'A' is not a valid option.yesyesno$p(Enter P for previous menu or Q to quit.)'B' is not a valid option.yesyesno$p(Enter P for previous menu or Q to quit.)'C' is not a valid option.yesyesno$p(Enter P for previous menu or Q to quit.)'D' is not a valid option.yesyesno$p(Enter P for previous menu or Q to quit.)'E' is not a valid option.yesyesno$p(Enter P for previous menu or Q to quit.)'F' is not a valid option.yesyesno$p(Enter P for previous menu or Q to quit.)'G' is not a valid option.yesyesno$p(Enter P for previous menu or Q to quit.)'H' is not a valid option.yesyesno$p(Enter P for previous menu or Q to quit.)'I' is not a valid option.yesyesno$p(Enter P for previous menu or Q to quit.)No 'previous' menu - you are at the top level of the menu.inventorynomenu_system$pAs you go down the menus, the hints give more and more things away, so start at the top!$pType the letter, followed by ENTER, to select an option:$p $n$tA$t-$tHints for "Dinnertime" $n$tB$t-$tHints for "To Get To The Other Side" $n$tC$t-$tHints for "They're After You!" $n$tD$t-$tHints for "Mazemapper" $n$tE$t-$tHints for "The Mean Story" $n$tF$t-$tFor Your Amusement (after you've finished a game)menu_1$pHints for "Dinnertime" $n$tA $n$tBmenu_11$pHints for "To Get To The Other Side" $n$tA $n$tB $n$tC $n$tD $n$tEmenu_12$pHints for "They're After You!" $n$tA $n$tB $n$tC $n$tDmenu_13$pHints for "Mazemapper" $n$tA $n$tB $n$tC $n$tD $n$tE $n$tFmenu_14$pHints for "The Mean Story" $n$tA $n$tB $n$tC $n$tD $n$tE $n$tF $n$tG $n$tH $n$tImenu_15$pDid you ever try ... $n$tA$t(in Dinnertime) $n$tB$t(in To Get To The Other Side) $n$tC$t(in They're After You!) $n$tD$t(in Mazemapper) $n$tE$t(in The Mean Story)menu_16$pWell, do you always do what people tell you to do?menu_111$pWhen the game tells you to "get back," say NO. $p [No more hints.]menu_112$pMake a careful map of the house. You may need to navigate it quickly later.menu_121$pThe green box only opens in the Green Room.menu_122$pYou can try opening all the other boxes in all the other rooms, but a quicker way is to FIX THE TV WITH THE KIT, then TURN IT ON: the flashes of color it makes give you the order of rooms.menu_123$pYou don't ever need to take the boxes out of each other, by the way: just keep track of their nesting order.menu_124$pOnce you've stopped the traffic, go south. Don't dawdle. $p[No more hints.]menu_125$pWhen in doubt, RUN or KEEP RUNNING.menu_131$pThe only thing you can take without slowing down is the hat.menu_132$pExamine it once you get in the fortress and lock the gate.menu_133$pThe end of the sentence would be "... eat my hat." EAT THE HAT. $p[No more hints.]menu_134$pExcept for the holes, this is a fairly conventional maze. Drop an object in each new room (even if there's a hole there) and try going in all possible directions from it: N, NE, E, SE, S, SW, W, NW, U, D. Put a checkmark next to a room when all the exits have been tried and you know where they lead.menu_141$pNever use the FIND verb, as this puts the object back in your possession. Instead say SEARCH THE GRASS when you arrive at a location.menu_142$pYou can keep track of the hole rooms by checking the directions N and NE (or by finding the other end of the hole, of course).menu_143$pThe first ten rooms or so can be mapped with the objects you brought. Then you should return and pick them all up again so you can start dropping them in unmapped rooms. Don't worry, you don't have far to go from here.menu_144$pThis is a bug, but I decided to leave it there (in IF, cheating is part of being a good adventurer): in the hole rooms, if you say PUT THE [object] IN THE GRASS rather than DROP THE [object], it'll stay in the room where you left it. If you choose to follow this method, do it consistently or you'll really get mixed up.menu_145$pOnce at Plowed Field, wait for the wind to stop, then follow its directions. $p[No more hints.]menu_146$pIf you asked the ticket hustler about the price, you know that you ought to try bringing a few people to him.menu_151$pNone of the people around at the moment are willing to accompany you, so you might as well see what happens if you guide them to one another.menu_152$pThe spaz is only around for a couple of turns, so perhaps you should start with him.menu_153$pGUIDE THE SPAZ TO THE BLIND MAN.menu_154$pThe blind man is asking for his cane. Can you bring him to something that feels like a cane?menu_155$pGUIDE THE BLIND MAN TO THE WHEELCHAIR.menu_156$pNow there's someone here who can't hear you making deals with the hustler.menu_157$pOn the other hand, you could HELP THE DEAF LADY. That'd be the nice thing to do.menu_158$pOn the third hand (since this game has all those deformed people in it), maybe it doesn't matter that much either way. $p[No more hints.]menu_159$pgoing UP from Anywhere Else?menu_161$pfixing the TV without the kit, then typing DONT CALL ME SHIRLEY? $pthrowing something at the yuppies? $pkicking the cabbie? $pshowing anything but the card to the kid? $ptyping DISARM THE BOMB?menu_162$ptyping RUN FASTER? (This usually gives you an extra turn, not that an extra turn is very useful.) $ptyping STOP, TURN AROUND, LOOK, WAIT or INVENTORY while running? $pto hide behind the boulders, in the sand, or in the shadow? $ptyping HELP while running, then in the Fortress?menu_163$pto PLAY THE CLARINET in the maze? in Plowed Field? twice? $pto look in or put anything in the wallet? $pto unlock (say) the truck with the key, then open it with the key? $pto hit the scarecrow? $pto take the straw? $pto examine the wind? to say something to it?menu_164$pnot being amused by a story like this in the first place?menu_165The Hint File For Painless Little Stupid Games, By Bob Reeves$pMany thanks to Stephen Griffiths for putting together an ALAN menu template in the first place!HeroHuh?I don't understand.I don't know what you mean by 'all'.I don't know what you mean by 'it'.I don't know what you mean by 'them'.You can't refer to multiple objects with '$v'.I can't guess what you want to $v.You must supply a noun.You must give an object after 'but'.You can only use 'but' after 'all'.That doesn't leave much to $v!I don't know which $1 you mean.I can't see any $1 here.You can't go that way.You can't do that.You can't $v the $1.There is nothing here that you can $v.There is$$, and here.is here.Thecontains, and $$.Theis empty.You have scoredpoints out ofI don't know that word.(again)Enter file name to save inThat file already exists, overwrite (RETURN confirms) ? Sorry, save failed.Sorry, could not open that save file.Sorry, the save file was created by a different version.Sorry, the save file did not contain a save for this adventure.Enter file name to restore fromAre you sure (RETURN confirms) ? Do you want to RESTART, RESTORE or QUIT ? a