Extra documentation for AGTEDIT. 11.2.1999 This file is done with a hurry, so please forgive me my spelling errors. So - You want to know how I really made this program for your use? OK. Between 1996-1997 I started making AGTE V.0.5 with Qbasic and I was lousy in programming back then and didn't know much about anything. So I left the whole project freeze for a while. As I said the first version 0.5 was quite a failure, cause' it was 18 times slower than this version of AGTE. So I decided to start from a scratch again. This time I changed a bit the desktop and generated whole new system for file parsing. Now AGTE doesn't have to start a new file. AGTE can read the old .DAT files almost directly and much faster. This is because: 1. When you start the program, AGTE will create a directory called BINARY. 2. AGTE will create single files from all of the rooms, creatures, nouns, descriptions, helps, texts, etc in the BINARY directory. For instance, if your .DAT file contains these values: ROOM 141 End of road NORTH 6 EAST 3 SOUTH 4 WEST 2 ENTER 3 END_ROOM ROOM_DESCR 141 You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully to the south. END_ROOM_DESCR ROOM 2 Hill by road NORTH 5 EAST 141 SOUTH 4 SOUTHEAST 141 END_ROOM end. There will be 3 temporary files created: One called ROOM141.ROM, one called RDES141.DES and ROOM2.ROM and they all contain values of their own, like ROOM2.ROM: Hill by road NORTH 5 EAST 141 SOUTH 4 SOUTHEAST 141 The ROOM n, and END_ROOM will not be added, cause' they just would take disk space. They will be added to the .DAT file when you compile. Temporary files are listed as follows: ROOM???.ROM (Data file for room ???) RDES???.DES (Description of room ???) HELP???.HLP (Help for room ???) NOUN???.NN (Data file for noun ???) NDES???.DES (Description of noun ???) TEXT???.TEX (Text file for noun ???) CRTR???.CRE CDES???.DES PUSH???.DES PULL???.DES PLAY???.DES TURN???.DES SPEC???.DES INTRO.INT VERBS.VRB SYNONYMS.SNM 3. When you quit, save or compile your game, the editor creates from the temporatory files a single .DAT file back again. 4. If you like, you could check this by using DOS-shell during the editor. 5. When you quit the program, you may see much "File not found" messages on the screen. This is because at the end, the editor will delete all temporary files, which it created. I changed the compiling engine, so that AGTE doesn't have to check if the files exist. HISTORY 13.2.1999 : I planned to write this thing to the end for this VERSION 1.0 BETA!!!!!! But I got LITTLE problems with my compiler and my nerves and time sinked to the sewer... :) 14.2.1999 : I fixed the problem!! YES! Now I can go and add this program to our site! I don't have time to make this to end... Sorry, I'll finish this to the next version 1.1 BETA! Ok? 19.2.1999 : I hate school. It takes all my time! :) Well, I've started making V.1.1 now, and now trying to end first those documentation files (Like this one). And make that EXAMPLE.DAT game to end.