! ---------------------------------------------------- ! Planetfall_29_840118.reform ! ATG Release 2 Serial 070903 ! Contents: ! Header ! Globals ! Attributes ! Properties ! Objects ! Actions ! Routines ! Words ! ------------------------------- Header ------------------------------- MD5 6487dc814b280f5603c53155de378d27 CodeArea 0x57d0 0x157e8 StringArea 0x157e8 0x1a9fc FalseEnd 0xc046 1 Enum rarg M_END=0 M_HANDLED=1 M_ENTER=2 M_LOOK=3 M_WAKE=4 M_FIGHT=5 M_BEFORE=6 Enum laser_ndx L_RED=1 L_ORANGE=2 L_YELLOW=3 L_GREEN=4 L_BLUE=5 L_VIOLET=6 Enum p_searchlevels P_SRCTOP=0 P_SRCALL=1 P_SRCBOT=2 Enum p_searchlevelbits SH=128 SC=64 SIR=32 SOG=16 STAKE=8 SMANY=4 SHAVE=2 1=1 Enum p_partsofspeech P_VERB=0 P_VERBN=1 P_PREP1=2 P_PREP1N=3 P_PREP2=4 P_PREP2N=5 P_NC1=6 P_NC1L=7 P_NC2=8 P_NC2L=9 Enum p_p1off P_P1OFF=5 Enum p_partofspeechbit PS_OBJECT=128 PS_VERB=64 PS_ADJECTIVE=32 PS_DIRECTION=16 PS_PREPOSITION=8 PS_BUZZ_WORD=4 Enum p_partofspeechrtnval P1_DIRECTION=3 P1_ADJECTIVE=2 P1_VERB=1 P1_OBJECT=0 5=5 Enum ftype F_RED=1 F_BLUE=2 F_GREEN=3 F_YELLOW=4 F_GRAY=5 F_BROWN=6 F_BLACK=7 F_CLEAR1=8 F_CLEAR2=9 Enum act_result A_SUCCESS=1 A_FAILURE=2 ! ------------------------------ Globals ------------------------------- Global 0 location:object Global 1 score:int Global 2 turns:int Global 3 Debug_flag:bool GlobalArray 4 Microbe_laser:table(string) Global 5 Microbe_cnt:int Global 6 Microbe_shot:bool GlobalArray 7 Microbe_near:table(string) GlobalArray 8 Pseudopod_msg:table(string) GlobalArray 9 Laser_miss:table(string) Global 10 Speck_damage_cnt:int Global 11 Laser_scored:bool Global 12 Laser_fired:bool Global 13 Laser_warm_cnt:int Global 14 Newbattery_power:int Global 15 Oldbattery_power:int Global 16 Speck_is_hit:bool Global 17 Laser_color:laser_ndx Global 18 Microbe_gone:bool Global 19 Microbe_trapped:bool Global 20 Innard_msg:string Global 21 Mural_open:bool Global 22 Into_computer:bool Global 23 Miniaturization_on:bool Global 24 Faintrelay_msg:string Global 25 Emergency_sys_enabled:bool Global 26 Biolab_light:bool Global 27 Radiation_sickness:int GlobalArray 28 Alien_attack:table(string) Global 29 Mutant_location:object Global 30 Current_location:object Global 31 Monster_elevator_flag:bool Global 32 Monster_gallop_flag:bool Global 33 Floyd_trapped_cnt:int Global 34 Labdoor_open:bool Global 35 Floyd_gives_up_on_getting_card:bool Global 36 Floyd_ready_cnt:int Global 37 Floyd_plan_flag:bool Global 38 Door_close:string Global 39 Door_open:string Global 40 Relay_click:string Global 41 Floyd_has_looked_in_window:bool Global 42 Uniform_searched:bool Global 43 Floyd_computer_flag:bool Global 44 Escaped_from_monsters:bool Global 45 Cryo_elevator_open Global 46 Floyd_sees_mural:bool Global 47 Gestation_msg:string Global 48 Helicopter_msg:string Global 49 Screen_msg:string Global 50 Spool_msg:string Global 51 Current_spool_msg:string Global 52 Starcross_msg:string Global 53 Deadline_msg:string Global 54 Zork_msg:string Global 55 Complex_msg:string Global 56 Plateau_msg:string Global 57 Origin_msg:string Global 58 Settlement_msg:string Global 59 Undersea_msg:string Global 60 Resida_msg:string Global 61 Primary_msg:string Global 62 Robot_msg:string Global 63 Spacetravel_msg:string Global 64 Farming_msg:string Global 65 Disease_msg:string Global 66 Recording_msg:string Global 67 History_msg:string Global 68 Literature_msg:string Global 69 Recent_msg:string Global 70 Archeology_msg:string Global 71 Legends_msg:string Global 72 Menu1:string Global 73 Menu2:string Global 74 Menu3:string Global 75 Menu4:string Global 76 Menu5:string Global 77 Menu6:string Global 78 Menu7:string Global 79 Low_msg:string Global 80 Moreinfo_msg:string Global 81 Clear_text_msg:string Global 82 Clear_next_menu:string Global 83 Terminal_feep:string Global 84 Displayed_on_terminal:string Global 85 Numpad_number:int Global 86 Fromitz_shocks_msg:string Global 87 Fromitz_fits_msg:string Global 88 Fried_board:bool Global 89 Communications_active:bool Global 90 Planet_course_active:bool Global 91 Planetary_defense_active:bool Global 92 Floyd_found_fromitz:bool Global 93 Floyd_in_smallplace:bool Global 94 Achilles_found:bool Global 95 Lazarus_found:bool Global 96 Lawand_station_entered:bool Global 97 Hole_cnt:int Global 98 Liquid_type:int Global 99 Communications_repaired:bool Global 100 Coolant_unbalance_str:string Global 101 Coolant_imbalanced:bool GlobalArray 102 Hole_contents:table(?) Global 103 Elevator_shut:string Global 104 Elevator_inactive:string Global 105 Lower_elevator_activated:bool Global 106 Upper_elevator_activated:bool Global 107 Elevator_on_way:bool Global 108 N_Elevator_here:bool Global 109 S_Elevator_here:bool GlobalArray 110 Floyd_msg:table(string) Global 111 Have_met_Floyd:bool Global 112 Floyd_turned_on:bool Global 113 Floyd_is_here:bool Global 114 Floyd_done_something:bool Global 115 Floyd_awakened:bool Global 116 Floyd_reveals_access_card:bool GlobalArray 117 Colors:table(string) Global 118 Fluid_type_in_flask:ftype Global 119 Under_spout:object Global 120 Ladder_spans_rift:bool Global 121 Ladder_extended:bool Global 122 Padlock_removed:bool Global 123 Combination:int Global 124 Current_setting:int Global 125 Time_spent_underwater:int GlobalArray 126 Ho_hum_table:table(string) GlobalArray 127 Hop_table:table(string) GlobalArray 128 Hello_table:table(string) Global 129 Transcript_msg:string GlobalArray 130 Yuks_table:table(string) Global 131 Max_held_mult:int Global 132 Maximum_held:int GlobalArray 133 Indents:array(6*string) Global 134 Day_number:int Global 135 Current_time:int Global 136 Lit:bool Global 137 Superbrief:bool Global 138 verbose:bool Global 139 P_xadjn Global 140 P_xadj Global 141 P_xnam Global 142 Ob_token Global 143 P_ceptr Global 144 P_csptr Global 145 P_getflags:int Global 146 P_matchlen:int GlobalArray 147 P_oclause:array(50*int) GlobalArray 148 P_merge:array(50*int) GlobalArray 149 P_buts:array(50*int) GlobalArray 150 P_prsi:array(50*int) GlobalArray 151 P_prso:array(50*int) Global 152 P_adj Global 153 P_adjn:adjective Global 154 P_name:dictword Global 155 P_gwimbit:attribute0 Global 156 P_slocbits:int Global 157 second_intnum:int Global 158 Direction Global 159 P_quote_flag:bool Global 160 P_ncn:int GlobalArray 161 P_vtbl:array(4*dictword) GlobalArray 162 P_otbl:array(10*int) GlobalArray 163 P_itbl:array(verbnum,?,?,?,?,?,^array(dictword),?,?,?) Global 164 P_aadj Global 165 P_anam Global 166 P_aclause:p_partsofspeech Global 167 P_merged:bool Global 168 P_oflag:int Global 169 LastNounLocation:object Global 170 LastNoun:object Global 171 P_cont GlobalArray 172 P_inbuf:array(~int,n*~char) GlobalArray 173 P_lexv:array(~int,~int,119*dictword) Global 174 player:object Global 175 P_dir:int Global 176 P_len Global 177 P_cctbl Global 178 P_syntax Global 179 P_oneobj Global 180 P_table Global 181 P_numnewlines:int Global 182 P_assigned_but_unused Global 183 P_assigned_but_unused2 Global 184 noun:object Global 185 second:object Global 186 Verb:action Global 187 G87_unused Global 188 Always_lit:bool Global 189 Have_noticed_sickness_today:bool Global 190 Sickness_level:int Global 191 Not_hungry:string Global 192 Hunger_cnt:int GlobalArray 193 Dream_msg:table(string) Global 194 Exhaustion_cnt:int Global 195 Blinking_lights:string Global 196 Shuttle_damaged_in_Bettie_Control:bool Global 197 Shuttle_damaged_in_Alfie_Control:bool Global 198 Shuttle_lever:int Global 199 Shuttle_inactive:string Global 200 Shuttle_active:string Global 201 Control_cabin:string Global 202 Already_activated:string Global 203 Shuttle_location:int Global 204 Shuttle_speed:int Global 205 Shuttle_activated:bool Global 206 Shuttle_moving:bool Global 207 SShuttle_at_Lawanda:bool Global 208 NShuttle_at_Lawanda:bool Global 209 Cant_go:string Global 210 Teleport_activated:bool Global 211 Floyd_shown_lower_elevator_card:bool Global 212 No_authorize:string Global 213 Elevator_enable:string Global 214 Time_underwater:int Global 215 Time_in_escapepod:int Global 216 Time_after_explosion:int GlobalArray 217 Ambassador_msg:table(string) Global 218 Slime_cnt:int Global 219 demerits:int Global 220 Time_away_from_post:int Global 221 Time_when_broken:int GlobalArray 222 Dummy_table:table(string) Global 223 Load_max:int Global 224 Lowest_direction:int Global 225 Debug_time_counter:int Global 226 Wait_assigned_unused Global 227 Obscure_time_related_variable:int Global 228 C_ints:int Global 229 C_ints2:int GlobalArray 230 C_table:array(60*(bool,?,^routine)) Global 231 prev_second:object Global 232 prev_noun:object Global 233 prev_verb:action Global 234 P_won Global 235 Ten_thousand_unused:int GlobalArray 236 Prepositions:table(dictword,int) GlobalArray 237 Actions:array(138*routine) GlobalArray 238 Preactions:array(138*routine) GlobalArray 239 Verbs:array(2*int) LastGlobal 239 ! ----------------------------- Attributes ----------------------------- Attribute 2 floyd_explore Attribute 3 water_room Attribute 4 fits_under_spout Attribute 5 light Attribute 6 functional Attribute 7 vowel_start Attribute 8 scenery Attribute 9 transparent Attribute 10 scope_inside Attribute 11 open Attribute 12 worn Attribute 13 randomized Attribute 14 rmungbit Attribute 15 immune_to_acid Attribute 16 trytakebit Attribute 17 supporter Attribute 18 visited Attribute 19 concealed Attribute 20 toolbit Attribute 21 switchable Attribute 22 clothing Attribute 23 readable Attribute 24 container Attribute 25 takeable Attribute 26 door Attribute 27 edible Attribute 28 rmungbit Attribute 29 climbable Attribute 30 enterable Attribute 31 animate ! ----------------------------- Properties ----------------------------- Property 6 initial:thing Property 7 capacity:int Property 8 text_string:thing Property 9 contains:objbytes Property 10 dirs_from_room_maybe Property 11 description:thing Property 12 adjectives:adjbytes Property 13 action:^routine(int,rarg) Property 14 pseudo:pseudo Property 15 size:int Property 16 initial2:^routine(int,rarg) Property 17 unused_prop:int Property 18 value:int Property 19 name:dictwords Property 20 out_to:exit Property 21 in_to:exit Property 22 d_to:exit Property 23 u_to:exit Property 24 nw_To:exit Property 25 w_to:exit Property 26 sw_to:exit Property 27 s_to:exit Property 28 se_to:exit Property 29 e_to:exit Property 30 ne_to:exit Property 31 n_to:exit ! ------------------------------ Objects ------------------------------- Object 1 mobile_man_eating_plant Object 2 lurking_fanged_creature Object 3 hairy_growling_biped Object 4 rat_ant Object 5 microbe Object 6 new_battery Object 7 old_battery Object 8 laser_setting_dial Object 9 laser Object 10 speck Object 11 micro_relay Object 12 Strip_Near_Relay Object 13 Middle_of_Strip Object 14 Strip_Near_Station Object 15 silicon_strip Object 16 Station_384 Object 17 Auxiliary_Booth Object 18 red_button Object 19 black_button Object 20 white_button Object 21 memo Object 22 gas_mask Object 23 desk Object 24 Lab_Office Object 25 portable_lamp Object 26 brown_spool Object 27 Radiation_Lab Object 28 office_door Object 29 Bio_Lab Object 30 lab_door Object 31 Radiation_Lock_East Object 32 Radiation_Lock_West Object 33 lab_door_2 Object 34 Bio_Lock_West Object 35 piece_of_paper Object 36 teleportation_access_card Object 37 lab_uniform Object 38 Lab_Storage Object 39 radiation_lock_door Object 40 bio_lock_door Object 41 Main_Lab Object 42 Bio_Lock_East Object 43 miniaturization_access_card Object 44 Miniaturization_Booth Object 45 pile_of_computer_output Object 46 Computer_Room Object 47 Project_Corridor_East Object 48 Cryo_Anteroom Object 49 Cryo_Elevator Object 50 cryo_elevator_door Object 51 ProjCon_Office Object 52 Project_Corridor Object 53 SanFac_F Object 54 Project_Corridor_West Object 55 microfilm_reader Object 56 terminal Object 57 Library Object 58 Booth_3 Object 59 green_spool Object 60 Library_Lobby Object 61 fused_ninety_ohm_bedistor Object 62 large_metal_cube Object 63 Course_Control Object 64 fried_17_cm_fromitz_board Object 65 second_17_cm_fromitz_board Object 66 third_17_cm_fromitz_board Object 67 fourth_17_cm_fromitz_board Object 68 first_17_cm_fromitz_board Object 69 access_panel Object 70 Planetary_Defense Object 71 Physical_Plant Object 72 Systems_Corridor_East Object 73 Systems_Corridor Object 74 Systems_Corridor_West Object 75 shiny_17_cm_fromitz_board Object 76 small_doorway Object 77 broken_robot Object 78 Repair_Room Object 79 quantity_of_medicine Object 80 medicine_bottle Object 81 red_spool Object 82 medical_robot_breastplate Object 83 Infirmary Object 84 Fork Object 85 Escalator Object 86 Lawanda_Platform Object 87 Kalamontee_Platform Object 88 Waiting_Area Object 89 Observation_Deck Object 90 quantity_of_chemical_fluid Object 91 funnel_shaped_hole Object 92 screen Object 93 communication_send_console Object 94 glowing_button Object 95 communications_receive_console Object 96 Comm_Room Object 97 Helicopter Object 98 large_vehicle Object 99 Helipad Object 100 Tower_Core Object 101 Booth_2 Object 102 red_button_2 Object 103 blue_button Object 104 Lower_Elevator Object 105 Upper_Elevator Object 106 red_door Object 107 blue_door Object 108 Elevator_Lobby Object 109 mangled_robot Object 110 Floyd Object 111 Robot_Shop Object 112 square_white_button Object 113 round_white_button Object 114 black_button_2 Object 115 brown_button Object 116 gray_button Object 117 yellow_button Object 118 green_button Object 119 blue_button_2 Object 120 red_button_3 Object 121 chemical_dispenser Object 122 Machine_Shop Object 123 pair_of_wide_nosed_pliers Object 124 curved_metal_bar Object 125 glass_flask Object 126 Tool_Room Object 127 button Object 128 Reactor_Elevator Object 129 Reactor_Access_Stairs Object 130 reactor_elevator_door Object 131 Reactor_Control Object 132 Physical_Plant_2 Object 133 good_ninety_ohm_bedistor Object 134 K_series_megafuse Object 135 B_series_megafuse Object 136 cracked_17_cm_fromitz_board Object 137 cardboard_box Object 138 oil_can Object 139 Storage_East Object 140 Mech_Corridor_South Object 141 Mech_Corridor Object 142 Mech_Corridor_North Object 143 Large_Office Object 144 lower_elevator_access_card Object 145 large_desk Object 146 shuttle_access_card Object 147 upper_elevator_access_card Object 148 kitchen_access_card Object 149 small_desk Object 150 Small_Office Object 151 Transportation_Supply Object 152 Plan_Room Object 153 Systems_Monitors Object 154 SanFac_E Object 155 Admin_Corridor_North Object 156 rift Object 157 Admin_Corridor Object 158 key Object 159 crevice Object 160 Admin_Corridor_South Object 161 Corridor_Junction Object 162 protein_rich_liquid Object 163 canteen Object 164 dispenser_unit Object 165 Kitchen Object 166 door Object 167 Mess_Hall Object 168 Dorm_Corridor Object 169 ladder Object 170 tin_can Object 171 Storage_West Object 172 padlock Object 173 door_2 Object 174 Mess_Corridor Object 175 SanFac_D Object 176 Dorm_D Object 177 SanFac_C Object 178 Dorm_C Object 179 SanFac_B Object 180 Dorm_B Object 181 SanFac_A Object 182 Dorm_A Object 183 Rec_Corridor Object 184 Booth_1 Object 185 combination_dial Object 186 Conference_Room Object 187 door_3 Object 188 Rec_Area Object 189 Plain_Hall Object 190 West_Wing Object 191 Courtyard Object 192 Winding_Stair Object 193 Balcony Object 194 Crag Object 195 Underwater Object 196 bed Object 197 Betty_Control_West Object 198 Betty_Control_East Object 199 Shuttle_Car_Betty Object 200 Alfie_Control_West Object 201 lever Object 202 Alfie_Control_East Object 203 door_4 Object 204 Shuttle_Car_Alfie Object 205 shuttle_car Object 206 tan_button Object 207 beige_button Object 208 brown_button_2 Object 209 slot Object 210 blob_of_green_goo Object 211 blob_of_brown_goo Object 212 blob_of_red_goo Object 213 survival_kit Object 214 towel Object 215 safety_web Object 216 Escape_Pod Object 217 brochure Object 218 piece_of_celery Object 219 alien_ambassador Object 220 Ensign_First_Class Object 221 Deck_Eight Object 222 Gangway Object 223 Reactor_Lobby Object 224 Patrol_uniform Object 225 ID_card Object 226 chronometer Object 227 scrub_brush Object 228 escape_pod Object 229 narrow_bulkhead Object 230 wide_bulkhead Object 231 escape_pod_bulkhead Object 232 Brig Object 233 not_here_object Object 234 you Object 235 Deck_Nine Object 236 cretin Object 237 sacred_act_of_sleeping Object 238 pair_of_hands Object 239 game Object 240 set_of_controls Object 241 doorway Object 242 light Object 243 shelf Object 244 table Object 245 ocean Object 246 cliff Object 247 window Object 248 floor Object 249 stairway Object 250 it_object Object 251 pseudo Object 252 number Object 253 Room_Holder Object 254 local_globals Object 255 global_objects ! ------------------------------ Actions ------------------------------- Action 0 Brief Action 1 Superbrief Action 2 Diagnose Action 3 Inventory Action 4 Quit Action 5 Restart Action 6 Restore Action 7 Save Action 8 Score Action 9 Verify Action 10 Version Action 11 Verbose Action 12 Again Action 13 Answer Action 14 AnswerObj Action 15 Insert Action 16 Attack Action 17 Board Action 18 Climb Action 19 ClimbOn Action 20 GoUp Action 21 EnterObj Action 22 GoDown Action 23 ClimbObj Action 24 Lay Action 25 PutDown Action 26 PutUnder Action 27 PutNear Action 28 PutAcross Action 29 Stand Action 30 StandOn Action 31 Close Action 32 Curse Action 33 Disembark Action 34 Drop Action 35 PutOn Action 36 Drink Action 37 Enter Action 38 Exit Action 39 Examine Action 40 LookIn Action 41 Find Action 42 BlastWith Action 43 Blast Action 44 Follow Action 45 Flush Action 46 Fly Action 47 Give Action 48 GiveReverse Action 49 Hello Action 50 Help Action 51 Jump Action 52 Kick Action 53 Kiss Action 54 Knock Action 55 Leave Action 56 Listen Action 57 Lock Action 58 Look Action 59 LookObj Action 60 LookUnder Action 61 LookBehind Action 62 LookDown Action 63 Search Action 64 Move Action 65 Raise Action 66 Lower Action 67 Aim Action 68 Pull Action 69 PullWith Action 70 Destroy Action 71 Open Action 72 OpenWith Action 73 Take Action 74 Play Action 75 PlayWith Action 76 Push Action 77 Wear Action 78 InsertWith Action 79 InsertOn Action 80 Molest Action 81 ReachIn Action 82 ReachFor Action 83 Read Action 84 Touch Action 85 Brush Action 86 Script Action 87 Unscript Action 88 Sleep Action 89 Shake Action 90 ShakeWith Action 91 Hop Action 92 Smell Action 93 StepIn Action 94 Swim Action 95 SwimTo Action 96 SwimUp Action 97 TakeOff Action 98 Remove Action 99 AskObj Action 100 AskFor Action 101 Grin Action 102 Salute Action 103 Tell Action 104 Say Action 105 Throw Action 106 ThrowOver Action 107 TurnWith Action 108 SwitchOn Action 109 SwitchOff Action 110 Turn Action 111 Type Action 112 Unlock Action 113 Wait Action 114 Wake Action 115 Go Action 116 WalkAround Action 117 WalkTo Action 118 Wave Action 119 Yell Action 120 Scold Action 121 Sneeze Action 122 Yes Action 123 No Action 124 Dunno Action 125 Pour Action 126 Empty Action 127 Repair Action 128 Grease Action 129 Show Action 130 Taste Action 131 Escape Action 132 Time ! ------------------------------ Routines ------------------------------ Routine 0x57d0 Probability chance:int Routine 0x57de PickOne tbl Routine 0x57ee Main Routine 0x59a4 CommandLoop icnt:bool ocnt:int num cnt obj:object tbl v:act_result ptbl:bool obj1:object tmp:bool tmpobj Routine 0x5c72 Perform:int act:action obj:object ind_obj:object v:act_result verbtmp objtmp indtmp Routine 0x5d70 RXXX Routine 0x5d8a RYYY Routine 0x5dc4 InScope:object obj:object Routine 0x5ddc Queue2:^array(bool) rtn:routine ticks:int cint Routine 0x5df2 Queue:^array(bool) rtn:routine ticks:int cint Routine 0x5e06 QueueInterrupt:^array(bool) rtn:routine int2flag end c int Routine 0x5e46 Clocker c end tick:int flag:bool Routine 0x5ed8 DebugOn UNUSED1 UNUSED2 Routine 0x5ede FloorAction Routine 0x5f48 WindowAction Routine 0x6164 CliffAction Routine 0x61ba OceanAction Routine 0x61f0 TableAction Routine 0x6286 ShelfAction Routine 0x62bc LightAction Routine 0x62f0 DoorwayAction Routine 0x631e UseDirectionsPlease Routine 0x6338 NoClose Routine 0x6348 EscapeControlAction Routine 0x642a GameAction Routine 0x644c HandsAction Routine 0x64b8 SleepingAction Routine 0x64c4 YouAction Routine 0x65c2 DescribeOpenOrClose obj:object Routine 0x65d2 AlreadyOpen Routine 0x65da AlreadyClosed Routine 0x65e2 EnterObjSub obj:object UNUSED Routine 0x6654 LoopToTop:object obj:object env:object Routine 0x6670 FindIn rm:object attr:attribute obj:object Routine 0x668a MetaLoc:object obj:object Routine 0x669e VisitRoom l1 loc:object is_lit:bool visited_p:bool Routine 0x66d0 Not_Here_Object_F:int obj:object ind_obj:object obj_set:object Routine 0x676e SetNounAndSecondObs:object obj:object obj2:object foundp:bool UNUSED Routine 0x67ae Print_no_see obj:object ptr Routine 0x67f0 Deck9Action rarg:rarg Routine 0x689a WatchAction Routine 0x6902 PrintTime Routine 0x6934 PatrolUniformAction Routine 0x6b40 GangwayAction rarg:rarg Routine 0x6b8a BlatherDaemon Routine 0x6e50 BlatherAction:int Routine 0x702c CeleryAction Routine 0x705c AmbassadorDaemon Routine 0x71ee AlienAction:int Routine 0x7384 EscapePodAction Routine 0x73c8 ExitEscapePod:object Routine 0x7406 SafetyWebAction rarg:rarg Routine 0x757a TowelAction Routine 0x75a8 KitAction Routine 0x75fc GooAction Routine 0x76cc EscapePodRoomAction rarg:rarg Routine 0x7768 EscapeBulkheadAction Routine 0x7850 BulkheadAction Routine 0x789a ExplosionTimer Routine 0x7d52 EscapepodDaemon Routine 0x8154 UnderwaterDaemon Routine 0x820e SlotAction Routine 0x8456 FloydLikesAccessCards Routine 0x85b6 KitchenRoomDaemon Routine 0x85f0 Teleport_to dest:object Routine 0x86a4 BrownButtonAction Routine 0x86ac BeigeButtonAction Routine 0x86b4 TanButtonAction Routine 0x86bc Teleport_off Routine 0x86da ShuttleCarAction Routine 0x8762 ShuttleCabinAction rarg:rarg Routine 0x87e6 ShuttleControlAction rarg:rarg Routine 0x88d2 LookOutShuttle Routine 0x8962 Door4Action Routine 0x89b2 EnterShuttle:object Routine 0x89f0 ExitShuttle:object Routine 0x8a08 ActivateShuttle Routine 0x8b4e ShuttleDeactivationTimer Routine 0x8b64 LeverAction Routine 0x8c70 ShuttleDaemon Routine 0x8d32 ShuttleMovement Routine 0x8e5a ShuttleDestination Routine 0x8f7a WearinessDaemon Routine 0x9198 BedAction rarg:rarg Routine 0x92d0 GotoSleep Routine 0x9302 Dream Routine 0x93e2 WakeUp obj:object nextitm:object Routine 0x960a NewDayRoutines Routine 0x96f4 HungerDaemon Routine 0x97de SickDaemon Routine 0x99ac PseudoTranslatorSub:int Routine 0x9a00 PseudoSlimeSub:int Routine 0x9aaa SlimeMsg sense_msg:string Routine 0x9ad4 PseudoGraffitiSub:int Routine 0x9baa PseudoDoorSub:int Routine 0x9bbe PseudoWalkwaySub:int Routine 0x9bf8 PseudoBenchSub:int Routine 0x9c14 PseudoCatwalkSub:int Routine 0x9c36 PseudoEquipmentSub:int Routine 0x9c80 PseudoMonitorSub:int Routine 0x9c8e PseudoMuralSub:int Routine 0x9d6e PseudoLogoSub:int Routine 0x9dbc PseudoKeyboardSub:int Routine 0x9de8 PseudoCrackSub:int Routine 0x9e68 PseudoVoidSub:int Routine 0x9e7a PseudoSpout2Sub:int Routine 0x9e8c PseudoToiletSub:int Routine 0x9ebe PseudoGamesSub:int Routine 0x9f0a PseudoTapesSub:int Routine 0x9f9e PseudoPartitionSub:int Routine 0x9fe0 PseudoCubbyholeSub:int Routine 0xa022 PseudoMapsSub:int Routine 0xa048 PseudoDeviceSub:int Routine 0xa074 PseudoCablesSub:int Routine 0xa0b4 PseudoStructureSub:int Routine 0xa0ea PseudoButton1Sub:int Routine 0xa222 PseudoCarpetSub:int Routine 0xa234 PseudoFilesSub:int Routine 0xa25e PseudoPlateSub:int Routine 0xa27a PseudoEscalatorSub:int Routine 0xa2d2 PseudoButton2Sub:int Routine 0xa308 PseudoSuppliesSub:int Routine 0xa328 PseudoDeskSub:int Routine 0xa35c PseudoButton3Sub:int Routine 0xa3dc PseudoCastleSub:int Routine 0xa3f8 PseudoSpoutSub:int Routine 0xa40a PseudoCleftSub:int Routine 0xa418 PseudoRubbleSub:int Routine 0xa428 PseudoPlaqueSub:int Routine 0xa4c0 PseudoFenceSub:int Routine 0xa4d2 PseudoLockSub:int Routine 0xa500 PseudoDiagramSub:int Routine 0xa542 PseudoEnunciatorSub:int Routine 0xa554 PseudoBooth1Sub:int Routine 0xa578 PseudoBooth2Sub:int Routine 0xa59a Parser:bool ptr:int word:dictword val vrb:verbnum len:int dir nw:dictword tmpword num tcnt cnt:int Routine 0xa8e6 Wt ptr bit:p_partofspeechbit category:p_partofspeechrtnval offset:p_p1off type Routine 0xa90c Clause:int ptr val word:dictword off num flag:bool flag:bool wd:dictword tmpword cnt:int Routine 0xaada ParseNumber:dictword ptr len nptr digit num clocknum mult Routine 0xab3e OrphanMerge cnt:int temp verb beg end adj:bool word:dictword UNUSED Routine 0xac36 NClauseWin otbl Routine 0xac56 WordPrint cnt:int buf:int Routine 0xac6c UnknownWord ptr buf word Routine 0xaca8 Cant_Use ptr buf word Routine 0xace6 SyntaxCheck syn:int len num:int obj drive1:bool drive2:bool prep vrb:verbnum tmp attr:attribute0 lbit:attribute0 Routine 0xae92 Cant_Orphan Routine 0xaeb4 Orphan d1 d2 cnt:int Routine 0xaf10 Clause_Print beg_ptr:int end_ptr:int the_p:bool beginning Routine 0xaf2a BufferPrint beg:int end:int cp:bool nosp:bool wrd:dictword first:bool not_prefixed:bool ob:object Routine 0xafac Capitalize ptr word Routine 0xafd8 PrepPrint ndx prep Routine 0xafec ClauseCopy src:int dst:int insrt beg end Routine 0xb050 Clause_Add word:dictword len:int Routine 0xb072 PrepositionFind prep cnt len Routine 0xb098 SyntaxFound syn Routine 0xb0a4 GWim:object gbit:attribute lbit:attribute prep:int obj:object Routine 0xb100 SnarfObjects ptr Routine 0xb162 ButMerge tbl len butlen cnt:int matches obj:object ntbl Routine 0xb1b0 Snarfem ptr eptr tbl but UNUSED wv word:dictword nw:dictword Routine 0xb312 TestAdj Routine 0xb34c Get_Object tbl:^array(int) vrb:bool bits len:int xbits tlen gcheck:bool tmp UNUSED Routine 0xb526 Moby_Find list rlist cnt:int Routine 0xb588 Which_Print num cnt:int list obj total:int Routine 0xb5f6 GlobalCheck tbl ptr rmg rmg_len cnt obj obits foo Routine 0xb6ca DoSL obj:object bit1:p_searchlevelbits bit2:p_searchlevelbits bits:int Routine 0xb6fc SearchList obj:object tbl lvl:p_searchlevels fls nobj:object Routine 0xb77a ObjFound obj:object tbl ptr Routine 0xb798 TakeCheck Routine 0xb7b4 ITakeCheck tbl bits ptr obj:object taken:bool Routine 0xb868 InLocation obj:object Routine 0xb88a ThingInPlayer itm:object Routine 0xb89a ManyCheck loss:int tmp word Routine 0xb922 ZMemQ itm tbl size:int cnt:int Routine 0xb94a ZMemQB itm tbl size:int cnt:int Routine 0xb962 QueryLight room:object oldroom:object islit:bool Routine 0xb9b4 ReplaceIt word:^array(dictword) Routine 0xb9dc ReplateIt2 word:^array(dictword) Routine 0xba04 ThisIt obj:object UNUSED syns UNUSED2 Routine 0xba52 Article Routine 0xba60 NotHoldingMsg Routine 0xba74 VerboseSub:int Routine 0xba8a BriefSub:int Routine 0xbaa0 SuperbriefSub:int Routine 0xbaba LookSub:int Routine 0xbace LookObjSub:int Routine 0xbb16 FirstLook Routine 0xbb28 PreExamineSub:int Routine 0xbb62 ExamineSub:int Routine 0xbbb2 DescribeRoom look:bool v:bool text environment Routine 0xbc6a DescribeObjects v:bool Routine 0xbca2 DescribeOb obj:int v:bool beg end cp:bool nosp:bool wrd:dictword first:booil level text av Routine 0xbd56 PrintCont:int obj:object v:bool level:int itm:object first:bool environment:object text pv:bool inv:bool Routine 0xbe6a Firster obj:object level:int Routine 0xbec2 AddScore s:int Routine 0xbeca ScoreObj obj:object Routine 0xbee8 ScoreSub:int wouldbe:bool Routine 0xc046 EndGame Routine 0xc050 QuitSub:int Routine 0xc0ba YesOrNo Routine 0xc0d2 VersionSub offset:int offset Routine 0xc200 AgainSub:int obj:object Routine 0xc25c JigsUp deathmsg:string UNUSED Routine 0xc334 RestoreSub:int Routine 0xc36e SaveSub:int Routine 0xc3be RestartSub:int Routine 0xc42c WalkAroundSub:int Routine 0xc434 GoNext_orphaned tbl room Routine 0xc44a SearchArray_orphaned itm tbl cnt len Routine 0xc472 WalkToSub:int Routine 0xc48e GoSub:int prop propsize:int str obj room dir:property ways_to_go:^array Routine 0xc58e SetLastObject it:object Routine 0xc598 InventorySub:int Routine 0xc5b6 PreTakeSub:int Routine 0xc62a TakeSub:int Routine 0xc63c TakeItem Routine 0xc65a ITake:int vb:bool num_items itm:object weight Routine 0xc7ae PrePutOnSub:int Routine 0xc7d6 InsertSub:int wt:int Routine 0xc87e InsertWithSub:int Routine 0xc88a PreGiveSub:int Routine 0xc89a PreGiveReverseSub:int Routine 0xc8a4 GiveSub:int Routine 0xc8e0 GiveReverseSub:int Routine 0xc8e6 DropSub:int Routine 0xc8f8 ThrowSub:int Routine 0xc908 Idrop Routine 0xc94e TakeOffFirstMsg Routine 0xc966 AlreadyMSg what:string the_p:bool Routine 0xc984 OpenSub:int itm:object str:string Routine 0xca32 OpenWithSub:int Routine 0xca4e PrintContents obj:object itm:object nextitm:object first:bool last_ob last_ob_flag:bool Routine 0xcaa0 CloseSub:int Routine 0xcaf0 CCount obj:object cnt:int x:object Routine 0xcb04 QueryWeight obj:object cont:object wt:int Routine 0xcb2c ScriptSub:int Routine 0xcb8a UnscriptSub:int Routine 0xcbe2 PreMoveSub:int Routine 0xcbfc MoveSub:int Routine 0xcc28 SwitchOnSub:int Routine 0xcc54 SwitchOffSub:int Routine 0xcc84 WaitSub turns:int Routine 0xcc9a PreBoardSub:int env:object Routine 0xcce0 BoardSub:int UNUSED Routine 0xcd00 DisembarkSub:int Routine 0xcd60 BackOnFeet Routine 0xcd76 StandSub:int Routine 0xcd9c Goto room:object v:bool env old_lit:bool Routine 0xcdea DrinkSub:int Routine 0xce08 CurseSub:int Routine 0xce28 ListenSub:int Routine 0xce3e FollowSub:int Routine 0xce50 JumpSub:int Routine 0xce96 HopSub:int Routine 0xcea2 LeaveSub:int Routine 0xcec2 HelloSub:int Routine 0xcf0e HelpSub:int Routine 0xcf20 PreReadSub:int Routine 0xcf3c ReadSub:int Routine 0xcf64 LookUnderSub:int Routine 0xcf88 LookBehindSub:int Routine 0xcf90 LookInSub:int Routine 0xd066 CanSeeContents obj:object Routine 0xd076 LookDownSub:int Routine 0xd080 TurnWithSub:int Routine 0xd08c LockSub:int Routine 0xd094 UnlockSub:int Routine 0xd09c AttackSub:int Routine 0xd0e4 KickSub:int Routine 0xd0ee WaveSub:int Routine 0xd0f8 TouchSub:int Routine 0xd102 PushSub:int Routine 0xd1d6 NoButtonNumbered where:object Routine 0xd20e RaiseSub:int Routine 0xd218 LowerSub:int Routine 0xd222 PullSub:int Routine 0xd22c DestroySub:int Routine 0xd236 HackHack do_what:string Routine 0xd248 WordType obj:object word:dictword addr UNUSED Routine 0xd26a KnockSub:int Routine 0xd298 FrozzcoSub_orphaned Routine 0xd2be YellSub:int Routine 0xd2d0 BatteryFallsOut Routine 0xd2e0 PreShakeSub_orphaned Routine 0xd2f4 ShakeSub itm:object Routine 0xd3de ShakeWithSub:int Routine 0xd40c SmellSub:int Routine 0xd424 RoomContentsToScope env rm propaddr Routine 0xd442 InRoom obj:object Routine 0xd452 SwimSub:int Routine 0xd494 SwimToSub:int Routine 0xd4b4 SwimUpSub:int Routine 0xd4ca WakeSub:int Routine 0xd4de SneezeSub:int Routine 0xd4ea CommandSub_orphaned Routine 0xd514 LaySub:int Routine 0xd570 PutDownSub:int Routine 0xd584 ClimbSub:int Routine 0xd58c ClimbOntoSub:int Routine 0xd5ac ClimbObjSub:int Routine 0xd5b6 GoUpSub:int dir:property print_insult:bool UNUSED Routine 0xd5e2 GoDownSub:int Routine 0xd5f4 PrePutUnderSub:int Routine 0xd60e PutUnderSub:int Routine 0xd61a EnterSub:int Routine 0xd622 ExitSub:int Routine 0xd62a SearchSub:int Routine 0xd640 FindSub:int env:object Routine 0xd6b2 AskObjSub:int Routine 0xd786 AskForSub:int Routine 0xd7d2 SaySub:int who:object Routine 0xd82a TellSub:int Routine 0xd834 IsOnSub_orphaned Routine 0xd852 AnswerSub:int Routine 0xd87a AnswerObjSub:int Routine 0xd8aa KissSub:int Routine 0xd8ce MolestSub:int Routine 0xd8e6 DiagnoseSub:int Routine 0xd9e0 WearSub:int Routine 0xda22 RemoveSub:int Routine 0xda38 TakeOffSub:int Routine 0xda76 StepInSub:int Routine 0xda8c PutOnSub:int Routine 0xdaa6 NoSub:int Routine 0xdaba YesSub:int Routine 0xdace DunnoSub:int Routine 0xdae2 AimSub:int Routine 0xdb02 TurnSub:int Routine 0xdb66 VerifySub:int Routine 0xdba8 StandOnSub:int Routine 0xdbc8 ReachInSub:int Routine 0xdbf2 ReachForSub:int Routine 0xdc20 GoDir dir:property Routine 0xdc2e FlushSub:int Routine 0xdc40 FlySub:int Routine 0xdc5e GrinSub:int Routine 0xdc6a SaluteSub:int Routine 0xdc84 PutNearSub:int Routine 0xdc9a PullWithSub:int Routine 0xdca4 PutAcrossSub:int Routine 0xdcae NumbersOnly Routine 0xdce0 TypeSub:int Routine 0xde40 PreBlastWithSub:int Routine 0xde4a PreBlastSub:int Routine 0xde74 BlastSub:int Routine 0xdeb0 BlastWithSub:int Routine 0xdeb6 BrushSub:int Routine 0xdf22 PourSub:int Routine 0xdf7e EmptySub itm:object Routine 0xdfd2 ThrowOverSub:int Routine 0xdfea SleepSub:int Routine 0xe044 RepairSub:int Routine 0xe09e GreaseSub:int Routine 0xe118 ShowSub:int Routine 0xe16a InsertOnSub:int Routine 0xe1c4 TasteSub:int Routine 0xe206 EscapeSub:int Routine 0xe260 TimeSub:int Routine 0xe290 PlaySub:int Routine 0xe2a8 PlayWithSub:int Routine 0xe2d0 ScoldSub:int Routine 0xe302 Rob what:object dest:object sib:object itm:object Routine 0xe320 UnderwaterAction rarg:rarg Routine 0xe336 CragAction rarg:rarg Routine 0xe342 BalconyAction rarg:rarg Routine 0xe4a6 WindingStairAction rarg:rarg Routine 0xe524 CourtyardAction rarg:rarg Routine 0xe61e DownFromBalcony:object Routine 0xe644 RecAreaAction rarg:rarg Routine 0xe6ce ConferenceAction rarg:rarg Routine 0xe730 CombinationAction Routine 0xe802 Door3Action Routine 0xe880 MessCorridorAction rarg:rarg Routine 0xe8f4 Door2Action Routine 0xe97e PadlockAction Routine 0xeac4 TinCanAction Routine 0xeb26 LadderAction Routine 0xedc2 MessHallAction rarg:rarg Routine 0xee20 DoorAction Routine 0xee44 DispenserAction Routine 0xef4a ProteinAction filled:bool Routine 0xf032 WorthlessAction Routine 0xf070 WalkLongHallway:object Routine 0xf0cc AdminSouthAction rarg:rarg Routine 0xf112 CreviceAction Routine 0xf194 KeyAction Routine 0xf240 AdminCorridorAction rarg:rarg Routine 0xf326 AdminNorthAction rarg:rarg Routine 0xf3f0 CrossLadder:object Routine 0xf464 RiftAction Routine 0xf524 MonitorsAction rarg:rarg Routine 0xf552 DescribeMonitors Routine 0xf6be DeskAction Routine 0xf6e2 OilCanAction Routine 0xf726 BoxAction Routine 0xf732 CrackedBoardAction Routine 0xf75a GoodBedistorAction Routine 0xf76a ReactorElevatorDoorAction Routine 0xf77e StartElevator Routine 0xf7b2 FlaskAction Routine 0xf83c MagnetAction Routine 0xf930 MagnetDaemon Routine 0xf972 MachineShopAction rarg:rarg Routine 0xfb64 ChemDispenseAction Routine 0xfbae ButtonAction Routine 0xfd2e FloydAction:int floyd_has:object sib:object Routine 0x1070a PointInFloydPresence Routine 0x10752 WhatWereYouSaying Routine 0x10798 PointAtDoorAroundFloyd Routine 0x107e4 FloydDoesntHave Routine 0x107fc FloydActivated itm:object Routine 0x10922 FloydDaemon Routine 0x10c58 MeetFloyd Routine 0x10cc2 FloydArrives Routine 0x10dbc DeadFloydAction Routine 0x10e68 LobbyAction rarg:rarg Routine 0x10f3a UpperElevatorAction rarg:rarg Routine 0x10fd2 LowerElevatorAction rarg:rarg Routine 0x11028 IntoElevator:object Routine 0x11052 OutOfElevator:object Routine 0x11080 BlueDoorAction Routine 0x110bc RedDoorAction Routine 0x11136 DoorIsClosed Routine 0x11140 BlueButtonAction Routine 0x111a6 RedButton2Action Routine 0x111fe NorthElevatorComingTimer Routine 0x11228 SouthElevatorComingTimer Routine 0x11252 SButtonAction Routine 0x11344 LowerElevatorArrives Routine 0x11362 UpperElevatorArrives Routine 0x11380 NorthElevatorTimer Routine 0x113a4 SouthElevatorTimer Routine 0x113c8 ElevatorDoorOpens Routine 0x113d2 VehicleAction Routine 0x11408 CommAction rarg:rarg Routine 0x11680 GlowingButtonAction Routine 0x117a8 CheckBalance cnt:int rnd:int in_hole1 in_hole2 Routine 0x11806 FluidAction Routine 0x11b8e CubeDamage Routine 0x11bb6 Chemical_overflow Routine 0x11be0 StripDissolves Routine 0x11bea MoreSetup Routine 0x11c12 EnterLowerElevator:object Routine 0x11c28 KalamonteeAction rarg:rarg Routine 0x11cf4 LawandaAction rarg:rarg Routine 0x11dc8 InfirmaryAction rarg:rarg Routine 0x11efc RedSpoolAction Routine 0x11f2a MedicineAction relocated:bool Routine 0x11fe0 SmallDoorAction Routine 0x12070 FloydOrderedIn Routine 0x1216a FromitzShinyAction Routine 0x121a2 DefenseAction rarg:rarg Routine 0x1224c AccessPanelAction Routine 0x12312 FriedFromitzAction Routine 0x1233a FromitzBoardAction Routine 0x123aa DescribeFromitz Routine 0x12404 CourseControlAction rarg:rarg Routine 0x124f6 CubeAction Routine 0x125ce Bedistor90Action Routine 0x12636 GreenSpoolAction Routine 0x12664 TerminalAction Routine 0x12782 ComputerInfo Routine 0x12b52 MicrofilmAction Routine 0x12cc4 ProjConAction rarg:rarg Routine 0x12dc8 CryoElevatorAction rarg:rarg Routine 0x12dfc CryoElevator_n_dir:object Routine 0x12e0e CryoElevatorTimer Routine 0x12e28 CryoAnteAction rarg:rarg Routine 0x13660 FloydExaminesComputer Routine 0x136f0 MiniatureAccessAction Routine 0x13716 LabUniformAction Routine 0x13824 PaperAction Routine 0x13862 BioLockAction rarg:rarg Routine 0x13ab2 FloydWindowTimer Routine 0x13ab8 LabDoor2Action Routine 0x13c00 LabdoorCloses Routine 0x13c32 BiolockDoorAction Routine 0x13c72 BiodoorCloses Routine 0x13ca4 LabDoorAction Routine 0x13cd8 RadiationLockAction Routine 0x13d0c FloydHeroDaemon Routine 0x141fa MonstersCatchYou Routine 0x14204 BioLabAction rarg:rarg Routine 0x1430c MonstersDaemon Routine 0x143ee RadiationLabAction rarg:rarg Routine 0x14408 RadiationDaemon Routine 0x144b0 LampAction Routine 0x14502 LabOfficeAction rarg:rarg Routine 0x14684 LargeDeskAction Routine 0x14714 WhiteButtonAtion Routine 0x14730 BlackButtonAction Routine 0x1474c RedButtonAction Routine 0x1477e MistTimer Routine 0x14800 ActivateMiniature Routine 0x14820 Station384Action:int rarg:rarg Routine 0x148a4 CryoAnnouncement Routine 0x14902 MiddleStripAction rarg:rarg Routine 0x14a90 StripAction rarg:rarg Routine 0x14b76 MicroRelay_Go Routine 0x14bd2 RelayAction Routine 0x14c9e LaserDialAction Routine 0x14d34 BatteryDrain Routine 0x14d4c LaserAction UNUSED Routine 0x150f2 BatteryAlreadyThere Routine 0x15102 BatteryInserted Routine 0x1512c ShowBattery Routine 0x15162 LaserHeatDaemon Routine 0x151de LaserFeels howhot:string Routine 0x15214 LaserCools howhot:string Routine 0x15238 Show_color Routine 0x15274 SpeckShot Routine 0x153e6 Sector384Active Routine 0x153f6 MicrobeAction:int Routine 0x15532 GiantMicrobeDaemon Routine 0x155d4 ShootMicrobe Routine 0x1561a SiliconStripAction Routine 0x156e0 FangedCreatureAction ! ------------------------------- Words -------------------------------- Word achill achilles Word activa activate Word admira admiral Word affirm affirmative Word agains against Word alumin aluminum Word ambass ambassador Word attrac attract Word bedist bedistur Word benche benches Word blathe blather Word blinki blinking Word boulde boulder Word brandi brandish Word breast breastplate Word brochu brochure Word bulkhe bulkhead Word cabine cabinet Word cantee canteen Word cardbo cardboard Word catwal catwalk Word centim centimeter Word chemic chemical Word chrono chronometer Word circul circular Word collap collapse Word colore colored Word combin combine Word commun communication Word compan companion Word compar compartment Word comple complex Word comput computer Word confer conference Word consol console Word contro control Word cracke cracked Word creatu creature Word crevic crevice Word cubbyh cubbyhole Word darkne darkness Word dazzli dazzling Word deform deformed Word depres depression Word descri describe Word destro destroy Word diagno diagnose Word diagra diagram Word disemb disembark Word dispat dispatch Word dispen dispenser Word doorwa doorway Word elevat elevator Word emerge emergency Word endles endless Word enunci enunciator Word equipm equipment Word escala escalator Word examin examine Word experi experimental Word fixtur fixture Word flashi flashing Word forewa foreward Word forwar forward Word fromit fromitz Word fungic fungical Word gangwa gangway Word gestur gesture Word glowin glowing Word graffi graffiti Word growli growling Word helico helicopter Word identi identify Word import important Word impuri impurity Word invent inventory Word keyboa keyboard Word kitche kitchen Word lanter lantern Word lazaru lazarus Word leafle leaflet Word length lengthen Word lubric lubricate Word lurkin lurking Word machin machine Word medica medical Word medici medicine Word megafu megafuse Word megakr megakrap Word messag message Word microb microbe Word microf microfilm Word miniat miniature Word monito monitor Word monste monster Word multip multiple Word negati negative Word octago octagon Word openin opening Word padloc padlock Word pamphl pamphlet Word partit partition Word plasti plastic Word playba playback Word portab portable Word possib possible Word powerf powerful Word precip precipice Word primar primary Word printo printout Word procee proceed Word protei protein Word provis provisions Word purpos purpose Word quanti quantity Word radiat radiation Word rankin ranking Word reacto reactor Word receiv receive Word reclin recline Word releas release Word restar restart Word restor restore Word rummag rummage Word scrubb scrubber Word scrubr scrubrush Word settin setting Word sevent seventh Word shelve shelves Word shorte shorten Word shuttl shuttle Word silico silicon Word sinist sinister Word smithe smithereens Word stairw stairway Word starbo starboard Word startl startle Word struct structure Word superb superbrief Word suppli supplies Word surpri surprise Word surviv survival Word swallo swallow Word telepo teleportation Word termin terminal Word throug through Word transl translator Word trotti trotting Word unifor uniform Word unopen unopened Word unscri unscript Word vehicl vehicle Word verbos verbose Word versio version Word viciou vicious Word viewpo viewport Word walkwa walkway Word warnin warning Word webbin webbing Word wrinkl wrinkled Word wristw wristwatch