# Copyright 2004-2015 Tom Rothamel # # Permission is hereby granted, free of charge, to any person # obtaining a copy of this software and associated documentation files # (the "Software"), to deal in the Software without restriction, # including without limitation the rights to use, copy, modify, merge, # publish, distribute, sublicense, and/or sell copies of the Software, # and to permit persons to whom the Software is furnished to do so, # subject to the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. init -1170 python hide: config.old_names['Quit'] = 'Quit Game' # The contents of the main menu. config.main_menu = [ ( u"Start Game", "start", 'True'), ( u"Continue Game", _intra_jumps("_load_screen", "main_game_transition"), 'True' ), ( u"Preferences", _intra_jumps("_prefs_screen", "main_game_transition"), 'True' ), ( u"Quit", ui.jumps("_quit"), 'True' ), ] # If not None, this is used to fix the positions of the # things in the main menu. config.main_menu_positions = None # Styles used in this file. # This is the default main menu, which we get if the user hasn't # defined his own, or if that function calls this explicitly. label _library_main_menu: python hide: ui.add(renpy.Keymap(toggle_fullscreen = renpy.toggle_fullscreen)) ui.window(style='mm_root') ui.null() if not config.main_menu_positions: ui.window(style='mm_menu_frame') ui.vbox(style='mm_menu_frame_vbox') for i, (text, clicked, enabled) in enumerate(config.main_menu): if isinstance(clicked, basestring): clicked = ui.jumpsoutofcontext(clicked) if config.main_menu_positions: kwargs = config.main_menu_positions.get(text, { }) else: kwargs = { } if not eval(enabled): clicked = None disabled = True else: disabled = False _button_factory(text, "mm", clicked=clicked, disabled=disabled, properties=kwargs) if not config.main_menu_positions: ui.close() store._result = ui.interact(suppress_overlay=True, suppress_underlay=True, mouse="mainmenu") jump _main_menu