GC: A Thrashing Parity Bit of the Mind ====================================== GC is a text-adventure game written for the MIT Artificial Intelligence Laboratory Olympics, a competition held between four teams of about 40 people each, mostly graduate students, professors, and secretarial staff, over a two-week long period every January. The text adventure was only one event out of about 20. It was scored by time essentially- the first team to complete the game won, the last team lost. The game ended up being very popular, and kept a great number of people from performing any work at all over about an 80 hour time stretch. It also inspired a lot of cooperative effort. The game was popular not just because it has some good puzzles, but also because it created a world replete with humorous and interesting references to Computer Science, Artificial Intelligence, Linguistics and Physics, and the people of the MIT AI Lab. Because of this the game is not likely to be nearly so enjoyable for others who have no relation to the MIT AI Lab or any of these fields. But it is not entirely MIT-specific. A very few changes would make the game fun for almost any other university Computer Science department, for instance. The game is quite difficult, and not necessarily a good game for individual play. It was designed to be played by a team- during actual competition each team had an average of about 8 people working hard at it. For those familiar with TADS, the game requires the allocation of an unusually large amount of heap memory and memory for the symbol table, and plays slowly on low power machines. ====================================== Notes by Neil K., January 25, 1993: This zip file contains the game file for the TADS text adventure GC: A Thrashing Parity Bit of the Mind, written by Carl de Marcken, David Baggett and Pearl Tsai from MIT. TADS stands for the Text Adventure Development System, which is a shareware system for designing text adventures, written by Michael J. Roberts. You need a copy of TADS interpreter that can run on your system - available at ftp.gmd.de and many other fine ftp sites - to make use of this game file. The original distribution of the GC source was a compressed tar archive. This file was packed into zip format for uploading to the if-archive at ftp.gmd.de by Neil K. (n_k_guy@sfu.ca) with permission from the authors. Some filenames are different from the original distribution as many users of the if-archive have DOS machines. Unfortunately DOS is saddled with an irritating 8 + 3 character uppercase-only filename convention, so I had to rename some files to accommodate DOS and Windows users. Source code for this game is available at ftp.gmd.de in the directory /if-archive/games/source/tads, but for space reasons the source code has been removed from this distribution. In addition several megabytes of scanned colour images from the GC manual have been removed; again for space reasons. ====================================== Contents: This archive contains the following files: intro.txt The file you are reading. This is a modified version of the "README" file included with the original distribution. gc.gam The portable binary game file of the game itself that can be played using any TADS interpreter - version 2.1 or later. readme.mit A file the MIT AI Lab teams got, describing the scoring system used and how to play the game. This file was called "Readme" in the original distribution. announce A promotional message sent out about the game. This file was called "announcement" in the original distribution. notes.mit A list of things that may need to be made known or changed for the game to be played outside of the MIT AI Laboratory. This file was named "mit-specific" in the original distribution. instruct.mit Some information for people who have never played text adventures before. This file was named "our-instructions" in the original distribution. instruct.tad More information for people who have never played text adventures before, or who are unfamiliar with TADS. This file was named "tads-instructions" in the original. welcome Some text from the game's brochure/manual, as distributed to AI Lab players.