! ---------------------------------------------------- ! Enchanter_16_831118.reform ! ATG Release 2 Serial 070903 ! Contents: ! Header ! Globals ! Attributes ! Arrays ! Properties ! Objects ! Actions ! Routines ! Words ! ------------------------------- Header ------------------------------- MD5 453e3f4741d551c9ea910dc0ade991a1 CodeArea 0x52c0 0x16d96 StringArea 0x16d96 0x1aab2 Enum rarg M_END=0 M_HANDLED=1 M_ENTER=2 M_LOOK=3 M_FOUR=4 M_FIVE=5 M_BEFORE=6 M_SEVEN=7 M_EIGHT=8 M_NINE=9 Enum map_lines PATH_S=7 PATH_SE=9 PATH_SW=5 Enum p_searchlevels P_SRCTOP=0 P_SRCALL=1 P_SRCBOT=2 Enum p_searchlevelbits SH=128 SC=64 SIR=32 SOG=16 STAKE=8 SMANY=4 SHAVE=2 1=1 Enum p_partsofspeech P_VERB=0 P_VERBN=1 P_PREP1=2 P_PREP1N=3 P_PREP2=4 P_PREP2N=5 P_NC1=6 P_NC1L=7 P_NC2=8 P_NC2L=9 Enum p_p1off P_P1OFF=5 Enum p_partofspeechbit PS_OBJECT=128 PS_VERB=64 PS_ADJECTIVE=32 PS_DIRECTION=16 PS_PREPOSITION=8 PS_BUZZ_WORD=4 Enum p_partofspeechrtnval P1_DIRECTION=3 P1_ADJECTIVE=2 P1_VERB=1 P1_OBJECT=0 5=5 Enum act_result A_SUCCESS=1 A_FAILURE=2 ! ------------------------------ Globals ------------------------------- Global 0 location:object Global 1 score:int Global 2 turns:int GlobalArray 3 Mysterious_tbl:table(string) GlobalArray 4 Mood_msg:table(string) GlobalArray 5 Endless_road_array:array(40*?) Global 6 Endless_road_num:int GlobalArray 7 Burma_msg:array(12*string) Global 8 Crone_timestamp:int GlobalArray 9 Bread_left_msg:array(9*string) GlobalArray 10 Bread_desc_msg:array(9*string) Global 11 Turtle_tired:bool Global 12 Turtle_asleep:bool Global 13 Turtle_crossed:bool GlobalArray 14 Turtle_talk:table(string) Global 15 Turtle_steps:int Global 16 Turtle_following:bool Global 17 Hammer_sped_up:bool Global 18 Hammer_down:bool Global 19 Hammer_crossed:bool GlobalArray 20 Dream_table:table(string) Global 21 Sleepkill_chance:int Global 22 Sleepdanger_chance:int Global 23 Gallery_dream:bool Global 24 Guardedtower_dream:bool Global 25 Endless_stair_dream:bool Global 26 Helpful_bed_notice:bool GlobalArray 27 Exhausted_msg:array(11*string) GlobalArray 28 Hydration_msg:array(6*string) GlobalArray 29 Hunger_level_msg:array(6*string) Global 30 exhausted:int GlobalArray 31 Hunger_tbl:table(string) Global 32 Hunger_level:int GlobalArray 33 Thirst_msg:table(string) Global 34 Thirst_level:int GlobalArray 35 Time_of_day_tbl:array(13*string) Global 36 Morning:int Global 37 Black_candle_found:bool Global 38 Advent_painting:bool Global 39 Player_sacrificed:bool Global 40 Dagger_flag:bool Global 41 Sacrificed:bool Global 42 Items_stolen:int Global 43 Number_stolen:int Global 44 Celldoor_locked:bool Global 45 Overhead_guards:bool GlobalArray 46 Desolation_rooms_in_order:array(28*object) GlobalArray 47 Frog_table:table(string) GlobalArray 48 Frog_talk:table(string) Global 49 Shapes_chasing_cnt:int Global 50 Block_moved:bool Global 51 Bedpost_msg:string Global 52 Entered_castle:bool Global 53 Adventurer_seen_guarded_room:bool Global 54 Adventurer_hasnt_noticed_your_treasures:bool Global 55 Advent_friend:bool GlobalArray 56 Advent_room_path:array(7*object) GlobalArray 57 Adventurer_moves:table(?) GlobalArray 58 Prop_to_dir_map:array(12*(property,string)) Global 59 Advent_prev_room:object Global 60 Adventurer_loc:object Global 61 G61_unused GlobalArray 62 Advent_angry_msg:table(string) GlobalArray 63 Advent_friendly_msg:table(string) Global 64 Advent_said_hello_sailor:int Global 65 Adventurer_as_actor_has_gone:bool GlobalArray 66 Advent_jealousy:table(string) Global 67 Advent_counter:int GlobalArray 68 Advent_neutral_msg:table(string) Global 69 Advent_summoned:bool Global 70 Adventurer_mirror_loc:object Global 71 G71_unused Global 72 Adventurer_here:bool GlobalArray 73 Hall_begin:table(string) GlobalArray 74 Tower_death_msg:table(string) GlobalArray 75 Sign_tbl:table(string) Global 76 Door_illusion_removed:bool Global 77 Door_taunted:int Global 78 Door_unguarded:bool Global 79 Ropes_enchanted:bool Global 80 Flying_p:bool Global 81 Something_blorbed_currently:bool Global 82 Melbor_flag:bool Global 83 actor:object Global 84 Nitfol_target:object Global 85 Implementors_appeared:bool Global 86 Ozmoo_target:object Global 87 Maximum_score:int Global 88 Win_score:int Global 89 Izyuk_score:int Global 90 Stairwell_score:int Global 91 Thirst_score:int Global 92 Hunger_score:int Global 93 Turtle_scroll_score:int Global 94 Trapped_terror_score:int Global 95 Tower_score:int Global 96 Summon_score:int Global 97 Bedpost_score:int Global 98 Box_Score:int Global 99 Sacrifice_score:int Global 100 Portrait_score:int Global 101 Repair_scroll_score:int Global 102 Egg_score:int Global 103 Rathole_score:int Global 104 Frotz_score:int Global 105 Chain_score:int GlobalArray 106 Probe_table:table(string) Global 107 Drawn_Krills_attention_cnt:int Global 108 Krill_power_by_days:int Global 109 Belboz_delivered_warning:bool GlobalArray 110 Ordinals_unused:array(5*string) Global 111 Spells_learnable:int Global 112 Spells_memorizable:int Global 113 Maximum_spells:int GlobalArray 114 Spells_memorized:table(int) GlobalArray 115 Ordinals:array(5*string) GlobalArray 116 Spells_list:table(object) Global 117 Krill_unprotected:bool Global 118 Krill_msg:string Global 119 Flying_in_stair_where_cnt:int GlobalArray 120 Stair_content_ptr:array(35*?) Global 121 Spot_on_endless_stair:int Global 122 Dropped_heavy_items:bool Global 123 Stairway_gone:bool Global 124 Recursion_depth:int GlobalArray 125 Path_to_exit:array(6*object) Global 126 Current_terror_loc:object Global 127 Paths_explored:int ! I think this was a debugging variable GlobalArray 128 Horrormaze_rooms:table(object) GlobalArray 129 RoomVertices:table(^table(int)) Global 130 Am_I_trapped:bool Global 131 Council_discoveres_unseen_terror:bool Global 132 Evil_msg:string Global 133 Time_in_one_place:int GlobalArray 134 Cardinal_dirs:array(8*string) GlobalArray 135 Cardinal_lines:array(10*string) GlobalArray 136 Eraser_msg:array(3*string) GlobalArray 137 Pencil_msg:array(6*string) Global 138 Eraser_state:int Global 139 Pencil_state:int GlobalArray 140 Water_msg:array(5*string) Global 141 Load_allowed:int Global 142 Load_max:int Global 143 Low_direction:int GlobalArray 144 Yuks_table:table(string) GlobalArray 145 Ho_hum_table:table(string) GlobalArray 146 Dive_tbl:table(string) GlobalArray 147 Hello_table:table(String) GlobalArray 148 Water_amount_tbl:array(5*string) Global 149 Transcript_msg:string Global 150 Max_held_mult:int Global 151 Maximum_held:int GlobalArray 152 Indents:array(6*string) Global 153 Lucky:bool Global 154 Deaths:int Global 155 G54_unused GlobalArray 156 Rank_tbl:array(9*string) Global 157 Last_ob_londesc:object Global 158 Lit:bool Global 159 superbrief:bool Global 160 verbose:bool Global 161 Always_lit:bool Global 162 P_xadjn Global 163 P_xadj Global 164 P_xnam Global 165 P_object Global 166 P_ceptr Global 167 P_csptr Global 168 P_getflags:int Global 169 P_matchlen GlobalArray 170 P_oclause:array(50*?) GlobalArray 171 P_merge:array(50*int) GlobalArray 172 P_buts:array(50*int) GlobalArray 173 P_prsi:array(50*int) GlobalArray 174 P_prso:array(50*int) Global 175 P_adjn Global 176 P_adverb Global 177 P_adj Global 178 P_name:dictword Global 179 P_gwimbit:attribute0 Global 180 P_slocbits:int Global 181 G180_unused Global 182 second_intnum:int Global 183 Direction Global 184 Used_fly_verb:bool Global 185 P_quote_flag:bool Global 186 P_ncn:int GlobalArray 187 P_vtbl:array(4*?) GlobalArray 188 P_otbl:array(10*int) GlobalArray 189 P_itbl:array(verbnum,?,?,?,?,?,^array(dictword),?,?,?) Global 190 P_aadj Global 191 P_anam Global 192 P_aclause:p_partsofspeech Global 193 P_merged:bool Global 194 P_oflag:bool Global 195 LastNounPlace:object Global 196 LastNoun:object Global 197 P_cont:int GlobalArray 198 P_inbuf:array(~int,n*~char) GlobalArray 199 P_lexv:array(~int,~int,119*dictword) Global 200 player:object Global 201 P_dir Global 202 P_len:int Global 203 P_cctbl Global 204 P_syntax Global 205 P_oneobj Global 206 P_table Global 207 noun:object Global 208 second:object Global 209 Verb:action Global 210 G209_unused Global 211 Night_each_day:int Global 212 Sunset_each_day:int Global 213 Midmorning:int Global 214 Sunrise_each_day:int Global 215 time_of_day:int Global 216 P_not_here:int Global 217 P_mult:bool Global 218 prev_second:object Global 219 prev_noun:object Global 220 prev_verb:action Global 221 Debug_flag:bool Global 222 P_won:bool Global 223 actor Global 224 Clock_wait:bool Global 225 C_ints:int Global 226 C_ints2:int GlobalArray 227 C_table:array(60*(bool,?,^routine)) Global 228 Ten_thousand_unused:int GlobalArray 229 Prepositions:table(dictword,int) GlobalArray 230 Actions:array(172*routine) GlobalArray 231 Preactions:array(172*routine) Global 232 Verbs:^array LastGlobal 232 ! ----------------------------- Attributes ----------------------------- Attribute 0 unopenable Attribute 1 treasure Attribute 2 paper Attribute 3 spell Attribute 4 unused_attr Attribute 5 point Attribute 6 scenery Attribute 7 on Attribute 8 vowel_start Attribute 9 transparent Attribute 10 transparent Attribute 11 scope_inside Attribute 12 open Attribute 13 trytakebit Attribute 14 supporter Attribute 15 visited Attribute 16 concealed Attribute 17 rmungbit Attribute 18 readable Attribute 19 takeable Attribute 20 npc Attribute 21 container Attribute 22 light Attribute 23 digging_tool Attribute 24 door Attribute 25 dry_land Attribute 26 climbable Attribute 28 flammable Attribute 29 vehicle Attribute 30 weapon Attribute 31 animate ! ------------------------------- Arrays ------------------------------- Array 0x29f0 T1_node:array(8*(thing,bool)) Array 0x2a12 T2_node:array(8*(thing,bool)) Array 0x2a34 T3_node:array(8*(thing,bool)) Array 0x2a56 T4_node:array(8*(thing,bool)) Array 0x2a78 T5_node:array(8*(thing,bool)) Array 0x2a9a T6_node:array(8*(thing,bool)) Array 0x2abc T7_node:array(8*(thing,bool)) Array 0x2ade T8_node:array(8*(thing,bool)) Array 0x2b00 T9_node:array(8*(thing,bool)) ! ----------------------------- Properties ----------------------------- Property 3 rmung_desc:thing Property 4 memorized:int Property 5 map_node:array(*(object,bool)) Property 6 map_point:int Property 7 text_string:thing Property 8 adjectives:adjbytes Property 9 action:^routine(int,rarg) Property 10 capacity:int Property 11 size:int Property 12 container_action:^routine(int,rarg) Property 13 pseudo:pseudo Property 14 description:thing Property 15 initial:thing Property 16 adventurer_act:thing Property 17 contains:objbytes Property 18 animate_desc:^routine(int,rarg) Property 19 name:dictwords Property 20 out_to:exit Property 21 in_to:exit Property 22 d_to:exit Property 23 u_to:exit Property 24 nw_to:exit Property 25 w_to:exit Property 26 sw_to:exit Property 27 s_to:exit Property 28 se_to:exit Property 29 e_to:exit Property 30 ne_to:exit Property 31 n_to:exit ! ------------------------------ Objects ------------------------------- Object 1 glimpse1 Object 2 glimpse2 Object 3 road Object 4 sign3 Object 5 Long_Road Object 6 Village_Outskirts Object 7 creature Object 8 Lonely_Mountain Object 9 Mountain_Trail Object 10 hovel Object 11 Deserted_Village Object 12 Loop Object 13 Dusty_Trail Object 14 Fork Object 15 loaf_of_bread Object 16 oven1 Object 17 lantern Object 18 wooden_shack Object 19 Outside_of_Shack Object 20 Trail Object 21 foundation Object 22 Shady_Brook Object 23 sign2 Object 24 undergrowth Object 25 Trail_Head Object 26 Eastern_Fork Object 27 castle Object 28 Western_Road Object 29 Outside_Gate Object 30 rainbow_turtle2 Object 31 rainbow_turtle1 Object 32 flotsam Object 33 Beach_Room Object 34 local_vegetation Object 35 Meadow_Room Object 36 glowing_button Object 37 display Object 38 machinery Object 39 Engine_Room Object 40 sleep Object 41 shredded_scroll Object 42 scrambled_egg Object 43 diamond_button Object 44 golden_crank Object 45 silver_slide Object 46 emerald_knob Object 47 lapis_handle Object 48 egg Object 49 chests_and_cabinets Object 50 mountain Object 51 Jewel_Room Object 52 black_candle Object 53 lighted_portrait Object 54 Frobozz_portrait Object 55 Flathead_portrait Object 56 unknown_portraits Object 57 Gallery Object 58 Cell1 Object 59 guards Object 60 Cell2 Object 61 Sacrificial_Altar Object 62 huddled_mass Object 63 statue Object 64 south_cell_door Object 65 north_cell_door Object 66 Temple_Room Object 67 Courtyard5 Object 68 Courtyard6 Object 69 Courtyard3 Object 70 Courtyard4 Object 71 Courtyard1 Object 72 Courtyard2 Object 73 Tower1 Object 74 frog Object 75 Swamp Object 76 tree Object 77 gate Object 78 North_Gate Object 79 tracks Object 80 skeleton Object 81 Junction Object 82 heap_of_garbage Object 83 oven2 Object 84 rat_nest Object 85 various_items Object 86 Kitchen Object 87 hairy_shapes Object 88 banquet_candles Object 89 luscious_food Object 90 golden_cutlery Object 91 benches Object 92 tables Object 93 decorations Object 94 Banquet_Hall Object 95 noise Object 96 Tower2 Object 97 East_Hall Object 98 rusty_gate Object 99 South_Gate Object 100 worn_silver_spoon Object 101 block_of_stone Object 102 Cell3 Object 103 cell_door Object 104 stone_wall Object 105 Dungeon Object 106 South_Hall Object 107 ornate_button Object 108 compartment Object 109 fourposter_bed Object 110 Bedroom Object 111 Tower3 Object 112 West_Hall Object 113 Courtyard7 Object 114 Pebbled_Path Object 115 arch Object 116 hills Object 117 chains Object 118 iron_gate Object 119 Inside_Gate Object 120 sword Object 121 brass_lantern Object 122 adventurer2 Object 123 Hall_of_Mirrors4 Object 124 Hall_of_Mirrors3 Object 125 Hall_of_Mirrors2 Object 126 adventurer3 Object 127 shards_of_glass Object 128 mirror_environment Object 129 mirror Object 130 adventurer1 Object 131 Hall_of_Mirrors1 Object 132 spear Object 133 iron_chain Object 134 monster1 Object 135 sign1 Object 136 pedestal Object 137 golden_globe Object 138 Entharion Object 139 maps Object 140 simple_wooden_door Object 141 guarded_door Object 142 Guarded_Door_Room Object 143 sacrificial_dagger Object 144 tangle_of_rope Object 145 jewelled_box Object 146 Closet Object 147 strong_box Object 148 filfre_spell Object 149 purple_scroll Object 150 izyuk_spell Object 151 ornate_scroll Object 152 cleesh_spell Object 153 lily_pad Object 154 damp_scroll Object 155 krebf_spell Object 156 Forest_Room Object 157 crumpled_scroll Object 158 guncho_spell Object 159 powerful_scroll Object 160 blorb_spell Object 161 melbor_spell Object 162 vellum_scroll Object 163 kulcad_spell Object 164 Control_Room Object 165 brittle_scroll Object 166 exex_spell Object 167 Secret_Passage Object 168 stained_scroll Object 169 nitfol_spell Object 170 gondar_spell Object 171 rat_hole Object 172 frayed_scroll Object 173 rezrov_spell Object 174 scribbled_scroll Object 175 vaxum_spell Object 176 bedpost Object 177 gold_leaf_scroll Object 178 zifmia_spell Object 179 faded_scroll Object 180 ozmoo_spell Object 181 niche Object 182 black_scroll Object 183 frotz_spell Object 184 gnusto_spell Object 185 spell_book Object 186 monster2 Object 187 dragon Object 188 warlock_Krill1 Object 189 warlock_Krill2 Object 190 Warlocks_Tower Object 191 Bottomless_Pit Object 192 Winding_Stair2 Object 193 stairs Object 194 Winding_Stair1 Object 195 Landing Object 196 Legend_Great_Implementers Object 197 Legend_Unseen_Terror Object 198 Library Object 199 dusty_book Object 200 Translucent_Room8 Object 201 Translucent_Room7 Object 202 Translucent_Room6 Object 203 Translucent_Room5 Object 204 Translucent_Room4 Object 205 Translucent_Room3 Object 206 Translucent_Room2 Object 207 black_passage Object 208 Translucent_Room1 Object 221 Translucent_Room9 Object 209 point_P Object 210 point_F Object 211 point_V Object 212 point_M Object 213 point_J Object 214 point_H Object 215 point_K Object 216 point_R Object 217 point_B Object 218 worn_pencil Object 219 Map_Room Object 220 map Object 222 lurking_evil_presence Object 223 hole Object 224 bramble Object 225 room Object 226 Necromancer_Belboz Object 227 not_here_object Object 228 sky Object 229 Inside_Shack Object 230 jug Object 231 quantity_of_water Object 232 water Object 233 beach Object 234 meadow Object 235 lawn Object 236 turret Object 237 tower_scenery Object 238 courtyard_scenery Object 239 temple Object 240 forest Object 241 sea Object 242 window Object 243 you Object 244 cretin Object 245 bare_hands Object 246 ceiling Object 247 castle_wall Object 248 passage Object 249 floor Object 250 it_object Object 251 pseudo Object 252 number Object 253 Room_Holder Object 254 ob_container Object 255 local_globals ! ------------------------------ Actions ------------------------------- Action 0 Brief Action 1 Superbrief Action 2 Diagnose Action 3 Inventory Action 4 Quit Action 5 Restart Action 6 Restore Action 7 Save Action 8 Score Action 9 Verify Action 10 Version Action 11 Verbose Action 12 Again Action 13 Answer Action 14 AnswerObj Action 15 Insert Action 16 Attack Action 17 Back Action 18 Board Action 19 Burn Action 20 ClimbOn Action 21 ClimbUp Action 22 ClimbDown Action 23 Climb Action 24 LieDown Action 25 Close Action 26 Count Action 27 Cross Action 28 Cut Action 29 Curse Action 30 Deflate Action 31 Dig Action 32 Disembark Action 33 Drink Action 34 DrinkFrom Action 35 Pour Action 36 LeanOn Action 37 Consume Action 38 Enter Action 39 EnterObj Action 40 Exit Action 41 Escape Action 42 Examine Action 43 LookIn Action 44 Who Action 45 Banish Action 46 Extinguish Action 47 Fill Action 48 Find Action 49 Chase Action 50 Forget Action 51 Give Action 52 GiveReverse Action 53 Hello Action 54 Inflate Action 55 Dive Action 56 Bite Action 57 Kill Action 58 Kiss Action 59 Knock Action 60 Launch Action 61 Leave Action 62 Light Action 63 Listen Action 64 Lock Action 65 Look Action 66 LookUnder Action 67 LookBehind Action 68 Read Action 69 LookObj Action 70 Search Action 71 Lower Action 72 Melt Action 73 Move Action 74 Play Action 75 Mumble Action 76 Destroy Action 77 Grease Action 78 Open Action 79 Pick Action 80 Take Action 81 Fix Action 82 Plugh Action 83 Point Action 84 PourOn Action 85 Pray Action 86 PumpUp Action 87 Press Action 88 PushTo Action 89 PutUnder Action 90 PutOn Action 91 Wear Action 92 PutBehind Action 93 Hide Action 94 Raise Action 95 Molest Action 96 ReachIn Action 97 Repent Action 98 Touch Action 99 Script Action 100 Unscript Action 101 SendFor Action 102 Shake Action 103 Sleep Action 104 Hop Action 105 Smell Action 106 Spin Action 107 Spray Action 108 SprayReverse Action 109 Squeeze Action 110 Stand Action 111 Stay Action 112 Swim Action 113 Swing Action 114 Tell Action 115 TakeReverse Action 116 AskFor Action 117 Say Action 118 Thank Action 119 Throw Action 120 ThrowOver Action 121 Tie Action 122 TieUp Action 123 Turn Action 124 UntieWith Action 125 Untie Action 126 Wait Action 127 WaitFor Action 128 Wake Action 129 Go Action 130 WalkAround Action 131 WalkTo Action 132 Wave Action 133 WaveAt Action 134 WindUp Action 135 Yell Action 136 Zork Action 137 Show Action 138 ShowReverse Action 139 Draw Action 140 Connect Action 141 ConnectTo Action 142 Erase Action 143 EraseFrom Action 144 Cast Action 145 Learn Action 146 Memorize Action 147 Spells Action 148 Gondar Action 149 Gnusto Action 150 Frotz Action 151 Ozmoo Action 152 Zifmia Action 153 Vaxum Action 154 Rezrov Action 155 Nitfol Action 156 Exex Action 157 Kulcad Action 158 Melbor Action 159 Blorb Action 160 Guncho Action 161 Krebf Action 162 Cleesh Action 163 Izyuk Action 164 Filfre Action 165 Time Action 166 WriteWith Action 167 WriteOn Action 168 Sharpen Action 169 Avoid Action 170 Gag Action 171 Gross ! ------------------------------ Routines ------------------------------ Routine 0x52c0 Article obj:object Routine 0x52d8 Probability chance:int Routine 0x52f2 PickOne tbl Routine 0x5302 ComplexPickOne tbl len offset:int ndx choice msg_tbl Routine 0x5350 Queue2 rtn:routine ticks:int cint Routine 0x5366 Queue:^array(bool) rtn:routine ticks:int cint Routine 0x537a QueueInterrupt:^array(bool) rtn:routine int2flag:bool end c int Routine 0x53b8 Clocker c end tick flag:bool Routine 0x5418 Main Routine 0x57a0 CommandLoop icnt:bool ocnt:int num cnt:int obj:object tbl v:act_result ptbl:bool obj1:object tmp:bool tmpobj Routine 0x5a0a Perform:int act:action obj:object ind_obj:object v:act_result verbtmp:action objtmp:object indtmp:object Routine 0x5b0c TimeDaemon Routine 0x5cbc Parser:bool ptr:int word:dictword val vrb:verbnum len:int dir nw:dictword tmpword num UNUSED cnt:int Routine 0x5ff4 Wt ptr bit:p_partofspeechbit category:p_partofspeechrtnval offset:p_p1off type Routine 0x601a Clause:int ptr val word:dictword off num andflag:bool first:bool nw:dictword tmpword cnt:int Routine 0x61ee ParseNumber:dictword ptr len:int nptr digit:int num clocknum mult Routine 0x6278 OrphanMerge cnt:int temp verb beg end adj:bool word:dictword UNUSED Routine 0x6370 NClauseWin otbl Routine 0x6390 WordPrint cnt:int buf:int Routine 0x63a6 UnknownWord ptr buf word Routine 0x63e4 Cant_Use ptr buf word:dictword Routine 0x6422 SyntaxCheck syn:int len num:int obj drive1:bool drive2:bool prep vrb:action tmp attr lbit Routine 0x65d0 Cant_Orphan Routine 0x65f4 Orphan d1 d2 cnt:int Routine 0x6650 Clause_Print beg_ptr:int end_ptr:int the_p:bool beginning Routine 0x666a BufferPrint beg end cp:bool nosp:bool wrd:dictword first:bool not_prefixed:bool pn Routine 0x66da Capitalize ptr word Routine 0x6706 PrepPrint ndx:int prep Routine 0x671a ClauseCopy src:int dst:int insrt beg end Routine 0x677e Clause_Add word:dictword len:int Routine 0x67a0 PrepositionFind prep cnt:int len:int Routine 0x67c6 SyntaxFound syn Routine 0x67d2 GWim:object gbit:attribute lbit:int prep:dictword obj:object Routine 0x6822 SnarfObjects ptr Routine 0x6884 ButMerge tbl len butlen cnt:int matches obj ntbl Routine 0x68d2 Snarfem ptr eptr tbl but UNUSED wv word:dictword nw:dictword Routine 0x6a14 Get_Object tbl:^array(int) vrb:bool bits len:int xbits tlen gcheck:bool tmp UNUSED Routine 0x6bea Moby_Find:int list rlist cnt:int Routine 0x6c4c Which_Print num cnt:int list obj total:int Routine 0x6cbc GlobalCheck tbl ptr rmg rmg_len cnt obj obits foo Routine 0x6d8a DoSL obj:object bit1:p_searchlevelbits bit2:p_searchlevelbits UNUSED Routine 0x6dbe SearchList obj:object tbl lvl:p_searchlevels fls nobj:object Routine 0x6e26 ObjFound obj:object tbl ptr Routine 0x6e44 TakeCheck Routine 0x6e60 ITakeCheck tbl bits ptr obj:object taken:bool Routine 0x6ee4 ManyCheck loss:int tmp word:dictword Routine 0x6f6e ZMemQ itm:dictword tbl size:int cnt:int Routine 0x6f96 ZMemQB itm:object tbl size cnt Routine 0x6fae QueryLight:bool room darkflag:bool oldroom islit:bool Routine 0x702a ReplaceIt word:^array(dictword) Routine 0x7052 ReplaceIt2 word:^array(dictword) Routine 0x707a ThisIt obj UNUSED syns UNUSED2 Routine 0x70c8 VerboseSub:int Routine 0x70de BriefSub:int Routine 0x70f4 SuperbriefSub:int Routine 0x710e LookSub:int Routine 0x712e FirstLook Routine 0x7140 ExamineSub:int Routine 0x7174 DescribeRoom look:bool v:bool text environment Routine 0x72f2 DescribeObjects v:bool Routine 0x7324 DescribeOb obj:object v:bool level:int text av Routine 0x7436 PrintCont:bool obj:object v level:int itm:object first:bool environment text pv:bool inv:bool Routine 0x754a Firster obj:object lvl:int Routine 0x75a2 ScoreSub:int UNUSED:bool Routine 0x7624 GameOver Routine 0x7660 QuitSub:int ask:bool UNUSED Routine 0x76a4 Confirm Routine 0x76bc VersionSub:int offset:int Routine 0x777a InRoom obj:object Routine 0x778a AgainSub:int env:object Routine 0x77ea JigsUp:int deathmsg:string ozmoo_applies:bool got_cool_scrolls:bool resurrect:bool ozmoo_protected:bool Routine 0x7d72 MoveScrollsAndSpellbookAfterDeath itm:object sib:object Routine 0x7d90 ResetAfterDeath Routine 0x7dba RestoreSub:int Routine 0x7dd0 SaveSub:int Routine 0x7de0 RestartSub:int Routine 0x7e24 WalkAroundSub:int Routine 0x7e2c WalkClarifySub Routine 0x7e50 LaunchSub:int Routine 0x7e88 GoNext tbl room:object Routine 0x7e9e SearchArray obj:object tbl cnt:int len:int Routine 0x7ec6 GoSub:int prop propsize:int str obj:object room:object Routine 0x8004 SetLastObject obj:object Routine 0x800e InventorySub:int Routine 0x802a PreTakeSub:int Routine 0x80a2 TakeSub:int Routine 0x80ca ITake:bool vb:bool num_items UNUSED weight:int Routine 0x8176 PutOnSub:int Routine 0x8198 PrePutOnSub:int Routine 0x81aa InsertSub:int wt:int Routine 0x8252 PreDropSub_orphaned Routine 0x8262 PreGiveSub:int Routine 0x828e PreGiveReverseSub:int Routine 0x8298 ThingInPlayer obj:object Routine 0x82b4 GiveSub:int Routine 0x82e6 GiveReverseSub:int Routine 0x82f0 PourSub:int Routine 0x8302 ThrowSub:int Routine 0x8312 Idrop Routine 0x8352 OpenSub:int itm:object initstr:string Routine 0x840e PrintContents obj:object itm:object sib:object first:bool Routine 0x8440 CloseSub:int Routine 0x84be CCount obj:object cnt:int itm:object Routine 0x84d6 QueryWeight obj:object itm:object wt:int Routine 0x8506 ScriptSub:int Routine 0x8522 UnscriptSub:int Routine 0x8540 PreMoveSub:int Routine 0x8566 MoveSub:int Routine 0x8592 LightSub:int Routine 0x85d2 ExtinguishSub:int Routine 0x8644 WaitSub:int turns:int Routine 0x866a WaitForSub:int Routine 0x869a PreBoardSub:int env:object Routine 0x86d0 BoardSub:int UNUSED Routine 0x86f0 DisembarkSub:int Routine 0x871a Goto room:object v:bool old_lit:bool environment:object Routine 0x881c ActorHasTreasure Routine 0x882e BackSub:int Routine 0x8836 PourOnSub:int Routine 0x8848 SpraySub:int Routine 0x8850 SprayReverseSub:int Routine 0x885a SqueezeSub:int Routine 0x888e PreGreaseSub:int Routine 0x88ae GreaseSub:int Routine 0x88be PlughSub:int Routine 0x88d6 DrinkSub:int last_water_p:bool Routine 0x89c0 ConsumeSub:int Routine 0x89e2 CurseSub:int Routine 0x8a26 ListenSub:int Routine 0x8a3a ChaseSub:int Routine 0x8a42 StaySub:int Routine 0x8a54 PraySub:int Routine 0x8a76 DiveSub:int prop:property propsize:int Routine 0x8b06 HopSub:int Routine 0x8b14 LeaveSub:int Routine 0x8b1c HelloSub:int Routine 0x8b70 PreReadSub:int Routine 0x8bae ReadSub:int Routine 0x8bd0 LookUnderSub:int Routine 0x8be0 LookBehindSub:int Routine 0x8bf0 LookInSub:int Routine 0x8c8c CanSeeContents obj:object Routine 0x8c9c RepentSub:int Routine 0x8cb0 PreBurnSub:int Routine 0x8ce4 BurnSub:int Routine 0x8d3c TurnSub:int Routine 0x8d48 PumpUpSub:int Routine 0x8d54 InflateSub:int Routine 0x8d66 DeflateSub:int Routine 0x8d72 LockSub:int Routine 0x8d7e PickSub:int Routine 0x8d8a UntieWithSub:int Routine 0x8d92 CutSub:int Routine 0x8e38 CheckHasSecond Routine 0x8e4a KillSub:int Routine 0x8e54 ActuallyAttackSub towhat:string Routine 0x8f18 AttackSub:int Routine 0x8f22 SwingSub:int Routine 0x8f36 BiteSub:int Routine 0x8f40 WaveSub:int Routine 0x8f4a WaveAtSub:int Routine 0x8f78 RaiseSub:int Routine 0x8f82 LowerSub:int Routine 0x8f8c TouchSub:int Routine 0x8f96 PressSub:int Routine 0x8fa0 PushToSub:int Routine 0x8fb2 PreDestroySub_orphaned Routine 0x9018 DestroySub:int Routine 0x902e HackHack str:string Routine 0x905a WordType obj:object word:dictword addr UNUSED Routine 0x907c KnockSub:int Routine 0x90b2 YellSub:int Routine 0x90c8 FixSub:int Routine 0x90d4 BanishSub:int Routine 0x90e6 ShakeSub:int UNUSED Routine 0x9128 PreDigSub:int Routine 0x9154 DigSub:int Routine 0x9170 SmellSub:int Routine 0x9188 InRoomContains obj:object room:object addr Routine 0x91a6 SwimSub:int Routine 0x91f2 UntieSub:int Routine 0x920c PreTieSub:int Routine 0x9220 TieSub:int Routine 0x9234 TieUpSub:int Routine 0x9250 MeltSub:int Routine 0x926e MumbleSub:int Routine 0x9292 WakeSub:int Routine 0x92a6 ZorkSub:int Routine 0x92d4 TalkToNoun Routine 0x92fc ClimbOnSub:int Routine 0x931c ClimbSub:int Routine 0x9326 ClimbUpSub:int dir:property objflag:bool pnum:int paddr Routine 0x9382 LieDownSub:int Routine 0x9396 ClimbDownSub:int Routine 0x939e SendForSub:int Routine 0x93c2 WindUpSub:int Routine 0x93d8 CountSub:int Routine 0x93e8 PutUnderSub:int Routine 0x93fa PlaySub:int Routine 0x9448 YouCantDoThat Routine 0x9454 EnterSub:int Routine 0x945c ExitSub:int Routine 0x9464 CrossSub:int Routine 0x9472 SearchSub:int Routine 0x9480 FindSub:int env:object Routine 0x9528 TellSub:int Routine 0x9584 AnswerSub:int Routine 0x95a6 AnswerObjSub:int Routine 0x95ce KissSub:int Routine 0x95e2 MolestSub:int Routine 0x95fa FindIn rm:object attr:attribute obj:object Routine 0x9614 SaySub:int who:object Routine 0x967a Incantation_orphaned Routine 0x96a8 SpinSub:int Routine 0x96b4 EnterObjSub:int UNUSED Routine 0x9724 WearSub:int Routine 0x9740 ThrowOverSub:int Routine 0x9752 VerifySub:int Routine 0x9788 StandSub:int Routine 0x97ae PutBehindSub:int Routine 0x97c8 PlayerToProp dir:property Routine 0x97d6 WalkToSub:int Routine 0x9802 OtherSide door prop addr Routine 0x9828 DrinkFromSub:int Routine 0x9850 LeanOnSub:int Routine 0x9864 ConnectToSub:int pt:int Routine 0x98d6 ConnectSub:int UNUSED Routine 0x9920 EraseFromSub:int pt:int Routine 0x9986 EraseSub:int UNUSED Routine 0x9a5a DrawSentenceMakesNoSense Routine 0x9a80 ReachInSub:int itm:object Routine 0x9ad2 Rob what:object thief:object prob nextitm:object itm:object robbed:bool Routine 0x9b06 RelocateItems who:object dest:object sib:object itm:object cnt:int Routine 0x9b2a CanTake obj:object thief:object Routine 0x9b58 PointSub:int Routine 0x9bae AskForSub:int Routine 0x9c90 ThankSub:int Routine 0x9cce PreFillSub contaddr Routine 0x9d0c FillSub:int Routine 0x9d4c EscapeSub:int Routine 0x9d60 WriteWithSub:int Routine 0x9d8c DrawingDoesntWork Routine 0x9dde WriteOnSub:int spell:object Routine 0x9e68 AvoidSub:int Routine 0x9e7c ShowSub:int Routine 0x9e94 PreShowReverseSub:int Routine 0x9e9e ShowReverseSub:int Routine 0x9ea6 PreTakeReverseSub:int Routine 0x9ebe TakeReverseSub:int Routine 0x9eec DrawSub:int Routine 0x9f06 SharpenSub:int Routine 0x9f6e ForgetSub:int Routine 0x9f96 YouCantFly Routine 0x9fc6 HideSub:int Routine 0xa068 LookObjSub:int Routine 0xa0e2 GagSub:int Routine 0xa11c GrossSub:int Routine 0xa142 WhoSub:int Routine 0xa15e FloorAction Routine 0xa182 PassageAction Routine 0xa190 DoesntMakeSense Routine 0xa1f4 YouAction Routine 0xa38a WindowAction Routine 0xa3b2 SeaAction Routine 0xa3f8 ForestAction Routine 0xa404 TempleAction Routine 0xa444 CourtyardSceneryAction Routine 0xa472 TowerSceneryAction Routine 0xa4e0 JugAction spill_water_p:bool Routine 0xa588 WaterAction env:object itm:object use_second:bool Routine 0xa8a8 SkyAction tm:int Routine 0xa8fe Not_Here_Object_F obj ind_obj:bool itm:object Routine 0xa99a FindParsedObject:object rms obj objcnt:int clist Routine 0xaa24 NoSeeAny obj:object Routine 0xaa56 PrintNoSee obj:object ptr Routine 0xaa94 BelbozAction Routine 0xab7e GeneralRoomAction Routine 0xabe2 BrambleAction Routine 0xac26 HoleAction Routine 0xac42 LurkingPresenseAction Routine 0xad0e MapAction Routine 0xae0e PencilAction Routine 0xae9a BlackPassageAction Routine 0xaed0 TranslucentRoomAction rarg:rarg node_ptr:^array(int) exit_cnt:int more_than_2:bool ndx:int multiple_passages_p:bool UNUSED Routine 0xb1c2 TerrorEscapes Routine 0xb2d4 PrintMap Routine 0xb530 PrintVerticalConnection from_room:object dir:map_lines Routine 0xb54c PrintHorizontalConnection room1:object room2:object flag:bool Routine 0xb5a2 DrawLine from:object dest:object skip_opposite_con:bool node_ptr:^array(int) rm:int Routine 0xb680 EraseLine from:object dest:object skip_opposite_con:bool node_ptr:^array(int) rm:int Routine 0xb73c ExitAppears from:object to:object opens_p:bool tmp:^array(int) node_ptr:bool ndx:int Routine 0xb80a UnseenEvilNearbyP myloc:object hisloc:object connect_array rm:object Routine 0xb838 UnseenEvilDaemon env:object evil_loc:object getting_closer:bool Routine 0xbb0c ResetTrappedVar Routine 0xbb12 CanFindWayOut terror_loc:object Routine 0xbb26 TerrorInAdjacentRoom vertices_tbl:^array(int) terror_loc:object room:object cnt:int vert_num:int Routine 0xbb5e TraverseGraph:bool starting_point:object cnt:int vertices_tbl:^array(int) vert_num:int rm:object Routine 0xbbc4 DustyBookAction Routine 0xbc70 LegendGreatImplementersAction Routine 0xbd62 LandingAction:object Routine 0xbdaa AdventurerFalls Routine 0xbe2e StairsAction Routine 0xbe66 Staircase_dispelled Routine 0xbffc WindingStair1_up:object Routine 0xc006 WindingStair1_down:object Routine 0xc010 MoveOnStairs going_up:bool Routine 0xc05a WindingStair1Action rarg:rarg Routine 0xc0b4 WindingStair1_west:object Routine 0xc0ca MoveItemsOffStair stairnum:int ptr:int cnt itm sib Routine 0xc11a RelocateStairItems stairnum ptr:int cnt:int Routine 0xc148 WindingStair2_dir:object Routine 0xc1d8 BottomlessPit_dir:object Routine 0xc236 WindingStair2Action rarg:Rarg Routine 0xc28e MoveOutOfStairWell Routine 0xc2ac Plummet Routine 0xc304 FallForever Routine 0xc36e RemoveHeavyItems:bool obj:object dest:object sib:object itm:object anything_dropped:bool Routine 0xc3aa RemoveContents obj:object sib:object itm:object Routine 0xc3c4 WarlocksTowerAction rarg:rarg Routine 0xc60c KrillAction Routine 0xc6da DragonAction Routine 0xc82e KrillFinishesSpell is_worried:bool Routine 0xc91e DragonTimer Routine 0xc974 Mosnter2Action Routine 0xcaae Monster2Cleeshed Routine 0xcb66 Monster2KillsYouTimer Routine 0xcbc0 KrillCastYouIntoVoid Routine 0xcc5a WarlockKrill2Action Routine 0xd06e EvilnessDaemon called_from_timer:bool room:object ptr Routine 0xd134 SpellsSub:int cnt:int UNUSED mem_p:bool spell:object nextspell:object Routine 0xd1f0 Getspell spell:object Routine 0xd216 PrintMemorizedSpell spell:object cnt:int lastp:bool times:int Routine 0xd256 SpellBookAction spell:object Routine 0xd404 MatchSpell tbl spellname:dictword spell_obj:object Routine 0xd4e0 PreCastSpellSub memorized_cnt:int spell:dictword written_on Routine 0xd6a2 ScrollAction spell:object Routine 0xd7d8 SpellAction cnt:int memorized:bool Routine 0xd99a ForgetASpell new_spell:object chosen_spell:object spell:object times_memorized:int spells_tbl:^array total_spells:int forgotten_spell:object Routine 0xda10 ResetSpells cnt:int Routine 0xda2a Pluralize add_s:bool Routine 0xda36 CastSub:int vb:action Routine 0xdb6c LearnSub:int Routine 0xdb84 MemorizeSub:int Routine 0xdb8c GnustoSub:int written_on:object Routine 0xddce CopyOrUsePowerfulSpell called_from_timer_p:bool Routine 0xdf86 FrotzSub:int islit Routine 0xe022 OzmooSub:int Routine 0xe082 OzmooTimerExpires Routine 0xe0b8 ZifmiaSub:int Routine 0xe0f4 ZifmiaFails Routine 0xe150 VaxumSub_or_SpellDoesntWork:int Routine 0xe154 GondarSub:int Routine 0xe15c RezrovSub:int Routine 0xe1ba NitfolExpiresTimer Routine 0xe200 NitfolSub:int Routine 0xe2e8 ExexExpiresTimer Routine 0xe350 ExexSub:int Routine 0xe472 KulcadSub:int Routine 0xe490 MelborSub:int Routine 0xe4d4 BlorbSub:int UNUSED Routine 0xe562 StrongBoxAction obj:object Routine 0xe620 GunchoSub:int Routine 0xe672 KrebfSub:int Routine 0xe746 CleeshSub:int Routine 0xe884 IzyukSub:int Routine 0xe926 IzyukExpiresTimer Routine 0xe9c2 FilfreSub:int Routine 0xeac6 AdventurerFindsBox Routine 0xeb84 JewelledBoxAction Routine 0xecc8 TangleOfRopeAction Routine 0xef80 BoxIsOpened Routine 0xef9e SacrificialDaggerAction Routine 0xefe0 MapsAction Routine 0xf152 EntharionAction Routine 0xf1ea GlobeAction Routine 0xf23c PedestalAction Routine 0xf252 GoldenGlobeAction rarg:Rarg Routine 0xf4ee GuardedDoorAction Routine 0xf74a MirrorAction Routine 0xf83e ShardsOfGlassAction Routine 0xf87e HallOfMirrorsAction rarg:rarg which_room:int Routine 0xfa46 MirrorEnvironmentAction Routine 0xfa80 AdventurerWandersOff Routine 0xfa90 AdventurerInMirrorDaemon Routine 0xfad0 AdventurerInMirrorDoing Routine 0xfb24 Adventurer3Action Routine 0xfb5a Adventurer1Action Routine 0xfc8e Adventurer_is_inside Routine 0xfcd8 Adventurer_desc UNUSED Routine 0xfd32 SwordAction Routine 0xfd58 Adventurer_Orders Routine 0x100a6 Adventurer2Action Routine 0x103fe VaxumOnAdventurerExpiresTimer Routine 0x10442 AdventurerDaemon where:object room:object Routine 0x1055e AdventurerMoves go_to:object where:object UNUSED dir Routine 0x10768 FindDirThroughDoorToRoom where:object dest prop:property plen:int paddr Routine 0x1079e AdventurerGetsStuff where:object itm:object sib:object found_treasure:bool itmcnt:int itm_taken:object Routine 0x1083a FindDirToRoom where:object dest:object prop:property plen:int paddr UNUSED Routine 0x10878 AdventCameFromDir to:object from:object Routine 0x1089e DiscoverPossibleMoves where:object prop:property plen:int paddr Routine 0x1094e AdventNorthCastleTravel current_room:object go_forward:bool room_tbl cnt:int rm:object Routine 0x10980 AdventurerGathersTreasure room:object itm:object Routine 0x1099a AdventurerInGuardedRoom itm:object Routine 0x10a7c AdventurerWalksPastIllusion Routine 0x10ca8 InsideGateAction rarg:rarg Routine 0x10dc6 IronGateAction Routine 0x10e54 ArchAction Routine 0x10e9a FourposterBedAction rarg:rarg Routine 0x1102a BedpostAction Routine 0x1116a BedCompartmentAction Routine 0x111c6 OrnateButtonAction Routine 0x111e4 PseudoCell2Action Routine 0x11212 Cell3Action rarg:rarg Routine 0x112b0 CellDoorAction Routine 0x112f0 StoneWallAction Routine 0x1136a BlockOfStoneAction Routine 0x113aa SecretPassageAction rarg:rarg Routine 0x11446 DecorationsAction Routine 0x11466 BanquetAction Routine 0x11506 LusciousFoodAction Routine 0x11536 BanquetHallAction rarg:rarg Routine 0x1183c HunchedShapesDaemon Routine 0x118f8 HairyShapesFollowYou Routine 0x11a6c HairyShapesAction Routine 0x11ce2 SundryItemsAction Routine 0x11d26 RatNestAction Routine 0x11d74 Oven2Action Routine 0x11df6 HeapOfGarbageAction Routine 0x11e2a JunctionAction rarg:rarg Routine 0x11e94 LibraryAction rarg:rarg Routine 0x11fc2 SkeletonAction Routine 0x12022 NoiseAction Routine 0x120fa PseudoTubesAction Routine 0x1212c PseudoAshesAction Routine 0x121c6 RatTracksAction Routine 0x12234 RatHoleAction itm:object Routine 0x1231a GateAction Routine 0x1236e ForestRoomAction rarg:rarg Routine 0x12384 SwampAction rarg:rarg Routine 0x123fa PseudoSwampAction Routine 0x12436 FrogAction Routine 0x12480 LilyPadAction Routine 0x12512 PseudoAltarAction Routine 0x125ec StatueAction Routine 0x12684 HuddledMassAction Routine 0x12804 GuardsAction Routine 0x12c32 TempleCellDoorAction Routine 0x12cf2 Cell1Action rarg:rarg Routine 0x12dae PseudoCellAction Routine 0x12e3a TempleRoomAction rarg:rarg Routine 0x12e52 TakenPrisoner Routine 0x12fe6 SacrificePlayer Routine 0x1323c ForgetAboutSacrificeTimer Routine 0x1324e AdventurerInGallery Routine 0x13306 GalleryAction rarg:rarg Routine 0x134ea UnknownPortraitsAction Routine 0x13644 FlatheadPortraitAction Routine 0x1374a FrobozzPortraitAction Routine 0x13894 LightedPortraitAction Routine 0x13a28 NicheAction Routine 0x13a3a BlackCandleAction Routine 0x13aac ChestCabinetsAction Routine 0x13b04 EggPartDescribed part:object fiddled_with:object Routine 0x13b3c EggAction Routine 0x13ea6 EggToolAction Routine 0x140bc ScrambledEggAction env:object itm:object Routine 0x140fa ShreddedScrollAction env:object Routine 0x14156 TimeSub:int tm:int Routine 0x1416e SleepAction Routine 0x1419c ThirstDaemon Routine 0x141c8 HungerDaemon Routine 0x141f4 ExhaustionDaemon:int forgotten_spells:bool Routine 0x142b2 DiagnoseSub:int Routine 0x142e8 SleepSub:int skip_bed_msg:bool turns_awake:int desolate_room_p:bool Routine 0x14aaa MachineryAction Routine 0x14b36 EngineRoomAction rarg:rarg Routine 0x14cb4 HammerPseudoAction Routine 0x14d06 Tower2Action rarg:rarg Routine 0x14d30 DisplayAction Routine 0x14d86 HammerDaemon Routine 0x14e04 CrossHammerSEAction:object Routine 0x15164 CrossHammerNWAction:object Routine 0x1559e PseudoWavesAction Routine 0x155c6 FlotsamAction Routine 0x155ee RainbowTurtle1Action:int Routine 0x15d52 TurtleIsWelcome Routine 0x15db8 PlayerAndTurtleInEngineRoom Routine 0x15dd0 TurtleDaemon p_env:object Routine 0x15fec TurtleTiredChecker Routine 0x160d6 OutsideGateAction rarg:rarg Routine 0x16148 UndergrowthAction Routine 0x16196 FoundationAction Routine 0x161ca CastleAction Routine 0x1625c WoodenShackAction Routine 0x1627c LanternAction Routine 0x16304 PseudoBenchAction Routine 0x16328 Oven1Action Routine 0x16372 LoafOfBreadAction amount:int tm:int Routine 0x1647a TreeAction Routine 0x16504 HovelAction Routine 0x16516 VisitCrone Routine 0x1683a CroneAction Routine 0x1691c LongRoadAction rarg:rarg Routine 0x169d2 PseudoFarmAction Routine 0x169f6 BurmaShaveSign Routine 0x16a2e LongRoadMovement:object Routine 0x16a5c MoveItemsOffRoad roadnum:int ptr:int cnt:int itm:object sib:object Routine 0x16aac RelocateRoadItems roadnum:int ptr:int cnt:int Routine 0x16ada RoadAction Routine 0x16b52 HillsAction Routine 0x16b9e MountainAction Routine 0x16c1c IsOutside room:object Routine 0x16c44 AtmosphereDaemon Routine 0x16d86 GlimpseAction ! ------------------------------- Words -------------------------------- Word advent adventurer Word ancien ancient Word archwa archway Word banque banquet Word batter battered Word beauti beautiful Word bedpos bedpost Word bedrag bedraggled Word benche benches Word beneat beneath Word betwee between Word blinki blinking Word bluebo bluebonnet Word brambl bramble Word brandi brandish Word brittl brittle Word cabine cabinet Word carvin carving Word ceilin ceiling Word compar compartment Word concea conceal Word connec connect Word consum consume Word contro control Word corrid corridor Word courty courtyard Word crumpl crumpled Word crysta crystal Word cutler cutlery Word decora decorations Word decrep decrepit Word deflat deflate Word delici delicious Word descri describe Word destro destroy Word diagno diagnose Word diamon diamond Word discon disconnect Word disemb disembark Word dispat dispatch Word displa display Word drippi dripping Word dronin droning Word emeral emerald Word enchan enchant Word enormo enormous Word enthar entharia Word entran entrance Word examin examine Word exorci exorcise Word exting extingusish Word faberg fabergee Word feathe feather Word festiv festive Word fixtur fixture Word flathe flathead Word floati floating Word flotsa flotsam Word founda foundation Word fourpo fourposter Word froboz frobozz Word garbag garbage Word gargoy gargoyle Word gestur gesture Word glitte glittery Word glowin glowing Word graffi graffiti Word gropin groping Word guarde guarded Word guttur guttural Word heathe heather Word hideou hideous Word huddle huddled Word hunche hunched Word illumi illuminate Word implem implementor Word inflat inflate Word inspec inspect Word invent inventory Word jewell jewelled Word labyri labyrinth Word lanter lantern Word lighte lighted Word liquif liquify Word lubric lubricate Word lurkin lurking Word luscio luscious Word machin machine Word massiv massive Word memori memorize Word monste monster Word motion motionless Word mounta mountain Word necrom necromancer Word orname ornamental Word outlin outline Word painti painting Word parchm parchment Word passag passage Word pedest pedestal Word portra portrait Word potter pottery Word powerf powerful Word presen present Word procee proceed Word quanti quantity Word rainbo rainbow Word releas release Word restar restart Word restor restore Word rollin rolling Word rottin rotting Word sacrif sacrifice Word scramb scramble Word scratc scratched Word screec screech Word scribb scribbled Word seawee seaweed Word sharpe sharpen Word shifti shifting Word shredd shredded Word skelet skeleton Word squeez squeeze Word staine stained Word stairw stairway Word stalki stalking Word startl startle Word stunte stunted Word superb superbrief Word surpri surprise Word swallo swallow Word tentac tentacle Word thistl thistle Word throug through Word transl translation Word unatta unattach Word underg underground Word undern underneath Word unfast unfasten Word unknow unknown Word unlear unlearn Word unmemo unmemorize Word unscri unscript Word verbos verbose Word versio version Word warloc warlock Word windin winding Word writin writing