        In each case you are given 10 hours to roam the streets of
        London in search of clues.  As you walk from location to location
        you will use up time.  In fact, as the game progresses you will
        slowly become tired and it will take you longer and longer to
        travel from one location to the next.

        The clues you find will take on three forms.  The first is a
        statement from the person you are interviewing.  These clues
        may or may not be pertinent to the case.  The second type are
        fact clues.  These are definitive statements (ie. The killer
        was a man).  These are always true.  The last type of clue is
        the coded message.  These clues are usually split into several
        parts and must be put together like a puzzle.  These are also
        always true.  In some locations, you may find that a location
        does not contain a clue.  Do not be discouraged, just continue
        your search for information.

        Inspector Lestrade of Scotland Yard does not like your "amateurish"
        meddling in police affairs.  He will occasionally post a police
        officer in front of locations to protect evidence from being
        disturbed.  You however have a friend at Scotland Yard in
        Inspector Gregson.  He has given you two inspection passes that
        will allow you to peek in these locations.  Also anytime you
        stop by The Yard, he will give you another.  Be wary of the
        police guards, on occasion the Inspector will post them at
        locations that do not contain evidence or clues.

        As an aid to your investigations, you always ask for a 25 pound,
        up front, retainer to cover your expenses.  This will come in
        handy if you decide to travel by cab or ferry.  Note that the
        ferry only goes from The Yorkshire Ferry Co. to The West Landing
        Pub.  It does not go both ways.

        Watch your time as you travel about.  In most cases you will not
        have time to go to all of the locations.  When you think you have
        solved the case, return to 221B Baker Street to test your findings.

        A note on scoring: The Adventures of Sherlock Holmes is a play
        rated game.  That is your rating is your total score divided by
        your total points.  Each case can only be played once for ratings
        (if you play it again it doesn't count).  You will receive points
        for the amount of the mystery you solve.  The case is worth 60
        points.  You receive points proportionate to the amount you solve.
        As an example, a case with four things to solve awards 15 points
        for each on.  Another case with 3 things to solve receives 20
        points for each question correctly solved.  If you solve the entire
        case, you receive a bonus of 40 points, giving you 100 points for
        that case.

        Your rating reflects your deductive reasoning powers and your
        ability to plan your journey around London.  As a little hint, plan
        your moves well.  The farther you walk each move, the more time you
        burn up.

        As a last note, I suggest that you take a look at the map of
        London (MAP command) when you first start.  It will give you
        an idea of how far apart things are.  Also when you first start
        you should type "HELP" to get a full list and description of
        all the commands and locations.

                                                Good luck, Mycroft
