You can't do that.You can't do that.You can't do that.You can only take objects.You can't do that.You can't do that.You can't open the $1.You can't open anything with the $2.You can only close objects.You can't close the $1.You can't close anything with the $2.You can't lock that.You can't lock that.You can't lock anything with that.You can't lock that.You can't lock that.You can't lock anything with that.Hungry, eh?At least you don't lack originality.You can't do that.You can only throw objects.You can only throw objects.You can't throw anything at that.You can't be serious.You can't throw anything to that.Don't be silly.You can't throw anything in that.That would be rude.That would be rude.You can use only objects to push things with.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't touch that.You can't touch that.You can use only objects to touch with.You can't examine that!You can't examine that!You can't do that.You can't search that!You can't do that.You can't do that.You can't read that.You can't put that anywhere.You can't put that anywhere.You can't put anything in the $2.You can't put that anywhere.You can't put anything near that.You can't put that anywhere.You can't put anything behind that.You can't put that anywhere.You can't put anything across that.You can't put that anywhere.You can't put anything on that.You can't put that anywhere.You can't put anything under that.You can't insert the $1 anywhere.You can't insert anything in the $2.You can only give away objects.You can't do that.You can't say that.You can't do that.You can't do that.You can't ask about that.You can't talk to the $1.You can't ask about that.You can't talk to the $1.You can't ask about that.You can't talk to the $1.You can't talk to the $1.You can't do that.That would not accomplish anything.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't turn that on.You can't turn that on.You can't switch that on.You can't switch that on.You can't turn that off.You can't turn that off.You can't switch that off.You can't switch that off.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't wear that.You can't wear that.You can't wear that.You can't remove that.You can't remove that.You can't remove that.You can't do that.That is not something you can play.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.That would be rude.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.That would be rude.You can't do that.You can't do that.You can't do that.You can't do that.YOu can't do that.You can't do that.YOu can't do that.You can't do that.YOu can't do that.Taken.You've already got the $o.You've already got it - you're wearing it.Taken.A ring in the $o$$'s left ring finger indicates she's already taken.That is too heavy to lift.Dropped.You aren't carrying the $1.You had better hold on to the lamp now.Dropped.You can't take things from yourself!The ring in the $o$$'s left ring finger indicates she's already taken.The $2won't let you takethe $1$$.You've already gotthe $1$$.You open the $1.You can't open the $1.It's already open.You can't openthe $1withthe $2$$.You don't havethe $2$$.You close the $o.You can't close the $o.It is not open.You can't closewiththe $1 withthe $2$$.You don't havethe $2$$.You must state what you want to lock the $o with.You can't lock that!It's already locked.is now locked.The $o is now locked.You can't lock that!It's already locked.You don't havethe $2$$.You can't use the $2 to lock anything.You must state what you want to unlock the $o with.You can't unlock that!It's already unlocked.is now unlocked.The $o is now unlocked.You can't unlock that!It's already unlocked.You don't havethe $2$$.You can't use the $2 to unlock anything.You eatthe $o$$.Hungry, eh?You drinkthe $o$$.At least you don't lack originality.You lick the $o but taste nothing unexpected.You can't throw very far, andends up on the ground.the $1 ends up nearby.You haven't got the $1.bounces harmlessly offThe $1 bounces harmlessly offand ends up on the ground.the $2 and ends up on the ground.You haven't got the $1.You are carryingthe $2$$!Done.You haven't got the $1.Now, that would be a good trick!You pushthe $1 a little. Nothing special happens.You can't do that.You can't push it while you're carrying it.That would not accomplish anything.You can't do that.You can't push it while you're carrying it.You'll have to be holding thefirst.You push the door across the chasm. It just reaches the other side, forming a crossable bridge.The chasm is already spanned.You can't do that.You push the table across the chasm. It just reaches the other side, forming a crossable bridge.The chasm is already spanned.You can't do that.You push the armour across the chasm. It just reaches the other side, forming a crossable bridge.The chasm is already spanned.You can't do that.You can't do that.You can't do that.You try to push the table, but it doesn't budge much.You can't do that.You can't do that.You can't do that.You feel nothing unexpected.You can't touch that.You touchwiththe $1 withthe $2$$.You can't touch that.It doesn't make sense to touch something with itself.There is nothing special aboutthe $o$$.It is pitch black.You can't examinethe $o$$.In theyou seeYou can't look insidethe $o$$.You can't do that.You find nothing of interest.It is pitch black.You can't searchthe $o$$!You find nothing of interest.[You don't have to look behind things in this game.]You readthe $1$$.It is pitch black.There is nothing written onthe $1$$.Dropped.You can't put yourself into anything.You haven't got the $1.You can't do that.You haven't gotthe $1$$!You can't put something into itself!That would not accomplish anything.You haven't gotthe $1$$!You are carryingthe $2$$!Done.The chasm is already spanned.That would not accomplish anything.The chasm is already spanned.You'll have to be holding the $1 first.You are carryingthe $2$$!You can't do that.You can't insert yourself anywhere.You haven't gotthe $1$$!You can't insert something into itself!You already havethe $o$$.That would not accomplish anything.You don't havethe $1$$.You can't do that.Nothing special happens.'$o'? That's a nice word!doesn't seem interested.The $2 doesn't seem interested.You can't talk to the $1.says "I don't know anything aboutThe $1 says "I don't know anything aboutthem!"that!"You can't talk to the $1.There seems to be nothing you can tell the $1 about the $2 that she doesn't already know.You can't talk to the $1.looks at you, seemingly wondering if you have anything specific to talk about.The $1 looks at you, seemingly wondering if you have anything specific to talk about.You can't talk to the $1.Violence is not the answer.Violence is not the answer.You don't have the $2 to attack with.That would not accomplish anything.You need to specify what to shoot at.You need to specify what you want to shootwith.the $o with.You need to specify what you want to shootwith.the $o with.Violence is not the answer.You don't have the $1.You can't do that.Violence is not the answer.You don't have the $1.You can't do that.The $1 looks lifeless enough as it is.Needlessly brutal.Smack.That's not really necessary.avoids your advances.The $o avoids your advances.If that makes you feel safer.That's not really necessary.avoids your advances.The $o avoids your advances.You turn off$$.the $o.You can't turn that on.It's already off.You turn off the $1.You can't turn that off.It's already off.You can't do that.You listen to what else the king has to say.You hear nothing unexpected.You listen on.You hear nothing unusual.You smell nothing unusual.You smell nothing unexpected.There is no answer.You need to specify what you want to knock on.That would not accomplish anything.You jump up and down.(You pickup.)$nthe $o up.)$nYou put onthe $o$$.You can't wearthe $o$$.You are already wearingthe $o$$.You can't pickup.the $o up.You take offthe $o$$.You are not wearingthe $o$$.You remove all the items you were wearing.This is no time for striptease.You can't do that.[Please type INSTRUCTIONS for how to play interactive fiction, CREDITS for credits and acknowledgements, and HINT if you are stuck and would like some help.][Please type INSTRUCTIONS for how to play interactive fiction and CREDITS for credits and acknowledgements. HINTS are disabled in this version of the game; please e-mail the author for the opening code at anssi.raisanen@cop.fi.]Ok.Nothing happens.[Hints are disabled in this version of the game. Please e-mail the author for the opening code at anssi.raisanen@cop.fi.](General note: there are hints for almost every puzzle in the game. Type 'hint' to get help for the location you are currently in. If the one you get is not enough to help you forward, try typing 'hint' again.)(1/3) Have you experimented with all the objects you can find here?(2/3) It seems that due to a bug in the code, you cannot take objects you should be able to take.(3/3) Hmm... in that case, how does the reverse apply?[No more hints for this location.](1/3) Have you tried taking or pushing the ladder?(2/3) Yes, you're right; you can't use the ladder, so you'll have to find a substitute for it.(3/3) You'll have to cross the chasm using something that you don't usually walk on. However, necessity knows no law.[No more hints for this location.](1/3) You don't need to use the armour or the chesstable in any way here. The levers will open the stone door.(2/3) The lever puzzle is purely a mechanical one, made only a tad more difficult by the bug. If you are still having difficulties to figure it out, the next hint gives a nudge in the right direction.(3/3) The third lever should be lowered before any of the other ones.[No more hints for this location.](1/3) Have you examined the paintings on the walls?(2/3) It seems you need the flute to proceed. You may have noticed, however, that getting it is a bit difficult.(3/3) Hmm... have you so far noticed anything else you could play?[No more hints for this location.](1/2) If you can't make the princess leave the room, see if you can make her follow you when you try to leave it yourself.(2/2) There is really only one thing to do if she doesn't seem to want to leave on her own free will.[No more hints for this location.](1/1) Try to find out why the princess is smiling.[No hints right now.][No more hints for this location.][No more hints for this location.](1/2) Have you tried climbing the wall?(2/2) It seems you'll have to reach the window by other means than climbing. Fortunately, a bug helps you here once again.[No more hints for now.](1/1) Since you can't use the lamp, you'll have to find another light source. Fortunately, there is a rather obvious one in one of the locations you have visited.[No more hints for this location.](1/4) Even if you can't take the ball, you can manipulate in other ways.(2/4) Have you tried moving, pushing or rolling it...?(3/4) You can also use something else than your hands to move it.(4/4) Now, all you need to do is to state where you want the ball to end up, as well.[No more hints for this location.](1/1) You can't have the bone; you'll just have to do without it.[No more hints for this location.][No hints available here.](1/4) In order to get the sceptre from the pug, you'll have to think of the dog as a container.(2/4) Now, think how you could transfer its contents (i.e. the sceptre) into your possession.(3/4) The verb you need is a standard verb in interactive fiction, even if it is not among the most common ones. The next hint will give you the verb (but not the whole command).(4/4) The verb you need to use is 'empty'.[No more hints for this location.][The author retains the copyright to this game. $nThis game was written using ALAN v2.8. $nFurther information about the ALAN system can be obtained from the World Wide Web Internet site $ihttp://www.welcome.to/alan-if $pSpecial thanks to Thomas Nilsson and Goran Forslund for ALAN. $pThanks to Stephen Griffiths for Library 0.3.1. which was used in this game, and for his bug fix suggestions for the current version of the game. $pThanks are due also to Mikko P. Vuorinen for granting permission to use certain parts of his library. $pLast but not least, thank you to all the people who have been of help, either via the alan-if e-mailing list, or in rec.arts.int-fiction. $pComments, questions, reports of any bugs that you feel shouldn't be there, etc. can be sent to anssi.raisanen@cop.fi.]$p[This is a text adventure, also called interactive fiction, which means that the story will go on depending on what you type at the prompt. Commands you can type are for example GO NORTH (or NORTH or just N), WEST, SOUTHEAST, UP, IN etc for moving around, but you can try many other things too, like TAKE LAMP, DROP EVERYTHING, EAT APPLE, EXAMINE BIRD or FOLLOW OLD MAN, to name just a few. LOOK (L) describes your surroundings, and INVENTORY (I) lists what you are carrying. You can SAVE your game and RESTORE it later on. $pCharacter interaction: you can ASK PERSON ABOUT THING, TELL PERSON ABOUT THING and also SHOW THING TO PERSON or GIVE THING TO PERSON. $pTo stop playing and end the program, type QUIT. $pPlease note that this game doesn't support the commands UNDO and AGAIN.]$pYou play the chess for a while. You are surprised at how good you are, since you've actually played very little at all.The music has a clear effect on the dragon; it gets drowsy, lies down on the ground and is soon fast asleep.That is not something you can play.That would not accomplish anything.That would not accomplish anything.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that here.You $v a little melody.Get thee to a disco.You follow the princess. The guard is about to stop you, when the princess says: "It is ok, Edwin, a friend only." $n$tThe guard steps aside.You re-enter the throne room and walk to the southwestern door. The guard is about to stop you, when the princess saysfrom inside$$: "It is ok, Edwin, a friend only." $n$tThe guard steps aside.You can't see any such thing.She doesn't seem to be going anywhere.You can't do that.That doesn't seem to be moving anywhere.You can't do that.You can't do that.You must also state whom you want to show the $1 to.You can't do that.Theisn't impressed.You empty the contents of yourself onto the floor.$n$tYou pause to think. If you use this command, the sceptre will end up on the floor and you won't be able to pick it up. You'll have to modify your command in some way.The pug is already empty.You empty the contents of the $1 onto the floor.You'll have to be holding the $1 first.The $1 is already empty.There is nothing in the $1.You empty the contents of theinto yourself.You'll have to be holding the $1 first.That would be needless.You empty the contents of theinto theYou can't do that.That doesn't seem to be fastened anywhere.That was a rhetorical question.[Note to self: insert witty answer here.]That would not accomplish anything.You can't do that.You can't do that.There's no such need.You don't feel like resting right now.That doesn't need $ving.:PVerbose location descriptions.Brief location descriptions.$nYou decide you've had enough of this, at least for now.Please write the full 'quit' command to exit from the game.$p(You can't undo a quit instruction. So to avoid accidentally exiting the game by typing 'q' when you meant to do something else, you must write the 'quit' command in full.)Done.Done.$n'score'? [That word is not recognised.]Time passes...[The 'again' command is not available. You can probably use the up and down arrow keys to scroll through your previous commands, unless you're using the MSDOS interpreter in which case you can press the F3 key to repeat your last command.][The 'undo' command is not supported in this game.]You can't do that.You can't carry anything more. You have to drop something first.You can't carry anything more. You have to drop something first.inventoryYou are carryingYou are empty-handed.topic_containerYou can't wear anything more. You have to remove something first.You can't wear anything more. You have to remove something first.wornYou are wearingIn the drawer you seeThe drawer is empty.hint_level_objceilingThere is nothing special about the ceiling.Only the sky is the limit here.That's just scenery.You can't do that.You can't do that.Can't reach.Can't reach.Your present degree of agility won't allow that to happen.wallThere is nothing special about the walls.The walls are rather uneven here.Something has been painted onto the walls here.That's just scenery.Nothing happens.You can't do that.The window's right here.You start climbing the wall, but your foot slips soon after, and you fall back down.$n$tThe princess points at some exotic fruits in a bowl on a sidetable here: "You should taste these, they really are good for your dexterity."The window's right here.The window is too high for you.The walls are not suitable for climbing here.floorThere is nothing special about the floor.You can't see any such thing.That's just scenery.You can't do that.skyThe sky is blue.That's just scenery.The sky doesn't look particularly threatening now.Can't reach.Interesting...Interesting...You can't do that.groundThere is nothing special about the ground.You can't see any such thing.That's just scenery.You can't do that.roomWasn't greed one of the seven deadly sins?You can't do that.You can't do that.You can't do that.You can't do that.You kick the ball, aiming at the window, but the ball hits the wall and bounces back down. Maybe another try would yield better results.Being better able to calculate your strength and adjust your aim at the second attempt, you manage to kick the ball through the window, into the room.You can't do that.You kick the sun, aiming at the window, but the sun hits the wall and bounces back down. Maybe another try would yield better results.Being better able to calculate your strength and adjust your aim at the second attempt, you manage to kick the sun through the window, into the room.You can't do that.You can't do that.That would not accomplish anything.southern sidechamberWasn't greed one of the seven deadly sins?You can't see any such thing.You can't do that.You can't do that.You kick the ball, aiming at the window, but the ball hits the wall and bounces back down. Maybe another try would yield better results.Being better able to calculate your strength and adjust your aim at the second attempt, you manage to kick the ball through the window, into the room.You kick the sun, aiming at the window, but the sun hits the wall and bounces back down. Maybe another try would yield better results.Being better able to calculate your strength and adjust your aim at the second attempt, you manage to kick the sun through the window, into the room.You can't do that.prison cellWasn't greed one of the seven deadly sins?You can't do that.You can't do that.You can't do that.You can't do that.antechamberWasn't greed one of the seven deadly sins?You can't do that.You can't do that.You can't do that.You can't do that.cellarWasn't greed one of the seven deadly sins?You can't do that.You can't do that.You can't do that.You can't do that.small gardenOutside you see a secluded part of the garden, with colourful flowers and bushes.$n$tA ball lies in the grass.You can't see any such thing."Good luck", the princess says, "I'll be waiting for you here."$n$t"Good luck", the princess says, "I'll be waiting for you here."$n$tYou exit through the window and drop down to the garden outside.You are already there.You can't see any such thing.Wasn't greed one of the seven deadly sins?You can't do that.You can't do that.You can't do that.You can't do that.castleThe castle is as huge as you suspected, even if you can see just a small portion of the wall here.You'll have to examine one room at a time.Wasn't greed one of the seven deadly sins?You can't do that.You can't do that.You can't do that.You can't do that.corridorTaken. - Nah, just kidding.You can't do that.You can't do that.You can't do that.q_action$n$tThere is a wooden table here.wooden tableIt is a rectangular, wooden table of heavy build, with four legs. On closer inspection, you notice a small, round dent on its otherwise smooth surface.A drawer juts open from one side of the table.You can't do that.The table proves to be extremely heavy and refuses to budge much.The table proves to be extremely heavy and refuses to budge much.The table is of heavy build and refuses to budge much.You climb on the table, but seeing you still can't reach the window, climb back down again.You climb on the table, but seeing you still can't reach the window, climb back down again.You are carrying the table!You jump on the table, but seeing you still can't reach the window, climb back down again.You are carrying the table!You empty the contents of the table onto the floor.There is nothing on the table.You empty the contents of the table into yourself.That would not accomplish anything.You'll have to be holding the table first.There is nothing on the table.There is nothing in the table.small round dentIt looks too regular to be a natural one.It doesn't come loose.There is a silent click, and a secret drawer slides open from one side of the table! There seems to be something inside.Nothing happens.There is a silent click, and a secret drawer slides open from one side of the table! There seems to be something inside.Nothing happens.You can't do that.You can't do that.You can't do that.drawerYou can't see any such thing.You can't see any such thing.The drawer doesn't come loose, as much as you try.You can't see any such thing.It is already open.You can't see any such thing.Nothing happens.You can't do that.$n$tThere is an iron key here.small iron keyIt is a small iron key.$n$tThere is an apple here.anappleIt is a fresh, red-cheeked apple.You'll have to be holding the apple first.$n$tThere is a flute here.white fluteYou play the $o for a while. You are surprised at how good you are, since you've actually played very little at all.The music has a clear effect on the dragon; it gets drowsy, lies down on the ground and is soon fast asleep.You'll have to be holding the flute first.It is a white, ordinary-looking flute.$n$tThere is a prison cell door here.prison cell doorIt is a sturdy door made of thick wood.It is currently closed.It is currently open.$p$tWell, a convenient one for a change, too...It seems to be locked.You open the door.You try to push the door, but it doesn't budge.You can't push the door while you are carrying it.You push the door a bit. Nothing special happens.Better not, or it might drop down into the chasm.Nothing happens.You can't pull the door while you are carrying it.Nothing happens.You can't do that.You can't do that.windowYou can't see any such thing.$p$tYour cousin seems to be a bit careless with some things.You can't see any such thing.$n$tYour cousin seems to be a bit careless with some things.You can't see any such thing.$n$tYour cousin seems to be a bit careless with some things.You can't see any such thing.$n$tYour cousin seems to be a bit careless with some things.You can't see any such thing.$n$tYour cousin seems to be a bit careless with some things.You can't see any such thing.$n$tYour cousin seems to be a bit careless with some things.You can't see any such thing.$n$tYour cousin seems to be a bit careless with some things.You can't see any such thing.$n$tYour cousin seems to be a bit careless with some things.You can't see any such thing.$n$tYour cousin seems to be a bit careless with some things.You can't see any such thing.$n$tYour cousin seems to be a bit careless with some things.You can't see any such thing.$n$tYour cousin seems to be a bit careless with some things.You can't see any such thing.$n$tYour cousin seems to be a bit careless with some things.ladderThe uneven floor here hinders the ladder from being pushed much.The uneven floor here hinders the ladder from being moved.You can't do that.The ladder doesn't lead anywhere, it just leans against the wall here.The ladder doesn't lead anywhere, it just leans against the wall here.chasmIt looks dark and foreboding.Don't you wish you could?You walk across the chasm.You walk across the chasm.The chasm is too wide for you to jump over.Done.Done.Done.You'll have to be holding the ladder first.You can't do that.You can't do that.The chasm is already spanned.You'll have to be holding the $2 first.Believe me, there's nothing interesting there.You can't do that.You can't do that.I think I mentioned you can't do that.Believe me, there's nothing interesting there.You can't do that.cellsThat's just scenery.That's just scenery.You can't do that.You can't do that.torchesThat's just scenery.That's just scenery.You can't do that.You can't do that.Can't reach.Too late.You can't do that.five crude iron leversFive crude iron levers protrude out of the wall. From the holes in the wall which they jut out of, you gather that they can be pulled up or down. Initially, they are all up.$n$t[You can refer to the individual levers by calling them the first (lever), the second (lever), etc.]$tThe first lever isup.down.$n$tThe second lever isup.down.$n$tThe third lever isup.down.$n$tThe fourth lever isup.down.$n$tThe fifth lever isup.down.They don't come loose.You 'll have to do that to one lever at a time.You 'll have to do that to one lever at a time.You can't do that.first crude iron leverThe first lever isup.down.It doesn't come loose.You lower the fifth lever.It doesn't stay down, however, but pops back up.$p$tGreat! Your cousin really messed up again...$n$tThere is a loud click, and the stone door on the southern wall slides almost quietly aside, revealing a passage to the south.You lift the fifth lever.You lower the fifth lever.It doesn't stay down, however, but pops back up.$p$tGreat! Your cousin really messed up again...$n$tThere is a loud click, and the door on the southern wall slides almost quietly aside, revealing a passage to the south.The fifth lever is already down.You lift the fifth lever.The fifth lever is already up.$p$tGreat! Your cousin really messed up again...You can't do that.second crude iron leverThe second lever isup.down.It doesn't come loose.You lower the first lever.$p$tGreat! Your cousin really messed up again...You lift the first lever.You lower the first lever.$p$tGreat! Your cousin really messed up again...The first lever is already down.You lift the first lever.The first lever is already up.$p$tGreat! Your cousin really messed up again...You can't do that.third crude iron leverThe third lever isup.down.It doesn't come loose.You lower the second lever.$p$tGreat! Your cousin really messed up again...You lift the second lever.You lower the second lever.$p$tGreat! Your cousin really messed up again...The second lever is already down.You lift the second lever.The second lever is already up.$p$tGreat! Your cousin really messed up again...You can't do that.fourth crude iron leverThe fourth lever isup.down.It doesn't come loose.You lower the third lever.It doesn't stay down, however, but pops back up, making the first and the second levers follow its example.$p$tGreat! Your cousin really messed up again...It doesn't stay down, however, but pops back up, bringing the the first lever up with it.$p$tGreat! Your cousin really messed up again...It doesn't stay down, however, but pops back up, forcing the second lever to rise with it as well.$p$tGreat! Your cousin really messed up again...$p$tGreat! Your cousin really messed up again...You lift the third lever.The fourth lever pops back up with it.You lower the third lever.It doesn't stay down, however, but pops back up, making the first and the second levers follow its example.$p$tGreat! Your cousin really messed up again...It doesn't stay down, however, but pops back up, bringing the the first lever up with it.$p$tGreat! Your cousin really messed up again...It doesn't stay down, however, but pops back up, forcing the second lever to rise with it as well.The third lever is already down.You lift the third lever.The fourth lever pops back up with it.The third lever is already up.$p$tGreat! Your cousin really messed up again...You can't do that.fifth crude iron leverThe fifth lever isup.down.It doesn't come loose.You lower the fourth lever.It doesn't stay down, however, but pops back up.$p$tGreat! Your cousin really messed up again...It doesn't stay down, however, but pops back up.It doesn't stay down, however, but pops back up.You lift the fourth lever.You lower the fourth lever.$p$tGreat! Your cousin really messed up again...It doesn't stay down, however, but pops back up.It doesn't stay down, however, but pops back up.It doesn't stay down, however, but pops back up.The fourth lever is already down.You lift the fourth lever.The fourth lever is already up.$p$tGreat! Your cousin really messed up again...You can't do that.stone doorThe door is made of one smooth piece of stone. There are no handles or other knobs visible on its surface or in the vicinity.You can't see any such thing.You try to get hold of the surface of the door, but it being smooth stone, you fail.You can't see any such thing.There is no apparent way to open the stone door.It is already open.You can't do that.$n$tThere is a suit of armour here.suit of armourTaken.You are carrying the suit of armour!You can't do that.On second thought, the suit is not your idea of the latest fashion.$n$tThere is a chesstable here.chesstableA normal chesstable, with a chessboard and a complete set of pieces.But the chessgame would become unplayable then!But the chessgame would become unplayable then!A normal chessboard, with a complete set of pieces.The board is painted onto the chesstable and cannot be taken.$n$tSome chess pieces are lying on the floor here.white and black chess piecesA complete set of white and black pieces.But the chess game would become unplayable then!You try to move the $o but are unable to. Very apparently your cousin wanted to include the chessboard just for decorative purposes.You can't do that.torchesThat's just scenery.That's just scenery.You can't do that.Can't reach.Too late.You can't do that.You can't do that.dragonIt is, er, huge, fierce and green.The dragon manages to look dangerous enough for you to decide you don't want to get too close to it.No dragons were harmed in the making of this game. Now, don't YOU start!No dragons were harmed in the making of this game. Now, don't YOU start!It is sleeping now.It isn't hungry, it is just guarding the door.That would be dangerous.That would be dangerous.That would be dangerous.Too risky.The dragon is not interested.The dragon is sleeping now.You can't do that.It is very much awake already.Better not.It is very much awake already.Better not.wall paintingsThey are a series of paintings, depicting a story where a warrior confronts a dragon guarding a cave. The warrior plays a tune with an instrument that looks like a flute, the dragon falls asleep and the warrior enters the cave.They are painted straight onto the walls and cannot be taken.You can't do that.You can't do that.doorIt is currently closed.It is currently open.The dragon is in the way.The dragon might wake up.You open the door.The door is already open.The dragon is in the way.You don't need to unlock this door.knobIt doesn't come loose.What on earth for?The dragon is in the way.You open the door.The door is already open.You can't do that.But why?The dragon is in the way.torchesThat's just scenery.That's just scenery.You can't do that.You can't do that.Can't reach.Too late.You can't do that.$n$tThe princess is here, bouncing her ball against the wall.$n$tThe princess is here.$n$tThere is a princess here.princessShe is a young, actually rather pretty princess. You can tell she's a princess from the royal clothes and ornaments she's wearing, and the little tiara on her head.She slaps you at the hand, but with a grace that is fit for a princess. "Keep off!"Taken.$p$tWell, nice.You are already carrying her.You don't have the princess.Dropped."Oh, thank you very much, that was very nice of you!" $n$tThe princess takes the apple and begins munching it. $n$t"Ok, let's go." $n$tShe knocks on the hatch in the door and the guard opens it, noticing her. $n$t"Just a second, mademoiselle, I will open the door for you." $n$tThe door opens, and the princess exits south. $n$t"Let my friend pass too, would you, Timothy?" she asks when walking the past the guard.$n$tYou follow the princess.The princess isn't impressed."Oh, thank you very much, that was very nice of you!" $n$tThe princess takes the apple and begins munching it. $n$t"Ok, let's go." $n$tShe knocks on the hatch in the door and the guard opens it, noticing her. $n$t"Just a second, mademoiselle, I will open the door for you." $n$tThe door opens, and the princess exits south. $n$t"Let my friend pass too, would you, Timothy?" she asks when walking the past the guard.$n$tYou follow the princess.The princess rejects the offer.The princess nods at you.She slaps you at the hand, but with a grace that is fit for a princess. "Keep off!"She avoids your advances.That would be rude.That would be rude.That's not something you should undress.That would be rude.That would be rude.That would be rude.You can't do that.You can't pull her while you're carrying her.You can't do that."Oh, I'm sure that's very interesting."She listens to you but has nothing to comment."Oh, is that really so?""You want to go through that door? The guard on the other side won't let you pass without me. I could take you with me there if you give me an apple - I feel a bit hungry."She says nothing."You want to go through that door? The guard on the other side won't let you pass without me. I could take you with me there if you give me an apple - I feel a bit hungry.""Thanks to them, I feel safe in this big building.""You want to go through that door? The guard on the other side won't let you pass without me. I could take you with me there if you give me an apple - I feel a bit hungry."She says nothing."Any apple would do.""Oh, I am not into chess that much myself.""Oh, I am not into chess that much myself.""Oh, I am not into chess that much myself.""Ah, that's just an ornament.""I think you know yourself better than I do.""Oh, isn't he cute? He is my favourite dragon, always ready to protect me.""I am the king's eldest daughter, and some day this all is going to be under my rule!""Oh, I am not into chess that much myself.""Well, I know it's not very present-day, but you've got to live somewhere...""My father likes gardening, but I am not so much keen on it.""The rubber bone? That is one of my cute little pug's favourite toys. I wonder where Rufus is right now...""Yes, they are working with the plumbing downstairs, but the amount of time and effort it takes is ridiculous. The big holes in the floor and all that...""My father likes gardening, but I am not so much keen on it.""My father likes gardening, but I am not so much keen on it.""My father likes gardening, but I am not so much keen on it.""My father likes gardening, but I am not so much keen on it.""He's my favourite dog, so nice and lovable...""That window leads into the garden."She says nothing."I'm really sorry if it was an inconvenient one - even if I am not in any way in charge of maintaining the cells.""You give me the ball, I'll help you get out of here.""Thank you for giving me my ball back.""You give me the ball, I'll help you get out of here."Thank you for giving me my ball back.She says nothing."You'll need some light if you go to the cellar.""Oh, he's so fussy about that old sceptre. You know, I will be married to the prince of the neighboring country shortly, we're very much in love, but right now my fiance is attending to businesses in his own country, and I feel so lonely while he is away from me... so I decided to play a little prank on my father and hide the sceptre. - I like you, and would like to help you to leave the castle without problems, since I realise that my father has been once more over-sensitive about people who venture too near the castle... so if you should *find* the sceptre, he would be very grateful and not ask any questions."$n$t"Here, let me show you."$n$tThe princess points at the window.$n$tThe princess walks to the southwest, and the guard standing at the door duly opens it for her.$n$tThe princess walks out of the room, and following her with your eyes, you see her enter the southwestern door in the throne room. The guard standing at the door duly opens it for her.She says nothing.She says nothing.beautiful golden ringIt is a beautiful, golden ring.She slaps you at the hand, but with a grace that is fit for a princess. "Keep off!"You can't do that.You can't do that.You can't do that.royal clothesShe slaps you at the hand, but with a grace that is fit for a princess. "Keep off!"You can't do that.You can't do that.You can't do that.beautiful ornamented doorIt is a beautifully ornamented door, with a small hatch at about eye-level.The door is currently closed.The door is currently open."Why would you want to have the door?" the princess asks, "the guard on the other side would just get alarmed if you tried to take it."It seems to be locked.It is already open.The guard will take care of the door.The door is not open.TheAhatch opens, and a guard's face peaks in."You must be accompanied by a royal person in order to get access to this side", he utters politely but firmly, closing the hatch again.At first he sees only you. "You must be accompanied by a royal person..." Then he notices the princess accompanies you. "I'm sorry, mademoiselle, just a moment, I'll let you and your companion through." $n$tThe guard's face disappears, a rattling noise is heard as he unlocks the door, and before you realise, the door stands wide open.The door stands now open.You can't do that.hatchIt is a small metal hatch, seeming to be openable only from the other side. It is currently closed.You try to grab hold of the hatch, but to no avail. It really seems to be openable only from the outside.It can't be opened from this side.TheAhatch opens, and a guard's face peaks in."You must be accompanied by a royal person in order to get access to this side", he utters politely but firmly, closing the hatch again.At first he sees only you. "You must be accompanied by a royal person..." Then he notices the princess accompanies you. "I'm sorry, mademoiselle, just a moment, I'll let you and your companion through." $n$tThe guard's face disappears, a rattling noise is heard as he unlocks the door, and before you realise, the door stands wide open.The door stands now open.You can't do that.You can't do that.windowThat's just scenery.That's just scenery.You can't do that.You can't do that.doors[You don't need to refer to the doors; just state the direction where you want to go.][You don't need to refer to the doors; just state the direction where you want to go.]The guards do their best to keep you from doing that.The guards will take care of the doors here.ceiling windowsThat's just scenery.Can't reach.Can't reach.Sounds like an intended pun.Yeah, right.spearsThey have very sharp points, so you'd better behave yourself.The guards would probably disagree with you.throneYou gasp as you realise that it is overlaid with gold.The king might take that as an attempt to divest him of his power.You're not worthy.$n$tThere is a window here.windowThe window is too high for you to reach even if you jumped, but given the unevenness of the walls, you could probably climb to it. $n$tYou can only see a small patch of the sky outside.There is nothing special about the window.You can only see a small patch of the sky outside.Outside you see a secluded part of the garden, with colourful flowers and bushes.$n$tA ball lies in the grass.You can dimly see the interior of the southern sidechamber.Outside you see a secluded part of the garden, with colourful flowers and bushes.$n$tA ball lies in the grass.The window is too high for you to reach even if you jumped, but given the unevenness of the walls, you could probably climb to it. $n$tYou can only see a small patch of the sky outside.The window is too far for that.You can only see a small patch of the sky outside.Outside you see a secluded part of the garden, with colourful flowers and bushes.$n$tA ball lies in the grass.You can dimly see the interior of the southern sidechamber.Outside you see a secluded part of the garden, with colourful flowers and bushes.$n$tA ball lies in the grass.The window is too high for you to reach even if you jumped, but given the unevenness of the walls, you could probably climb to it. $n$tYou can only see a small patch of the sky outside.You can't do that.You can only see a small patch of the sky outside.Outside you see a secluded part of the garden, with colourful flowers and bushes.$n$tA ball lies in the grass.You can dimly see the interior of the southern sidechamber.Outside you see a secluded part of the garden, with colourful flowers and bushes.$n$tA ball lies in the grass.$p$tCool...Dropped.You had better hold on to the window now.Dropped.You reach the window already.You start climbing the wall, but your foot slips soon after, and you fall back down.$n$tThe princess points at some exotic fruits in a bowl on a sidetable here: "You should taste these, they really are good for your dexterity."You reach the window already.The window is too high for you.You can't do that.You climb back up and inside."Good luck", the princess says, "I'll be waiting for you here."$n$t"Good luck", the princess says, "I'll be waiting for you here."$n$tYou exit through the window and drop down to the garden outside.The window is too high for you.You climb back up and inside."Good luck", the princess says, "I'll be waiting for you here."$n$t"Good luck", the princess says, "I'll be waiting for you here."$n$tYou exit through the window and drop down to the garden outside.The window is too high for you.You can't do that.But why?Can't reach.furnitureJust a crude bench beside a small sidetable.That's just scenery.crude benchJust a crude bench beside a small sidetable.That's just scenery.bowlThe bowl is full of exotic fruit.There's no point in taking the whole bowl.exotic fruitYou don't recognise the species, but they sure look delicious.You'll have to be holding the fruit first.tableThat's just scenery.That's just scenery.ballIt is quite round.You can't see any such thing.You can't reach the ball from here.You can't reach the ball from here.It is out in the garden.You can't see any such thing.You can't reach the ball from here.You can't see any such thing.You can't do that.You can't see any such thing.You can't reach the $o from here.You can't reach the $o from here.You can't do that.flowersThe flowers are very colourful and exotic.You can't reach the flowers from here.They are out in the garden.You can't do that.You can't reach the $o from here.You can't reach the $o from here.You can't do that.bushesThe bushes are very thick-growing.You can't reach the bushes from here.They are out in the garden.You can't do that.You can't reach the $o from here.You can't reach the $o from here.You can't do that.lampIt is currently turned off.You had better hold on to the lamp now.You turn off the lamp.You had better hold on to the lamp now.You had better hold on to the lamp now.$n$tThere is a ball here.ballIt is quite round.The ring in the ball's left ring finger indicates she's already taken.$p$tThis is really getting tedious, dear cousin...You give the ball a little push. Nothing special happens.You give the ball a little push. Nothing special happens.You $v the ball a little. Nothing special happens.You kick the ball gently. It rolls to a different spot in the grass.You kick the ball, aiming at the window, but the ball hits the wall and bounces back down. Maybe another try would yield better results.Being better able to calculate your strength and adjust your aim at the second attempt, you manage to kick the ball through the window, into the room.You can't do that.You can't do that.That would not accomplish anything.$n$tThere is a sun here.$n$tThere is a sun here.sunYou kick the sun, aiming at the window, but the sun hits the wall and bounces back down. Maybe another try would yield better results.Being better able to calculate your strength and adjust your aim at the second attempt, you manage to kick the sun through the window, into the room.You can't do that.You can't do that.That would not accomplish anything.You lick the sun but taste nothing unexpected.Can't reach.There is no answer.You can't do that.You can't do that.flowersThe $o here are very colourful and exotic. Bees, flies and other bugs fly busily from one flower to another.Better let them grow.The king wouldn't probably like that idea.You can't do that.bushesThe bushes are very thick-growing.Looking closer at the bushes, you find a coil of rope in one of them.The king wouldn't probably like that idea.coil of ropeThe coil of rope looks long enough for you to use it to climb back up, but the problem is how you can climb the rope if you are holding the ball in one hand.Nothing special happens.beesrubber bone$n$tThere is a golden sceptre here.beautiful golden sceptreIt is a beautiful, golden sceptre.The dog would seem to disagree with you.The ring in the sceptre's left ring finger indicates she's already taken.You already have the sceptre.$iYou pause for a while and think. With that command, the sceptre would just end up on the floor, and you wouldn't be able to pick it up. You had better hold on to it.You are not carrying the sceptre.The pug growls at you angrily and won't let go of the sceptre.There's no point in doing that."Wuf! Wuf!"You had better hold on to the sceptre now.You are already carrying the sceptre.Tell it to the pug.You had better hold on to the sceptre now.You had better hold on to the sceptre now.$n$tA fat, ugly, growling pug is here, holding a golden sceptre in its teeth as if it was a bone and watching you keenly.$n$tA fat, ugly, growling pug is watching you keenly here.fat growling pugOn the basis of the short acquaintance you have had with the dog so far, you can only tell that it is very well-fed and fierce-tempered, but nevertheless probably a very dear and loved pet of the royal family.You grab the dog, and manage to hold on to it. However, it is surprisingly strong and vigorous, wriggling in your grasp, and you won't be able to hold it much longer.This is not the moment.This is not the moment.That would be rude.cobwebsWhat on earth for?NowhereStartroomDark stone walls surround you in every direction. It is not clear what kind of building you are supposed to be in, but it looks like the setting is the not-too-original prison cell you are to get out of, in order to start the adventure for real.An open doorway leads south.A sturdy door in the southern wall blocks the only obvious exit from the room.A window, up close to the ceiling, breaks the monotony of the wall opposite. In the middle of the room there is a wooden table.The sturdy door blocks your way efficiently.You exit the cell.The window is too high for you.Second RoomYou are in a long north-south corridor. Torches set in the walls at regular distances from one another illuminate the place. Your cell is at the end of the corridor to the north, and there are other cells to both sides. About in the middle of the corridor there is a dark chasm in the floor, too wide for you to jump over. A ladder leans against the wall on your side of the chasm.$n$tA door now spans the chasm.$n$tA table now spans the chasm.$n$tAn armour now spans the chasm.You walk across the chasm.The chasm is too wide for you to jump over.You walk across the chasm.The chasm is too wide for you to jump over.The ladder doesn't lead anywhere, it just leans against the wall here.Believe me, there is nothing interesting there.Third RoomThe corridor from the north ends in a rather large and spacious room, with walls of red stone. Light is provided by burning torches high up on the walls. A suit of armour stands in one corner of the room and in another one is a chesstable.A heavy-looking stone door blocks further southward movement.There is now an open doorway to the south.Five levers protrude out of the western wall.You re-enter the second room.The stone door is in the way.You proceed south.Fourth RoomThis room looks very similar to the one to the north. However, the only decoration here seem to be beautiful wall paintings on all of the four walls. The door to the south even has a knob this time.$n$tThe only thing that would seem to hinder your progress is a dragon guarding the door, but you guess there had to be something.$n$tThere is a sleeping dragon here.Not as long as the dragon is guarding the door.Youopen the door andwalk south.After the doorway, a short flight of stairs leads upwards, and you climb it duly.You return to the third room.Better not.Nothing special happens.AntechamberThis room is considerably bigger and lighter than the previous ones. Daylight streams in from a big window. A beautiful, ornamented door leads south, giving you a hint that you must be in an antechamber of some sort, leading to more central parts of the castle (for you have gathered by now that this must be a castle).You descend a flight of stairs and enter the dragon room once more.The ornamented door is very much in the way.Throne RoomYou are in a huge, rectangular room, very apparently the main room of the castle. Daylight pours in from windows in the ceiling. A throne stands in the middle of the floor, towards the western end of the room. There are two doors to the north and two to the south (the directions to be referred are northwest, northeast, southwest and southeast). A door to the east is more majestic than the others; you gather that escape lies that way, while a door to the west, behind the throne, is the plainest one of them all. In front of every door there stands a guard, alert and erect, and in one hand resting a spear against the floor.The guard in front of the door looks like he's not going to let you pass just like that.$n$t"It is not polite to leave while the king is talking."$n$t"Due to the recent escape, access to the prison wings is restricted even for the members of the royal family", he informs.$n$t"It's ok,", the princess says to you, "we just came from there, surely you don't want to go back?"The guard in front of the door looks like he's not going to let you pass just like that.$n$t"It is not polite to leave while the king is talking."$n$t"Due to the recent escape, access to the prison wings is restricted even for the members of the royal family", he informs.The guard in front of the door looks like he's not going to let you pass just like that.$n$t"It is not polite to leave while the king is talking."The guard in front of the door looks like he's not going to let you pass just like that.You approach the door. The guard is about to stop you, when the princess saysfrom inside$$: "It is ok, Edwin, a friend only." $n$tThe guard steps aside.The guard in front of the door looks like he's not going to let you pass just like that.$n$t"It is not polite to leave while the king is talking."You approach the door. The guard is about to stop you, when the princess remarksfrom the door of the southern sidechamber$$: "It is ok, Hank, just a friend." $n$tThe guard steps aside.The guard in front of the door looks like he's not going to let you pass just like that.$n$t"It is not polite to leave while the king is talking."The guard in front of the door looks like he's not going to let you pass just like that.The princesspeaks in from the chamber doorway andorders the guard out of the way, and you open the door leading west and step to a dark stairway leading down.$n$t"Good luck!" you hear the princess say, "I'll be waiting for you here.""That's just the entrance hall", the princess remarks, "surely you don't want to leave yet?""And besides", she adds, "the guards out there are now especially wary about anyone unfamiliar trying to leave. Really, we'd better wait."The guard in front of the door looks like he's not going to let you pass just like that.Southern SidechamberYou are in a small sidechamber, adjacent to the throne room. The chamber is very barely furnished. There is a little window high up on the southern wall. An exit leads north.The window is too high for you."Good luck", the princess says, "I'll be waiting for you here."$n$t"Good luck", the princess says, "I'll be waiting for you here."$n$tYou exit through the window and drop down to the garden outside.You reach the window already.You start climbing the wall, but your foot slips soon after, and you fall back down.$n$tThe princess points at some exotic fruits in a bowl on a sidetable here: "You should taste these, they really are good for your dexterity."You reach the window already.You start climbing the wall, but your foot slips soon after, and you fall back down.$n$tThe princess points at some exotic fruits in a bowl on a sidetable here: "You should taste these, they really are good for your dexterity."Small GardenYou are in a secluded part of the garden surrounding the castle. The castle wall, with a small window some way up, is to the north. Colourful flowers and bushes surround you everywhere, bathing in the light of the afternoon sun.$n$tA ball lies in the grass.The window is too high for you.You climb back up and into the room.You reach the window already.The window is too high for you.Northern SidechamberYou are in a small sidechamber, adjacent to the throne room. The chamber is very barely furnished. There is a little window high up on the northern wall. An exit leads south.CellarThe air is very fusty here, and cobwebs hang in the dark corners of the room. Otherwise, there is not much to tell; seems like your cousin has used most of his creative energy by now.DarknessIt is pitch black.You can't proceed any further without a light source.MeYou notice nothing unusual about yourself.Taken. - Nah, just kidding.You ask yourself whether that would be a wise thing to do.You can't do that.You can't tell yourself anything that you don't already know.You can't tell yourself anything that you don't already know.That would not accomplish anything.You can't do that.That would be needless.You can't insert yourself anywhere.$n$tThe double doors to the east swing suddenly open. It seems the king is entering the throne room now. Trumpets sound his arrival, and a crowd of servants, lackeys, advisors and other attendants follow him. The king climbs a couple of steps leading up to the throne and sits down.$n$tThe king starts talking. $n$t"My dear subjects! Two alarming matters have come to my attention. It has been reported to me that one of the prisoners has succeeded in escaping from the northern prison wing. You know, the one who was caught the other day after arousing suspicions by sneaking around in the castle's premises. The fact that the said offender has managed to break through our foolproof security systems, proves that we are dealing with a dangerous and cunning criminal who is to be searched for and captured as soon as possible."$n$tThe king continues his speech. $n$t"Secondly, I noticed my golden sceptre is missing. I don't know if these two things are in any way connected with each other, but in any case it is a very unfortunate thing, as the sceptre is a symbol of the prosperity of our country, not to mention a symbol of my power. I appeal to each and every one of you to keep your eyes open, in order that these two matters could be settled and got over with for good. Now, begone!" $n$tThe king stands up impatiently and walks out of the room with swift steps, some of his attendants following him, while others scatter hastily in different directions, trying to locate either the escapee (you try to look as small as possible) or the sceptre. $n$tHappening to glance at the princess, you notice that she is looking at you with an amused, knowing look, as if she was enjoying the situation.KingThe king is rather tall and not at all old yet; he has a golden beard, piercing grey eyes, and a red cloak on his shoulders.But the chess game would become unplayable then!You listen to what the king has to say.The king pays no attention to you.You have the feeling that the more you are able to avoid the king the better. Any time, someone might recognise you as an escaped prisoner.You have the feeling that the more you are able to avoid the king the better. Any time, someone might recognise you as an escaped prisoner.You have the feeling that the more you are able to avoid the king the better. Any time, someone might recognise you as an escaped prisoner.You can't do that.That would be rude.That would be rude.That would be rude.GuardThere are six guards here, one at each door leading out of the throne room. The guards look very dedicated to their job.You have the feeling that the more you are able to avoid the guards the better. Any time, someone might recognise you as an escaped prisoner.You have the feeling that the more you are able to avoid the guards the better. Any time, someone might recognise you as an escaped prisoner.You have the feeling that the more you are able to avoid the guards the better. Any time, someone might recognise you as an escaped prisoner.You have the feeling that the more you are able to avoid the guards the better. Any time, someone might recognise you as an escaped prisoner.It seems you don't have anything valuable enough to bribe the $o with.That would be rude.That would be rude.EdwinThere is nothing special about the guard.You have the feeling that the more you are able to avoid the guards the better. Any time, someone might recognise you as an escaped prisoner.You have the feeling that the more you are able to avoid the guards the better. Any time, someone might recognise you as an escaped prisoner.You have the feeling that the more you are able to avoid the guards the better. Any time, someone might recognise you as an escaped prisoner.You have the feeling that the more you are able to avoid the guards the better. Any time, someone might recognise you as an escaped prisoner.It seems you don't have anything valuable enough to bribe him with.That would be rude.That would be rude.ServantsYou don't have to refer to the $1 in the course of this game.You have the feeling that the more you are able to avoid the $o the better. Any time, someone might recognise you as an escaped prisoner.You have the feeling that the more you are able to avoid the $o the better. Any time, someone might recognise you as an escaped prisoner.You have the feeling that the more you are able to avoid the $o the better. Any time, someone might recognise you as an escaped prisoner.You have the feeling that the more you are able to avoid the $o the better. Any time, someone might recognise you as an escaped prisoner.That would be rude.That would be rude.That would be rude.Is that your idea of fun? Well, then this is my idea of a funny answer.$p$tYou raise your eyebrows a bit: a bug. You could see this coming.$p$tSigh. Another one... Somehow you have the feeling that the worst is yet to come.$n$t"Hey, you came from the prison wing and I haven't seen you before, you must be an escaped prisoner", she says. "But you don't look that dangerous to me at all..."$n$tNobody seems to take any special notice of you, presumably because you entered the room in the princess's company.$n$t"I'll help you only if you agree to do something in return... some time ago, I was throwing my ball against the wall here in this room, when it accidentally flew out of the window to the garden. In this part of the garden, the king has some rare and precious flowers growing, and therefore the access there is restricted. The only way to pick up the ball would be through that window, but it is too high for me... but surely, it is no problem for someone as agile as you, is it?"$n$tThe princess is extremely happy after getting her ball back. $n$t"Oh, thank you so very much...! Well, I promised to help you, so listen: the sceptre is in the cellar which you can access through the door behind the throne, to the west. You'll need a lamp - here..." She bends down and pulls a lamp from some unknown nook or cranny in the wall and hands it to you. "Now, good luck!"$n$tYou can't hold on to the pug any longer. It squirms itself free from your grasp.$p$tYou try to think of what might help. Maybe your cousin programmed the dog to be a container, containing the sceptre. Perhaps that would be something to experiment with.$p$tOne of the guards sees you are carrying the sceptre and shouts: "Summon the king! Summon the king! The sceptre has been found!" $n$tThere is a lot of excitement and commotion, as the king and his attendants soon afterwards hurry into the throne room. $n$t"I am extremely relieved and happy", he says, "please accept this little token of my deep gratitude, before you leave." He reaches into his pocket and gives you a handful of golden coins. "And welcome back here anytime, as you seem to be a good friend to our dear princess." The princess smiles at you sweetly. $n$tAn extra fanfare is blown in your honour, and you are escorted out of the castle and to the outer gates, from where you start walking along the road, into the next adventure. $p$tSuddenly, you feel a tap on your shoulder. Frightened, thinking one of the guards recognised you after all, you turn abruptly around, but only to see your cousin looking at the computer screen from behind your back. $n$t"Great, so I see you've finished it, well congratulations for that! How did you like it?" $n$tFor a while, you think of a diplomatic answer and finally say: "Er.. it needs some polishing yet... but I am not sure if that will actually help it get any better than what it is now", leaving your cousin wondering whether that was a complaint or a compliment. $n$tAnyway, $n$i *** You have successfully escaped from the castle. ***$pThank you for playing Bugged.$nHuh?[Invalid command. Please rephrase, or try something different.][It is not clear what you mean by 'all'.][The pronoun 'it' is currently undefined.][The pronoun 'them' is currently undefined.][You can't refer to multiple objects with '$v'.]I can't guess what you want to $v.[You must supply a noun.]You must give an object after 'but'.You can only use 'but' after 'all'.That doesn't leave much to $v![It is not clear which $1 you mean.]You can't see any such thing.You can't go that way.You can't do that.You can't $v the $1.There is nothing here that you can $v.$n$tYou see$$, and here.is here.Thecontains, and $$.Theis empty.You have scoredpoints out of[That word is not recognised.]Enter file name to save in.$nThe default isThat file already exists, overwrite (RETURN confirms) ? Failed.Failed.Sorry, the save file was created by a different version.Sorry, the save file did not contain a save for this adventure.Enter file name to restore from.$nThe default isAre you sure (RETURN confirms) ? Do you want to RESTART, RESTORE a saved game, or QUIT?$p>> aAs a fan of interactive fiction, you promised to your cousin, who also has taken an interest in text adventures, to try out his latest creation, even if his earlier attempts, honestly said, have left rather a lot to wish for. Nevertheless, the "I've implemented ten rooms and I bet you can't make it through!" was a downright Challenge, a slap in the face with a glove; and of course you couldn't back up anymore. So, here you are in the startroom, looking around with a certain reservation, hoping that this time your cousin would have succeeded in creating something you could perhaps even enjoy a bit... $p$pBUGGED $nWritten by Anssi Raisanen $nProgrammed with ALAN v2.8 $nVersion 1.1 $nFreeware $nPlease type 'help' for instructions and other background info.