! ---------------------------------------------------- ! Planetfall_20_830708.reform ! ATG Release 2 Serial 070903 ! Contents: ! Header ! Globals ! Attributes ! Properties ! Objects ! Actions ! Routines ! Words ! ------------------------------- Header ------------------------------- MD5 31C87F07F462FCCF4EC18AE75759047D CodeArea 0x57b8 0x15458 StringArea 0x15458 0x1a5b6 FalseEnd 0xbe6a 1 Enum rarg M_END=0 M_HANDLED=1 M_ENTER=2 M_LOOK=3 M_WAKE=4 M_FIGHT=5 M_BEFORE=6 Enum laser_ndx L_RED=1 L_ORANGE=2 L_YELLOW=3 L_GREEN=4 L_BLUE=5 L_VIOLET=6 Enum ftype F_RED=1 F_BLUE=2 F_GREEN=3 F_YELLOW=4 F_GRAY=5 F_BROWN=6 F_BLACK=7 F_CLEAR1=8 F_CLEAR2=9 Enum p_searchlevels P_SRCTOP=0 P_SRCALL=1 P_SRCBOT=2 Enum p_searchlevelbits SH=128 SC=64 SIR=32 SOG=16 STAKE=8 SMANY=4 SHAVE=2 1=1 Enum p_partsofspeech P_VERB=0 P_VERBN=1 P_PREP1=2 P_PREP1N=3 P_PREP2=4 P_PREP2N=5 P_NC1=6 P_NC1L=7 P_NC2=8 P_NC2L=9 Enum p_p1off P_P1OFF=5 Enum p_partofspeechbit PS_OBJECT=128 PS_VERB=64 PS_ADJECTIVE=32 PS_DIRECTION=16 PS_PREPOSITION=8 PS_BUZZ_WORD=4 Enum p_partofspeechrtnval P1_DIRECTION=3 P1_ADJECTIVE=2 P1_VERB=1 P1_OBJECT=0 5=5 Enum act_result A_SUCCESS=1 A_FAILURE=2 ! ------------------------------ Globals ------------------------------- Global 0 location:object Global 1 score:int Global 2 turns:int Global 3 Debug_flag:bool GlobalArray 4 Microbe_laser:table(string) Global 5 Microbe_cnt:int Global 6 Microbe_shot:bool GlobalArray 7 Microbe_near:table(string) GlobalArray 8 Pseudopod_msg:table(string) GlobalArray 9 Laser_miss:table(string) Global 10 Speck_damage_cnt:int Global 11 Laser_scored:bool Global 12 Laser_fired:bool Global 13 Laser_warm_cnt:int Global 14 Newbattery_power:int Global 15 Oldbattery_power:int Global 16 Speck_is_hit:bool Global 17 Laser_color:laser_ndx Global 18 Microbe_gone:bool Global 19 Innard_msg:string Global 20 Mural_open:bool Global 21 Into_computer:bool Global 22 Miniaturization_on:bool Global 23 Faintrelay_msg:string Global 24 Emergency_sys_enabled:bool Global 25 Biolab_light:bool Global 26 Radiation_sickness:int GlobalArray 27 Alien_attack:table(string) Global 28 Mutant_location:object Global 29 Current_location:object Global 30 Monster_elevator_flag:bool Global 31 Monster_gallop_flag:bool Global 32 Floyd_trapped_cnt:int Global 33 Labdoor_open:bool Global 34 Floyd_gives_up_on_getting_card:bool Global 35 Floyd_ready_cnt:int Global 36 Floyd_plan_flag:bool Global 37 Door_close:string Global 38 Door_open:string Global 39 Relay_click:string Global 40 Floyd_has_looked_in_window:bool Global 41 Uniform_searched:bool Global 42 Floyd_computer_flag:bool Global 43 Escaped_from_monsters:bool Global 44 Cryo_elevator_open Global 45 Floyd_sees_mural:bool Global 46 Gestation_msg:string Global 47 Helicopter_msg:string Global 48 Screen_msg:string Global 49 Spool_msg:string Global 50 Current_spool_msg:string Global 51 Starcross_msg:string Global 52 Deadline_msg:string Global 53 Zork_msg:string Global 54 Complex_msg:string Global 55 Plateau_msg:string Global 56 Origin_msg:string Global 57 Settlement_msg:string Global 58 Undersea_msg:string Global 59 Resida_msg:string Global 60 Primary_msg:string Global 61 Robot_msg:string Global 62 Spacetravel_msg:string Global 63 Farming_msg:string Global 64 Disease_msg:string Global 65 Recording_msg:string Global 66 History_msg:string Global 67 Literature_msg:string Global 68 Recent_msg:string Global 69 Archeology_msg:string Global 70 Legends_msg:string Global 71 Menu1:string Global 72 Menu2:string Global 73 Menu3:string Global 74 Menu4:string Global 75 Menu5:string Global 76 Menu6:string Global 77 Menu7:string Global 78 Low_msg:string Global 79 Moreinfo_msg:string Global 80 Clear_text_msg:string Global 81 Clear_next_menu:string Global 82 Terminal_feep:string Global 83 Displayed_on_terminal:string Global 84 Numpad_number:int Global 85 Fromitz_shocks_msg:string Global 86 Fromitz_fits_msg:string Global 87 Fried_board:bool Global 88 Communications_active:bool Global 89 Planet_course_active:bool Global 90 Planetary_defense_active:bool Global 91 Floyd_found_fromitz:bool Global 92 Floyd_in_smallplace:bool Global 93 Achilles_found:bool Global 94 Lazarus_found:bool Global 95 Lawand_station_entered:bool Global 96 Hole_cnt:int Global 97 Liquid_type:int Global 98 Communications_repaired:bool Global 99 Coolant_unbalance_str:string Global 100 Coolant_imbalanced:bool GlobalArray 101 Hole_contents:table(?) Global 102 Elevator_shut:string Global 103 Elevator_inactive:string Global 104 Lower_elevator_activated:bool Global 105 Upper_elevator_activated:bool Global 106 Elevator_on_way:bool Global 107 N_Elevator_here:bool Global 108 S_Elevator_here:bool GlobalArray 109 Floyd_msg:table(string) Global 110 Have_met_Floyd:bool Global 111 Floyd_turned_on:bool Global 112 Floyd_is_here:bool Global 113 Floyd_done_something:bool Global 114 Floyd_awakened:bool Global 115 Floyd_reveals_access_card:bool GlobalArray 116 Colors:table(string) Global 117 Fluid_type_in_flask:ftype Global 118 Under_spout:object Global 119 Ladder_spans_rift:bool Global 120 Ladder_extended:bool Global 121 Padlock_removed:bool Global 122 Combination:int Global 123 Current_setting:int Global 124 Time_spent_underwater:int GlobalArray 125 Ho_hum_table:table(string) GlobalArray 126 Hop_table:table(string) GlobalArray 127 Hello_table:table(string) Global 128 Transcript_msg:string GlobalArray 129 Yuks_table:table(string) Global 130 Max_held_mult:int Global 131 Maximum_held:int GlobalArray 132 Indents:array(6*string) Global 133 Day_number:int Global 134 Current_time:int Global 135 Lit:bool Global 136 Superbrief:bool Global 137 verbose:bool Global 138 P_xadjn Global 139 P_xadj Global 140 P_xnam Global 141 Ob_token Global 142 P_ceptr Global 143 P_csptr Global 144 P_getflags:int Global 145 P_matchlen:int GlobalArray 146 P_oclause:array(50*int) GlobalArray 147 P_merge:array(50*int) GlobalArray 148 P_buts:array(50*int) GlobalArray 149 P_prsi:array(50*int) GlobalArray 150 P_prso:array(50*int) Global 151 P_adj Global 152 P_adjn:adjective Global 153 P_name:dictword Global 154 P_gwimbit:attribute0 Global 155 P_slocbits:int Global 156 second_intnum:int Global 157 Direction Global 158 P_quote_flag:bool Global 159 P_ncn:int GlobalArray 160 P_vtbl:array(4*dictword) GlobalArray 161 P_otbl:array(10*int) GlobalArray 162 P_itbl:array(verbnum,?,?,?,?,?,^array(dictword),?,?,?) Global 163 P_aadj Global 164 P_anam Global 165 P_aclause:p_partsofspeech Global 166 P_merged:bool Global 167 P_oflag:int Global 168 LastNounLocation:object Global 169 LastNoun:object Global 170 P_cont GlobalArray 171 P_inbuf:array(~int,n*~char) GlobalArray 172 P_lexv:array(~int,~int,119*dictword) Global 173 player:object Global 174 P_dir:int Global 175 P_len Global 176 P_cctbl Global 177 P_syntax Global 178 P_oneobj Global 179 P_table Global 180 P_numnewlines:int Global 181 P_assigned_but_unused Global 182 P_assigned_but_unused2 Global 183 noun:object Global 184 second:object Global 185 Verb:action Global 186 G87_unused Global 187 Always_lit:bool Global 188 Have_noticed_sickness_today:bool Global 189 Sickness_level:int Global 190 Not_hungry:string Global 191 Hunger_cnt:int GlobalArray 192 Dream_msg:table(string) Global 193 Exhaustion_cnt:int Global 194 Blinking_lights:string Global 195 Shuttle_damaged_in_Bettie_Control:bool Global 196 Shuttle_damaged_in_Alfie_Control:bool Global 197 Shuttle_lever:int Global 198 Shuttle_inactive:string Global 199 Shuttle_active:string Global 200 Control_cabin:string Global 201 Already_activated:string Global 202 Shuttle_location:int Global 203 Shuttle_speed:int Global 204 Shuttle_activated:bool Global 205 Shuttle_moving:bool Global 206 SShuttle_at_Lawanda:bool Global 207 NShuttle_at_Lawanda:bool Global 208 Cant_go:string Global 209 Teleport_activated:bool Global 210 Floyd_shown_lower_elevator_card:bool Global 211 No_authorize:string Global 212 Elevator_enable:string Global 213 Time_underwater:int Global 214 Time_in_escapepod:int Global 215 Time_after_explosion:int GlobalArray 216 Ambassador_msg:table(string) Global 217 Slime_cnt:int Global 218 demerits:int Global 219 Time_away_from_post:int Global 220 Time_when_broken:int GlobalArray 221 Dummy_table:table(string) Global 222 Load_max:int Global 223 Lowest_direction:int Global 224 Debug_time_counter:int Global 225 Wait_assigned_unused Global 226 Obscure_time_related_variable:int Global 227 C_ints:int Global 228 C_ints2:int GlobalArray 229 C_table:array(60*(bool,?,^routine)) Global 230 prev_second:object Global 231 prev_noun:object Global 232 prev_verb:action Global 233 P_won Global 234 Ten_thousand_unused:int GlobalArray 235 Prepositions:table(dictword,int) GlobalArray 236 Actions:array(133*routine) GlobalArray 237 Preactions:array(133*routine) GlobalArray 238 Verbs:array(2*int) LastGlobal 238 ! ----------------------------- Attributes ----------------------------- Attribute 2 floyd_explore Attribute 3 water_room Attribute 4 fits_under_spout Attribute 5 light Attribute 6 functional Attribute 7 vowel_start Attribute 8 scenery Attribute 9 transparent Attribute 10 scope_inside Attribute 11 open Attribute 12 worn Attribute 13 randomized Attribute 14 rmungbit Attribute 15 immune_to_acid Attribute 16 trytakebit Attribute 17 supporter Attribute 18 visited Attribute 19 concealed Attribute 20 toolbit Attribute 21 switchable Attribute 22 clothing Attribute 23 readable Attribute 24 container Attribute 25 takeable Attribute 26 door Attribute 27 edible Attribute 28 rmungbit Attribute 29 climbable Attribute 30 enterable Attribute 31 animate ! ----------------------------- Properties ----------------------------- Property 6 initial:thing Property 7 capacity:int Property 8 text_string:thing Property 9 contains:objbytes Property 10 dirs_from_room_maybe Property 11 description:thing Property 12 adjectives:adjbytes Property 13 action:^routine(int,rarg) Property 14 pseudo:pseudo Property 15 size:int Property 19 name:dictwords Property 20 out_to:exit Property 21 in_to:exit Property 22 d_to:exit Property 23 u_to:exit Property 24 nw_To:exit Property 25 w_to:exit Property 26 sw_to:exit Property 27 s_to:exit Property 28 se_to:exit Property 29 e_to:exit Property 30 ne_to:exit Property 31 n_to:exit ! ------------------------------ Objects ------------------------------- Object 1 mobile_man_eating_plant Object 2 lurking_fanged_creature Object 3 hairy_growling_biped Object 4 rat_ant Object 5 microbe Object 6 new_battery Object 7 old_battery Object 8 laser_setting_dial Object 9 laser Object 10 speck Object 11 micro_relay Object 12 Strip_Near_Relay Object 13 Middle_of_Strip Object 14 Strip_Near_Station Object 15 silicon_strip Object 16 Station_384 Object 17 Auxiliary_Booth Object 18 red_button Object 19 black_button Object 20 white_button Object 21 memo Object 22 gas_mask Object 23 desk Object 24 Lab_Office Object 25 portable_lamp Object 26 brown_spool Object 27 Radiation_Lab Object 28 office_door Object 29 Bio_Lab Object 30 lab_door Object 31 Radiation_Lock_East Object 32 Radiation_Lock_West Object 33 lab_door_2 Object 34 Bio_Lock_West Object 35 piece_of_paper Object 36 teleportation_access_card Object 37 lab_uniform Object 38 Lab_Storage Object 39 radiation_lock_door Object 40 bio_lock_door Object 41 Main_Lab Object 42 Bio_Lock_East Object 43 miniaturization_access_card Object 44 Miniaturization_Booth Object 45 pile_of_computer_output Object 46 Computer_Room Object 47 Project_Corridor_East Object 48 Cryo_Anteroom Object 49 Cryo_Elevator Object 50 cryo_elevator_door Object 51 ProjCon_Office Object 52 Project_Corridor Object 53 SanFac_F Object 54 Project_Corridor_West Object 55 microfilm_reader Object 56 terminal Object 57 Library Object 58 Booth_3 Object 59 green_spool Object 60 Library_Lobby Object 61 fused_ninety_ohm_bedistor Object 62 large_metal_cube Object 63 Course_Control Object 64 fried_17_cm_fromitz_board Object 65 second_17_cm_fromitz_board Object 66 third_17_cm_fromitz_board Object 67 fourth_17_cm_fromitz_board Object 68 first_17_cm_fromitz_board Object 69 access_panel Object 70 Planetary_Defense Object 71 Physical_Plant Object 72 Systems_Corridor_East Object 73 Systems_Corridor Object 74 Systems_Corridor_West Object 75 shiny_17_cm_fromitz_board Object 76 small_doorway Object 77 broken_robot Object 78 Repair_Room Object 79 quantity_of_medicine Object 80 medicine_bottle Object 81 red_spool Object 82 medical_robot_breastplate Object 83 Infirmary Object 84 Fork Object 85 Escalator Object 86 Lawanda_Platform Object 87 Kalamontee_Platform Object 88 Waiting_Area Object 89 Observation_Deck Object 90 quantity_of_chemical_fluid Object 91 funnel_shaped_hole Object 92 screen Object 93 communication_send_console Object 94 glowing_button Object 95 communications_receive_console Object 96 Comm_Room Object 97 Helicopter Object 98 large_vehicle Object 99 Helipad Object 100 Tower_Core Object 101 Booth_2 Object 102 red_button_2 Object 103 blue_button Object 104 Lower_Elevator Object 105 Upper_Elevator Object 106 red_door Object 107 blue_door Object 108 Elevator_Lobby Object 109 mangled_robot Object 110 Floyd Object 111 Robot_Shop Object 112 square_white_button Object 113 round_white_button Object 114 black_button_2 Object 115 brown_button Object 116 gray_button Object 117 yellow_button Object 118 green_button Object 119 blue_button_2 Object 120 red_button_3 Object 121 chemical_dispenser Object 122 Machine_Shop Object 123 pair_of_wide_nosed_pliers Object 124 curved_metal_bar Object 125 glass_flask Object 126 Tool_Room Object 127 button Object 128 Reactor_Elevator Object 129 Reactor_Access_Stairs Object 130 reactor_elevator_door Object 131 Reactor_Control Object 132 Physical_Plant_2 Object 133 good_ninety_ohm_bedistor Object 134 K_series_megafuse Object 135 B_series_megafuse Object 136 cracked_17_cm_fromitz_board Object 137 cardboard_box Object 138 oil_can Object 139 Storage_East Object 140 Mech_Corridor_South Object 141 Mech_Corridor Object 142 Mech_Corridor_North Object 143 Large_Office Object 144 lower_elevator_access_card Object 145 large_desk Object 146 shuttle_access_card Object 147 upper_elevator_access_card Object 148 kitchen_access_card Object 149 small_desk Object 150 Small_Office Object 151 Transportation_Supply Object 152 Plan_Room Object 153 Systems_Monitors Object 154 SanFac_E Object 155 Admin_Corridor_North Object 156 rift Object 157 Admin_Corridor Object 158 key Object 159 crevice Object 160 Admin_Corridor_South Object 161 Corridor_Junction Object 162 protein_rich_liquid Object 163 canteen Object 164 dispenser_unit Object 165 Kitchen Object 166 door Object 167 Mess_Hall Object 168 Dorm_Corridor Object 169 ladder Object 170 tin_can Object 171 Storage_West Object 172 padlock Object 173 door_2 Object 174 Mess_Corridor Object 175 SanFac_D Object 176 Dorm_D Object 177 SanFac_C Object 178 Dorm_C Object 179 SanFac_B Object 180 Dorm_B Object 181 SanFac_A Object 182 Dorm_A Object 183 Rec_Corridor Object 184 Booth_1 Object 185 combination_dial Object 186 Conference_Room Object 187 door_3 Object 188 Rec_Area Object 189 Plain_Hall Object 190 West_Wing Object 191 Courtyard Object 192 Winding_Stair Object 193 Balcony Object 194 Crag Object 195 Underwater Object 196 bed Object 197 Betty_Control_West Object 198 Betty_Control_East Object 199 Shuttle_Car_Betty Object 200 Alfie_Control_West Object 201 lever Object 202 Alfie_Control_East Object 203 door_4 Object 204 Shuttle_Car_Alfie Object 205 shuttle_car Object 206 tan_button Object 207 beige_button Object 208 brown_button_2 Object 209 slot Object 210 blob_of_green_goo Object 211 blob_of_brown_goo Object 212 blob_of_red_goo Object 213 survival_kit Object 214 towel Object 215 safety_web Object 216 Escape_Pod Object 217 brochure Object 218 piece_of_celery Object 219 alien_ambassador Object 220 Ensign_First_Class Object 221 Deck_Eight Object 222 Gangway Object 223 Reactor_Lobby Object 224 Patrol_uniform Object 225 ID_card Object 226 chronometer Object 227 scrub_brush Object 228 escape_pod Object 229 narrow_bulkhead Object 230 wide_bulkhead Object 231 escape_pod_bulkhead Object 232 Brig Object 233 not_here_object Object 234 you Object 235 Deck_Nine Object 236 cretin Object 237 sacred_act_of_sleeping Object 238 pair_of_hands Object 239 game Object 240 set_of_controls Object 241 doorway Object 242 light Object 243 shelf Object 244 table Object 245 ocean Object 246 cliff Object 247 window Object 248 floor Object 249 stairway Object 250 it_object Object 251 pseudo Object 252 number Object 253 Room_Holder Object 254 local_globals Object 255 global_objects ! ------------------------------ Actions ------------------------------- Action 0 Brief Action 1 Superbrief Action 2 Diagnose Action 3 Inventory Action 4 Quit Action 5 Restart Action 6 Restore Action 7 Save Action 8 Score Action 9 Verify Action 10 Version Action 11 Verbose Action 12 Again Action 13 Answer Action 14 AnswerObj Action 15 Insert Action 16 Attack Action 17 Board Action 18 Climb Action 19 ClimbOn Action 20 GoUp Action 21 EnterObj Action 22 ClimbDown Action 23 ClimbObj Action 24 Lay Action 25 PutUnder Action 26 PutNear Action 27 PutAcross Action 28 Stand Action 29 StandOn Action 30 Close Action 31 Curse Action 32 Disembark Action 33 Drop Action 34 PutOn Action 35 Drink Action 36 Enter Action 37 Exit Action 38 Examine Action 39 LookIn Action 40 Find Action 41 BlastWith Action 42 Blast Action 43 Follow Action 44 Flush Action 45 Fly Action 46 Give Action 47 GiveReverse Action 48 Hello Action 49 Help Action 50 Jump Action 51 Kick Action 52 Kiss Action 53 Knock Action 54 Leave Action 55 Listen Action 56 Lock Action 57 Look Action 58 LookObj Action 59 LookUnder Action 60 LookBehind Action 61 LookDown Action 62 Search Action 63 Move Action 64 Raise Action 65 Lower Action 66 Aim Action 67 Pull Action 68 PullWith Action 69 Destroy Action 70 Open Action 71 OpenWith Action 72 Take Action 73 Play Action 74 PlayWith Action 75 Push Action 76 Wear Action 77 InsertWith Action 78 Insert Action 79 Molest Action 80 ReachIn Action 81 ReachFor Action 82 Read Action 83 Touch Action 84 Brush Action 85 Script Action 86 Unscript Action 87 Sleep Action 88 Shake Action 89 ShakeWith Action 90 Hop Action 91 Smell Action 92 StepIn Action 93 Swim Action 94 SwimTo Action 95 SwimUp Action 96 TakeOff Action 97 Remove Action 98 RemoveWith Action 99 AskObj Action 100 AskFor Action 101 Grin Action 102 Salute Action 103 Tell Action 104 Say Action 105 Throw Action 106 ThrowOver Action 107 TurnWith Action 108 SwitchOn Action 109 SwitchOff Action 110 Turn Action 111 Type Action 112 Unlock Action 113 Wait Action 114 Wake Action 115 Go Action 116 WalkAround Action 117 WalkTo Action 118 Wave Action 119 Yell Action 120 Scold Action 121 Sneeze Action 122 Yes Action 123 No Action 124 Dunno Action 125 Pour Action 126 Empty Action 127 Repair Action 128 Grease Action 129 Show Action 130 Taste Action 131 Escape Action 132 Time ! ------------------------------ Routines ------------------------------ Routine 0x57b8 Probability chance:int Routine 0x57c6 PickOne tbl Routine 0x57d6 Main Routine 0x598c CommandLoop icnt:bool ocnt:int num cnt obj:object tbl v:act_result ptbl:bool obj1:object tmp:bool tmpobj Routine 0x5c0c Perform:int act:action obj:object ind_obj:object v:act_result verbtmp objtmp indtmp Routine 0x5d1c Queue2:^array(bool) rtn:routine ticks:int cint Routine 0x5d32 Queue:^array(bool) rtn:routine ticks:int cint Routine 0x5d46 QueueInterrupt:^array(bool) rtn:routine int2flag end c int Routine 0x5d86 Clocker c end tick:int flag:bool Routine 0x5e18 DebugOn UNUSED1 UNUSED2 Routine 0x5e1e FloorAction Routine 0x5e86 WindowAction Routine 0x60a2 CliffAction Routine 0x60f8 OceanAction Routine 0x612e TableAction Routine 0x61c4 ShelfAction Routine 0x61fa LightAction Routine 0x622e DoorwayAction Routine 0x625c UseDirectionsPlease Routine 0x6276 NoClose Routine 0x6286 EscapeControlAction Routine 0x6368 GameAction Routine 0x638a HandsAction Routine 0x63f6 SleepingAction Routine 0x6402 YouAction Routine 0x6500 DescribeOpenOrClose obj:object Routine 0x6510 AlreadyOpen Routine 0x6518 AlreadyClosed Routine 0x6520 EnterObjSub obj:object UNUSED Routine 0x6592 LoopToTop:object obj:object env:object Routine 0x65ae FindIn rm:object attr:attribute obj:object Routine 0x65c8 MetaLoc:object obj:object Routine 0x65dc VisitRoom l1 loc:object is_lit:bool visited_p:bool Routine 0x660e Not_Here_Object_F:int obj:object ind_obj:object obj_set:object Routine 0x66ac SetNounAndSecondObs:object obj:object obj2:object foundp:bool UNUSED Routine 0x66ec Print_no_see obj:object ptr Routine 0x672e Deck9Action rarg:rarg Routine 0x67d8 WatchAction Routine 0x6840 PrintTime Routine 0x6872 PatrolUniformAction Routine 0x6a76 GangwayAction rarg:rarg Routine 0x6ac0 BlatherDaemon Routine 0x6d86 BlatherAction:int Routine 0x6f5c CeleryAction Routine 0x6f8c AmbassadorDaemon Routine 0x711e AlienAction:int Routine 0x72ae EscapePodAction Routine 0x72f2 ExitEscapePod:object Routine 0x7320 SafetyWebAction rarg:rarg Routine 0x7476 TowelAction Routine 0x74a4 KitAction Routine 0x74f8 GooAction Routine 0x75a8 EscapePodRoomAction rarg:rarg Routine 0x7644 EscapeBulkheadAction Routine 0x772c BulkheadAction Routine 0x7776 ExplosionTimer Routine 0x7c2e EscapepodDaemon Routine 0x802e UnderwaterDaemon Routine 0x80e8 SlotAction Routine 0x8330 FloydLikesAccessCards Routine 0x8490 KitchenRoomDaemon Routine 0x84ca Teleport_to dest:object Routine 0x857e BrownButtonAction Routine 0x8586 BeigeButtonAction Routine 0x858e TanButtonAction Routine 0x8596 Teleport_off Routine 0x85b4 ShuttleCarAction Routine 0x8638 ShuttleCabinAction rarg:rarg Routine 0x86bc ShuttleControlAction rarg:rarg Routine 0x87a8 LookOutShuttle Routine 0x8838 Door4Action Routine 0x8884 EnterShuttle:object Routine 0x88c2 ExitShuttle:object Routine 0x88da ActivateShuttle Routine 0x8a1c ShuttleDeactivationTimer Routine 0x8a32 LeverAction Routine 0x8b3e ShuttleDaemon Routine 0x8bfa ShuttleMovement Routine 0x8d1a ShuttleDestination Routine 0x8e24 WearinessDaemon Routine 0x9042 BedAction rarg:rarg Routine 0x9142 GotoSleep Routine 0x9174 Dream Routine 0x9254 WakeUp obj:object nextitm:object Routine 0x947e NewDayRoutines Routine 0x9568 HungerDaemon Routine 0x9652 SickDaemon Routine 0x9820 PseudoTranslatorSub:int Routine 0x9874 PseudoSlimeSub:int Routine 0x991e SlimeMsg sense_msg:string Routine 0x9948 PseudoGraffitiSub:int Routine 0x9a1e PseudoDoorSub:int Routine 0x9a32 PseudoWalkwaySub:int Routine 0x9a6c PseudoBenchSub:int Routine 0x9a88 PseudoCatwalkSub:int Routine 0x9aaa PseudoEquipmentSub:int Routine 0x9af4 PseudoMonitorSub:int Routine 0x9b02 PseudoMuralSub:int Routine 0x9be2 PseudoLogoSub:int Routine 0x9c30 PseudoKeyboardSub:int Routine 0x9c5c PseudoCrackSub:int Routine 0x9cdc PseudoVoidSub:int Routine 0x9cee PseudoSpout2Sub:int Routine 0x9d00 PseudoToiletSub:int Routine 0x9d32 PseudoGamesSub:int Routine 0x9d7e PseudoTapesSub:int Routine 0x9e12 PseudoPartitionSub:int Routine 0x9e54 PseudoCubbyholeSub:int Routine 0x9e96 PseudoMapsSub:int Routine 0x9ebc PseudoDeviceSub:int Routine 0x9ee8 PseudoCablesSub:int Routine 0x9f28 PseudoStructureSub:int Routine 0x9f5e PseudoButton1Sub:int Routine 0xa096 PseudoCarpetSub:int Routine 0xa0a8 PseudoFilesSub:int Routine 0xa0d2 PseudoPlateSub:int Routine 0xa0ee PseudoEscalatorSub:int Routine 0xa146 PseudoButton2Sub:int Routine 0xa17c PseudoSuppliesSub:int Routine 0xa19c PseudoDeskSub:int Routine 0xa1d0 PseudoButton3Sub:int Routine 0xa24e PseudoCastleSub:int Routine 0xa26a PseudoSpoutSub:int Routine 0xa27c PseudoCleftSub:int Routine 0xa28a PseudoRubbleSub:int Routine 0xa29a PseudoPlaqueSub:int Routine 0xa332 PseudoFenceSub:int Routine 0xa344 PseudoLockSub:int Routine 0xa372 PseudoDiagramSub:int Routine 0xa3b4 PseudoEnunciatorSub:int Routine 0xa3c6 PseudoBooth1Sub:int Routine 0xa3ea PseudoBooth2Sub:int Routine 0xa40c Parser:bool ptr:int word:dictword val vrb:verbnum len:int dir nw:dictword tmpword num tcnt cnt:int Routine 0xa750 Wt ptr bit:p_partofspeechbit category:p_partofspeechrtnval offset:p_p1off type Routine 0xa776 Clause:int ptr val word:dictword off num flag:bool flag:bool wd:dictword tmpword cnt:int Routine 0xa944 ParseNumber:dictword ptr len nptr digit num clocknum mult Routine 0xa9a8 OrphanMerge cnt:int temp verb beg end adj:bool word:dictword UNUSED Routine 0xaaa0 NClauseWin otbl Routine 0xaac0 WordPrint cnt:int buf:int Routine 0xaad6 UnknownWord ptr buf word Routine 0xab12 Cant_Use ptr buf word Routine 0xab50 SyntaxCheck syn:int len num:int obj drive1:bool drive2:bool prep vrb:verbnum tmp attr:attribute0 lbit:attribute0 Routine 0xacfc Cant_Orphan Routine 0xad1e Orphan d1 d2 cnt:int Routine 0xad7a Clause_Print beg_ptr:int end_ptr:int the_p:bool beginning Routine 0xad94 BufferPrint beg:int end:int cp:bool nosp:bool wrd:dictword first:bool not_prefixed:bool ob:object Routine 0xae16 Capitalize ptr word Routine 0xae42 PrepPrint ndx prep Routine 0xae56 ClauseCopy src:int dst:int insrt beg end Routine 0xaeba Clause_Add word:dictword len:int Routine 0xaedc PrepositionFind prep cnt len Routine 0xaf02 SyntaxFound syn Routine 0xaf0e GWim:object gbit:attribute lbit:attribute prep:int obj:object Routine 0xaf6a SnarfObjects ptr Routine 0xafcc ButMerge tbl len butlen cnt:int matches obj:object ntbl Routine 0xb01a Snarfem ptr eptr tbl but UNUSED wv word:dictword nw:dictword Routine 0xb17c TestAdj Routine 0xb1b6 Get_Object tbl:^array(int) vrb:bool bits len:int xbits tlen gcheck:bool tmp UNUSED Routine 0xb390 Moby_Find list rlist cnt:int Routine 0xb3f2 Which_Print num cnt:int list obj total:int Routine 0xb460 GlobalCheck tbl ptr rmg rmg_len cnt obj obits foo Routine 0xb534 DoSL obj:object bit1:p_searchlevelbits bit2:p_searchlevelbits bits:int Routine 0xb566 SearchList obj:object tbl lvl:p_searchlevels fls nobj:object Routine 0xb5e4 ObjFound obj:object tbl ptr Routine 0xb602 TakeCheck Routine 0xb61e ITakeCheck tbl bits ptr obj:object taken:bool Routine 0xb6a2 InLocation obj:object Routine 0xb6c4 ThingInPlayer itm:object Routine 0xb6d4 ManyCheck loss:int tmp word Routine 0xb75c ZMemQ itm tbl size:int cnt:int Routine 0xb784 ZMemQB itm tbl size:int cnt:int Routine 0xb79c QueryLight room:object oldroom:object islit:bool Routine 0xb7ee ReplaceIt word:^array(dictword) Routine 0xb816 ReplateIt2 word:^array(dictword) Routine 0xb83e ThisIt obj:object UNUSED syns UNUSED2 Routine 0xb88c Article Routine 0xb89a NotHoldingMsg Routine 0xb8ae VerboseSub:int Routine 0xb8c4 BriefSub:int Routine 0xb8da SuperbriefSub:int Routine 0xb8f4 LookSub:int Routine 0xb908 LookObjSub:int Routine 0xb950 FirstLook Routine 0xb962 PreExamineSub:int Routine 0xb99c ExamineSub:int Routine 0xb9d6 DescribeRoom look:bool v:bool text environment Routine 0xba8e DescribeObjects v:bool Routine 0xbac6 DescribeOb obj:int v:bool beg end cp:bool nosp:bool wrd:dictword first:booil level text av Routine 0xbb7a PrintCont:int obj:object v:bool level:int itm:object first:bool environment:object text pv:bool inv:bool Routine 0xbc8e Firster obj:object level:int Routine 0xbce6 AddScore s:int Routine 0xbcee ScoreObj obj:object Routine 0xbd0c ScoreSub:int wouldbe:bool Routine 0xbe6a EndGame Routine 0xbe74 QuitSub:int Routine 0xbede YesOrNo Routine 0xbef6 VersionSub offset:int offset Routine 0xbffc AgainSub:int obj:object Routine 0xc058 JigsUp deathmsg:string UNUSED Routine 0xc130 RestoreSub:int Routine 0xc16a SaveSub:int Routine 0xc1ba RestartSub:int Routine 0xc228 WalkAroundSub:int 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0xd2bc CommandSub_orphaned Routine 0xd2e6 LaySub:int Routine 0xd342 ClimbSub:int Routine 0xd34a ClimbOntoSub:int Routine 0xd36a ClimbObjSub:int Routine 0xd374 GoUpSub:int dir:property print_insult:bool UNUSED Routine 0xd3a0 GoDownSub:int Routine 0xd3b2 PrePutUnderSub:int Routine 0xd3de PutUnderSub:int Routine 0xd3ea EnterSub:int Routine 0xd3f2 ExitSub:int Routine 0xd3fa SearchSub:int Routine 0xd410 FindSub:int env:object Routine 0xd482 AskObjSub:int Routine 0xd54e AskForSub:int Routine 0xd59a SaySub:int who:object Routine 0xd5f2 TellSub:int Routine 0xd5fc IsOnSub_orphaned Routine 0xd61a AnswerSub:int Routine 0xd642 AnswerObjSub:int Routine 0xd672 KissSub:int Routine 0xd696 MolestSub:int Routine 0xd6ae DiagnoseSub:int Routine 0xd7a8 WearSub:int Routine 0xd7ea RemoveSub:int Routine 0xd800 TakeOffSub:int Routine 0xd83e StepInSub:int Routine 0xd854 PutOnSub:int Routine 0xd86e NoSub:int Routine 0xd882 YesSub:int Routine 0xd896 DunnoSub:int Routine 0xd8aa AimSub:int Routine 0xd8ca TurnSub:int Routine 0xd92e VerifySub:int Routine 0xd970 StandOnSub:int Routine 0xd990 ReachInSub:int Routine 0xd9ba ReachForSub:int Routine 0xd9e8 GoDir dir:property Routine 0xd9f6 FlushSub:int Routine 0xda08 FlySub:int Routine 0xda26 GrinSub:int Routine 0xda32 SaluteSub:int Routine 0xda4c PutNearSub:int Routine 0xda62 PullWithSub:int Routine 0xda6c PutAcrossSub:int Routine 0xda76 NumbersOnly Routine 0xdaa8 TypeSub:int Routine 0xdc08 PreBlastWithSub:int Routine 0xdc12 PreBlastSub:int Routine 0xdc3c BlastSub:int Routine 0xdc78 BlastWithSub:int Routine 0xdc7e BrushSub:int Routine 0xdcea PourSub:int Routine 0xdd46 EmptySub itm:object Routine 0xdd9a ThrowOverSub:int Routine 0xddb2 SleepSub:int Routine 0xde0c RepairSub:int Routine 0xde66 GreaseSub:int Routine 0xdee0 ShowSub:int Routine 0xdf32 InsertOnSub:int Routine 0xdf8c TasteSub:int Routine 0xdfce EscapeSub:int Routine 0xe028 TimeSub:int Routine 0xe058 PlaySub:int Routine 0xe070 PlayWithSub:int Routine 0xe098 ScoldSub:int Routine 0xe0ca 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0x134f4 BioLockAction rarg:rarg Routine 0x13740 FloydWindowTimer Routine 0x13746 LabDoor2Action Routine 0x13888 LabdoorCloses Routine 0x138ba BiolockDoorAction Routine 0x138fa BiodoorCloses Routine 0x1392c LabDoorAction Routine 0x13960 RadiationLockAction Routine 0x13994 FloydHeroDaemon Routine 0x13e7e MonstersCatchYou Routine 0x13e88 BioLabAction rarg:rarg Routine 0x13f90 MonstersDaemon Routine 0x14072 RadiationLabAction rarg:rarg Routine 0x1408c RadiationDaemon Routine 0x14134 LampAction Routine 0x14186 LabOfficeAction rarg:rarg Routine 0x14308 LargeDeskAction Routine 0x14398 WhiteButtonAtion Routine 0x143b4 BlackButtonAction Routine 0x143d0 RedButtonAction Routine 0x14402 MistTimer Routine 0x14484 ActivateMiniature Routine 0x144a4 Station384Action:int rarg:rarg Routine 0x14528 CryoAnnouncement Routine 0x14586 MiddleStripAction rarg:rarg Routine 0x14712 StripAction rarg:rarg Routine 0x147f8 MicroRelay_Go Routine 0x14854 RelayAction Routine 0x14920 LaserDialAction Routine 0x149b6 BatteryDrain Routine 0x149ce LaserAction UNUSED Routine 0x14d70 BatteryAlreadyThere Routine 0x14d80 BatteryInserted Routine 0x14daa ShowBattery Routine 0x14de0 LaserHeatDaemon Routine 0x14e5c LaserFeels howhot:string Routine 0x14e92 LaserCools howhot:string Routine 0x14eb6 Show_color Routine 0x14ef2 SpeckShot Routine 0x15062 Sector384Active Routine 0x15072 MicrobeAction:int Routine 0x151a4 GiantMicrobeDaemon Routine 0x15246 ShootMicrobe Routine 0x1528c SiliconStripAction Routine 0x15350 FangedCreatureAction ! ------------------------------- Words -------------------------------- Word achill achilles Word activa activate Word admira admiral Word affirm affirmative Word agains against Word alumin aluminum Word ambass ambassador Word attrac attract Word bedist bedistur Word benche benches Word blathe blather Word blinki blinking Word boulde boulder Word brandi brandish Word breast breastplate Word brochu brochure Word bulkhe bulkhead Word cabine cabinet Word cantee canteen Word cardbo cardboard Word catwal catwalk Word centim centimeter Word chemic chemical Word chrono chronometer Word circul circular Word collap collapse Word colore colored Word combin combine Word commun communication Word compan companion Word compar compartment Word comple complex Word comput computer Word confer conference Word consol console Word contro control Word cracke cracked Word creatu creature Word crevic crevice Word cubbyh cubbyhole Word darkne darkness Word dazzli dazzling Word deform deformed Word depres depression Word descri describe Word destro destroy Word diagno diagnose Word diagra diagram Word disemb disembark Word dispat dispatch Word dispen dispenser Word doorwa doorway Word elevat elevator Word emerge emergency Word endles endless Word enunci enunciator Word equipm equipment Word escala escalator Word examin examine Word experi experimental Word fixtur fixture Word flashi flashing Word forewa foreward Word forwar forward Word fromit fromitz Word fungic fungical Word gangwa gangway Word gestur gesture Word glowin glowing Word graffi graffiti Word growli growling Word helico helicopter Word identi identify Word import important Word impuri impurity Word invent inventory Word keyboa keyboard Word kitche kitchen Word lanter lantern Word lazaru lazarus Word leafle leaflet Word length lengthen Word lubric lubricate Word lurkin lurking Word machin machine Word medica medical Word medici medicine Word megafu megafuse Word megakr megakrap Word messag message Word microb microbe Word microf microfilm Word miniat miniature Word monito monitor Word monste monster Word multip multiple Word negati negative Word octago octagon Word openin opening Word padloc padlock Word pamphl pamphlet Word partit partition Word plasti plastic Word playba playback Word portab portable Word possib possible Word powerf powerful Word precip precipice Word primar primary Word printo printout Word procee proceed Word protei protein Word provis provisions Word purpos purpose Word quanti quantity Word radiat radiation Word rankin ranking Word reacto reactor Word receiv receive Word reclin recline Word releas release Word restar restart Word restor restore Word rummag rummage Word scrubb scrubber Word scrubr scrubrush Word settin setting Word sevent seventh Word shelve shelves Word shorte shorten Word shuttl shuttle Word silico silicon Word sinist sinister Word smithe smithereens Word stairw stairway Word starbo starboard Word startl startle Word struct structure Word superb superbrief Word suppli supplies Word surpri surprise Word surviv survival Word swallo swallow Word telepo teleportation Word termin terminal Word throug through Word transl translator Word trotti trotting Word unifor uniform Word unopen unopened Word unscri unscript Word vehicl vehicle Word verbos verbose Word versio version Word viciou vicious Word viewpo viewport Word walkwa walkway Word warnin warning Word webbin webbing Word wrinkl wrinkled Word wristw wristwatch