! ---------------------------------------------------- ! Enchanter_10_830810.reform ! ATG Release 2 Serial 070903 ! Contents: ! Header ! Globals ! Attributes ! Arrays ! Properties ! Objects ! Actions ! Routines ! Words ! ------------------------------- Header ------------------------------- MD5 B7D4E4D549288C8CCD7A6EA3FA63AD1C CodeArea 0x52b4 0x16d46 StringArea 0x16d46 0x1aa46 Enum rarg M_END=0 M_HANDLED=1 M_ENTER=2 M_LOOK=3 M_FOUR=4 M_FIVE=5 M_BEFORE=6 M_SEVEN=7 M_EIGHT=8 M_NINE=9 Enum p_searchlevels P_SRCTOP=0 P_SRCALL=1 P_SRCBOT=2 Enum p_searchlevelbits SH=128 SC=64 SIR=32 SOG=16 STAKE=8 SMANY=4 SHAVE=2 1=1 Enum p_partsofspeech P_VERB=0 P_VERBN=1 P_PREP1=2 P_PREP1N=3 P_PREP2=4 P_PREP2N=5 P_NC1=6 P_NC1L=7 P_NC2=8 P_NC2L=9 Enum p_p1off P_P1OFF=5 Enum p_partofspeechbit PS_OBJECT=128 PS_VERB=64 PS_ADJECTIVE=32 PS_DIRECTION=16 PS_PREPOSITION=8 PS_BUZZ_WORD=4 Enum p_partofspeechrtnval P1_DIRECTION=3 P1_ADJECTIVE=2 P1_VERB=1 P1_OBJECT=0 5=5 Enum map_lines PATH_S=7 PATH_SE=9 PATH_SW=5 Enum act_result A_SUCCESS=1 A_FAILURE=2 ! ------------------------------ Globals ------------------------------- Global 0 location:object Global 1 score:int Global 2 turns:int GlobalArray 3 Mysterious_tbl:table(string) GlobalArray 4 Mood_msg:table(string) GlobalArray 5 Unused_array:array(10*?) Global 6 Endless_road_num:int GlobalArray 7 Burma_msg:array(12*string) Global 8 Crone_timestamp:int GlobalArray 9 Bread_left_msg:array(9*string) GlobalArray 10 Bread_desc_msg:array(9*string) Global 11 Turtle_tired:bool Global 12 Turtle_asleep:bool Global 13 Turtle_crossed:bool GlobalArray 14 Turtle_talk:table(string) Global 15 Turtle_steps:int Global 16 Turtle_following:bool Global 17 Hammer_sped_up:bool Global 18 Hammer_down:bool Global 19 Hammer_crossed:bool GlobalArray 20 Dream_table:table(string) Global 21 Sleepkill_chance:int Global 22 Sleepdanger_chance:int Global 23 Gallery_dream:bool Global 24 Guardedtower_dream:bool Global 25 Endless_stair_dream:bool Global 26 Helpful_bed_notice:bool GlobalArray 27 Exhausted_msg:array(11*string) GlobalArray 28 Hydration_msg:array(6*string) GlobalArray 29 Hunger_level_msg:array(6*string) Global 30 exhausted:int GlobalArray 31 Hunger_tbl:table(string) Global 32 Hunger_level:int GlobalArray 33 Thirst_msg:table(string) Global 34 Thirst_level:int GlobalArray 35 Time_of_day_tbl:array(13*string) Global 36 Morning:int Global 37 Black_candle_found:bool Global 38 Advent_painting:bool Global 39 Player_sacrificed:bool Global 40 Dagger_flag:bool Global 41 Sacrificed:bool Global 42 Items_stolen:int Global 43 Number_stolen:int Global 44 Celldoor_locked:bool Global 45 Overhead_guards:bool GlobalArray 46 Desolation_rooms_in_order:array(28*object) GlobalArray 47 Frog_table:table(string) GlobalArray 48 Frog_talk:table(string) Global 49 Shapes_chasing_cnt:int Global 50 Block_moved:bool Global 51 Bedpost_msg:string Global 52 Entered_castle:bool Global 53 Adventurer_seen_guarded_room:bool Global 54 Adventurer_hasnt_noticed_your_treasures:bool Global 55 Advent_friend:bool GlobalArray 56 Advent_room_path:array(7*object) GlobalArray 57 Adventurer_moves:table(?) GlobalArray 58 Prop_to_dir_map:array(12*(property,string)) Global 59 Advent_prev_room:object Global 60 Adventurer_loc:object Global 61 G61_unused GlobalArray 62 Advent_angry_msg:table(string) GlobalArray 63 Advent_friendly_msg:table(string) Global 64 Advent_said_hello_sailor:int Global 65 Adventurer_as_actor_has_gone:bool GlobalArray 66 Advent_jealousy:table(string) Global 67 Advent_counter:int GlobalArray 68 Advent_neutral_msg:table(string) Global 69 Advent_summoned:bool Global 70 Adventurer_mirror_loc:object Global 71 G71_unused Global 72 Adventurer_here:bool GlobalArray 73 Hall_begin:table(string) GlobalArray 74 Tower_death_msg:table(string) GlobalArray 75 Sign_tbl:table(string) Global 76 Door_illusion_removed:bool Global 77 Door_taunted:int Global 78 Door_unguarded:bool Global 79 Ropes_enchanted:bool Global 80 Flying_p:bool Global 81 Something_blorbed_currently:bool Global 82 Melbor_flag:bool Global 83 actor:object Global 84 Nitfol_target:object Global 85 Implementors_appeared:bool Global 86 Ozmoo_target:object Global 87 Maximum_score:int Global 88 Win_score:int Global 89 Izyuk_score:int Global 90 Stairwell_score:int Global 91 Thirst_score:int Global 92 Hunger_score:int Global 93 Turtle_scroll_score:int Global 94 Trapped_terror_score:int Global 95 Tower_score:int GLobal 96 Summon_score:int Global 97 Bedpost_score:int Global 98 Box_Score:int Global 99 Sacrifice_score:int Global 100 Portrait_score:int Global 101 Repair_scroll_score:int Global 102 Egg_score:int Global 103 Rathole_score:int Global 104 Frotz_score:int Global 105 Chain_score:int GlobalArray 106 Probe_table:table(string) Global 107 Drawn_Krills_attention_cnt:int Global 108 Krill_power_by_days:int Global 109 Belboz_delivered_warning:bool GlobalArray 110 Ordinals_unused:array(5*string) GlobalArray 119 G119_unused_array:array(10*?) Global 111 Spells_learnable:int Global 112 Spells_memorizable:int Global 113 Maximum_spells:int GlobalArray 114 Spells_memorized:table(int) GlobalArray 115 Spells_list:table(object) Global 116 Krill_unprotected:bool Global 117 Krill_msg:string Global 118 Flying_in_stair_where_cnt:int Global 120 Spot_on_endless_stair:int Global 121 Dropped_heavy_items:bool Global 122 Stairway_gone:bool Global 123 Recursion_depth:int GlobalArray 124 Path_to_exit:array(6*object) Global 125 Current_terror_loc:object Global 126 Paths_explored:int ! I think this was a debugging variable GlobalArray 127 Horrormaze_rooms:table(object) GlobalArray 128 RoomVertices:table(^table(int)) Global 129 Am_I_trapped:bool Global 130 Council_discoveres_unseen_terror:bool Global 131 Evil_msg:string Global 132 Time_in_one_place:int GlobalArray 133 Cardinal_dirs:array(8*string) GlobalArray 134 Cardinal_lines:array(10*string) GlobalArray 135 Eraser_msg:array(3*string) GlobalArray 136 Pencil_msg:array(6*string) Global 137 Eraser_state:int Global 138 Pencil_state:int GlobalArray 139 Water_msg:array(5*string) Global 140 Load_allowed:int Global 141 Load_max:int Global 142 Low_direction:int GlobalArray 143 Yuks_table:table(string) GlobalArray 144 Ho_hum_table:table(string) GlobalArray 145 Dive_tbl:table(string) GlobalArray 146 Hello_table:table(String) GlobalArray 147 Water_amount_tbl:array(5*string) Global 148 Transcript_msg:string Global 149 Max_held_mult:int Global 150 Maximum_held:int GlobalArray 151 Indents:array(6*string) Global 152 Lucky:bool Global 153 Deaths:int Global 154 G54_unused GlobalArray 155 Rank_tbl:array(9*string) Global 156 Last_ob_londesc:object Global 157 Lit:bool Global 158 superbrief:bool Global 159 verbose:bool Global 160 Always_lit:bool Global 161 P_xadjn Global 162 P_xadj Global 163 P_xnam Global 164 P_object Global 165 P_ceptr Global 166 P_csptr Global 167 P_getflags:int Global 168 P_matchlen GlobalArray 169 P_oclause:array(50*?) GlobalArray 170 P_merge:array(50*int) GlobalArray 171 P_buts:array(50*int) GlobalArray 172 P_prsi:array(50*int) GlobalArray 173 P_prso:array(50*int) Global 174 P_adjn Global 175 P_adverb Global 176 P_adj Global 177 P_name:dictword Global 178 P_gwimbit:attribute0 Global 179 P_slocbits:int Global 180 G180_unused Global 181 second_intnum:int Global 182 Direction Global 183 Used_fly_verb:bool Global 184 P_quote_flag:bool Global 185 P_ncn:int GlobalArray 186 P_vtbl:array(4*?) GlobalArray 187 P_otbl:array(10*int) GlobalArray 188 P_itbl:array(verbnum,?,?,?,?,?,^array(dictword),?,?,?) Global 189 P_aadj Global 190 P_anam Global 191 P_aclause:p_partsofspeech Global 192 P_merged:bool Global 193 P_oflag:bool Global 194 LastNounPlace:object Global 195 LastNoun:object Global 196 P_cont:int GlobalArray 197 P_inbuf:array(~int,n*~char) GlobalArray 198 P_lexv:array(~int,~int,119*dictword) Global 199 player:object Global 200 P_dir Global 201 P_len:int Global 202 P_cctbl Global 203 P_syntax Global 204 P_oneobj Global 205 P_table Global 206 noun:object Global 207 second:object Global 208 Verb:action Global 209 G209_unused Global 210 Night_each_day:int Global 211 Sunset_each_day:int Global 212 Midmorning:int Global 213 Sunrise_each_day:int Global 214 time_of_day:int Global 215 P_not_here:int Global 216 P_mult:bool Global 217 prev_second:object Global 218 prev_noun:object Global 219 prev_verb:action Global 220 Debug_flag:bool Global 221 P_won:bool Global 222 actor Global 223 Clock_wait:bool Global 224 C_ints:int Global 225 C_ints2:int GlobalArray 226 C_table:array(60*(bool,?,^routine)) Global 227 Ten_thousand_unused:int GlobalArray 228 Prepositions:table(dictword,int) GlobalArray 229 Actions:array(172*routine) GlobalArray 230 Preactions:array(172*routine) Global 231 Verbs:^array LastGlobal 231 ! ----------------------------- Attributes ----------------------------- Attribute 0 unopenable Attribute 1 treasure Attribute 2 paper Attribute 3 spell Attribute 4 unused_attr Attribute 5 point Attribute 6 scenery Attribute 7 on Attribute 8 vowel_start Attribute 9 transparent Attribute 10 transparent Attribute 11 scope_inside Attribute 12 open Attribute 13 trytakebit Attribute 14 supporter Attribute 15 visited Attribute 16 concealed Attribute 17 rmungbit Attribute 18 readable Attribute 19 takeable Attribute 20 npc Attribute 21 container Attribute 22 light Attribute 23 digging_tool Attribute 24 door Attribute 25 dry_land Attribute 26 climbable Attribute 28 flammable Attribute 29 vehicle Attribute 30 weapon Attribute 31 animate ! ------------------------------- Arrays ------------------------------- Array 0x29ee T1_node:array(8*(thing,bool)) Array 0x2a10 T2_node:array(8*(thing,bool)) Array 0x2a32 T3_node:array(8*(thing,bool)) Array 0x2a54 T4_node:array(8*(thing,bool)) Array 0x2a76 T5_node:array(8*(thing,bool)) Array 0x2a98 T6_node:array(8*(thing,bool)) Array 0x2aba T7_node:array(8*(thing,bool)) Array 0x2adc T8_node:array(8*(thing,bool)) Array 0x2afe T9_node:array(8*(thing,bool)) ! ----------------------------- Properties ----------------------------- Property 3 rmung_desc:thing Property 4 memorized:int Property 5 map_node:array(*(object,bool)) Property 6 map_point:int Property 7 text_string:thing Property 8 adjectives:adjbytes Property 9 action:^routine(int,rarg) Property 10 capacity:int Property 11 size:int Property 12 container_action:^routine(int,rarg) Property 13 pseudo:pseudo Property 14 description:thing Property 15 initial:thing Property 16 adventurer_act:thing Property 17 contains:objbytes Property 18 animate_desc:^routine(int,rarg) Property 19 name:dictwords Property 20 out_to:exit Property 21 in_to:exit Property 22 d_to:exit Property 23 u_to:exit Property 24 nw_to:exit Property 25 w_to:exit Property 26 sw_to:exit Property 27 s_to:exit Property 28 se_to:exit Property 29 e_to:exit Property 30 ne_to:exit Property 31 n_to:exit ! ------------------------------ Objects ------------------------------- Object 1 glimpse1 Object 2 glimpse2 Object 3 road Object 4 sign3 Object 5 Long_Road Object 6 Village_Outskirts Object 7 creature Object 8 Lonely_Mountain Object 9 Mountain_Trail Object 10 hovel Object 11 Deserted_Village Object 12 Loop Object 13 Dusty_Trail Object 14 Fork Object 15 loaf_of_bread Object 16 oven1 Object 17 lantern Object 18 wooden_shack Object 19 Outside_of_Shack Object 20 Trail Object 21 foundation Object 22 Shady_Brook Object 23 sign2 Object 24 undergrowth Object 25 Trail_Head Object 26 Eastern_Fork Object 27 castle Object 28 Western_Road Object 29 Outside_Gate Object 30 rainbow_turtle2 Object 31 rainbow_turtle1 Object 32 flotsam Object 33 Beach_Room Object 34 local_vegetation Object 35 Meadow_Room Object 36 glowing_button Object 37 display Object 38 machinery Object 39 Engine_Room Object 40 sleep Object 41 shredded_scroll Object 42 scrambled_egg Object 43 diamond_button Object 44 golden_crank Object 45 silver_slide Object 46 emerald_knob Object 47 lapis_handle Object 48 egg Object 49 chests_and_cabinets Object 50 mountain Object 51 Jewel_Room Object 52 black_candle Object 53 lighted_portrait Object 54 Frobozz_portrait Object 55 Flathead_portrait Object 56 unknown_portraits Object 57 Gallery Object 58 Cell1 Object 59 guards Object 60 Cell2 Object 61 Sacrificial_Altar Object 62 huddled_mass Object 63 statue Object 64 south_cell_door Object 65 north_cell_door Object 66 Temple_Room Object 67 Courtyard5 Object 68 Courtyard6 Object 69 Courtyard3 Object 70 Courtyard4 Object 71 Courtyard1 Object 72 Courtyard2 Object 73 Tower1 Object 74 frog Object 75 Swamp Object 76 tree Object 77 gate Object 78 North_Gate Object 79 tracks Object 80 skeleton Object 81 Junction Object 82 heap_of_garbage Object 83 oven2 Object 84 rat_nest Object 85 various_items Object 86 Kitchen Object 87 hairy_shapes Object 88 banquet_candles Object 89 luscious_food Object 90 golden_cutlery Object 91 benches Object 92 tables Object 93 decorations Object 94 Banquet_Hall Object 95 noise Object 96 Tower2 Object 97 East_Hall Object 98 rusty_gate Object 99 South_Gate Object 100 worn_silver_spoon Object 101 block_of_stone Object 102 Cell3 Object 103 cell_door Object 104 stone_wall Object 105 Dungeon Object 106 South_Hall Object 107 ornate_button Object 108 compartment Object 109 fourposter_bed Object 110 Bedroom Object 111 Tower3 Object 112 West_Hall Object 113 Courtyard7 Object 114 Pebbled_Path Object 115 arch Object 116 hills Object 117 chains Object 118 iron_gate Object 119 Inside_Gate Object 120 sword Object 121 brass_lantern Object 122 adventurer2 Object 123 Hall_of_Mirrors4 Object 124 Hall_of_Mirrors3 Object 125 Hall_of_Mirrors2 Object 126 adventurer3 Object 127 shards_of_glass Object 128 mirror_environment Object 129 mirror Object 130 adventurer1 Object 131 Hall_of_Mirrors1 Object 132 spear Object 133 iron_chain Object 134 monster1 Object 135 sign1 Object 136 pedestal Object 137 golden_globe Object 138 Entharion Object 139 maps Object 140 simple_wooden_door Object 141 guarded_door Object 142 Guarded_Door_Room Object 143 sacrificial_dagger Object 144 tangle_of_rope Object 145 jewelled_box Object 146 Closet Object 147 strong_box Object 148 filfre_spell Object 149 purple_scroll Object 150 izyuk_spell Object 151 ornate_scroll Object 152 cleesh_spell Object 153 lily_pad Object 154 damp_scroll Object 155 krebf_spell Object 156 Forest_Room Object 157 crumpled_scroll Object 158 guncho_spell Object 159 powerful_scroll Object 160 blorb_spell Object 161 melbor_spell Object 162 vellum_scroll Object 163 kulcad_spell Object 164 Control_Room Object 165 brittle_scroll Object 166 exex_spell Object 167 Secret_Passage Object 168 stained_scroll Object 169 nitfol_spell Object 170 gondar_spell Object 171 rat_hole Object 172 frayed_scroll Object 173 rezrov_spell Object 174 scribbled_scroll Object 175 vaxum_spell Object 176 bedpost Object 177 gold_leaf_scroll Object 178 zifmia_spell Object 179 faded_scroll Object 180 ozmoo_spell Object 181 niche Object 182 black_scroll Object 183 frotz_spell Object 184 gnusto_spell Object 185 spell_book Object 186 monster2 Object 187 dragon Object 188 warlock_Krill1 Object 189 warlock_Krill2 Object 190 Warlocks_Tower Object 191 Bottomless_Pit Object 192 Winding_Stair2 Object 193 stairs Object 194 Winding_Stair1 Object 195 Landing Object 196 Legend_Great_Implementers Object 197 Legend_Unseen_Terror Object 198 Library Object 199 dusty_book Object 200 Translucent_Room8 Object 201 Translucent_Room7 Object 202 Translucent_Room6 Object 203 Translucent_Room5 Object 204 Translucent_Room4 Object 205 Translucent_Room3 Object 206 Translucent_Room2 Object 207 black_passage Object 208 Translucent_Room1 Object 221 Translucent_Room9 Object 209 point_P Object 210 point_F Object 211 point_V Object 212 point_M Object 213 point_J Object 214 point_H Object 215 point_K Object 216 point_R Object 217 point_B Object 218 worn_pencil Object 219 Map_Room Object 220 map Object 222 lurking_evil_presence Object 223 hole Object 224 bramble Object 225 room Object 226 Necromancer_Belboz Object 227 not_here_object Object 228 sky Object 229 Inside_Shack Object 230 jug Object 231 quantity_of_water Object 232 water Object 233 beach Object 234 meadow Object 235 lawn Object 236 turret Object 237 tower_scenery Object 238 courtyard_scenery Object 239 temple Object 240 forest Object 241 sea Object 242 window Object 243 you Object 244 cretin Object 245 bare_hands Object 246 ceiling Object 247 castle_wall Object 248 passage Object 249 floor Object 250 it_object Object 251 pseudo Object 252 number Object 253 Room_Holder Object 254 ob_container Object 255 local_globals ! ------------------------------ Actions ------------------------------- Action 0 Brief Action 1 Superbrief Action 2 Diagnose Action 3 Inventory Action 4 Quit Action 5 Restart Action 6 Restore Action 7 Save Action 8 Score Action 9 Verify Action 10 Version Action 11 Verbose Action 12 Again Action 13 Answer Action 14 AnswerObj Action 15 Insert Action 16 Attack Action 17 Back Action 18 Board Action 19 Burn Action 20 ClimbOn Action 21 ClimbUp Action 22 ClimbDown Action 23 Climb Action 24 LieDown Action 25 Close Action 26 Count Action 27 Cross Action 28 Cut Action 29 Curse Action 30 Deflate Action 31 Dig Action 32 Disembark Action 33 Drink Action 34 DrinkFrom Action 35 Pour Action 36 LeanOn Action 37 Consume Action 38 Enter Action 39 EnterObj Action 40 Exit Action 41 Escape Action 42 Examine Action 43 LookIn Action 44 Who Action 45 Banish Action 46 Extinguish Action 47 Fill Action 48 Find Action 49 Chase Action 50 Forget Action 51 Give Action 52 GiveReverse Action 53 Hello Action 54 Inflate Action 55 Dive Action 56 Bite Action 57 Kill Action 58 Kiss Action 59 Knock Action 60 Launch Action 61 Leave Action 62 Light Action 63 Listen Action 64 Lock Action 65 Look Action 66 LookUnder Action 67 LookBehind Action 68 Read Action 69 LookObj Action 70 Search Action 71 Lower Action 72 Melt Action 73 Move Action 74 Play Action 75 Mumble Action 76 Destroy Action 77 Grease Action 78 Open Action 79 Pick Action 80 Take Action 81 Fix Action 82 Plugh Action 83 Point Action 84 PourOn Action 85 Pray Action 86 PumpUp Action 87 Press Action 88 PushTo Action 89 PutUnder Action 90 PutOn Action 91 Wear Action 92 PutBehind Action 93 Hide Action 94 Raise Action 95 Molest Action 96 ReachIn Action 97 Repent Action 98 Touch Action 99 Script Action 100 Unscript Action 101 SendFor Action 102 Shake Action 103 Sleep Action 104 Hop Action 105 Smell Action 106 Spin Action 107 Spray Action 108 SprayReverse Action 109 Squeeze Action 110 Stand Action 111 Stay Action 112 Swim Action 113 Swing Action 114 Tell Action 115 TakeReverse Action 116 AskFor Action 117 Say Action 118 Thank Action 119 Throw Action 120 ThrowOver Action 121 Tie Action 122 TieUp Action 123 Turn Action 124 UntieWith Action 125 Untie Action 126 Wait Action 127 WaitFor Action 128 Wake Action 129 Go Action 130 WalkAround Action 131 WalkTo Action 132 Wave Action 133 WaveAt Action 134 WindUp Action 135 Yell Action 136 Zork Action 137 Show Action 138 ShowReverse Action 139 Draw Action 140 Connect Action 141 ConnectTo Action 142 Erase Action 143 EraseFrom Action 144 Cast Action 145 Learn Action 146 Memorize Action 147 Spells Action 148 Gondar Action 149 Gnusto Action 150 Frotz Action 151 Ozmoo Action 152 Zifmia Action 153 Vaxum Action 154 Rezrov Action 155 Nitfol Action 156 Exex Action 157 Kulcad Action 158 Melbor Action 159 Blorb Action 160 Guncho Action 161 Krebf Action 162 Cleesh Action 163 Izyuk Action 164 Filfre Action 165 Time Action 166 WriteWith Action 167 WriteOn Action 168 Sharpen Action 169 Avoid Action 170 Gag Action 171 Gross ! ------------------------------ Routines ------------------------------ Routine 0x52b4 Article obj:object Routine 0x52cc Probability chance:int Routine 0x52e6 PickOne tbl Routine 0x52f6 ComplexPickOne tbl len offset:int ndx choice msg_tbl Routine 0x5344 Queue2 rtn:routine ticks:int cint Routine 0x535a Queue:^array(bool) rtn:routine ticks:int cint Routine 0x536e QueueInterrupt:^array(bool) rtn:routine int2flag:bool end c int Routine 0x53ac Clocker c end tick flag:bool Routine 0x540c Main Routine 0x5794 CommandLoop icnt:bool ocnt:int num cnt:int obj:object tbl v:act_result ptbl:bool obj1:object tmp:bool tmpobj Routine 0x59fe Perform:int act:action obj:object ind_obj:object v:act_result verbtmp:action objtmp:object indtmp:object Routine 0x5b00 TimeDaemon Routine 0x5cb0 Parser:bool ptr:int word:dictword val vrb:verbnum len:int dir nw:dictword tmpword num UNUSED cnt:int Routine 0x5fe8 Wt ptr bit:p_partofspeechbit category:p_partofspeechrtnval offset:p_p1off type Routine 0x600e Clause:int ptr val word:dictword off num andflag:bool first:bool nw:dictword tmpword cnt:int Routine 0x61e2 ParseNumber:dictword ptr len:int nptr digit:int num clocknum mult Routine 0x626c OrphanMerge cnt:int temp verb beg end adj:bool word:dictword UNUSED Routine 0x6364 NClauseWin otbl Routine 0x6384 WordPrint cnt:int buf:int Routine 0x639a UnknownWord ptr buf word Routine 0x63d8 Cant_Use ptr buf word:dictword Routine 0x6416 SyntaxCheck syn:int len num:int obj drive1:bool drive2:bool prep vrb:action tmp attr lbit Routine 0x65c4 Cant_Orphan Routine 0x65e8 Orphan d1 d2 cnt:int Routine 0x6644 Clause_Print beg_ptr:int end_ptr:int the_p:bool beginning Routine 0x665e BufferPrint beg end cp:bool nosp:bool wrd:dictword first:bool not_prefixed:bool pn Routine 0x66ce Capitalize ptr word Routine 0x66fa PrepPrint ndx:int prep Routine 0x670e ClauseCopy src:int dst:int insrt beg end Routine 0x6772 Clause_Add word:dictword len:int Routine 0x6794 PrepositionFind prep cnt:int len:int Routine 0x67ba SyntaxFound syn Routine 0x67c6 GWim:object gbit:attribute lbit:int prep:dictword obj:object Routine 0x6816 SnarfObjects ptr Routine 0x6878 ButMerge tbl len butlen cnt:int matches obj ntbl Routine 0x68c6 Snarfem ptr eptr tbl but UNUSED wv word:dictword nw:dictword Routine 0x6a08 Get_Object tbl:^array(int) vrb:bool bits len:int xbits tlen gcheck:bool tmp UNUSED Routine 0x6bde Moby_Find:int list rlist cnt:int Routine 0x6c40 Which_Print num cnt:int list obj total:int Routine 0x6cb0 GlobalCheck tbl ptr rmg rmg_len cnt obj obits foo Routine 0x6d7e DoSL obj:object bit1:p_searchlevelbits bit2:p_searchlevelbits UNUSED Routine 0x6db2 SearchList obj:object tbl lvl:p_searchlevels fls nobj:object Routine 0x6e1a ObjFound obj:object tbl ptr Routine 0x6e38 TakeCheck Routine 0x6e54 ITakeCheck tbl bits ptr obj:object taken:bool Routine 0x6ed8 ManyCheck loss:int tmp word:dictword Routine 0x6f62 ZMemQ itm:dictword tbl size:int cnt:int Routine 0x6f8a ZMemQB itm:object tbl size cnt Routine 0x6fa2 QueryLight:bool room darkflag:bool oldroom islit:bool Routine 0x701e ReplaceIt word:^array(dictword) Routine 0x7046 ReplaceIt2 word:^array(dictword) Routine 0x706e ThisIt obj UNUSED syns UNUSED2 Routine 0x70bc VerboseSub:int Routine 0x70d2 BriefSub:int Routine 0x70e8 SuperbriefSub:int Routine 0x7102 LookSub:int Routine 0x7122 FirstLook Routine 0x7134 ExamineSub:int Routine 0x7168 DescribeRoom look:bool v:bool text environment Routine 0x72e6 DescribeObjects v:bool Routine 0x7318 DescribeOb obj:object v:bool level:int text av Routine 0x742a PrintCont:bool obj:object v level:int itm:object first:bool environment text pv:bool inv:bool Routine 0x753e Firster obj:object lvl:int Routine 0x7596 ScoreSub:int UNUSED:bool Routine 0x7618 GameOver Routine 0x7654 QuitSub:int ask:bool UNUSED Routine 0x7698 Confirm Routine 0x76b0 VersionSub:int offset:int Routine 0x776e InRoom obj:object Routine 0x777e AgainSub:int env:object Routine 0x77de JigsUp:int deathmsg:string ozmoo_applies:bool got_cool_scrolls:bool resurrect:bool ozmoo_protected:bool Routine 0x7d66 MoveScrollsAndSpellbookAfterDeath itm:object sib:object Routine 0x7d84 ResetAfterDeath Routine 0x7dae RestoreSub:int Routine 0x7dc4 SaveSub:int Routine 0x7dd4 RestartSub:int Routine 0x7e18 WalkAroundSub:int Routine 0x7e20 WalkClarifySub Routine 0x7e44 LaunchSub:int Routine 0x7e7c GoNext tbl room:object Routine 0x7e92 SearchArray obj:object tbl cnt:int len:int Routine 0x7eba GoSub:int prop propsize:int str obj:object room:object Routine 0x7ff8 SetLastObject obj:object Routine 0x8002 InventorySub:int Routine 0x801e PreTakeSub:int Routine 0x8096 TakeSub:int Routine 0x80be ITake:bool vb:bool num_items UNUSED weight:int Routine 0x816a PutOnSub:int Routine 0x818c PrePutOnSub:int Routine 0x819e InsertSub:int wt:int Routine 0x8246 PreDropSub_orphaned Routine 0x8256 PreGiveSub:int Routine 0x8282 PreGiveReverseSub:int Routine 0x828c ThingInPlayer obj:object Routine 0x82a8 GiveSub:int Routine 0x82da GiveReverseSub:int Routine 0x82e4 PourSub:int Routine 0x82f6 ThrowSub:int Routine 0x8306 Idrop Routine 0x8346 OpenSub:int itm:object initstr:string Routine 0x8402 PrintContents obj:object itm:object sib:object first:bool Routine 0x8434 CloseSub:int Routine 0x84b2 CCount obj:object cnt:int itm:object Routine 0x84ca QueryWeight obj:object itm:object wt:int Routine 0x84fa ScriptSub:int Routine 0x8516 UnscriptSub:int Routine 0x8534 PreMoveSub:int Routine 0x855a MoveSub:int Routine 0x8586 LightSub:int Routine 0x85c6 ExtinguishSub:int Routine 0x8638 WaitSub:int turns:int Routine 0x865e WaitForSub:int Routine 0x868e PreBoardSub:int env:object Routine 0x86c4 BoardSub:int UNUSED Routine 0x86e4 DisembarkSub:int Routine 0x870e Goto room:object v:bool old_lit:bool environment:object Routine 0x880c ActorHasTreasure Routine 0x881e BackSub:int Routine 0x8826 PourOnSub:int Routine 0x8838 SpraySub:int Routine 0x8840 SprayReverseSub:int Routine 0x884a SqueezeSub:int Routine 0x887e PreGreaseSub:int Routine 0x889e GreaseSub:int Routine 0x88ae PlughSub:int Routine 0x88c6 DrinkSub:int last_water_p:bool Routine 0x89b0 ConsumeSub:int Routine 0x89d2 CurseSub:int Routine 0x8a16 ListenSub:int Routine 0x8a2a ChaseSub:int Routine 0x8a32 StaySub:int Routine 0x8a44 PraySub:int Routine 0x8a66 DiveSub:int prop:property propsize:int Routine 0x8af6 HopSub:int Routine 0x8b04 LeaveSub:int Routine 0x8b0c HelloSub:int Routine 0x8b60 PreReadSub:int Routine 0x8b9e ReadSub:int Routine 0x8bc0 LookUnderSub:int Routine 0x8bd0 LookBehindSub:int Routine 0x8be0 LookInSub:int Routine 0x8c7c CanSeeContents obj:object Routine 0x8c8c RepentSub:int Routine 0x8ca0 PreBurnSub:int Routine 0x8cd4 BurnSub:int Routine 0x8d2c TurnSub:int Routine 0x8d38 PumpUpSub:int Routine 0x8d44 InflateSub:int Routine 0x8d56 DeflateSub:int Routine 0x8d62 LockSub:int Routine 0x8d6e PickSub:int Routine 0x8d7a UntieWithSub:int Routine 0x8d82 CutSub:int Routine 0x8e28 CheckHasSecond Routine 0x8e3a KillSub:int Routine 0x8e44 ActuallyAttackSub towhat:string Routine 0x8f08 AttackSub:int Routine 0x8f12 SwingSub:int Routine 0x8f26 BiteSub:int Routine 0x8f30 WaveSub:int Routine 0x8f3a WaveAtSub:int Routine 0x8f68 RaiseSub:int Routine 0x8f72 LowerSub:int Routine 0x8f7c TouchSub:int Routine 0x8f86 PressSub:int Routine 0x8f90 PushToSub:int Routine 0x8fa2 PreDestroySub_orphaned Routine 0x9008 DestroySub:int Routine 0x901e HackHack str:string Routine 0x904a WordType obj:object word:dictword addr UNUSED Routine 0x906c KnockSub:int Routine 0x90a2 YellSub:int Routine 0x90b8 FixSub:int Routine 0x90c4 BanishSub:int Routine 0x90d6 ShakeSub:int UNUSED Routine 0x9118 PreDigSub:int Routine 0x9144 DigSub:int Routine 0x9160 SmellSub:int Routine 0x9178 InRoomContains obj:object room:object addr Routine 0x9196 SwimSub:int Routine 0x91e2 UntieSub:int Routine 0x91fc PreTieSub:int Routine 0x9210 TieSub:int Routine 0x9224 TieUpSub:int Routine 0x9240 MeltSub:int Routine 0x925e MumbleSub:int Routine 0x9282 WakeSub:int Routine 0x9296 ZorkSub:int Routine 0x92c4 TalkToNoun Routine 0x92ec ClimbOnSub:int Routine 0x930c ClimbSub:int Routine 0x9316 ClimbUpSub:int dir:property objflag:bool pnum:int paddr Routine 0x9372 LieDownSub:int Routine 0x9386 ClimbDownSub:int Routine 0x938e SendForSub:int Routine 0x93b2 WindUpSub:int Routine 0x93c8 CountSub:int Routine 0x93d8 PutUnderSub:int Routine 0x93ea PlaySub:int Routine 0x9438 YouCantDoThat Routine 0x9444 EnterSub:int Routine 0x944c ExitSub:int Routine 0x9454 CrossSub:int Routine 0x9462 SearchSub:int Routine 0x9470 FindSub:int env:object Routine 0x9518 TellSub:int Routine 0x9574 AnswerSub:int Routine 0x9596 AnswerObjSub:int Routine 0x95be KissSub:int Routine 0x95d2 MolestSub:int Routine 0x95ea FindIn rm:object attr:attribute obj:object Routine 0x9604 SaySub:int who:object Routine 0x966a Incantation_orphaned Routine 0x9698 SpinSub:int Routine 0x96a4 EnterObjSub:int UNUSED Routine 0x9714 WearSub:int Routine 0x9730 ThrowOverSub:int Routine 0x9742 VerifySub:int Routine 0x9778 StandSub:int Routine 0x979e PutBehindSub:int Routine 0x97b8 PlayerToProp dir:property Routine 0x97c6 WalkToSub:int Routine 0x97f2 OtherSide door prop addr Routine 0x9818 DrinkFromSub:int Routine 0x9830 LeanOnSub:int Routine 0x9844 ConnectToSub:int pt:int Routine 0x98b6 ConnectSub:int UNUSED Routine 0x9900 EraseFromSub:int pt:int Routine 0x9966 EraseSub:int UNUSED Routine 0x9a3a DrawSentenceMakesNoSense Routine 0x9a60 ReachInSub:int itm:object Routine 0x9ab2 Rob what:object thief:object prob nextitm:object itm:object robbed:bool Routine 0x9ae6 RelocateItems who:object dest:object sib:object itm:object cnt:int Routine 0x9b0a CanTake obj:object thief:object Routine 0x9b38 PointSub:int Routine 0x9b8e AskForSub:int Routine 0x9c70 ThankSub:int Routine 0x9cae PreFillSub contaddr Routine 0x9cec FillSub:int Routine 0x9d2c EscapeSub:int Routine 0x9d40 WriteWithSub:int Routine 0x9d6c DrawingDoesntWork Routine 0x9dbe WriteOnSub:int spell:object Routine 0x9e48 AvoidSub:int Routine 0x9e5c ShowSub:int Routine 0x9e74 PreShowReverseSub:int Routine 0x9e7e ShowReverseSub:int Routine 0x9e86 PreTakeReverseSub:int Routine 0x9e9e TakeReverseSub:int Routine 0x9ecc DrawSub:int Routine 0x9ee6 SharpenSub:int Routine 0x9f4e ForgetSub:int Routine 0x9f76 YouCantFly Routine 0x9fa6 HideSub:int Routine 0xa048 LookObjSub:int Routine 0xa0c2 GagSub:int Routine 0xa0fc GrossSub:int Routine 0xa122 WhoSub:int Routine 0xa13e FloorAction Routine 0xa162 PassageAction Routine 0xa170 DoesntMakeSense Routine 0xa1d4 YouAction Routine 0xa36a WindowAction Routine 0xa392 SeaAction Routine 0xa3d8 ForestAction Routine 0xa3e4 TempleAction Routine 0xa424 CourtyardSceneryAction Routine 0xa452 TowerSceneryAction Routine 0xa4c0 JugAction spill_water_p:bool Routine 0xa568 WaterAction env:object itm:object use_second:bool Routine 0xa888 SkyAction tm:int Routine 0xa8de Not_Here_Object_F obj ind_obj:bool itm:object Routine 0xa972 FindParsedObject:object rms obj objcnt:int clist Routine 0xa9fc NoSeeAny obj:object Routine 0xaa2e PrintNoSee obj:object ptr Routine 0xaa6c BelbozAction Routine 0xab56 GeneralRoomAction Routine 0xabba BrambleAction Routine 0xabfe HoleAction Routine 0xac1a LurkingPresenseAction Routine 0xace6 MapAction Routine 0xade6 PencilAction Routine 0xae72 BlackPassageAction Routine 0xaea8 TranslucentRoomAction rarg:rarg node_ptr:^array(int) exit_cnt:int more_than_2:bool ndx:int multiple_passages_p:bool UNUSED Routine 0xb19a TerrorEscapes Routine 0xb2ac PrintMap Routine 0xb508 PrintVerticalConnection from_room:object dir:map_lines Routine 0xb524 PrintHorizontalConnection room1:object room2:object flag:bool Routine 0xb57a DrawLine from:object dest:object skip_opposite_con:bool node_ptr:^array(int) rm:int Routine 0xb658 EraseLine from:object dest:object skip_opposite_con:bool node_ptr:^array(int) rm:int Routine 0xb714 ExitAppears from:object to:object opens_p:bool tmp:^array(int) node_ptr:bool ndx:int Routine 0xb7e2 UnseenEvilNearbyP myloc:object hisloc:object connect_array rm:object Routine 0xb810 UnseenEvilDaemon env:object evil_loc:object Routine 0xbac6 ResetTrappedVar Routine 0xbacc CanFindWayOut terror_loc:object Routine 0xbae0 TerrorInAdjacentRoom vertices_tbl:^array(int) terror_loc:object room:object cnt:int vert_num:int Routine 0xbb18 TraverseGraph:bool starting_point:object cnt:int vertices_tbl:^array(int) vert_num:int rm:object Routine 0xbb7e DustyBookAction Routine 0xbc2a LegendGreatImplementersAction Routine 0xbd1c LandingAction:object Routine 0xbd64 AdventurerFalls Routine 0xbde8 StairsAction Routine 0xbe20 Staircase_dispelled Routine 0xbfb6 WindingStair1_up:object Routine 0xbfc0 WindingStair1_down:object Routine 0xbfca MoveOnStairs going_up:bool Routine 0xc014 WindingStair1Action rarg:rarg Routine 0xc06e WindingStair1_west:object Routine 0xc084 MoveItemsOffStair stairnum:int ptr:int cnt itm sib Routine 0xc0d0 RelocateStairItems stairnum ptr:int cnt:int Routine 0xc0fa WindingStair2_dir:object Routine 0xc18a BottomlessPit_dir:object Routine 0xc1e8 WindingStair2Action rarg:Rarg Routine 0xc240 MoveOutOfStairWell Routine 0xc25e Plummet Routine 0xc2b6 FallForever Routine 0xc320 RemoveHeavyItems:bool obj:object dest:object sib:object itm:object anything_dropped:bool Routine 0xc35c RemoveContents obj:object sib:object itm:object Routine 0xc376 WarlocksTowerAction rarg:rarg Routine 0xc5be KrillAction Routine 0xc68c DragonAction Routine 0xc7e0 KrillFinishesSpell is_worried:bool Routine 0xc8d0 DragonTimer Routine 0xc926 Mosnter2Action Routine 0xca60 Monster2Cleeshed Routine 0xcb18 Monster2KillsYouTimer Routine 0xcb72 KrillCastYouIntoVoid Routine 0xcc0c WarlockKrill2Action Routine 0xd020 EvilnessDaemon called_from_timer:bool room:object ptr Routine 0xd0e6 SpellsSub:int cnt:int UNUSED mem_p:bool spell:object nextspell:object Routine 0xd1a2 Getspell spell:object Routine 0xd1c8 PrintMemorizedSpell spell:object cnt:int lastp:bool times:int Routine 0xd1e6 SpellBookAction spell:object Routine 0xd394 MatchSpell tbl spellname:dictword spell_obj:object Routine 0xd470 PreCastSpellSub memorized_cnt:int spell:dictword written_on Routine 0xd632 ScrollAction spell:object Routine 0xd768 SpellAction cnt:int memorized:bool Routine 0xd92a ForgetASpell new_spell:object chosen_spell:object spell:object times_memorized:int spells_tbl:^array total_spells:int forgotten_spell:object Routine 0xd9a0 ResetSpells cnt:int Routine 0xd9ba Pluralize add_s:bool Routine 0xd9c6 CastSub:int vb:action Routine 0xdafc LearnSub:int Routine 0xdb14 MemorizeSub:int Routine 0xdb1c GnustoSub:int written_on:object Routine 0xdd5e CopyOrUsePowerfulSpell called_from_timer_p:bool Routine 0xdf16 FrotzSub:int islit Routine 0xdfce OzmooSub:int Routine 0xe02e OzmooTimerExpires Routine 0xe064 ZifmiaSub:int Routine 0xe0a0 ZifmiaFails Routine 0xe0fc VaxumSub_or_SpellDoesntWork:int Routine 0xe11e GondarSub:int Routine 0xe126 RezrovSub:int Routine 0xe184 NitfolExpiresTimer Routine 0xe1ca NitfolSub:int Routine 0xe2b2 ExexExpiresTimer Routine 0xe31a ExexSub:int Routine 0xe43c KulcadSub:int Routine 0xe45a MelborSub:int Routine 0xe49e BlorbSub:int UNUSED Routine 0xe52c StrongBoxAction obj:object Routine 0xe5ea GunchoSub:int Routine 0xe63c KrebfSub:int Routine 0xe710 CleeshSub:int Routine 0xe84e IzyukSub:int Routine 0xe8f0 IzyukExpiresTimer Routine 0xe98c FilfreSub:int Routine 0xea90 AdventurerFindsBox Routine 0xeb4e JewelledBoxAction Routine 0xec92 TangleOfRopeAction Routine 0xef3c BoxIsOpened Routine 0xef5a SacrificialDaggerAction Routine 0xef9c MapsAction Routine 0xf10e EntharionAction Routine 0xf1a6 GlobeAction Routine 0xf1f8 PedestalAction Routine 0xf20e GoldenGlobeAction rarg:Rarg Routine 0xf4aa GuardedDoorAction Routine 0xf706 MirrorAction Routine 0xf7fa ShardsOfGlassAction Routine 0xf83a HallOfMirrorsAction rarg:rarg which_room:int Routine 0xfa02 MirrorEnvironmentAction Routine 0xfa3c AdventurerWandersOff Routine 0xfa4c AdventurerInMirrorDaemon Routine 0xfa8c AdventurerInMirrorDoing Routine 0xfae0 Adventurer3Action Routine 0xfb16 Adventurer1Action Routine 0xfc4a Adventurer_is_inside Routine 0xfc94 Adventurer_desc UNUSED Routine 0xfcee SwordAction Routine 0xfd14 Adventurer_Orders Routine 0x10062 Adventurer2Action Routine 0x103ba VaxumOnAdventurerExpiresTimer Routine 0x103fe AdventurerDaemon where:object room:object Routine 0x1051a AdventurerMoves go_to:object where:object UNUSED dir Routine 0x10724 FindDirThroughDoorToRoom where:object dest prop:property plen:int paddr Routine 0x1075a AdventurerGetsStuff where:object itm:object sib:object found_treasure:bool itmcnt:int itm_taken:object Routine 0x107f6 FindDirToRoom where:object dest:object prop:property plen:int paddr UNUSED Routine 0x10834 AdventCameFromDir to:object from:object Routine 0x1085a DiscoverPossibleMoves where:object prop:property plen:int paddr Routine 0x1090a AdventNorthCastleTravel current_room:object go_forward:bool room_tbl cnt:int rm:object Routine 0x1093c AdventurerGathersTreasure room:object itm:object Routine 0x10956 AdventurerInGuardedRoom itm:object Routine 0x10a38 AdventurerWalksPastIllusion Routine 0x10c64 InsideGateAction rarg:rarg Routine 0x10d82 IronGateAction Routine 0x10e10 ArchAction Routine 0x10e56 FourposterBedAction rarg:rarg Routine 0x10fe6 BedpostAction Routine 0x11126 BedCompartmentAction Routine 0x11182 OrnateButtonAction Routine 0x111a0 PseudoCell2Action Routine 0x111ce Cell3Action rarg:rarg Routine 0x1126c CellDoorAction Routine 0x112ac StoneWallAction Routine 0x11326 BlockOfStoneAction Routine 0x11366 SecretPassageAction rarg:rarg Routine 0x11402 DecorationsAction Routine 0x11422 BanquetAction Routine 0x114c2 LusciousFoodAction Routine 0x114f2 BanquetHallAction rarg:rarg Routine 0x117f8 HunchedShapesDaemon Routine 0x118b4 HairyShapesFollowYou Routine 0x11a28 HairyShapesAction Routine 0x11c9e SundryItemsAction Routine 0x11ce2 RatNestAction Routine 0x11d30 Oven2Action Routine 0x11db2 HeapOfGarbageAction Routine 0x11de6 JunctionAction rarg:rarg Routine 0x11e50 LibraryAction rarg:rarg Routine 0x11f7e SkeletonAction Routine 0x11fde NoiseAction Routine 0x120b6 PseudoTubesAction Routine 0x120e8 PseudoAshesAction Routine 0x12182 RatTracksAction Routine 0x121f0 RatHoleAction itm:object Routine 0x122d6 GateAction Routine 0x1232a ForestRoomAction rarg:rarg Routine 0x12340 SwampAction rarg:rarg Routine 0x123b6 PseudoSwampAction Routine 0x123f2 FrogAction Routine 0x1243c LilyPadAction Routine 0x124ce PseudoAltarAction Routine 0x125a8 StatueAction Routine 0x12640 HuddledMassAction Routine 0x127c0 GuardsAction Routine 0x12bee TempleCellDoorAction Routine 0x12cae Cell1Action rarg:rarg Routine 0x12d6a PseudoCellAction Routine 0x12df6 TempleRoomAction rarg:rarg Routine 0x12e0e TakenPrisoner Routine 0x12fa2 SacrificePlayer Routine 0x131f8 ForgetAboutSacrificeTimer Routine 0x1320a AdventurerInGallery Routine 0x132c2 GalleryAction rarg:rarg Routine 0x134a6 UnknownPortraitsAction Routine 0x13600 FlatheadPortraitAction Routine 0x13706 FrobozzPortraitAction Routine 0x13850 LightedPortraitAction Routine 0x139e4 NicheAction Routine 0x139f6 BlackCandleAction Routine 0x13a68 ChestCabinetsAction Routine 0x13ac0 EggPartDescribed part:object fiddled_with:object Routine 0x13af8 EggAction Routine 0x13e62 EggToolAction Routine 0x14078 ScrambledEggAction env:object itm:object Routine 0x140b6 ShreddedScrollAction env:object Routine 0x14112 TimeSub:int tm:int Routine 0x1412a SleepAction Routine 0x14158 ThirstDaemon Routine 0x14184 HungerDaemon Routine 0x141b0 ExhaustionDaemon:int forgotten_spells:bool Routine 0x1426e DiagnoseSub:int Routine 0x142a4 SleepSub:int skip_bed_msg:bool turns_awake:int desolate_room_p:bool Routine 0x14a66 MachineryAction Routine 0x14af2 EngineRoomAction rarg:rarg Routine 0x14c70 HammerPseudoAction Routine 0x14cc2 Tower2Action rarg:rarg Routine 0x14cec DisplayAction Routine 0x14d42 HammerDaemon Routine 0x14dc0 CrossHammerSEAction:object Routine 0x15120 CrossHammerNWAction:object Routine 0x1555a PseudoWavesAction Routine 0x15582 FlotsamAction Routine 0x155aa RainbowTurtle1Action:int Routine 0x15d0a TurtleIsWelcome Routine 0x15d70 PlayerAndTurtleInEngineRoom Routine 0x15d88 TurtleDaemon p_env:object Routine 0x15fa4 TurtleTiredChecker Routine 0x1608e OutsideGateAction rarg:rarg Routine 0x16100 UndergrowthAction Routine 0x1614e FoundationAction Routine 0x16182 CastleAction Routine 0x16214 WoodenShackAction Routine 0x16234 LanternAction Routine 0x162bc PseudoBenchAction Routine 0x162e0 Oven1Action Routine 0x1632a LoafOfBreadAction amount:int tm:int Routine 0x16432 TreeAction Routine 0x164bc HovelAction Routine 0x164ce VisitCrone Routine 0x167f2 CroneAction Routine 0x168d4 LongRoadAction rarg:rarg Routine 0x1698a PseudoFarmAction Routine 0x169ae BurmaShaveSign Routine 0x169e6 LongRoadMovement:object Routine 0x16a14 MoveItemsOffRoad roadnum:int ptr:int cnt:int itm:object sib:object Routine 0x16a60 RelocateRoadItems roadnum:int ptr:int cnt:int Routine 0x16a8a RoadAction Routine 0x16b02 HillsAction Routine 0x16b4e MountainAction Routine 0x16bcc IsOutside room:object Routine 0x16bf4 AtmosphereDaemon Routine 0x16d36 GlimpseAction ! ------------------------------- Words -------------------------------- Word advent adventurer Word ancien ancient Word archwa archway Word banque banquet Word batter battered Word beauti beautiful Word bedpos bedpost Word bedrag bedraggled Word benche benches Word beneat beneath Word betwee between Word blinki blinking Word bluebo bluebonnet Word brambl bramble Word brandi brandish Word brittl brittle Word cabine cabinet Word carvin carving Word ceilin ceiling Word compar compartment Word concea conceal Word connec connect Word consum consume Word contro control Word corrid corridor Word courty courtyard Word crumpl crumpled Word crysta crystal Word cutler cutlery Word decora decorations Word decrep decrepit Word deflat deflate Word delici delicious Word descri describe Word destro destroy Word diagno diagnose Word diamon diamond Word discon disconnect Word disemb disembark Word dispat dispatch Word displa display Word drippi dripping Word dronin droning Word emeral emerald Word enchan enchant Word enormo enormous Word enthar entharia Word entran entrance Word examin examine Word exorci exorcise Word exting extingusish Word faberg fabergee Word feathe feather Word festiv festive Word fixtur fixture Word flathe flathead Word floati floating Word flotsa flotsam Word founda foundation Word fourpo fourposter Word froboz frobozz Word garbag garbage Word gargoy gargoyle Word gestur gesture Word glitte glittery Word glowin glowing Word graffi graffiti Word gropin groping Word guarde guarded Word guttur guttural Word heathe heather Word hideou hideous Word huddle huddled Word hunche hunched Word illumi illuminate Word implem implementor Word inflat inflate Word inspec inspect Word invent inventory Word jewell jewelled Word labyri labyrinth Word lanter lantern Word lighte lighted Word liquif liquify Word lubric lubricate Word lurkin lurking Word luscio luscious Word machin machine Word massiv massive Word memori memorize Word monste monster Word motion motionless Word mounta mountain Word necrom necromancer Word orname ornamental Word outlin outline Word painti painting Word parchm parchment Word passag passage Word pedest pedestal Word portra portrait Word potter pottery Word powerf powerful Word presen present Word procee proceed Word quanti quantity Word rainbo rainbow Word releas release Word restar restart Word restor restore Word rollin rolling Word rottin rotting Word sacrif sacrifice Word scramb scramble Word scratc scratched Word screec screech Word scribb scribbled Word seawee seaweed Word sharpe sharpen Word shifti shifting Word shredd shredded Word skelet skeleton Word squeez squeeze Word staine stained Word stairw stairway Word stalki stalking Word startl startle Word stunte stunted Word superb superbrief Word surpri surprise Word swallo swallow Word tentac tentacle Word thistl thistle Word throug through Word transl translation Word unatta unattach Word underg underground Word undern underneath Word unfast unfasten Word unknow unknown Word unlear unlearn Word unmemo unmemorize Word unscri unscript Word verbos verbose Word versio version Word warloc warlock Word windin winding Word writin writing