# Like Z-machine, Alan2 games use the first byte as the version number. They # use the second byte as the minor version number, and the Alan2 2.8 # interpreter can handle 2.8 games, and 2.7 in compatibility mode. There is # a potential clash with older (version 2) Z-machine games. Z-machine uses # the second file byte as "flags", which could conceivably be 7 or 8. # However, and luckily, the only games known to use Z-machine version 2 are # Zork I and II, and the "flags" byte for these games is 0x00. So, a small # hole in the Z-machine recognition patterns is necessary to let Alan2 in. engine_type="Alan" engine_name="Alan" engine_version="2.8.6" acceptor_offset=0 acceptor_length=2 acceptor_pattern="^02 0(8|7)$" author_name="Thomas Nilsson" engine_home_url="http://welcome.to/alan-if" builder_name="Simon Baldwin" builder_email="simon_baldwin@yahoo.com" engine_description=\ "Alan is a simple to use adventure (or interactive fiction) authoring language. Read about it on the web site - http://welcome.to/alan-if\n" engine_copyright="Copyright (C) 2001 by Thomas Nilsson, Sweden.\n"