INSTRUCTIONS - adapted from The Adventure Game Toolkit Manual


Your commands can be expressed in the format:
<verb phrase> <(multiple) noun phrase(s)> <preposition> <noun phrase/object>

For example:

         PUT THE GREEN ROCK BEHIND THE OAK TREE
         READ MY POETRY BOOK
         SWIM IN THE SWIMMING POOL
         EXAMINE THE GOLD RING, THE DWARF AND THE SILVER NECKLACE
         EAT THE CELERY AND THE ONION
         SHOOT THE BURGLAR WITH THE REVOLVER
         ATTACK HIM
           ("HIM" will refer to last noun mentioned, e.g., the burglar)
         GET THE BOOK (also: TAKE THE BOOK)
         READ IT
           ("IT" will refer to last noun mentioned, e.g., the book)
         GET ALL

Compound commands can be created by connecting single commands (like those
above) with "AND", "THEN" or the punctuation symbols "," or ";" to connect two
or more separate commands, such as:

         CLIMB DOWN THE LADDER THEN SOUTH, WEST AND NORTHWEST
         GET THE CLOAK AND THEN EXAMINE IT; READ THE LABEL
         DROP THE FOOD AND THE BOTTLE THEN UNLOCK THE DOOR AND THEN LEAVE

When ordering a creature or person to do something, your command must take
the following form:

         <creature>, <verb phrase> <noun>

example: MERCHANT, GO AWAY
         STRANGER, GET OARS

The game uses a number of special commands for various "housekeeping" chores.
These are all pretty standard for most adventure games.  Specifically:
HELP, SCORE, INVENTORY, VERBOSE, LIST EXITS, SAVE, RESTORE, SCRIPT, UNSCRIPT
RESTART and QUIT.


The function keys have been predefined to stand for several of the most
frequently used commands.  Similarly, the cursor keys correspond to the
various movement/compass directions.

    Keyboard functions:

    F1  = GET                   UP ARROW       = NORTH
    F2  = DROP                  DOWN ARROW     = SOUTH
    F3  = EXAMINE               RIGHT ARROW    = EAST
    F4  = READ                  LEFT ARROW     = WEST
    F5  = OPEN                  HOME           = NORTHWEST
    F6  = CLOSE                 END            = SOUTHWEST
    F7  = INVENTORY             PAGE UP        = NORTHEAST
    F8  = LOOK                  PAGE DOWN      = SOUTHEAST
    F9  = SCORE                 GRAY "-" KEY   = UP
    F10 = HELP                  GRAY "+" KEY   = DOWN
                                INS            = ENTER
                                DEL            = EXIT

Hitting the '?' key (during the game) will display a diagram of keys
and their definitions.

This game recognizes the following verbs:

    Verbs that do not require nouns --
        N, S, E, W, NE, NW, SE, SW, U, D,
        NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST,
        SOUTHWEST, UP, DOWN
        ENTER, GO (IN, INTO)
        RESTART (reset game to start status)
        SCORE (display score and status)
        QUIT / Q (end game)
        INVENTORY, I (list things player is carrying and wearing)
        SCREAM / SHOUT / YELL
        WAIT
        BRIEF or VERBOSE (change description mode)
        LOOK / L
        SAVE or RESTORE (GAME)
        HELP / H
        AGAIN / G (repeat last command entered)
        SCRIPT (echo all outut to both printer and screen)
        UNSCRIPT (echo output to screen only)


    Verbs that require nouns (and perhaps objects)

        LIST / SHOW (EXITS)
        THROW / CAST / DUMP
          (AT / TO / IN / INTO / ACROSS / INSIDE)
        ATTACK / KILL / FIGHT / HIT (creature) WITH (noun)
        DROP / PUT DOWN (noun) (ALL)
        GET / TAKE / PICK UP (noun) (ALL)
        OPEN (noun) (WITH) (noun)
        CLOSE / SHUT
        LOCK
        UNLOCK
        EXAMINE / CHECK / INSPECT / LOOK AT / LOOK IN
        READ
        EAT
        DRINK
        PUT / PLACE
          (IN / WITH / INSIDE / INTO / NEAR / BEHIND / BESIDE / ON / UNDER)
        PUSH / TOUCH
        TURN (noun) (ON / OFF)
        TURN (ON / OFF) (noun)
        PULL
        PLAY (WITH)
        LIGHT
        EXTINGUISH / EXT / PUT OUT
        SHOOT / FIRE
        PUT ON / WEAR
        TAKE OFF / REMOVE
        ASK (creature) (ABOUT) (noun)
        TALK (TO / WITH)
        TELL (creature) (ABOUT) (noun)
        (CREATURE), (VERB) (NOUN)      (order a creature to do something)
        COLORS MONO     Sets colors to black-and-white for mono monitors.
        COLORS DEFAULT  Resets colors to CYAN YELLOW BLACK RED LIGHTGRAY

For color monitors, you may choose your own colors:

 COLORS <game text> <player input> <background> <status text> <status bar>
example:
 COLORS WHITE YELLOW BLUE BLACK GREEN

During the game, to display this message, enter the command
DISPLAY MANUAL

