' "Attempted Assassination" ' Created with QDK 3.53 - UNREGISTERED VERSION !include define game asl-version <350> gametype singleplayer start game author game version <3.15> game copyright <©2005 Matt Slotnick> game info startscript { msg <|jc|b|s20Welcome to Attempted Assassination|xb|s00|n----------------------------------------------------------------------------> msg <|jlWelcome to my first attempt at a text-based adventure game. Before you begin to play this game, please make sure you read the entire text file named AA - Read Me. If you don't, this game could be a little more confusing than you might want it to be.|n|nIf at any time you feel that you are stuck and there is possibly no way out of your situation, don't worry, there is. At any time in the game you can type in |ihelp|xi to go to the help room. Here, you can find what you need to do to finish the game completely. Only do this if you do not want to complete the game by yourself.|n|nIf you have any other questions or comments about this game, then you can contact me through e-mail at mslot722@yahoo.com.|n> wait <|bPress a key|xb> clear msg wait <|bPress a key|xb> msg <|n|b"Your car will detonate at 8:08 this morning. Have a nice day!"|xb|n|nWoah! You quickly jump out of the car, and not a minute too soon. You hear a giant explosion and a rush of wind wooshes by you. You turn around to see only bits of metal that is left of your car. Thankfully, you only got minor bruises from the jump out of the car.|n> wait <|bPress a key|xb> msg <|nYou get up and walk back into your house. You tell yourself that you should call your boss and tell him what happened, but then again, he will probably never believe you. So much for that idea.|n> wait <|bPress a key|xb> clear } command goto end define define synonyms end define define room look south west up end define define room look define object alt look msg take speak msg examine msg properties end define down end define define room look command { reveal msg } define object look speak examine article gender action reveal end define define object look take speak examine article gender invisible end define east end define define room look north west end define define room look command { msg create exit north } define object look speak { clear msg wait <|bPress a key|xb> msg <|nThe man says, "|clActually, I did. But I could not figure out who it was, he was dressed in dark clothes, and he probably came around at about 8:00 or so, and left a couple minutes later.|cb"|n> wait <|bPress a key|xb> msg <|nYou say, "|crCould you tell what he was doing with my car?|cb"|n> wait <|bPress a key|xb> msg <|nThe man says, "|clSorry, I'm too far away to tell. But here, take this key. It leads to a room on the second floor of this building. Up in the room, is a telescope. See if that will help you detect anything funny.|cb"|n> wait <|bPress a key|xb> msg <|nYou say, "|crThanks for your help, I'll see if the telescope can help.|cb" as the man puts the key on the table.> reveal } examine article gender end define define object look take speak examine article gender invisible use on goto use on goto end define define object look speak examine article gender end define east up <2nd floor> end define define room look command { msg pause <500> goto } command { msg pause <500> goto } define object look speak { clear msg wait <|bPress a key|xb> msg <|nYour boss says, "|clOh ya? So what if it was me who tried to kill you. I am sick and tired of you being late to work. So I knew you would be late again so I placed a bomb in your car. But unfortunatly, it didn't kill you. But what are you gonna do about it?|cb"|n> } examine article gender end define south end define define room <2nd floor> look command { msg create exit north <2nd floor; telescope room> } define object look speak examine article gender use goto end define down end define define room look out <2nd floor> command msg define object look speak examine article gender use msg end define end define define room look north <1 Floor> south end define define room <1 Floor> look command { create exit up <1 Floor; 2 Floor> msg } south end define define room <2 Floor> look east west southwest southeast end define define room look east <2 Floor> end define define room look west <2 Floor> end define define room look command { msg create exit north } define object alias alt look speak examine article gender end define northeast <2 Floor> end define define room look northwest <2 Floor> end define define room look out north end define define room look define object look speak { clear msg wait <|bPress a key|xb> msg <|nYou reply back, "|crI know what you have done. Don't think you can get away with what you have done to me this morning. Of course you would have had to know that I would discover that it was you who put the car bomb in my car.|cb"|n> wait <|bPress a key|xb> msg <|nThe man looks back up at you and says, "|clWhat are you talking about? I have never seen you in my life.|cb"|n> wait <|bPress a key|xb> msg <|nYou say, "|crWhat? Didn't you try to kill me this morning when you put a bomb in my car?|cb"|n> wait <|bPress a key|xb> msg <|nThe man says, "|clI don't know of any bombing on your car. I jumped out of that window because I dropped my watch.|cb"> wait <|bPress a key|xb> clear msg wait <|bPress a key|xb> msg <|nThe man says, "|clYes I did, he had a kind of grey colored mustache, and he was wearing a hat that was tilted to the side a little bit, and a pair of blue jeans. Thats all I could see.|cb"|n> wait <|bPress a key|xb> msg <|nYou say, "|crThat's my boss! How could he do such a thing! Thanks for the information man.|cb"> create exit west reveal } examine article gender end define define object look take speak examine article gender invisible end define east west end define define room look east west end define define room look command { msg create exit north } define object alias look speak examine article gender end define east end define define room prefix look out { lose lose move move goto } command { clear msg wait <|bPress a key|xb> msg <|nFirst go upstairs and |itake pocket knife|xi. Then go downstairs and west into the kitchen to |iopen cabinets|xi. Now |itake gun|xi that is revealed.|n> wait <|bPress a key|xb> msg <|nGo south then west to end up in a corner shop. |iSpeak to man|xi to run through a conversation. He will drop a key, |ipick up key|xi. Then go upstairs and |iuse key on door|xi to go into the telescope room.|n> wait <|bPress a key|xb> msg <|nThen |iuse telescope|xi to get the description of a building. Get out of the room and go back downstairs. |iUse key on car|xi and go north.> } command { clear msg wait <|bPress a key|xb> msg <|nGo north out the window. |iTalk to dark clothed man|xi to reveal the conversation. He will drop an object, |ipick up bobby pin|xi. Then go west, and west again.|n> wait <|bPress a key|xb> msg <|nThen |iuse bobby pin on door|xi to pick the lock and go north to meet your boss. |iTalk to boss|xi to get the reason behind the "accident". Now |iuse gun on boss|xi or |iuse pocket knife on boss|xi to start the dual.|n> wait <|bPress a key|xb> msg <|n|iTalk to boss|xi again to reveal the dual menu. Select either the first or the second choices to win the game. If you select the third choice, you will automatically lose.> } define object look take speak examine article gender end define define object look take speak examine article gender end define end define define room look indescription define object alias look speak { clear msg pause <500> choose } examine end define end define define text You quickly kill your boss so you don't have to hear his nasty voice anymore. After what has gone on today, you are glad it is finally over. Now you can get back to your normal, everyday life. |bGAME OVER - YOU WIN|xb end define define text Are you serious? You stand in the middle looking dumbfounded, and your boss turns around and kills you instantly. Try again when you have better luck...or at least some common sense. |bGAME OVER - YOU LOSE|xb end define define text end define define text Are you serious? You stand in the middle looking dumbfounded, and your boss turns around and kills you instantly. Try again when you have better luck...or at least some common sense. |bGAME OVER - YOU LOSE|xb end define define selection info choice playerwin choice playerwin choice playerlose end define