Chronicle Play Torn written for the Annual IF Competition - 2004 betapersei at freemail dot hu 1. The Game Two of my favourite IF games are Anchorhead (by Michael S. Gentry) and Wishbringer (by Infocom), so if this game reminds you to those, it is not entirely accidental. Chronicle Play Torn was designed to be easy, but grew a little big over the time. I can only hope that you will finish it within the two hours, and you will find the game amusing. In any case, please send me your comments to the address above (replace `at' with the `@' sign and `dot' with `.'). 2. Puzzles The puzzles should be easily solved even by beginners, but the spirit of the game is touched by the ancient ones, as it is evil within its heart. It is possible to die, or get into an unwinable state, but the program gives you warnings if you try to do something risky, so beware of them (and save often to different files). Just like in Anchorhead, "search" and "examine" are different verbs, so be sure to use both (you won't be able to win without them). If you get stuck, you may use the hints built into the program, or even the walkthrough (both of them are accessible from the "help" command within the game). 3. Bugs Now a few comments about the dark side of the game: its testing was done in a hurry, it is very likely that you will find irritating bugs in the prose, and the working of the game. I'm somewhat innocent in the former one; I'm from the non english speaker part of the world, and thus writing prose for me is like walking without light in an Infocom product: I never know, when does a grue find me (and if it does, I don't even notice it). Sadly, I can't say the same about the bugs in the inner workings of the program. I didn't had the time to do proper beta-testing, but I hope, that you will help, and send me bug reports. It will help me to release a more polished game after the competition. 4. Thanks This program was written using the Inform compiler of Graham Nelson, and the menu system of Khelwood.