Jump-Start-Kit Inform 1.0 ------------------------- compiled by Max Kalus (max@beimax.de), 2001 Inform probably is the most widely used language for developing interactive fiction. But, it is not all that easy to start with Inform: Once you have downloaded the right compiler (there are many different ones for Linux, Unix, Windows/DOS, etc.) somewhere from the Internet, you have to find the right library and download it. Even when you have done this, you have to do some configuration and make some files to help you make your first adventure. To ease the starting pains, I have compiled this small jump start kit. The kit contains following files: ================================= All files ending with .h are header files of inform. Once you have worked yourself into the language a bit, you can have a look at these files - just use a text editor. informbp.exe: The biplattform-compiler 6.21; it claims to be a Linux compiler when you run it, don't worry, that's a feature, not a bug (biplattform means it can compile both GLULX and inform-code) compile.bat: A small batch script to ease compiling. Run it to compile "room.inf" room.icl: Include-file, which tells the compiler how to compile "room.inf" room.inf: Source code of the adventure Run "compile.bat" to compile "room.inf". To make your own game, you have to rename and change compile.bat, room.icl and room.inf. All these files can easiely be edited with notpad or any other editor. I recoment UltraEdit, which supports syntax highlighting for inform code. Rechtliche Hinweise: ==================== This Kit contains code and programs, which are copyrighted by Graham Nelson. More information about this copyright can be found on the official Inform page.