INTRO She was called 'unsinkable'. She was four city blocks long, with the latest, most ingenious safety devices; but only twenty lifeboats for 2,207 passengers on board. Gliding through a calm sea, disdainful of all obstacles the GIGANTIC brushed an iceberg. Two hours and forty minutes later she upended and sank. Only 705 survivors were picked up from her half filled boats. Now she has been found and raised! She sits in dry dock waiting for salvage operations to begin. You slip on board late one night in an attempt to discover the SECRETS OF THE GIGANTIC... END_INTRO ROOM 2 Salvage Crew Entrance SOUTH 7 SPECIAL 36 KEY 221 END_ROOM SPECIAL 36 You push cautiously on the shelves to reveal a false wall that opens inward. Bravely you stroll forward. END_SPECIAL ROOM_DESCR 2 You are standing inside the salvage crew entrance, shelves line the walls and a large hole cut into the Gigantic's hull leads south. END_ROOM_DESCR ROOM 3 First Class Dining Room SOUTH 8 LIGHT 1 END_ROOM ROOM_DESCR 3 Here is the first class dining room. The once beautiful white Jacobean room is now a rotting, stinking shambles. The litter of broken chairs, tables, and china is everywhere. A clear passage leads south. END_ROOM_DESCR ROOM 4 First Class State Room SOUTHEAST 10 EAST 5 SPECIAL 2 KEY 214 LIGHT 1 END_ROOM SPECIAL 2 As you move the persian rug a mysterious black hole appears. Suddenly you are wrought with grief, and in your grief you become disoriented and stumble into the hole. You feel yourself spinning and falling down... down... down... END_SPECIAL ROOM_DESCR 4 You are standing in a first class stateroom that is remarkably clear of debris. Oak paneling covers the walls, while a thick persian carpet covers the floor. Passages lead to the east and southeast. END_ROOM_DESCR ROOM 5 Second Class Cabin SOUTHEAST 11 EAST 6 WEST 4 LIGHT 1 END_ROOM ROOM_DESCR 5 Here is a second class cabin. A strange feeling comes over you as though you are being watched. A good passage leads to the east and west and a small hole in the wall leads southeast. END_ROOM_DESCR ROOM 6 Steerage Cabin NORTH 34 WEST 5 LIGHT 1 END_ROOM ROOM_DESCR 6 You are standing in the tiny, cramped quarters of a steerage cabin. The air is foul here and in the distance, as though from another time, you hear what seems to be the cries of hundreds of people. A small opening in the wall leads north and a good passage leads west. Traces of a damp mist waft in to the room from the opening leading north. The odor seems to come from the mist itself. END_ROOM_DESCR ROOM 7 First Class Smoking Salon. NORTH 2 NORTHEAST 3 EAST 8 LIGHT 1 END_ROOM ROOM_DESCR 7 Here is the first class smoking salon. Card tables and chairs still stand as though waiting for long dead players to return and finish their games. Clear passages lead north, northeast and east. END_ROOM_DESCR ROOM 8 Grand Stairway UP 13 WEST 7 LIGHT 1 END_ROOM ROOM_DESCR 8 You are standing at the foot of the grand staircase at the top of which stands an incredible wall clock symbolizing honor and glory. The hands of the clock are frozen at 2:20. A clear passage leads west. END_ROOM_DESCR ROOM 9 Hallway NORTH 4 NORTHEAST 9 SOUTH 9 SOUTHEAST 9 EAST 10 NORTHWEST 9 WEST 9 SOUTHWEST 9 LIGHT 1 END_ROOM ROOM_DESCR 9 Here is a long and featurless hallway. Nearby there is a low narrow passage leading east. A dark corridor leads north. END_ROOM_DESCR ROOM 10 Pantry NORTHWEST 4 WEST 9 UP 14 LIGHT 1 END_ROOM ROOM_DESCR 10 You are standing in what was once a food pantry of the great liner. The smell of rotting food is very strong here. A dark passage leads northwest, a low narrow passage leads west, and a small dark stairway leads up. END_ROOM_DESCR ROOM 11 Wireless Shack WEST 10 LIGHT 1 END_ROOM ROOM_DESCR 11 Here is the wireless shack where the first S.O.S. in history was tapped out on that fateful night. The old wireless set still stands bolted to a table along the wall. A low narrow passage leads west. END_ROOM_DESCR ROOM 12 Officers Quarters EAST 13 LIGHT 1 END_ROOM ROOM_DESCR 12 You are standing in the sparsley furnished and utilitarian officers quarters. In a dark corner lie the bones of a long dead officer. A small passage leads east. END_ROOM_DESCR ROOM 13 Wheelhouse SOUTH 18 DOWN 8 WEST 12 SOUTHWEST 17 LIGHT 1 END_ROOM ROOM_DESCR 13 Here is the wheelhouse where frantic action of the crew tried in vain to save the great ship. Passages lead to the west and south and a dark corridor leads southwest. Nearby the grand staircase leads down in darkness. END_ROOM_DESCR ROOM 14 Post Office DOWN 10 EAST 15 LIGHT 1 END_ROOM ROOM_DESCR 14 You are standing in what was once the post office. It is damp and musty here and rotting mail litters the floor. A dark corridor leads east while a small dark stairway leads down. END_ROOM_DESCR ROOM 15 Second Class Cabin WEST 14 EAST 16 LIGHT 1 END_ROOM ROOM_DESCR 15 Here is a second class cabin with white walls and a white tile floor. An open passage leads east and continues west. END_ROOM_DESCR ROOM 16 Featurless Hallway WEST 15 SOUTH 21 LIGHT 1 END_ROOM ROOM_DESCR 16 You are standing in a short, featurless, dark hallway leading south and west. END_ROOM_DESCR ROOM 17 Captain Smith's Quarters NORTHEAST 13 SOUTHEAST 23 LIGHT 1 ROOM_SYNONYMS unlock pry END_ROOM ROOM_DESCR 17 Here is Captain Smith's cabin. A large desk sits against one wall. Thick carpet covers the floor and oak paneling lines the walls. An eerie feeling comes over you as you stand here. A dark passage leads northeast and a clear passage leads southeast. END_ROOM_DESCR ROOM 18 Crews Passageway NORTH 13 LIGHT 1 SPECIAL 19 KEY 210 ROOM_SYNONYMS turn insert END_ROOM ROOM_DESCR 18 You are standing at one end of 'Scotland Road' the crews passageway. This is a low, but very long corridor. A small passage leads north. The 'Road' continues south but is blocked by debris. END_ROOM_DESCR SPECIAL 19 You insert the key into the keyhole and turn the key with some effort. The 'watertight' mechanism slowly begins to release its grip and a WOOSH of air escapes around the sides of the door. After a lot of pushing and shoving, the door finally begins to yield. Slowly and cautiously you cross the threshold. Suddenly the watertight door begins to swing closed faster and faster until with a grest CRASH it shuts completely. You hear the automatic lock mechanism engage and with a feeling of foreboding you realize that you cannot return the way you came! END_SPECIAL ROOM 19 Boiler Room SOUTH 24 EAST 20 LIGHT 1 END_ROOM ROOM_DESCR 19 You are standing in a boiler room - dark and dirty. Coal dust and oil covers everything. Five huge boilers stand cold and silent now. A sealed watertight door stands to the west. A clear passage leads south and a narrow hallway leads east. END_ROOM_DESCR ROOM 20 Cagro Hold A EAST 21 WEST 19 LIGHT 1 END_ROOM ROOM_DESCR 20 You are standing in cargo hold 'A'. Crates of every size and shape are scattered throughout the room along with suitcases and trunks. A narrow hallway leads west and continues east. END_ROOM_DESCR ROOM 21 Fireman's Passageway SOUTH 26 WEST 20 NORTH 16 LIGHT 1 END_ROOM ROOM_DESCR 21 Here is the fireman's passageway. A small and non-descript hallway with passages leading north, west and south. END_ROOM_DESCR ROOM 22 Air Shafts NORTH 22 NORTHEAST 22 UP 22 SOUTH 27 SOUTHEAST 22 DOWN 22 EAST 22 NORTHWEST 22 ENTER 22 WEST 22 SOUTHWEST 22 EXIT 22 LIGHT 1 END_ROOM ROOM_DESCR 22 You are lost in the air shafts. END_ROOM_DESCR ROOM 23 Crews Passageway NORTH 18 SOUTH 28 NORTHWEST 17 SPECIAL 22 KEY 219 LIGHT 1 END_ROOM SPECIAL 22 With some difficulty, you are able to push the ventilator shaft cover open. You enter the air shaft and move cautiously forward. Suddenly you hear someone closing and securing the cover. You wander on only to find that... END_SPECIAL ROOM_DESCR 23 Here is the middle of 'Scotland Road', the crews passageway. The low but very long corridor continues north and south from here. A dark passage leads northwest. END_ROOM_DESCR ROOM 24 Cargo Hold B NORTH 19 SOUTH 29 SOUTHEAST 30 EAST 25 LIGHT 1 END_ROOM ROOM_DESCR 24 You are standing in the very large cargo hold 'B'. A 1912 Renault automobile is chained and bolted to the floor here. Very large crates are everywhere. Passages lead north and south. A dark hallway leads southeast. The cargo hold continues east into the darkness. END_ROOM_DESCR ROOM 25 Cargo Hold B NORTH 25 NORTHEAST 25 UP 25 SOUTH 25 SOUTHEAST 25 DOWN 25 EAST 25 NORTHWEST 24 ENTER 25 WEST 25 SOUTHWEST 25 EXIT 25 LIGHT 1 END_ROOM ROOM_DESCR 25 You are lost amid the crates. END_ROOM_DESCR ROOM 26 Cargo Hold C NORTH 21 DOWN 31 SPECIAL 33 KEY 216 LIGHT 1 END_ROOM SPECIAL 33 You open one of the boxes...nothing. You open another...nothing. You open yet another...still nothing. You are about to give up and move on when suddenly you hear the the boxes begin to creak and groan. Suddenly, and with little warning the boxes tear loose from the side of the wall and fall on top of you. You feel no pain but find it exceedingly difficult to breathe. Things begin to grow dark as you slowly loose consciousness. END_SPECIAL ROOM_DESCR 26 Here is the very small cagro hold 'C'. Used for the safekeeping of the passengers' personal effects. Steel boxes line the walls. A clear passage leads north. An open hatch cover lies in the center of the room. END_ROOM_DESCR ROOM 27 Air Shafts NORTH 35 NORTHEAST 27 UP 27 SOUTH 27 SOUTHEAST 27 DOWN 27 EAST 27 NORTHWEST 22 ENTER 27 WEST 27 SOUTHWEST 27 EXIT 27 LIGHT 1 END_ROOM ROOM_DESCR 27 You are lost in the air shafts. END_ROOM_DESCR ROOM 28 Crews Passageway NORTH 23 SPECIAL 32 KEY 218 LIGHT 1 END_ROOM ROOM_DESCR 28 You are standing at the south end of 'Scotland Road', the low and long crews passageway. The 'Road' continues north into the darkness. END_ROOM_DESCR SPECIAL 32 As soon as you push the elevator button the door opens and a great suction of air seems to envelope you and pull you into the empty darkness. You feel yourself falling. Luckily you have no time to contimplate your fate since your fall is suddenly stopped by the hard steel floor at the bottom of the shaft. END_SPECIAL ROOM 29 Turkish Bath NORTH 24 EAST 30 LIGHT 1 END_ROOM ROOM_DESCR 29 Here is the turkish bath with its green tiled walls and floor. Rotten towels are heaped everywhere. It is hot and damp here. A passage leads north from here and a dark corridor leads east. END_ROOM_DESCR ROOM 30 Gym WEST 29 LIGHT 1 END_ROOM ROOM_DESCR 30 You are standing in the high ceilinged gymnasium. Strange mechanical exercise horses stand everywhere. Exercise bicycles stand connected to large speed dials on the wall. A dark corridor leads west from here. END_ROOM_DESCR ROOM 31 Fore Peak UP 26 LIGHT 1 END_ROOM ROOM_DESCR 31 Here is the fore peak. A very tiny room barely large enough to move around in. A hatch cover on the ceiling leads up. END_ROOM_DESCR ROOM 32 Death by Falling LIGHT 1 GAME_END END_ROOM ROOM_DESCR 32 You have fallen to the bottom-most bowels of the ship. You have now joined all of the other souls who have lost their lives on the ship. You have died... END_ROOM_DESCR ROOM 33 Death by Crushing LIGHT 1 GAME_END END_ROOM ROOM_DESCR 33 The steel boxes now lie heaped on the floor. Your blood slowly oozing out from under them. You have died... END_ROOM_DESCR ROOM 34 Death by Drowning LIGHT 1 GAME_END END_ROOM ROOM_DESCR 34 As you squeeze yourself through the opening, you notice that although the flashlight is still on it no longer illuminates anything and everything is total blackness. The floor seems to be liquefying. The cries that you heard before become louder now. Suddenly you are immersed in ice cold water. Dead bodies begin crowding around you. Their gray faces, hands, and eyes seem illuminated from within. Most of the faces are grotesquely bloated from the water. Their cold, wet hands grab you and slowly pull you beneath the surface. You have died... END_DESCR ROOM 35 Air Shafts NORTH 35 SOUTH 35 EAST 35 WEST 27 NORTHEAST 35 NORTHWEST 35 SOUTHEAST 35 SOUTHWEST 35 UP 35 DOWN 21 ENTER 35 EXIT 35 LIGHT 1 END_ROOM ROOM_DESCR 35 You are lost in the air shafts. END_ROOM_DESCR ROOM 36 Hidden Anteroom LIGHT 1 WEST 2 SPECIAL 37 KEY 231 ROOM_SYNONYMS turn insert END_ROOM SPECIAL 37 You insert the key into the keyhole. As you turn the key you begin to hear a low rumble that quickly grows in pitch and volume. Almost as soon as your ears begin to ache, the sound suddenly stops and the east wall begins to shimmer and turn transparent, eventually disappearing entirely. Boldly and with your head held high, you walk forward. END_SPECIAL ROOM_DESCR 36 You have found a hidden anteroom! The room is very small and there is an opening in the west wall. The remaining walls are bare except for a small keyhole in the very center of the east wall. END_ROOM_DESCR ROOM 37 Treasure Room LIGHT 1 POINTS 50 GAME_WIN END_ROOM ROOM_DESCR 37 You have found the secret TREASURE ROOM! You are a brave and daring explorer! END_ROOM_DESCR NOUN 200 Trumpet Brass There is a brass trumpet with beautiful carvings on it here! SIZE 5 WEIGHT 5 LOCATION 24 PLAYABLE POINTS 10 NOUN_SYNONYMS horn END_NOUN PLAY_DESCR 200 I hope that your mother didn't pay too much for your music lessons! END_PLAY_DESCR NOUN_DESCR 200 The carvings on the bell of the trumpet reveal that it was presented to a 'Mr Rob't Turton on the occasion of his being appointed buguler of the RMS GIGANTIC. Love, Mother.' END_NOUN_DESCR NOUN 201 Rubaiyat Priceless There is a priceless copy of the Rubaiyat of Omar Khayyam here! SIZE 5 WEIGHT 5 LOCATION 8 POINTS 10 READABLE NOUN_SYNONYMS book END_NOUN NOUN_DESCR 201 You find a collection of epigrams in praise of wine, love, and pleasure, and yet at the same time you find them depressingly pessimistic. END_NOUN_DESCR TEXT 201 You find a collection of epigrams in praise of wine, love, and pleasure, and yet at the same time you find them depressingly pessimistic. END_TEXT NOUN 202 Bull Minature There is a minature bull here made of 24K gold! SIZE 2 WEIGHT 10 LOCATION 25 POINTS 10 END_NOUN NOUN_DESCR 202 This is a rather intricately carved bull that upon closer examination reveals diamonds for eyes. Although it is small (about 3 inches long by 2 inches high) it is very heavy. END_NOUN_DESCR NOUN 203 Toys Antique There are priceless antique toys here! SIZE 2 WEIGHT 2 PLAYABLE LOCATION 6 POINTS 10 END_NOUN NOUN_DESCR 203 These little toys are mostly metal soldiers, horses, and wagons. END_NOUN_DESCR PLAY_DESCR 203 Aren't you a little old to be playing with toys? END_PLAY_DESCR NOUN 204 Shaving-mug Silver There is a solid silver shaving-mug here! SIZE 2 WEIGHT 2 LOCATION 4 POINTS 10 NOUN_SYNONYMS mug END_NOUN NOUN_DESCR 204 There is really nothing spectacular about the mug. It is covered with tarnish. On the bottom is stamped .999 FINE. END_NOUN_DESCR NOUN 205 Diamonds There are many large and small diamonds scattered about here! SIZE 2 WEIGHT 2 LOCATION 26 POINTS 10 NOUN_SYNONYMS gems END_NOUN NOUN_DESCR 205 There are at least fifty diamonds, some as large as 3 and 4 carats. END_NOUN_DESCR NOUN 206 Cash There is a large sum of cash here! SIZE 2 WEIGHT 2 LOCATION 30 POINTS 10 NOUN_SYNONYMS money END_NOUN NOUN_DESCR 206 A quick count reveals at least $50,000. Quite a sum, yet the bills are probably worth more since there are many rare ones in the stack! END_NOUN_DESCR NOUN 207 Ruby Large There is a large, beautifully cut ruby here! SIZE 2 WEIGHT 2 LOCATION 31 POINTS 10 NOUN_SYNONYMS gem END_NOUN NOUN_DESCR 207 A quick look by your trained eye reveals a ruby of exterme clarity of at least 9 carats. END_NOUN_DESCR NOUN 208 Flashlight Old An old flashlight lies nearby. SIZE 2 WEIGHT 2 LOCATION 2 IS_LIGHT NOUN_SYNONYMS FLASH LIGHT LAMP END_NOUN NOUN_DESCR 208 Upon examination, you discover that the lens has been badly cracked, but the bulb still appears to be good. The bulb end of the flashlight is covered with what appears to be dried blood. END_NOUN_DESCR NOUN 209 Crowbar Rusty There is a rusty old crowbar here. SIZE 3 WEIGHT 3 LOCATION 16 END_NOUN NOUN_DESCR 209 This is just an ordinary crowbar that is covered with rust and dirt. END_NOUN_DESCR NOUN 210 Key Skeleton There is a skeleton key lying here. SIZE 1 WEIGHT 1 LOCATION 23 PUSHABLE TURNABLE END_NOUN NOUN_DESCR 210 This is an ordinary brass skeleton key. END_NOUN_DESCR NOUN 211 Revolver Rusty There is an old rusty revolver here. SIZE 1 WEIGHT 1 LOCATION 28 CAN_SHOOT NUM_SHOTS 5 NOUN_SYNONYMS gun END_NOUN NOUN_DESCR 211 You see that the chamber still turns leading you to believe that the gun still works. However, for some reason you can't seem to open the chamber to see if there are any bullets in it. END_NOUN_DESCR NOUN 212 Log Captain's The captain's log of the great liner lies nearby. SIZE 2 WEIGHT 2 LOCATION 3 READABLE END_NOUN TEXT 212 You skim through the pages to the last entry... Apr. 15, 1912 - 2:10am The last lifeboat is away, yet so many still aboard. All is now lost. May our souls rest in peace now and FOREVER! Smith END_TEXT NOUN_DESCR 212 The log is covered in black leather. It is rather large and is somewhat heavy. The title 'RMS GIGANTIC - CAPTAIN'S LOG' is etched on the cover in gold lettering. END_NOUN_DESCR NOUN 213 Food Smelly There is food here. SIZE 1 WEIGHT 1 LOCATION 10 POISONOUS EDIBLE END_NOUN NOUN_DESCR 213 This is what appears to be the remains of a chicken, and some rotted fruit and vegetables. It is covered with green and black mold. END_NOUN_DESCR NOUN 214 Rug Persian The persian rug is very beautiful and appears priceless! SIZE 100 WEIGHT 100 LOCATION 4 PUSHABLE PULLABLE NOUN_SYNONYMS carpet END_NOUN PUSH_DESCR 214 With great effort you are able to push the rug to one side of the room. END_PUSH_DESCR PULL_DESCR 214 With great effort you are able to pull the rug to one side of the room. END_PULL_DESCR NOUN 216 Boxes Steel INVISIBLE UNMOVABLE LOCATION 26 PULLABLE NOUN_SYNONYMS box door END_NOUN NOUN_DESCR 216 The boxes are small saftey deposit boxes. All have small hinges and handles. They do not appear to be locked. You may be able to pull them open. Then again... END_NOUN_DESCR NOUN 217 Door Elevator An elevator door stands nearby to the east. SIZE 100 WEIGHT 100 LOCATION 28 LOCKABLE LOCKED KEY 218 END_NOUN NOUN_DESCR 217 This appears to be a heavy, large, steel elevator door. It has a gilded facade. Along one edge there are many dents and scrapes. An elevator button is on the wall to the right of the door. END_NOUN_DESCR NOUN 218 Button Elevator INVISIBLE UNMOVABLE LOCATION 28 PUSHABLE END_NOUN NOUN_DESCR 218 The button is marked with the word 'OPEN' END_NOUN_DESCR NOUN 219 Cover Ventilator A ventilator shaft cover is nearby, to the west. UNMOVEABLE LOCATION 23 PUSHABLE END_NOUN NOUN_DESCR 219 The cover is made of heavy steel, and has a heavy mesh-like covering on it. Hinges can be seen along one side. The cover appears to open inwardly. END_NOUN_DESCR NOUN 220 Door Watertight A watertight door stands to the east UNMOVABLE LOCATION 18 KEY 210 CLOSED END_NOUN NOUN_DESCR 220 The watertight door is immense in size. Rusty hinges take up the whole left side. An ingenious system of pulleys and cables operate the 'watertight' mechanism that surrounds the door. An empty keyhole is on the right side of the door. END_NOUN_DESCR NOUN 221 shelves storage INVISIBLE SIZE 100 WEIGHT 100 UNMOVABLE LOCATION 2 PUSHABLE END_NOUN NOUN_DESCR 221 Close examination reveals partially hidden hinges along the left rear side of the shelves. END_NOUN_DESCR NOUN 222 Renault antique INVISIBLE SIZE 101 WEIGHT 101 UNMOVABLE LOCATION 24 NOUN_SYNONYMS car END_NOUN NOUN_DESCR 222 The car is in pretty bad shape. The tires an upholstery have all rotted away. About the only way to tell that it is a Renault is by the brass name plate. END_NOUN_DESCR NOUN 223 crates large INVISIBLE SIZE 101 WEIGHT 101 UNMOVABLE LOCATION 24 READABLE CLOSED NOUN_SYNONYMS boxes END_NOUN NOUN_DESCR 223 The crates are immense in size and some have fallen on their sides. Most have printing on their sides. END_NOUN_DESCR TEXT 223 As you read the printing on the crates, you discover that most were shipped from 'HARLAND & WOLFE - BELFAST'. END_TEXT NOUN 224 horses mechanical INVISIBLE SIZE 101 WEIGHT 101 UNMOVABLE LOCATION 30 END_NOUN NOUN_DESCR 224 These mechanical horses take a lot of immagination to see the horse in them. They are large contraptions. Try as you might, you find it quite impossible to determine how they operate. END_NOUN_DESCR NOUN 225 Bicycles Exercise INVISIBLE SIZE 101 WEIGHT 101 UNMOVABLE LOCATION 30 NOUN_SYNONYMS bike bikes END_NOUN NOUN_DESCR 225 The exercise bicycles look very similar to the exercise bicycles of today except that the pedals are connected to a series of chains and pulleys that in turn connect to large speed dials on the walls of the room. All of the bicycles appear to be in disrepair. END_NOUN_DESCR NOUN 226 crates many INVISIBLE SIZE 101 WEIGHT 101 UNMOVABLE LOCATION 20 NOUN_SYNONYMS suitcases trunks cases END_NOUN NOUN_DESCR 226 The crates, suitcases and trunks are of all shapes and sizes and are in such disarray that it would take days to sort them out to see what they contain. END_NOUN_DESCR NOUN 227 mail rotting INVISIBLE SIZE 101 WEIGHT 101 UNMOVABLE LOCATION 14 READABLE NOUN_SYNONYMS letter letters postcard postcards END_NOUN NOUN_DESCR 227 The mail covers the floor of the room in heaps. It is a jumbled mess of letters and postcards. END_NOUN_DESCR TEXT 227 You kick your foot through the mail until one postcard catches your eye. It shows the GIGANTIC sitting at dock in liverpool. The words on the reverse side send a chill through you as you read... 'HAVING A WONDERFUL TIME - WISH YOU WERE HERE' END_TEXT NOUN 230 wireless old INVISIBLE SIZE 101 WEIGHT 101 UNMOVABLE LOCATION 11 NOUN_SYNONYMS set END_NOUN NOUN_DESCR 230 The wireless set is bolted to the table. The key mechanism sits to one side. Most of the vaccum tubes are still intact. END_NOUN_DESCR NOUN 231 key brass There is a brass key here. SIZE 1 WEIGHT 1 LOCATION 233 POINTS 10 TURNABLE NOUN_SYNONYMS key END_NOUN NOUN_DESCR 231 This is an ordinary brass key. It has the letter 'S' stamped on one side. END_NOUN_DESCR NOUN 232 desk oak INVISIBLE SIZE 101 WEIGHT 101 UNMOVABLE LOCATION 17 END_NOUN NOUN_DESCR 232 This is a large, ornate oak desk. The desk contains many drawers. END_NOUN_DESCR NOUN 233 drawers desk INVISIBLE SIZE 101 WEIGHT 101 UNMOVABLE LOCATION 17 CLOSABLE CLOSED LOCKABLE LOCKED KEY 209 NOUN_SYNONYMS drawer END_NOUN NOUN_DESCR 233 The desk drawers are of various sizes. There are scratches all over the drawers. END_NOUN_DESCR HELP 2 If you think that you need help already, maybe you should just give up now! END_HELP HELP 4 The Rug! The Rug! END_HELP HELP 25 You are lost amid the crates. END_HELP HELP 22 You are lost in the air shafts. END_HELP HELP 27 You are lost in the air shafts. END_HELP HELP 12 Don't touch it! END_HELP HELP 35 You are lost in the air shafts. END_HELP CREATURE 301 Fish Weird There is a weird, land-walking fish here, with sharp teeth bared! LOCATION 5 WEAPON 213 HOSTILE THRESHOLD 3 TIME_THRESH 3 END_CREATURE CREATURE 302 Ghost Passenger's The ghost of a dead passenger is here pleading for you to 'HELP ME GO HOME'. LOCATION 15 GROUPMEMBER MAN END_CREATURE CREATURE 303 Ghost Captain Smith's Capt Smith's ghost is here ready to grab you and take you the the icy depths! LOCATION 17 WEAPON 212 HOSTILE THRESHOLD 3 TIME_THRESH 3 MAN END_CREATURE CREATURE 304 Purser Dead The Purser's ghost is here fiercely engaging you! LOCATION 26 WEAPON 211 HOSTILE THRESHOLD 3 TIME_THRESH 3 MAN CREATURE_SYNONYM ghost END_CREATURE CREATURE 305 Skull Grinning The dead officer's skull lies grinning at you. LOCATION 12 WEAPON 208 HOSTILE THRESHOLD 3 TIME_THRESH 3 END_CREATURE TREASURE_ROOM 37