not pity them. Save you pity for their unfortunate victims!" With that introduction finished, Fred begins the tour. You follow him down a long winding path. You finally stop by the edge of a cliff. In the distance below you is a dark labyrinth of high thorny hedges. In the middle of the labyrinth, you can see two figures groping along the hedge walls. As they reach out to touch the hedges, they recoil in pain from touching the thorns. Fred chuckles. "Those guys are Will Crowther and Don Woods. They started it all by writing the first Adventure game -- called simply ADVENTURE. They are now doomed to search in the dark through a maze of twisty little passages. They are trying to find the vending machine to buy some batteries for their lantern. They will search forever -- in vain. A fitting punishment, don't you agree?" Fred chuckles again and wanders down the path to the north. After a few minutes you arrive at a pleasant sunny meadow. Off to the south at the edge of the meadow is a swampy area. In the middle of the swamp, buried in the mud is a very strange sight. A bearded man is trapped under a sleeping dragon. He alternates between trying to wake the dragon and trying to dig himself free in the mud. He continues to struggle, but to no avail. Fred explains, "That is Scott Adams. He wrote ADVENTURELAND, PIRATE ADVENTURE and many, many others. His Adventure games were the first written for microcomputers. Now, he is getting a taste of his own medicine." "Let's move on." Fred proceeds to walk to the east. The ground rises gently until you find yourself overlooking a deep chasm. On one side of the chasm you see a man. Directly across from him is a woman. Both are shouting secret words with very hoarse voices. They continue to shout out every silly word imaginable. There doesn't seem to be any result from their efforts except their voices get hoarser. "Ken and Roberta Williams. They wrote THE WIZARD AND THE PRINCESS, and KING'S QUEST I, II, III, IV, V, VI, VII, VIII, etc." explains Fred. "After they discover the correct secret word, Artichoke, they will get to ride in a leaky boat with no way to fix the leak." He chuckles again. You follow Fred as he continues on the path to the south. You finally come to an old house and enter through a broken window. Fred lifts a rug, brush aside some leaves and you both peek into a dark room through a small grate. Below, you see two men trapped in a brick-walled room. There are no doors or windows in the room. The only exit is the grate and it is locked on the outside. However, even if the grate was unlocked it would do no good, as both men are too big to fit through the grate. "The only way out of the room is by saying the word 'Ahriman'. Ahriman was one of the gods of Zoroastrian mythology", Fred whispers. "After they figure that one out, we have some really hard puzzles for them. They are Dave Lebling and Marc Blank. They wrote the ZORK series. You know those, of course, -- ZORK I, ZORK II, ZORK III, ZORK ZERO, BEYOND ZORK, INSIDE ZORK, OUTSIDE ZORK, UNDER ZORK, SON OF ZORK, RETURN TO ZORK, BRIDE OF ZORK, 2ND COUSIN OF ZORK, ZORK MINUS 47, IN SEARCH OF ZORK, ZORK'S REVENGE, ZORK -- THE SEQUEL, THE HITCHHIKER'S GUIDE TO ZORK, NIGHT OF THE LIVING ZORK, THE ESSENTIAL ZORK, THE NON-ESSENTIAL ZORK, ZORK TRIVIA, ZORK CONFIDENTIAL, THE VALLEY OF ZORK, IT CAME FROM ZORK, TALES OF ZORK, THE CREATURE FROM ZORK, ZORK UNCHAINED, ZORK OBSERVED, THE COMPLEAT ZORK, et al. For all the pain they have caused Adventure game players, these two deserve some really terrible punishment, but there are some things that are even too nasty and gross for Hell." Fred puts the leaves back over the grate, puts the rug over the leaves, and then leads you outside the house. You continue the tour for the remainder of the afternoon. Finally, exhausted, you return to the entrance gate. "Well, I hope you have enjoyed the tour of level 12592 of Hell. And remember, those fiends deserve their fate or worse. Don't pity them. Instead, pity their victims -- those poor misguided Adventure game players who can't kick their evil habits!", Fred concludes. He shakes your hand, says good bye, opens the gate for you to leave and then locks it behind you. You find yourself back outside the gate to Hell. Fred disappears down the path on the other side. Your score just increase by 15 to 240. What Now? UP You step on to the stairs and begin to climb up. It seems like a very easy climb and you don't even have to pause to rest. You notice that it seems to get cooler as you climb. Finally, you reach the top of the stairs almost refreshed for your little bout of exercise. (One of the wonders of Adventure Games is that they need not be logical, consistent or fair. Sometimes, this works to the player's advantage -- like now.) << Circular Room >> This is a strange circular shaped room. There is a sign over a tunnel leading west that says 'DEAD END'. Another tunnel exits east -- back the way you entered from. At the center of the room, there is a circular staircase leading down. Even though you shine your lamp down the stairwell you are unable to see the bottom. What Now? EAST << "Carpal Tunnel" >> You are in the middle of an East-West "Carpal Tunnel." You can see light at the end of tunnel. Suddenly, you experience some pain in your wrists and it becomes difficult to type in your game commands. What Now? EAST << Top of small pit >> At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small "carpal tunnel" leading on. Rough stone steps lead down to the pit. What Now? DOWN << Hall of mists >> You are at one end of a vast hall stretching forward out of sight to the west, filled with wisps of white mist that sway to and fro almost as if alive. Rough stone steps lead up to a passage at the top of a dome above you. A wide staircase runs downward into the darkness; a chill wind blows up from below. There are small passages to the north and south, and a small crack leads east. Rough stone steps lead up to the dome. What Now? SOUTH << Nugget of gold room >> This is a low room with a crude note on the wall. The note says: You won't get it up the steps. There is a large sparkling nugget of gold here! What Now? GET NUGGET AND EXAMINE IT You are now carrying the gold nugget. The nugget weighs about two pounds and is worth a lot of money. Your score just increase by 15 to 255. What Now? NORTH << Hall of mists >> You are at one end of a vast hall stretching forward out of sight to the west, filled with wisps of white mist that sway to and fro almost as if alive. Rough stone steps lead up to a passage at the top of a dome above you. A wide staircase runs downward into the darkness; a chill wind blows up from below. There are small passages to the north and south, and a small crack leads east. Rough stone steps lead up to the dome. What Now? WEST << East bank of fissure >> You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. You see a book entitled "Adventure Guidebook". What Now? EXAMINE BOOK Out from the shadows behind you pounces a bearded pirate! "Har, har" he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!". He snatches your treasure and vanishes into the gloom. The book is titled "Adventure Guidebook". It has a subtitle: "The Adventurer's Book of Wit(t), Wisdom and Hints". It looks like it might be helpful. Your score just decrease by 15 to 240. What Now? READ IT This game was created using the Adventure Game Toolkit. A BRIEF OVERVIEW OF THE ADVENTURE GAME TOOLKIT, etc. What Now? AGAIN If rabbits feet are so lucky, what happened to the rabbit? <-- Hint! What Now? AGAIN A closed mouth gathers no feet. What Now? AGAIN Nuke the Whales! What Now? WAVE ROD A crystal bridge now spans the fissure. What Now? EXAMINE BRIDGE The bridge is made of crystal and must have cost a fortune. (Probably built at tax payer expense!) What Now? WEST << West side of fissure >> You are on the west side of the fissure in the hall of mists. There are several diamonds here! A crystal bridge spans the fissure. What Now? GET DIAMONDS AND EXAMINE THEM You are now carrying the several diamonds. The diamonds are about 100 carets each and are perfectly clear. Your score just increase by 15 to 255. What Now? EAST << East bank of fissure >> You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. You see a book entitled "Adventure Guidebook". A crystal bridge now spans the fissure. What Now? EAST << Hall of mists >> You are at one end of a vast hall stretching forward out of sight to the west, filled with wisps of white mist that sway to and fro almost as if alive. Rough stone steps lead up to a passage at the top of a dome above you. A wide staircase runs downward into the darkness; a chill wind blows up from below. There are small passages to the north and south, and a small crack leads east. Rough stone steps lead up to the dome. What Now? NORTH << Hall of Mt. King >> You are in the hall of the mountain king, with passages off in all directions. A huge green fierce snake bars the way! What Now? EXAMINE SNAKE The snake is about 8 feet long and about 10 inches in diameter. It has raised its head up and is following you with its eyes. It is hissing at you and its forked-tongue is darting in and out of its mouth with every hiss. What Now? RELEASE BIRD You release the bird from the wicker cage. The little bird attacks the green snake, and in an astounding flurry drives the snake away. Your score just increase by 10 to 265. <-- Clever! It must have actually been a road runner, not a plover. What Now? DROP CAGE <-- Wont need again. You drop the wicker cage. What Now? SOUTH << South side chamber >> You are in the south side chamber. There is precious jewelry here! What Now? GET JEWELRY AND EXAMINE IT You are now carrying the precious jewelry. There are several necklaces and bracelets made of gold and silver. Each of the pieces also has jewels set into the metal. This stuff didn't come out of a Cracker Jack box -- by any means! Your score just increase by 15 to 280. What Now? NORTH There are faint rustling noises from the darkness behind you. As you turn toward the noise, the beam of your lamp falls across a bearded pirate. He is carrying a large chest. "Shiver me timbers!" he cries, "I've been spotted! I'd best hide meself off to the maze and hide me chest!" With that, he vanished into the gloom. << Hall of Mt. King >> You are in the hall of the mountain king, with passages off in all directions. There is a small wicker cage discarded nearby. A cheerful little bird is sitting here singing. What Now? NORTHEAST << Morion room >> You are in a small room. The walls are composed of a dark, almost black form of smoky quartz; they glisten like teeth in the lamp-light. The only exit is the passage to the south through which you entered. There is a gem-encrusted visorless helmet sitting on the floor! What Now? GET HELMET AND EXAMINE IT You are now carrying the visorless helmet. The helmet is covered with gems of all kinds -- diamonds, sapphires, rubies, emeralds, etc. Your score just increase by 15 to 295. What Now? SOUTH << Hall of Mt. King >> You are in the hall of the mountain king, with passages off in all directions. There is a small wicker cage discarded nearby. A cheerful little bird is sitting here singing. What Now? NORTHWEST << At division in passage >> You are at a division in a narrow passage. Two spurs run east and north; the main passage exits to the south. What Now? EAST << Toad's Hall >> You are in a small, dank cubicle of rock. A small passage leads back out to the south; there is no other obvious exit. There is a small mushroom (?) growing on the wall. You see a horny toad hopping madly about. What Now? EXAMINE MUSHROOM The mushroom looks pretty ordinary. It looks like every mushroom that you have ever seen. Of course, it could be a toadstool; because every toadstool you have ever seen also looks like every mushroom you have ever seen. This mushroom (?) is smaller than most, however. It is growing out of the dank wall. What Now? GET MUSHROOM You pluck the mushroom (?) from the wall where it was growing. What Now? SOUTH The toad hops along after you. << At division in passage >> You are at a division in a narrow passage. Two spurs run east and north; the main passage exits to the south. What Now? NORTH The toad hops along after you. The toad says: RIB--BIT! << Spherical room >> You're in a large, completely spherical room with polished walls. A narrow passage leads out to the north. On the ground lies a small glass vial filled with an oily liquid. What Now? GET VIAL AND EXAMINE IT There are faint rustling noises from the darkness behind you. You are now carrying the oily vial. The vial is completely sealed. To get at the oily liquid, you must break the vial. What Now? NORTH The toad hops along after you. << At division in passage >> You are at a division in a narrow passage. Two spurs run east and north; the main passage exits to the south. What Now? SOUTH The toad hops along after you. << Hall of Mt. King >> You are in the hall of the mountain king, with passages off in all directions. There is a small wicker cage discarded nearby. A cheerful little bird is sitting here singing. What Now? EXAMINE TOAD The toad is sort of brownish-green. It is about 4 inches across. The toad appears somewhat nervous and keeps hopping about. What Now? KISS TOAD You must really have a sick mind! But -- your wish is my COMMAND and must be obeyed -- no matter how bizarre. Ok ... here goes ... You pick up the toad. Grasping it firmly, you give it a tender little kiss on the top of the head. Suddenly, the earth starts to tremble and the toad begins to glow with a bright red light. You are blinded by the light and cover your eyes with your arm. After a while the earth stops trembling and you remove your arm from your eyes. It's -- it's -- it's turning into a dwarf princess! She -- she -- she's -- she's -- UGLY! -- VERY UGLY!!!!!! She's 3'6" tall, and 180 lbs., with black, oily, snarly hair, and three large warts on her nose, which separates two beady red eyes that don't track. She immediately starts to say, in a high-pitched nasal whine, "Trying to pick me up, eh sweetie? Where do you think you get off? I'm a decent broad, and won't have any of this. Whatcha doing around here? You one of those weird explorers who rip off decent folks, taking their treasures out of the cave? I hope you haven't found the magic wand yet . . . " A cloud of white smoke and a wizard appear. He is garbed in green and violet robes, and says "I really must apologize about this. She has no business in this game; she escaped from another game in the next town. To compensate you for this inconvenience, let me add ten points to your score. Sorry again." With that, he takes her hand, and they start to vanish. As they fade out of sight, you note that she has taken his hat, and is beating him severely about the ears with it. Your score just increase by 10 to 305. What Now? EAST << Hall of mists >> You are at one end of a vast hall stretching forward out of sight to the west, filled with wisps of white mist that sway to and fro almost as if alive. Rough stone steps lead up to a passage at the top of a dome above you. A wide staircase runs downward into the darkness; a chill wind blows up from below. There are small passages to the north and south, and a small crack leads east. Rough stone steps lead up to the dome. What Now? EAST << Sandstone chamber >> You are in a small chamber to the east of the Hall of Mists. The walls are composed of rough red sandstone. There is a large, cubical chunk of rock in the center of the room. There is a sword here with its blade plunged deep into the block of stone. What Now? EXAMINE SWORD The sword has its blade plunged deep into the block of stone. You tug on it trying to pull it out of the stone, but you are not strong enough. The sword is sharp and obviously has magical powers. It is a "singing" sword and is quietly humming excerpts from Prokofiev's "Romeo and Juliet" ballet to itself. What Now? EAT MUSHROOM <-- Gives you "super human" strength! As you swallow the mushroom your mouth becomes numb, and everything seems to swirl around you. The effect quickly passes, and you find that your muscles have bulged unbelievably. What Now? GET SWORD <-- You can get the sword only after eating the mushroom. The singing sword slides easily out of the rock. Your score just increase by 15 to 320. What Now? EXAMINE SWORD The sword is sharp and obviously has magical powers. It is a "singing" sword and is quietly humming a medley of the Beatles' greatest hits. What Now? WEST << Hall of mists >> You are at one end of a vast hall stretching forward out of sight to the west, filled with wisps of white mist that sway to and fro almost as if alive. Rough stone steps lead up to a passage at the top of a dome above you. A wide staircase runs downward into the darkness; a chill wind blows up from below. There are small passages to the north and south, and a small crack leads east. Rough stone steps lead up to the dome. What Now? NORTH << Hall of Mt. King >> You are in the hall of the mountain king, with passages off in all directions. There is a small wicker cage discarded nearby. A cheerful little bird is sitting here singing. What Now? NORTH There is a threatening little dwarf in the room with you! The dwarf blocks your way and will not let you leave! What Now? EXAMINE DWARF The dwarf is about 3 feet tall, dressed in green with red hair and a bushy handle-bar moustache. He is quite excited and seems determined not to let you get away. His knife is almost and big as he is -- and it looks like it could cause grave bodily harm. What Now? KILL DWARF WITH AXE A sharp, nasty knife is thrown at you! The knife bounces harmlessly off your magic cloak. You killed a little Dwarf. The body vanished in a cloud of greasy black smoke. What Now? NORTH << Low N-S passage >> You are in a low north-south passage at a hole in the floor. The hole goes down to an east-west passage. There are bars of silver here! What Now? GET SILVER AND EXAMINE IT You are now carrying the silver bars. There are four silver bars -- each weighing about 5 pounds. Your score just increase by 15 to 335. What Now? NORTH With a sudden gust of air, a large cave bat flutters into view, flies around your head several times, squeaks with disgust, and flutters on out of sight. << "Y2" >> You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "Plugh". <-- Hint -- given randomly in "Y2" room! A hollow voice says "Plover". <-- Another hint -- given randomly in "Y2" room! What Now? PLUGH The sword begins singing "Witchi-Tai-To" in two-part harmony with itself. >>Foof!<< << Inside building >> You are inside a small building, a well house for a large spring. The stream bubbles up out of the ground and flows out the side of the building through a pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one of the pipes. There is a doorway in the middle of the north wall. A huge steel safe has been installed into the brick wall on the east wall. The safe's door is wide open! A stone stairway leads down. (in the safe) A large grandfather clock stands against the wall. A nice heavy parka is here. There is a pocket on the right side of the parka. (in the parka) And, strangely enough, a pocket on the left side also. (in the parka) There is a giant rabbit's foot here. There is a diary here. It is quite old. There are some old, ugly, dirty tennis shoes here. A Boy-Scout compass is lying nearby. There is a small plastic card here! There is tasty food here. There is a small bottle of water here. There is a piece of crumpled paper here. What Now? INVENTORY You are carrying the following: iron keys shining lantern black rod dwarf's axe several diamonds silver bars precious jewelry singing sword visorless helmet oily vial You are wearing the following: metallic cloak What Now? DROP DIAMONDS As you drop the treasure, a voice booms out: "Well done! You have collected 9 treasure(s) so far out of a total of 37." As the diamonds hits the floor, it disappears in a puff of blue smoke! What Now? DROP SILVER A strange malaise suddenly afflicts you. You shiver with chill, and your muscles seem to turn to putty; everything around you becomes gray and unreal. The fit quickly passes, and you find that your body has degenerated back to what it was like before you ate the mushroom. <-- Your "super human" strength is only temporary. As you drop the treasure, a voice booms out: "Well done! You have collected 10 treasure(s) so far out of a total of 37." As the bars hits the floor, it disappears in a puff of blue smoke! What Now? DROP JEWELRY As you drop the treasure, a voice booms out: "Well done! You have collected 11 treasure(s) so far out of a total of 37." As the jewelry hits the floor, it disappears in a puff of blue smoke! What Now? DROP HELMET As you drop the treasure, a voice booms out: "Well done! You have collected 12 treasure(s) so far out of a total of 37." As the helmet hits the floor, it disappears in a puff of blue smoke! What Now? PLUGH >>Foof!<< << "Y2" >> You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. What Now? SOUTH << Low N-S passage >> You are in a low north-south passage at a hole in the floor. The hole goes down to an east-west passage. What Now? SOUTH << Hall of Mt. King >> You are in the hall of the mountain king, with passages off in all directions. There is a small wicker cage discarded nearby. A cheerful little bird is sitting here singing. What Now? WEST << West side chamber >> You are in the west side chamber of the hall of the mountain king. A passage continues to the west. There are many rare coins here! What Now? GET COINS AND EXAMINE THEM There are faint rustling noises from the darkness behind you. You are now carrying the rare coins. The coins are all quite old and made of gold and silver. Your score just increase by 15 to 350. What Now? EAST << Hall of Mt. King >> You are in the hall of the mountain king, with passages off in all directions. There is a small wicker cage discarded nearby. A cheerful little bird is sitting here singing. What Now? SOUTHWEST << Secret E-W canyon >> You are in a secret canyon which here runs east-west. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. What Now? WEST << Secret canyon >> You are in a secret canyon which exits to the north and east. There is a Persian rug spread out on the floor! A huge green fierce dragon bars the way! The dragon is sprawled out on a Persian rug!! What Now? EXAMINE DRAGON The dragon is HUGE! It has a thick, rough, green skin. (I wouldn't mess with it -- if I were you and wanted to live long enough to finish this game!!) What Now? KILL DRAGON With what? Your bare hands? Please answer Yes or No: YES <-- This is the only way to kill dragon! Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, Isn't it?) Your score just increase by 10 to 360. What Now? LOOK << Secret canyon >> You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. There is a Persian rug spread out on the floor! There are several dragon's teeth scattered haphazardly about. What Now? EXAMINE RUG AND TEETH The rug looks quite old and very valuable. The dragon's teeth are stained with yellow and brown! Ugh!! Yuck!! What Now? GET RUG AND TEETH You are now carrying the persian rug. You are now carrying the dragon's teeth. Your score just increase by 15 to 375. What Now? EAST << Secret E-W canyon >> You are in a secret canyon which here runs east-west. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. What Now? EAST << Hall of Mt. King >> You are in the hall of the mountain king, with passages off in all directions. There is a small wicker cage discarded nearby. A cheerful little bird is sitting here singing. What Now? NORTH << Low N-S passage >> You are in a low north-south passage at a hole in the floor. The hole goes down to an east-west passage. What Now? NORTH << "Y2" >> You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. What Now? PLUGH The magic sword chimes out the bell-like tones of "Khumbu Ice-fall" by ringing its blade against the ground. A hollow voice says "Plugh". >>Foof!<< << Inside building >> You are inside a small building, a well house for a large spring. The stream bubbles up out of the ground and flows out the side of the building through a pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one of the pipes. There is a doorway in the middle of the north wall. A huge steel safe has been installed into the brick wall on the east wall. The safe's door is wide open! A stone stairway leads down. (in the safe) A large grandfather clock stands against the wall. A nice heavy parka is here. There is a pocket on the right side of the parka. (in the parka) And, strangely enough, a pocket on the left side also. (in the parka) There is a giant rabbit's foot here. There is a diary here. It is quite old. There are some old, ugly, dirty tennis shoes here. A Boy-Scout compass is lying nearby. There is a small plastic card here! There is tasty food here. There is a small bottle of water here. There is a piece of crumpled paper here. What Now? DROP COINS The sword begins singing "Witchi-Tai-To" in two-part harmony with itself. As you drop the treasure, a voice booms out: "Well done! You have collected 13 treasure(s) so far out of a total of 37." As the coins hits the floor, it disappears in a puff of blue smoke! What Now? DROP RUG As you drop the treasure, a voice booms out: "Well done! You have collected 14 treasure(s) so far out of a total of 37." As the rug hits the floor, it disappears in a puff of blue smoke! < ---------------- CAMPAIGN 4 -- In The Heart Of The Cave ------------------> What Now? PLUGH >>Foof!<< << "Y2" >> You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. What Now? PLOVER From the singing sword resound the massed voices of a two-hundred-singer choir, filling the air with the stirring sound of the Hallelujah Chorus from Handel's "Messiah". A hollow voice says "Plugh". A hollow voice says "Plover". >>Foof!<< << Plover room >> You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads northeast. There is an emerald here the size of a plover's egg! What Now? NORTHEAST There is a threatening little dwarf in the room with you! The dwarf blocks your way and will not let you leave! << Plover room >> You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads northeast. There is an emerald here the size of a plover's egg! There is a threatening little dwarf in the room with you! What Now? KILL DWARF WITH AXE You killed a little Dwarf. The body vanished in a cloud of greasy black smoke. What Now? NORTHEAST << Dark-room >> You're in the dark-room. A corridor leading south is the only exit. There is a massive stone tablet imbedded in the wall. There is a platinum pyramid here, 8 inches on a side! What Now? GET PYRAMID AND EXAMINE IT You are now carrying the platinum pyramid. The platinum pyramid is about 8 inches on a side and quite heavy. Your score just increase by 15 to 390. What Now? SOUTH << Plover room >> You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads northeast. There is an emerald here the size of a plover's egg! What Now? PLOVER >>Foof!<< << "Y2" >> You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. What Now? PLUGH A hollow voice says "Plover". >>Foof!<< << Inside building >> You are inside a small building, a well house for a large spring. The stream bubbles up out of the ground and flows out the side of the building through a pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one of the pipes. There is a doorway in the middle of the north wall. A huge steel safe has been installed into the brick wall on the east wall. The safe's door is wide open! A stone stairway leads down. (in the safe) A large grandfather clock stands against the wall. A nice heavy parka is here. There is a pocket on the right side of the parka. (in the parka) And, strangely enough, a pocket on the left side also. (in the parka) There is a giant rabbit's foot here. There is a diary here. It is quite old. There are some old, ugly, dirty tennis shoes here. A Boy-Scout compass is lying nearby. There is a small plastic card here! There is tasty food here. There is a small bottle of water here. There is a piece of crumpled paper here. What Now? DROP PYRAMID As you drop the treasure, a voice booms out: "Well done! You have collected 15 treasure(s) so far out of a total of 37." As the pyramid hits the floor, it disappears in a puff of blue smoke! What Now? EXAMINE FOOD AND BOTTLE The food consists of two tuna sandwiches with lettuce and mayo. It looks very tasty. The bottle is shaped like a wine bottle and looks like it would hold about a quart of liquid. It is full of water. What Now? GET FOOD AND BOTTLE You are now carrying the tasty food. You are now carrying the water bottle. What Now? PLUGH >>Foof!<< << "Y2" >> You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. What Now? SOUTH From somewhere in the distance, there comes a musical skirl of light, elvish laughter and the sounds of merriment. << Low N-S passage >> You are in a low north-south passage at a hole in the floor. The hole goes down to an east-west passage. What Now? DOWN << Dirty passage >> You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is another passage. What Now? WEST Suddenly, the ground quivers underfoot; a dull rumbling sound resounds from the rock around you, and in the distance you can hear the crash of falling rock. The earth tremor subsides after a few seconds without causing any major damage. << Dusty rock room >> You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. What Now? DOWN << Complex junction >> You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above, but there are no hand or toe holds to climb up. The air is damp here. What Now? EAST The sword begins to sing "A Day in the Life" in a quiet, introspective voice. << Anteroom >> You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says: "Cave under construction beyond this point." "Proceed at your own risk." "Witt construction company" There is a recent issue of "Spelunker Today" magazine here. What Now? GET MAGAZINE, EXAMINE IT AND READ IT You aren't strong enough to carry your current load plus the magazine. The magazine is a slick high-gloss production with numerous cave pictures and a variety of articles. Unfortunately (for you), the magazine is written in Dwarvish (a language somewhat like LISP or APL -- i.e., it is a "write-only" language and is totally unreadable) -- so you get very little out of the articles. However, the pictures give you new inspiration to explore the cave further. What Now? DROP SWORD You drop the singing sword. What Now? GET MAGAZINE You are now carrying the spelunker magazine. What Now? EAST << Witt's end >> You are at Witt's end. Passages lead off in ALL directions. What Now? DROP MAGAZINE There is a threatening little dwarf in the room with you! The magazine disappears in a puff of green smoke as it hits the ground. A loud voice echoes through the cave, "Well done!" Your score just increase by 1 to 391. <-- This "puzzle" is probably the hardest in the original Adventure game. Many, many people who played the original game got 349 points and were never able to figure out that they need to drop the magazine at Witt's End to get that last 1 point for a perfect score of 350. Why do you think Woods and Crowther named the place "Witt's End?" What Now? KILL DWARF WITH AXE A sharp, nasty knife is thrown at you! The knife bounces harmlessly off your magic cloak. You killed a little Dwarf. The body vanished in a cloud of greasy black smoke. What Now? EAST <-- Keep going EAST until you get out! You have crawled around in some little holes and found your way blocked by a recent cave-in. You are now back in the main passage. What Now? EAST <-- Keep going EAST until you get out! You have crawled around in some little holes and found your way blocked by a recent cave-in. You are now back in the main passage. What Now? EAST <-- Keep going EAST until you get out! You have crawled around in some little holes and found your way blocked by a recent cave-in. You are now back in the main passage. Finally, you discover a small tunnel leading east. You just manage to fit through and find yourself ... << Anteroom >> You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says: "Cave under construction beyond this point." "Proceed at your own risk." "Witt construction company" There is a magical singing sword here. It is singing softly to itself. What Now? GET SWORD You are now carrying the singing sword. What Now? NORTH << Complex junction >> You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above, but there are no hand or toe holds to climb up. The air is damp here. What Now? WEST << Bedquilt room >> You are in bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up or down. What Now? WEST << Swiss cheese room >> You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, northeast, and northwest. Part of the room is occupied by a large bedrock block. <-- The "Swiss cheese" room will be used as somewhat of a "repository" where the player can leave things until he/she needs them later in the game. What Now? DROP ALL You drop the iron keys. You drop the shining lantern. You drop the black rod. You drop the tasty food. You drop the water bottle. You drop the dwarf's axe. You drop the dragon's teeth. You drop the singing sword. You drop the oily vial. What Now? GET AXE, LAMP AND BOTTLE You are now carrying the dwarf's axe. You are now carrying the shining lantern. You are now carrying the water bottle. What Now? WEST << E end of twopit room >> You are at the east end of the twopit room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get at it. What Now? WEST << W end of twopit room >> You are at the west end of the twopit room. There is a large hole in the wall above the pit at this end of the room. What Now? DOWN << West pit >> You are at the bottom of the western pit in the twopit room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "Water, Water, ..." What Now? WATER PLANT From somewhere nearby, there suddenly comes a sound of something mechanical in motion. As you turn toward it, an incredible figure rolls into the light of your lamp. It stands about five feet high on a wheeled metal pedestal, and has a globular light- filled head, accordion-pleated metal arms, and a cylindrical body the size of an oil drum with a plastic panel on the front. It rolls past without taking any notice of you, all the while waving its arms, flashing a light behind its front panel and bellowing "WARNING! WARNING! DANGER!" at the top of its not inconsiderable voice. It rolls on out of sight, and moments later there is an immense flash of light and a tremendous blast of sparks and smoke. When the air clears, you find that no trace remains of the strange apparition. The plant spurts into furious growth for a few seconds. Your score just increase by 5 to 396. What Now? UP << W end of twopit room >> You are at the west end of the twopit room. There is a large hole in the wall above the pit at this end of the room. The top of a 12-foot-tall beanstalk is poking up out of the west pit. What Now? WEST << Slab room >> You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (slab room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. What Now? UP There is a threatening little dwarf in the room with you! A sharp, nasty knife is thrown at you! The knife bounces harmlessly off your magic cloak. The dwarf blocks your way and will not let you leave! << Slab room >> You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (slab room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. There is a threatening little dwarf in the room with you! What Now? KILL DWARF WITH AXE You killed a little Dwarf. The body vanished in a cloud of greasy black smoke. What Now? UP << North-south canyon >> You are in a secret north-south canyon above a large room. What Now? NORTH << Mirror canyon >> You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two- sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves, who as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. You see a shiny mirror here. What Now? EXAMINE MIRROR The mirror is quite large and has a very shiny surface. As your move, the reflection from your lamp bounces off the mirror and causes strange light shapes to dance around the walls of the room. What Now? NORTH << Southern edge of reservoir >> You are on the southern edge of a large underground reservoir. A thick cloud of white mist fills the room, rising from the surface of the water and drifting rapidly upwards. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water near the reservoir's northern wall. A dimly-seen passage exits through the northern wall, but you can't get across the water to get to it. Another passage leads south from here. What Now? GET WATER Your bottle is now full of water. What Now? SOUTH << Mirror canyon >> You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two- sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves, who as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. You see a shiny mirror here. What Now? SOUTH << North-south canyon >> You are in a secret north-south canyon above a large room. What Now? DOWN << Slab room >> You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (slab room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. What Now? SOUTH << W end of twopit room >> You are at the west end of the twopit room. There is a large hole in the wall above the pit at this end of the room. The top of a 12-foot-tall beanstalk is poking up out of the west pit. What Now? DOWN << West pit >> You are at the bottom of the western pit in the twopit room. There is a large hole in the wall about 25 feet above you. A 12-foot-tall beanstalk stretches out of the pit, bellowing "Water!!!" What Now? WATER PLANT The plant grows explosively, almost filling the bottom of the pit. Your score just increase by 4 to 400. What Now? UP << W end of twopit room >> You are at the west end of the twopit room. There is a large hole in the wall above the pit at this end of the room. What Now? EAST << E end of twopit room >> You are at the east end of the twopit room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get at it. What Now? DOWN << East pit >> You are that the bottom of the eastern pit in the twopit room. There is a small pool of oil in one corner of the pit. What Now? GET OIL Your bottle is now full of oil. What Now? UP From somewhere nearby come the sounds of sliding, stumbling feet. As you turn toward them, the beam of your lamp falls upon a tall, shambling figure approaching you out of the darkness. Standing no more than five feet tall, it cannot possibly weigh more than fifty pounds including the shroud and bandages in which it is wrapped; a musty reek like the scent of old, dead earth seeps from it and fills the air. As you cower back in disgust and horror, the figure halts, examines you through eyes resembling wet pebbles, and whispers "Peace, man!" in a voice like wind rustling through dead trees. It then turns and shambles away into the darkness. << E end of twopit room >> You are at the east end of the twopit room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get at it. What Now? EAST << Swiss cheese room >> You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, northeast, and northwest. Part of the room is occupied by a large bedrock block. There are several iron keys on the ground here. A three foot black rod with a rusty star on an end lies nearby. There is tasty food here. There are several dragon's teeth scattered haphazardly about. There is a magical singing sword here. It is singing softly to itself. On the ground lies a small glass vial filled with an oily liquid. What Now? GET SWORD AND VIAL <-- Now, we will need these. You are now carrying the singing sword. You are now carrying the oily vial. What Now? WEST << E end of twopit room >> You are at the east end of the twopit room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get at it. What Now? WEST << W end of twopit room >> You are at the west end of the twopit room. There is a large hole in the wall above the pit at this end of the room. What Now? DOWN << West pit >> You are at the bottom of the western pit in the twopit room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. What Now? CLIMB PLANT You climb up the beanstalk and scurry through the hole in the ceiling of the cavern. << Long narrow corridor >> You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves, There is a huge beanstalk growing out of the west pit up to the hole. What Now? WEST << Giant room >> You are in the giant room. The ceiling is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription: Fee Fie Foe Foo {sic} There is a large nest here, full of golden eggs! What Now? NORTH << End of immense passage >> You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. What Now? EXAMINE DOOR The door is massive and made of iron. It is quite rusty and doesn't appear to have been used in a long time. It is closed and will not budge. What Now? OIL HINGES The oil has freed up the hinges so that the door will now move, although it requires some effort. Your score just increase by 10 to 410. What Now? DROP BOTTLE <-- Wont need again. You drop the empty bottle. What Now? SOUTH << Giant room >> You are in the giant room. The ceiling is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription: Fee Fie Foe Foo {sic} There is a large nest here, full of golden eggs! What Now? EAST << Low tunnel >> You are in a low tunnel with an irregular ceiling. To the north, the tunnel is partially blocked by a recent cave-in, but you can probably get past the blockage without too much trouble. What Now? NORTH << Room with glassy walls >> You're standing in a very large room (which however is smaller than the Giant room) which has smooth, glassy-looking walls. A passage enters from the south and exits to the north. There is a large, nasty-looking ogre blocking your path! What Now? EXAMINE OGRE The ogre is blocking your path! It is very ugly. What Now? THROW SWORD AT OGRE The sword halts in mid-air, twirls like a dervish, and chants several bars of "Dies Ire" in a rough tenor voice. It then begins to spin like a rip-saw blade and flies directly at the ogre, who attempts to catch it without success; it strikes him full on the chest. There is a brilliant flash of light, a deafening roar and a cloud of oily gray smoke; when the smoke clears (and your eyes begin working properly again) you see that the ogre has vanished. The sword is lying on the ground, sparking and flaming. Before your eyes it softens and melts, writhes as if in pain, and shrinks rapidly until all that is left is a small silvery ring which cools rapidly. Your score just increase by 15 to 425. What Now? GET RING AND EXAMINE IT You are now carrying the mithril ring. The ring has been crafted of the finest mithril by incredible craftsmen. What a piece of art! Your score just increase by 15 to 440. What Now? NORTH << Sorcerer's Lair >> This is the Sorcerer's Lair. The walls are covered with exotic runes written in strange, indecipherable scripts; the only readable phrase reads "noside samoht". Strange shadows flit about on the walls, but there is nothing visible to cast them. Iridescent blue light drips from a stalactite far above, falls toward the floor, and evaporates before touching the ground. A deep, resonant chanting sound vibrates from deep in the ground beneath your feet, and a whispering sound composed of the echoes of long-forgotten spells and cantrips seeps from the walls and fills the air. Passages exit to the east and west. <-- "noside samoht" is a secret phrase that can be used to re-new your lamp's batteries when they run down (but not before)! "noside samoht" is an example of Ralph Witt's delight in spelling things backwards and in generally doing things in reverse order. What Now? EAST << Brink of bottomless pit >> You are standing on the brink of what appears to be a bottomless pit plunging down into the bowels of the earth. Ledges run around the pit to the east and west, and a passage leads back to the north. What Now? EAST << East side of pit >> You are standing on the eastern side of a bottomless pit. A narrow ledge runs north toward a dimly-visible passage; the ledge once continued south of this point but has been shattered by falling rock. A narrow crack in the rock leads northeast. What Now? NORTHEAST << Narrow twisting crack >> You are following a narrow crack in the rock which enters from the southwest, turns and twists somewhat, and exits to the southeast. What Now? SOUTHEAST There are faint rustling noises from the darkness behind you. << North end of passage >> You are standing at the northern end of a rather tight passage. A narrow crack in the rock leads west. The passage to the south is swathed with sheets of evil-looking green slime. What Now? EXAMINE SLIME The evil-looking green slime twitches and flows as if aware of your presence. What Now? THROW VIAL There is a threatening little dwarf in the room with you! The vial explodes into splinters and disintegrates, releasing an oily liquid which rapidly sublimes into a large mushroom-shaped cloud of thick yellow vapor smelling like Cheddar cheese and bananas. The slime filling the passage to the south blackens and shrivels away into nothingness. The dwarf catches a lungful of the cloud, gags audibly and stumbles out of the room retching, sneezing, and cursing up a storm. <-- Throwing the vial kills the slime. In this case, we were also lucky enough to get a dwarf as well who just happened to be in the room at the same time. What Now? SOUTH << South end of passage >> You are at the southern end of a tight passage. A hands-and-knees crawl continues to the south. What Now? SOUTH From somewhere in the distance comes a heart-wrenching scream of mortal terror! "NO! DON'T! NO! NO! HELP!!!!" cries the voice, and then lets out a wail of agony that is cut off abruptly. Subdued crunching and slurping sounds can be heard for a minute or so, and then silence falls. << Very small chamber >> You are in a very small chamber. A narrow crawl leads north. There is a small casket full of rare black opals here! What Now? EXAMINE CASKET The casket is only about a foot long by about 3 inches wide by 2 inches tall. When you open the lid you can see it is full of rare black opals. What Now? GET OPALS You are now carrying the casket opals. Your score just increase by 15 to 455. What Now? NORTH << South end of passage >> You are at the southern end of a tight passage. A hands-and-knees crawl continues to the south. What Now? NORTH << North end of passage >> You are standing at the northern end of a rather tight passage. A narrow crack in the rock leads west. What Now? WEST << Narrow twisting crack >> You are following a narrow crack in the rock which enters from the southwest, turns and twists somewhat, and exits to the southeast. What Now? SOUTHWEST << East side of pit >> You are standing on the eastern side of a bottomless pit. A narrow ledge runs north toward a dimly-visible passage; the ledge once continued south of this point but has been shattered by falling rock. A narrow crack in the rock leads northeast. What Now? NORTH << Brink of bottomless pit >> You are standing on the brink of what appears to be a bottomless pit plunging down into the bowels of the earth. Ledges run around the pit to the east and west, and a passage leads back to the north. What Now? WEST << Southern edge of pit >> You are standing at the south end of a ledge running around the west side of a bottomless pit. The ledge once continued around to the east side of the pit, but was apparently obliterated by a rock-slide years ago. A cold wind blows out of a tunnel leading to the southeast. What Now? SOUTHEAST << Ice room >> You are in the Ice room. The walls and ceiling here are composed of clear blue glacial ice; the floor is fortunately made of rock and is easy to walk upon. There is a passage leading to the northwest, and a slide of polished ice leading downwards to the east - if you were to slide down it you probably couldn't get back up. What Now? DOWN Wheeeeeeeeeeeeeeee....... >oof< That was fun! << Bottom of icy slide >> You're at the entrance to an extensive and intricate network of tunnels carved out of solid ice. A slippery slope leads upwards and north, but you cannot possibly climb up it. What Now? SOUTH << In "maze" of ice tunnels >> You are in an intricate network of ice tunnels. It is another @#$%&*% maze!! A small sign is attached to one wall of ice which reads: NORTH -- Ice slide EAST -- Ice slide NORTHWEST -- Icy chamber THURB -- ? It is signed "Jerry Cornelius -- one who has passed this way before" A finely-carved crystalline sculpture is here. You should examine it! <-- David Platt's version (i.e., Adventure 550) had an extensive maze totally 38 rooms here. I cut it down to only two rooms because (1) I wanted to put the rooms to better use elsewhere in the game, and (2) I am sick and tired of mazes. What Now? HELP To get out of here, you'll first have to get your bearings so that you know where you are. I suggest that you draw a careful, accurate map of the tunnel system; for clarity's sake, keep your lines as straight as is feasible and draw in all of the dead ends and such. Once you've got a complete and accurate map, examine it carefully; if your thoughts refuse to clarify, you might try using the old Yoga trick of standing on your head, and see if that helps. What Now? GET SCULPTURE You are now carrying the ice sculpture. Your score just increase by 15 to 470. What Now? EXAMINE IT With a sudden gust of air, a large cave bat flutters into view, flies around your head several times, squeaks with disgust, and flutters on out of sight. The crystal sculpture is a small delicate carving of a dwarf. It looks as if it had been carved out of ice. What Now? AGAIN The crystal sculpture is a small delicate carving of an emu. It looks as if it had been carved out of ice. What Now? AGAIN The crystal sculpture is a small delicate carving of a pig. It looks as if it had been carved out of ice. What Now? THURB >>Foof!<< << Ice room >> You are in the Ice room. The walls and ceiling here are composed of clear blue glacial ice; the floor is fortunately made of rock and is easy to walk upon. There is a passage leading to the northwest, and a slide of polished ice leading downwards to the east - if you were to slide down it you probably couldn't get back up. What Now? NORTHWEST << Southern edge of pit >> You are standing at the south end of a ledge running around the west side of a bottomless pit. The ledge once continued around to the east side of the pit, but was apparently obliterated by a rock-slide years ago. A cold wind blows out of a tunnel leading to the southeast. What Now? NORTH There are faint rustling noises from the darkness behind you. << Brink of bottomless pit >> You are standing on the brink of what appears to be a bottomless pit plunging down into the bowels of the earth. Ledges run around the pit to the east and west, and a passage leads back to the north. What Now? WEST There is a threatening little dwarf in the room with you! A little dwarf with a big knife blocks your way. What Now? KILL DWARF WITH AXE A sharp, nasty knife is thrown at you! The knife just misses you by inches! You killed a little Dwarf. The body vanished in a cloud of greasy black smoke. What Now? WEST << Southern edge of pit >> You are standing at the south end of a ledge running around the west side of a bottomless pit. The ledge once continued around to the east side of the pit, but was apparently obliterated by a rock-slide years ago. A cold wind blows out of a tunnel leading to the southeast. What Now? NORTH << Brink of bottomless pit >> You are standing on the brink of what appears to be a bottomless pit plunging down into the bowels of the earth. Ledges run around the pit to the east and west, and a passage leads back to the north. What Now? NORTH << Sorcerer's Lair >> This is the Sorcerer's Lair. The walls are covered with exotic runes written in strange, indecipherable scripts; the only readable phrase reads "noside samoht". Strange shadows flit about on the walls, but there is nothing visible to cast them. Iridescent blue light drips from a stalactite far above, falls toward the floor, and evaporates before touching the ground. A deep, resonant chanting sound vibrates from deep in the ground beneath your feet, and a whispering sound composed of the echoes of long-forgotten spells and cantrips seeps from the walls and fills the air. Passages exit to the east and west. What Now? WEST << Room with glassy walls >> You're standing in a very large room (which however is smaller than the Giant room) which has smooth, glassy-looking walls. A passage enters from the south and exits to the north. What Now? SOUTH There is a threatening little dwarf in the room with you! A little dwarf with a big knife blocks your way. What Now? KILL DWARF WITH AXE You killed a little Dwarf. The body vanished in a cloud of greasy black smoke. What Now? SOUTH From the darkness nearby comes the sound of shuffling feet. As you turn toward the sound, a nine-foot cyclops ambles into the light of your lamp. The cyclops is dressed in a three-piece suit of worsted wool, and is wearing a black silk top-hat and cowboy boots and is carrying an ebony walking-stick. It catches sight of you and stops, seeming frozen in its tracks, with its bloodshot eye bulging in amazement and its fang-filled jaw drooping with shock. After staring at you in incredulous disbelief for a few moments, it reaches into the pocket of its vest and pulls out a small plastic bag filled with a leafy green substance, and examines it carefully. "It must be worth eighty pazools an ounce after all" mumbles the cyclops, who casts one final look at you, shudders, and staggers away out of sight. << Low tunnel >> You are in a low tunnel with an irregular ceiling. To the north, the tunnel is partially blocked by a recent cave-in, but you can probably get past the blockage without too much trouble. What Now? WEST << Giant room >> You are in the giant room. The ceiling is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription: Fee Fie Foe Foo {sic} There is a large nest here, full of golden eggs! What Now? NORTH << End of immense passage >> You are at one end of an immense north/south passage. The way north leads through an open massive, rusty, iron door. There is a small empty bottle here. What Now? NORTH << Cavern with waterfall >> You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! What Now? GET TRIDENT AND EXAMINE IT You are now carrying the jeweled trident. The trident is jewel-encrusted and made of a gold and iron alloy. It is about six feet long and is quite strong. Your score just increase by 15 to 485. What Now? SOUTH << End of immense passage >> You are at one end of an immense north/south passage. The way north leads through an open massive, rusty, iron door. There is a small empty bottle here. What Now? SOUTH << Giant room >> You are in the giant room. The ceiling is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription: Fee Fie Foe Foo {sic} There is a large nest here, full of golden eggs! What Now? GET EGGS AND EXAMINE THEM You are now carrying the golden eggs. The eggs are made of solid gold and rest in a large nest of reeds. Your score just increase by 15 to 500. What Now? SOUTH << Long narrow corridor >> You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves, There is a huge beanstalk growing out of the west pit up to the hole. What Now? DOWN Carefully, you climb down the beanstalk to the bottom of the pit -- far below. << West pit >> You are at the bottom of the western pit in the twopit room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. What Now? UP Suddenly, the ground quivers underfoot; a dull rumbling sound resounds from the rock around you, and in the distance you can hear the crash of falling rock. The earth tremor subsides after a few seconds without causing any major damage. << W end of twopit room >> You are at the west end of the twopit room. There is a large hole in the wall above the pit at this end of the room. What Now? EAST << E end of twopit room >> You are at the east end of the twopit room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get at it. What Now? EAST << Swiss cheese room >> You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, northeast, and northwest. Part of the room is occupied by a large bedrock block. There are several iron keys on the ground here. A three foot black rod with a rusty star on an end lies nearby. There is tasty food here. There are several dragon's teeth scattered haphazardly about. What Now? EAST << Soft room >> You are in the soft room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. You see a carpet of moss here. What Now? NORTH << Programmer's Den >> You are in a strange room with exits to both the north and south. Both exits have curtains draw over them. The floor is carpeted, the walls are rubber, the room is strewn with papers, listings, books, and half-empty JOLT Cola bottles. The cryptic anagram "D + A = L" is inscribed throughout the room. The south wall is almost covered by a large color centerfold of a naked supercomputer. A sign on the wall says, "PROGRAMMER'S DEN" The software wizard is nowhere to be seen. There are many computers here: micros, minis, maxis and megas. What Now? TURBO >>Foof!<< << Inside building >> You are inside a small building, a well house for a large spring. The stream bubbles up out of the ground and flows out the side of the building through a pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one of the pipes. There is a doorway in the middle of the north wall. A huge steel safe has been installed into the brick wall on the east wall. The safe's door is wide open! A stone stairway leads down. (in the safe) A large grandfather clock stands against the wall. A nice heavy parka is here. There is a pocket on the right side of the parka. (in the parka) And, strangely enough, a pocket on the left side also. (in the parka) There is a giant rabbit's foot here. There is a diary here. It is quite old. There are some old, ugly, dirty tennis shoes here. A Boy-Scout compass is lying nearby. There is a small plastic card here! There is a piece of crumpled paper here. What Now? DROP OPALS As you drop the treasure, a voice booms out: "Well done! You have collected 16 treasure(s) so far out of a total of 37." As the opals hits the floor, it disappears in a puff of blue smoke! What Now? DROP SCULPTURE As you drop the treasure, a voice booms out: "Well done! You have collected 17 treasure(s) so far out of a total of 37." As the sculpture hits the floor, it disappears in a puff of blue smoke! What Now? TURBO >>Foof!<< << Programmer's Den >> You are in a strange room with exits to both the north and south. Both exits have curtains draw over them. The floor is carpeted, the walls are rubber, the room is strewn with papers, listings, books, and half-empty JOLT Cola bottles. The cryptic anagram "D + A = L" is inscribed throughout the room. The south wall is almost covered by a large color centerfold of a naked supercomputer. A sign on the wall says, "PROGRAMMER'S DEN" The software wizard is nowhere to be seen. There are many computers here: micros, minis, maxis and megas. What Now? SOUTH << Soft room >> You are in the soft room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. You see a carpet of moss here. What Now? WEST << Swiss cheese room >> You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, northeast, and northwest. Part of the room is occupied by a large bedrock block. There are several iron keys on the ground here. A three foot black rod with a rusty star on an end lies nearby. There is tasty food here. There are several dragon's teeth scattered haphazardly about. What Now? NORTHWEST << Oriental room >> This is the oriental room. A gently sloping passage leads upward to the north, another passage leads southeast, and a hands and knees crawl leads west. Ancient oriental cave drawings cover the walls. There is a delicate, precious, ming vase here! What Now? NORTH << Misty cavern >> You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. What Now? WEST << Alcove >> You are in an alcove. A small northwest path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. What Now? DROP ALL You drop the shining lantern. You drop the dwarf's axe. You drop the golden eggs. You drop the jeweled trident. You drop the mithril ring. Your score just decrease by 45 to 455. What Now? DROP CLOAK <-- Let's hope a dwarf doesn't suddenly attack!! You drop the metallic cloak. What Now? EAST You just barely manage to squeeze through the tunnel into the next room. << Plover room >> You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads northeast. There is an emerald here the size of a plover's egg! What Now? GET EMERALD AND EXAMINE IT You are now carrying the egg-sized emerald. The emerald is bright green and about the size of a plover's egg. Your score just increase by 15 to 470. What Now? WEST You just barely manage to squeeze through the tunnel into the next room. << Alcove >> You are in an alcove. A small northwest path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. There is a lamp shining nearby. There is a little axe here. There is a large nest here, full of golden eggs! There is a jewel-encrusted trident here! There is cloak made from a heavy metallic fabric here. There is a shiny ring (crafted of the finest mithril) lying here! What Now? WEAR CLOAK <-- Safe again! Whew! You are now wearing the metallic cloak. What Now? GET ALL You are now carrying the shining lantern. You are now carrying the dwarf's axe. You are now carrying the golden eggs. You are now carrying the jeweled trident. You are now carrying the mithril ring. Your score just increase by 45 to 515. What Now? NORTHWEST << Misty cavern >> You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. What Now? SOUTH << Oriental room >> This is the oriental room. A gently sloping passage leads upward to the north, another passage leads southeast, and a hands and knees crawl leads west. Ancient oriental cave drawings cover the walls. There is a delicate, precious, ming vase here! What Now? GET VASE AND EXAMINE IT You are now carrying the ming vase. The vase is very delicate and very old. It looks quite fragile. Your score just increase by 15 to 530. What Now? SOUTHEAST << Swiss cheese room >> You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, northeast, and northwest. Part of the room is occupied by a large bedrock block. There are several iron keys on the ground here. A three foot black rod with a rusty star on an end lies nearby. There is tasty food here. There are several dragon's teeth scattered haphazardly about. What Now? WEST << E end of twopit room >> You are at the east end of the twopit room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get at it. What Now? EAST << Swiss cheese room >> You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, northeast, and northwest. Part of the room is occupied by a large bedrock block. There are several iron keys on the ground here. A three foot black rod with a rusty star on an end lies nearby. There is tasty food here. There are several dragon's teeth scattered haphazardly about. What Now? EAST << Soft room >> You are in the soft room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. You see a carpet of moss here. What Now? GET PILLOW AND EXAMINE IT You are now carrying the velvet pillow. The pillow is quite soft. It is made of red velvet. What Now? NORTH << Programmer's Den >> You are in a strange room with exits to both the north and south. Both exits have curtains draw over them. The floor is carpeted, the walls are rubber, the room is strewn with papers, listings, books, and half-empty JOLT Cola bottles. The cryptic anagram "D + A = L" is inscribed throughout the room. The south wall is almost covered by a large color centerfold of a naked supercomputer. A sign on the wall says, "PROGRAMMER'S DEN" The software wizard is nowhere to be seen. There are many computers here: micros, minis, maxis and megas. What Now? TURBO >>Foof!<< << Inside building >> You are inside a small building, a well house for a large spring. The stream bubbles up out of the ground and flows out the side of the building through a pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one of the pipes. There is a doorway in the middle of the north wall. A huge steel safe has been installed into the brick wall on the east wall. The safe's door is wide open! A stone stairway leads down. (in the safe) A large grandfather clock stands against the wall. A nice heavy parka is here. There is a pocket on the right side of the parka. (in the parka) And, strangely enough, a pocket on the left side also. (in the parka) There is a giant rabbit's foot here. There is a diary here. It is quite old. There are some old, ugly, dirty tennis shoes here. A Boy-Scout compass is lying nearby. There is a small plastic card here! There is a piece of crumpled paper here. What Now? DROP PILLOW <-- Must drop pillow before vase or vase will break. You drop the velvet pillow. What Now? DROP VASE As you drop the treasure, a voice booms out: "Well done! You have collected 18 treasure(s) so far out of a total of 37." As the vase hits the floor, it disappears in a puff of blue smoke! What Now? DROP EMERALD As you drop the treasure, a voice booms out: "Well done! You have collected 19 treasure(s) so far out of a total of 37." As the emerald hits the floor, it disappears in a puff of blue smoke! What Now? TURBO >>Foof!<< << Programmer's Den >> You are in a strange room with exits to both the north and south. Both exits have curtains draw over them. The floor is carpeted, the walls are rubber, the room is strewn with papers, listings, books, and half-empty JOLT Cola bottles. The cryptic anagram "D + A = L" is inscribed throughout the room. The south wall is almost covered by a large color centerfold of a naked supercomputer. A sign on the wall says, "PROGRAMMER'S DEN" The software wizard is nowhere to be seen. There are many computers here: micros, minis, maxis and megas. What Now? SOUTH << Soft room >> You are in the soft room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. You see a carpet of moss here. What Now? WEST << Swiss cheese room >> You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, northeast, and northwest. Part of the room is occupied by a large bedrock block. There are several iron keys on the ground here. A three foot black rod with a rusty star on an end lies nearby. There is tasty food here. There are several dragon's teeth scattered haphazardly about. What Now? GET ROD You are now carrying the black rod. What Now? NORTHWEST << Oriental room >> This is the oriental room. A gently sloping passage leads upward to the north, another passage leads southeast, and a hands and knees crawl leads west. Ancient oriental cave drawings cover the walls. What Now? SOUTHEAST << Swiss cheese room >> You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, northeast, and northwest. Part of the room is occupied by a large bedrock block. There are several iron keys on the ground here. There is tasty food here. There are several dragon's teeth scattered haphazardly about. What Now? NORTHEAST << Bedquilt room >> You are in bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up or down. What Now? EAST << Complex junction >> You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above, but there are no hand or toe holds to climb up. The air is damp here. What Now? NORTH << Shell room >> You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. What Now? EXAMINE CLAM The clam is about 4 feet across and is quite heavy. What Now? OPEN IT A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. Your score just increase by 15 to 545. What Now? EXAMINE CLAM Interesting. There seems to be something written on the underside of the oyster. What Now? READ IT It says, "There is something strange about this place, such that one of the words I've always known now has a new effect." <-- I have never been able to figure out what 'word' this clue was referring to. I have included the clue so that it might help others -- even though it never helped me. What Now? DOWN << Long sloping corridor >> You are in a long sloping corridor with ragged sharp walls. What Now? DOWN << Cul-de-sac >> You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! What Now? GET PEARL AND EXAMINE IT You are now carrying the glistening pearl. The pearl is perfectly round and about six inches in diameter. It is quite shiny and you can see your reflection in it. Your score just increase by 15 to 560. What Now? UP << Long sloping corridor >> You are in a long sloping corridor with ragged sharp walls. What Now? UP << Shell room >> You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous oyster here with its shell tightly closed. What Now? SOUTH << Complex junction >> You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above, but there are no hand or toe holds to climb up. The air is damp here. What Now? WEST << Bedquilt room >> You are in bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up or down. What Now? WEST << Swiss cheese room >> You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, northeast, and northwest. Part of the room is occupied by a large bedrock block. There are several iron keys on the ground here. There is tasty food here. There are several dragon's teeth scattered haphazardly about. What Now? EAST Seven men, wearing gray business suits and carrying briefcases, suddenly appear out of the shadows and surround you. They identify themselves as representatives of the Internal Revenue Service! With absolutely no show of emotion, they report: "We understand that you have been accumulating some un-declared income. We wish to warn you that we are watching you closely as you play this game, and all of this income must be properly and totally accounted for on your next tax return. If it isn't, you will go to jail or worse!" They then disappear in a >POOF< of red, white and blue smoke. << Soft room >> You are in the soft room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. You see a carpet of moss here. What Now? NORTH << Programmer's Den >> You are in a strange room with exits to both the north and south. Both exits have curtains draw over them. The floor is carpeted, the walls are rubber, the room is strewn with papers, listings, books, and half-empty JOLT Cola bottles. The cryptic anagram "D + A = L" is inscribed throughout the room. The south wall is almost covered by a large color centerfold of a naked supercomputer. A sign on the wall says, "PROGRAMMER'S DEN" The software wizard is nowhere to be seen. There are many computers here: micros, minis, maxis and megas. What Now? TURBO >>Foof!<< << Inside building >> You are inside a small building, a well house for a large spring. The stream bubbles up out of the ground and flows out the side of the building through a pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one of the pipes. There is a doorway in the middle of the north wall. A huge steel safe has been installed into the brick wall on the east wall. The safe's door is wide open! A stone stairway leads down. (in the safe) A large grandfather clock stands against the wall. A nice heavy parka is here. There is a pocket on the right side of the parka. (in the parka) And, strangely enough, a pocket on the left side also. (in the parka) There is a giant rabbit's foot here. There is a diary here. It is quite old. There are some old, ugly, dirty tennis shoes here. A Boy-Scout compass is lying nearby. There is a small plastic card here! A small velvet pillow lies on the floor. There is a piece of crumpled paper here. What Now? DROP PEARL As you drop the treasure, a voice booms out: "Well done! You have collected 20 treasure(s) so far out of a total of 37." As the pearl hits the floor, it disappears in a puff of blue smoke! What Now? DROP TRIDENT As you drop the treasure, a voice booms out: "Well done! You have collected 21 treasure(s) so far out of a total of 37." As the trident hits the floor, it disappears in a puff of blue smoke! What Now? LOOK << Inside building >> You are inside a small building, a well house for a large spring. The stream bubbles up out of the ground and flows out the side of the building through a pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one of the pipes. There is a doorway in the middle of the north wall. A huge steel safe has been installed into the brick wall on the east wall. The safe's door is wide open! A stone stairway leads down. (in the safe) A large grandfather clock stands against the wall. A nice heavy parka is here. There is a pocket on the right side of the parka. (in the parka) And, strangely enough, a pocket on the left side also. (in the parka) There is a giant rabbit's foot here. There is a diary here. It is quite old. There are some old, ugly, dirty tennis shoes here. A Boy-Scout compass is lying nearby. There is a small plastic card here! A small velvet pillow lies on the floor. There is a piece of crumpled paper here.