# Format for image types: # Load - Load address (first two bytes of the file) # Length - File length in bytes (including load address bytes) # Bitmap - Bitmap offset (8000 bytes) # Screen - Screen data offset (1000 bytes) # Colour - Colour data offset (1000 bytes) # ScrCol - Screen colour offset (1 byte) # Use "-" if the data doesn't exist. # Formats without Colour are decoded as hires. # You can only define formats with uncompressed data. # # Aufbau der Bildformate: # Load - Ladeadresse (die ersten beiden Bytes der Datei) # Length - Dateil„nge (inclusive der Ladeadresse) # Bitmap - Bitmap Offset (8000 Byte L„nge) # Screen - Farbbank 1 (1000 Byte L„nge) # Colour - Farbbank 2 (1000 Byte L„nge) # ScrCor - Hintergrundfarbe (1 Byte) # Verwenden Sie "-" falls die Daten nicht vorhanden sind. # Formate ohne Farbbank 2 (Colour) werden als Hires angezeigt. # Es k”nnen nur Formate mit unkomprimierten Daten definiert werden. # # # "Name" Load Length Bitmap Screen Colour ScrCol "Hires $2000" $2000 8002 0 - - - "Hires $4000" $4000 8002 0 - - - "Hires $6000" $6000 8002 0 - - - "Hires $8000" $8000 8002 0 - - - "Hires $A000" $A000 8002 0 - - - "Hires $C000" $C000 8002 0 - - - "Hires $E000" $E000 8002 0 - - - "Art Studio" $2000 9009 0 8000 - - "Doodle" $5C00 9218 1024 0 - - "Image System (hi)" $4000 9194 0 8192 - - "Adv Art Studio" $2000 10018 0 8000 9016 9001 "Artist 64" $4000 10242 0 8192 9216 10239 "Blazing Paddles" $A000 10242 0 8192 9216 8064 "Koala Painter" $6000 10003 0 8000 9000 10000 "Koala Painter corrupt" $6000 10008 0 8000 9000 10000 "Image System (mc)" $3C00 10218 1024 9216 0 9215 "Vidcom 64" $5800 10050 2048 1024 0 2024 "CDU Paint" $7EEF 10277 273 8273 9273 10273