# Microsoft eMbedded Visual Tools Project File - Name="FrotzCE" - Package Owner=<4> # Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02 # ** DO NOT EDIT ** # TARGTYPE "Win32 (WCE ARMV4) Application" 0xa301 # TARGTYPE "Win32 (WCE emulator) Application" 0xa601 CFG=FrotzCE - Win32 (WCE emulator) Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "FrotzCE.vcn". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "FrotzCE.vcn" CFG="FrotzCE - Win32 (WCE emulator) Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "FrotzCE - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Application") !MESSAGE "FrotzCE - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Application") !MESSAGE "FrotzCE - Win32 (WCE ARMV4) Release" (based on "Win32 (WCE ARMV4) Application") !MESSAGE "FrotzCE - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" # PROP ATL_Project 2 !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "emulatorRel" # PROP BASE Intermediate_Dir "emulatorRel" # PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "emulatorRel" # PROP Intermediate_Dir "emulatorRel" # PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /d "_AFXDLL" /r # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /d "_AFXDLL" /r CPP=cl.exe # ADD BASE CPP /nologo /W3 /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "_WIN32_WCE_CEPC" /D "_AFXDLL" /Yu"stdafx.h" /Gs8192 /GF /O2 /c # ADD CPP /nologo /W3 /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "_WIN32_WCE_CEPC" /D "_AFXDLL" /Yu"stdafx.h" /Gs8192 /GF /O2 /c MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"wWinMainCRTStartup" /subsystem:$(CESubsystem) /MACHINE:IX86 # ADD LINK32 /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"wWinMainCRTStartup" /subsystem:$(CESubsystem) /MACHINE:IX86 !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "emulatorDbg" # PROP BASE Intermediate_Dir "emulatorDbg" # PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "emulatorDbg" # PROP Intermediate_Dir "emulatorDbg" # PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /d "_AFXDLL" /r # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /d "_AFXDLL" /r CPP=cl.exe # ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "_WIN32_WCE_CEPC" /D "_AFXDLL" /Yu"stdafx.h" /Gs8192 /GF /c # ADD CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "_WIN32_WCE_CEPC" /D "_AFXDLL" /Yu"stdafx.h" /Gs8192 /GF /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"wWinMainCRTStartup" /debug /subsystem:$(CESubsystem) /MACHINE:IX86 # ADD LINK32 /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"wWinMainCRTStartup" /debug /subsystem:$(CESubsystem) /MACHINE:IX86 !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ARMV4Rel" # PROP BASE Intermediate_Dir "ARMV4Rel" # PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ARMV4Rel" # PROP Intermediate_Dir "ARMV4Rel" # PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /d "_AFXDLL" /r # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /d "_AFXDLL" /r CPP=clarm.exe # ADD BASE CPP /nologo /W3 /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /D "_AFXDLL" /Yu"stdafx.h" /O2 /M$(CECrtMT) /c # ADD CPP /nologo /W3 /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /D "_AFXDLL" /Yu"stdafx.h" /O2 /M$(CECrtMT) /c MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"wWinMainCRTStartup" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM # ADD LINK32 /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"wWinMainCRTStartup" /out:"ARMV4Rel/PocketFrotz.exe" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ARMV4Dbg" # PROP BASE Intermediate_Dir "ARMV4Dbg" # PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "ARMV4Dbg" # PROP Intermediate_Dir "ARMV4Dbg" # PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "DEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /d "_AFXDLL" /r # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "DEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /d "_AFXDLL" /r CPP=clarm.exe # ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_AFXDLL" /Yu"stdafx.h" /M$(CECrtMTDebug) /c # ADD CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_AFXDLL" /Yu"stdafx.h" /M$(CECrtMTDebug) /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"wWinMainCRTStartup" /debug /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM # ADD LINK32 /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"wWinMainCRTStartup" /debug /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM !ENDIF # Begin Target # Name "FrotzCE - Win32 (WCE emulator) Release" # Name "FrotzCE - Win32 (WCE emulator) Debug" # Name "FrotzCE - Win32 (WCE ARMV4) Release" # Name "FrotzCE - Win32 (WCE ARMV4) Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\BUFFER.C !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_BUFFE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_BUFFE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_BUFFE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_BUFFE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\FASTMEM.C !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_FASTM=\ ".\frotz.h"\ ".\Frotz\Frotz.h"\ ".\FrotzCEIO.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_FASTM=\ ".\frotz.h"\ ".\Frotz\Frotz.h"\ ".\FrotzCEIO.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_FASTM=\ ".\frotz.h"\ ".\Frotz\Frotz.h"\ ".\FrotzCEIO.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_FASTM=\ ".\frotz.h"\ ".\Frotz\Frotz.h"\ ".\FrotzCEIO.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\FILES.C !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_FILES=\ ".\frotz.h"\ ".\Frotz\Frotz.h"\ ".\FrotzCEIO.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_FILES=\ ".\frotz.h"\ ".\Frotz\Frotz.h"\ ".\FrotzCEIO.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_FILES=\ ".\frotz.h"\ ".\Frotz\Frotz.h"\ ".\FrotzCEIO.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_FILES=\ ".\frotz.h"\ ".\Frotz\Frotz.h"\ ".\FrotzCEIO.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\FrotzCE.cpp !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_FROTZ=\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\FrotzCEView.h"\ ".\MainFrm.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_FROTZ=\ ".\Frotz\Frotz.h"\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\FrotzCEView.h"\ ".\MainFrm.h"\ ".\StdAfx.h"\ ".\ZThread.h"\ NODEP_CPP_FROTZ=\ "..\..\Program Files\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\ ".\inuserm.h"\ ".\ipapi.h"\ ".\ygshell.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_FROTZ=\ ".\Frotz\Frotz.h"\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\FrotzCEView.h"\ ".\MainFrm.h"\ ".\StdAfx.h"\ ".\ZThread.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_FROTZ=\ "..\..\Program Files\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_FROTZ=\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\FrotzCEView.h"\ ".\MainFrm.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ENDIF # End Source File # Begin Source File SOURCE=.\FrotzCE.rc !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\FrotzCEDoc.cpp !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_FROTZC=\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_FROTZC=\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_FROTZC=\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_FROTZC=\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ENDIF # End Source File # Begin Source File SOURCE=.\FrotzCEIO.cpp !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_FROTZCE=\ ".\FrotzCEIO.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_FROTZCE=\ ".\FrotzCEIO.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_FROTZCE=\ ".\FrotzCEIO.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_FROTZCE=\ ".\FrotzCEIO.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ENDIF # End Source File # Begin Source File SOURCE=.\FrotzCEOS.cpp !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_FROTZCEO=\ ".\Frotz\Frotz.h"\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\FrotzCEView.h"\ ".\MainFrm.h"\ ".\StdAfx.h"\ ".\StoryInfo.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_FROTZCEO=\ ".\Frotz\Frotz.h"\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\FrotzCEView.h"\ ".\MainFrm.h"\ ".\StdAfx.h"\ ".\StoryInfo.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_FROTZCEO=\ ".\Frotz\Frotz.h"\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\FrotzCEView.h"\ ".\MainFrm.h"\ ".\StdAfx.h"\ ".\StoryInfo.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_FROTZCEO=\ ".\Frotz\Frotz.h"\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\FrotzCEView.h"\ ".\MainFrm.h"\ ".\StdAfx.h"\ ".\StoryInfo.h"\ # ADD CPP /YX"stdafx.h" !ENDIF # End Source File # Begin Source File SOURCE=.\FrotzCEView.cpp !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_FROTZCEV=\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\FrotzCEView.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_FROTZCEV=\ ".\Frotz\Frotz.h"\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\FrotzCEView.h"\ ".\MainFrm.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_FROTZCEV=\ ".\Frotz\Frotz.h"\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\FrotzCEView.h"\ ".\MainFrm.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_FROTZCEV=\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\FrotzCEView.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ENDIF # End Source File # Begin Source File SOURCE=.\MacroDialog.cpp !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_MACRO=\ ".\FrotzCE.h"\ ".\MacroDialog.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_MACRO=\ ".\FrotzCE.h"\ ".\MacroDialog.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_MACRO=\ ".\FrotzCE.h"\ ".\MacroDialog.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_MACRO=\ ".\FrotzCE.h"\ ".\MacroDialog.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ENDIF # End Source File # Begin Source File SOURCE=.\MAIN.C !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_MAIN_=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_MAIN_=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_MAIN_=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_MAIN_=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\MainFrm.cpp !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_MAINF=\ ".\FrotzCE.h"\ ".\MainFrm.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_MAINF=\ ".\Frotz\Frotz.h"\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\FrotzCEView.h"\ ".\MacroDialog.h"\ ".\MainFrm.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_MAINF=\ ".\Frotz\Frotz.h"\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\FrotzCEView.h"\ ".\MacroDialog.h"\ ".\MainFrm.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_MAINF=\ ".\FrotzCE.h"\ ".\MainFrm.h"\ ".\StdAfx.h"\ # ADD CPP /YX"stdafx.h" !ENDIF # End Source File # Begin Source File SOURCE=.\PROCESS.C !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_PROCE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_PROCE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_PROCE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_PROCE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\StdAfx.cpp !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_STDAF=\ ".\StdAfx.h"\ # ADD CPP /Yc"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_STDAF=\ ".\StdAfx.h"\ # ADD CPP /Yc"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_STDAF=\ ".\StdAfx.h"\ # ADD CPP /Yc"stdafx.h" !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_STDAF=\ ".\StdAfx.h"\ # ADD CPP /Yc"stdafx.h" !ENDIF # End Source File # Begin Source File SOURCE=.\StoryInfo.cpp !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_STORY=\ ".\StoryInfo.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_STORY=\ ".\StoryInfo.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_STORY=\ ".\StoryInfo.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_STORY=\ ".\StoryInfo.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\ZThread.cpp !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_ZTHRE=\ ".\Frotz\Frotz.h"\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\StdAfx.h"\ ".\ZThread.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_ZTHRE=\ ".\Frotz\Frotz.h"\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\StdAfx.h"\ ".\ZThread.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_ZTHRE=\ ".\Frotz\Frotz.h"\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\StdAfx.h"\ ".\ZThread.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_ZTHRE=\ ".\Frotz\Frotz.h"\ ".\FrotzCE.h"\ ".\FrotzCEDoc.h"\ ".\StdAfx.h"\ ".\ZThread.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\FrotzCE.h # End Source File # Begin Source File SOURCE=.\FrotzCEDoc.h # End Source File # Begin Source File SOURCE=.\FrotzCEIO.h # End Source File # Begin Source File SOURCE=.\FrotzCEView.h # End Source File # Begin Source File SOURCE=.\MacroDialog.h # End Source File # Begin Source File SOURCE=.\MainFrm.h # End Source File # Begin Source File SOURCE=.\newres.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\StoryInfo.h # End Source File # Begin Source File SOURCE=.\ZThread.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\bitmap1.bmp # End Source File # Begin Source File SOURCE=.\res\Cmdbar.bmp # End Source File # Begin Source File SOURCE=.\res\FrotzCE.ico # End Source File # Begin Source File SOURCE=.\res\FrotzCE.rc2 # PROP Exclude_From_Scan -1 # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\res\PocketFrotz.ico # End Source File # Begin Source File SOURCE=.\res\toolbar1.bmp # End Source File # End Group # Begin Group "FROTZ Files" # PROP Default_Filter "" # Begin Source File SOURCE=.\Frotz\Frotz.h # End Source File # Begin Source File SOURCE=.\Frotz\HOTKEY.C !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_HOTKE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_HOTKE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_HOTKE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_HOTKE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\INPUT.C !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_INPUT=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_INPUT=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_INPUT=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_INPUT=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\MATH.C !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_MATH_=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_MATH_=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_MATH_=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_MATH_=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\OBJECT.C !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_OBJEC=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_OBJEC=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_OBJEC=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_OBJEC=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\RANDOM.C !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_RANDO=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_RANDO=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_RANDO=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_RANDO=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\REDIRECT.C !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_REDIR=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_REDIR=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_REDIR=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_REDIR=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\SCREEN.C !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_SCREE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_SCREE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_SCREE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_SCREE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\SOUND.C !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_SOUND=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_SOUND=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_SOUND=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_SOUND=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\STREAM.C !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_STREA=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_STREA=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_STREA=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_STREA=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\TABLE.C !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_TABLE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_TABLE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_TABLE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_TABLE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\TEXT.C !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_TEXT_=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_TEXT_=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_TEXT_=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_TEXT_=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\VARIABLE.C !IF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Release" DEP_CPP_VARIA=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE emulator) Debug" DEP_CPP_VARIA=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Release" DEP_CPP_VARIA=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "FrotzCE - Win32 (WCE ARMV4) Debug" DEP_CPP_VARIA=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # End Group # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project