1Welcome to Dungeon. This version created 30-AUG-90. 2Done. 3Revision history: 330-AUG-90 Portable non-DEC version 318-JUL-80 Transportable data base file (V2.5A). 328-FEB-80 Compressed text file (V2.4A). 315-NOV-79 Bug fixes (V2.3A). 318-JAN-79 Revised DECUS version (V2.2A). 310-OCT-78 Puzzle Room (V2.1A). 310-SEP-78 Endgame (V2.0A). 310-AUG-78 DECUS version (V1.1B). 314-JUN-78 Public version with parser (V1.1A). 34-MAR-78 Debugging version (V1.0A). 4Useful commands: 4 4 The 'BRIEF' command suppresses printing of long room descriptions 4for rooms which have been visited. The 'SUPERBRIEF' command suppresses 4printing of long room descriptions for all rooms. The 'VERBOSE' 4command restores long descriptions. 4 The 'INFO' command prints information which might give some idea 4of what the game is about. 4 The 'QUIT' command prints your score and asks whether you wish 4to continue playing. 4 The 'SAVE' command saves the state of the game for later continuation. 4 The 'RESTORE' command restores a saved game. 4 The 'INVENTORY' command lists the objects in your possession. 4 The 'LOOK' command prints a description of your surroundings. 4 The 'SCORE' command prints your current score and ranking. 4 The 'TIME' command tells you how long you have been playing. 4 The 'DIAGNOSE' command reports on your injuries, if any. 4 4Command abbreviations: 4 4 The 'INVENTORY' command may be abbreviated 'I'. 4 The 'LOOK' command may be abbreviated 'L'. 4 The 'QUIT' command may be abbreviated 'Q'. 4 4Containment: 4 4 Some objects can contain other objects. Many such containers can 4be opened and closed. The rest are always open. They may or may 4not be transparent. For you to access (e.g., take) an object 4which is in a container, the container must be open. For you 4to see such an object, the container must be either open or 4transparent. Containers have a capacity, and objects have sizes; 4the number of objects which will fit therefore depends on their 4sizes. You may put any object you have access to (it need not be 4in your hands) into any other object. At some point, the program 4will attempt to pick it up if you don't already have it, which 4process may fail if you're carrying too much. Although containers 4can contain other containers, the program doesn't access more than 4one level down. 4 4Fighting: 4 4 Occupants of the dungeon will, as a rule, fight back when 4attacked. In some cases, they may attack even if unprovoked. 4Useful verbs here are 'ATTACK WITH ', 'KILL', 4etc. Knife-throwing may or may not be useful. You have a 4fighting strength which varies with time. Being in a fight, 4getting killed, and being injured all lower this strength. 4Strength is regained with time. Thus, it is not a good idea to 4fight someone immediately after being killed. Other details 4should become apparent after a few melees or deaths. 4 4Command parser: 4 4 A command is one line of text terminated by a carriage return. 4For reasons of simplicity, all words are distinguished by their 4first six letters. All others are ignored. For example, typing 4'DISASSEMBLE THE ENCYCLOPEDIA' is not only meaningless, it also 4creates excess effort for your fingers. Note that this trunca- 4tion may produce ambiguities in the intepretation of longer words. 4 4 You are dealing with a fairly stupid parser, which understands 4the following types of things-- 4 4 Actions: 4 Among the more obvious of these, such as TAKE, PUT, DROP, etc. 4 Fairly general forms of these may be used, such as PICK UP, 4 PUT DOWN, etc. 4 4 Directions: 4 NORTH, SOUTH, UP, DOWN, etc. and their various abbreviations. 4 Other more obscure directions (LAND, CROSS) are appropriate in 4 only certain situations. 4 4 Objects: 4 Most objects have names and can be referenced by them. 4 4 Adjectives: 4 Some adjectives are understood and required when there are 4 two objects which can be referenced with the same 'name' (e.g., 4 DOORs, BUTTONs). 4 4 Prepositions: 4 It may be necessary in some cases to include prepositions, but 4 the parser attempts to handle cases which aren't ambiguous 4 without. Thus 'GIVE CAR TO DEMON' will work, as will 'GIVE DEMON 4 CAR'. 'GIVE CAR DEMON' probably won't do anything interesting. 4 When a preposition is used, it should be appropriate; 'GIVE CAR 4 WITH DEMON' won't parse. 4 4 Sentences: 4 The parser understands a reasonable number of syntactic construc- 4 tions. In particular, multiple commands (separated by commas) 4 can be placed on the same line. 4 4 Ambiguity: 4 The parser tries to be clever about what to do in the case of 4 actions which require objects that are not explicitly specified. 4 If there is only one possible object, the parser will assume 4 that it should be used. Otherwise, the parser will ask. 4 Most questions asked by the parser can be answered. 5Welcome to Dungeon! 5 5 You are near a large dungeon, which is reputed to contain vast 5quantities of treasure. Naturally, you wish to acquire some of it. 5In order to do so, you must of course remove it from the dungeon. To 5receive full credit for it, you must deposit it safely in the trophy 5case in the living room of the house. 5 5 In addition to valuables, the dungeon contains various objects 5which may or may not be useful in your attempt to get rich. You may 5need sources of light, since dungeons are often dark, and weapons, 5since dungeons often have unfriendly things wandering about. Reading 5material is scattered around the dungeon as well; some of it 5is rumored to be useful. 5 5 To determine how successful you have been, a score is kept. 5When you find a valuable object and pick it up, you receive a 5certain number of points, which depends on the difficulty of finding 5the object. You receive extra points for transporting the treasure 5safely to the living room and placing it in the trophy case. In 5addition, some particularly interesting rooms have a value associated 5with visiting them. The only penalty is for getting yourself killed, 5which you may do only twice. 5 5 Of special note is a thief (always carrying a large bag) who 5likes to wander around in the dungeon (he has never been seen by the 5light of day). He likes to take things. Since he steals for pleasure 5rather than profit and is somewhat sadistic, he only takes things which 5you have seen. Although he prefers valuables, sometimes in his haste 5he may take something which is worthless. From time to time, he examines 5his take and discards objects which he doesn't like. He may occas- 5ionally stop in a room you are visiting, but more often he just wanders 5through and rips you off (he is a skilled pickpocket). 6Please answer the question. 7You clearly are a suicidal maniac. We don't allow psychotics in the 7dungeon, since they may harm other adventurers. Your remains will be 7installed in the land of the living dead, where your fellow adventurers 7may gloat over them. 8What? You don't trust me? Why, only last week I patched a running 8RSX system and it survived for over thirty seconds. Oh, well. 9Now let me see... 9Well, we weren't quite able to restore your state. You can't have 9everything. 10Do you wish me to try to patch you? 11You are behind the white house. In one corner of the house 11there is a window which is #. 12open 13slightly ajar 14You are in the kitchen of the white house. A table seems to have 14been used recently for the preparation of food. A passage leads to 14the west, and a dark staircase can be seen leading upward. To the 14east is a small window which is #. 15You are in the living room. There is a door to the east. To the west 15is a wooden door with strange gothic lettering, which appears to be 15nailed shut. 16You are in the living room. There is a door to the east. To the west 16is a cyclops-shaped hole in an old wooden door, above which is some 16strange gothic lettering. 17In the center of the room is a large oriental rug. 18In the center of the room is a closed trap door. 19In the center of the room is an open trap door. 20There is a rug lying next to an open trap door. 21You are in a dark and damp cellar with a narrow passageway leading 21east, and a crawlway to the south. To the west is the bottom of a 21steep metal ramp which is unclimbable. 22The door crashes shut, and you hear someone barring it. 23You are in a small room near the maze. There are twisty 23passages in the immediate vicinity. 24Above you is a grating locked with a skull-and-crossbones lock. 25Above you is an open grating with sunlight pouring in. 26Above you is a grating. 27You are in a clearing, with a forest surrounding you on the west 27and south. 28There is a grating securely fastened into the ground. 29There is an open grating descending into darkness. 30A grating appears on the ground. 31You are in a long room on the south shore of a large reservoir. 32You are in a long room, to the north of which was formerly a 32reservoir. However, with the water level lowered, there is merely 32a wide stream running through the center of the room. 33There is a western exit, a passageway south, and a steep pathway 33climbing up along the edge of a cliff. 34You are on the reservoir. Beaches can be seen north and south. 34Upstream a small stream enters the reservoir through a narrow 34cleft in the rocks. The dam can be seen downstream. 35You are on what used to be a large reservoir, but which is now a 35large mud pile. There are 'shores' to the north and south. 36You are in a large cavernous room, north of a large reservoir. 37You are in a large cavernous room, to the south of which was formerly 37a reservoir. However, with the water level lowered, there is merely 37a wide stream running through the center of the room. 38There is a tunnel leaving the room to the north. 39You are in a large room with giant icicles hanging from the walls 39and ceiling. There are passages to the north and east. 40Part of the glacier has been melted. 41There is a large passageway leading westward. 42You are in a large square room with tall ceilings. There are exits 42on the north, east, and west sides of the room. On the south wall is 42an enormous mirror which fills the entire wall. 43Unfortunately, you have managed to destroy it by your reckless 43actions. 44 BOOOOOOOOOM 45You are in large room which seems to be air conditioned. In one 45corner there is a machine (?) which is shaped somewhat like a clothes 45dryer. On the 'panel' there is a switch which is labelled in an 45obscure dialect of Swahili. Fortunately, I know this dialect, and the 45label translates to 'START'. The switch does not appear to be manip- 45ulable by any human hand (unless the fingers are about 1/16 by 1/4 45inch). On the front of the machine is a large lid, which is #. 46closed 47The cave is very windy at the moment, and your candles have blown out. 48You are in a small room that has only one door, to the east. 49In the corner of the room on the ceiling is a large vampire bat who 49is obviously deranged and holding his nose. 50A deranged vampire bat (a reject from WUMPUS) swoops down 50from the ceiling and lifts you away... 51You are at the periphery of a large dome, which forms the ceiling 51of another room below. Protecting you from a precipitous drop is a 51wooden railing which circles the dome. 52Hanging down from the railing is a rope which ends about ten feet 52from the floor below. 53I'm afraid that the leap you attempted has done you in. 54You are in a large room with a prominent doorway leading to a down 54staircase. To the west is a narrow twisting tunnel. Above you is a 54large dome painted with scenes depicting elvish hacking rites. Up 54around the edge of the dome (20 feet up) is a wooden railing. In the 54center of the room there is a white marble pedestal. 55A large piece of rope descends from the railing above, ending some 55five feet above your head. 56You are in a circular room with passages off in eight directions. 57Your compass needle spins wildly, and you cannot get your bearings. 58According to Prof. TAA of MIT Tech, the rapidly changing magnetic 58fields in the room are so intense as to cause you to be electrocuted. 58I really don't know, but in any event, something has killed you. 59You are outside a large gateway, on which is inscribed: 59 59 "Abandon every hope, all ye who enter here." 59 59The gate is open. Through it you can see a desolation, with a pile of 59mangled corpses in one corner. Thousands of voices, lamenting some 59hideous fate, can be heard. 60The way through the gate is barred by evil spirits, who jeer at your 60attempts to pass. 61There is a clap of thunder, and a voice echoes through the 61cavern: "Begone, chomper!" Apparently, the voice thinks you 61are an evil spirit and dismisses you from the land of the living. 62You are not equipped for an exorcism. 63There is a clap of thunder, and a voice echoes through the 63cavern: "Begone, fiends!" The spirits, sensing the presense 63of a greater power, flee through the walls. 64You have entered the land of the living dead, a large desolate 64room. Although it is apparently uninhabited, you can hear the 64sounds of thousands of lost souls weeping and moaning. In 64the east corner are stacked the remains of dozens of previous 64adventurers who were less fortunate than yourself. To the east 64is an ornate passage, apparently recently constructed. 65Amid the desolation, you spot what appears to be your head, 65tastefully impaled on the end of a long pole. 66You are standing on the top of flood control dam #3, which was 66quite a tourist attraction in times far distant. There are paths 66to the north, south, east, and down. 67The sluice gates on the dam are closed. Behind the dam, there can 67be seen a wide lake. A small stream is formed by the runoff from 67the lake. 68It appears that the dam has been opened, since the water level behind 68the dam is low and the sluice gate is open. Water is rushing down- 68stream through the gates. 69There is a control panel here. There is a large metal bolt on the 69panel. Above the bolt is a small green plastic bubble. 70The green bubble is glowing. 71The water level is now up to your ankles. 72The water level is now up to your shins. 73The water level is now up to your knees. 74The water level is now up to your hips. 75The water level is now up to your waist. 76The water level is now up to your chest. 77The water level is now up to your neck. 78The water level is now over your head. 79The water level is now high in your lungs. 80The room is full of water and cannot be entered. 81I'm afraid you have done drowned yourself. 82You hear a scream of anguish as you violate the robber's hideaway. 82Using passages unknown to you, he rushes to its defense. 83The thief gestures mysteriously, and the treasures in the room 83suddenly vanish. 84Something seems funny about the feel of the buoy. 85Oh dear, you seem to have gone over Aragain Falls. Not a very 85smart thing to do, apparently. 86You seem to be digging a hole here. 87The hole is getting deeper, but that's about it. 88You are surrounded by a wall of sand on all sides. 89You can see a small statue in the sand. 90The wall collapses, smothering you. 91There is nothing to dig into here. 92You are digging into a pile of bat guano. 93You seem to be getting knee deep in guano. 94You are covered with bat turds, cretin. 95This is getting you nowhere. 96You are at the top of Aragain Falls, an enormous waterfall with a 96drop of about 450 feet. The only path here is on the north end. 96There is a man-sized barrel here which you could fit into. 97A beautiful rainbow can be seen over the falls and to the east. 98A solid rainbow spans the falls. 99According to Prof. TAA of MIT Tech, the rapidly changing magnetic 99fields in the room are so intense as to fry all the delicate innards 99of the robot. I really don't know, but in any event, smoke is coming 99out of its ears, and it has stopped moving. 100You are on a wide ledge high into the volcano. The rim of the 100volcano is about 200 feet above, and there is a precipitous drop 100below to the floor. 101The way to the south is blocked by rubble. 102There is a small door to the south. 103The way to the south is blocked by rubble. 104You are in a dusty old room which is virtually featureless, except 104for an exit on the north size. 105Imbedded in the far wall is a rusty old box. It appears that 105the box is somewhat damaged, since an oblong hole has been 105chipped out of the front of it. 106On the far wall is a rusty box, whose door has been blown off. 107You are in a room with a low ceiling which is circular in shape. 107There are exits to the east and southeast. 108As you enter, your compass starts spinning wildly. 109The ledge has collapsed and cannot be landed on. 110The ledge collapses, giving you a narrow escape. 111The force of the explosion has caused the ledge to collapse belatedly. 112The ledge collapses, leaving you with no place to land. 113The ledge collapses, probably as a result of the explosion. A large 113chunk of it, which is attached to the hook, drags you down to the 113ground. Fatally. 114The way is blocked by debris from an explosion. 115You may recall your recent explosion. Well, probably as a result of 115that, you hear an ominous rumbling, as if one of the rooms in the 115dungeon has collapsed. 116The room trembles and 50,000 pounds of rock fall on you, 116turning you into a pancake. 117The house shakes, and the ceiling of the room you're in collapses, 117turning you into a pancake. 118A volcano gnome seems to walk straight out of the wall and says, 118"I have a very busy appointment schedule and little time to waste on 118trespassers, but for a very small fee, I'll show you the way out." 118You notice that the gnome is nervously glancing at his watch. 119Suddenly a sinister, wraithlike figure, cloaked and hooded, appears 119seeming to float in the air before you. In a low, almost inaudible 119voice he says, "I welcome you to the ranks of the chosen of Zork. You 119have persisted through many trials and tests and have overcome them 119all. One such as yourself is fit to join even the implementers!" 119He then raises his oaken staff and, chuckling, drifts away like a 119wisp of smoke, his laughter fading in the distance. 120The best method to discuss problems is over the most appropriate 120Usenet newsgroup, currently rec.games.misc 120 120 120 120 121Unfortunately, it is impossible to tell directions in here. 122The slag turns out to be rather insubstantial and crumbles into dust 122at your touch. It must not have been very valuable. 123The lid opens. 124The lid closes. 125Look around. 126You think it isn't? 127I think you've already done that. 128The trophy case is securely fastened to the wall (perhaps to foil any 128attempt by robbers to remove it). 129The bottle hits the far wall and is decimated. 130The basket is at the other end of the chain. 131A brilliant maneuver destroys the bottle. 132The water splashes on the walls and evaporates immediately. 133The water spills to the floor and evaporates immediately. 134It is not tied to anything. 135There is nothing it can be tied to. 136The rope is already attached. 137The rope drops over the side and comes within ten feet of the floor. 138I see no objects here. 139Although you tied it incorrectly, the rope becomes free. 140The rope drops gently to the floor below. 141The rope is tied to the railing. 142The lamp has smashed into the floor, and the light has gone out. 143The rug is too heavy to lift, but in trying to raise it you 143notice an irregularity beneath it. 144The rug is extremely heavy and cannot be carried. 145With a great effort, the rug is moved to one side of the room. 145With the rug moved, the dusty cover of a closed trap door appears. 146Having moved the carpet previously, you find it impossible 146to move it again. 147You are stopped by a cloud of poisonous gas. 148Time passes... and you die from some obscure poisoning. 149The gnome glances at his watch. "Oops! I'm late for an 149an appointment." He disappears, leaving you alone on the shelf. 150Now you've done it. It seems that the brick has other properties 150than weight, namely the ability to blow you to smithereens. 151There is an explosion nearby. 152The wire rapidly burns into nothing. 153The match has gone out. 154The lamp appears to be getting dimmer. 155The lamp is dying. 156The candles grow short. 157The candles are very short. 158The leaves burn, and the neighbors start to complain. 159The sight of someone carrying a pile of burning leaves so offends 159the neighbors that they come over and put you out. 160As you pick up the rusty knife, your sword gives a single pulse 160of blinding blue light. 161As the knife approaches its victim, your mind is submerged by an 161overmastering will. Slowly, your hand turns, until the rusty blade 161is an inch from your neck. The knife seems almost to sing as it 161savagely cuts your throat. 162A ghost appears in the room and is appalled by your desecration 162of the remains of a fellow adventurer. He casts a curse on 162all of your valuables and orders them banished to the land of 162the living dead. The ghost leaves, muttering obscenities. 163There is a rumble from deep within the earth, and the room shakes. 164There is an ugly person staring at you. 165The mirror is broken into many pieces. 166Nobody but a greedy surgeon would allow you to attempt that trick. 167You have broken the mirror. I hope you have a seven years supply of 167good luck available. 168Haven't you done enough already? 169The torch hits the glacier and explodes into a great ball of flame, 169devouring the glacier. The water from the melting glacier rushes 169downstream, carrying the torch with it. In place of the glacier, 169there is a passageway leading west. 170The melting glacier seems to have carried the torch away, leaving 170you in the dark. 171The glacier is unmoved by your ridiculous attempt. 172Part of the glacier melts, drowning you under a torrent of water. 173burned out ivory torch 174There is a burned out ivory torch here. 175The basket is raised to the top of the shaft. 176The basket is lowered to the bottom of the shaft. 177The cage is securely fastened to the iron chain. 178You seem unable to affect these spirits. 179How can you attack a spirit with material objects? 180The book is open to page 569. 181As hard as you try, the book cannot be closed. 182A booming voice says, "Wrong, cretin!", and you notice that you 182have turned into a pile of dust. 183I'm afraid that you have run out of matches. 184One of the matches starts to burn. 185The match is out. 186The tube refuses to accept anything. 187The cyclops yawns and stares at the thing that woke him. 188The cyclops, tired of all your games and trickery, eats you. 188The cyclops says, "Mmm mmm! Just like mom used to make 'em." 189The cyclops says, "Mmm mmm! I love hot peppers! But oh, could I use 189a drink. Perhaps I could drink the blood of that thing." From the 189gleam in his eye, it could be surmised that you are 'that thing'. 190The cyclops looks tired and quickly falls fast asleep (what did you 190put in that drink, anyway?). 191The cyclops is apparently not thirsty at the moment and refuses 191your generous gesture. 192The cyclops may be hungry, but there is a limit. 193The cyclops is not so stupid as to eat that! 194The cyclops seems somewhat agitated. 195The cyclops appears to be getting more agitated. 196The cyclops is moving about the room, looking for something. 197The cyclops was looking for salt and pepper. I think he is gathering 197condiments for his upcoming snack. 198The cyclops is moving toward you in an unfriendly manner. 199You have two choices: 1. Leave 2. Become dinner. 200Your actions don't appear to be doing much harm to the cyclops, but 200they do not exactly lower your insurance premiums, either. 201The cyclops ignores all injuries to his body with a shrug. 202The cyclops is rather heavy and doesn't take kindly to being grabbed. 203You cannot tie the cyclops, although he is fit to be tied. 204Realizing just in time that you'd be stabbed in the back if you 204tried to take the chalice, you return to the fray. 205Congratulations! Unlike the other vandals, who merely stole the 205artist's masterpieces, you have destroyed one. 206worthless piece of canvas 207There is a worthless piece of canvas here. 208With great effort, you open the window far enough to allow passage. 209The window closes (more easily than it opened). 210The bolt won't turn with your best effort. 211The sluice gates open, and water pours through the dam. 212The sluice gates close, and water starts to collect behind the dam. 213You can't do that! 214The grating is locked. 215The grating opens to reveal trees above you. 216The grating opens. 217The grating is unlocked. 218The door reluctantly opens to reveal a rickety staircase descending 218into darkness. 219The door swings shut and closes. 220The door is locked from above. 221The door cannot be opened. 222You cannot burn this door. 223The door is invulnerable. 224You cannot damage this door. 225The door is still under warranty. 226The machine comes to life (figuratively) with a dazzling display 226of colored lights and bizarre noises. After a few moments, the 226excitement fades. 227The machine doesn't seem to want to do anything. 228A force keeps you from taking the bodies. 229The voice of the guardian of the dungeon booms out from the darkness, 229"Your disrespect has cost you your life!" and places your head on a pole. 230The lights within the room shut off. 231The lights within the room come on. 232Click. 233There is a rumbling sound, and a stream of water appears to burst 233from the east wall of the room (apparently, a leak has occurred 233in a pipe). 234The blue button appears to be jammed. 235The boat must be on the ground to be inflated. 236The boat inflates and appears seaworthy. 237You don't have enough lung power to inflate it. 238This boat will not inflate since some cretin put a hole in it. 239Well done. The boat is repaired. 240There is a hissing sound and the boat deflates. 241The boat deflates. 242You can't deflate the boat while you're in it. 243The boat must be on the ground to be deflated. 244Very good. 245The rainbow seems to have become somewhat run of the mill. 246Suddenly, the rainbow appears to become solid and, I venture, 246walkable (I think the giveaway was the stairs and bannister). 247The structural integrity of the rainbow seems to have declined 247precipitously, leaving you about 450 feet in the air, supported 247by water vapor. 248The ballon is fastened to the hook. 249The balloon is not tied to anything. 250The wire falls off the hook. 251The box is imbedded in the wall. 252What do you expect, BOOM? 253The box has no door! 254The box is rusted and will not open. 255The box is not open, chomper! 256The wire starts to burn. 257"Thank you very much," he says. "I don't believe I've seen a 257# as beautiful. Follow me." A door appears on the west end 257of the ledge. Through the door, you can see a narrow chimney 257sloping downward. The gnome moves quickly, and he disappears 257from sight. 258"That wasn't quite what I had in mind", he says, crunching 258the # in his rock hard hands. 259The gnome appears increasingly nervous. 260Although the implementers are gone, they foresaw that some cretin 260would tamper with their remains. Therefore, they took steps to 260prevent this. 261Unfortunately, we've run out of poles. Therefore, in punishment for 261your transgression, we shall deprive you of all your valuables, and 261of your life. 262Congratulations! You've managed to break all the bottles. Fortunately 262for your feet, they were made of magic glass and disappear immediately. 263As you reach for the sphere, an iron cage falls from the ceiling 263to entrap you. To make matters worse, poisonous gas starts coming 263into the room. 264As the robot reaches for sphere, an iron cage falls from the 264ceiling. The robot attempts to fend it off but is trapped below it. 264Alas, the robot short circuits in his vain attempt to escape and 264crushes the sphere beneath him as he falls to the floor. 265There is a giant spark, and you are fried to a crisp. 266Nothing seems to happen. 267The whirring increases in intensity slightly. 268The whirring decreases in intensity slightly. 269A dull thump is heard in the distance. 270The flask breaks into pieces. 271Here noxious vapors prevent your entry. 272Just before you pass out, you notice that the vapors from the 272flask's contents are fatal. 273Suddenly, the room appears to have become very large. 274The only writing visible is a capital E. The rest is too small to 274be clearly visible. 275You can't see through that! 276The letters appear larger but are still too small to read. 277The icing, now visible, says "EXPLODE". 278The icing, now visible, says "EVAPORATE". 279The icing, now visible, says "ENLARGE". 280The pool of water evaporates, revealing a tin of rare spices. 281The door to the room seems to be blocked by sticky orange rubble 281from an explosion. Probably some careless adventurer was playing 281with blasting cakes. 282You have been blasted to smithereens (whatever they are). 283The room around you seems to be getting smaller. 284The room seems to have become too small to hold you. It seems 284that the walls are not as compressable as your body, which is 284more or less demolished. 285The robot is injured (being of shoddy construction) and falls to the 285floor in a pile of garbage, which disintegrates before your eyes. 286How romantic! 287If you must... Poof, you're dead! 288The grue is a sinister, lurking presence in the dark places of the 288earth. Its favorite diet is adventurers, but its insatiable 288appetite is tempered by its fear of light. No grue has ever been 288seen by the light of day, and few have survived its fearsome jaws 288to tell the tale. 289There is no grue here, but I'm sure there is at least one lurking in 289the darkness nearby. I wouldn't let my light go out if I were you! 290The bucket rises and comes to a stop. 291The bucket descends and comes to a stop. 292You notice that the # has burned out, and that 292the cloth bag is starting to deflate. 293I hope you have more light than from a #. 294I didn't realize that adventurers are stupid enough to light a 294# in a room which reeks of coal gas. Fortunately, 294there is still justice in the world. 295Oh, dear. It appears that the smell coming from this room was coal 295gas. I would have thought twice about carrying a # in here. 296There is now a puddle in the middle of the #. 297The water leaks out of the # and evaporates immediately. 298You won't melt it with a #. 299The bolt can't be turned with your #. 300It seems that a # won't do. 301With a #? 302The robot gladly takes the # and nods his headlike 302appendage in thanks. 303A #? Surely you jest. 304He who puts his hand to the plow and looks back is not fit for the 304kingdom of winners. In any case, 'BACK' doesn't work. 305You'll have to speak up if you expect me to hear you. 306I don't know how to do that. I win in all cases. 307At your service! 308The Frobozz Company, Ltd., created, owns, and operates this dungeon. 309Well, FOO, BAR, and BLETCH to you too! 310It could very well be too late. 311The dungeon is ALWAYS open (always room for one more). 312Naturally! 313AAAARRRRRRGGGGGGGGHHHHHHHHHH! 314Very good. Now you can go to the second grade. 315Have you tried hopping around the dungeon, too? 316Are you enjoying yourself? 317Wheeeeee! 318Do you expect me to applaud? 319Such language in a high-class establishment like this! 320You ought to be ashamed of yourself. 321It's not so bad. You could have been killed already. 322Tough shit, asshole. 323Oh, dear. Such language from a supposedly winning adventurer! 324That word is henceforth replaced with DUNGEON. 325I think you are taking this thing for granite. 326Brief descriptions. 327Maximum verbosity. 328No long descriptions. 329You can see: A #. 330Swimming is not allowed in this dungeon. 331I don't really see how. 332I think that swimming is best performed in water. 333Perhaps it is your head that is swimming. 334Wasn't he an Indian? 335I didn't think you would really try to go over the falls in a 335barrel. It seems that some 450 feet below, you were met by a number 335of unfriendly rocks and boulders, causing your immediate demise. 336Wasn't he a sailor? 337The cyclops, hearing the name of his deadly nemesis, flees the room 337by knocking down the wall on the north size of the room. 338There is a clap of thunder and the east door opens. 339Well what? 340If you pray enough, your prayers may be answered. 341Nothing happens. 342I don't really know how to do that. 343Do you wish to leave the game? 344Underneath the pile of leaves is a grating. 345Underneath the rug is a closed trap door. 346Hello. 347Good day. 348Nice weather we've been having lately. 349Goodbye. 350Here, nothing happens. 351Nothing happens here. 352I think that phrase is getting a bit worn out. 353You seem to be repeating yourself. 354The # bows his head to you in greeting. 355I think that only schizophrenics say hello to a #. 356It is impossible to read in the dark. 357How does one look through a #? 358How can I read a #? 359How, exactly, do I ring that? 360Ding, dong. 361I'm not sure that a # can be melted. 362If you wish, but I can't understand why. 363Dental hygiene is highly recommended, but I'm not sure what 363you want to brush them with. 364A nice idea, but with a #? 365Well, you seem to have been brushing your teeth with some sort of 365glue. As a result, your mouth gets glued together with your nose, 365and you die of respiratory failure. 366Unfortunately, the troll can't hear you. 367Inflating it further would probably burst it. 368How can you inflate that? 369Come on, now! 370The # isn't sleeping. 371This has no effect. 372does not seem to do anything useful 373is not notably useful 374isn't very interesting 375doesn't appear worthwhile 376has no effect 377doesn't do anything 378Kicking a # #. 379Waving a # #. 380Playing in this way with a # #. 381Fiddling with a # #. 382Pushing the # #. 383I don't think so. 384This cannot be tied, so it cannot be untied! 385How can you tie that to anything? 386You can't tie the # to that. 387You could certainly never tie the # with that! 388The # struggles and you cannot tie him up. 389Why would you tie up a #? 390You can't turn that. 391You certainly can't turn it with a #. 392Digging with the # is slow and tedious. 393Digging with a # is silly. 394I don't think that anybody is home. 395Why knock on a #? 396It sounds like there is something inside the #. 397The contents of the # spill out. 398I can't get to that to move it. 399You can't move the #. 400You can't turn that on. 401It is already on. 402You can't turn that off. 403It is already off. 404The # is now on. 405The # is now off. 406It is now pitch black. 407You must tell me how to do that to a #. 408The # cannot be opened. 409Opened. 410Opening the # reveals: 411The # cannot be closed. 412It is already open. 413It is already closed. 414Closed. 415There is a # here. 416You are carrying a #. 417It is in the #, which is in the room. 418It is in the #, which you are carrying. 419Time passes... 420The # must be on the ground to be boarded. 421I suppose you have a theory on boarding a #. 422You are already in the #, cretin! 423You are now in the #. 424You aren't in that! 425You realize, just in time, that disembarking here would probably 425be fatal. 426You are on your own feet again. 427You can't go there without a vehicle. 428You can't go there in a #. 429I see nothing special about the #. 430It is pitch dark. You are likely to be eaten by a grue. 431You are in the #. 432The # has died. 433The troll, disarmed, cowers in terror, pleading for his life in 433the guttural tongue of the trolls. 434The troll, now worried about this encounter, recovers his 434bloody axe. 435An unconscious troll is sprawled on the floor. All passages out 435of the room are open. 436A nasty-looking troll, brandishing a bloody axe, blocks all passages 436out of the room. 437The troll stirs, quickly resuming a fighting stance. 438The troll spits in your face, saying "Better luck next time". 439The troll laughs at your puny gesture. 440The troll, who is remarkably coordinated, catches the # 441The troll, who is not overly proud, graciously accepts the gift 442and not having the most discriminating tastes, gleefully eats it. 443and being for the moment sated, throws it back. Fortunately, the 443troll has poor control, and the knife falls on the floor. He does 443not look pleased. 444Sadly, a # can't be put in a #. 445You can't take the #. 446Aren't you forgetting something? 447That would be a good trick. 448The # is too big to jump over. 449You should have looked before you leaped. 450I'm afraid that leap was a bit much for your weak frame. 451In the movies, your life would be passing in front of your eyes. 452Geronimo... 453I don't think that the # would agree with you. 454I think you should get that first. 455Thank you very much. It really hit the spot. 456How can I drink that? 457I'd like to, but I can't get to that. 458Thank you very much. I was rather thirsty, probably from all 458this talking. 459The # catches fire. 460Unfortunately, you were holding it at the time. 461You don't have that. 462The # catches fire and is consumed. 463I don't think you can burn a #. 464It doesn't seem to work. 465Can you unlock a grating with a #? 466Munging a # #. 467Trying to kill a # #. 468Trying to attack a # #. 469There is nothing here to attack. 470I've known strange people, but attacking a #? 471with your bare hands is suicidal 472with that is very self-destructive 473You are in perfect health. 474You have a light wound. 475You have a serious wound. 476You have several wounds. 477You have serious wounds. 478You are at death's door. 479You can be killed by one more light wound. 480You can be killed by a serious wound. 481You can survive one serious wound. 482You are strong enough to take several wounds. 483You have been killed once. 484You have been killed twice. 485This gives you the rank of Cheater. 486This gives you the rank of Wizard. 487This gives you the rank of Master. 488This gives you the rank of Winner. 489This gives you the rank of Hacker. 490This gives you the rank of Adventurer. 491This gives you the rank of Junior Adventurer. 492This gives you the rank of Novice Adventurer. 493This gives you the rank of Amateur Adventurer. 494This gives you the rank of Beginner. 495Your sword is no longer glowing. 496Your sword is glowing with a faint blue glow. 497Your sword has begun to glow very brightly. 498Annoyed to be left unarmed in such an obviously dangerous 498neighborhood, the thief slips off into the shadows. 499The robber, somewhat surprised by this turn of events, nimbly 499recovers his stilletto. 500His booty remains. 501As the thief dies, the power of his magic decreases, and his 501treasures reappear: A #. 502 A #. 503There is a suspicious-looking individual, holding a bag, leaning 503against one wall. He is armed with a vicious-looking stilletto. 504There is a suspicious-looking individual lying unconscious on the 504ground. His bag and stilletto seem to have vanished. 505The robber revives, briefly feigning continued unconsciousness, and 505when he sees his moment, scrambles away from you. 506Once you got him, what would you do with him? 507You missed. The thief makes no attempt to take the knife, although 507it would be a fine addition to the collection in his bag. He does 507seem angered by your attempt. 508You evidently frightened the robber, although you missed him. He flees. 509You evidently frightened the robber, although you missed him. He flees, 509but the contents of his bag fall on the floor. 510Your proposed victim suddenly recovers consciousness. 511The thief seems rather offended by your offer. Do you think he's as 511stupid as you are? 512The thief places the # in his bag and thanks you politely. 513The candles are not lit. 514The flame is extinguished. 515Alas, there's not much left of the candles. Certainly not enough to 515burn. 516With what? 517The candles are lit. 518The candles are already lit. 519You have to light them with something that's burning, you know. 520You realize just in time that the candles are already lit. 521The heat from the torch is so intense that the candles are vaporized. 522Oh, no! You walked into the slavering fangs of a lurking grue. 523Oh, no! A fearsome grue slithered into the room and devoured you. 524You can't go that way. 525The # is closed. 526I can't reach that. 527You aren't carrying that. 528Dropped. 529Thrown. 530You watch as the balloon slowly lands. 531The balloon has landed. 532You have landed, but the balloon did not survive. 533You watch as the balloon slowly descends. 534The balloon descends. 535You hear a boom and notice that the balloon is falling to the ground. 536Your balloon has hit the rim of the volcano, ripping the cloth and 536causing you to drop 500 feet. Did you get your flight insurance? 537You watch as the balloon slowly ascends. 538The balloon ascends. 539You watch as the balloon slowly floats away. It seems to be ascending, 539due to its light load. 540The balloon leaves the ledge. 541You watch as the balloon slowly lifts off. 542The balloon slowly rises from the ground. 543The cloth bag is draped over the side. 544The balloon is inflated, and there is a # burning 544in the receptacle. 545The balloon is tied to the hook. 546I'm afraid you can't control the balloon in that way. 547You are tied to the ledge. 548You don't really want to hold a burning #. 549The receptacle is already occupied. 550The # burns inside the receptacle. 551The balloon inflates as it fills with hot air. 552Not likely. 553An interesting idea, but... 554A valiant attempt. 555You can't be serious. 556Not a prayer. 557You already have it. 558Your load is too heavy. You will have to leave something behind. 559Taken. 560Nice try. 561I can't do that. 562I can't reach inside. 563How can you do that? 564The # is already in the #. 565It won't fit. 566I can't reach the #. 567The cage shakes and is hurled across the room. 568"I am sorry but that action is difficult in the absense of a mouth." 569"My vision is not that good without eyes." 570"I am only a stupid robot and cannot perform that command." 571ECHO 571The acoustics of the room change subtly. 572Almost as soon as the # breathes his last, a cloud of 572sinister black smoke envelops him, and when the fog lifts, the 572carcass has disappeared. 573The # contains: 574Your collection of treasures consists of: 575You are carrying: 576The # is carrying: 577By some miracle of elven technology, you have managed to 577stop the leak in the dam. 578You are empty handed. 579It is too dark in here to see. 580#: 581I couldn't find anything. 582I couldn't find any valuables. 583Someone carrying a large bag is casually leaning against one of the 583walls here. He does not speak, but it is clear from his aspect that 583the bag will be taken only over his dead body. 584Your opponent, determining discretion to be the better part of 584valor, decides to terminate this little contretemps. With a rueful 584nod of his head, he steps backward into the gloom and disappears. 585The holder of the large bag just left, looking disgusted. 585Fortunately, he took nothing. 586A 'lean and hungry' gentleman just wandered through. Finding 586nothing of value, he left disgruntled. 587A seedy-looking individual with a large bag just wandered through 587the room. On the way, he quietly abstracted all valuables from the 587room and from your possession, mumbling something about, "Do unto 587others before...". 588The other occupant (he of the large bag), finding nothing of value, 588left disgusted. 589The other occupant just left carrying his large bag. You may not 589have noticed that he robbed you blind first. 590Off in the distance you hear someone saying, "My, I wonder what this 590fine # is doing here?" 591You are still recovering from the last blow, so your attack is 591ineffective. 592Attacking a dead # is pointless. 593Well, you really did it that time. Is suicide painless? 594The # slowly regains his feet. 595The unconscious # cannot defend himself: he dies. 596It appears that the last blow was too much for you. I'm afraid 596that you are dead. 597Saved. 598I can't access the save file. 599Restored. 600Your save file is obsolete and cannot be restored. 601I don't understand that. 602You cannot talk to that! 603You cannot talk through another person. 604Please input the entire command again. 605Fortunately, you still have a #. 606You are in a room with an exit on the west side, and a staircase 606leading up. 607A cyclops, who looks prepared to eat horses (much less mere 607adventurers), blocks the staircase. From his state of health 607and the bloodstains on the wall, you gather that he is not very 607friendly, though he likes people. 608The cyclops is standing in the corner, eyeing you closely. I don't 608think he likes you very much. He looks extremely hungry, even for 608a cyclops. 609The cyclops, having eaten the hot peppers, appears to be gasping. 609His enflamed tongue protrudes from his man-sized mouth. 610The cyclops, perhaps affected by a drug in your drink, is sleeping 610blissfully at the foot of the stairs. 611On the north of the room is a wall which used to be solid, but which 611now has a cyclops-shaped hole in it. 612The bottle is closed. 613The bottle is already full. 614The bottle is now full of water. 615The water slips through your fingers. 616Too many prepositions. 617Too many objects. 618I can't see one here. 619Which one do you mean? 620I can't reach that from inside the #. 621What should I do with the #? 622Huh? 623You must supply a direct object. 624You must supply an indirect object. 625Normally, I would offer to patch you up, but I'm ashamed to say my 625abilities are not equal to dealing with your present condition. 625Please let me express my profoundest regrets. 626The thief, being temporarily incapacitated, is unable to acknowledge 626your greeting with his usual graciousness. 627The thief is taken aback by your unexpected generosity but accepts 627the # and stops to admire its beauty. 628The # is open, but I can't tell what's beyond it. 629The # is empty. 630I don't know how to look inside a #. 631There is nothing interesting there. 632I don't really see how. 633The implementers are dead; therefore, they do not respond. 634You can't wind a #. 635You hear in the distance the chirping of a song bird. 636A metallic voice says, "Hello, Intruder! Your unauthorized presence 636in the vault area of the Bank of Zork has set off all sorts of nasty 636surprises, several of which seem to have been fatal. This message 636brought to you by the Frobozz Magic Alarm Company." 637An epicene Gnome of Zurich, wearing a three-piece suit and carrying a 637safety deposit box, materializes in the room. "You seem to have 637forgotten to deposit your valuables," he says, tapping the lid of the 637box impatiently. "We don't usually allow customers to use the boxes 637here, but we can make this ONE exception, I suppose..." He looks 637askance at you over his wire-rimmed bifocals. 638The gnome looks impatient: "I may have another customer waiting; 638you'll just have to fend for yourself, I'm afraid." He disappears, 638leaving you alone in the bare room. 639Talk about eating rich foods! 640Nothing like having money to burn! 641"I wouldn't put THAT in a safety deposit box," remarks the gnome with 641disdain, tossing it over his shoulder, where it disappears with an 641understated "pop". 642The gnome carefully places the # in the 642deposit box. "Let me show you the way out," he says, making it clear 642that he will be pleased to see the last of you. Then, you are momentarily 642disoriented, and when you recover, you are back at the Bank Entrance. 643The gnome says, "Well, I never!" and disappears with a snap of his 643fingers, leaving you alone. 644The gnome appears increasingly impatient. 645There is an unpleasant grinding noise from inside the canary. 646The canary chirps blithely, if somewhat tinnily, for a short time. 647The canary chirps, slightly off key, an aria from a forgotten opera. 647From out of the greenery flies a lovely song bird. It perches on a 647limb just over your head and opens its beak to sing. As it does so, 647a beautiful brass bauble drops from its mouth, bounces off the top 647of your head, and lands glimmering in the grass. As the canary winds 647down, the song bird flies away. 648The cliff is too steep for climbing. 649The egg is already open. 650There is no obvious way to open the egg. 651I doubt you could do that without damaging it. 652The egg is now open, but the clumsiness of your attempt has 652seriously diminished its esthetic appeal. 653The concept of using a # is certainly original. 654Not to say that using a # isn't original either... 655Your rather indelicate handling of the egg has caused it some damage. 655The egg is now open. 656Climbing the walls is of no avail. 657Bizarre! 658The egg falls to the ground and is seriously damaged. 659The # falls to the ground. 660You are about ten feet above the ground nestled among some large 660branches. The nearest branch above you is beyond your reach. 661On the ground below you can see: 662I can't see any wall here. 663That cannot be turned. 664You would be lost without me. 665You don't have the #. 666The song bird is not here, but it is probably nearby. 667I can't see any song bird here. 668You feel somewhat disoriented as you pass through... 669You hit your head against the # as you attempt this feat. 670You can't go more than part way through the curtain. 671That would involve quite a contortion! 672You are in it, turkey! 673As you try, your hand seems to go through it. 674The # goes through it. 675The # passes through the wall and vanishes. 676The curtain dims slightly as the # passes through. 677I can't do that with everything at once. 678There is a wall there. 679There is no way up. 680There is no way down. 681You are in part of the long hallway. The east and west walls are 681dressed stone. In the center of the hall is a shallow stone channel. 681In the center of the room the channel widens into a large hole around 681which is engraved a compass rose. 682Somewhat to the south, identical stone statues face each other from 682pedestals on opposite sides of the corridor. The statues represent 682Guardians of Zork, a military order of ancient lineage. They are 682portrayed as heavily armored warriors standing at ease, hands clasped 682around formidable bludgeons. 683Somewhat to the north, identical stone statues face each other from 683pedestals on opposite sides of the corridor. The statues represent 683Guardians of Zork, a military order of ancient lineage. They are 683portrayed as heavily armored warriors standing at ease, hands clasped 683around formidable bludgeons. 684A passage enters from the south. 685The Guardians awake and, in perfect unison, destroy you with 685their stone bludgeons. Satisfied, they resume their posts. 686To the north and south are large hallways. 687To the north is a large hallway. 688You are inside a rectangular box of wood whose structure is rather 688complicated. Four sides and the roof are filled in, and the floor 688is open. 688 As you face the side opposite the entrance, two short sides of 688carved and polished wood are to your left and right. The left panel 688is mahogany, the right pine. The wall you face is red on its left 688half and black on its right. On the entrance side, the wall is white 688opposite the red part of the wall it faces, and yellow opposite the 688black section. The painted walls are at least twice the length of 688the unpainted ones. The ceiling is painted blue. 688 In the floor is a stone channel about six inches wide and a foot 688deep. The channel is oriented in a north-south direction. In the 688exact center of the room the channel widens into a circular 688depression perhaps two feet wide. Incised in the stone around this 688area is a compass rose. 688 Running from one short wall to the other at about waist height 688is a wooden bar, carefully carved and drilled. This bar is pierced 688in two places. The first hole is in the center of the bar (and thus 688in the center of the room). The second is at the left end of the room 688(as you face opposite the entrance). Through each hole runs a wooden 688pole. 688 The pole at the left end of the bar is short, extending about a 689foot above the bar, and ends in a hand grip. The pole is resting on 689the stone floor. 690foot above the bar, and ends in a hand grip. The pole has been 690dropped into a hole carved in the stone floor. 691foot above the bar, and ends in a hand grip. The pole has been lifted 691out of a hole carved in the stone floor. There is evidently enough 691friction to keep the pole from dropping back down. 692foot above the bar, and ends in a hand grip. The pole has been 692dropped into the stone channel incised in the floor. 693foot above the bar, and ends in a hand grip. The pole is positioned 693above the stone channel in the floor. 694 The long pole at the center of the bar extends from the ceiling 694through the bar to the circular area in the stone channel. The 694bottom end of this pole has a T-bar a bit less than two feet long 694attached to it. On the T-bar is carved an arrow. The arrow and 694T-bar are pointing #. 695north 696northeast 697east 698southeast 699south 700southwest 701west 702northwest 703You are in a small room, with narrow passages exiting to the north 703and south. A narrow red beam of light crosses the room at the north 703end, inches above the floor. 704You are in a small room, with narrow passages exiting to the north 704and south. A narrow red beam of light crosses the room at the north 704end, inches above the floor. The beam is stopped halfway across the 704room by a # lying on the floor. 705Though large and esthetically pleasing, the crypt is empty; the 705sarcophagi, bodies, and rich treasures to be expected in a tomb of 705this magnificence are missing. Inscribed on the wall is the motto of 705the implementers, "Feel Free". There is a door leading out of the 705crypt to the south. The door is #. 706You are in an east-west corridor which turns north at its eastern 706and western ends. The walls of the corridor are marble. An 706additional passage leads south at the center of the corridor. 707In the center of the north wall of the passage is a bronze door 707which is #. 708You are in a narrow north-south corridor. At the south end is a door 708and at the north end is an east-west corridor. The door is #. 709You are in a north-south hallway which ends in a large wooden door. 710The wooden door has a barred panel in it at about head height. The 710panel is #, and the door is #. 711You are in a large east-west corridor which opens out to a northern 711parapet at its center. You can see flames and smoke as you peer 711towards the parapet. The corridor turns south at its east and west 711ends, and due south is a massive wooden door. In the door is a small 711window barred with iron. The door is #. 712You are standing behind a stone retaining wall which rims a large 712parapet overlooking a fiery pit. It is difficult to see through the 712smoke and flame which fills the pit, but it seems to be more or less 712bottomless. It also extends upwards out of sight. The pit itself 712is of roughly dressed stone and is circular in shape. It is about 712two hundred feet in diameter. The flames generate considerable heat, 712so it is rather uncomfortable standing here. 712 There is an object here which looks like a sundial. On it are 712an indicator arrow and (in the center) a large button. On the face 712of the dial are numbers "one" through "eight". The indicator points 712to the number "#". 713one 714two 715three 716four 717five 718six 719seven 720eight 721You are in a featureless prison cell. You can see only the flames 721and smoke from the pit out of the small window in the closed door 721in front of you. 722You are in a featureless prison cell. You can see the east-west 722corridor outside the open wooden door in front of you. 723Behind you is a bronze door which seems to be #. 724You are in a featureless prison cell. Its wooden door is securely 724fastened, and you can see only the flames and smoke of the pit out 724its small window. 725You are in a featureless prison cell. Its wooden door is securely 725fastened, and you can see only the flames and smoke of the pit out 725its small window. On the other side of the cell is a bronze door 725which seems to be #. 726 As you gleefully examine your new-found riches, the dungeon 726master himself materializes beside you and says, "Now that you have 726solved all the mysteries of the dungeon, it is time for you to assume 726your rightfully-earned place in the scheme of things. Long have I 726waited for one capable of releasing me from my burden!" He taps you 726lightly on the head with his staff and mumbles a few well-chosen spells. 726You feel yourself changing, growing older and more stooped. For a 726moment there are two identical mages staring at each other among the 726treasures, then you watch as your counterpart dissolves into a mist 726and disappears, a sardonic grin on his face. 727Suddenly, as you wait in the dark, you begin to feel somewhat 727disoriented. The feeling passes, but something seems different. 727As you regain your composure, the cloaked figure appears before you 727and says, "You are now ready to face the ultimate challenge of 727Zork. Should you wish to do this somewhat more quickly in the 727future, you will be given a magic phrase which will at any time 727transport you by magic to this point. To select the phrase, say 727 INCANT, 727and you will be told your own magic phrase to use by saying 727 INCANT, 727Good luck, and choose wisely!" 728The button pops back to its original position. 729The mirror quietly swings shut. 730The pine wall closes quietly. 731The structure shakes slightly but doesn't move. 732The short pole prevents the structure from rotating. 733The movement of the structure alerts the Guardians. 734The arrow on the compass rose now indicates #. 735The structure rocks back and forth slightly but doesn't move. 736The pine wall swings open. 737The pine door opens into the field of view of the Guardians. 738The structure has reached the end of the stone channel and won't 738budge. 739The structure slides # and stops over another compass rose. 740The structure wobbles # and stops over another compass rose. 741The structure wobbles as it moves, alerting the Guardians. 742The Guardian notices a wooden structure creeping by, and his 742suspicions are aroused. 743Suddenly, the Guardians realize that someone is trying to sneak by 743them in the structure. They awake and, in perfect unison, hammer 743the box and its contents (including you) to a pulp. Satisfied, they 743resume their posts. 744A Guardian notices the open side of the structure, and his suspicions 744are aroused. 745Attacking the Guardians is about as futile as attacking a stone wall. 745Unfortunately for you, your futile blow attracts their attention, and 745they manage to dispatch you effortlessly. 746The statues are impassive. 747The dungeon master is taken momentarily by surprise. He dodges your 747blow and then, with a disappointed expression on his face, he raises 747his staff and traces a complicated pattern in the air. As it 747completes you crumble into dust. 748"I'm willing to accompany you, but not to ride in your pocket!" 749The pole is now slightly above the floor. 750The pole cannot be raised further. 751The pole cannot be lowered further. 752The pole is lowered into the channel. 753The pole is lowered into the stone hole. 754The pole is already resting on the floor. 755The pole now rests on the stone floor. 756The button becomes depressed. 757The button pops back out. 758The button is already depressed. 759No doubt you have a bottle of moonbeams as well. 760The beam is now interrupted by a # lying on the floor. 761You can't break the beam with a #. 762The # already breaks the beam. 763I see no bronze door here. 764The bronze door opens. 765The bronze door closes. 766On the other size of the door is a narrow passage which opens out 766into a larger area. 767The door won't budge. 768The knock reverberates along the hall. For a time it seems there 768will be no answer. Then you hear someone unlatching the small wooden 768panel. Through the bars of the great door, the wrinkled face of an 768old man appears. He gazes down at you and intones as follows: 768 "I am the master of the dungeon, whose task it is to insure 768that none but the most scholarly and masterful adventurers are 768admitted into the secret realms of the dungeon. To ascertain whether 768you meet the stringent requirements laid down by the Great 768Implementers, I will ask three questions which should be easy for 768one of your reputed excellence to answer. You have undoubtedly 768discovered the answers during your travels through the dungeon. 768Should you answer each of these questions correctly within five 768attempts, then I am obliged to acknowledge your skill and daring and 768admit you to these regions. 768 "All answers should be in the form 'ANSWER, '." 769The booming voice asks: 770"From which room can one enter the robber's hideaway without passing 770through the cyclops room?" 771"Beside the Temple, to which room is it possible to go from the Altar?" 772"What is the absolute minimum specified value of the Zorkmid 772treasures, in Zorkmids?" 773"What object is of use in determining the function of the iced cakes?" 774"What can be done to the mirror that is useful?" 775"The taking of which object offends the ghosts?" 776"What object in the dungeon is haunted?" 777"In which room is the phrase 'Hello sailor' useful?" 778The door is securely fastened. 779The wooden door opens. 780The wooden door closes. 781The dungeon master says, "I will stay." 782The dungeon master says, "I will follow." 783There is no reply. 784"I prefer to stay where I am, thank you." 785"I am not permitted to enter the prison cell." 786"I cannot perform that action for you." 787This gives you the rank of Dungeon Master. 788This gives you the rank of Super Cheater. 789This gives you the rank of Master Cheater. 790This gives you the rank of Advanced Cheater. 791This gives you the rank of Cheater. 792You are in the Tomb of the Unknown Implementer. A hollow voice 792says, "That's not a bug, it's a feature!" 792In the north wall of the room is the Crypt of the Implementers. It 792is made of the finest marble and is apparently large enough for four 792headless corpses. The crypt is #. Above the entrance is the 792cryptic inscription: 792 792 "Feel Free". 793The door of the crypt is extremely heavy, but it opens easily. 794The crypt is already open. 795The crypt is already closed. 796The crypt is closed. 797The dial spins and comes to a stop pointing at "#". 798There is no answer. 799No one seems to be listening. 800The dungeon master says, "Excellent." 801The dungeon master says, "You are wrong. You have four more chances." 802The dungeon master says, "You are wrong. You have three more chances." 803The dungeon master says, "You are wrong. You have two more chances." 804The dungeon master says, "You are wrong. You have one more chance." 805The mirror is closed. 806You must specify what to set the dial to. 807The dial face contains only numbers. 808The dial now points to "#". 809The button depresses with a slight click and pops back. 810The cell door is now closed. 811You notice that the dungeon master does not follow. 812The dungeon master catches up with you. 813The dungeon master follows you. 814There is a wooden wall blocking your way. 815There is a large mirror blocking your way. 816There is a large broken mirror blocking your way. 817The structure blocks your way. 818As you leave, the door swings shut. 819You are in a narrow room whose west wall is a large mirror. 820You are in a narrow room whose east wall is a large mirror. 821You are in a narrow room whose west wall is a large wooden panel 821which once contained a mirror. 822You are in a narrow room whose east wall is a large wooden panel 822which once contained a mirror. 823The mirror is mounted on a panel which has been opened outward. 824The panel has been opened outward. 825The opposite wall is solid rock. 826The dungeon master says, "You are wrong." The dungeon master, 826obviously disappointed in your lack of knowledge, shakes his head 826and mumbles, "I guess they'll let anyone in the dungeon these days." 826With that, he departs. 827The dungeon master, obviously pleased, says, "You are indeed a 827master of lore. I am proud to be at your service." The massive 827wooden door swings open, and the master motions for you to enter. 828Saves are not permitted during the endgame. 829Restores are not permitted during the endgame. 830The structure rotates clockwise. 831The structure rotates counterclockwise. 832I can't see a mirror here. 833I don't see any way to open the mirror here. 834The mirror breaks, revealing a panel behind it. 835The mirror has already been broken. 836The mirror is mounted on a wooden panel which moves slightly inward 836as you push and back out as you let go. The mirror feels rather 836fragile. 837The mirror is unyielding but seems rather fragile. 838I can't see a panel here. 839I don't see any way to open the panel here. 840To break the panel you would have to break the mirror first. 841The panel is not that easily destroyed. 842The wooden panel moves slightly inward as you push and back out 842when you let go. 843The panel is unyielding. 844A disheveled adventurer stares back at you. 845The mirror is broken into little pieces. 846Shards of a broken mirror are dangerous to play with. 847The # side of the room is divided by a wooden wall into small 848hallways to the #east and #west. 849A large mirror fills the # side of the hallway. 850A large panel fills the # side of the hallway. 851The shattered pieces of a mirror cover the floor. 852The corridor continues north. 853The corridor continues south. 854The corridor continues north and south. 855Incantations are useless once you have gotten this far. 856That incantation seems to have been a failure. 857Sorry, only one incantation to a customer. 858That spell has no obvious effect. 859As the last syllable of your spell fades into silence, darkness 859envelops you, and the earth shakes. Then all is quiet. 860The structure won't budge. 861You are in a room with an exit to the north and a steel door to the east. 862You are in a room with an exit to the north and a passage to the east. 863The card slides easily into the slot and vanishes, and the steel 863door slides open, revealing a passageway to the west. A moment 863later, a previously unseen sign flashes: 863 "Unauthorized/Illegal Use of Pass Card -- Card Confiscated" 864The item vanishes into the slot. A moment later, a previously 864unseen sign flashes "Garbage In, Garbage Out". The #, 864now atomized, spews through the slot. 865I can't see any ladder here. 866Come, come! 867You hit your head on the ceiling and fall off the ladder. 868You are in a small square room bounded to the north and west with 868marble walls and to the east and south with sandstone walls. 869It appears the thief was correct. 870In the ceiling above you is a large circular opening. 871The center of the floor is noticeably depressed here. 872The west wall here has a large steel door at its center. On one side 872of the door is a small slit. 873The west wall here has a large opening at its center. On one side 873of the opening in a small slit. 874There is a ladder here, firmly attached to the east wall. 875There is a ladder here, firmly attached to the west wall. 876There is only a passage in that direction. 877The wall does not budge. 878The wall slides forward and you follow it... 878The architecture of this region is getting complex, so that further 878descriptions will be diagrams of the immediate vicinity in a 3x3 878grid. The walls here are rock, but of two different types - sandstone 878and marble. The following notations will be used: 878 .. = current position (middle of grid) 878 MM = marble wall 878 SS = sandstone wall 878 ?? = unknown (blocked by walls). 879The wall slides forward and you follow it to the following position: 880Your position is as follows: 881The exit is too far above your head. 882With the help of the ladder, you exit the puzzle. 883Don't be lazy, type the command yourself. 884In the MDL sources, NOOBJ is described as a "hack". As we are 884above such practices, NOOBJ is not implemented. 885The grating closes. 1Your swing misses the # by an inch. 2A mightly blow, but it misses the # by a mile. 3You charge, but the # jumps nimbly aside. 4Clang! Crash! The # parries. 5A good stroke, but it's too slow, the # dodges. 6Your sword crashes down, knocking the # into dreamland. 7The # is battered into unconsciousness. 8A furious exchange, and the # is knocked out. 9It's curtains for the # as your sword removes his head. 10The fatal blow strikes the # square in the heart: he dies. 11The # takes a final blow and slumps to the floor dead. 12The # is struck on the arm, blood begins to trickle down. 13Your sword pinks the # on the wrist, but it's not serious. 14Your stroke lands, but it was only the flat of the blade. 15The blow lands, making a shallow gash in the #'s arm. 16The # receives a deep gash in his side. 17A savage blow on the thigh! The # is stunned but can still fight. 18Slash! Your blow lands! That one hit an artery, it could be serious! 19The # is staggered and drops to his knees. 20The # is momentarily disoriented and can't fight back. 21The force of your blow knocks the # back, stunned. 22The #'s weapon is knocked to the floor, leaving him unarmed. 23Your stab misses the # by an inch. 24A good slash, but it misses the # by a mile. 25You charge, but the # jumps nimbly aside. 26A quick stroke, but the # is on guard. 27A good stroke, but it's too slow, the # dodges. 28The haft of your blade knocks out the #. 29The # drops to his knees, unconscious. 30The # is knocked out! 31It's the end for the # as your knife severs his jugular. 32The fatal thrust strikes the # square in the heart. 33The # takes a final blow and slumps to the floor dead. 34The # is slashed on the arm, blood begins to trickle down. 35Your knife point pinks the # on the wrist, but it's not serious. 36Your stroke lands, but it was only the flat of the blade. 37The blow lands, making a shallow gash in the #'s arm. 38The # receives a deep gash in his side. 39A savage cut on the leg stuns the #, but he can still fight. 40Slash! Your stroke connects! The # could be in serious trouble! 41The # drops to his knees, staggered. 42The # is confused and can't fight back. 43The quickness of your thrust knocks the # back, staggered. 44The # is disarmed by a subtle feint past his guard. 45The cyclops misses, but the backwash almost knocks you over. 46The cyclops rushes you but runs into the wall. 47The cyclops trips over his feet trying to get at you. 48The cyclops unleashes a roundhouse punch, but you have time to dodge. 49The cyclops knocks you unconscious. 50The cyclops sends you crashing to the floor, unconscious. 51The cyclops raises his arms and crushes your skull. 52The cyclops has just essentially ripped you to shreds. 53The cyclops decks you. In fact, you are dead. 54The cyclops breaks your neck with a massive smash. 55A quick punch, but it was only a glancing blow. 56The cyclops grabs but you twist free, leaving part of your cloak. 57A glancing blow from the cyclops' fist. 58The cyclops chops at you with the side of his hand and connects, but 58not solidly. 59The cyclops gets a good grip and breaks your arm. 60The cyclops knocks the wind out of you with a quick punch. 61The cyclops smashes his huge fist into your chest, breaking several ribs. 62A flying drop kick breaks your jaw. 63The cyclops breaks your leg with a staggering blow. 64The cyclops knocks you silly, and you reel back. 65The cyclops grabs you and almost strangles you before you wiggle free, 65breathless. 66Heedless of your weapons, the cyclops tosses you against the rock 66wall of the room. 67The cyclops lands a punch that knocks the wind out of you. 68The cyclops grabs you by the arm, and you drop your #. 69The cyclops kicks your # out of your hand. 70The monster grabs you on the wrist, squeezes, and you drop 70your # in pain. 71The cyclops grabs your #, tastes it, and throws it to the 71ground in disgust. 72The cyclops is so excited by his success that he neglects to kill you. 73The cyclops, momentarily overcome by remorse, holds back. 74The cyclops seems unable to decide whether to broil or stew his dinner. 75The cyclops, no sportsman, dispatches his unconscious victim. 76The troll swings his axe, but it misses. 77The troll's axe barely misses your ear. 78The axe sweeps past you as you jump aside. 79The axe crashes against the rock, throwing sparks. 80The flat of the troll's axe hits you delicately on the head, knocking 80you out. 81The troll lands a killing blow. You are dead. 82The troll neatly removes your head. 83The troll's axe cleaves you from the nave to the chops. 84The troll's axe bashes in your skull. 85The axe gets you right in the side. Ouch! 86The flat of the troll's axe skins across your forearm. 87The troll's swing almost knocks you over as you barely parry in time. 88The troll swings his axe, and it nicks your arm as you dodge. 89The troll charges, and his axe slashes you on your # arm. 90The troll's axe swings down, gashing your shoulder. 91An axe stroke makes a deep wound in your leg. 92The troll sees a hole in your defense, and a lightning stroke opens a 92deep wound in your left side. 93The troll hits you with a glancing blow, and you are momentarily stunned. 94The troll swings. The blade turns on your armor but crashes broadside 94into your head. 95You stagger back under a hail of strokes. 96The troll's mighty blow drops you to your knees. 97The axe hits your # and sends it spinning. 98The troll swings. You parry, but the force of his blow disarms you. 99The axe knocks your # out of your hand. It falls to the floor. 100You parry the blow, but your # is knocked from your hand. 101The troll strikes at your unconscious form but misses in his rage. 102The troll hesitates, fingering his axe. 103The troll scratches his head ruminatively. Might you be magically 103protected, he wonders? 104The troll seems afraid to approach your crumpled form. 105Conquering his fears, the troll puts you to death. 106The thief stabs nonchalantly with his stilletto and misses. 107You dodge as the thief comes in low. 108You parry a lightning thrust, and the thief salutes you with a 108grim nod. 109The thief tries to sneak past your guard, but you twist away. 110Shifting in the midst of a thrust, the thief knocks you unconscious 110with the haft of his stilletto. 111The thief knocks you out. 112Finishing you off, a lightning throw right to the heart. 113The stilletto severs your jugular. It looks like the end. 114The thief comes in from the side, feints, and slips the blade 114between your ribs. 115The thief bows formally, raises his stilletto, and with a wry grin 115ends the battle and your life. 116A quick thrust pinks your left arm, and blood starts to trickle 116down. 117Raking his stilletto across your arm, the thief draws blood. 118The stilletto flashes faster than you can follow, and blood 118wells from your leg. 119The thief slowly approaches, strikes like a snake, and leaves you 119wounded. 120The thief strikes like a snake! The resulting wound is serious. 121The thief stabs a deep cut in your upper arm. 122The stilletto touches your forehead, and the welling blood obscures 122your vision. 123The thief strikes at your wrist, and suddenly your grip is slippery 123with blood. 124The butt of his stilletto cracks you on the skull, and you stagger back. 125You are forced back and trip over your own feet, falling heavily to 125the floor. 126The thief rams the haft of his blade into your stomach, leaving you 126out of breath. 127The thief attacks, and you fall back desperately. 128A long theatrical slash. You parry it desperately, but the thief 128twists his knife, and your # goes flying. 129The thief neatly flips your # out of your hands, and it drops to the 129floor. 130You parry a low thrust, and your # slips out of your hand. 131Avoiding the thief's stilletto, you stumble to the floor, dropping 131your #. 132The thief, a man of good breeding, refrains from attacking a helpless 132opponent. 133The thief amuses himself by searching your pockets. 134The thief entertains himself by rifling your pack. 135The thief, noticing you beginning to stir, reluctantly finishes you off. 136The thief, forgetting his essentially genteel upbringing, cuts your 136throat. 137The thief, who is essentially a pragmatist, dispatches you as a threat 137to his livelihood. 1You are in a narrow east-west passageway. There is a narrow staircase 1leading down at the north end of the room. 2You are in an open field west of a big white house with a boarded 2front door. 3You are facing the north side of a white house. There is no door here, 3and all the windows are barred. 4You are facing the south side of a white house. There is no door here, 4and all the windows are barred. 7You are in the attic. The only exit is stairs that lead down. 10You are in a small room with passages off in all directions. 10Bloodstains and deep scratches (perhaps made by an axe) mar the walls. 11You are in a maze of twisty little passages, all alike. 12You are in a maze of twisty little passages, all alike. 13You are in a maze of twisty little passages, all alike. 14You are in a maze of twisty little passages, all alike. 15Dead end. 16You are in a maze of twisty little passages, all alike. 17Dead end. 18You are in a maze of twisty little passages, all alike. 19You are in a maze of twisty little passages, all alike. 20You are in a maze of twisty little passages, all alike. 21Dead end. 22You are in a maze of twisty little passages, all alike. 23You are in a maze of twisty little passages, all alike. 24You are in a maze of twisty little passages, all alike. 26You are in a maze of twisty little passages, all alike. 27Dead end. 28You are in a maze of twisty little passages, all alike. 29You are in a maze of twisty little passages, all alike. 30You are in a maze of twisty little passages, all alike. 31You are in a forest, with trees in all directions around you. 32You are in a dimly lit forest, with large trees all around. To the 32east, there appears to be sunlight. 33You are in a dimly lit forest, with large trees all around. One 33particularly large tree with some low branches stands here. 34You are in a large forest, with trees obstructing all views except 34to the east, where a small clearing may be seen. 35You are in a forest, with trees in all directions around you. 37You are in a deep ravine at a crossing with an east-west crawlway. 37Some stone steps are at the south of the ravine and a steep staircase 37descends. 38You are in a crawlway with a three foot high ceiling. Your footing 38is very unsure here due to the assortment of rocks undefoot. Passages 38can be seen in the east, west, and northwest corners of the crawlway. 42You are standing on a path beside a gently flowing stream. The path 42travels to the north and the east. 43You are on the gently flowing stream. The upstream route is too narrow 43to navigate, and the downstream route is invisible due to twisting 43walls. There is a narrow beach to land on. 44You are in a room which looks like an Egyptian tomb. There is an 44ascending staircase in the room as well as doors east and south. 46You are in a small chamber behind the remains of the great glacier. 46To the south and west are small passageways. 47You are in an ancient room, long buried by the reservoir. There are 47exits to the southeast and upward. 48You are on the south edge of a deep canyon. Passages lead off 48to the east, south, and northwest. You can hear the sound of 48flowing water below. 49You are in a large room with a ceiling which cannot be detected from 49the ground. There is a narrow passage from east to west and a stone 49stairway leading upward. The room is extremely noisy. In fact, it 49is difficult to hear yourself think. 52You are in a small cave with an entrance to the north and a stairway 52leading down. 53You are in a tiny cave with entrances west and north, and a dark, 53forbidding staircase leading down. 54You are in a steep and narrow crawlway. There are two exits nearby to 54the south and southwest. 55You are in a narrow crawlway. The crawlway leads from north to south, 55However, the south passage divides to the south and southwest. 56You are in a cold and damp corridor where a long east-west passageway 56intersects with a northward path. 57You are in a winding passage. It seems that there is only an exit 57on the east end, although the whirring from the round room can be 57heard faintly to the north. 58You are in a small chamber, which appears to have been part of a 58coal mine. On the south wall of the chamber the letters "GRANITE 58WALL" are etched in the rock. To the east is a long passage, and 58there is a steep metal slide twisting downward. From the appearance 58of the slide, an attempt to climb up it would be impossible. To the 58north is a small opening. 59You are standing at the entrance of what might have been a coal 59mine. To the northeast and the northwest are entrances to the mine, 59and there is another exit on the south end of the room. 60You are in a small room. Strange squeaky sounds may be hear coming 60from the passage at the west end. You may also escape to the south. 61You are in a large room, in the middle of which is a small shaft 61descending through the floor into darkness below. To the west and 61the north are exits from this room. Constructed over the top of the 61shaft is a metal framework to which a heavy iron chain is attached. 62You are in a narrow tunnel with large wooden beams running across 62the ceiling and around the walls. A path from the south splits into 62paths running west and northeast. 63You are in a small non-descript room. However, from the direction 63of a small descending staircase a foul odor can be detected. To the 63east is a narrow path. 64You are in a small room which smells strongly of coal gas. 65You are in a very small room. In the corner is a rickety wooden 65ladder, leading downward. It might be safe to descend. There is 65also a staircase leading upward. 66You are in a non-descript part of a coal mine. 67You are in a non-descript part of a coal mine. 68You are in a non-descript part of a coal mine. 69You are in a non-descript part of a coal mine. 70You are in a non-descript part of a coal mine. 71You are in a non-descript part of a coal mine. 72You are in a non-descript part of a coal mine. 73You are in a rather wide room. On one side is the bottom of a 73narrow wooden ladder. To the northeast and the south are passages 73leaving the room. 74Dead end. 75You are in a long and narrow passage, which is cluttered with broken 75timbers. A wide passage comes from the north and turns at the 75southwest corner of the room into a very narrow passageway. 76You are in a small square room which is at the bottom of a long 76shaft. To the east is a passageway and to the northeast a very narrow 76passage. In the shaft can be seen a heavy iron chain. 81You are in a north-south crawlway; a passage also goes to the east. 81There is a hole above, but it provides no opportunities for climbing. 82You are on the west edge of a chasm, the bottom of which cannot be 82seen. The east side is sheer rock, providing no exits. A narrow 82passage goes west. The path you are on continues to the north and south. 84You are in a high north-south passage, which forks to the northeast. 85A chasm runs southwest to northeast. You are on the south edge. The 85path exits to the south and to the east. 86You are in a cave. Passages exit to the south and to the east, but 86the cave narrows to a crack to the west. The earth is particularly 86damp here. 87A chasm, evidently produced by an ancient river, runs through the 87cave here. Passages lead off in all directions. 88Dead end. 89Dead end. 90You have entered a cave with passages leading north and southeast. 91This is a room which is bare on all sides. There is an exit down. 91To the east is a great door made of stone. Above the door, the 91following words are written: "No man shall enter this room without 91solving this riddle-- 91 What is tall as a house, 91 Round as a cup, 91 And all the king's horses can't draw it up?". 92This is a former broom closet. The exits are to the east and west. 95You are standing in a small circular room with a pedestal. A set of 95stairs leads up, and passages leave the the east and west. 96You are in the west end of a large temple. On the south wall is an 96ancient inscription, probably a prayer in a long-forgotten language. 96The north wall is solid granite. The entrance at the west end of the 96room is through huge marble pillars. 97You are in the east end of a large temple. In front of you is what 97appears to be an altar. 99This room appears to have been the waiting room for groups touring 99the dam. There are exits here to the north and east marked 99"PRIVATE", though the doors are open, and an exit to the south. 100You are in what appears to have been the maintenance room for flood 100control dam #3, judging by the assortment of tool chests around the 100room. Apparently, this room has been ransacked recently, for most of 100the valuable equipment is gone. On the wall in front of you is a 100panel of buttons, which are labelled in EBCDIC. However, they are of 100different colors: blue, yellow, brown, and red. The doors to this 100room are in the west and south ends. 102You are in a long passage. To the south is one entrance. On the 102east there is an old wooden door with a large hole in it (about 102cyclops sized). 103This is a large room, whose north wall is solid granite. A number 103of discarded bags, which crumble at your touch, are scattered about 103on the floor. There is an exit down and what appears to be a newly 103created passage to the east. 104You are in what appears to have been an artist's studio. The walls 104and floors are splattered with paints of 69 different colors. 104Strangely enough, nothing of value is hanging here. At the north and 104northwest of the room are open doors (also covered with paint). An 104extremely dark and narrow chimney leads up from a fireplace. Although 104you might be able to get up the chimney, it seems unlikely that you 104could get back down. 105You are in an art gallery. Most of the paintings which were here 105have been stolen by vandals with exceptional taste. The vandals 105left through the north, south, or west exits. 106You are at the base of flood control dam #3, which looms above you 106and to the north. The Frigid River is flowing by here. Across the 106river are the white cliffs, which seem to form a giant wall stretching 106from north to south along the east shore of the river as it winds its 106way downstream. 107You are on the Frigid River in the vicinity of the dam. The river 107flows quietly here. There is a landing on the west shore. 108The river turns a corner here making it impossible to see the 108dam. The white cliffs loom on the east bank, and large rocks 108prevent landing on the west. 109The river descends here into a valley. There is a narrow beach on 109the east below the cliffs, and there is some shore on the west which 109may be suitable. In the distance a faint rumbling can be heard. 110You are on a narrow strip of beach which runs along the base of the 110white cliffs. The only path here is a narrow one, heading south 110along the cliffs. 111You are on a rocky, narrow strip of beach beside the cliffs. A 111narrow path leads north along the shore. 112The river is running faster here, and the sound ahead appears to be 112that of rushing water. On the west shore is a sandy beach. A small 112area of beach can also be seen below the cliffs. 113The sound of rushing water is nearly unbearable here. On the west 113shore is a large landing area. 115You are on the shore of the river. The river here seems somewhat 115treacherous. A path travels from north to south here, the south end 115quickly turning around a sharp corner. 116You are on a large sandy beach at the shore of the river, which is 116flowing quickly by. A path runs beside the river to the south here. 117You are on the west shore of the river. An entrance to a cave is 117to the northwest. The shore is very rocky here. 118You are in a small cave whose exits are on the south and northwest. 119You are in a barrel. Congratulations. Etched into the side of the 119barrel is the word "GERONIMO!". 121You are on top of a rainbow (I bet you never thought you would walk 121on a rainbow), with a magnificent view of the falls. The rainbow 121travels east-west here. 122You are on a small beach on the continuation of the Frigid River 122past the falls. The beach is narrow due to the presence of the white 122cliffs. The river canyon opens here, and sunlight shines in from 122above. A rainbow crosses over the falls to the west, and a narrow path 122continues to the southeast. 123You are beneath the walls of the river canyon, which may be climbable 123here. There is a small stream here, which is the lesser part of the 123runoff of Aragain Falls. To the north is a narrow path. 124You are on a ledge about halfway up the wall of the river canyon. 124You can see from here that the main flow from Aragain Falls twists 124along a passage which it is impossible to enter. Below you is the 124canyon bottom. Above you is more cliff, which still appears 124climbable. 125You are at the top of the great canyon on its south wall. From here 125there is a marvelous view of the canyon and parts of the Frigid River 125upstream. Across the canyon, the walls of the white cliffs still 125appear to loom far above. Following the canyon upstream (north and 125northwest), Aragain Falls may be seen, complete with rainbow. 125Fortunately, my vision is better than average, and I can discern the 125top of flood control dam #3 far to the distant north. To the 125west and south can be seen an immense forest, stretching for miles 125around. It is possible to climb down into the canyon from here. 126You are at the bottom of a large dormant volcano. High above you 126light may be seen entering from the cone of the volcano. The only 126exit here is to the north. 127You are about one hundred feet above the bottom of the volcano. The 127top of the volcano is clearly visible here. 128You are about two hundred feet above the volcano floor. Looming 128above is the rim of the volcano. There is a small ledge on the 128west side. 129You are high above the floor of the volcano. From here the rim of 129the volcano looks very narrow, and you are quite near it. To the 129east is what appears to be a viewing ledge, too thin to land on. 130You are near the rim of the volcano, which is only about fifteen feet 130across. To the west, there is a place to land with a wide ledge. 131You are on a narrow ledge overlooking the inside of an old dormant 131volcano. This ledge appears to be about in the middle between the 131floor below and the rim above. There is an exit here to the south. 132You are on a ledge in the middle of a large volcano. Below you 132the volcano bottom can be seen and above is the rim of the volcano. 132A couple of ledges can be seen on the other side of the volcano; 132it appears that this ledge is intermediate in elevation between 132those on the other side. The exit from this room is to the east. 134You are in a room which must have been a large library, probably 134for the royal family. All of the shelves appear to have been gnawed 134to pieces by unfriendly gnomes. To the north is an exit. 136You are in a small room, whose walls are formed by an old lava flow. 136There are exits here to the west and the south. 139You are in a large room full of assorted heavy machinery. The room 139smells of burned resistors. The room is noisy from the whirring 139sounds of the machines. Along one wall of the room are three buttons 139which are, respectively, round, triangular, and square. Naturally, 139above the buttons are instructions written in EBCDIC. A large sign 139above all the buttons says in English: 139 139 DANGER: HIGH VOLTAGE 139 139There are exits to the west and the south. 140You are in a dingy closet adjacent to the machine room. On one wall 140is a small sticker which reads: 140 140 Protected by 140 FROBOZZ 140 Magic Alarm Company 140 (Hello, footpad!). 141You are trapped inside an steel cage. 142You are at the top of the well. Well done. There are etchings on 142the side of the well. There is a small crack across the floor at the 142entrance to a room on the east, but it can be crossed easily. 143You are in a damp circular room, whose walls are made of brick and 143mortar. The roof of this room is not visible, but there appear to be 143some etchings on the walls. There is a passageway to the west. 144You are in a small square room, in the center of which is a large 144oblong table, no doubt set for afternoon tea. It is clear from the 144objects on the table that the users were indeed mad. In the eastern 144corner of this room is a small hole no more than four inches high. 144There are passageways leading away to the west and the northwest. 145You are in an enormous room, in the center of which are four wooden 145posts delineating a rectangular area, above which is what appears to 145be a wooden roof. In fact, all objects in this room appear to be 145abnormally large. To the east is a passageway. There is a large 145chasm on the west and the northwest. 146You are in a large room, one half of which is depressed. There is a 146large leak in the ceiling through which brown colored goop is 146falling. The only exit from this room is to the west. 148You are in the large entrance hall of the Bank of Zork, the largest 148banking institution of the Great Underground Empire. A partial 148account of its history is in "The Lives of the Twelve Flatheads" with 148the chapter on J. Pierpont Flathead. A more detailed history (albeit 148less objective) may be found in Flathead's outrageous autobiography 148"I'm Rich and You Aren't - So There!". 148Most of the furniture has been ravaged by passing scavengers. All 148that remains are two signs at the northwest and northeast corners of 148the room, which say 148 148 <-- WEST VIEWING ROOM EAST VIEWING ROOM --> 149You are in a small square room, which was used by a bank officer 149whose job it was to retrieve safety deposit boxes for the customer. 149On the north side of the room is a sign which reads "Viewing Room". 149On the west side of the room, above an open door, is a sign reading 149 149 BANK PERSONNEL ONLY 150You are in a small square room, which was used by a bank officer 150whose job it was to retrieve safety deposit boxes for the customer. 150On the north side of the room is a sign which reads "Viewing Room". 150On the east side of the room, above an open door, is a sign reading 150 150 BANK PERSONNEL ONLY 151You are in a room used by holders of safety deposit boxes to view 151their contents. On the north size of the room is a sign which says 151 151 REMAIN HERE WHILE THE BANK OFFICER RETRIEVES YOUR DEPOSIT BOX 151 WHEN YOU ARE FINISHED, LEAVE THE BOX, AND EXIT TO THE SOUTH 151 AN ADVANCED PROTECTIVE DEVICE PREVENTS ALL CUSTOMERS FROM 151 REMOVING ANY SAFETY DEPOSIT BOX FROM THIS VIEWING AREA! 151 Thank you for banking at the Zork! 152You are in a room used by holders of safety deposit boxes to view 152their contents. On the north size of the room is a sign which says 152 152 REMAIN HERE WHILE THE BANK OFFICER RETRIEVES YOUR DEPOSIT BOX 152 WHEN YOU ARE FINISHED, LEAVE THE BOX, AND EXIT TO THE SOUTH 152 AN ADVANCED PROTECTIVE DEVICE PREVENTS ALL CUSTOMERS FROM 152 REMOVING ANY SAFETY DEPOSIT BOX FROM THIS VIEWING AREA! 152 Thank you for banking at the Zork! 153You are in a small bare room with no distinguishing features. There 153are no exits from this room. 154You are in the Vault of the Bank of Zork, in which there are no doors. 155You are in a large rectangular room. The east and west walls here 155were used for storing safety deposit boxes. As might be expected, 155all have been carefully removed by evil persons. To the east, west, 155and south of the room are large doorways. The northern "wall" 155of the room is a shimmering curtain of light. In the center of the 155room is a large stone cube, about 10 feet on a side. Engraved on 155the side of the cube is some lettering. 156This room was the office of the Chairman of the Bank of Zork. 156Like the other rooms here, it has been extensively vandalized. 156The lone exit is to the north. 158You are standing at the top of a flight of stairs that lead down to 158a passage below. Dim light, as from torches, can be seen in the 158passage. Behind you the stairs lead into untouched rock. 159You are standing near one end of a long dimly lit hall. To the 159south, stone stairs ascend. To the north, the corridor is illum- 159inated by torches set high in the wall, out of reach. On one wall 159is a red button. 180You are in a corridor with polished marble walls. The corridor 180widens into larger areas as it turns east at its northern and 180southern ends. 181You are in a corridor with polished marble walls. The corridor 181widens into larger areas as it turns west at its northern and 181southern ends. 187You are in a room of large size, richly appointed and decorated 187in a style that bespeaks exquisite taste. To judge from its 187contents, it is the ultimate storehouse of the treasures of Zork. 187 There are chests here containing precious jewels, mountains of 187zorkmids, rare paintings, ancient statuary, and beguiling curios. 187 In one corner of the room is a bookcase boasting such volumes 187as "The History of the Great Underground Empire", "The Lives of 187the Twelve Flatheads", "The Wisdom of the Implementers", and 187other informative and inspiring works. 187 On one wall is a completely annotated map of the Dungeon of 187Zork, showing points of interest and various troves of treasure, 187and indicating the locations of several superior scenic views. 187 On the desk at the far end of the room may be found stock 187certificates representing a controlling interest in FrobozzCo 187International, the multinational conglomerate and parent company 187of the Frobozz Magic Boat Co., etc. 188You are in a small square room, in the middle of which is a recently 188created hole through which you can barely discern the floor some ten 188feet below. It doesn't seem likely you could climb back up. There 188are exits to the west and south. 1East-West Passage 2West of House 3North of House 4South of House 5Behind House 6Kitchen 7Attic 8Living Room 9Cellar 10Troll Room 11Maze 12Maze 13Maze 14Maze 15Dead End 16Maze 17Dead End 18Maze 19Maze 20Maze 21Dead End 22Maze 23Maze 24Maze 25Grating room 26Maze 27Dead End 28Maze 29Maze 30Maze 31Forest 32Forest 33Forest 34Forest 35Forest 36Clearing 37Deep Ravine 38Rocky Crawl 39Reservoir South 40Reservoir 41Reservoir North 42Stream View 43Stream 44Egyptian Room 45Glacier Room 46Ruby Room 47Atlantis Room 48Deep Canyon 49Loud Room 50Mirror Room 51Mirror Room 52Cave 53Cave 54Steep Crawlway 55Narrow Crawlway 56Cold Passage 57Winding Passage 58Slide Room 59Mine Entrance 60Squeaky Room 61Shaft Room 62Wooden Tunnel 63Smelly Room 64Gas Room 65Ladder Top 66Coal Mine 67Coal Mine 68Coal Mine 69Coal Mine 70Coal Mine 71Coal Mine 72Coal Mine 73Ladder Bottom 74Dead End 75Timber Room 76Lower Shaft 77Machine Room 78Bat Room 79Dome Room 80Torch Room 81North-South Crawlway 82West of Chasm 83Round Room 84North-South Passage 85Chasm 86Damp Cave 87Ancient Chasm 88Dead End 89Dead End 90Engravings Cave 91Riddle Room 92Pearl Room 93Entrance to Hades 94Land of the Living Dead 95Grail Room 96Temple 97Altar 98Dam 99Dam Lobby 100Maintenance Room 101Cyclops Room 102Strange Passage 103Treasure Room 104Studio 105Gallery 106Dam Base 107Frigid River 108Frigid River 109Frigid River 110White Cliffs Beach 111White Cliffs Beach 112Frigid River 113Frigid River 114Moby Lossage 115Shore 116Sandy Beach 117Rocky Shore 118Small Cave 119Barrel 120Aragain Falls 121Rainbow room 122End of rainbow 123Canyon Bottom 124Rocky Ledge 125Canyon View 126Volcano Bottom 127Volcano Core 128Volcano near small ledge 129Volcano near viewing ledge 130Volcano near wide ledge 131Narrow Ledge 132Volcano View 133Wide ledge 134Library 135Dusty Room 136Lava Room 137Tomb of the Unknown Implementer 138Low Room 139Machine Room 140Dingy Closet 141Cage 142Top of Well 143Bottom of Well 144Tea Room 145Posts Room 146Pool Room 147Up a Tree 148Bank Entrance 149West Teller's Room 150East Teller's Room 151Viewing Room 152Viewing Room 153Small Room 154Vault 155Safety Depository 156Chairman's Office 157Crypt 158Top of Stairs 159Stone Room 160Small Room 161Hallway 162Hallway 163Hallway 164Hallway 165Hallway 166Dungeon Entrance 167Narrow Room 168Narrow Room 169Narrow Room 170Narrow Room 171Narrow Room 172Narrow Room 173Narrow Room 174Narrow Room 175Narrow Room 176Narrow Room 177Inside Mirror 178Narrow Corridor 179South Corridor 180West Corridor 181East Corridor 182North Corridor 183Parapet 184Prison Cell 185Prison Cell 186Prison Cell 187Nirvana 188Small Square Room 189Side Room 190Room in a Puzzle 1A brown sack is here. 2There is a clove of garlic here. 3A hot pepper sandwich is here. 4There is a small piece of vitreous slag here. 5There is a small heap of coal here. 6There is an exquisite jade figurine here. 8There is an enormous diamond (perfectly cut) here. 9There is a trophy case here. 10A clear glass bottle is here. 11There is some water here. 12There is a large coil of rope here. 13There is a nasty-looking knife lying here. 14There is an elvish sword here. 15There is a brass lantern (battery-powered) here. 16There is a broken brass lantern here. 18There is a pile of leaves on the ground. 19A nasty-looking troll, brandishing a bloody axe, blocks all passages 19out of the room. 20There is a bloody axe here. 21There is a rusty knife here. 22There is a burned-out lantern here. 23There is a set of skeleton keys here. 24A skeleton, probably the remains of a luckless adventurer, lies here. 25An old leather bag, bulging with coins, is here. 26There is a large platinum bar here. 27There is a pearl necklace here with hundreds of large pearls. 30A mass of ice fills the western half of the room. 31There is a moby ruby lying here. 32Neptune's own crystal trident is here. 33There is a solid gold coffin, used for the burial of Ramses II, here. 34There is an ivory torch here. 35At the end of the chain is a basket. 37There is a sapphire-encrusted bracelet here. 38There is a pile of wooden timbers here. 39There is a dented steel box here. 40There is a Stradivarius here. 41There are old engravings on the walls here. 43There is an extremely valuable (perhaps original) grail here. 45There is an old trunk here, bulging with assorted jewels. 46There is a small brass bell here. 47There is a large black book here. 48There are two candles here. 49There is a tour guidebook here. 50There is an issue of US NEWS & DUNGEON REPORT dated 28-JUL-80 here. 51There is a matchbook whose cover says "VISIT BEAUTIFUL FCD #3" here. 52There is a small leaflet here. 53There is a small mailbox here. 54There is an object which looks like a tube of toothpaste here. 55There is some gunk here. 56There is a wrench here. 57There is a screwdriver here. 59There is a silver chalice, intricately engraved, here. 60A masterpiece by a neglected genius is here. 61There is a suspicious-looking individual, holding a bag, leaning 61against one wall. He is armed with a vicious-looking stilletto. 62There is a vicious-looking stilletto here. 85There is a pot of gold here. 86There is a beautiful statue here. 87There is a folded pile of plastic here which has a small valve attached. 88There is a pile of plastic here with a large hole in it. 89There is a small pump here. 90There is an inflated boat here. 91There is a tan label here. 92There is a sharp broken stick here. 94There is a red buoy here (probably a warning). 95There is a large emerald here. 96There is a large shovel here. 97There is a hunk of bat guano here. 98There is a very large and extremely heavy wicker basket with a cloth 98bag here. Inside the basket is a metal receptacle of some kind. 98Attached to the basket on the outside is a piece of wire. 102There is a small hook attached to the rock here. 103There is a small hook attached to the rock here. 104There is an engraved zorkmid coin here. 106There is a card with writing on it here. 108Lord Dimwit's crown is here. 109There is a square brick here which feels like clay. 110There is a coil of thin shiny wire here. 111There is a nervous Volcano Gnome here. 112There is a blue label here. 113There is a balloon here, broken into pieces. 114There is a blue book here. 115There is a green book here. 116There is a purple book here. 117There is a white book here. 118There is a Flathead commemorative stamp here. 120There are four heads here, mounted securely on poles. 121Many empty Coke bottles are here. Alas, they can't hold water. 122There is an enormous stack of line-printer paper here. It is barely 122readable and totally unintelligable. 123There is a large case here, containing objects which you used to possess. 124There is a mangled cage here. 125There is an steel cage in the middle of the room. 126There is a beautiful crystal sphere here. 132A stoppered glass flask with skull-and-crossbones markings is here. 132The flask is filled with some clear liquid. 133The leak has submerged the depressed area in a pool of sewage. 134There is a tin of rare spices here. 137There is a wooden bucket here, three feet in diameter and three feet 137high. 138There is a piece of cake here with the words "EAT ME" on it. 139There is a piece of cake with orange icing here. 140There is a piece of cake with red icing here. 141There is a piece of cake with blue (ecch) icing here. 142There is a robot here. 143There is a green piece of paper here. 148200 neatly stacked zorkmid bills are here. 149A portrait of J. Pierpont Flathead is here. 152There is a Gnome of Zurich here. 153There is a small birds nest here. 154There is a jewel-encrusted egg here. 155There is a somewhat ruined egg here. 156There is a beautiful brass bauble here. 157There is a golden clockwork canary here. 158There is a non-functional canary here. 186There is a piece of paper on the ground here. 188There is a solid gold engraved card here. 215The dungeon master is quietly leaning on his staff here. 1brown sack 2clove of garlic 3lunch 4piece of vitreous slag 5small pile of coal 6jade figurine 7machine 8huge diamond 9trophy case 10glass bottle 11quantity of water 12rope 13knife 14sword 15lamp 16broken lamp 17carpet 18pile of leaves 19troll 20bloody axe 21rusty knife 22burned-out lantern 23set of skeleton keys 24skeleton 25bag of coins 26platinum bar 27pearl necklace 28mirror 29mirror 30glacier 31ruby 32crystal trident 33gold coffin 34torch 35basket 37sapphire bracelet 38pile of timbers 39steel box 40fancy violin 41wall with engravings 43grail 44prayer 45trunk with jewels 46bell 47book 48pair of candles 49tour guidebook 50newspaper 51matchbook 52leaflet 53mailbox 54tube 55viscous material 56wrench 57screwdriver 58cyclops 59chalice 60painting 61thief 62stilletto 63window 64bolt 65grating 66door 67door 68door 69door 70switch 71head on a pole 72pile of corpses 73pile of bodies 74dam 75railing 76gate 77bubble 78leak 79button 80button 81button 82button 83bat 84rainbow 85pot of gold 86statue 87plastic inflatable boat 88holed plastic boat 89hand-held air pump 90magic boat 91tan label 92sharp broken stick 93barrel 94red buoy 95large emerald 96shovel 97hunk of bat guano 98basket 99receptacle 100cloth bag 101braided wire 102hook 103hook 104gold zorkmid 105box 106card 107hole 108crown 109brick 110wire coil 111Volcano Gnome 112blue label 113broken balloon 114blue book 115green book 116purple book 117white book 118stamp 119tomb 120set of poled heads 121bunch of Coke bottles 122stack of listings 123large case 124mangled cage 125steel cage 126crystal sphere 127button 128button 129button 130wall with etchings 131wall with etchings 132glass flask 133pool of sewage 134tin of spices 135large oblong table 136group of wooden posts 137wooden bucket 138piece of "EAT ME" cake 139piece of cake with orange icing 140piece of cake with red icing 141piece of cake with blue icing 142robot 143green piece of paper 144large tree 145large tree 146cliff 147white cliff 148stack of zorkmid bills 149portrait of J. Pierpont Flathead 150large stone cube 151shimmering curtain of light 152gnome of Zurich 153birds nest 154jewel-encrusted egg 155broken jewel-encrusted egg 156beautiful brass bauble 157clockwork canary 158broken clockwork canary 159yellow panel 160white panel 161red panel 162black panel 163mahogany wall 164pine wall 165wooden bar 166long pole 167short pole 168T-bar 169compass arrow 170red button 171red beam of light 172bronze door 173wooden door 174locked door 175cell door 176large button 177sundial 178numeral 1 179numeral 2 180numeral 3 181numeral 4 182numeral 5 183numeral 6 184numeral 7 185numeral 8 186note from the Thief 187small slit 188gold card 189steel door 193cretin 194everything 195valuables 196sailor 197set of teeth 198wall 199lurking grue 200pair of hands 201breath 202flyer 203bird 204tree 205northern wall 206southern wall 207eastern wall 208western wall 209water 210Guardian of Zork 211compass rose 212mirror 213panel 214stone channel 215dungeon master 216ladder 1On the table is an elongated brown sack, smelling of hot peppers. 11A bottle is sitting on the table. 12A large coil of rope is lying in the corner. 13On a table is a nasty-looking knife. 14On hooks above the mantlepiece hangs an elvish sword of great antiquity. 15A battery-powered brass lantern is on the trophy case. 21Beside the skeleton is a rusty knife. 22The deceased adventurer's useless lantern is here. 31On the floor lies a moby ruby. 32On the shore lies Neptune's own crystal trident. 34Sitting on the pedestal is a flaming torch, made of ivory. 45Lying half buried in the mud is an old trunk, bulging with jewels. 46Lying in the corner of the room is a small brass bell. 47On the altar is a large black book, open to page 569. 48On the two ends of the altar are burning candles. 49A guidebook entitled "FLOOD CONTROL DAM #3" is on the 49reception desk. 60Fortunately, there is still one chance for you to be a vandal, for on 60the far wall is a work of unparalleled beauty. 85At the end of the rainbow is a pot of gold. 92A sharp stick, which appears to have been broken at one end, is here. 104On the floor is a gold zorkmid coin (a valuable collector's item). 108The excessively gaudy crown of Lord Dimwit Flathead is here. 121There is a large pile of empty Coke bottles here, evidently produced 121by the implementers during their long struggle to win totally. 122There is a gigantic pile of line-printer output here. Although the 122paper once contained useful information, almost nothing can be 122distinguished now. 148On the floor sit 200 neatly stacked zorkmid bills. 149A portrait of J. Pierpont Flathead hangs on the wall. 153On the branch is a small birds nest. 154In the bird's nest is a large egg encrusted with precious jewels, 154apparently scavenged somewhere by a childless songbird. The egg is 154covered with fine gold inlay and ornamented in lapis lazuli and 154mother-of-pearl. Unlike most eggs, this one is hinged and has a 154delicate looking clasp holding it closed. The egg appears extremely 154fragile. 157There is a golden clockwork canary nestled in the egg. It has ruby 157eyes and a silver beak. Through a crystal window below its left 157wing you can see intricate machinery inside. It appears to have 157wound down. 158There is a golden clockwork canary nestled in the egg. It seems to 158have recently had a bad experience. The mountings for its jewel-like 158eyes are empty, and its silver beak is crumpled. Through a cracked 158crystal window below its left wing you can see the remains of 158intricate machinery. It is not clear what result winding it would 158have, as the mainspring appears sprung. 188Nestled inside the niche is an engraved gold card. 41The engravings were incised in the living rock of the cave wall by 41an unknown hand. They depict, in symbolic form, the beliefs of the 41ancient peoples of Zork. Skillfully interwoven with the bas reliefs 41are excerpts illustrating the major tenets expounded by the sacred 41texts of the religion of that time. Unfortunately, a later age seems 41to have considered them blasphemous and just as skillfully excised them. 44The prayer is inscribed in an ancient script which is hardly 44remembered these days, much less understood. What little of it can 44be made out seems to be a diatribe against small insects, absent- 44mindedness, and the picking up and dropping of small objects. The 44final verse seems to consign trespassers to the land of the 44dead. All evidence indicates that the beliefs of the ancient 44Zorkers were obscure indeed. 47 Commandment #12592 47Oh ye who go about saying unto each other: "Hello sailor": 47Dost thou know the magnitude of thy sin before the gods? 47Yea, verily, thou shalt be ground between two stones. 47Shall the angry gods cast thy body into the whirlpool? 47Surely, thy eye shall be put out with a sharp stick! 47Even unto the ends of the earth shalt thou wander and 47unto the land of the dead shalt thou be sent at last. 47Surely thou shalt repent of thy cunning. 49 Guide Book To 49 Flood Control Dam #3 49 49 Flood control dam #3 (FCD #3) was constructed in year 783 of the 49Great Underground Empire to harness the destructive power of the 49Frigid River. This work was supported by a grant of 37 million 49zorkmids from the central bureaucracy and your own omnipotent local 49tyrant Lord Dimwit Flathead the Excessive. This impressive structure 49is composed of 3.7 cubic feet of concrete, is 256 feet tall at the 49center, and 193 feet wide at the top. The reservoir created behind 49the dam has a volume of 37 billion cubic feet, an area of 12 million 49square feet, and a shore line of 36 thousand feet. 49 49 The construction of FCD #3 took 112 days from ground breaking to 49the dedication. It required a work force of 384 slaves, 34 slave 49drivers, 12 engineers, 2 turtle doves, and a partridge in a pear 49tree. The work was managed by a command team composed of 234 49bureaucrats, 2347 secretaries (at least two of whom could type), 4912,256 paper shufflers, 52,469 rubber stampers, 245,193 red tape 49processors, and nearly one million dead trees. 49 49 We will now point out some of the more interesting features of 49FCD #3 as we conduct you on a guided tour of the facilities. 49 49 1) You start your tour here in the dam lobby. 49 You will notice on your right that ........... 50 US NEWS & DUNGEON REPORT 5030-AUG-90 Late Dungeon Edition 50 50 --- LATE NEWS FLASH!! --- 50 50The endgame is here! (Somewhere) 50There have been some puzzling new discoveries near the Thief's hideaway. 50 50 --- BACKGROUND INFORMATION --- 50 50This version of Dungeon has been converted from the DECUS version for 50the PDP-11/VAX-11, which was itself completely reimplemented in 50FORTRAN-IV from the original MDL sources created at MIT. 50 50This version is intended to be reasonable portable to all sorts 50of computers, large and, by 1990 standards, small, except those 50that disobey the laws of physics, i.e. that use EBCDIC. 50 50 50 There is no official maintanence for this version; problems are 50best discussed on the Usenet, currently in newsgroup rec.games.misc. 50 50 50 51 [Close cover before striking BKD] 51 51 You too can make BIG MONEY in the exciting field of 51 PAPER SHUFFLING! 51 51Mr. TAA of Muddle, Mass. says: "Before I took this course I used 51to be a lowly bit twiddler. Now with what I learned at MIT Tech 51I feel really important and can obfuscate and confuse with the best." 51 51Mr. MARC had this to say: "Ten short days ago all I could look 51forward to was a dead-end job as a engineer. Now I have a promising 51future and make really big Zorkmids." 51 51MIT Tech can't promise these fantastic results to everyone, but when 51you earn your MDL degree from MIT Tech your future will be brighter. 51 51 Send for our free brochure today! 52 Welcome to Dungeon! 52 52 Dungeon is a game of adventure, danger, and low cunning. In it 52you will explore some of the most amazing territory ever seen by mortal 52man. Hardened adventurers have run screaming from the terrors contained 52within. 52 52 In Dungeon, the intrepid explorer delves into the forgotten secrets 52of a lost labyrinth deep in the bowels of the earth, searching for 52vast treasures long hidden from prying eyes, treasures guarded by 52fearsome monsters and diabolical traps! 52 52 52 Dungeon was created at the Programming Technology Division of the MIT 52Laboratory for Computer Science by Tim Anderson, Marc Blank, Bruce 52Daniels, and Dave Lebling. It was inspired by the Adventure game of 52Crowther and Woods, and the Dungeons and Dragons game of Gygax 52and Arneson. The original version was written in MDL (alias MUDDLE). 52The current version was translated from MDL into FORTRAN IV by 52a somewhat paranoid DEC engineer who prefers to remain anonymous. 52 52 On-line information may be obtained with the commands HELP and INFO. 52 54---> Frobozz Magic Gunk Company <--- 54 All Purpose Gunk 67The engravings translate to, "This space intentionally left blank". 91 !!!! FROBOZZ MAGIC BOAT COMPANY !!!! 91 91Hello, sailor! 91 91Instructions for use: 91 91 To get into the boat, say 'BOARD' 91 To leave the boat, say 'DISEMBARK' 91 To get into a body of water, say 'LAUNCH' 91 To get to shore, say 'LAND' 91 91Warranty: 91 91 This boat is guaranteed against all defects in parts and 91workmanship for a period of 76 milliseconds from date of purchase 91or until first used, whichever comes first. 91 91Warning: This boat is made of plastic. 91 91Good luck! 104 104 -------------------------- 104 / Gold Zorkmid \ 104 / T e n T h o u s a n d \ 104 / Z o r k m i d s \ 104 / \ 104 / |||||||||||||||||| \ 104 / !|||| ||||! \ 104 | ||| ^^ ^^ ||| | 104 | ||| OO OO ||| | 104 | In Frobs ||| << ||| We Trust | 104 | || (______) || | 104 | | | | 104 | |__________| | 104 \ / 104 \ -- Lord Dimwit Flathead -- / 104 \ -- Beloved of Zorkers -- / 104 \ / 104 \ * 722 G.U.E. * / 104 \ / 104 \ / 104 ----------------------- 106Warning: 106 This room was constructed over very weak rock strata. Detonation 106of exposives in this room is strictly prohibited! 106 Frobozz Magic Safe Company 106 per M. Agrippa, foreman 112 !!!! FROBOZZ MAGIC BALLOON COMPANY !!!! 112 112Hello, aviator! 112 112Instructions for use: 112 112 To get into the balloon, say 'BOARD' 112 To leave the balloon, say 'DISEMBARK' 112 To land, say 'LAND' 112 112Warranty: 112 112 No warranty is expressed or implied. You're on your own, sport. 112 112Good luck! 114This book is written in a tongue with which I am unfamiliar. 115This book is written in a tongue with which I am unfamiliar. 116This book is written in a tongue with which I am unfamiliar. 117This book is written in a tongue with which I am unfamiliar. 118 118---V----V----V----V----V----V----V----V--- 118| | 118| |||||||||| LORD | 118> !|||| | DIMWIT < 118| |||| ---| FLATHEAD | 118| |||C CC \ | 118> |||| _\ < 118| ||| (____| | 118| || | | 118> |______| Our < 118| / \ Excessive | 118| / \ Leader | 118> | | < 118| | | | 118| | 118> G.U.E. POSTAGE 3 Zorkmids < 118| | 118---^----^----^----^----^----^----^----^--- 119Here lie the implementers, whose heads were placed on poles by the 119keeper of the dungeon for amazing untastefulness. 122 122 > ||/ WE TRUST | 148| || ______ || | 148| B30332744D | ------ | | 148| \\________// | 148| 1 0 0 Series FLATHEAD LD Flathead 1 0 0 | 148| 1 0 0 0 0 719GUE Treasurer 1 0 0 0 0 | 148| 1 0 0 0 0 1 0 0 0 0 | 148| 1 0 0 One Hundred Royal Zorkmids 1 0 0 | 148|_______________________________________________________________| 148 149 149 |||||||||||||| 149 || __ __ || 149 || $$ $$ || 149 \|| >> ||/ 149 || ________ || 149 | -//----- | 149 \\_//_______// 149 ___// | | 149 /__// | | 149 | | 149 __________// \\__________ 149 / $ / **** \ $ \ 149 / / ** \ \ 149 / /| ** |\ \ 149 / / | ** | \ \ 149 / / | ** | \ \ 149 ^ ^__|______$Z$**$Z$______|__^ ^ 149 \ * $Z$**$Z$ * / 149 \________*___$Z$**$Z$___*________/ 149 | $Z$**$Z$ | 149 149 J. PIERPONT FLATHEAD 149 CHAIRMAN 150 Bank of Zork 150 VAULT 150 *722 GUE* 150 Frobozz Magic Vault Company 186The paper is rather worn; although the writing is barely legible 186(the author probably had only a used pencil), it is a very elegant 186copperplate. 186 186To Whom It May Concern: 186 186 I regret to report that the rumours regarding treasure contained 186in the chamber to which this passage leads have no basis in fact. 186Should you nevertheless be sufficiently foolhardy to enter, it will 186be quite impossible for you to exit. 186 186 Sincerely yours, 186 The Thief 188 __________________________________________________________ 188| | 188| FROBOZZ MAGIC SECURITY SYSTEMS | 188| Door Pass Royal Zork Puzzle Museum | 188| | 188| #632-988-496-XTHF | 188| | 188| | 188| USE OF THIS PASS BY UNAUTHORIZED PERSONS OR AFTER | 188| EXPIRATION DATE WILL RESULT IN IMMEDIATE CONFISCATION | 188| | 188| | 188| (approved) | 188| Will Weng | 188| 789 G.U.E. | 188| | 188| Expires 792 G.U.E. | 188|__________________________________________________________| 2877The door is locked, and there is evidently no key. 2878The windows are all barred. 2879The windows are all barred. 2880Only Santa Claus climbs down chimneys. 2881The door is nailed shut. 2882You try to ascend the ramp, but it is impossible, and you slide back down. 2883The troll fends you off with a menacing gesture. 2884The troll fends you off with a menacing gesture. 2885The troll fends you off with a menacing gesture. 2886The grating is locked. 2887There is no tree here suitable for climbing. 2888There is no tree here suitable for climbing. 2889There is no tree here suitable for climbing. 2890There is no tree here suitable for climbing. 2891The grating is locked. 2892The coffin will not fit through this passage. 2893The stairs are too steep for carrying the coffin. 2894You are not equipped for swimming. 2895You are not equipped for swimming. 2896The dam blocks your way. 2897You must specify which direction here. 2898You are not equipped for swimming. 2899You are not equipped for swimming. 2900The way is too narrow. 2901The passage is too narrow to accomodate coffins. 2902You hear the whir from the round room but can find no entrance. 2903You wouldn't fit and would die if you could. 2904You cannot fit through this passage with that load. 2905Not a chance. 2906You cannot fit through this passage with that load. 2907You cannot fit through this passage with that load. 2908You cannot go down without fracturing many bones. 2909You cannot reach the rope. 2910Not even a human fly could get up it. 2911The chasm probably leads directly to the infernal regions. 2912Are you out of your mind? 2913It is too narrow even for most insects. 2914Your way is blocked by an invisible force. 2915Some invisible force prevents you from passing through the gate. 2916Some invisible force prevents you from passing through the gate. 2917The north wall is solid rock. 2918The cyclops doesn't look like he'll let you pass. 2919The chimney is too narrow for you and all of your baggage. 2920You cannot go upstream due to the strong current. 2921The white cliffs prevent you from landing here. 2922You cannot go upstream due to the strong current. 2923The white cliffs prevent you from landing here. 2924You cannot go upstream due to the strong current. 2925You must specify which direction here. 2926The path is too narrow. 2927The path is too narrow. 2928You must specify which direction here. 2929You cannot go upstream due to the strong current. 2930You cannot go upstream due to the strong current. 2931I wouldn't jump from here. 2932I wouldn't try that. 2933It is impossible to cross this distance. 2934It's a long way down. 2935It's a long way down. 2936The walls cannot be climbed. 2937Only a mouse could get in there. 2938There is a chasm too wide to jump across. 2939There is a chasm too wide to jump across. 2940There is a chasm too wide to jump across. 2941You cannot climb any higher. 2942There is a curtain of light there. 2943An alarm rings briefly, and an invisible force prevents you from leaving. 2944An alarm rings briefly, and an invisible force prevents you from leaving. 2945The wall is solid rock. 2946The panel is closed. 2947The panel is closed. 2948The panel is closed. 2949The panel is closed. 2950The panel is closed. 2951The panel is closed. 2952The panel is closed. 2953The panel is closed. 2954The panel is closed. 2955The panel is closed. 2956The panel is closed. 2957The panel is closed. 2958The panel is closed. 2959The panel is closed. 2960The panel is closed. 2961You would be burned to a crisp in no time. 2962You would be burned to a crisp in no time. 2963The bronze door is closed. 2964The door is securely fastened. 2965The door is securely fastened. 2966The door is closed. -1