$p$tYou can't ask about that.$p$tYou can't talk to that.$p$tThe attack fails.$p$tAttacking is not possible here.$p$tBetter think of another idea.$p$tYou can't catch that.$p$tYou can't close that.$p$tYou can't close that.$p$tYou can't close anything with that.$p$tYou can't drink that.$p$tYou can't eat that.$p$tYou can't examine that.$p$tYou can't extinguish that.$p$tYou can't put that out.$p$tNot a good idea to try that.$p$tYou can't give anything to that.$p$tIt has no ears to hear you.$p$tYou can't light that.$p$tYou can't listen to that.$p$tYou can't lock that.$p$tYou can't examine that.$p$tThat's not possible.$p$tYou can't open that.$p$tYou can't close anything with that.$p$tYou can't play that.$p$tYou can't play with that.$p$tYou can't pull that.$p$tYou can't push that.$p$tYou can't push that.$p$tYou cant use a $2 to push anything.$p$tYou can't put that anywhere.$p$tThat's impossible.$p$tYou can't put anything behind the $2.$p$tThat's impossible.$p$tYou can't put anything in the $2.$p$tThat's impossible.$p$tYou can't put anything near the $2.$p$tThat's impossible.$p$tYou can't put anything on the $2.$p$tThat's impossible.$p$tYou can't put anything with the $2.$p$tYou can't put that on.$p$tThat's impossible.$p$tYou can't put anything under the $2.$p$tOnly mindreaders read people.$p$tYou can't remove that.$p$tYou can't ride that.$p$tYou can't turn that off.$p$tYou can't turn that off.$p$tYou can't shoot that.$p$tYou can't turn that off.$p$tYou can't shoot that.$p$tYou can't show that.$p$tYou can't show anything to that.$p$tNot likely!$p$tYou can't take that off.$p$tIt can't hear you!$p$tIt can't hear you!$p$tIt's an object, not a person.$p$tIt is impervious to your attempts.$p$tYou can't do that.$p$tYou can't do that.$p$tYou can't throw anything at that.$p$tNot a good idea to try that.$p$tYou can't throw anything at that.$p$tYou can't.$p$tYou can't throw anything in the $2.$p$tYou can't turn that on.$p$tYou can't turn that off.$p$tYou can't lock that.$p$tYou can't untie that.$p$tThere's nothing to watch.$p$tYou can't wear that.$p$tNow using 'brief' mode - full descriptions will only be displayed the first time you visit a location$p$p$tYou drop the $o.$p$tBody Adventura feebly scoops up the map again with his dextrous toes.$p$tThe compass rolls right back into the weakened grasp of the Body Adventura.$p$tYou and everybody else around here. Take a number!$p$tJess Kiddon is a member of the Alan cabal. You know, the "we can't stand your punctuation bunch."$p$tYou listen carefully, but hear nothing out of the ordinary.$p$tRestoring...$p$tDone.$n$p$tSaving...$p$tDone.$p$tAaaaaagghhh!!!$p$tNow using 'verbose' mode - full descriptions will be displayed each time you visit a location$p$p$tTime passes...$p$tRan out of time, sorry. The potion might help.$p$tGesundheit.$p$tThe $o replies, "I don't know any more than you do."$p$treplies, "I don't know any more than you do."$p$tThe $o is not here.$p$t$$ is not here.$p$tYou attack wildly, with little to show for your exertions.$p$tI don't see that person here.$p$tYou attack wildly, with little to show for your exertions..$p$tI don't see that person here.$p$tYou don't have that object to attack with.$p$tThe $o is now closed.$p$tYou can't close that.$p$tIt is not open.$p$tYou can't close the $1 with the $2.$p$tI don't see any $1 to close.$p$tYou don't have the $2.$p$tYou drink the $o. Yum, you needed that!$p$tThat is not drinkable.$p$tI don't see what you want me to drink.$p$tYou eat the $o. Yum, you needed that!$p$tThat is not edible.$p$tI don't see what you want me to eat.$p$tDropped.$p$tYou haven't got that.$p$tYou can't enter that.$p$tThere's nothing special about the $o.$p$tYou can't extinguish that object.$p$tI don't see the object you want me to extinguish.$p$ttakes the $1.$p$tThe $2 takes the $1.$p$tYou haven't got that!$p$tYou've already got it!$p$tisn't here.$p$tThe $2 isn't here.$p$tThe $o nods politely.$p$t$o nods politely.$p$tI don't see that person here.$p$tYou can't light that object.$p$tI don't see the object you want me to light.$p$tYou listen carefully to the $o.$p$tIt's not here.$p$tThe $o is now locked.$p$tYou can't lock that!$p$tI don't see what you want me to lock.$p$tIt's already locked.$p$tThe $o is now open.$p$tYou can't open that!$p$tIt's already open.$p$tYou can't open the $1 with the $2.$p$tI don't see any $1 to open.$p$tYou don't have the $2.$p$tYou can't play that.$p$tI don't see what you want me to play here.$p$tYou can't pull that.$p$tI don't see what you want me to pull here.$p$tYou can't push it.$p$tI don't see what you want me to push.$p$tYour action has no noticeable effect.$p$tI don't see what you want me to push.$p$tYou don't have any $2.$p$tDropped.$p$tYou haven't got that!$p$tI don't see any $2 here.$p$tYou can't read that.$p$tYou can't remove that.$p$tYou don't have that object.$p$tBang bang!$p$tI don't see what you want me to shoot.$p$tBang!$p$tYou don't have that object.$p$tI don't see what you want me to shoot.$p$tBang!$p$tYou don't have that object.$p$tI don't see what you want me to shoot.$p$tis not impressed.$p$tThe $2 is not impressed.$p$tYou haven't got that!$p$tisn't here.VThe $2 isn't here.$p$tTaken.$p$tYou can't take that.$p$tYou've already got that.$p$tThe $o does not seem to want to talk.$p$t$o does not seem to want to talk.$p$tThe $1 does not seem to want to talk.$p$t$1 does not seem to want to talk.$p$tThe $o is not impressed.$p$t$o is not impressed.$p$tThe $1 is not impressed.$p$t$1 is not impressed.$p$tThe $1 bounces harmlessly off the $2.$n$p$tDropped.$p$tYou haven't got that!$p$tI don't see any $2 here.$p$tDone.$p$tYou haven't got that!$p$tI don't see any $2 here.$p$tNow, that would be a good trick!$p$tOk, the $o is now on.$p$tYou can't turn that on.$p$tI don't see what you want me to turn on.$p$tIt's already on.$p$tOk, the $o is now off.$p$tYou can't turn that off.$p$tIt's already off.$p$tI don't see what you want me to turn off.$p$tThe $o is now unlocked.$p$tYou can't unlock that!$p$tI don't see what you want me to unlock.$p$tIt's already unlocked.$p$tYou can't untie that.$p$tI don't see what you want me to untie.$p$tYou spend a few moments watching and waiting.$p$tYou can't see that here.$p$tYou can't put that on.$p$tYou don't have that object.inventory$p$tYou are carrying$p$tYou are empty handed.His toes are grippingHe is empty-toed.shop$p$tYou are not currently aware of any way out of the shop.$p$tThe shop still advertises instant escapes from life's hitches. Knotters still nimbly negotiate with the seriously stuck. A hopelessly knotted adventurer remains planted in the floorboards. $p$tBut now you can see a way out of here, an exit to the east.nimble knotters$p$tThey're all tied up with their work at the moment.There is a sign here.sign$p$t$t$t$t$t$t* * * * * * * $p$t$t$t$t $ $ $ $ $ $ $ $ : Our Prices: $ $ $ $ $ $ $ $p$t$t$t$t$tThough We Do Knot for Less, $n$t$t$t$t$tWe Ask Not Naught for a Knot! $p$t$t$t$t$t$t * * * * * * * $p$t$t$t$t$t$tOur Motto:$p$t $t$t$t$tNo Knot Unties Itself! $p$t$t$t$t$t$t* * * * * * * toes$p$tThey're grimy with dungeon dust.head$p$tAdventura's head is examining you too.foot$p$tThe extended foot is very handy.torso$p$tBig, brave, bronze.dungeon dustleg$p$tHow could he ever get it over his neck like that, you wonder?scrotum$p$tThat's not very polite.neckdoorfloorshouldermap$p$t"Ah, ah, ah!" You resecure the map.$p$tYou slip the map out from between Adventura's now listless toes.$p$tHis toes grip more tightly on what must be an important map.$p$tIt's got the look of a fabulous treasure map -- crinkly, brownish, with snaky lines, arrows, big X's and stuff. This could be major.$p$tAdventura grips it even tighter with those amazing toes. You can't get it away from him.compass$p$tYou easily take the compass from the helpless Adventura.$p$tAdventura's exhausted toes give up the compass.$p$tYou'll have to get him to loosen his grip on it.$p$tIt's pointing east! And Adventura has been trying to trick you into going west!$p$tIt looks like one of those cheapo silver ones with the rickety needle inside. You can't seem to unbend Adventura's baby toe enough to wrest it out of his grasp.hint pill$p$tIt's just a tiny little hint pill.walkthrough potion$p$tWarning: Give this walkthrough potion only to those who do not suffer from debilitating Dis-Walkthroughbic Syndrome, wherein the soul suffers extreme guilt and angst for taking a peek, so much so that it must accuse all Non-Dis-Walkthroughbics of cheating.piece of advice$p$t"Wiggle your toes."$n$tYou wiggle your toes, which feels good, though nothing happens. But why are you giving yourself advice?$p$tGood idea. Always examine advice carefully. But maybe it would be better to listen to it?$p$tIn the absence of further remedies, the Body Adventura begins to wiggle his toes, first tentatively, then faster and faster. $n$tBefore long the flapping toes of the extended foot propel him into a spin, while the wiggling toes of the standing foot drill him slowly into the ground. As he finally grinds to a halt, only his upper torso is visible, consisting of a head, a neck, and a leg and a foot pointing west.$p$tYou usually exhaust the remedies before giving advice.LimboKnot Shop$p$tThe shop still advertises instant escapes from life's hitches. Knotters still nimbly negotiate with the seriously stuck. A hopelessly knotted adventurer remains planted in the floorboards. $p$tBut now you can see a way out of here, an exit to the east.$p$tThis bustling venue offers instantaneous solutions to life's little entanglements. Nearby, nimble knotters knuckle down to their work.$p$tYou can't yet see a way out for yourself.$p$tNot that way! This is not a good start for a would-be adventurer!$p$tYou can't yet see a way out for yourself.$p$tNot that way! This is not a good start for a would-be adventurer!$p$tYou can't yet see a way out for yourself.$p$tNot that way! This is not a good start for a would-be adventurer!$p$tYou can't yet see a way out for yourself.$p$tNot that way! This is not a good start for a would-be adventurer!$p$tYou can't yet see a way out for yourself.$p$tNot that way! This is not a good start for a would-be adventurer!$p$tYou can't yet see a way out for yourself.$p$tNot that way! This is not a good start for a would-be adventurer!$p$tYou can't yet see a way out for yourself.$p$tNot that way! This is not a good start for a would-be adventurer!$p$tYour vision is clouded by the pressing demands of other people's problems. You can't yet see a way out for yourself.$p$tAren't you forgetting something?$p$tFinally you can follow your dreams! You have become the Body Adventura! $p$tAs you leave, you bequeath the Knot Shop to the former adventurer stuck in the floor. Bending over, you pat him gently on the head, and whisper the shop's motto in his ear.$p$pWeava Knottersdaughter$p$tThat's right! You are now the Body Adventura! You'll find that ice rink easily now!$p$tYou are Weava Knottersdaughter, professional knotter. You've unraveled many a line in your day. You're the best. $n$tBut you're not enjoying the thrill of knotting the way you used to. Lately you've been thinking about taking up synchronized swimming, or ice dancing, or something really exciting like that.Body Adventura$p$tBody immobile, foot akilter, he looks just like a weather vane, pointing west.$p$tFrom the side he looks like a flamingo.The Body Adventura is here.$p$tThe door of the shop abruptly bangs inward and the Body Adventura crashes in, hopping unsteadily on one foot. $n$tEeaagh! He's somehow gotten himself stuck in a one-legged yogic pretzel position. His left leg is jammed up over the back of his neck, so the left foot shoots out awkwardly to the side, off his shoulder. Clasped in those toes are a map and a compass.$n$t "FRAZZIHW! SGNZXYZZY! INPLUGHKY! !! Red Rover, Red Rover let plover come over!" The Body Adventura rants on incoherently -- you can't make any sense out of what he's saying. After listening awhile, you suspect that his predicament stems from the gyrations required by his love of adventuring. $p$t"Help me, please," he implores you. "I'm totally stuck!"$p$t(You begin to wonder why he's gripping that map and compass so tightly. What is it that's so important about them? Hmmmm ... could they point the way to a life outside of the knot shop, a different life, an exciting life?)$p$t(The more you think about it, the more you realize that you want to see the contents of that map. And while you're at it, you might as well try to grab that compass as well. Might come in handy, say, in trying to find an ice skating rink or a swimming pool.)$p$t(Something inside you demands that you examine that map and compass. In your eyes they now glitter like diamonds.)$p$t"You need to learn to unwind a bit." $n$tHe swallows the hint but the foot stays right where it is.$p$t"The foot bone's connected to the ANKLE bone,$n$t the ankle bone's connected to the SHIN bone,$n$t the shin bone's connected to the KNEE bone,$n$t the knee bone's connected to the THIGH bone,$n$t the thigh bone's connected to the HIP bone,$n$t the hip bone's connected to the ... $p$t$t$t NECK bone?"$p$t "I think I've already played through this part," Adventura mourns, scratching his scrotum (which happily seems to be easier to reach than it used to be.) $n$tHe gulps down the potion anyway, but it doesn't seem to help.$p$tThe Body Adventura yells at you, "Now look what you've done! You've gotten me more stuck than I was before! A fine knotter you turned out to be!"$p$tYou pause for a moment, stunned but elated. As you contemplate the potted adventurer in the floor, you realize you don't have to be Weava Knottersdaughter any longer.$p$tAnd immediately, you feel great, as though you've bolded, braved and bronzed up a bit. Yes! Soon YOU'RE going to be the Body Adventura!$p$tSomething about the shop suddenly seems different.Huh?I don't understand.I don't know what you mean by 'all'.I don't know what you mean by 'it'.I don't know what you mean by 'them'.You can't refer to multiple objects with '$v'.I can't guess what you want to $v.You must supply a noun.You must give an object after 'but'.You can only use 'but' after 'all'.That doesn't leave much to $v!I don't know which $1 you mean.I can't see any $1 here.You can't go that way.You can't do that.You can't $v the $1.There is nothing here that you can $v.There is$$, and here.is here.Thecontains, and $$.Theis empty.You have scoredpoints out ofI don't know that word.(again)Enter file name to save inThat file already exists, overwrite (RETURN confirms) ? Sorry, save failed.Sorry, could not open that save file.Sorry, the save file was created by a different version.Sorry, the save file did not contain a save for this adventure.Enter file name to restore fromAre you sure (RETURN confirms) ? Do you want to RESTART, RESTORE or QUIT ? a$p$p$p$p$p$t"So I'm sitting here in the shop, working on a Gordian, no less, ripping away as usual, when this guy comes in with a noose tied securely around his neck.$p$t "Hey lady," he says, "can you get this thing off my neck?"$p$tThe other knotters chuckle with spiteful glee, their nimble fingers plucking on twisted plaits. $p$t"So did you help him out?" one of them asks. $p$t"Nah, he was a real pain in the you-know-what."$p$p$p$p$p$p$t$t$t$t$t$t**KNOT TO BE UNDONE**$p$t$t$t$t$t *(A WackyComp Production)*$p$t$t$t$t$t$t **by Jess Kiddon**