VERB inventory inv i WEST LEFT LE EAST RIGHT RI UP FIRE FI PUSH RUB PUT INSERT GIVE DROP THROW LIGHT ON EXTINGUISH OFF ATTACK KILL HIT HACK STAB CHOP CUT MURDER HURT KICK BREAK TELL ASK YELL RESTORE LOAD Dummy_Verb1 CENSORED FUCK FORNICATE SCREW STRIP BLEEP shit dummy_verb2 KISS SMOOCH TOUCH FONDLE spit dummy_verb3 CLONES dummy_verb4 DIRT dummy_verb5 FEE FIE FOO FOOM dummy_verb6 SANDPAPER dummy_verb7 PLUG Dummy_Verb8 RELEASE FREE Dummy_Verb9 WATER Dummy_Verb10 WALK RUN MOVE Dummy_Verb11 JUMP Dummy_Verb12 CROSS CLIMB FOLLOW Dummy_Verb13 WAVE Dummy_Verb14 FILL Dummy_Verb15 FEED Dummy_Verb16 ABRA ABRACADABRA HOCUS POCUS SESAME SHAZAM Dummy_Verb17 OIL Dummy_Verb18 TASTE Dummy_Verb19 DIAL Dummy_verb20 varnish stain paint refinish Dummy_verb21 steal grab pinch Dummy_verb49 TREASURE Dummy_verb50 part2 END_VERB MAXIMUM_SCORE 250 INTRODUCTION If I were to tell you that you are going to play the very first computer adventure, you wouldn't believe me. You wouldn't say so, of course, since I have the ability to destroy your disk drive. But you wouldn't believe me. And you'd be wrong. Way back at the beginning of computer history, enshrouded by the mists of time, there was a computer game called simply "Adventure". It didn't need any other name because there were no other computer adventures. It was set in a complex of very big caves which were called simply the Very Big Caves for similar reasons. Things were simple in those days, as you can see. But nothing could be quite as simple as the minds of the people who wrote the adventure. Indeed there are many who would argue that simple was too mild a term and that something more expressive was needed such as "cretinous", or perhaps "criminally moronic". I shall leave others to debate these finer points of language. The gist is that this adventure was sillier than any computer program has a right to be. If it had been a chap rather than a length of tape, people would have rung for the men in white coats on sight. Those sniffy individuals who think that adventures are superior to "mindless alien-zapping" obviously never played this one. When it comes to sheer unadulterated mindlessness, the program leaves all arcade games at the starting post wondering what happened. Even P**M**. Strong men who devote their whole lives to telling people how useful and valuable computers are freeze in their tracks at the mere mention of this program. Well, you catch my drift. It is the kind of program which gives computers a bad name. Come to that, it is the kind of program that gives idiots a bad name. So you won't be surprised to learn that, in the interests of the good name of computing, the game was banned. The original programmers were persuaded that it would be in the interests of their health not to publish the adventure. They were offered a certain sum of money (40 gold pieces?) to part with all rights to the adventure. It was an offer they couldn't refuse. Then a couple of programmers were offered a contract to produce a new sensible version of the game. In return they were given a fresh start in life. New names. The names were C***ther and W**ds. So everything ended well. The original game was buried deep. The good name of computing was saved. Or so it seemed. Some years later, however, the original game was unearthed by a computer hacker. Like so many great discoveries it was made by pure accident. He had been innocently hacking into a computer system owned by a major American government agency with a view of diverting some Fort Knox money into his personal account. He came to an area deep within the system which was so rigorously protected by security codes that he felt sure that this must be where they kept the boodle. What he in fact found was the contents of this game. Let there be no misunderstanding. We are well aware that the publication of this game may deal a blow to the reputation of computing from which it could take decades to recover. Nobody could be more concerned with the good name of computing than ourselves, so it is with much heartsearching that we have weighed one consideration against another. On the one hand was the good name, perhaps the very future of computer technology. On the other was the chance of a fast buck. It just wasn't a contest! We proudly present to you The Spelunker's Tremendous Cave.......... Welcome to Adventure. Hi, I'm Trixie Trinian, spelunk me. What I mean is, I've done caves before, so I've got the job of showing new adventurers around. I'm a Prefect. So you'll have to behave yourself. Let's have a look at you. Healthy enough, I suppose. Do with a bit more exercise. Still, you'll soon get that. Alright, you'll do. Let's get going. END_INTRODUCTION TREASURE_ROOM 7 [wellie house] MAX_LIVES 5 RESURRECTION_ROOM 7 [wellie house] ROOM 2 [end of road] End of Road NORTH 5 [Secret hiding place] SOUTH 6 [gully] WEST 3 [hill] END_ROOM ROOM_DESCR 2 [end of road] You are standing at the end of a road, west of a small brick building. Forest lies all about you. A small stream flows out of the building and down the gully. END_ROOM_DESCR NOUN 300 [building door] door brown There is a door to the building. UNMOVABLE LOCATION 2 [end of road] CLOSED NOUN_SYNONYMS aperature slot mechanism END_NOUN NOUN_DESCR 300 [building door] You see a brass mechanism attached to the door, bearing the legend: V A C A N T There is an aperature at the top of the mechanism approximately the thickness and diameter of one penny (old style). END_NOUN_DESCR CREATURE 500 [TRIXIE] Trixie Attractive Trixie, your guide, is here. LOCATION 2 [END OF ROAD] friendly GROUPMEMBER WOMAN CREATURE_SYNONYMS Prefect SEXY GUIDE BEAUTIFUL TRINIAN MISS END_CREATURE CREATURE_DESCR 500 [trixie] I am extraordinarily attractive. I am wearing a boater, navy blue gymslip and black stockings. END_CREATURE_DESCR ROOM 3 [hill] Small hill NORTH 2 [end of road] WEST 4 [forest] END_ROOM ROOM_DESCR 3 [hill] You have climbed a small hill. Well not that small. I notice you are out of breath and perspiring freely so I hope you will not fuss when I tell you that this hill plays no particular part in the adventure and I have no idea why it's here. Contrary to the laws of geography, going north will take you back to the road. Don't say I never tell you anything. END_ROOM_DESCR ROOM 4 [forest] The forest NORTH 3 [hill] SOUTH 4 [forest] EAST 4 [forest] WEST 4 [forest] DOWN 4 [forest] END_ROOM ROOM_DESCR 4 [forest] You are wondering about in the forest when you ought to be getting on with the game. END_ROOM_DESCR ROOM 5 [secret hiding place] Secret hiding place SOUTH 2 [end of road] END_ROOM ROOM_DESCR 5 [secret hiding place] THE SECRET HIDING PLACE END_ROOM_DESCR NOUN 301 [KEYS] KEYRING SMALL A ring of keys is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 7 [wellie house] PLURAL NOUN_SYNONYMS ring keys END_NOUN NOUN_DESCR 301 [keys] They are of the kind which lock and unlock things. END_NOUN_DESCR NOUN 302 [food] food tasty Some tasty food is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 5 [secret hiding place] EDIBLE POISONOUS END_NOUN NOUN_DESCR 302 [food] I wouldn't. It's a school dinner. END_NOUN_DESCR NOUN 303 [bottle] bottle green A bottle is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 5 [secret hiding place] END_NOUN NOUN 304 [bottle of water] bottle green A green bottle full of water is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 0 [void] END_NOUN NOUN_DESCR 304 [bottle of water] Green. Originally one of a set of ten. It is filled with water. END_NOUN_DESCR NOUN 305 [water] water cool INVISIBLE size 14 [default size] weight 14 [default weight] location 0 [void] drinkable END_NOUN NOUN 306 [lamp] lamp brass A shiny brass lamp is here. SIZE 14 [default size] WEIGHT 14 [default weight] IS_LIGHT LOCATION 5 [secret hiding place] NOUN_SYNONYMS flash light END_NOUN NOUN_DESCR 306 [lamp] Looks like pretty ordinary $noun$ to me. END_NOUN_DESCR ROOM 6 [gully] A gully NORTH 2 [end of road] ROOM_SYNONYMS DROP THROW END_ROOM ROOM_DESCR 6 [gully] You are in a gully in the forest. It is rather wet underfoot. END_ROOM_DESCR CREATURE 501 [bull] bull angry A rampaging bull is guarding the gully. LOCATION 6 [gully] THING END_CREATURE CREATURE_DESCR 501 [bull] It is a very angry bull. I would not bother it. END_CREATURE_DESCR CREATURE 502 [bull2] bull angry A rampaging bull who thinks he is now very smart guards the gully. LOCATION 0 [void] THING END_CREATURE CREATURE_DESCR 502 [bull2] It is a very very angry bull. I would not bother it. END_CREATURE_DESCR NOUN 307 [penny] penny old-style One penny (old style) is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 0 [void] POSITION UNDER THE BULL PLURAL NOUN_SYNONYMS coin END_NOUN NOUN_DESCR 307 [penny] Looks like pretty ordinary $noun$ to me. END_NOUN_DESCR ROOM 7 [wellie house] A wellie house END_ROOM ROOM_DESCR 7 [wellie house] You are in the wellie-house for a large spring. At the centre stands the spring itself. The exit is west. END_ROOM_DESCR CREATURE 503 [fence] fence little There is a little fence beside the door. LOCATION 7 [wellie house] MAN END_CREATURE CREATURE_DESCR 503 [fence] He knows the price of everything and the value of nothing. END_CREATURE_DESCR NOUN 308 [spring] spring wellie There is a spring here. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 7 [wellie house] END_NOUN NOUN_DESCR 308 [spring] The spring is broken. Some idiot must have been using it to spring out of the wellie-house. END_NOUN_DESCR NOUN 309 [bomb] bomb little A bomb is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 7 [wellie house] END_NOUN NOUN_DESCR 309 [bomb] Round and black with "BOMB" written on it. END_NOUN_DESCR NOUN 310 [log] log hefty A hefty log is here. SIZE 100 WEIGHT 100 LOCATION 7 [wellie house] END_NOUN NOUN_DESCR 310 [log] Looks like pretty ordinary $noun$ to me. END_NOUN_DESCR ROOM 8 [slit in rock] slit in rock NORTH 6 [gully] SOUTH 9 [grate location] END_ROOM ROOM_DESCR 8 [slit in rock] All the water of the stream gurgles down a two-inch slit in the rock. Southward the streambed continues dry. West is a bog. END_ROOM_DESCR NOUN 311 [bog] bog wet INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 8 [slit in rock] END_NOUN NOUN_DESCR 311 [bog] You have spent your penny. END_NOUN_DESCR ROOM 9 [grate location] The grate. NORTH 8 [slit in rock] END_ROOM ROOM_DESCR 9 [grate location] You are in a deep depression. However, you snap out of it and notice a strong steel grate set firmly in the concrete underfoot. END_ROOM_DESCR NOUN 312 [locked grate] grate locked The grate is locked SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 9 [grate location] LOCKABLE LOCKED KEY 301 [keys] END_NOUN NOUN 313 [unlocked grate] grate unlocked The grate is unlocked. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 0 [void] LOCKABLE KEY 301 [keys] END_NOUN ROOM 10 [grate chamber] Grate Chamber WEST 11 [cobble crawl] END_ROOM ROOM_DESCR 10 [grate chamber] You are in a small chamber beneath a three-by-five steel grate. A low crawl over rough, hard cobbles leads west into the darkness. (I didn't say it would be fun for you). END_ROOM_DESCR NOUN 314 [wellies] wellies black A pair of wellies are here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 7 [wellie house] WEARABLE PLURAL NOUN_SYNONYMS boots rubbers END_NOUN NOUN_DESCR 314 [wellies] Pong. END_NOUN_DESCR ROOM 11 [COBBLE CRAWL] Cobble crawl EAST 10 [grate chamber] WEST 12 [debris room] LIGHT 1 [1] END_ROOM ROOM_DESCR 11 [cobble crawl] You are crawling over cobbles, muttering something I shall not try too hard to hear. There is a dim light in the east. END_ROOM_DESCR ROOM 12 [debris room] Debris room EAST 11 [cobble crawl] WEST 13 [e/w canyon] LIGHT 1 [1] END_ROOM ROOM_DESCR 12 [debris room] You are in the Debris room. The room is filled with bits and pieces washed in from the surface and has not been tidied in years. It looks a lot like your bedroom. A low crawl becomes plugged with mud here but an awkward passage leads west. There is a very rude word on the wall. END_ROOM_DESCR NOUN 315 [wall in debris room] wall dirty INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 12 [debris room] READABLE NOUN_SYNONYMS word END_NOUN NOUN_DESCR 315 [wall in debris room] CLONES END_NOUN_DESCR TEXT 315 [wall in debris room] CLONES END_TEXT NOUN 316 [black rod] rod black A black rod with a rusty star on the end is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 12 [debris room] NOUN_SYNONYMS WAND END_NOUN NOUN 317 [gilded cage] cage gilded A gilded cage is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 11 [cobble crawl] POINTS 10 [10] NOUN_SYNONYMS gilded pen END_NOUN ROOM 13 [e/w canyon] E/W Canyon EAST 12 [debris room] WEST 14 [pillar room] UP 12 [debris room] DOWN 14 [pillar room] LIGHT 1 [1] END_ROOM ROOM_DESCR 13 [e/w canyon] You are in an awkward, sloping E/W canyon. END_ROOM_DESCR NOUN 318 [ZX81] zx81 SHARPENED A sharpened zx81 is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 0 [void] END_NOUN ROOM 14 [pillar room] Chamber with pillar EAST 13 [e/w canyon] WEST 15 [top of pit] LIGHT 1 [1] END_ROOM ROOM_DESCR 14 [pillar room] You are in a splendid chamber thirty feet high. Here the marble flags are somewhat worn. An awkward passage and a good canyon exit to east and west. The walls are frozen rivers of orange sorbet. In the centre stands a pillar adorned with ornate letters. END_ROOM_DESCR NOUN 319 [wall in pillar room] walls sorbet INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 14 [pillar room] EDIBLE NOUN_SYNONYMS wall sorbet orange END_NOUN NOUN_DESCR 319 [wall in pillar room] Cold and inviting. END_NOUN_DESCR NOUN 320 [pillar] pillar ornate INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 14 [pillar room] READABLE LOCKABLE LOCKED KEY 327 [red key] NOUN_SYNONYMS sign slot END_NOUN NOUN_DESCR 320 [pillar] It is red with a large slot and a small keyhole. The ornate letters are "V. R.". Below them is a sign. END_NOUN_DESCR TEXT 320 [pillar] Beware! A treasure-eating mouse lives in this pillar box. END_TEXT CREATURE 504 [bird] bird little A cheerful little songbird is here. LOCATION 14 [pillar room] THING END_CREATURE ROOM 15 [top of pit] Top of pit EAST 14 [pillar room] WEST 16 [old crack] DOWN 17 [hall of mists] LIGHT 1 [1] END_ROOM ROOM_DESCR 15 [top of pit] At your feet is a pit breathing traces of white mist. The passage west ends here but for an old crack. Rough stone steps lead down. END_ROOM_DESCR ROOM 16 [old crack] An old crack EAST 15 [top of pit] LIGHT 1 [1] END_ROOM ROOM_DESCR 16 [old crack] You are inside the crack. You are walking down the street. Someone says, "Who was that lady I saw you with last night?" You reply . . . I told you it was an old crack. END_ROOM_DESCR ROOM 17 [hall of mists] The Hall Of Mists NORTH 22 [hall of mt. king] SOUTH 19 [low room] EAST 20 [invader room] WEST 18 [e. side fissure] UP 15 [top of pit] DOWN 22 [hall of mt. king] LIGHT 1 END_ROOM ROOM_DESCR 17 [hall of mists] You are at one end of a vast hall. To the west it stretches out of sight. Passages are on either side. A wide stone staircase leads down to the north. Wisps of white mist curl across the room like living things. END_ROOM_DESCR ROOM 18 [e. side fissure] E. side of fissure EAST 17 [hall of mists] LIGHT 1 [1] END_ROOM ROOM_DESCR 18 [e. side fissure] You are at the west end of the hall. To your west is a deep chasm, too wide to jump. The mist is quite thick here. END_ROOM_DESCR NOUN 321 [log bridge] log hefty The log forms a bridge over the chasm. SIZE 100 [100] WEIGHT 100 [100] LOCATION 0 [void] END_NOUN NOUN_DESCR 321 [log bridge] Looks like pretty ordinary $noun$ to me. END_NOUN_DESCR ROOM 19 [low room] A low room NORTH 17 [hall of mists] LIGHT 1 [1] END_ROOM ROOM_DESCR 19 [low room] You are in a low room. END_ROOM_DESCR NOUN 322 [can] can cheers A can marked "CHEERS" is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 19 [low room] NOUN_SYNONYMS cheers END_NOUN ROOM 20 [invader room] Space Invaders room WEST 17 [hall of mists] LIGHT 1 [1] END_ROOM ROOM_DESCR 20 [invader room] You are in a dark place. High above you hover several rows of brightly-coloured craft. As you watch, you realize that they are also moving slowly, but inexorably . . . DOWN TOWARD YOU. You can move LEFT(LE), RIGHT(RI), or FIRE(FI) (WEST is the same as LEFT, EAST is the same as RIGHT, and UP is the same as FIRE) END_ROOM_DESCR ROOM 21 [dead invader room] Invader Room WEST 17 [hall of mists] LIGHT 1 [1] END_ROOM ROOM_DESCR 21 [dead invader room] You are in an empty chamber. The door to your west is now open. END_ROOM_DESCR NOUN 323 [mother ship] characters user-defined A brightly-coloured pile of user-defined characters is on the floor. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 21 [dead invader room] CLOSABLE CLOSED NOUN_SYNONYMS ship airlock pile END_NOUN NOUN_DESCR 323 [mother ship] They are in the shape of space ships. They do not look much the worse for being zapped - the odd pixel out of place here and there, perhaps. Nothing more. These are tough characters. You notice that one of them is rather more than a character. This is THE MOTHER SHIP, three characters in length by two high. Pretty big even for a full-blown sprite like yourself. There is an airlock on the ship. END_NOUN_DESCR NOUN 324 [moon crystal] Moon-crystal Venusian A Venusian Moon-crystal is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 323 [mother ship] POINTS 20 NOUN_SYNONYMS Venusian crystal moon END_NOUN NOUN_DESCR 324 [moon crystal] It is a very well-made crystal. A fine example of the Venusian crystal-makers art. It is very clear with a small pink figure deep within it. It looks somewhat like a pink pan***r. END_NOUN_DESCR ROOM 22 [hall of mt. king] The Hall of the Mountain King SOUTH 17 [hall of mists] EAST 17 [hall of mists] UP 17 [hall of mists] LIGHT 1 [1] END_ROOM ROOM_DESCR 22 [hall of mt. king] You are in the Hall of the Mountain King. Passages lead off in all directions. END_ROOM_DESCR CREATURE 505 [python] Python ferocious A ferocious python is here. LOCATION 22 [hall of mt. king] THING CREATURE_SYNONYMS snake END_CREATURE ROOM 23 [n/s passage] N/S passage NORTH 24 [y2 room] SOUTH 22 [hall of mt. king] LIGHT 1 [1] END_ROOM ROOM_DESCR 23 [n/s passage] You are in a N/S passage. A hole in the floor has been repaired and cemented over. END_ROOM_DESCR NOUN 325 [silver] silver bars of Bars of silver are here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 23 [n/s passage] POINTS 11 [11] NOUN_SYNONYMS bars END_NOUN ROOM 24 [y2 room] Y2 Room SOUTH 23 [n/s passage] EAST 25 [dirty crack] WEST 26 [window over pit] LIGHT 1 [1] END_ROOM ROOM_DESCR 24 [y2 room] You are in a large room. Passages lead south and west. A dirty crack is east. There is a large 'Y2' on a rock in the room's centre. A hollow voice says 'PLUG'. END_ROOM_DESCR ROOM 25 [dirty crack] A dirty crack WEST 24 [y2 room] END_ROOM ROOM_DESCR 25 [dirty crack] C E N S O R E D END_ROOM_DESCR ROOM 26 [window over pit] Window over pit EAST 24 [y2 room] END_ROOM ROOM_DESCR 26 [window over pit] You are standing at a window looking over a pit. A shadowy figure is watching you from a lighted window opposite. END_ROOM_DESCR ROOM 27 [habitat cave] Habitat cave NORTH 29 [twee chamber] EAST 22 [hall of mt. king] WEST 28 [w. end passage] LIGHT 1 [1] END_ROOM ROOM_DESCR 27 [habitat cave] You are in the habitat cave. The cave is distinguished by sackcloth curtains, a cupboard and other square pieces of furniture in unvarnished pine, almost as beautiful as packing cases. These and other items of like nature, hideous as they look in houses, seem strangely appropriate in a cave. Objectively the cave is not large but the cold bleakness of its furnishings gives it a sense of endlessness. A pine cupboard adorns part of one wall. Exits, thankfully, are north, east, and west. END_ROOM_DESCR NOUN 326 [cupboard] cupboard pine INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 27 [habitat cave] CLOSABLE CLOSED NOUN_SYNONYMS drawer END_NOUN NOUN_DESCR 326 [cupboard] It is made of unvarnished pine and has a small drawer. END_NOUN_DESCR NOUN 327 [red key] key red A key painted bright red is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 326 [cupboard] END_NOUN ROOM 28 [W. END passage] West end passage EAST 27 [habitat cave] LIGHT 1 [1] END_ROOM ROOM_DESCR 28 [w. end passage] You are at the west end of the passage. The floor has collapsed making further passage impossible. END_ROOM_DESCR ROOM 29 [twee chamber] Twee Chamber SOUTH 27 [habitat cave] LIGHT 1 [1] END_ROOM ROOM_DESCR 29 [twee chamber] You are in the Twee Chamber. The wallpaper is a Laura Ashley pattern of pink flowers on blue, the hangings are the same, only blue on pink. After the barren wastes of the Habitat Cave this room seems almost a relief. But it is a dead end and only leads back to Habitat. END_ROOM_DESCR NOUN 328 [chippendale table] table Chippendale A little Chippendale table is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 29 [twee chamber] POINTS 10 [10] NOUN_SYNONYMS chippendale END_NOUN ROOM 30 [w. side fissure] West side of fissure WEST 31 [w. end hall of mists] LIGHT 1 [1] END_ROOM ROOM_DESCR 30 [w. side fissure] You are at the west side of the fissure in the Hall of Mists. END_ROOM_DESCR ROOM 31 [w. end hall of mists] W. end of Hall of Mists NORTH 30 [w. side fissure] EAST 30 [w. side fissure] WEST 32 [e. end hall] LIGHT 1 [1] END_ROOM ROOM_DESCR 31 [w. end hall of mists] You are at the west end of the Hall of Mists. A wide passage leads off west. Other exits lead north and east. END_ROOM_DESCR ROOM 32 [e. end hall] E. end of hall NORTH 30 [w. side fissure] EAST 31 [w. end hall of mists] DOWN 33 [large cavern] LIGHT 1 [1] END_ROOM ROOM_DESCR 32 [e. end hall] You are at the east end of a hall. The floor has collapsed, making further progress impossible. However, the rubble from the massive rock-fall slopes downward, allowing a precarious descent to the level below. A hole in the rock, six feet up, runs north. END_ROOM_DESCR ROOM 33 [large cavern] A large cavern SOUTH 35 [high dark passage] WEST 34 [parser cave] UP 32 [e. end hall] LIGHT 1 [1] END_ROOM ROOM_DESCR 33 [large cavern] You are in a large cavern. The air is still chockingly dusty from a recent rock-fall. A pile of rubble leads up. Passages run south and west. END_ROOM_DESCR ROOM 34 [parser cave] The Parser Cave EAST 33 [large cavern] LIGHT 1 [1] END_ROOM ROOM_DESCR 34 [parser cave] You are in the Brand New Sophisticated Parser Cave. One wall is covered by crimson silk curtains which look suspiciously as if something is concealed behind them. END_ROOM_DESCR NOUN 329 [goblet] goblet jewel-encrusted A jewel-encrusted goblet is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 34 [parser cave] POINTS 20 [20] NOUN_SYNONYMS jewel-encrusted jewel END_NOUN CREATURE 506 [troll] troll twelve-foot A twelve-foot slavering troll is here. LOCATION 34 [parser cave] THING END_CREATURE CREATURE_DESCR 506 [troll] Troll: ignore it END_CREATURE_DESCR NOUN 330 [chainsaw] chainsaw sharp The troll is brandishing a chainsaw. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 34 [parser cave] NOUN_SYNONYMS saw END_NOUN NOUN_DESCR 330 [chainsaw] Chainsaw: ignore it. END_NOUN_DESCR NOUN 331 [cornflakes] packet cornflakes A family-size cornflakes packet is here. SIZE 14 [default size] WEIGHT 14 [default weight] CLOSED LOCATION 0 [void] NOUN_SYNONYMS cornflakes END_NOUN NOUN 332 [parser] parser sophisticated A Sophisticated Parser - only given away in family size packets - is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 331 [cornflakes] END_NOUN Message 38 [The inevitable happens and you fall in a pit.] The incessant talking soon drives you crazy. You drop your lamp and run screaming out of the room. The inevitable happens and you fall in a pit. END_MESSAGE ROOM 35 [high dark passage] High dark passage NORTH 33 [large cavern] SOUTH 36 [bat cave] LIGHT 1 [1] END_ROOM ROOM_DESCR 35 [high dark passage] You are in a high dark passage. Somewhere in the blackness above you hear occasional squeels and the rustle of leathery wings. END_ROOM_DESCR ROOM 36 [bat cave] Bat Cave NORTH 35 [high dark passage] SOUTH 37 [bat car garage] LIGHT 1 [1] END_ROOM ROOM_DESCR 36 [bat cave] You have entered a vast spacious cavern. Dozens of bats wheel overhead. This is the Bat Cave. On one wall is a coin of massive proportions. On another wall, is a stuffed dinosaur. From a low cavern in the south glint what would seem to be the two red eyes of some monstrous creature. END_ROOM_DESCR NOUN 333 [large coin] coin massive INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 36 [bat cave] NOUN_SYNONYMS penny END_NOUN NOUN_DESCR 333 [large coin] It is larger than you. It bears the head of Abrahom Lincoln and the words: IN GOD WE TRUST END_NOUN_DESCR NOUN 334 [dinosaur] dinosaur stuffed INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 36 [bat cave] NOUN_SYNONYMS hippy END_NOUN NOUN_DESCR 334 [dinosaur] On closer inspection, it is an aging hippy. END_NOUN_DESCR NOUN 335 [utility belt] belt utility A utility belt is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 0 [void] WEARABLE NOUN_SYNONYMS utility weedkiller END_NOUN NOUN_DESCR 335 [utility belt] It is bright yellow with sealed pods all around it. On the front is a dial on which you can dial all the letters of the alphabet. Each pod has a word printed on it. The words are: LIFE, HEDGESLAMMER, KIDEREWELL, RABBITOCANE END_NOUN_DESCR ROOM 37 [bat car garage] Batcar garage NORTH 36 [bat cave] ENTER 38 [bat car] LIGHT 1 [1] END_ROOM ROOM_DESCR 37 [bat car garage] You are in a small low cavern. You now see that the two red glints come from the tail lights of a powerful, low slung automobile. It is jet black with a bat-like mask on the front and a sort of fin along the back resembling a bat's wing. END_ROOM_DESCR ROOM 38 [bat car] Batcar EXIT 37 [bat car garage] LIGHT 1 [1] END_ROOM ROOM_DESCR 38 [bat car] You are seated in the driver's seat. The car looks ready to roll except that there is only a blank rock face ahead. A red button is on the dashboard. END_ROOM_DESCR NOUN 336 [red button] button red INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 38 [bat car] END_NOUN NOUN_DESCR 336 [red button] It is a deep red and round. What else did you expect? END_NOUN_DESCR ROOM 39 [crossroads] Gotham City Crossroads NORTH 52 [outside library] SOUTH 44 [outside jeweler] EAST 48 [outside le chat noir] WEST 40 [outside museum] NORTHEAST 50 [outside bank] NORTHWEST 55 [outside police] SOUTHEAST 46 [outside infirmary] SOUTHWEST 42 [outside gallery] END_ROOM ROOM_DESCR 39 [crossroads] You are in the heart of Gotham City near to the concealed ramp from which you emerged. Roads lead in ALL directions. END_ROOM_DESCR NOUN 337 [newspaper] newspaper sensational A newspaper is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 0 [void] READABLE NOUN_SYNONYMS paper tabloid END_NOUN NOUN 338 [newsboy1] newsboy shouting INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 42 [outside gallery] END_NOUN NOUN_DESCR 337 [newspaper] It has the normal stuff you find in a paper. END_NOUN_DESCR TEXT 337 [newspaper] The lead story is about The Jester escaping from prison again. It says he is believed to be heading back to Gotham City. END_TEXT ROOM 40 [outside museum] Outside Gotham Museum NORTH 55 [outside police] SOUTH 42 [outside gallery] EAST 39 [crossroads] WEST 41 [museum] ENTER 41 [museum] END_ROOM ROOM_DESCR 40 [outside museum] You are outside Gotham Musuem. Roads lead north, south, southeast, and east. END_ROOM_DESCR ROOM 41 [museum] Gotham Museum EAST 40 [outside museum] EXIT 40 [outside museum] END_ROOM ROOM_DESCR 41 [museum] You are inside Gotham Museum. END_ROOM_DESCR NOUN 339 [nail file] file nail A Byzanthian gold enameled nail file is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 41 [museum] POINTS 10 [10] NOUN_SYNONYMS gold nail enameled Byzanthian END_NOUN NOUN 340 [hippies] hippies group A group of hippies is here. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 41 [museum] NOUN_SYNONYMS group END_NOUN NOUN_DESCR 340 [hippies] They are valuable treasures, both on account of their great antiquity and as consumnate examples of the taxidermist's art. END_NOUN_DESCR ROOM 42 [outside gallery] Outside Gotham Art Gallery NORTH 40 [outside museum] SOUTH 43 [art gallery] EAST 44 [outside jeweler] NORTHEAST 39 [crossroads] ENTER 43 [art gallery] END_ROOM ROOM_DESCR 42 [outside gallery] You are outside the Gotham Art Gallery. Roads lead north, northeast and east. END_ROOM_DESCR ROOM 43 [art gallery] Gotham Art Gallery NORTH 42 [outside gallery] EXIT 42 [outside gallery] END_ROOM ROOM_DESCR 43 [art gallery] You are in the Art Gallery. It is featuring a special international exhibition of modern art. You are astounded to see that only three people are present. END_ROOM_DESCR NOUN 341 [paintings] paintings large Large striking paintings line the walls. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 43 [art gallery] POINTS 30 [30] END_NOUN NOUN_DESCR 341 [paintings] You examine the paintings. You are astounded that as many as three people are present. END_NOUN_DESCR CREATURE 507 [jester] Jester The The Jester is in the room. LOCATION 0 [void] MAN END_CREATURE ROOM 44 [outside jeweler] Outside jeweler NORTH 39 [crossroads] EAST 46 [outside infirmary] WEST 42 [outside gallery] ENTER 45 [jeweler] END_ROOM ROOM_DESCR 44 [outside jeweler] You are outside a jeweller's shop. Roads lead north, east and west. END_ROOM_DESCR ROOM 45 [jeweler] Inside jeweler NORTH 44 [outside jeweler] EXIT 44 [outside jeweler] END_ROOM ROOM_DESCR 45 [jeweler] You are inside the jeweler. Approximately every fourty-seven seconds a gentleman in a black shirt with a white tie arrives with a slinky lady draped over his arm and buys her some trinket whose enormous price is matched only by its colossal tastelessness. END_ROOM_DESCR NOUN 342 [tiara] tiara emerald A magnificient emerald tiara is resting in a case. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 45 [jeweler] POINTS 20 [20] NOUN_SYNONYMS emerald END_NOUN ROOM 46 [outside infirmary] Outside infirmary NORTH 48 [outside le chat noir] NORTHWEST 39 [crossroads] WEST 44 [outside jeweler] ENTER 47 [infirmary] END_ROOM ROOM_DESCR 46 [outside infirmary] You are outside the Gotham Infirmary. Approximately every ninety seconds a man wearing a white shirt with a black tie with a slinky lady crying over him is carried in on a stretcher, riddled with bullets. Used speech bubbles litter the floor. Roads lead north, Northwest and west. END_ROOM_DESCR NOUN 343 [speech bubbles] bubbles speech INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 46 [outside infirmary] READABLE NOUN_SYNONYMS speech word balloons END_NOUN NOUN_DESCR 343 [speech bubbles] Give 'im some concrete shoes, Louie. Plug the dirty rat! Stick 'um up, fella. You aren't takin' over my territory! Who's the louse that leaked to the flatfoots? Get down on the floor and don't move or you're dead! Here, try a shot of this. That little item will cost you 35 pounds. END_NOUN_DESCR TEXT 343 [speech bubbles] Give 'im some concrete shoes, Louie. Plug the dirty rat! Stick 'um up, fella. You aren't takin' over my territory! Who's the louse that leaked to the flatfoots? Get down on the floor and don't move or you're dead! Here, try a shot of this. That little item will cost you 35 pounds. END_TEXT NOUN 344 [canister] canister gas A gas canister is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 0 [void] READABLE NOUN_SYNONYMS gas valve END_NOUN NOUN_DESCR 344 [canister] NITROUS OXIDE WITH CARE The canister has a valve at the top. END_NOUN_DESCR ROOM 47 [infirmary] The Infirmary NORTH 46 [outside infirmary] EXIT 46 [outside infirmary] END_ROOM ROOM_DESCR 47 [infirmary] You are in the foyer of the infirmary. A brisk athletic young nurse asks you your business. END_ROOM_DESCR ROOM 48 [outside le chat noir] Outside Le Chat Noir NORTH 50 [outside bank] SOUTH 46 [outside infirmary] EAST 49 [le chat noir] WEST 39 [crossroads] ENTER 49 [le chat noir] END_ROOM ROOM_DESCR 48 [outside le chat noir] You are outside Le Chat Noir, a restaurant patronized by the rich and famous. Roads lead north, south and west. END_ROOM_DESCR ROOM 49 [le chat noir] Le Chat Noir EXIT 48 [outside le chat noir] WEST 48 [outside le chat noir] END_ROOM ROOM_DESCR 49 [le chat noir] You are inside Le Chat Noir. At one table sit a party from St. Br*d*s, squirting champagne and throwing rolls. Elsewhere dine the board of directors of Oc**n Software. They are wearing black shirts and white ties. From the cases placed neatly at their feet, it would appear that many of them play the violin. A waiter approaches: "Pardon my mentioning it," he remarks, "but Sir's clothes appear more suitable for potholing than for dining. Perhaps Sir would care to return after a change of attire." END_ROOM_DESCR ROOM 50 [outside bank] Outside bank NORTH 51 [bank] SOUTH 48 [outside le chat noir] WEST 52 [outside library] SOUTHWEST 39 [crossroads] ENTER 51 [bank] END_ROOM ROOM_DESCR 50 [outside bank] You are outside Gotham City Bank. Roads lead south, southwest and west. END_ROOM_DESCR NOUN 345 [newsboy2] newsboy shouting INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 50 [outside bank] END_NOUN NOUN 346 [paper bat] bat cardboard A black cardboard bat is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 50 [outside bank] READABLE NOUN_SYNONYMS black cardboard END_NOUN NOUN_DESCR 346 [paper bat] It has writing on the back. Otherwise there is nothing unusual about it. END_NOUN_DESCR TEXT 346 [paper bat] On the back is scrawled: Take a cart From the sea Turn it round And you'll find me. It is 'signed' with a crude picture of a jester. END_TEXT ROOM 51 [bank] Gotham City Bank EXIT 50 [outside bank] END_ROOM ROOM_DESCR 51 [bank] You are in the bank. Approximately every thirty seconds a gentleman in a black shirt with a white tiewith a slinkly lady draped over his arm enters to deposit some outrageous sum of money. A pretty bank-clerkette comes up to you and examines your wallet. "No accounts opened with less than $250,000." she says. END_ROOM_DESCR ROOM 52 [outside library] Outside library SOUTH 39 [crossroads] EAST 50 [outside bank] WEST 55 [outside police] ENTER 53 [library] END_ROOM ROOM_DESCR 52 [outside library] You are on the steps of Gotham Library. Roads lead south, east and west. END_ROOM_DESCR ROOM 53 [library] Gotham Library SOUTH 52 [outside library] WEST 54 [study area] EXIT 52 [outside library] END_ROOM ROOM_DESCR 53 [library] You are in the Gotham Library. The entire literate population of Gotham city is here. The wall is full of flattish oblong things with paper inside. A corridor runs west. END_ROOM_DESCR CREATURE 508 [toodloo] Toodloo small She has a small Pekingese dog under her arm, called Toodloo. LOCATION 53 [library] THING CREATURE_SYNONYMS dog Pekingese END_CREATURE CREATURE_DESCR 508 [toodloo] Toodloo sinks his cute little fangs into your triceps. The entire literate population of Gotham hits you over the head with her umbrella. END_CREATURE_DESCR NOUN 347 [book] things oblong INVISIBLE UNMOVABLE SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 53 [library] NOUN_SYNONYMS paper book volume END_NOUN NOUN_DESCR 347 [book] You see the title "A Detailed Solution to the Gotham City Section of the Spelunker's Tremendous Cave Adventure." END_NOUN_DESCR ROOM 54 [study area] Library study area EAST 53 [library] END_ROOM ROOM_DESCR 54 [study area] You are in the study area. Rows of empty desks fill the room. END_ROOM_DESCR NOUN 348 [pellet] pellet gray A gray pellet is here SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 349 [box] END_NOUN NOUN 349 [box] box cardboard A very small cardboard box is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 350 [desks] READABLE CLOSED NOUN_SYNONYMS cardboard END_NOUN NOUN_DESCR 349 [box] DEHYDRATED ART CRITICS Surprise your friends with these AMAZING NATURAL MARVELS END_NOUN_DESCR TEXT 349 [box] DEHYDRATED ART CRITICS Surprise your friends with these AMAZING NATURAL MARVELS END_TEXT NOUN 350 [desks] desks empty INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 54 [study area] CLOSED PLURAL NOUN_SYNONYMS desk row rows empty END_NOUN ROOM 55 [outside police] Outside Police Headquarters NORTH 57 [alley] SOUTH 40 [outside museum] WEST 56 [police station] EAST 52 [outside library] SOUTHEAST 39 [crossroads] ENTER 56 [police station] END_ROOM ROOM_DESCR 55 [outside police] You are outside Gotham Police Headquarters. Roads lead south, southeast and east. A little alleyway leads north. END_ROOM_DESCR ROOM 56 [police station] Police Headquarters EXIT 55 [outside police] END_ROOM ROOM_DESCR 56 [police station] You are inside the station house. In one corner, distinquished white-haired Commissioner Gormless offers a few encouraging words to a rookie cop. From a desk at the back of the room the words "Book 'im, Sam" ring out with monotonous regularity approximately every thirty seconds as a new gentleman in a black shirt with a white tie with a slinky lady draped over his arm is brought in. The station sergeant approaches you. "You got some business here, Mac?" he inquires. END_ROOM_DESCR ROOM 57 [alley] Back alley SOUTH 55 [outside police] END_ROOM ROOM_DESCR 57 [alley] You are in a back alley behind the station house. The wall is punctuated only by a series of dismal barred windows. Approximately every forty-seven seconds a gentlemen wearing a black shirt with a white tie arrives, looks furtively around him and drops a file or a revolver through the bars of one of the windows. Occasionally a slinky lady in a tight skirt breaks the monotony by doing the same thing. END_ROOM_DESCR NOUN 351 [station wall] wall station The station wall is tall and black. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 57 [alley] END_NOUN NOUN 352 [ladder] ladder iron An iron ladder is bolted to the wall. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 0 [void] END_NOUN ROOM 58 [roof] Police station roof DOWN 57 [alley] ROOM_SYNONYMS PUSH TURN END_ROOM ROOM_DESCR 58 [roof] You are on the roof of the station. A panoramic view of Gotham stretches out before you and the teeming multitudes below exemplify every field of human endeavor: protection, numbers running, bootlegging, blackmail, extortion... But why go on? All human life is here. The man who is tired of Gotham is tired of the rackets. END_ROOM_DESCR NOUN 353 [searchlight] searchlight curious A curious searchlight is bolted to the roof. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 58 [roof] PUSHABLE TURNABLE NOUN_SYNONYMS switch END_NOUN NOUN_DESCR 353 [searchlight] A bat-like splodge is painted on the glass. At the back is a switch. END_NOUN_DESCR PUSH_DESCR 353 [searchlight] A yellow beam thrusts into the sky, projecting upon the clouds that inimitable call-to-arms, the sign of the bat-like splodge. From somewhere below you catch the words: "This is a job for... BARRROOOOOOMMM!" (this last being the roar of a mighty engine). END_PUSH_DESCR TURN_DESCR 353 [searchlight] A yellow beam thrusts into the sky, projecting upon the clouds that inimitable call-to-arms, the sign of the bat-like splodge. From somewhere below you catch the words: "This is a job for... BARRROOOOOOMMM!" (this last being the roar of a mighty engine). END_TURN_DESCR ROOM 59 [to part 2] TO PART 2 DOWN 60 [large cavern 5] LIGHT 1 [1] END_ROOM ROOM_DESCR 59 [to part 2] You are sliding down the rope. If you continue down you will end up in part 2. Get everything you want before you continue. YOU CANNOT GET BACK TO PART 1. You should have gotten 131 points in part 1. If you have not, you will never get maximum score in the game. END_ROOM_DESCR REM PART 2 ROOM 60 [large cavern 5] A large cavern END_ROOM ROOM_DESCR 60 [large cavern 5] You are in a large cavern. Stalactites and stalagmites radiates a cold greenish phosporescense casting an eerie twilight over the whole cave. The very air tastes ancient. You are deep in the bowels of the earth with countless tons of rock between yourself and the faintest glimmer of sunlight. A long corridor leads west and a rope hangs above your reach. You are now in Part 2 of the Spelunker's Tremendous Adventure. YOU CANNOT GET BACK TO PART 1. I hope you brought along everything from Part 1 that you will need. At this point you should save your adventure. You will not be able to get out of the room because the direction commands will not work until you do a SAVE. END_ROOM_DESCR ROOM 61 [large cavern 2] A large cavern WEST 62 [e/w corridor 2] LIGHT 1 [1] END_ROOM ROOM_DESCR 61 [large cavern 2] You are in a large cavern. Stalactites and stalagmites radiates a cold greenish phosporescense casting an eerie twilight over the whole cave. The very air tastes ancient. You are deep in the bowels of the earth with countless tons of rock between yourself and the faintest glimmer of sunlight. A long corridor leads west and a rope hangs above your reach. END_ROOM_DESCR ROOM 62 [e/w corridor 2] E/W corridor EAST 61 [large cavern 2] WEST 63 [soft room] LIGHT 1 [1] END_ROOM ROOM_DESCR 62 [e/w corridor 2] You are in a long east/west corridor. Your footsteps resound with a strange, dead echo off the massive weight of granite which surrounds you on every side. END_ROOM_DESCR ROOM 63 [soft room] The Soft Room EAST 62 [e/w corridor 2] WEST 64 [stalac. cavern] LIGHT 1 [1] END_ROOM ROOM_DESCR 63 [soft room] You are in the Soft Room. A deep soft carpet covers the floor. The walls are coated with some strange, soft subterranean moss. END_ROOM_DESCR NOUN 354 [mossy walls] WALL MOSSY INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 63 [soft room] NOUN_SYNONYMS walls moss END_NOUN NOUN_DESCR 354 [mossy walls] To your horror you see that the mossy walls are gently pulsating. END_NOUN_DESCR NOUN 355 [soft carpet] CARPET SOFT INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 63 [soft room] END_NOUN NOUN_DESCR 355 [soft carpet] It has a finely-worked design of skulls and serpents. END_NOUN_DESCR ROOM 64 [stalac. cavern] Stalactite cavern EAST 63 [soft room] LIGHT 1 [1] END_ROOM ROOM_DESCR 64 [stalac. cavern] You are in a cavern overhung with jagged stalactites which resemble the fangs of some obscene monster. Your feet sink into a horrible deep-pile wall-to-wall cerise nylon carpet. END_ROOM_DESCR NOUN 356 [cerise carpet] CARPET CERISE INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 64 [stalac. cavern] NOUN_SYNONYMS DEEP_PILE WALL_TO_WALL CERISE END_NOUN NOUN_DESCR 356 [cerise carpet] It has red spots. END_NOUN_DESCR NOUN 357 [drip] DRIP RED INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 0 [void] END_NOUN NOUN_DESCR 357 [drip] Sweet and sickly. END_NOUN_DESCR ROOM 65 [large cavern 3] A large cavern WEST 66 [long low hall] LIGHT 1 [1] END_ROOM ROOM_DESCR 65 [large cavern 3] You are in a large cavern. Stalactites and stalagmites radiates a cold greenish phosporescense casting an eerie twilight over the whole cave. The very air tastes ancient. You are deep in the bowels of the earth with countless tons of rock between yourself and the faintest glimmer of sunlight. A long corridor leads west and a rope hangs above your reach. END_ROOM_DESCR ROOM 66 [long low hall] Long low hall LIGHT 0 [0] END_ROOM ROOM_DESCR 66 [long low hall] You are in a long low hall which resembles a corridor in a large Victorian house, all wood paneling and heavy brocade curtains. It is lit by a row of lanterns hanging from the roof. END_ROOM_DESCR NOUN 358 [brocade curtain] CURTAIN BROCADE INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 66 [long low hall] NOUN_SYNONYMS brocade curtains END_NOUN NOUN_DESCR 358 [brocade curtain] As you look behind the curtain you see a door. Looking further you see ten doors, all numbered, even numbers on the south side, odd on the north. END_NOUN_DESCR NOUN 359 [glass table] TABLE Glass A little three-legged glass table is here. SIZE 14 [default size] WEIGHT 14 [default weight] MOVABLE location 0 [void] POINTS 50 NOUN_SYNONYMS glass three-legged END_NOUN NOUN 360 [chain] chain short INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 0 [void] END_NOUN NOUN 361 [tiny key] key tiny A tiny key is here. SIZE 14 [default size] WEIGHT 14 [default weight] MOVABLE LOCATION 0 [void] END_NOUN NOUN 362 [crystal decanter] DECANTER CRYSTAL A crystal decanter marked "DRINK ME" is here. SIZE 14 [default size] WEIGHT 14 [default weight] MOVABLE LOCATION 0 [void] NOUN_SYNONYMS LIQUID END_NOUN NOUN_DESCR 362 [crystal decanter] It is full of a fragrant golden liquid. END_NOUN_DESCR NOUN 363 [empty decanter] decanter crystal A crystal decanter marked "DRINK ME" is here. SIZE 14 [default size] WEIGHT 14 [default weight] MOVABLE LOCATION 0 [void] POINTS 2 END_NOUN NOUN_DESCR 363 [empty decanter] The decanter is empty. END_NOUN_DESCR NOUN 364 [kid glove] GLOVE WHITE A white kid glove is here. SIZE 14 [default size] WEIGHT 14 [default weight] MOVABLE LOCATION 0 [void] WEARABLE END_NOUN NOUN 365 [first door] DOOR first INVISIBLE SIZE 14 WEIGHT 14 UNMOVABLE LOCATION 66 LOCKABLE LOCKED KEY 332 [door specs] [default size] [default weight] [long low hall] [parser] END_NOUN NOUN 366 [second door] DOOR second INVISIBLE SIZE 14 WEIGHT 14 UNMOVABLE LOCATION 66 LOCKABLE LOCKED KEY 332 [door specs] [default size] [default weight] [long low hall] [parser] END_NOUN NOUN 367 [third door] DOOR third INVISIBLE SIZE 14 WEIGHT 14 UNMOVABLE LOCATION 66 LOCKABLE LOCKED KEY 332 [door specs] [default size] [default weight] [long low hall] [parser] END_NOUN NOUN 368 [fourth door] DOOR fourth INVISIBLE SIZE 14 WEIGHT 14 UNMOVABLE LOCATION 66 LOCKABLE LOCKED KEY 332 [door specs] [default size] [default weight] [long low hall] [parser] END_NOUN NOUN 369 [fifth door] DOOR fifth INVISIBLE SIZE 14 WEIGHT 14 UNMOVABLE LOCATION 66 LOCKABLE LOCKED KEY 332 [door specs] [default size] [default weight] [long low hall] [parser] END_NOUN NOUN 370 [sixth door] DOOR sixth INVISIBLE SIZE 14 WEIGHT 14 UNMOVABLE LOCATION 66 LOCKABLE LOCKED KEY 332 [door specs] [default size] [default weight] [long low hall] [parser] END_NOUN NOUN 371 [seventh door] DOOR seventh INVISIBLE SIZE 14 WEIGHT 14 UNMOVABLE LOCATION 66 LOCKABLE LOCKED KEY 332 [door specs] [default size] [default weight] [long low hall] [parser] END_NOUN NOUN 372 [eighth door] DOOR eighth INVISIBLE SIZE 14 WEIGHT 14 UNMOVABLE LOCATION 66 LOCKABLE LOCKED KEY 332 [door specs] [default size] [default weight] [long low hall] [parser] END_NOUN NOUN 373 [ninth door] DOOR ninth INVISIBLE SIZE 14 WEIGHT 14 UNMOVABLE LOCATION 66 LOCKABLE LOCKED KEY 332 [door specs] [default size] [default weight] [long low hall] [parser] END_NOUN NOUN 374 [tenth door] DOOR tenth INVISIBLE SIZE 14 WEIGHT 14 UNMOVABLE LOCATION 66 LOCKABLE LOCKED KEY 332 [door specs] [default size] [default weight] [long low hall] [parser] END_NOUN NOUN 375 [little door] DOOR little INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 66 [long low hall] LOCKABLE LOCKED KEY 361 [tiny key] END_NOUN NOUN 376 [small file] FILE small A strong, small file is here. SIZE 14 [default size] WEIGHT 14 [default weight] MOVABLE LOCATION 0 [void] END_NOUN ROOM 67 [earthen passage] Earthen passage NORTH 68 [south garden] SOUTH 66 [long low hall] LIGHT 0 [0] END_ROOM ROOM_DESCR 67 [earthen passage] You sway drunkenly along a small earthen passage leading south to a hall and north to a garden. END_ROOM_DESCR ROOM 68 [south garden] South edge of garden NORTH 69 [centre garden] SOUTH 67 [earthen passage] LIGHT 0 [0] END_ROOM ROOM_DESCR 68 [south garden] You stagger to the southern edge of a great garden. Near you a large rose tree perfumes the air with the scent of fresh paint. END_ROOM_DESCR ROOM 69 [centre garden] Centre of garden SOUTH 68 [south garden] LIGHT 0 [0] END_ROOM ROOM_DESCR 69 [centre garden] You are in the centre of a gently swaying garden. The smell of paint is very pungent here. As you look at the blue sky and fleecy clouds, you remember that you are in fact deep underground and realize that these have been painted on the ceiling and not very well painted either. END_ROOM_DESCR NOUN 377 [rabbit] rabbit white INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 0 [void] END_NOUN NOUN_DESCR 377 [rabbit] It looks very big for a rabbit. Of course that may be because you are very small for a person END_NOUN_DESCR ROOM 70 [large cavern 4] A large cavern WEST 71 [dusty rock room] LIGHT 1 [1] END_ROOM ROOM_DESCR 70 [large cavern 4] You are in a large cavern. Stalactites and stalagmites radiates a cold greenish phosporescense casting an eerie twilight over the whole cave. The very air tastes ancient. You are deep in the bowels of the earth with countless tons of rock between yourself and the faintest glimmer of sunlight. A long corridor leads west and a rope hangs above your reach. END_ROOM_DESCR ROOM 71 [dusty rock room] Dusty rock room EAST 70 [large cavern 4] DOWN 72 [complex junction] LIGHT 1 [1] END_ROOM ROOM_DESCR 71 [dusty rock room] You are in a large room full of dusty rock. There is a big hole in the floor and a passage east. Cracks are everywhere. END_ROOM_DESCR NOUN 378 [cracks] Cracks dusty INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 71 [dusty rock room] NOUN_SYNONYMS crack END_NOUN NOUN_DESCR 378 [cracks] No. You wasted enough time on the cracks in part 1. They are never funny. END_NOUN_DESCR ROOM 72 [complex junction] A complex junction NORTH 97 [clam room] EAST 78 [anteroom] WEST 73 [mattress] UP 71 [dusty rock room] LIGHT 1 [1] END_ROOM ROOM_DESCR 72 [complex junction] You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage west. There is a hole in the roof. The air is damp. There is an old advertising poster on the wall. END_ROOM_DESCR NOUN 379 [poster] poster advertising INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 72 [complex junction] END_NOUN NOUN_DESCR 379 [poster] GET YOUR KICKS IN GOTHAM CITY END_NOUN_DESCR TEXT 379 [poster] GET YOUR KICKS IN GOTHAM CITY END_TEXT ROOM 73 [mattress] Mattress EAST 72 [complex junction] WEST 77 [french cheese room] LIGHT 1 [1] END_ROOM ROOM_DESCR 73 [mattress] You are in mattress, a long east/west passage with holes everywhere. To explore at random go north, south, up, or down. END_ROOM_DESCR ROOM 74 [large low room] A large low room NORTH 75 [dead end] SOUTHEAST 76 [oriental room] SOUTHWEST 89 [winding passage] LIGHT 1 [1] END_ROOM ROOM_DESCR 74 [large low room] You are in a large low room. Crawls lead north, southeast and southwest. END_ROOM_DESCR ROOM 75 [dead end] Dead end SOUTH 74 [large low room] LIGHT 1 [1] END_ROOM ROOM_DESCR 75 [dead end] You are in a dead end passage. A dirty word is written on the wall. END_ROOM_DESCR NOUN 380 [wall at dead end] wall dirty INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 75 [dead end] READABLE NOUN_SYNONYMS word END_NOUN NOUN_DESCR 380 [wall at dead end] DIRT Hee hee hee, ha ha ho ho, chortle kickez les jambes dans l'dir etc END_NOUN_DESCR TEXT 380 [wall at dead end] DIRT Hee hee hee, ha ha ho ho, chortle kickez les jambes dans l'dir etc END_TEXT ROOM 76 [oriental room] Oriental Room NORTH 102 [mist room] WEST 74 [large low room] SOUTHEAST 77 [french cheese room] LIGHT 1 [1] END_ROOM NOUN 381 [parrot] parrot software INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 0 [void] END_NOUN NOUN_DESCR 381 [parrot] It is the notorious SOFTWARE PARROT (Prettipolloficus Plagiaris) employed by many leading software houses. Not to be confused with a SOFTWARE PIRATE - it never copies other folk's games, only emulates them. END_NOUN_DESCR ROOM_DESCR 76 [oriental room] You are in the Oriental Room. Ancient oriental writing adorns the wall. Passages lead north and southeast. A low crawl leads west. END_ROOM_DESCR NOUN 382 [Ming vase] vase Ming A precious ming vase is here. SIZE 14 [default size] WEIGHT 14 [default weight] MOVABLE LOCATION 76 [oriental room] POINTS 20 END_NOUN NOUN_DESCR 382 [Ming vase] Hard to be sure, but it looks as it it might be fragile. Perhaps you should be careful where you drop it. END_NOUN_DESCR ROOM 77 [french cheese room] French Cheese Room EAST 108 [soft room 2] WEST 81 [e. end pit room] NORTHEAST 73 [mattress] LIGHT 1 [1] END_ROOM ROOM_DESCR 77 [french cheese room] You are in the French Cheese Room whose walls smell strongly of extremely rancid goat-cheese. Passages run east west and NE. A huge piece of rock takes up much of the room. END_ROOM_DESCR NOUN 383 [blackpool rock] rock large INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 77 [french cheese room] END_NOUN NOUN_DESCR 383 [blackpool rock] Blackpool rock. V old. V sticky and quite inedible. END_NOUN_DESCR NOUN 384 [cheese walls] walls cheese INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 77 [french cheese room] NOUN_SYNONYMS wall cheese END_NOUN NOUN_DESCR 384 [cheese walls] The walls are liberly decorated with large splots of goat cheese in which are embedded pieces of broken dinner plate. Elementary deduction would suggest that persons finding themselves short on custard pies but long on ripe goat cheese indulged in a goat cheese fight in this room. Since that time the cheese has been getting steadily riper. END_NOUN_DESCR NOUN 385 [broken plate] plate dinner INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] MOVABLE LOCATION 77 [french cheese room] NOUN_SYNONYMS broken dinner END_NOUN ROOM 78 [anteroom] An anteroom EAST 79 [large passage] WEST 72 [complex junction] LIGHT 1 [1] END_ROOM ROOM_DESCR 78 [anteroom] You are in an anteroom adjoining a large passage to the east. A smaller passage runs west. A sign reads Dirty Work Ahead Proceed at your own risk Finemess Construction Co. Ltd. END_ROOM_DESCR ROOM 79 [large passage] A large passage WEST 78 [anteroom] LIGHT 1 [1] END_ROOM ROOM_DESCR 79 [large passage] You are standing in a large passage. The floor is littered with broken crockery. A large iron gate stands before you. It has a sign on it. END_ROOM_DESCR NOUN 386 [large gate] Gate large INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 79 [large passage] LOCKABLE LOCKED READABLE KEY 385 [broken plate] NOUN_SYNONYMS sign END_NOUN NOUN_DESCR 386 [large gate] Please contribute to the plate collection then proceed at your own risk. END_NOUN_DESCR TEXT 386 [large gate] Please contribute to the plate collection then proceed at your own risk. END_TEXT ROOM 80 [building site] Building site WEST 79 [large passage] LIGHT 1 [1] END_ROOM ROOM_DESCR 80 [building site] You are in the building site amid piles of sand and gravel. As is usual in such places, nobody is working here. Two gentlemen in bowler hats, one very fat and the other very thin disappear into the distance. END_ROOM_DESCR NOUN 387 [gravel] gravel fine Many piles of sand and gravel are here. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 80 [building site] OPEN NOUN_SYNONYMS sand END_NOUN NOUN_DESCR 387 [gravel] You root around in the piles for awhile. END_NOUN_DESCR NOUN 388 [diamond] diamond large A large diamond is here. SIZE 10 [10] WEIGHT 14 [default weight] MOVABLE LOCATION 387 [gravel] POINTS 4 [4] END_NOUN ROOM 81 [e. end pit room] East end of Two Pit Room EAST 77 [french cheese room] WEST 83 [w. end pit room] DOWN 82 [e. pit] LIGHT 1 [1] END_ROOM ROOM_DESCR 81 [e. end pit room] You are at the east end of the Two Pit Room. Fallen rubble makes it easy - if hazardous - to descend the pits. A path bypasses the pits. There is a large hole in the wall high above the west pit. END_ROOM_DESCR ROOM 82 [e. pit] Bottom of east pit UP 81 [e. end pit room] LIGHT 1 [1] END_ROOM ROOM_DESCR 82 [e. pit] You are by a large pool of water at the bottom of the east pit. END_ROOM_DESCR ROOM 83 [w. end pit room] West end of Two Pit Room EAST 81 [e. end pit room] WEST 107 [large round room] DOWN 84 [w. pit] LIGHT 1 [1] END_ROOM ROOM_DESCR 83 [w. end pit room] You are at the west end of the Two Pit Room. There is a large hole in the wall high above your reach. END_ROOM_DESCR ROOM 84 [w. pit] Bottom of west pit UP 83 [w. end pit room] LIGHT 1 [1] END_ROOM ROOM_DESCR 84 [w. pit] You are at the bottom of the west pit. There is a large hole in the wall some thirty feet above. END_ROOM_DESCR NOUN 389 [tiny weed] plant little A tiny plant is crying: "Little weeeeeed!" SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 84 [w. pit] NOUN_SYNONYMS weed END_NOUN NOUN 390 [big weed] plant big A plant about twelve feet high is shouting: "BIG WEEEEEED!" SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 0 [void] NOUN_SYNONYMS weed END_NOUN NOUN 391 [triffid] triffid big A thirty-foot plant is roaring "GIANT MAN-EATING TRIFFIIIIIID!" SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 0 [void] NOUN_SYNONYMS plant weed END_NOUN NOUN 392 [dead triffid] triffid dead A thirty-foot dead triffid is here. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 0 [void] NOUN_SYNONYMS plant weed END_NOUN ROOM 85 [long narrow passage] A long narrow passage EAST 84 [w. pit] WEST 86 [giant room] LIGHT 1 [1] END_ROOM ROOM_DESCR 85 [long narrow passage] You are in a long narrow passage stealing away to the west. In the east is a hole through which you see a profusion of leaves. END_ROOM_DESCR ROOM 86 [giant room] Giant room NORTH 87 [n/s passage 2] SOUTH 85 [long narrow passage] EAST 85 [long narrow passage] LIGHT 1 [1] END_ROOM ROOM_DESCR 86 [giant room] You are in the giant room. The roof here is too high for your lamp to show it. Cavernous passages lead north south and east. On the wall are scrawled the words: FEE FIE FOO FOOM! END_ROOM_DESCR NOUN 393 [record] record LP A phonograph record is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 86 [giant room] NOUN_SYNONYMS lp END_NOUN NOUN_DESCR 393 [record] EXPLODING PURPLE FLOSS LP Maximum charge: utterly lethal FUN FOR ALL THE FAMILY END_NOUN_DESCR TEXT 393 [record] EXPLODING PURPLE FLOSS LP Maximum charge: utterly lethal FUN FOR ALL THE FAMILY END_TEXT ROOM 87 [n/s passage 2] North/south passage SOUTH 86 [giant room] LIGHT 1 [1] END_ROOM ROOM_DESCR 87 [n/s passage 2] You are at one end of a vast north/south passage. END_ROOM_DESCR NOUN 394 [oaken door] door oaken A great oaken door is barring the way. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 87 [n/s passage 2] END_NOUN NOUN 395 [dehydrated sledgehammer] sledgehammer dehydrated A dehydrated sledgehammer is here. SIZE 14 [default size] WEIGHT 14 [default weight] location 0 [void] NOUN_SYNONYMS hammer END_NOUN NOUN_DESCR 395 [dehydrated sledgehammer] It is very flat and kind of flimsy. END_NOUN_DESCR NOUN 396 [sledgehammer] sledgehammer hefty A hefty twelve-pound sledgehammer is here. SIZE 14 [default size] WEIGHT 14 [default weight] NOUN_SYNONYMS hammer END_NOUN NOUN 397 [battered door] door oaken An oaken door is here. It is slightly broken. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 0 [void] END_NOUN NOUN 398 [broken door] door oaken A fine oaken door vandalized and smashed beyond all repair is here. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 0 [void] END_NOUN NOUN 399 [powdered sledgehammer] sledgehammer powder A pile of sledgehammer powder is here. SIZE 14 [default size] WEIGHT 14 [default weight] location 0 [void] NOUN_SYNONYMS powder hammer sledgehammer END_NOUN NOUN 400 [sledgehammer pieces] sledgehammer pieces of A pile of sledgehammer pieces is here. SIZE 14 [default size] WEIGHT 14 [default weight] location 0 [void] NOUN_SYNONYMS pile hammer pieces END_NOUN NOUN_DESCR 400 [sledgehammer pieces] They are very small pieces. I don't see how you can get it back together properly. END_NOUN_DESCR ROOM 88 [magnificant cavern] A magnificant cavern SOUTH 87 [n/s passage 2] WEST 99 [steep incline] LIGHT 1 [1] END_ROOM ROOM_DESCR 88 [magnificant cavern] You are in a magnificant cavern where a rushing stream becomes a sparkling waterfall which cascades into a roaring whirlpool which disappears into a hole in the floor. Exits south and west. END_ROOM_DESCR NOUN 401 [eggs] eggs golden Six golden eggs are here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 88 [magnificant cavern] PLURAL POINTS 20 [20] END_NOUN NOUN_DESCR 401 [eggs] well, they're like eggs - only golden. END_NOUN_DESCR ROOM 89 [winding passage] A winding corridor UP 90 [s. side chasm] DOWN 74 [large low room] LIGHT 1 [1] END_ROOM ROOM_DESCR 89 [winding passage] You are in a long winding corridor sloping up and down out of sight. END_ROOM_DESCR ROOM 90 [s. side chasm] South of a deep chasm SOUTH 89 [winding passage] LIGHT 1 [1] END_ROOM ROOM_DESCR 90 [s. side chasm] You are south of a deep chasm from which rises the customary white mist. END_ROOM_DESCR NOUN 402 [rickety bridge] bridge rickety A rickety bridge is crossing the chasm. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 90 [s. side chasm] END_NOUN NOUN_DESCR 402 [rickety bridge] The hairy figure can't have much meat on him if this bridge is holding him up. END_NOUN_DESCR CREATURE 509 [hairy figure] figure hairy A monstrous hairy figure is guarding the bridge. LOCATION 90 [s. side chasm] MAN END_CREATURE CREATURE_DESCR 509 [hairy figure] It looks...well...zarjaz END_CREATURE_DESCR NOUN 403 [bony bridge] bridge bony A peculiar bony bridge is spanning the chasm. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 0 [void] END_NOUN NOUN_DESCR 403 [bony bridge] It is made out of a giant bone. (Sorry, they've run out of the flashy crystal model) END_NOUN_DESCR Message 91 [The hairy figure has been blown to kingdom come] The hairy figure has been blown to kingdom come. So, unfortunately, has the bridge. END_MESSAGE Message 92 [He throws it back to you.] "Oh, wow, like I mean Zarjaz, man. But, this really isn't what I'm into." He throws it back to you. END_MESSAGE Message 93 [Hey, man, that's a neat thing.] Hey, man, that's a neat thing. I'll give it to my old lady after work today. END_MESSAGE COMMAND Present 509 [hairy figure] ReDirectTo throw $noun$ QuitThisCMD END_COMMAND ROOM 91 [n. side chasm] North side of deep chasm NORTHEAST 92 [e/w corridor 3] LIGHT 1 [1] END_ROOM ROOM_DESCR 91 [n. side chasm] You are on the north side of a chasm spanned by a bridge which you now see is the shinbone of some gargantuan creature, the knee resting on one side and the toes on the other. It is a toe-knee bridge. The path leads northeast. END_ROOM_DESCR ROOM 92 [e/w corridor 3] Long east/west corridor EAST 93 [fork] WEST 91 [n. side chasm] LIGHT 1 [1] END_ROOM ROOM_DESCR 92 [e/w corridor 3] You are in a long e/w corridor. A faint rumbling noise can be heard in the distance. END_ROOM_DESCR ROOM 93 [fork] Fork WEST 92 [e/w corridor 3] NORTHEAST 94 [shaking room] SOUTHEAST 96 [n/s passage 3] DOWN 96 [n/s passage 3] LIGHT 1 [1] END_ROOM ROOM_DESCR 93 [fork] The path forks here. Northeast a dull rumbling grows louder. Southeast a gentle slope leads down. The main corridor runs west. END_ROOM_DESCR ROOM 94 [shaking room] Shaking room NORTH 95 [vast chamber] SOUTH 93 [fork] EAST 106 [boulder room] LIGHT 1 [1] END_ROOM ROOM_DESCR 94 [shaking room] The rumbling is abdominably loud from the north. The entire room seems to be shaking. Other passages lead south and east. END_ROOM_DESCR ROOM 95 [vast chamber] A vast chamber SOUTH 94 [shaking room] NORTH 109 [magnificent view?] LIGHT 1 [1] END_ROOM ROOM_DESCR 95 [vast chamber] You are in a vast chamber. At one end sits the biggest giant you ever saw. Fat Charlotte from the Lower IV isn't even in the running with this character. His enormous belly quivers in a way which explains all the rumbling you can hear. A dark, forboding passage exits to the north. END_ROOM_DESCR NOUN 404 [giant] giant enormous INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 95 [vast chamber] END_NOUN NOUN 405 [bicarbonate] bicarbonate glass of A fizzing glass of bicarbonate is here. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 0 [void] END_NOUN NOUN 406 [snuff box] box snuff An antique silver snuff box is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 0 [void] POINTS 2 [2] END_NOUN Message 95 [An awesome belch shakes the massive cavern] Suddenly an awesome belch shakes the massive cavern to its foundations. "Sorry, squire! Touch of the collywobbles," says the giant. END_MESSAGE NOUN_DESCR 406 [snuff box] A Hester Bateman. END_NOUN_DESCR ROOM 96 [n/s passage 3] North/south passage NORTH 93 [fork] SOUTH 100 [entrance barren room] LIGHT 1 [1] END_ROOM ROOM_DESCR 96 [n/s passage 3] You are walking along a gently sloping north/south passage lined with wierd limestone foundations. END_ROOM_DESCR NOUN 407 [jemmy] jemmy hefty A jemmy is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 96 [n/s passage 3] END_NOUN ROOM 97 [clam room] Sedimentary rock room SOUTH 72 [complex junction] LIGHT 1 [1] END_ROOM ROOM_DESCR 97 [clam room] You are in a large room carved from sedimentary rock. A tiny passage leads south. END_ROOM_DESCR NOUN 408 [clam] clam giant A giant clam is here. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 97 [clam room] END_NOUN NOUN_DESCR 408 [clam] Tightly closed. END_NOUN_DESCR NOUN 409 [oyster] oyster giant A giant oyster is here. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 0 [void] NOUN_SYNONYMS clam trap door END_NOUN NOUN_DESCR 409 [oyster] It is a trap door cleverly disquised to be an oyster. END_NOUN_DESCR NOUN 410 [pearl] pearl large A giant pearl is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 0 [void] POINTS 3 [3] END_NOUN ROOM 98 [pirate's hall] Pirate's hall LIGHT 1 [1] END_ROOM ROOM_DESCR 98 [pirate's hall] You are in the pirate's hall. END_ROOM_DESCR CREATURE 510 [pirate] pirate rough-looking A rough-looking pirate is here. LOCATION 98 [pirate's hall] MAN END_CREATURE CREATURE_DESCR 510 [pirate] He is a typical pirate; sword, pirate hat, eye patch, and all that. Looks like he has been at sea a long time and has just returned from a long journey. END_CREATURE_DESCR NOUN 411 [dead pirate] pirate rough-looking dead A dead pirate is lying on the floor. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 0 [void] END_NOUN NOUN_DESCR 411 [dead pirate] He is a typical pirate; sword, pirate hat, eye patch, and all that. Looks like he has been at sea a long time and has just returned from a long journey. He is kind of green looking and has a pained expression on his face. END_NOUN_DESCR NOUN 412 [treasure chest] chest treasure A treasure chest is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 98 [pirate's hall] CLOSABLE CLOSED END_NOUN NOUN_DESCR 412 [treasure chest] The pirate has carelessly not locked it. Seems as if there is something inside. END_NOUN_DESCR ROOM 99 [steep incline] Top of steep incline NORTH 88 [magnificant cavern] DOWN 74 [large low room] END_ROOM ROOM_DESCR 99 [steep incline] You are at the top of a steep incline above a large room. You could climb down here but not back up. A passage leads north. END_ROOM_DESCR ROOM 100 [entrance barren room] Entrance to barren room NORTH 96 [n/s passage 3] SOUTH 101 [barren room] LIGHT 1 [1] END_ROOM ROOM_DESCR 100 [entrance barren room] You are standing at the entrance to a large barren room. A sign reads THIS ROOM GUARDED BY KILLER WOMBATS END_ROOM_DESCR ROOM 101 [barren room] A barren room NORTH 100 [entrance barren room] LIGHT 1 [1] END_ROOM ROOM_DESCR 101 [barren room] You are in a vast barren room. END_ROOM_DESCR CREATURE 511 [wombat] wombat pugnacious A small but very pugnacious wombat is fixed to the back wall by a golden chain. LOCATION 101 [barren room] END_CREATURE CREATURE_DESCR 511 [wombat] It looks meaner than a Scottish teetotaller on a pub crawl. END_CREATURE_DESCR NOUN 413 [golden chain] chain golden A golden chain is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 101 [barren room] POINTS 5 [5] END_NOUN NOUN_DESCR 413 [golden chain] It is about 6 feet long and very golden. END_NOUN_DESCR ROOM 102 [mist room] Path around edge of deep pit SOUTH 76 [oriental room] WEST 103 [alcove] LIGHT 1 [1] END_ROOM ROOM_DESCR 102 [mist room] You are following a path around the edge of a deep pit. Heavy white mist billows up from the depths amd strange splashing noises can be heard from below. The mist billows up through a fissure in the roof. The path exits south and west. END_ROOM_DESCR ROOM 103 [alcove] Alcove to green room EAST 104 [eerie chamber] NORTHEAST 102 [mist room] LIGHT 1 [1] END_ROOM ROOM_DESCR 103 [alcove] You are in an alcove. A passage widens to the northeast. An eerie green light can be seen at the end of a very tight tunnel leading east. END_ROOM_DESCR NOUN 414 [varnish kit] kit varnish A wood-stain and varnish kit is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 102 [mist room] NOUN_SYNONYMS varnish wood-stain END_NOUN ROOM 104 [eerie chamber] Eerie green chamber WEST 103 [alcove] NORTHEAST 105 [dark room] LIGHT 0 [0] END_ROOM ROOM_DESCR 104 [eerie chamber] You are in a small chamber lit by an eerie green light. An extremely narrow tunnel exits west. A corridor runs northeast to the Dark Room. There is a coarse word on the wall. END_ROOM_DESCR NOUN 415 [eerie wall] wall eerie INVISIBLE SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 104 [eerie chamber] READABLE NOUN_SYNONYMS word END_NOUN NOUN_DESCR 415 [eerie wall] SANDPAPER END_NOUN_DESCR TEXT 415 [eerie wall] SANDPAPER END_TEXT NOUN 416 [emerald] emerald large A large emerald is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 104 [eerie chamber] POINTS 2 [2] END_NOUN NOUN 417 [brick] brick platinum A platinum brick is here. SIZE 14 [default size] WEIGHT 14 [default weight] LOCATION 0 [void] POINTS 5 [5] END_NOUN NOUN_DESCR 417 [brick] As you have felt when it hit you, it is very hard and heavy. It is solid platinum. END_NOUN_DESCR ROOM 105 [dark room] The Dark Room LIGHT 1 [1] END_ROOM ROOM_DESCR 105 [dark room] You are in the Dark Room. In the bright light cast by your lamp you see a photographer bent over his work. Suddenly he turns around screaming: "You a-stupeed a-moron," (he is Italian) "you a-ruin everytheeng." END_ROOM_DESCR ROOM 106 [boulder room] Boulder room WEST 94 [shaking room] LIGHT 1 [1] END_ROOM ROOM_DESCR 106 [boulder room] You are in a small chamber full of large boulders. Thee only exit is a passage heading west through which you can hear a low rumbling. END_ROOM_DESCR NOUN 418 [horrible dresser] dresser stripped-pine A horrible stripped-pine dresser is here. SIZE 100 [100] WEIGHT 100 [100] LOCATION 106 [boulder room] END_NOUN NOUN_DESCR 418 [horrible dresser] Pale and knotty. Probably has packets of muesli in it. END_NOUN_DESCR NOUN 419 [pretty dresser] dresser beautiful A nicely stained and varnished dresser is here. SIZE 100 [100] WEIGHT 100 [100] LOCATION 0 [void] POINTS 6 [6] END_NOUN NOUN_DESCR 419 [pretty dresser] The stain is a nice mahogany. The dresser would now look good in any room. END_NOUN_DESCR ROOM 107 [large round room] Large round room NORTH 73 [mattress] SOUTH 83 [w. end pit room] LIGHT 1 [1] END_ROOM ROOM_DESCR 107 [large round room] You are in a large round room whose floor is an immense slab fallen from the ceiling. Rock falls block all but the north and south passages. END_ROOM_DESCR ROOM 108 [soft room 2] The real Soft room WEST 77 [french cheese room] LIGHT 1 [1] END_ROOM ROOM_DESCR 108 [soft room 2] You are in the Soft Room. The real one this time. It's squash, man. END_ROOM_DESCR NOUN 420 [soft cushion] cushion soft The softest cushion in the world is here. SIZE 50 [50] WEIGHT 50 [50] LOCATION 108 [soft room 2] END_NOUN NOUN_DESCR 420 [soft cushion] It is very, very, very, very soft and very big. You have never seen anything as soft as this. "No wonder" (you think) "it is called the softest cushion in the world." END_NOUN_DESCR NOUN 421 [sponge] sponge soft A big soft sponge is here. SIZE 14 [default size] WEIGHT 14 [default weight] UNMOVABLE LOCATION 108 [soft room 2] END_NOUN NOUN_DESCR 421 [sponge] The sponge half awakens and mutters sleepily, "Lend us a fiver - jus' till Friday, like." END_NOUN_DESCR ROOM 109 [magnificent view?] Magnificent view SOUTH 95 [vast chamber] LIGHT 1 [1] END_ROOM ROOM_DESCR 109 [magnificent view?] You are on the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back down into the depths. The glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving everything an eerie, macabre appearance. The air is filled with flickering sparks of ash and a heavy smell of brimstone. The walls are hot to the touch, and the thundering of the volcano drowns out all other sounds. Embedded in the jagged roof far overhead are myriad formations composed of pure white alabaster, which scatter their murky light into sinister apparitions upon the walls. To one side is a deep gorge, filled with a bizarre chaos of tortured rock which seems to have been crafted by the Devil Himself. An immense river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left. To the right, an immense geyser of blistering steam erupts continuously from a barren island in the center of a sulfurous lake, which bubbles ominously. The far right wall is aflame with an incandescence of its own, which lends an additional infernal splendor to the already hellish scene. Rising up from the volcano, the sulfurous smoke seems to shape the letters "S U C K E R". You wonder what it might mean, but decide it is probably isn't important. A dark, foreboding passage exits to the south. END_ROOM_DESCR