1 1 You are standing at the end of a road before a small brick building. 1 Around you is a forest. A small stream flows out of the building and 1 down a gully. 2 You have walked up a hill, still in the forest. The road slopes back 2 down the other side of the hill. There is a building in the distance. 3 You are inside a building, a well house for a large spring. 3 Off to one side is a small pantry. 4 You are in a valley in the forest beside a stream tumbling along a 4 rocky bed. 5 You are in open forest, with a deep valley to one side. Not far away 5 is a large billboard. 6 You are in open forest near both a valley and a road. 7 At your feet all the water of the stream splashes into a 2-inch slit 7 in the rock. Downstream the streambed is bare rock. 8 You are in a 20-foot depression floored with bare dirt. Set into the 8 dirt is a strong steel grate mounted in concrete. A dry streambed 8 leads into the depression. 9 You are in a small chamber beneath a 3x3 steel grate to the surface. 9 A low crawl over cobbles leads inward to the west. 10 You are crawling over cobbles in a low passage. There is a dim light 10 at the east end of the passage. 11 You are in a debris room filled with stuff washed in from the surface. 11 A low wide passage with cobbles becomes plugged with mud and debris 11 here, but an awkward canyon leads upward and west. A note on the wall 11 says "Magic Word XYZZY". 12 You are in an awkward sloping east/west canyon. 13 You are in a splendid chamber thirty feet high. The walls are frozen 13 rivers of orange stone. An awkward canyon and a good passage exit 13 from east and west sides of the chamber. 14 At your feet is a small pit breathing traces of white mist. An east 14 passage ends here except for a small crack leading on. 15 You are at one end of a vast hall stretching forward out of sight to 15 the west. There are openings to either side. Nearby, a wide stone 15 staircase leads downward. The hall is filled with wisps of white mist 15 swaying to and fro almost as if alive. A cold wind blows up the 15 staircase. There is a passage at the top of a dome behind you. 16 The crack is far too small for you to follow. 17 You are on the east bank of a fissure slicing clear across the hall. 17 The mist is quite thick here, and the fissure is too wide to jump. 18 This is a low room with a crude note on the wall. The note says, 18 "You won't get it up the steps". 19 You are in the Hall of the Mountain King, with passages off in all 19 directions. 20 You are at the bottom of the pit with a broken neck. 21 You didn't make it. 22 The dome is unclimbable. 23 You are at the west end of the Twopit Room. There is a large hole in 23 the wall above the pit at this end of the room. 24 You are at the bottom of the eastern pit in the Twopit Room. There is 24 a small pool of oil in one corner of the pit. 25 You are at the bottom of the western pit in the Twopit Room. There is 25 a large hole in the wall about 25 feet above you. 26 You clamber up the plant and scurry through the hole at the top. 27 You are on the west side of the fissure in the Hall of Mists. 28 You are in a low N/S passage at a hole in the floor. The hole goes 28 down to an E/W passage. 29 You are in the South Side Chamber. 30 You are in the West Side Chamber of the Hall of the Mountain King. 30 A passage continues west and up here. 31 <$$< 32 You can't get by the snake. 33 You are in a large room, with passages to the south and the west 33 and a wall of broken rock to the east. There is a large "Y2" on 33 a rock in the room's center. 34 You are in a jumble of rock, with cracks everywhere. 35 You're at a low window overlooking a huge pit, which extends up out of 35 sight. A floor is indistinctly visible over 50 feet below. Traces of 35 white mist cover the floor of the pit, becoming thicker to the right. 35 Marks in the dust around the window would seem to indicate that 35 someone has been here recently. Directly across the pit from you and 35 25 feet away there is a similar window looking into a lighted room. A 35 shadowy figure can be seen there peering back at you. 36 You are in a dirty broken passage. To the east is a crawl. To the 36 west is a large passage. A hole to another passage is above you. 37 You are on the brink of a small climbable pit. A crawl leads west. 38 You are in the bottom of a small pit with a little stream, which 38 enters and exits through tiny slits. 39 You are in a large room full of dusty rocks. There is a big hole in 39 the floor. There are cracks everywhere, and a passage leading east. 40 You have crawled through a very low wide passage parallel to and north 40 of the Hall of Mists. 41 You are at the west end of Hall of Mists. A low wide crawl continues 41 west and another goes north. To the south is a little passage 6 feet 41 off the floor. 42 You are in a maze of twisty little passages, all alike. 43 You are in a maze of twisty little passages, all alike. 44 You are in a maze of twisty little passages, all alike. 45 You are in a maze of twisty little passages, all alike. 46 Dead end. 47 Dead end. 48 Dead end. 49 You are in a maze of twisty little passages, all alike. 50 You are in a maze of twisty little passages, all alike. 51 You are in a maze of twisty little passages, all alike. 52 You are in a maze of twisty little passages, all alike. 53 You are in a maze of twisty little passages, all alike. 54 Dead end. 55 You are in a maze of twisty little passages, all alike. 56 Dead end. 57 You are on the brink of a thirty foot pit with a massive orange column 57 down one wall. You could climb down here but you could not get back 57 up. The maze continues at this level. 58 Dead end. 59 You have crawled through a very low wide passage parallel to and north 59 of the Hall of Mists. 60 You are at the east end of a very long hall apparently without side 60 chambers. In the south wall are several wide cracks and a high 60 hole, but the hole is far above your head. To the east a wide 60 crawl slants up. To the north a round two foot hole slants down. 61 You are at the west end of a very long featureless hall. The hall 61 joins up with a narrow north/south passage. 62 You are at a crossover of a high N/S passage and a low E/W one. 63 Dead end. 64 You are at a complex junction. A low hands and knees passage from the 64 north joins a higher crawl from the east to make a walking passage 64 going west. There is also a large room above. The air is damp here. 65 You are in Bedquilt, a long east/west passage with holes everywhere. 65 To explore at random select north, south, up, or down. 66 You are in a room whose walls resemble Swiss cheese. Obvious passages 66 go west, east, NE, and NW. Part of the room is occupied by a large 66 bedrock block. 67 You are at the east end of the Twopit Room. The floor here is 67 littered with thin rock slabs, which make it easy to descend the pits. 67 There is a path here bypassing the pits to connect passages from east 67 and west. There are holes all over, but the only big one is on the 67 wall directly over the west pit where you can't get to it. 68 You are in a large low circular chamber whose floor is an immense slab 68 fallen from the ceiling (Slab Room). East and west there once were 68 large passages, but they are now filled with boulders. Low small 68 passages go north and south, and the south one quickly bends west 68 around the boulders. 69 You are in a secret N/S canyon above a large room. 70 You are in a secret N/S canyon above a sizable passage. 71 You are in a secret canyon at a junction of three canyons, bearing 71 north, south, and SE. The north one is as tall as the other two 71 combined. 72 You are in a large low room. Crawls lead north, NE, and SW. 73 Dead end crawl. 74 You are in a secret canyon which here runs E/W. It crosses over a 74 very tight canyon 15 feet below. If you go down you may not be able 74 to get back up. 75 You are at a wide place in a very tight N/S canyon. 76 The canyon here becomes too tight to go further south. 77 You are in a tall E/W canyon. A low tight crawl goes 3 feet north and 77 seems to open up. 78 The canyon runs into a mass of boulders -- dead end. 79 The stream flows out through a pair of 1 foot diameter sewer pipes. 79 It would be advisable to use the exit. 80 You are in a maze of twisty little passages, all alike. 81 Dead end. 82 Dead end. 83 You are in a maze of twisty little passages, all alike. 84 You are in a maze of twisty little passages, all alike. 85 Dead end. 86 Dead end. 87 You are in a maze of twisty little passages, all alike. 88 You are in a long, narrow corridor stretching out of sight to the 88 west. At the eastern end is a hole through which you can see a 88 profusion of leaves. 89 There is nothing here to climb. Use "up" or "out" to leave the pit. 90 You have climbed up the plant and out of the pit. 91 You are at the top of a steep incline above a large room. You could 91 climb down here, but you would not be able to climb up. There is a 91 passage leading back to the north. 92 You are in the Giant Room. The ceiling here is too high up for your 92 lamp to show it. Cavernous passages lead east, north, and south. On 92 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. 93 The passage here is blocked by a recent cave-in. 94 You are at one end of an immense north/south passage. 95 You are in a magnificent cavern with a rushing stream cascading 95 over a sparkling waterfall into a roaring whirlpool which disappears 95 through a hole in the floor. Passages exit to the south and west. 96 You are in the Soft Room. The walls are covered with heavy curtains, 96 the floor with a thick pile carpet. Moss covers the ceiling. 97 This is the Oriental Room. Ancient oriental cave drawings cover the 97 walls. A gently sloping passage leads upward to the north, another 97 passage leads SE, and a hands and knees crawl leads east. 98 You are following a wide path around the outer edge of a large cavern. 98 Far below, through a heavy white mist, strange splashing noises can be 98 heard. The mist rises up through a fissure in the ceiling. The path 98 hugs the cavern's rim to the NE and south, while another branch forks 98 west. A round chute with extremely smooth walls angles sharply up 98 to the southwest. 99 You are in an alcove. A small NW path seems to widen after a short 99 distance. An extremely tight tunnel leads east. It looks like a very 99 tight squeeze. An eerie light can be seen at the other end. 100 You're in a small chamber lit by an eerie green light. An extremely 100 narrow tunnel exits to the west, and a dark corridor leads NE. 101 You're in the Dark-Room. A corridor leading south is the only exit. 102 You are in an arched hall. A coral passage once continued up and east 102 from here, but is now blocked by debris. The air smells of sea water. 103 You're in a large room carved out of sedimentary rock. The floor and 103 walls are littered with bits of shells imbedded in the stone. A 103 shallow passage proceeds downward, and a somewhat steeper one leads 103 up. A low hands and knees passage enters from the south. 104 You are in a long sloping corridor with ragged sharp walls. 105 You are in a cul-de-sac about eight feet across. 106 You are in an anteroom leading to a large passage to the east. Small 106 passages go west and up. The remnants of recent digging are evident. 106 A sign in midair here says "Cave under construction beyond this point. 106 Proceed at own risk. [Witt Construction Company]". 107 You are in a maze of twisty little passages, all different. 108 You are at Witt's End. Passages lead off in *ALL* directions. 109 You are in a north/south canyon about 25 feet across. The floor is 109 covered by white mist seeping in from the north. The walls extend 109 upward for well over 100 feet. Suspended from some unseen point far 109 above you, an enormous two-sided mirror is hanging parallel to and 109 midway between the canyon walls. (The mirror is obviously provided 109 for the use of the dwarves, who as you know, are extremely vain.) A 109 small window can be seen in either wall, some fifty feet up. 110 You're at a low window overlooking a huge pit, which extends up out of 110 sight. A floor is indistinctly visible over 50 feet below. Traces of 110 white mist cover the floor of the pit, becoming thicker to the left. 110 Marks in the dust around the window would seem to indicate that 110 someone has been here recently. Directly across the pit from you and 110 25 feet away there is a similar window looking into a lighted room. A 110 shadowy figure can be seen there peering back at you. 111 A large stalactite extends from the roof and almost reaches the floor 111 below. You could climb down it, and jump from it to the floor, but 111 having done so you would be unable to reach it to climb back up. 112 You are in a little maze of twisting passages, all different. 113 You are at the edge of a large underground reservoir. An opaque cloud 113 of white mist fills the room and rises rapidly upward. The lake is 113 fed by a stream, which tumbles out of a hole in the wall about 10 feet 113 overhead and splashes noisily into the water somewhere within the 113 mist. The indistinct shape of the opposite shore can be dimly seen 113 through the mist. The only passage goes back toward the south. 114 Dead end. 115 You are at the northeast end of an immense room, even larger than the 115 Giant Room. It appears to be a repository for the "ADVENTURE" 115 program. Massive torches far overhead bathe the room with smoky 115 yellow light. Scattered about you can be seen a pile of bottles (all 115 of them empty), a nursery of young beanstalks murmuring quietly, a bed 115 of oysters, a bundle of black rods with rusty stars on their ends, and 115 a collection of brass lanterns. Off to one side a great many dwarves 115 are sleeping on the floor, snoring loudly. A sign nearby reads: "Do 115 not disturb the dwarves!" An immense mirror is hanging against one 115 wall, and stretches to the other end of the room, where various other 115 sundry objects can be glimpsed dimly in the distance. An unoccupied 115 blue telephone booth stands against the north wall. 116 You are at the southwest end of the repository. To one side is a pit 116 full of fierce green snakes. On the other side is a row of small 116 wicker cages, each of which contains a little sulking bird. In one 116 corner is a bundle of black rods with rusty marks on their ends. A 116 large number of velvet pillows are scattered about on the floor. 116 Beside one of the pillows is a large, dusty, leather-bound volume 116 with the title "History of Adventure" embossed in pure gold. 116 A vast mirror stretches off to the northeast, almost reaching the 116 phone booth. At your feet is a large steel grate, next to which is 116 a sign which reads, "Treasure Vault. Keys in Main Office." 117 You are on one side of a large, deep chasm. A heavy white mist rising 117 up from below obscures all view of the far side. A SW path leads away 117 from the chasm into a winding corridor. 118 You are in a long winding corridor sloping out of sight in both 118 directions. 119 You are in a secret canyon which exits to the north and east. 120 You are in a secret canyon which exits to the north and east. 121 You are in a secret canyon which exits to the north and east. 122 You are on the northeast side of a deep chasm. A NE path leads away 122 from the chasm on this side. 123 You're in a long east/west corridor. A faint rumbling noise can be 123 heard in the distance. 124 The path forks here. The left fork leads northeast. A dull rumbling 124 seems to get louder in that direction. The right fork leads southeast 124 down a gentle slope. The main corridor enters from the west. 125 The walls are quite warm here. From the north can be heard a steady 125 roar, so loud that the entire cave seems to be trembling. Another 125 passage leads south, and a low crawl goes east. 126 You are on the edge of a breath-taking view. Far below you is an 126 active volcano, from which great gouts of molten lava come surging 126 out, cascading back down into the depths. The glowing rock fills the 126 farthest reaches of the cavern with a blood-red glare, giving every- 126 thing an eerie, macabre appearance. The air is filled with flickering 126 sparks of ash and a heavy smell of brimstone. The walls are hot to 126 the touch, and the thundering of the volcano drowns out all other 126 sounds. Embedded in the jagged roof far overhead are myriad twisted 126 formations of pure white alabaster, which scatter the murky light 126 into sinister apparitions upon the walls. To one side is a deep 126 gorge, filled with a bizarre chaos of tortured rock which could 126 have been crafted by the devil himself. An immense river of fire 126 crashes out from the depths of the volcano, burns its way through the 126 gorge, and plummets into a bottomless pit far off to your left. To 126 the right, an immense geyser of blistering steam erupts continuously 126 from a barren island in the center of a sulfurous lake, which bubbles 126 ominously. The far right wall is aflame with an incandescence of its 126 own, lending an additional infernal splendor to the already 126 hellish scene. A dark, foreboding passage exits to the south. 127 You are in a small chamber filled with large boulders. The walls are 127 very warm, causing the air in the room to be almost stifling. The 127 only exit is a crawl to the west, through which comes a low rumbling. 128 You are walking along a gently sloping north/south passage lined with 128 oddly shaped limestone formations. 129 You are standing at the entrance to a large, barren room. A sign 129 posted above the entrance reads: "Caution! Bear in room!" 130 You are inside a barren room. The center of the room is completely 130 empty except for some dust. Marks in the dust lead away toward the 130 far end of the room. The only exit is the way you came in. 131 You are in a maze of twisting little passages, all different. 132 You are in a little maze of twisty passages, all different. 133 You are in a twisting maze of little passages, all different. 134 You are in a twisting little maze of passages, all different. 135 You are in a twisty little maze of passages, all different. 136 You are in a twisty maze of little passages, all different. 137 You are in a little twisty maze of passages, all different. 138 You are in a maze of little twisting passages, all different. 139 You are in a maze of little twisty passages, all different. 140 Dead end. 141 You are on a narrow promontory at the foot of a waterfall, which 141 spurts from an overhead hole in the rock wall and splashes into a 141 large reservoir, sending up clouds of mist and spray. 141 Through the thick white mist looms a polished marble slab, to 141 which is affixed an enormous rusty iron anvil. In golden letters 141 are written the words: "Whoso Pulleth Out This Sword of This 141 Stone and Anvil, is Rightwise King-Born of All This Mountain." 141 There is a narrow chimney on the east side of the promontory. 142 You are on a narrow shelf above and east of the top of a very steep 142 chimney. A long smooth granite slide curves down out of sight 142 to the east. If you go down the slide, you may not be able to 142 climb back up. 143 You are in the private chamber of the Mountain King. Hewn into the 143 solid rock of the east wall of the chamber is an intricately-wrought 143 throne of elvish design. There is an exit to the west. 144 You are on the east side of the throne room. On the arm of the throne 144 has been hung a sign which reads "Gone for the day: visiting 144 sick snake. --M.K." 145 You are dragged down, down, into the depths of the whirlpool. Just 145 as you can no longer hold your breath, you are shot out over 145 a waterfall into the shallow end of a large reservoir. Gasping 145 and sputtering, you crawl weakly towards the shore.... 146 You are in dense forest, with a hill to one side. The trees appear 146 to thin out toward the north and east. 147 You are at the high point of a wide grassy knoll, partially surrounded 147 by dense forest. The land rises to the south and east, and drops off 147 sharply to the north and west. The air smells of sea water. 148 You are at the edge of a trackless salt marsh. Tall reeds obscure 148 the view. 149 You're in salt marsh. 150 You're in salty marsh. 151 You are in salt marsh. 152 Dead end. 153 You're on a sandy beach at the edge of the open sea. The beach 153 ends a short distance south, and the land rises to a point. To 153 the north, the beach ends in cliffs and broken rocks. 154 You are at a jumble of large broken rocks. A gentle path leads up 154 to the top of the nearby cliffs. A narrow treacherous path 154 disappears among the rocks at the foot of the cliff. 155 You are on a high cliff overlooking the sea. Far below the 155 rolling breakers smash into a jumble of large broken rocks. 155 The thunder of the surf is deafening. 156 You're at the bottom of the cliff, smashed to smithereens by the 156 pounding surf. 157 You are at Thunder Hole, a funnel shaped cavern opening onto the sea. 157 The noise of the surf pounding against the outer rocks of the cave is 157 amplified by the peculiar shape of the cave, causing a thunder-like 157 booming sound to reverberate throughout the cave. Outside, a narrow 157 path leads south towards some large rocks. 158 You are at the top of some arched steps. On one side is a blank wall 158 with a tiny door at the base and a shelf overhead. On the other side 158 a westward passage leads to the sea. 159 You are in a low cramped chamber at the back of a small cave. 159 There is a shelf in the rock wall at about the height of your 159 shoulder. 160 You are on a wide ledge, bounded on one side by a rock wall, 160 and on the other by a sheer cliff. The only way past is through 160 a large wrought-iron door. 161 You feel dizzy...Everything around you is spinning, expanding, 161 growing larger.... Dear me! Is the cave bigger or are you smaller? 162 You are again overcome by a sickening vertigo, but this time 162 everything around you is shrinking...shrinking... 163 You are again overcome by a sickening vertigo, but this time 163 everything is shrinking... I mean, you are growing. This is 163 terribly confusing! 164 You feel dizzy...Everything around you is spinning, expanding, 164 growing larger.... 165 You're at the bottom of the cliff with a broken neck. 166 You are at the western tip of the Blue Grotto. A large lake almost 166 covers the cavern floor, except for where you are standing. Small 166 holes high in the rock wall to the east admit a dim light. The 166 reflection of the light from the water suffuses the cavern with 166 a hazy bluish glow. 167 You are on the shore of an underground sea. A high wooden 167 structure of vast proportions extends out into the water to the 167 east. The way west is through a wrought-iron door. 168 You are on the eastern shore of the Blue Grotto. An ascending 168 tunnel disappears into the darkness to the SE. 169 You are at a high rock on the NE side of a watery chamber at the mouth 169 of a small brook. An unknown gas bubbles up through the water from 169 the chamber floor. A bluish light can be seen to the southwest. 170 You are in a windy tunnel between two large rooms. 171 You are in the Bat Cave. The walls and ceiling are covered with 171 sleeping bats. The floor is buried by a mass of dry, foul-smelling 171 guano. The stench is overpowering. Exits to the NW and east. 172 You are in a very tight N/S crack. The passage seems to widen to 172 the south. 173 You are in a very tight N/S crack. The passage south is blocked 173 by a recent cave-in. 174 You're in the Cloakroom. This is where the dreaded Wumpus repairs 174 to sleep off heavy meals. (Adventurers are his favorite dinner!) 174 Two very narrow passages exit NW and NE. 175 You're in a room containing several small climbable pits. Passages 175 exit to the east and north. 176 You are at the bottom of a small featureless pit. 177 You are at a high hole in a rock wall. 178 The NE passage is blocked by a recent cave-in. 179 You are in a sloping muddy defile, next to a tumbling brook. 180 You are in a level E/W passage partially blocked by an overhanging 180 tongue of rock. A steep scramble would take you up over the tongue, 180 whence continues an upward crawl. 181 The dog won't let you pass. 182 You're in the Upper Passage, a long level E/W tunnel. 183 You are in a star-shaped chamber. Passages exit north, east, south, 183 and west. 184 You are at an elbow in a winding E/W passage. 185 Dead end. 186 You're at the intersection of two long tunnels. One goes NW, 186 the other NE. 187 You're in a long narrow east-west passage which curves out of sight 187 at both ends. 188 You're in the Rotunda. Corridors radiate in all directions. 188 There is a blue telephone booth standing against the north wall. 189 You are standing in a telephone booth at the side of a large chamber. 189 Hung on the wall is a banged-up pay telephone of ancient design. 190 You're at the Devil's Chair, a large crystal formation shaped like a 190 seat, at the edge of a black abyss. You can't see the bottom. 190 An upward path leads away from the abyss. 191 You're in a dead-end crack. 192 You're on a small gravel beach at the south wall of the Blue Grotto. 192 A gravelly path leads east. 193 You are in the Flower Room. The walls are covered with colorful, 193 intricate, flower-like patterns of crystallized gypsum. A hole leads 193 to the west. 194 You are at the end of a short E/W corridor. 195 You are looking west from the end of a short E/W corridor. At your 195 feet is a pile of loose rubble. On your left is a hole into another 195 chamber. 196 You are in an arched hall. The remnants of a now-plugged coral 196 passage lie to the east. The north wall has partially crumbled, 196 exposing a large connecting hole to another room. 197 You're in the Vestibule, a short east-west passage between two rooms. 198 You are in the Fairy Grotto. All around you innumerable stalactites, 198 arranged in immense colonnades, form elegant arches. On every side 198 you hear the dripping of water, like the footsteps of a thousand 198 fairies. A small stream runs from the SW corner. A bright glow 198 emanates from the south side of the grotto, and a steep passage 198 descends to the east. 199 You have approached the lower end of a steep passage, but it is 199 just too cold here to remain, and you aren't properly equipped 199 to continue. With teeth chattering, you climb back up.... 200 You are in the Crystal Palace. An overhead vein of phosphorescent 200 quartz casts a luminous glow, reflected by countless chips of 200 mica embedded in both walls, which consist of some sort of highly 200 reflective glass, apparently of volcanic origin. A winding path 200 of yellow sandstone leads west and rises steeply to the east. 201 You are following a yellow sandstone path. There is a glow 201 to the west. 202 You are in a very tall chamber whose walls are comprised of many 202 different rock strata. Layers of red and yellow sandstone 202 intertwine with bright bands of calcareous limestone in a rainbow- 202 like profusion of color. The rainbow effect is so real, you 202 are almost tempted to look for a pot of gold! Poised far over 202 your head, a gigantic slab, wedged tightly between the north and 202 south walls, forms a natural bridge across the roof of the chamber. 202 A trail leads east and west. 203 You're in a steeply sloping passage. It is very cold here. 204 You are in the Hall of Ice, in the deepest part of the caverns. 204 During winter, frigid outside air settles here, making this room 204 extremely cold all year round. The walls and ceilings are covered 204 with a thick coating of ice. An upward passage exits to the west. 205 You are standing on a natural bridge far above the floor of a circular 205 chamber whose walls are a rainbow of multi-colored rock. The bridge 205 was formed eons ago by a huge slab which fell from the ceiling and 205 is now jammed between the north and south walls of the chamber. 206 You are in a low, wide room below another chamber. A small green 206 pond, apparently spring-fed, fills the center of the room. A little 206 stream exits through a narrow passage to the north. A larger passage 206 continues west. 207 You are in a tight north/south crawl through a stratum of red 207 colored rock. The air is damp with mist. 208 You are in a tall canyon on the south side of a swift, wide river. 208 Written in the mud in crude letters are the words: "You Have Found 208 Lost River." A wide path leads east and west along the bank. A tight 208 crawlway would take you south out of the canyon. 209 You are standing on a large flat rock table at the western end of 209 Lost River Canyon. Beneath your feet, the river disappears amidst 209 foam and spray into a large sinkhole. A gentle path leads east 209 along the river's south shore. Another leads sharply upward along 209 the river's north side. 210 You are at a niche in the canyon wall, far above a raging river. 210 The air is filled with mist and spray, making it difficult to see 210 ahead. A downward sloping ledge narrows to the east. The path 210 to the west looks easier. 211 The ledge is growing very narrow and treacherous, and falls off almost 211 vertically. You could go down, but you won't be able to climb back. 212 You are standing in a telephone booth at the side of the Repository. 213 You're at the east end of a level passage at a hole in the floor. 214 You're at the north edge of a dark cove. 215 You are in a dry granite basin, worn smooth eons ago by water 215 swirling down from a now-dry spillway. 216 You're in a dry spillway east of and above a smooth rock basin. 217 You are in the Winery, a cool dark room which extends some 217 distance off to the east. 218 You are to the east of the Winery, where the room ends in a thicket 218 of high, sharp, pointed, climbable limestone pinnacles. There is a 218 narrow ledge just above the top of the spires. If you go up, it 218 might be difficult to get back down. 219 You are in a high-vaulted cavern whose roof rises over fifty 219 meters to culminate in a series of pointed arches directly over 219 your head. There are also two low arches to either side, forming 219 side portals. The whole effect is that of a gothic cathedral. 219 You can proceed north, south, east, or west. 220 You're at the east portal of the Gothic Cathedral. The path leads 220 east and west. 221 You're at the west portal of the Gothic Cathedral. 222 You are at the foot of the Altar, an immense, broad stalagmite. 222 An opening leads south. 223 You're on top of an enormous, broad stalagmite. There is a hole 223 in the ceiling overhead. 224 You are in a room the size and shape of a small crypt. A narrow 224 cut exits east. There is a hole in the floor. 225 You are in the Gothic Chapel, a small chamber adjoining the Gothic 225 Cathedral. A path leads west. 226 You are on the floor of the Rainbow Room. In fact, you are spread 226 *ALL OVER* the floor of the Rainbow Room. 227 You are in a dimly lit passage behind Thunder Hole. Etched into 227 the rock wall are the ominous words: 227 * "You are approaching the River Styx. * 227 * Laciate Ogni Speranza Voi Ch'Entrate." * 228 You are at the River Styx, a narrow little stream cutting directly 228 across the passageway. The edge of the stream is littered with sticks 228 and other debris washed in by a recent rainfall. On the far side 228 of the river, the passage continues east. 229 You're on the east side of the river's sticks. 230 You are on a ledge at the northern end of a long N/S crawl. The 230 ledge is above a large number of sharp vertical limestone spires. 230 An attempt to climb down could be dangerous, if you get my *point*! 231 You are very neatly skewered on the point of a sharp rock. 232 You have poled your boat across the calm water. 233 You have poled your boat across the dark water. 234 You have poled your boat across the Blue Grotto. 235 You're at Dante's Rest, on the north side of a yawning dark chasm. 235 A passage continues west along the chasm's edge. 236 You are at the east end of a riverbank path in Lost River Canyon. 237 The staircase is now unclimbable. 238 You're in the caretaker's pantry. 239 You are on a small rise overlooking a beautiful bay. In the center 239 of the bay rises the castle of the elves. 240 You are on the highest pinnacle of the castle in the bay. 240 Steps lead down into the garden. 241 You are in the outer courtyard of the garden of the elves. 241 Steps lead up to the tower, and to the west, separating you 241 from the inner courtyard, is a maze of hedges, living things, 241 but almost crystalline in their multicolored splendor. 242 From the inside the maze looks like a kaleidoscope, with 242 swatches of color dancing as you move. In this part the colors 242 are produced by shining red berries on the branches. 243 You are surrounded by a tall hedge with sharp iridescent leaves 243 and metallic orange flowers. 244 You are in the center of the living maze. The plants here are 244 dormant this season, but still carry brilliant yellow leaves. 245 Unlike the other areas of the hedge system, this area seems to 245 have no metallic gleam; nevertheless it is still breathtaking. 245 The trees and bushes are all variegated shades of green, the 245 evergreens being a rich dark shade while the seasonal bushes 245 are a lighter yellowish green, making a startling contrast. 246 You are near the edge of the maze. You sample the blueberries 246 on the bushes. They are delicious. 247 You are at the western end of the living maze. Beside the 247 shrubs forming the walls are tastefully planted beds of 247 violets and brilliant purple pansies. 247 To the west is the inner garden. 248 You are in the inner garden of the elves. In the center is 248 a living tree, with shimmering silvery bark, glistening metallic 248 green leaves, and flowers ripe with nectar. As the nectar falls 248 to the ground it forms droplets of silver. Around the tree is 248 a hedge of briars which cannot be crossed. Unfortunately for 248 adventurers such as you, most of the nectar falls inside the hedge. 248 The exit is to the east. -1 END 2 1 You're at end of road again. 2 You're at hill in road. 3 You're inside building. 4 You're in valley. 5 You're in forest. 6 You're in forest. 7 You're at slit in streambed. 8 You're outside grate. 9 You're below the grate. 10 You're in cobble crawl. 11 You're in Debris Room. 13 You're in Bird Chamber. 14 You're at top of small pit. 15 You're in Hall of Mists. 17 You're on east bank of fissure. 18 You're in Nugget of Gold Room. 19 You're in Hall of Mt King. 23 You're at west end of Twopit Room. 24 You're in east pit. 25 You're in west pit. 33 You're at "Y2". 35 You're at window on pit. 36 You're in dirty passage. 39 You're in dusty rock room. 41 You're at west end of Hall of Mists. 57 You're at brink of pit. 60 You're at east end of Long Hall. 61 You're at west end of Long Hall. 64 You're at Complex Junction. 66 You're in Swiss Cheese Room. 67 You're at east end of Twopit Room. 68 You're in Slab Room. 71 You're at junction of three secret canyons. 74 You're in secret E/W canyon above tight canyon. 88 You're in narrow corridor. 91 You're at steep incline above large room. 92 You're in Giant Room. 95 You're in cavern with waterfall. 96 You're in Soft Room. 97 You're in Oriental Room. 98 You're in Misty Cavern. 99 You're in Alcove. 100 You're in Plover Room. 101 You're in Dark-Room. 102 You're in Arched Hall. 103 You're in Shell Room. 106 You're in Anteroom. 108 You're at Witt's End. 109 You're in Mirror Canyon. 110 You're at window on pit. 111 You're at top of stalactite. 113 You're at Reservoir. 115 You're at NE end. 116 You're at SW end. 117 You're on SW side of chasm. 118 You're in sloping corridor. 122 You're on NE side of chasm. 123 You're in corridor. 124 You're at fork in path. 125 You're at junction with warm walls. 126 You're at breath-taking view. 127 You're in Chamber of Boulders. 128 You're in Limestone Passage. 129 You're in front of Barren Room. 130 You're in Barren Room. 141 You're at Sword Point. 142 You're at top of slide. 143 You're at entrance to Throne Room. 144 You're on east side of Throne Room. 145 <$$< 146 You're in forest. 147 You're on grassy knoll. 153 You're on sandy beach. 154 You're at broken rocks. 155 You're at Ocean Vista. 157 You're at Thunder Hole. 158 You're at top of steps in back of Thunder Hole. 159 You're in cramped chamber. 160 You're at ledge by wrought-iron door. 161 <$$< 162 <$$< 163 <$$< 164 <$$< 166 You're at west wall of Blue Grotto. 167 You're at underground sea. 168 You're on east side of the Blue Grotto. 169 You're in Bubble Chamber. 171 You're in Bat Cave. 174 You're in the Cloakroom. 180 You're at Tongue of Rock. 183 You're in Star Chamber. 188 You're in Rotunda. 189 You're in phone booth. 190 You're at Devil's Chair. 192 You're on gravel beach. 193 You're in Flower Room. 194 You are at east end of short E/W corridor. 195 You are at east end of short E/W corridor. 196 You're in Arched Hall. 198 You're in the Fairy Grotto. 200 You're in the Crystal Palace. 202 You're in the Rainbow Room. 204 You're in the Hall of Ice. 205 You are over the Rainbow (Room). 206 You're in Green Lake Room. 207 You're in red rock crawl. 208 You're on south side of Lost River Canyon. 209 You're at end of Lost River Canyon. 210 You're at niche in ledge above Lost River. 212 You're in phone booth. 214 You're in dark cove. 215 You're in dry basin. 216 You're in old spillway. 217 You're in the Winery. 218 You're at limestone pinnacles. 219 You're in Gothic Cathedral. 223 You're on top of stalagmite. 224 You're in the Crypt. 225 You're in Gothic Chapel. 227 You are at approach to River Styx. 228 You're at the River Styx. 230 You're on ledge above limestone pinnacles. 235 You're at Dante's Rest. 236 You're at east end of Lost River Canyon. 239 You're on a small rise over the bay. 241 You are in the outer courtyard of the elves. 242 You are in the living maze. There are red berries here. 248 You're in the inner courtyard of the elves. -1 3 1 FORCD 2 ROAD 2 HILL 3 ENTER 4 UPSTREAM 5 DOWNSTREAM 6 FOREST 7 FORWARD 7 CONTINUE 7 ONWARD 8 BACK 8 RETURN 8 RETREAT 9 VALLEY 10 STAIR 10 STAIRS 11 OUT 11 OUTSIDE 11 EXIT 11 LEAVE 12 BUILDING 12 HOUSE 13 GULLY 14 STREAM 15 ROCK 16 BED 17 CRAWL 18 COBBLE 19 INWARD 19 INSIDE 19 IN 20 SURFACE 21 NULL 21 NOWHERE 22 DARK 23 PASSAGE 23 TUNNEL 23 DEFILE 24 LOW 25 CANYON 26 AWKWARD 27 GIANT 28 VIEW 29 UPWARD 29 UP 29 U 29 ABOVE 29 ASCEND 30 D 30 DOWNWARD 30 DOWN 30 DESCEND 31 PIT 32 OUTDOORS 33 CRACK 34 STEPS 35 DOME 36 LEFT 37 RIGHT 38 HALL 39 JUMP 39 LEAP 40 BARREN 41 OVER 42 ACROSS 43 EAST 43 E 44 WEST 44 W 45 NORTH 45 N 46 SOUTH 46 S 47 NE 47 NORTHEAST 48 SE 48 SOUTHEAST 49 SW 49 SOUTHWEST 50 NW 50 NORTHWEST 51 DEBRIS 52 HOLE 53 WALL 54 BROKEN 55 Y2 56 CLIMB 57 PANTRY 58 FLOOR 59 ROOM 60 SLIT 61 SLAB 61 SLABROOM 62 XYZZY 63 DEPRESSION 64 ENTRANCE 65 PLUGH 66 SECRET 67 CAVE 69 CROSS 70 BEDQUILT 71 PLOVER 72 ORIENTAL 73 CAVERN 74 SHELL 75 RESERVOIR 76 MAIN 76 OFFICE 77 FORK 78 CHIMNEY 79 SLIDE 80 POOL 80 WHIRL 80 WHIRLPOOL 81 KNOLL 82 PHUCE 83 LEDGE 83 SHELF 84 THUNDER 85 CLICK 88 ICE 89 BRIDGE 90 ALTAR 91 GROTTO 92 PRAY 92 PRAYER 93 SAINT-MICHEL 1002 LAMP 1002 HEADLAMP 1002 LANTERN 1002 LIGHT 1003 GRATE 1004 CAGE 1005 WAND 1005 ROD 1006 ROD (MUST BE NEXT OBJECT AFTER "REAL" ROD) 1007 STEPS 1008 ***** 1009 POLE 1010 PILLOW 1011 SNAKE 1012 FISSURE 1013 TABLET 1014 CLAM 1015 OYSTER 1016 MAGAZINE 1016 ISSUE 1016 SPELUNKER 1016 "SPELUNKER" 1017 DWARF 1017 DWARVES 1018 KNIFE 1018 KNIVES 1019 FOOD 1019 RATION 1019 SANDWICH 1020 BOTTLE 1020 JAR 1021 CHASM (TROLL BRIDGE) 1022 CHASM (DECREPIT BRIDGE) 1023 MIRROR 1024 PLANT 1024 BEANS 1025 PLANT (MUST BE NEXT OBJECT AFTER "REAL" PLANT) 1026 STALAGMITE 1027 FIGURE 1028 AXE 1029 DRAWING 1030 PIRATE 1031 DRAGON 1033 TROLL 1034 TROLL (MUST BE NEXT OBJECT AFTER "REAL" TROLL) 1035 BEAR 1036 MESSAGE 1037 VOLCANO 1037 GEYSER (SAME AS VOLCANO) 1038 MACHINE 1039 BATTERIES 1040 CARPET 1040 MOSS 1041 DOOR (GIANT DOOR) 1042 DOOR (TINY DOOR - TDOOR) 1043 DOOR (WROUGHT-IRON DOOR - TDOOR2) 1044 DOOR (DOOR TO PHONE BOOTH) 1045 ***** 1046 FLOWER 1047 CLOAK 1047 CAPE 1048 BOAT 1048 SHIP 1048 ROWBOAT 1049 STICK 1049 STICKS 1050 NUGGET 1051 DIAMOND 1052 HORN 1053 JEWELRY 1053 JEWELS 1054 COINS 1055 CHEST 1055 BOX 1056 EGGS 1056 EGG 1056 NEST 1057 TRIDENT 1058 VASE 1058 SHARDS 1058 SHARDS 1058 POTTERY 1059 EMERALD 1060 PYRAMID 1061 PEARL 1062 RUG 1063 SPICES 1064 CHAIN 1065 SWORD 1066 CROWN 1067 SHOES 1067 HEELS 1067 SLIPPERS 1068 LYRE 1069 SAPPHIRE 1070 CHALICE 1070 GRAIL 1070 CUP 1071 CASK 1071 KEG 1072 RING 1073 CLOVER 1074 TREE 1075 DROPLET 1076 YACHT 1077 MERMAID 1078 GLASS 1079 ***** 1080 ***** 1081 WATER IN BOTTLE 1081 H20 1082 WATER IN CASK 1083 OIL IN BOTTLE 1084 OIL IN CASK 1085 WINE IN BOTTLE 1086 WINE IN CASK 1087 BEE 1087 BEES 1087 BUMBLE 1088 WALL IN BLUE GROTTO 1089 WALL FOR WALLSAFE 1090 KEY 1091 ANVIL 1092 ROCKS 1093 BOOTH 1094 TELEPHONE 1094 PHONE 1094 PHONEBOOTH 1095 SLUGS 1096 HONEY 1096 COMB 1096 HONEYCOMB 1097 BEEHIVE 1097 HIVE 1098 DOG 1098 HOUND 1098 WOLF 1099 WUMPUS 1100 BASILISK 1101 BIRD 1102 KEYS 1103 FOUNTAIN 1104 BAT 1104 BATS 1104 GUANO 1104 BATSHIT 1105 GNOME 1106 MUSHROOMS 1106 PEYOTE 1107 CAKES (MUST FOLLOW MUSHROOMS) 1107 CAKE 1107 CUPCAKES 1108 SACK 1108 KNAPSACK 1109 ALL 1109 EVERYTHING 1110 BOOK 1110 VOLUME 1110 TOME 1111 BOOK (FOR REPOSITORY) 1112 SAFE 1113 POSTER 1114 BROOM 1114 WHISK 1114 BRUSH 1115 CARVING 1115 ROCKS 1116 BILLBOARD 1117 ***** 1118 CANISTER 1118 TUBE 1118 SHIELD 1119 RADIUM 1119 ROCK 1119 STONE 1120 SPHERE 1120 BALL 2001 CARRY 2001 TAKE 2001 KEEP 2001 CATCH 2001 STEAL 2001 CAPTURE 2001 TOTE 2002 DROP 2002 RELEASE 2002 FREE 2002 DISCARD 2002 DUMP 2002 DOFF 2003 SAY 2003 CHANT 2003 SING 2003 UTTER 2003 MUMBLE 2004 OPEN 2005 NOTHING 2006 CLOSE 2006 SHUT 2007 LIGHT 2008 EXTINGUISH 2009 WAVE 2009 SHAKE 2009 SWING 2010 CALM 2010 PLACATE 2010 TAME 2011 WALK 2011 RUN 2011 GO 2011 PROCEED 2011 CONTINUE 2011 EXPLORE 2011 GOTO 2011 FOLLOW 2011 TRAVEL 2011 HIKE 2012 ATTACK 2012 KILL 2012 FIGHT 2012 SLAY 2013 POUR 2013 EMPTY 2014 EAT 2014 DEVOUR 2015 DRINK 2016 RUB 2017 THROW 2017 TOSS 2017 HURL 2017 FLING 2017 HEAVE 2018 QUIT 2018 Q 2019 FIND 2019 WHERE 2020 INVENTORY 2020 I 2021 FEED 2022 FILL 2022 REFILL 2023 BLAST 2023 DETONATE 2023 IGNITE 2023 BLOWUP 2024 SCORE 2025 FEE 2025 FIE 2025 FOE 2025 FOO 2025 FUM 2026 BRIEF 2026 UNBRIEF 2027 READ 2027 PERUSE 2028 BREAK 2028 SHATTER 2028 SMASH 2029 WAKE 2029 WAKEN 2029 DISTURB 2029 AWAKEN 2030 SUSPEND 2030 PAUSE 2030 SAVE 2031 RESTOR 2032 YANK 2032 JERK 2032 PULL 2032 GRAB 2033 WEAR 2033 DON 2034 HIT 2034 STRIKE 2034 KICK 2034 PUNCH 2034 POUND 2034 WHACK 2035 ANSWER 2035 REPLY 2036 BLOW 2037 LEAVE 2038 CALL 2038 YELL 2038 SHOUT 2039 DIAL 2040 PLAY 2040 STRUM 2041 PICK 2042 PUT 2043 TURN 2044 GET 2045 INSERT 2046 REMOVE 2047 BURN 2048 GRIPE 2048 BITCH 2048 COMPLAIN 2049 LOCK 2050 UNLOCK 2051 HEALTH 2051 DIAGNOSE 2052 LOOK 2052 L 2052 EXAMINE 2052 DESCRIBE 2053 7 2053 22 2053 34 2054 SWEEP 2054 BRUSH 2054 DUST 2055 TERSE 2055 UNTERSE 2056 WIZ 2057 MAP 2058 GATE 2059 PIRLOC 3001 FEE 3002 FIE 3003 FOE 3004 FOO 3005 FUM 3011 7 3012 22 3013 34 3050 SESAME 3050 OPENSESAME 3050 ABRA 3050 ABRACA 3050 ALACAZ 3050 SHAZAM 3050 HOCUS 3050 POCUS 3051 HELP 3051 ? 3064 TREE 3064 TREES 3066 DIG 3066 EXCAVATE 3068 LOST 3069 MIST 3079 FUCK 3079 FUCK! 3139 STOP 3147 SWIM 3106 SHIT 3106 SHIT! 3106 CRAP 3106 CRAP! 3107 PISS 3107 PISS! 4001 IN 4001 INTO 4001 INSIDE 4002 ON 4002 ONTO 4002 UPON 4003 WITH 4004 TO 4005 FROM 4006 OFF 4007 UP 4008 DOWN 4009 AT 5001 GOLD 5001 GOLDEN 5002 PERSIAN 5003 WOODEN 5004 BRASS 5005 WICKER 5006 BLACK 5007 VELVET 5008 VENDING 5009 WORN-OUT 5009 WORNOUT 5009 WORN 5009 USED 5010 FRESH 5011 IRON 5012 TINY 5012 SMALL 5012 LITTLE 5013 SILK 5013 SILKEN 5014 SILVER 5015 TREASURE 5016 MING 5017 PLATINUM 5018 RARE 5019 ELFIN 5020 RUBY 5021 HOLY 5022 OAKEN 5022 OAK 5023 LEAD 5023 LEADEN 5024 LEATHER 5025 STEEL 5026 STAR 5027 SHADOWY 5028 RUSTY 5029 GIANT 5030 TASTY 5031 GLOWING 5032 GREEN 5032 GREY 5033 CRYSTAL 5034 4-LEAFED 5034 FOUR-LEAFED 5035 METAL 5036 QUARTZ 5037 LOOKING 6001 AND -1 4 1 2 ROAD W U CLIMB 1 3 ENTER BUILDIN IN E 1 4 DOWNSTR GULLY STREAM S DOWN 1 5 FOREST N EAST 1 8 DEPRESS 1 147 KNOLL 1 157 HOLE THUNDER 2 1 ROAD BUILDIN FORWARD E N D 2 30146 FOREST 2 5 FOREST N S 2 146 WEST 3 1 EXIT OUTDOOR W 3 11 XYZZY 3 33 PLUGH 3 467785 CLICK 3 202 CLICK 3 79 DOWNSTR STREAM 3 238 PANTRY ENTER IN 4 1 UPSTREA BUILDIN N 4 5 FOREST E W U 4 7 DOWNSTR S D 4 8 DEPRESS 5 4 VALLEY E D 5 50005 FOREST FORWARD N 5 6 FOREST 5 5 WEST S 6 1 ROAD N 6 4 VALLEY E W D 6 5 FOREST S 7 1 BUILDIN 7 4 UPSTREA N 7 5 FOREST EAST WEST 7 8 DOWNSTR ROCKY BED S 7 595 SLIT STREAM DOWN 8 5 FOREST E W S 8 1 BUILDIN 8 7 UPSTREA GULLY N 8 303009 ENTER IN D 8 593 ENTER 9 303008 EXIT UP 9 593 EXIT 9 10 CRAWL COBBLE IN W 9 14 PIT 9 11 DEBRIS 10 9 EXIT SURFACE NULL EAST 10 11 IN DARK W DEBRIS 10 14 PIT 11 303008 DEPRESS 11 9 ENTRANC 11 10 CRAWL COBBLE PASSAGE LOW E 11 12 CANYON IN U W 11 3 XYZZY 11 14 PIT 12 303008 DEPRESS 12 9 ENTRANC 12 11 D E DEBRIS 12 13 IN U W 12 14 PIT 13 303008 DEPRESS 13 9 ENTRANC 13 11 DEBRIS 13 12 CANYON E 13 14 PASSAGE PIT W 14 303008 DEPRESS 14 9 ENTRANC 14 11 DEBRIS 14 13 PASSAGE E 14 150020 D PIT STEPS 14 15 DOWN 14 16 CRACK W 15 18 LEFT S 15 17 FORWARD HALL W 15 19 STAIRS D N 15 150022 U PIT STEPS DOME PASSAGE E CLIMB STAIRS 15 14 UP 15 33 Y2 16 14 FORCD 17 15 HALL E 17 312596 JUMP 17 412021 FORWARD 17 412597 OVER ACROSS W CROSS BRIDGE 17 27 OVER 18 15 HALL EXIT N 19 150237 U PIT STEPS DOME PASSAGE E CLIMB STAIRS 19 15 UP 19 15 STAIRS U E 19 75556 NE 19 311143 NE 19 311028 N LEFT 19 311029 S RIGHT 19 311030 WEST FORWARD 19 32 N 19 15074 SW 19 211032 SW 19 74 SECRET 20 0 FORCD 21 0 FORCD 22 15 FORCD 23 67 EAST ACROSS 23 68 WEST SLAB 23 25 DOWN PIT 23 648 HOLE 24 67 UP EXIT 24 92 GIANT 25 23 UP EXIT 25 724031 CLIMB 25 26 CLIMB 26 88 FORCD 27 312596 JUMP 27 412021 FORWARD 27 412597 OVER ACROSS E CROSS BRIDGE 27 17 OVER 27 40 N 27 41 WEST 28 19 HALL EXIT S 28 33 N Y2 28 36 DOWN HOLE 29 19 HALL EXIT N 30 19 HALL EXIT EAST 30 62 WEST UP 31 524089 FORCD 31 90 FORCD 32 19 FORCD 33 3 PLUGH 33 28 S 33 34 EAST WALL BROKEN 33 35 WEST 33 159302 PLOVER 33 100 PLOVER 34 33 DOWN Y2 34 15 UP 35 33 EAST Y2 35 20 JUMP 36 37 EAST CRAWL 36 28 UP HOLE 36 39 WEST 36 65 BEDQUIL 37 36 WEST CRAWL 37 38 DOWN PIT CLIMB 38 37 CLIMB UP EXIT 38 595 SLIT STREAM DOWN UPSTREA DOWNSTR 39 36 EAST PASSAGE 39 64 DOWN HOLE FLOOR 39 65 BEDQUIL 40 41 FORCD 41 42 S U PASSAGE CLIMB 41 27 EAST 41 59 N 41 60 WEST CRAWL 42 41 UP 42 42 N 42 43 EAST 42 45 S 42 80 WEST 43 42 WEST 43 44 S 43 45 EAST 44 43 EAST 44 48 DOWN 44 50 S 44 82 N 45 42 WEST 45 43 N 45 46 EAST 45 47 S 45 87 UP DOWN 46 45 WEST EXIT 47 45 EAST EXIT 48 44 UP EXIT 49 50 EAST 49 51 WEST 50 44 EAST 50 49 WEST 50 51 DOWN 50 52 S 51 49 WEST 51 50 UP 51 52 EAST 51 53 S 52 50 WEST 52 51 EAST 52 52 S 52 53 UP 52 55 N 52 86 DOWN 53 51 WEST 53 52 N 53 54 S 54 53 WEST EXIT 55 52 WEST 55 55 N 55 56 DOWN 55 57 EAST 56 55 UP EXIT 57 13 DOWN CLIMB 57 55 WEST 57 58 S 57 83 N 57 84 EAST 58 57 EAST EXIT 59 27 FORCD 60 41 EAST UP CRAWL 60 61 WEST 60 62 N DOWN HOLE 60 50191 S CRACK 60 392173 S CRACK 60 172 S CRACK 60 648 CLIMB 61 60 EAST 61 62 N 61 100107 S 62 60 WEST 62 63 N 62 30 EAST 62 61 S 63 62 S EXIT 64 39 UP CLIMB ROOM 64 65 WEST BEDQUIL 64 103 N SHELL 64 106 EAST 65 64 EAST 65 66 WEST 65 40556 S 65 68 SLAB 65 40556 UP 65 50070 UP 65 39 UP 65 40556 N 65 50072 N 65 71 N 65 50556 DOWN 65 106 DOWN 66 65 NE 66 67 WEST 66 80556 S 66 77 CANYON 66 96 EAST 66 50556 NW 66 97 ORIENTAL 67 66 EAST 67 23 WEST ACROSS 67 24 DOWN PIT 68 23 S 68 69 UP CLIMB 68 65 N 69 68 DOWN SLAB 69 331120 S 69 119 S 69 109 N 69 113 RESERVO 70 71 N 70 65 DOWN PASSAGE 70 111 S 71 65 SE 71 70 S 71 110 N 72 65 BEDQUIL 72 118 NE 72 73 N 72 97 SW ORIENTA 73 72 S CRAWL EXIT 74 19 EAST 74 331120 WEST 74 121 WEST 74 75 DOWN 75 76 S 75 77 N 76 75 N 77 75 EAST 77 78 WEST 77 66 N CRAWL 78 77 S 79 3 FORCD 80 42 N 80 80 WEST 80 80 S 80 81 EAST 81 80 WEST EXIT 82 44 S EXIT 83 57 S 83 84 EAST 83 85 WEST 84 57 N 84 83 WEST 84 114 NW 85 83 EAST EXIT 86 52 UP EXIT 87 45 UP DOWN 88 25 DOWN CLIMB EAST 88 20 JUMP 88 92 WEST GIANT 89 25 FORCD 90 23 FORCD 91 95 N CAVERN PASSAGE 91 72 DOWN CLIMB 92 88 S 92 93 EAST 92 94 N 93 92 S GIANT EXIT 94 92 S GIANT PASSAGE 94 341095 N ENTER CAVERN 94 611 N 95 94 S EXIT 95 92 GIANT 95 91 WEST 95 145 DOWN JUMP POOL HOLE 96 66 WEST EXIT 97 66 SE 97 72 EAST CRAWL 97 98 UP N CAVERN 98 235 NE 98 97 S ORIENTA 98 99 WEST 98 3142 UP SW CLIMB SLIDE 98 75702 UP SW CLIMB SLIDE 98 703 UP SW CLIMB SLIDE 98 141 CHIMNEY 99 98 NW CAVERN 99 301 EAST PASSAGE 99 100 EAST 100 301 WEST PASSAGE EXIT 100 99 WEST 100 159302 PLOVER Y2 100 33 PLOVER Y2 100 101 NE DARK 101 100 S PLOVER EXIT 102 103 DOWN SHELL EXIT 103 388196 UP HALL 103 102 UP HALL 103 104 DOWN 103 114618 S 103 115619 S 103 64 S 104 103 UP SHELL 104 105 DOWN 105 104 UP EXIT 105 103 SHELL 106 64 UP 106 65 WEST 106 108 EAST 107 131 S 107 132 SW 107 133 NE 107 134 SE 107 135 UP 107 136 NW 107 137 EAST 107 138 WEST 107 139 N 107 61 DOWN 108 90556 E N S NE SE SW NW U 108 90556 D 108 106 EAST 108 626 WEST 109 69 S 109 113 N RESERVO 110 71 WEST 110 20 JUMP 111 70 N 111 40050 DOWN JUMP CLIMB 111 50053 DOWN 111 45 DOWN 112 131 SW 112 132 N 112 133 EAST 112 134 NW 112 135 SE 112 136 NE 112 137 WEST 112 138 DOWN 112 139 UP 112 140 S 113 109 S EXIT 114 84 SE 115 116 SW ACROSS CROSS 115 212 IN ENTER N 116 115 NE ACROSS CROSS 116 593 DOWN 117 118 SW 117 233660 OVER ACROSS CROSS NE BRIDGE 117 332661 OVER 117 303 OVER 117 332021 JUMP 117 596 JUMP 118 72 DOWN 118 117 UP 119 69 N EXIT 119 653 EAST FORWARD 120 69 N 120 74 EAST 121 74 EAST EXIT 121 653 N FORWARD 122 123 NE 122 233660 OVER ACROSS CROSS SW BRIDGE 122 303 OVER 122 596 JUMP 122 124 FORK 122 126 VIEW 122 129 BARREN 123 122 WEST 123 124 EAST FORK 123 126 VIEW 123 129 BARREN 124 123 WEST 124 125 NE LEFT 124 128 SE RIGHT DOWN 124 126 VIEW 124 129 BARREN 125 124 S FORK 125 126 N VIEW 125 127 EAST CRAWL 126 125 S PASSAGE EXIT 126 124 FORK 126 610 DOWN JUMP 127 125 WEST EXIT CRAWL 127 124 FORK 127 126 VIEW 128 124 N UP FORK 128 129 S DOWN BARREN 128 126 VIEW 129 128 WEST UP 129 124 FORK 129 130 EAST IN BARREN ENTER 129 126 VIEW 130 129 WEST EXIT 130 124 FORK 130 126 VIEW 131 107 WEST 131 132 SE 131 133 NW 131 134 SW 131 135 NE 131 136 UP 131 137 DOWN 131 138 N 131 139 S 131 112 EAST 132 107 NW 132 131 UP 132 133 N 132 134 S 132 135 WEST 132 136 SW 132 137 NE 132 138 EAST 132 139 DOWN 132 112 SE 133 107 UP 133 131 DOWN 133 132 WEST 133 134 NE 133 135 SW 133 136 EAST 133 137 N 133 138 NW 133 139 SE 133 112 S 134 107 NE 134 131 N 134 132 NW 134 133 SE 134 135 EAST 134 136 DOWN 134 137 S 134 138 UP 134 139 WEST 134 112 SW 135 107 N 135 131 SE 135 132 DOWN 135 133 S 135 134 EAST 135 136 WEST 135 137 SW 135 138 NE 135 139 NW 135 112 UP 136 107 EAST 136 131 WEST 136 132 UP 136 133 SW 136 134 DOWN 136 135 S 136 137 NW 136 138 SE 136 139 NE 136 112 N 137 107 SE 137 131 NE 137 132 S 137 133 DOWN 137 134 UP 137 135 NW 137 136 N 137 138 SW 137 139 EAST 137 112 WEST 138 107 DOWN 138 131 EAST 138 132 NE 138 133 UP 138 134 WEST 138 135 N 138 136 S 138 137 SE 138 139 SW 138 112 NW 139 107 SW 139 131 NW 139 132 EAST 139 133 WEST 139 134 N 139 135 DOWN 139 136 SE 139 137 UP 139 138 S 139 112 NE 140 112 N EXIT 141 142 UP EAST CLIMB CHIMNEY SLIDE 142 98 EAST DOWN FORWARD SLIDE 142 141 BACK WEST CHIMNEY 143 19 WEST EXIT 143 144 EAST 144 143 WEST BACK 144 19 EXIT 145 141 FORCD 146 2 EAST UP ROAD CLIMB 146 50006 S FOREST 146 146 S FOREST 146 147 WEST 146 148 N 147 146 EAST S 147 148 N 147 153 WEST 147 157 HOLE 147 3 BUILDIN 147 157 THUNDER 148 50147 S 148 146 S 148 149 EAST WEST N 148 3 BUILDIN 148 166 GROTTO 149 149 S 149 151 EAST 149 150 WEST 149 152 N 150 151 N S 150 149 EAST WEST 151 148 EAST 151 152 WEST 151 150 N 151 149 S 152 151 EAST 152 150 S 153 154 N 153 239 S 153 147 EAST 153 3 BUILDIN 154 50155 N 154 157 N DOWN 154 155 UP 154 153 S 154 3 BUILDIN 155 154 DOWN BACK S 155 156 JUMP 155 3 BUILDIN 156 0 FORCD 157 227 IN EAST 157 154 EXIT S UP 157 3 BUILDIN 158 229 WEST STEPS DOWN 158 157 EXIT 158 161 PHUCE 158 725 CLIMB UP 158 726 LEDGE 158 747 ENTER IN EAST ENTRANC 159 732 EXIT WEST STEPS 160 343167 EAST IN ENTER 160 738 EAST 160 162 PHUCE 160 723 WEST CLIMB DOWN 160 165 JUMP 161 304 FORCD 162 304 FORCD 163 304 FORCD 164 304 FORCD 165 0 FORCD 166 747 ENTER EXIT IN WEST 166 148232 EAST CROSS OVER ACROSS 166 148169 NE 166 148233 S 166 148234 N 166 717 EAST CROSS OVER ACROSS NE 166 448164 PHUCE 166 720 PHUCE 167 163 PHUCE 167 343160 WEST EXIT ENTER IN 167 739 WEST 167 722 EAST CROSS OVER ACROSS 168 448170 SE UP PASSAGE 168 719 SE UP PASSAGE 168 148169 N 168 148192 S 168 148166 WEST CROSS OVER ACROSS 168 717 WEST N S 169 148168 S 169 148166 SW 169 717 SW S 169 448179 PASSAGE EAST UP 169 719 PASSAGE UP 170 171 EAST UP 170 168 WEST DOWN 171 170 NW DOWN 171 180 EAST UP 172 60 N 172 174 S 173 60 N 174 392178 NE 174 172 NE CRACK 174 175 NW 175 177 N 175 174 EAST 175 176 PIT DOWN CLIMB 176 175 UP CLIMB EXIT BACK 177 60 DOWN CLIMB JUMP 177 175 S BACK 178 174 FORCD 179 169 DOWN WEST 179 198 UP EAST STREAM 180 171 WEST 180 182 UP CLIMB 180 213 EAST 181 227 FORCD 182 180 WEST 182 183 EAST 183 182 WEST 183 50184 EAST 183 186 EAST 183 185 S 183 187 N 184 183 SW 184 188 SE 185 183 N 186 183 NW 186 188 NE 187 183 WEST 187 188 EAST 188 187 N 188 184 WEST 188 65190 SW DOWN 188 186 SW 188 305 IN ENTER 189 188 EXIT BACK 190 422306 CROSS N ACROSS BRIDGE 190 661 CROSS 190 188 UP BACK 191 60 N 192 148166 N 192 148168 NE 192 717 N NE 192 448197 EAST 192 720 EAST 193 197 WEST 194 224 WEST 195 196 HOLE WALL S CROSS LEFT 195 224 WEST 196 103 DOWN SHELL 196 114618 HOLE WALL N CROSS 196 195 HOLE 197 193 EAST 197 192 WEST 198 179 SW STREAM DOWNSTR PASSAGE 198 203 DOWN EAST 198 402200 S UP 198 772 S UP 199 198 FORCD 200 198 WEST 200 201 EAST UP 201 402200 WEST DOWN 201 772 WEST DOWN 201 202 EAST 201 230 N 202 201 WEST 202 467785 CLICK 202 205 CLICK 202 206 EAST 203 447199 DOWN EAST ICE 203 204 DOWN EAST ICE 203 198 UP WEST 204 203 UP WEST BACK EXIT 205 219 N 205 467785 CLICK 205 202 CLICK 205 226 JUMP 206 207 N CRAWL 206 202 WEST 206 648 UP HOLE 207 208 N 207 206 S 208 236 EAST 208 207 S CRAWL 208 209 WEST 208 793 CROSS ACROSS N 209 208 EAST 209 210 UP CLIMB 210 211 DOWN EAST 210 209 WEST 211 210 UP BACK WEST 211 122 DOWN EAST 212 115 EXIT BACK S 213 206 DOWN HOLE 213 180 WEST BACK 214 148166 S 214 148169 SE 214 717 S SE 214 448215 NE 214 720 NE 215 214 SW 215 216 UP 216 215 DOWN 216 217 EAST UP 217 216 WEST DOWN EXIT 217 218 EAST PIT 218 217 BACK WEST 218 230 UP CLIMB 219 205 S BRIDGE 219 222 N ALTAR 219 220 EAST 219 221 WEST 219 3 PRAY 220 219 WEST 220 225 EAST 221 219 EAST 222 219 S 222 223 UP 222 3 PRAY 223 222 DOWN 223 224 UP 224 223 DOWN HOLE 224 388195 EAST 224 194 EAST 225 220 WEST 226 0 FORCD 227 157 WEST EXIT UP 227 398228 EAST IN DOWN 227 181 EAST IN DOWN 228 792 N S UPSTREA DOWNSTR CRACK 228 227 UP WEST EXIT 228 229 JUMP 228 786 EAST IN ACROS CROSS OVER 229 792 N S UPSTREA DOWNSTR CRACK 229 228 JUMP 229 786 WEST EXIT ACROSS CROSS OVER 229 158 EAST IN STEPS 230 65218 DOWN JUMP 230 231 DOWN JUMP 230 201 S CRAWL 231 0 FORCD 232 168 FORCD 233 192 FORCD 234 214 FORCD 235 422306 CROSS S ACROSS BRIDGE 235 661 CROSS 235 98 WEST 236 208 WEST 237 19 FORCD 238 3 EXIT OUT ENTRANC 239 153 N NE 239 240 SAINT-MI 240 239 NE ACROSS CROSS SAINT- 240 241 D 241 240 U 241 242 W 242 241 E 242 243 SW 242 244 W 242 246 NW 243 242 NE 243 244 N 243 247 NW 244 242 E 244 243 S 244 245 W 244 246 N 245 243 S 245 244 E 245 246 N 245 247 W 246 242 SE 246 245 S 246 247 SW 247 243 SE 247 245 E 247 246 NE 247 307 W 248 247 E -1 5 2 Brass lantern 0000 There is a shiny brass lamp nearby. 1000 There is a lamp shining nearby. 3 *Grate 0000 The grate is locked. 1000 The grate is open. 4 Wicker cage 0000 There is a small wicker cage discarded nearby. 5 Black rod 0000 A three foot black rod with a rusty star on an end lies nearby. 6 Black rod 0000 A three foot black rod with a rusty mark on an end lies nearby. 7 *Steps 0000 Rough stone steps lead down the pit. 1000 Rough stone steps lead up the dome. 9 Wooden pole 0000 A wooden pole is lying nearby. 1000 A wooden pole has been stuck in the mud here. 10 Velvet pillow 0000 A small velvet pillow lies on the floor. 11 *Snake 0000 A huge green fierce snake bars the way! 1000 <$$< (Chased away) 12 *Fissure 0000 <$$< 1000 A crystal bridge now spans the fissure. 2000 The crystal bridge has vanished! 13 *Stone tablet 0000 A massive stone tablet imbedded in the wall reads: 0000 "Congratulations on bringing light into the Dark-Room!" 14 Giant clam >grunt!< 0000 There is an enormous clam here with its shell tightly closed. 15 Giant oyster >groan!< 0000 There is an enormous oyster here with its shell tightly closed. 1000 Interesting. There seems to be something written on the underside of 1000 the oyster. 16 "Spelunker Today" 0000 There are a few recent issues of "Spelunker Today" magazine here. 19 Tasty food 0000 There is food here. 20 Small bottle 0000 There is a bottle of water here. 1000 There is an empty bottle here. 2000 There is a bottle of oil here. 3000 There is a broken bottle here. 4000 There is a bottle of wine here. 21 *Chasm - troll bridge 0000 A rickety wooden bridge extends across the chasm, vanishing into the 0000 mist. A sign posted on the bridge reads, "Stop! Pay troll!" 1000 The wreckage of a bridge (and a dead bear) can be seen at the bottom 1000 of the chasm. 22 *Chasm2 & decrepit natural bridge 0000 A decrepit natural bridge spans the chasm. A message scrawled into 0000 the rock wall reads: "Bridge out of repair. Maximum load: 35 Foonts." 1000 The remnants of a natural bridge partially overhang the chasm. 23 *Mirror 0000 <$$< 24 *plant 0000 There is a tiny little plant in the pit, murmuring "Water, water, ..." 1000 The plant spurts into furious growth for a few seconds. 2000 There is a 12-foot-tall beanstalk stretching up out of the pit, 2000 bellowing "WATER!! WATER!!" 3000 The plant grows explosively, almost filling the bottom of the pit. 4000 There is a gigantic beanstalk stretching all the way up to the hole. 5000 You've over-watered the plant! It's shriveling up! It's, it's... 25 *Phony plant (seen in Twopit room only when tall enough) 0000 <$$< 1000 The top of a 12-foot-tall beanstalk is poking out of the west pit. 2000 There is a huge beanstalk growing out of the west pit up to the hole. 26 *Stalactite 0000 <$$< 27 *shadowy figure 0000 The shadowy figure seems to be trying to attract your attention. 28 Dwarf's axe 0000 There is a little axe here. 1000 There is a little axe lying beside the bear. 2000 There is a little axe lying beside the Wumpus. 3000 There is a little axe lying beside the dog. 29 *Cave drawings 0000 <$$< 30 *pirate 0000 <$$< 31 *dragon 0000 A huge green fierce dragon bars the way! 1000 Congratulations! You have just vanquished a dragon with your bare 1000 hands! (Unbelievable, isn't it?) 2000 The body of a huge green dead dragon is lying off to one side. 33 *Troll 0000 A burly troll stands by the bridge and insists you throw him a 0000 treasure before you may cross. 1000 The troll steps out from beneath the bridge and blocks your way. 2000 <$$< (Chased away) 34 *phony troll 0000 The troll is nowhere to be seen. 35 <$$< (Bear uses rtext 141) 0000 There is a ferocious cave bear eying you from the far end of the room! 1000 There is a gentle cave bear sitting placidly in one corner. 2000 There is a contented-looking bear wandering about nearby. 3000 <$$< (Dead) 36 *Message in second maze 0000 There is a message scrawled in the dust in a flowery script, reading: 0000 "This is not the maze where the pirate leaves his treasure chest." 37 *Volcano and/or geyser 0000 <$$< 38 *Vending machine 0000 There is a massive vending machine here. The instructions on it 0000 read: "Insert coins to receive fresh batteries." 1000 There is a massive vending machine here. 39 Batteries 0000 There are fresh batteries here. 1000 Some worn-out batteries have been discarded nearby. 2000 Some worn-out batteries have been discarded nearby. 40 *Carpet and/or moss 0000 <$$< 41 *Rusty door 0000 The way north is barred by a massive, rusty, iron door. 1000 The way north leads through a massive, rusty, iron door. 42 *Tiny door 0000 The only way past the wall is through a tiny locked door. 1000 The only way past the wall is through a tiny open door. 43 *Tiny door-2 0000 The door is locked. 1000 The door is open. 44 *Phone booth door 0000 <$$< 46 Beautiful flowers 0000 There are some beautiful flowers here! 1000 On the other side of the room a swarm of bees eagerly buzzes over 1000 a bunch of fresh flowers. 47 Silken cloak 0000 There is a silken cloak here! 1000 <$$< (wearing cloak) 2000 A lovely silken cloak lies partially buried under a pile of 2000 loose rocks. 48 Wooden boat 0000 There is a small wooden boat here. 1000 You are in a wooden boat. 49 *Sticks at Styx 0000 <$$< 50 Large gold nugget 0000 There is a large sparkling nugget of gold here! 51 Several diamonds 0000 There are diamonds here! 52 Silver horn 0000 There is a silver horn here! 53 Expensive jewelry 0000 There is expensive jewelry here! 1000 <$$< (wearing jewelry) 54 Rare coins 0000 There are many coins here! 55 Treasure chest 0000 The pirate's treasure chest is here! 56 Golden eggs 0000 There is a large nest here, full of golden eggs! 1000 The nest of golden eggs has vanished! 2000 Done! 57 Jeweled trident 0000 There is a jewel-encrusted trident here! 58 Ming vase 0000 There is a delicate priceless Ming vase here! 1000 The vase is now resting, delicately, on a velvet pillow. 2000 The floor is littered with worthless shards of pottery. 3000 The Ming vase drops with a delicate crash. 59 Egg-sized emerald 0000 There is an emerald here the size of a plover's egg! 60 Platinum pyramid 0000 There is a platinum pyramid here, 8 inches on a side! 61 Glistening pearl 0000 Off to one side lies a glistening pearl! 62 Persian rug 0000 There is a Persian rug spread out on the floor! 1000 The dragon is sprawled out on a Persian rug!! 63 Rare spices 0000 There are rare spices here! 64 Golden chain 0000 A golden chain lies in a heap on the floor! 1000 The bear is locked to the wall with a golden chain! 2000 There is a golden chain locked to the wall! 65 Gleaming sword 0000 There is a gleaming sword here! 1000 A gleaming sword is stuck into the anvil! 3000 You grasp the sword's handle and give a mighty heave, but with a 3000 loud clang the sword blade shatters into several fragments. 4000 Rusty shards of an elven sword lie scattered about. 5000 A very clean sword is stuck into the anvil! 6000 An oily sword is stuck into the anvil. 66 Elfin crown 0000 An ancient crown of elfin kings lies here! 1000 <$$< (wearing crown) 67 Ruby slippers 0000 There is a pair of ruby slippers here. 1000 <$$< (wearing slippers) 2000 There is a pair of ruby slippers here. 68 Delicate lyre 0000 There is a delicate lyre here! 69 Star sapphire 0000 There is a star sapphire here! 70 Holy Grail 0000 An ornate silver chalice lies here! 71 Oaken cask 0000 There is a cask of water here. 1000 There is an empty oaken cask here. 2000 There is a cask of oil here. 3000 <$$< (Unused) 4000 There is a cask of wine here. 72 Golden ring 0000 There is a small gold ring here. 1000 <$$< (wearing ring) 2000 On the Wumpus' finger is a small gold ring. 73 Four-leafed clover 0000 There is a four-leafed clover here! 1000 <$$< (wearing clover) 74 Gold tree 1000 There is a gold statue of a tree here. 75 Silver droplet 1000 A single droplet of silver lies on the ground here. 76 The ruby yacht of Omar Khayyam 0000 A small sparkling model boat is on the ground here. It looks 0000 like an old-time sailing yacht and it has O.K. engraved on the bow. 1000 The ruby yacht of Omar Khayyam lies here. 77 *Mermaid 0000 There is a mermaid sitting on a large rock at the edge of the sea. 0000 She is holding something shiny and combing her long blond hair. 1000 The mermaid sees you and quickly dives into the sea! 78 Golden looking glass 0000 There is an ornate golden looking glass lying on the beach. 1000 There is a golden looking glass here. 81 Clear water 82 Cool water 83 Thick, black oil 84 Thick, black oil 85 Vintage wine 86 Vintage wine 87 *Bumblebees 0000 <$$< 1000 Some bumblebees are swarming around a bunch of fresh flowers. 88 *Hollow wall 0000 Your footsteps echo hollowly throughout the chamber. 1000 <$$< 89 *Wall with safe 0000 A steel safe is embedded in the wall. 90 Tiny brass key 0000 There is a tiny brass key here. 1000 There is a tiny brass key on the shelf. 91 *Anvil 0000 <$$< 92 *rocks on cloak 0000 <$$< (ON CLOAK) 1000 <$$< (AFTER ROCKSLIDE) 93 *telephone booth 0000 The telephone booth is empty. The phone is ringing. 1000 The phone booth is occupied by a gnome. He is talking excitedly 1000 to someone at the other end. 2000 The telephone booth is empty. 3000 <$$< 94 *Telephone 0000 The phone is ringing. 1000 The telephone is out of order. 2000 The telephone is out of order. It is badly dented. 3000 <$$< 95 Lead slugs 0000 There are some lead slugs here! 96 Sweet honeycomb 0000 There is a sweet honeycomb here! 97 *Beehive 0000 There is an active beehive nearby. The bees hum protectively 0000 around the hive. 1000 There is an empty beehive nearby. 98 *Black dog 0000 A hideous black dog bares his teeth and growls at your approach. 1000 Nearby, a large black dog is in a deep slumber. 99 *Dreaded Wumpus 0000 In the corner, a Wumpus is sleeping peacefully. 1000 A sleepy Wumpus is ambling towards you. He wants to invite you to 1000 dinner. He wants you to *be* the dinner! 2000 The Wumpus is still on your trail! And he's getting closer!! 3000 The Wumpus is only a few steps behind you! All this exercise is 3000 making him veerrrrry hungry! 4000 The Wumpus almost has you in his grasp! You can feel his hot breath 4000 on your neck! 5000 "Chomp, chomp." Crunch! Chew! Slurp! Smack! Yum!!! 6000 Nearby is the smashed body of a defunct Wumpus. 100 *BASILISK 0000 A large reptile with a crown-shaped crest is sleeping nearby. 1000 As you approach the yacht, the reptile whips into life and starts 1000 to turn towards you. 2000 Oh no! It’s the basilisk! Run! 3000 The basilisk’s gaze turns you to stone! 4000 The basilisk sees its reflection in your mirror and turns to stone. 5000 There is a stone basilisk here. 101 Little bird in cage 0000 A cheerful little bird is sitting here singing. 1000 There is a little bird in the cage. 102 Set of keys 0000 There are some keys on the ground here. 103 *Fountain 0000 There is a fountain of sparkling vintage wine here! 104 *Bats & guano in bat-cave 0000 <$$< 105 *gnome in phone booth 0000 <$$< 106 Colored mushrooms 0000 There are some oddly-colored mushrooms here. 107 Tiny cakes 0000 There are some tiny cakes on the shelf. 108 Leather sack 0000 There is a leather sack here. 110 Rare book 0000 There is a dusty, leather-bound volume here. 111 Rare book 0000 There is a dusty, leather-bound volume here. 112 Steel wall-safe 0000 The safe door is locked. 1000 The safe door is open. 113 Faded poster 0000 Taped to the wall is a faded poster. 1000 There is a faded poster here. 114 Whiskbroom 0000 There is a small whiskbroom here. 115 *Carving on dusty rocks 0000 <$$< 1000 <$$< 116 *Billboard 0000 <$$< 118 Small metal canister 0000 There is a heavy grey metal canister here. 119 Glowing stone 0000 Nearby, a strange greenish stone is glowing brightly. 120 Quartz sphere 0000 There is a polished sphere of pure quartz here! -1 6 1 Welcome to ADVENTURE!! 1 1 Somewhere nearby is Colossal Cave, where others have found fortunes in 1 treasure and gold, though it is rumored that some who enter are never 1 seen again. Magic is said to work in the cave. I will be your eyes 1 and hands. Direct me with natural English commands. I should warn 1 you that I look at only the first six letters of each word. Also you 1 should enter "Northeast" as "NE" to distinguish it from "North". 1 (Should you get stuck, type "HELP" or "?" for some general hints.) 1 1 Good Luck! 1 2 A little dwarf with a big knife blocks your way. 3 A little dwarf just walked around a corner, saw you, threw a little 3 axe at you which missed, cursed, and ran away. 4 There is a threatening little dwarf in the room with you! 5 One sharp nasty knife is thrown at you! 6 None of them hit you! 7 One of them gets you! 8 A hollow voice says "Plugh". 9 There is no way to go that direction. 10 I am unsure how you are facing. Use compass points or nearby objects. 11 I don't know in from out here. Use compass points or name something 11 in the general direction you want to go. 12 I don't know how to apply that word here. 13 I don't understand that! 14 I'm game. Would you care to explain how? 15 Sorry, but I am not allowed to give more detail. I will repeat the 15 long description of your location. 16 It is now pitch dark. If you proceed you will likely fall into a pit. 17 If you prefer, simply type "W" rather than "West". 18 Are you trying to catch the bird? 19 The bird is frightened right now and you cannot catch it no matter 19 what you try. Perhaps you might try later. 20 Are you trying to somehow deal with the snake? 21 You can't kill the snake, or drive it away, or avoid it, or anything 21 like that. There is a way to get by, but you don't have the necessary 21 resources right now. 22 Do you really want to quit now? 23 You fell into a pit and broke every bone in your body! 24 You are already carrying it! 25 You can't be serious! 26 The bird was unafraid when you entered, but as you approach it becomes 26 disturbed and you cannot catch it. 27 You can catch the bird, but you cannot carry it. 28 There is nothing here with a lock! 29 You aren't carrying it! 30 The little bird attacks the green snake, and in an astounding flurry 30 drives the snake away. 31 You have no keys! 32 It has no lock. 33 I don't know how to lock or unlock such a thing. 34 It was already locked. 35 The grate is now locked. 36 The grate is now unlocked. 37 It was already unlocked. 38 You have no source of light. 39 Your lamp is now on. 40 Your lamp is now off. 41 There is no way to get past the bear to unlock the chain, which is 41 probably just as well. 42 Nothing happens. 43 Where? 44 There is nothing here to attack. 45 The little bird is now dead. Its body disappears. 46 Attacking the snake both doesn't work and is very dangerous. 47 You killed a little dwarf. 48 You attack a little dwarf, but he dodges out of the way. 49 With what? Your bare hands? 50 Good try, but that is an old worn-out magic word. 51 To move, try words like forest, building, downstream, in, east, north, 51 up, or down. Saying a place name may take you there, as may some magic 51 words. You can say "take lamp" or "drop lamp" or "put lamp in sack" 51 and take or drop multiple objects by saying "take book and lamp", etc. 51 The word "give" doesn't exist, but you can say "feed bone to dog" or 51 "throw bone at dog. Also, you can use conveyances or animals by taking 51 and dropping them.) 51 51 Some objects have side effects; for instance, the rod scares the bird. 51 51 To see what you're currently holding, say "inventory", or just "i". 51 To reprint the detailed description of where you are, say "look" or "l". 51 You can also "look in" or "look at" appropriate objects. Other useful 51 commands are health, quit, score, brief, terse, unbrief, unterse, save, 51 and restore. The latter two save or restore your current position. 51 51 To get full credit for a treasure, you must have left it **safely** in 51 the building. Some non-treasure items are best left near where you find 51 them. There are clues for various problems lying about the cave: look 51 and listen. If you seem to have found all the treasures, keep looking 51 around a while, something else may happen to you (for a bonus!) 52 It misses! 53 It gets you! 54 Ok 55 You can't unlock the keys. 56 You have crawled around in some little holes and wound up back in the 56 main passage. 57 I don't know where the cave is, but hereabouts no stream can run on 57 the surface for long. I would try the stream. 58 I need more detailed instructions to do that. 59 I can only tell you what you see as you move about and manipulate 59 things. I cannot tell you where remote things are. 60 I can't make any sense out of that. 61 What? 62 Are you trying to get into the cave? 63 The grate is very solid and has a hardened steel lock. You cannot 63 enter without a key, and there are no keys nearby. I would recommend 63 looking elsewhere for the keys. 64 The trees of the forest are large hardwood oak and maple, with an 64 occasional grove of pine or spruce. There is quite a bit of under- 64 growth, largely birch and ash saplings plus nondescript bushes of 64 various sorts. This time of year visibility is quite restricted by 64 all the leaves, but travel is quite easy if you detour around the 64 spruce and berry bushes. 65 Welcome to ADVENTURE!! 66 Digging without a shovel is quite impractical. Even with a shovel 66 progress is unlikely. 67 Blasting requires dynamite. 68 I'm as confused as you are. 69 Mist is a white vapor, usually water, seen from time to time in 69 caverns. It can be found anywhere but is frequently a sign of a deep 69 pit leading down to water. 70 Your feet are now wet. 71 I think I just lost my appetite. 72 Thank you, it was delicious! 73 You have taken a drink from the stream. The water tastes strongly of 73 minerals, but is not unpleasant. It is extremely cold. 74 The bottle is now empty. 75 Rubbing the electric lamp is not particularly rewarding. Anyway, 75 nothing exciting happens. 76 Peculiar. Nothing unexpected happens. 77 Your bottle is empty and the ground is wet. 78 You can't pour that. 79 Watch it! 80 Which way? 81 Oh dear, you seem to have gotten yourself killed. I might be able to 81 help you out, but I've never really done this before. Do you want me 81 to try to reincarnate you? 82 All right. But don't blame me if something goes wr...... 82 * --- POOF!! --- * 82 You are engulfed in a cloud of orange smoke. Coughing and gasping, 82 you emerge from the smoke and find.... 83 You clumsy oaf, you've done it again! I don't know how long I can 83 keep this up. Do you want me to try reincarnating you again? 84 Okay, now where did I put my orange smoke?.... >POOF!< 84 Everything disappears in a dense cloud of orange smoke. 85 Now you've really done it! I'm out of orange smoke! You don't expect 85 me to do a decent reincarnation without any orange smoke, do you? 86 Okay, if you're so smart, do it yourself! I'm leaving! 90 >>> Messages 81 thru 90 are reserved for "Obituaries". <<< 91 Sorry, but I no longer seem to remember how it was you got here. 92 It's too heavy. You'll have to drop something first. 93 You can't go through a locked steel grate! 94 I believe what you want is right here with you. 95 You don't fit through a two-inch slit! 96 I respectfully suggest you go across the bridge instead of jumping. 97 There is no way across the fissure. 98 You're not carrying anything. 99 You are currently holding the following: 100 It's not hungry (it's merely pinin' for the fjords). Besides, you 100 have no bird seed. 101 The snake has now devoured your bird. 102 There's nothing here it wants to eat (except perhaps you). 103 You fool, dwarves eat only coal! Now you've made him *REALLY* mad!! 104 Your cask is empty and the ground is soaked. 105 You aren't carrying them! 106 I don't need to, thank you. 107 The ground is wet and the air is smelly. 108 Your lamp is now on, but the glare from the walls is absolutely 108 blinding. If you proceed you are likely to fall into a pit. 109 You haven't any matches. 110 Don't be ridiculous! 111 The door is extremely rusty and refuses to open. 112 The plant indignantly shakes dry its leaves and asks, "Water?" 113 The hinges are quite thoroughly rusted now and won't budge. 114 The oil has freed up the hinges so that the door will now move, 114 although it requires some effort. 115 The plant has exceptionally deep roots and cannot be pulled free. 116 The dwarves' knives vanish as they strike the walls of the cave. 117 Something you're carrying won't fit through the tunnel with you. 117 You'd best take inventory and drop something. 118 You can't fit this five-foot clam through that little passage! 119 You can't fit this five-foot oyster through that little passage! 120 I advise you to put down the clam before opening it. >Strain!< 121 I advise you to put down the oyster before opening it. >Wrench!< 122 You don't have anything strong enough to open the clam. 123 You don't have anything strong enough to open the oyster. 124 A glistening pearl falls out of the clam and rolls away. Goodness, 124 this must really be an oyster. (I never was very good at identifying 124 bivalves.) Whatever it is, it has now snapped shut again. 125 The oyster creaks open, revealing nothing but oyster inside. It 125 promptly snaps shut again. 126 You have crawled around in some little holes and found your way 126 blocked by a recent cave-in. You are now back in the main passage. 127 There are faint rustling noises from the darkness behind you. 128 Out from the shadows behind you pounces a bearded pirate! "Har, har," 128 he chortles, "I'll just take all this booty and hide it away with me 128 chest deep in the maze!" He snatches your treasure and vanishes into 128 the gloom. 129 A sepulchral voice reverberating through the cave, says, "Cave closing 129 soon. All adventurers exit immediately through Main Office." 130 A mysterious recorded voice groans into life and announces: 130 "This exit is closed. Please leave via Main Office." 131 It looks as though you're dead. Well, seeing as how it's so close to 131 closing time anyway, I think we'll just call it a day. 132 The sepulchral voice intones, "The cave is now closed." As the echoes 132 fade, there is a blinding flash of light (and a small puff of orange 132 smoke). . . . As your eyes refocus, you look around and find... 133 There is a loud explosion, and a twenty-foot hole appears in the far 133 wall, burying the dwarves in the rubble. You march through the hole 133 and find yourself in the Main Office, where a cheering band of 133 friendly elves carry the conquering adventurer off into the sunset. 134 There is a loud explosion, and a twenty-foot hole appears in the far 134 wall, burying the snakes in the rubble. A river of molten lava pours 134 in through the hole, destroying everything in its path, including you! 135 There is a loud explosion, and you are suddenly splashed across the 135 walls of the room. 136 The resulting ruckus has awakened the dwarves. There are now several 136 threatening little dwarves in the room with you! Most of them throw 136 knives at you! All of them get you! 137 Oh, leave the poor unhappy bird alone. 138 I daresay whatever you want is around here somewhere. 139 I'm not sure what you mean by "Stop". Use "Quit" if you want to give 139 up. 140 You can't get there from here. 141 You are being followed by a very large, tame bear. 142 *** THE HISTORY OF ADVENTURE (ABRIDGED) *** 142 ** By Nostra Damus ** 142 142 ADVENTURE was originally developed by William Crowther, and later 142 expanded by Don Woods at Stanford University. 142 142 According to legend, Crowther's original version was modeled on a 142 real cavern, called Colossal Cave, which is a part of Kentucky's 142 Mammoth Caverns. That version of the game included the main maze 142 and a portion of the third-level (Complex Junction - Bedquilt - 142 Swiss Cheese rooms, etc.), but not much more. 142 142 Don Woods and some others at Stanford later rewrote portions of 142 the original program, and greatly expanded the cave. That version 142 of the game is recognizable by the maximum score of 350 points. 142 142 Some major additions were done by David Long while at the University 142 of Chicago, Graduate School of Business. Long's additions include the 142 seaside entrance and all of the cave on the "far side" of Lost River 142 (Rainbow Rm - Crystal Palace - Blue Grotto, etc.). 142 142 The castle problem was added in late 1984 by an anonymous writer. 142 142 The windows version with color and sounds is based on Long’s version 142 with corrections, additions and conversion to FORTAN 2008 by 142 Neal and Susan Van Eck in 2011. 142 142 Thanks are owed to Roger Matus and David Feldman, both of U. of C., 142 for several suggestions, including the Rainbow Room, the telephone 142 booth and the fearsome Wumpus. Most thanks (and apologies) go to 142 Thomas Malory, Charles Dodgson, the Grimm Brothers, Dante, Homer, Dr. 142 Who, Frank Baum and especially Anon., the real authors of ADVENTURE. 143 Do you indeed wish to quit now? 144 There is nothing here with which to fill the vase. 145 The sudden change in temperature has (delicately) shattered the vase. 146 It is beyond your power to do that. 147 I don't know how. 148 It is too far up for you to reach. 149 You killed a little dwarf. The body vanishes in a cloud of greasy 149 black smoke. 150 The shell is very strong and is impervious to attack. 151 What's the matter, can't you read? Now you'd best start over. 152 The axe bounces harmlessly off the dragon's thick scales. 153 The dragon looks rather nasty. You'd best not try to get by. 154 The little bird attacks the green dragon, and in an astounding flurry 154 gets burnt to a cinder. The ashes blow away. 155 On what? 156 Okay, from now on I'll only describe a place in full the first time 156 you come to it. To get the full description, say "LOOK". 157 Trolls are close relatives with the rocks and have skin as tough as 157 that of a rhinoceros. The troll fends off your blows effortlessly. 158 The troll deftly catches the axe, examines it carefully, and tosses it 158 back, declaring, "Good workmanship, but it's not valuable enough." 159 The troll catches your treasure and scurries away out of sight. 160 The troll refuses to let you cross. 161 There is no longer any way across the chasm. 162 Just as you reach the other side, the bridge buckles beneath the 162 weight of the bear, which was still following you around. You 162 scrabble desperately for support, but as the bridge collapses you 162 stumble back and fall into the chasm. 163 The bear lumbers toward the troll, who lets out a startled shriek and 163 scurries away. The bear soon gives up the pursuit and wanders back. 164 The axe misses and lands near the bear where you can't get at it. 165 With what? Your bare hands? Against *HIS* bear hands?? 166 The bear is confused; he only wants to be your friend. 167 For crying out loud, the poor thing is already dead! 168 The bear eagerly licks up the honeycomb, after which he seems to calm 168 down considerably and even becomes rather friendly. 169 The bear is still chained to the wall. 170 The chain is still locked. 171 The chain is now unlocked. 172 The chain is now locked. 173 There is nothing here to which the chain can be locked. 174 There is nothing here to eat. 175 Do you want the hint? 176 Do you need help getting out of the maze? 177 You can make the passages look less alike by dropping things. 178 Are you trying to explore beyond the Plover Room? 179 There is a way to explore that region without having to worry about 179 falling into a pit. None of the objects available is immediately 179 useful in discovering the secret. 180 Do you need help getting out of here? 181 Don't go west. 182 Gluttony is not one of the troll's vices. Avarice, however, is. 183 Your lamp is getting dim. You'd best start wrapping this up, unless 183 you can find some fresh batteries. I seem to recall there's a vending 183 machine in the maze. Bring some coins with you. 184 Your lamp has run out of power. 185 There's not much point in wandering around out here, and you can't 185 explore the cave without a lamp. So let's just call it a day. 186 There are faint rustling noises from the darkness behind you. As you 186 turn toward them, the beam of your lamp falls across a bearded pirate. 186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've 186 been spotted! I'd best hie meself off to the maze to hide me chest!" 186 With that, he vanishes into the gloom. 187 Your lamp is getting dim. You'd best replace those batteries. 188 Your lamp is now shining with renewed strength. 189 Your lamp is getting dim, and you haven't any more coins. You'd 189 best start wrapping this up. 190 I'm afraid the magazine is written in dwarvish. 191 "This is not the maze where the pirate leaves his treasure chest." 192 Hmmm, this looks like a clue, which means it'll cost you 10 points to 192 read it. Should I go ahead and read it anyway? 193 It says, "Not all black rods are magic wands. Some are useful for 193 other cave construction purposes. There might be some around here." 194 It says the same thing it did before. 195 I'm afraid I don't understand. 196 "Congratulations on bringing light into the dark-room!" 197 You strike the mirror a resounding blow, whereupon it shatters into a 197 myriad tiny fragments. 198 You have taken the vase and hurled it delicately to the ground. 199 You prod the nearest dwarf, who wakes up grumpily, takes one look at 199 you, curses, and grabs for his axe. 200 Is this acceptable? 201 ***** 202 You managed to climb about halfway up before losing your hold and 202 sliding back. 203 You were only a few yards from the top when you slipped and tumbled 203 all the way back down. 204 Ok, ok. No need to be grabby. 205 Pulling an angry bear around is a good way to get your arm ripped off. 206 The sword is now very clean. 207 The sword is now covered with oil. 208 The handle is now too slippery to grasp. 209 You have no scabbard! 210 You are already wearing it! 211 Do you want to extract the sword from the anvil? 212 If you could convince me of your royal blood, you might get somewhere. 213 Are you trying to go up the slide? 214 Maybe you'd better look for another way into the cave. 215 You grasp the sword's handle and pull, but the sword won't budge. 215 Do you want to try yanking it out? 216 A tiny elf runs straight at you, shouts "Phuce!", and 216 disappears into the forest. 217 You can't swim. You'd best go by boat. 218 The boat's oars were stolen by the dwarves to play bing-bong. 218 (That's dwarvish ping-pong -- with rocks!). You have no way 218 to propel the boat. 219 You are still in the boat. It is too heavy to carry. 220 You had better leave the boat first. 221 You are now sitting in a small boat. 222 You couldn't possibly cross this sea without a large ship. 223 The cliff is unscalable. 224 Your keys are all too large for the lock. 225 The wall is too smooth to climb. 226 The shelf is beyond your reach. 227 You are already wearing them! 228 You thought maybe these were peyote?? You feel a little dizzy, 228 but nothing happens. 229 You are growing taller, expanding like a telescope! Just before 229 your head strikes the top of the chamber, the mysterious process 229 stops as suddenly as it began. 230 You are closing up like an accordion....shrinking..shrinking. You 230 are now your normal size. 231 You have smashed your bottle all over the ground. 232 You are now too big to leave the way you came in. 233 This is obviously an elfin entrance. Unless you can squeeze 233 yourself through a six-inch door, you'll have to find another 233 way into the cave. 234 The wrought-iron door is now locked. 235 The tiny door is now locked. 236 The wrought-iron door is now unlocked. 237 The tiny door is now unlocked. 238 You are blocked by a wall of solid rock. 239 <$$< 240 The Wumpus looks at the food with distaste. He looks at *YOU* with 240 relish! 241 You have jerked the cloak free of the rocks. However, in doing 241 so you have caused a small rockslide, blocking the entrance 241 and making an unholy din. 242 The cloak is stuck tight under the rocks. You'll probably have to 242 yank it out. 243 The Wumpus grabs the axe, stops and picks his teeth with it for a few 243 moments while looking thoughtfully at you. When he finishes picking 243 his teeth, he eats the axe, belches... and starts after you again! 244 As the bridge disappears, the Wumpus scrambles frantically to reach 244 your side of the fissure. He misses by inches, and with a horrible 244 shriek plunges to his death in the depths of the fissure! 245 You can't even hit a sleeping Wumpus! The axe is now lying too near 245 the Wumpus for you to retrieve it. 246 The Wumpus is between you and the axe. You can't reach it. 247 You can't fit through a six-inch door! 248 The dog easily dodges the axe, which lands beyond him where you can't 248 get at it. 249 The dog wolfs (natch) down the food and looks around hungrily for 249 more. However, he does not appear to be any better disposed towards 249 your presence. 250 You've got to be kidding! 251 It's attached to the wall! 252 You can't put a thing into itself! 253 The gnome firmly blocks the door of the booth. You can't enter. 254 The constant ringing has awakened the dwarves! 254 There are now several threatening little dwarves in the room with 254 you! Most of them throw knives at you! All of them get you! 255 The telephone is out of order. 256 The telephone is out of order and your hand is sore. 257 A couple of lead slugs drop from the coinbox. (Gnomes are 257 notoriously cheap....) But you've broken the phone beyond 257 all hope. 258 He wants treasure, not gab. 259 He didn't say anything! 260 It isn't a parrot. He didn't say anything. 261 No one replies. The line goes dead with a faint "Click". 262 I think you are a little confused! 263 As you move towards the phone booth, a gnome suddenly streaks 263 around the corner, jumps into the booth and rudely slams the door 263 in your face. You can't get in. 264 He isn't hungry. 265 As the blast of the horn reverberates through the chamber, the 265 seemingly solid rock wall crumbles away, revealing another room just 265 beyond. The wall was most likely worn thin by an ancient watercourse 265 which dried up just before completely wearing away the rock. 266 The chamber reverberates to the blast of the horn. 266 (Satchmo you ain't!) 267 The bees swarm over the fresh flowers, leaving the hive unguarded 267 and revealing a sweet honeycomb. 268 You are now out of breath. 269 It isn't ringing! 270 A hairy paw reaches out of the darkness and.... 271 You don't have the correct change. 272 You go a short way down the bright passage, but the light 272 grows to blinding intensity. You can't continue. 273 You know, if you type "BRIEF", I won't have to keep repeating these 273 long descriptions of each room. 274 Are you trying to reach the natural bridge? 275 You can't get to it by climbing the walls or jumping or anything 275 like that. You could always put in a telephone call to the local 275 spelunking club for advice, if you could find a phone. 276 Now you've done it!!! It took some effort, but you woke up the 276 Wumpus. He slowly opens one red eye, and then another, and then one 276 more (!!), and looks at you sleepily. He had been dreaming 276 of a late snack. If you don't act quickly, you'll be a *late* 276 adventurer! 277 The blast of your horn echoes throughout hill and dale. 278 All you have are watercress sandwiches. The bear is less than 278 interested. 279 You have smashed your sword to smithereens against a rock. 280 Setting yourself adrift in the boat with no way to propel it would 280 not be very smart. Best to keep the pole. 281 You're already in it! 282 You've hit the jackpot!! Hundreds of coins and slugs cascade from 282 the telephone's coin return slot and spill all over the floor of 282 the booth. 283 Whoops! The floor has opened out from under you! It seems you 283 have fallen into a bottomless pit. As a matter of fact, you're 283 still falling! Well, I have better things to do than wait around 283 for you to strike bottom, so let's just assume you're dead. 283 Sorry about that, Chief. 284 The telephone in the booth has begun to ring. 285 I don't understand what you are trying to do! 286 How do you propose to cross the river? 287 The air is filled with beautiful music. 288 The air fills with beautiful music. The dog gradually becomes 288 less fierce, and after a short while he lies down by the side of 288 the cavern and falls into a deep sleep. 289 Are you trying to get past the dog? 290 The only person I can remember who managed to get past the dog 290 was that singer, ummm, what's his name... Eurydice’s friend.... 291 That wouldn't be wise. It is best to let sleeping dogs lie. 292 The stream flows out of one very small crack and into another. 292 You can't go that way. 293 The river is too wide and deep to cross. 294 The glare is absolutely blinding. If you proceed you are likely 294 to fall into a pit. 295 The hum of the bees rises to an angry buzz as you move towards 295 the hive. 296 The sticks and branches are all in a tangle and are stuck in the 296 mud. You'd need a shovel to dig them out. 297 You're already carrying them! 298 The chalice is slightly cracked. It won't hold any liquids. 299 The cask is now empty. 300 The wine goes right to your head. You reel around in a drunken 300 stupor and finally pass out. You awaken with a splitting headache, 300 and try to focus your eyes.... 301 Yeeeecchhh!! 302 Your bottle is already full. 303 The cask is already full. 304 There is nothing here with which to fill the bottle. 305 There is nothing here which you would want to put into the cask. 306 Your bottle is now full of water. 307 The cask is now full of water. 308 Your bottle is now full of oil. 309 The cask is now full of oil. 310 The bottle is now full of wine. 311 The cask is now full of wine. 312 You have nothing in which to carry it. 313 You can't fill that. 314 Do you want it in the bottle or the cask? 315 Your containers are both full. 316 It's empty. 317 Hmmm, I see you have already gone through an extra set of batteries. 317 I'll get rid of the trash for you. 318 The bridge shakes as you cross. Large hunks of clay and rock near 318 the edge break off and hurtle far down into the chasm. Several of 318 the cracks on the bridge surface widen perceptibly. 319 The load is too much for the bridge! With a roar, the entire 319 structure gives way, plunging you headlong into the raging river at 319 the bottom of the chasm and scattering all your holdings. As the 319 icy waters close over your head, you flail and thrash with all your 319 might, and with your last ounce of strength pull yourself onto the 319 south bank of the river. 320 You can't get at him. He is inside the phone booth. 321 Your lamp is already on. 322 Your lamp is already off. 323 Your lamp is again growing dim. You'd better get some more batteries. 324 You know, you are wasting your batteries by wandering around out 324 here with your light on. 325 326 Dead Wumpi, as a rule, are light eaters. Nothing happens. 327 How do expect to feed a sleeping Wumpus? 328 You aren't holding it! 329 It won't fit! 330 The coin drops into the slot with a dull "clunk". There is no 330 dial tone. 331 It's already there. 332 Poor baby! 333 The chest is now unlocked. 334 The chest is now locked. 335 You can't get at it. 336 It's already open. 337 It's locked. 338 It's already closed. 339 You can't fill that. It would leak all over the place. 340 It's not inside anything. 341 It isn't there! 342 How? 343 Taken. 344 Dropped. 345 I don't think I can. 346 Interesting. How? 347 Huh? 348 You are in perfect health. 349 You are fit as a fiddle. 350 Only wizards can do that! 351 Are you kidding? Do you want to suffocate the poor thing? 352 Thrown. 353 Left. 354 You can't get close enough for a clean thrust. 355 As you move in for the kill, the dwarf neatly slips a knife 355 between your ribs. 356 As you approach, the dwarf slashes out with his knife! 357 It's too dark to see anything! 358 It's not open. 359 There's nothing inside. 360 It contains: 361 The billboard reads: 361 "Visit Beautiful Colossal Cave. Open Year Around. Fun for 361 the entire family, or at least for those who survive." 361 Below the headline is an impossibly complicated map showing how 361 to find Colossal Cave. Not that it matters, because all the 361 directions are written in Elvish. 362 Hidden behind the poster is a steel safe, embedded in the wall. 363 Brushing the dust from one of the larger rocks reveals some carved 363 characters. 364 Enough dusting, already! You're making me sneeze. 365 The safe door smoothly swings open. 366 Maybe if you rubbed your fingertips with sandpaper.... 367 The safe's door clicks shut. 368 This is a combination safe. The keys won't help. 369 I certainly can't read in this light. 370 The poster has a picture of a thin man with a long white beard. 370 he is wearing a high pointed cap embroidered with strange symbols, 370 and he is pointing a finger at you. Below the picture are the words: 370 "Come find adventure and seek your fortune in the Colossal Cave" 370 370 "Supported by the Myrddin Society. Donations are appreciated" 371 "Click." 372 In the rock is carved the message "7-22-34". 373 You can't get at them. 374 Ok, I'll give you the full description whenever you enter a room 374 for the first time. 375 You don't have the right key. 376 That's not strong enough to open the clam. 377 That's not strong enough to open the oyster. 378 It’s already empty. 379 ** Unused ** 380 >>> Messages 381 thru 389 are reserved for "Diagnoses". <<< 381 You are a bit off top form, but nothing to worry about. 382 You are weaker than usual. Better avoid fights. 383 You really ought to take a break. You're in tough shape. 384 You are on the edge of collapse. Lots of sun and fresh air will 384 speed your recovery. 385 Your strength is nearly gone. Only a miracle can save you now. 386 ** Unused ** 387 ** Unused ** 388 ** Unused ** 389 ** Unused ** 390 >>> Messages 391 thru 398 are reserved for Radium Poisoning. <<< 391 Is it hot in here? You are flushed and sweating. 392 You are feeling definitely peculiar, weak.... 393 You're dizzy, nauseous. You can barely stand. 394 You are really ill. If you don't find an antidote soon, it's 394 curtains. 395 You are a walking wound. You are very weak. You'd better find out 395 what's wrong before it's too late. 396 Sheeesh! What a mess! Your hair has fallen out and your skin is 396 covered with blisters. And not an aspirin in sight! 397 Well, you tried, but your strength is gone. The agony is finally 397 over. 398 ** Unused ** 399 The mermaid quickly dives into the sea! 400 You feel rather disembodied, as if you were suddenly somewhere 400 else entirely. 401 You sense that you are in a dark place. The only thing in sight 401 appears to be a companion to the crystal ball which holds your 401 gaze. It seems to be searching the gloom for something to 401 show you, but all it can see is itself: a brilliant blue 401 six-pointed star suspended in space. 402 Your gaze withdraws from the crystal ball, and you are now back 402 in your normal senses. 403 A large, stately elf walks up the rise, says the word 403 "Saint-Michel", and is instantly transported to the castle. 404 Are you trying to get to the castle? 405 It's easy to get there if you know how. The elves cross over 405 from here so perhaps you might watch an elf to see how. 405 Of course they are a bit shy, so keep a good way off while you 405 watch. 406 You get a tingling feeling as you walk through the gate, and ... 407 Fiddling with the bird in its cage is not useful. 407 If you had it in your hand it would make a mess. -1 7 2 3 0 1 Brass lamp 0 0 0 3 8 9 0 Grate 0 0 0 4 10 0 1 Cage 0 0 0 5 11 0 2 Black rod 0 0 0 6 0 0 2 Black rod 0 0 0 7 14 15 0 Steps 0 0 0 9 148 0 2 Wood pole 0 0 0 10 96 0 1 Pillow 0 0 0 11 19 -1 0 Snake 0 0 0 12 17 27 0 Fissure 0 0 0 13 101 -1 0 Tablet 0 0 0 14 103 0 7 Giant clam 0 0 0 15 0 0 7 Oyster 0 0 0 16 106 0 1 Magazines 1 0 108 17 0 -1 0 Dwarf 0 0 0 18 0 0 0 Knife 0 0 0 19 238 0 2 Tasty food 0 0 0 20 238 0 1 Bottle 0 0 0 21 117 122 0 *Chasm1 0 0 0 22 190 235 0 *Chasm2 0 0 0 23 109 -1 0 Mirror 0 0 0 24 25 -1 0 Tiny plant 0 0 0 25 23 67 0 Beanstalk 0 0 0 26 111 -1 0 Stalagmite 0 0 0 27 35 110 0 Figure 0 0 0 28 0 0 3 Small axe 0 0 0 29 97 -1 0 *Drawings 0 0 0 30 0 -1 0 Pirate 0 0 0 31 119 121 0 Dragon 0 0 0 33 117 122 0 Troll 0 0 0 34 0 0 0 Troll 0 0 0 35 130 -1 0 Tame bear 0 0 0 36 0 -1 0 *Message 0 0 0 37 126 -1 0 Volcano 0 0 0 38 140 -1 0 Machine 0 0 0 39 0 0 3 Batteries 0 0 0 40 96 -1 0 *Moss 0 0 0 41 94 -1 0 Giant door 0 0 0 42 158 166 0 Elfin door 0 0 0 43 160 167 0 Iron door 0 0 0 44 188 189 0 Door 0 0 0 46 155 0 1 Flowers 0 0 0 47 174 -1 1 Silk cloak 3 0 3 48 166 0 0 Wood boat 0 0 0 49 228 229 0 Sticks 0 0 0 50 18 0 6 Nugget 2 0 3 51 204 0 1 Diamonds 2 0 3 52 27 0 2 Horn 2 0 3 53 29 0 2 Jewelry 1 0 3 54 30 0 3 Rare coins 5 0 3 55 0 0 5 Chest 5 0 3 56 92 0 4 Gold eggs 3 0 3 57 168 0 3 Trident 2 0 3 58 97 0 2 Ming vase 2 0 3 59 100 0 3 Emerald 3 0 3 60 101 0 4 Pyramid 4 0 3 61 0 0 1 Pearl 4 0 3 62 119 121 3 Rug 3 0 3 63 127 0 1 Spices 1 0 3 64 130 -1 3 Gold chain 4 0 3 65 141 0 2 Sword 4 0 3 66 144 0 1 Crown 2 0 3 67 205 0 1 Ruby shoes 3 0 3 68 28 0 2 Lyre 1 0 3 69 183 0 2 Sapphire 1 0 3 70 225 0 2 Holy grail 2 0 3 71 230 0 3 Oaken cask 3 4 3 72 0 0 1 Gold ring 4 0 3 73 147 0 1 Clover 1 0 3 74 241 0 3 Tree 5 0 3 75 248 0 1 Droplet 5 0 3 76 206 0 2 Ruby yacht 3 1 3 77 154 -1 0 Mermaid 0 0 0 78 0 0 2 Glass 2 1 3 81 0 0 2 Water 0 0 0 82 0 0 2 Water 0 0 0 83 0 0 2 Oil 0 0 0 84 0 0 2 Oil 0 0 0 85 0 0 2 Wine 0 0 0 86 0 0 2 Wine 0 0 0 87 193 -1 0 Bumblebees 0 0 0 88 102 194 0 *Wall 0 0 0 89 0 -1 0 *Wall 0 0 0 90 159 0 1 Tiny key 0 0 0 91 141 -1 0 *Anvil 0 0 0 92 172 174 0 *Rocks 0 0 0 93 188 -1 0 Phonebooth 0 0 0 94 189 -1 0 Telephone 0 0 0 95 0 0 3 Lead slugs 0 0 0 96 0 0 2 Honeycomb 0 0 0 97 193 -1 0 Beehive 0 0 0 98 227 -1 0 Large dog 0 0 0 99 174 -1 0 Wumpus 0 0 0 100 206 -1 9 Basilisk 0 0 0 101 13 0 2 Bird 0 0 0 102 238 0 1 Keys 0 0 0 103 217 -1 0 Fountain 0 0 0 104 171 -1 0 Bats 0 0 0 105 0 -1 0 Gnome 0 0 0 106 146 0 1 Mushrooms 0 0 0 107 159 0 1 Cakes 0 0 0 108 3 0 2 Large sack 0 0 0 110 0 0 3 Rare book 2 0 3 111 0 0 3 Rare book 0 0 0 112 0 -1 0 Safe 0 0 0 113 3 0 1 Old poster 0 0 0 114 180 0 1 Whiskbroom 0 0 0 115 39 -1 0 *Carving 0 0 0 116 5 -1 0 *Billbd 0 0 0 118 110 0 3 Canister 0 0 3 119 169 0 1 Green Rock 4 0 3 120 200 0 2 Crys. Ball 2 0 3 -1 -1 -1 -1 END LIST -1 -1 -1 8 1 24 2 29 3 0 4 33 5 0 6 33 7 38 8 38 9 42 10 14 11 43 12 110 13 29 14 110 15 73 16 75 17 29 18 13 19 59 20 59 21 174 22 313 23 67 24 13 25 147 26 155 27 369 28 146 29 110 30 13 31 13 32 24 33 25 34 110 35 262 36 14 37 29 38 271 39 14 40 14 41 24 42 29 43 38 44 24 45 331 46 24 47 109 48 332 49 0 50 0 51 348 52 358 53 0 54 364 55 0 -1 9 0 1 2 3 4 5 6 7 8 9 0 99 100 115 116 212 126 239 240 200 0 146 147 148 149 150 151 152 153 154 0 157 158 159 166 167 168 169 160 192 0 198 201 214 227 228 229 238 155 156 0 241 242 243 244 245 246 247 248 1 24 2 217 3 24 33 217 1 3 4 7 38 95 3 166 167 168 169 192 198 206 207 208 3 214 228 229 113 4 46 47 48 54 56 58 82 85 86 4 122 123 124 125 126 127 128 129 130 4 141 142 189 5 9 10 11 12 13 14 166 167 6 1 2 3 4 5 6 7 8 239 6 146 147 148 149 150 151 152 153 154 6 157 158 159 160 227 228 229 238 240 6 241 242 243 244 245 246 247 248 155 8 42 43 44 45 46 47 48 49 50 8 52 53 54 55 56 80 81 82 86 9 99 100 101 10 108 11 141 12 98 13 8 14 13 15 158 16 202 17 157 227 18 19 19 239 -1 10 72 You are obviously a rank amateur. Better luck next time. 130 Your score qualifies you as a Novice Class Adventurer. 200 You have achieved the rating: "Experienced Adventurer". 275 You may now consider yourself a "Seasoned Adventurer". 350 You have reached "Junior Master" status. 425 Your score puts you in Master Adventurer Class C. 500 Your score puts you in Master Adventurer Class B. 559 Your score puts you in Master Adventurer Class A. 9999 All of Adventuredom gives tribute to you, Adventurer Grandmaster! -1 11 2 9999 10 0 0 3 9999 5 0 0 7 75 4 176 177 8 25 5 178 179 9 20 3 180 181 10 6 10 211 212 11 16 5 213 214 12 4 2 62 63 13 5 2 18 19 14 10 2 62 233 15 8 5 274 275 16 10 5 289 290 17 8 2 20 21 18 5 2 404 405 -1 14 BREAK WITH AXE SWORD POLE ROD DRINK FROM CASK CUP VASE BOTTLE DROP IN CHEST SACK MACHINE BOTTLE CASK GRAIL VASE CAGE DROP IN BOAT ANVIL PHONE SAFE LAMP TUBE DROP ON RUG CROWN CLOAK SHOES JEWELS SWORD PILLOW DUST WITH BROOM FEED TO TROLL SNAKE BIRD BEAR WUMPUS DOG DWARF BAT FEED TO CLAM OYSTER BEES FILL WITH OIL WINE WATER GET FROM CHEST SACK BOTTLE CASK GRAIL VASE CAGE BOAT GET FROM ANVIL SAFE WUMPUS TUBE GET IN CHEST SACK BOTTLE CASK GRAIL VASE CAGE BOAT GET IN ANVIL SAFE WUMPUS TUBE HIT WITH AXE SWORD POLE ROD KNIFE INSERT IN CHEST SACK MACHINE BOTTLE CASK GRAIL VASE CAGE INSERT IN CAGE BOAT ANVIL PHONE SAFE LAMP TUBE KILL WITH AXE SWORD KNIFE LEAVE IN CHEST SACK MACHINE BOTTLE CASK GRAIL VASE LEAVE IN CAGE BOAT ANVIL PHONE SAFE TUBE LEAVE ON RUG CROWN CLOAK SHOES JEWELS SWORD PILLOW LOCK WITH KEYS KEY LOOK IN CHEST SACK BOTTLE CASK GRAIL VASE CAGE BOAT LOOK IN ANVIL CLAM OYSTER SAFE TUBE BALL SPHERE LOOK AT ANY OPEN WITH KEY KEYS AXE TRIDENT SWORD POLE ROD PICK UP ANY PLAY ON HORN LYRE POUR ON PLANT SWORD ANVIL DOOR CLOVER POUR FROM CASK CUP VASE BOTTLE PUT DOWN ANY PUT ON RUG CROWN CLOAK SHOES JEWELS SWORD PILLOW CLOVER PUT IN CHEST SACK MACHINE BOTTLE CASK GRAIL VASE CAGE PUT IN BOAT ANVIL PHONE SAFE LAMP TUBE READ ON CLAM OYSTER TABLET BILLBOA READ FROM CLAM OYSTER TABLET MAGAZIN BOOK POSTER BILLBOA REMOVE FROM CHEST SACK BOTTLE CASK GRAIL VASE CAGE BOAT REMOVE FROM ANVIL CLAM OYSTER SAFE WUMPUS TUBE SHUT WITH KEYS KEY TAKE OFF CROWN CLOAK SHOES JEWELRY RING CLOVER TAKE FROM CHEST SACK BOTTLE CASK GRAIL CAGE CAGE BOAT TAKE FROM ANVIL SAFE WUMPUS TUBE TAKE IN CHEST SACK BOTTLE CASK GRAIL VASE CAGE BOAT TAKE IN ANVIL TUBE TOSS TO TROLL SNAKE BIRD BEAR WUMPUS DOG DWARF BAT TOSS TO FIGURE BEES TOSS AT ANY TOSS DOWN ANY TURN ON LAMP TURN OFF LAMP UNLOCK WITH KEYS KEY WAVE AT ANY WAVE TO TROLL SNAKE BIRD BEAR WUMPUS BEES DOG DWARF WAVE TO BAT FIGURE YANK FROM ANY -1 15 1 3 4 14 15 20 41 42 43 44 1 64 71 108 110 111 112 118 2 108 3 3 42 43 55 64 112 4 3 42 43 55 64 112 41 7 19 24 46 63 96 101 106 107 8 13 14 15 16 36 110 111 113 115 9 11 14 15 17 30 31 33 35 87 11 47 53 66 67 72 73 13 7 29 39 46 53 54 56 67 87 13 102 106 107 14 47 50 51 52 53 54 55 56 57 14 58 59 60 61 62 63 64 65 66 14 67 68 69 70 71 72 73 74 75 14 76 78 110 119 120 15 2 4 20 38 48 55 58 70 71 15 112 118 108 5 2 5 6 10 16 19 20 28 39 5 47 51 52 53 54 56 58 59 60 5 61 63 64 65 66 67 68 69 70 5 72 73 101 102 106 107 108 110 113 5 114 118 119 120 74 75 6 55 108 112 118 -1 16 BLACK ROD DOG OIL BRASS LAMP KEY ELFIN CROWN DOOR KEY FRESH BATTERI GIANT DOOR CLAM OYSTER NUGGET SNAKE GOLD NUGGET CHAIN EGGS RING TREE TASTY FOOD GREEN RADIUM EMERALD CLOVER GREY TUBE GLOWING RADIUM HOLY GRAIL IRON DOOR LEAD SLUGS TUBE LOOKING GLASS METAL TUBE MING VASE OAKEN CASK QUARTZ SPHERE LEATHER BOOK SACK CRYSTAL BALL 4-LEAF CLOVER PERSIAN RUG PLATINU PYRAMID RARE BOOK COINS SPICES RUBY SHOES YACHT RUSTY DOOR SHADOWY FIGURE SILKEN CLOAK SILVER HORN DROPLET STAR SAPPHIR STEEL SWORD SAFE GRATE TINY DOOR RING KEY BOTTLE BIRD CAKES TUBE TREASUR CHEST VELVET PILLOW VENDING MACHINE WICKER CAGE WOODEN BOAT POLE CASK WORN-OU BATTERI -1 0