epforms.dl ---------- This is a library of 4 form-related functions all designed by Ernest Pazera. He is the man who wrote the book 'Game Programming for the Cybiko' among others. I've used the FileListForm function at least 10 times in various projects and thought it was time to save some flash space and compile them into a single library. Besides it could serve as an example of a bytecode .dl being that the rest (cy3d, ComPort and gamelib etc) are native code. These functions do seem slightly quicker as a library, probably a slightly higher priority. I'm guessing because there's little documentation. In fact this is the only bytecode .dl other than the simple SDK example. The functions are: FileListForm gets a list of files according to the wildcard filter (ex. *.txt) that you provide when calling it in a form that you can simply scroll through and select. The other parameters are easy to figure out from the prototype: int FileListForm( char* title, // (IN) Title of the form char* filter, // (IN) Filter for file list char* filename, // (OUT) Filename selected struct cWinApp* ptr_win_app, // (IN) app pointer(main_module.m_process) int x, // Upper left corner, x pos int y, // Upper left corner, y pos int w, // Width of form int h // Height of form ) SimpleMenuForm pops up a form with text line options that you can scroll through and select. Here's the prototype: int SimpleMenuForm( char* title, // (IN) Title of the menu char** ItemList, // (IN) List of items (array of char*, with last item being "") int x, // (IN) X coordinate of upperleft int y, // (IN) Y coordinate of upperleft int width, // (IN) Width of form int height, // (IN) Height of form bool round, // (IN) TRUE=rounded, FALSE=rectangular struct cWinApp* ptr_win_app // (IN) App pointer(main_module.m_process) ) MessageBox is the easiest to use and it is your standard pop up message with buttons to press. It's prototype is: int MessageBox( char *title, // (IN) Title of the message box char *message, // (IN) Message for this message box long style, // (IN) Style (combination of mbXXXX constants) struct cWinApp *ptr_win_app // (IN) App pointer (main_module.m_process) ) InputBox is similar is MessageBox except that it has an input area to enter a line of text. It's prototype is: int InputBox( char* title, // (IN) Title of the input box char* message, // (IN) Message for this input box long style, // (IN) Style (combination of mbXXXX constants)--NOTE: mbEdit does NOT need to be specified int edit_size, // (IN) Max length of the string for input box char* edit_text, // (IN/OUT) Input box text struct cWinApp *ptr_win_app // (IN) App pointer (main_module.m_process) ) Just make sure you have the epforms.h header file in your current folder. Athlor