1,**** Random Messages **** 1,Welcome to Qork. This version created 2015.04.01 2,Done. 3,Revision history: 3, 3,V5.0a x86_64, pgf77/ifort/gfortran, Stephen O. Lidie, 2015.03.24. 3, Tested on Mac OS X and CentOS 6.x. 3,V4.0b Update for NOS/VE 1.5.2, Stephen O. Lidie, 90/08/28. 3, Email to LUSOL@CDC1.CC.Lehigh.EDU 3,V4.0a CDC NOS/VE implementation. Steves Cohen and Lidie. (85/08/29) 3,V3.0a CDC NOS implementation. S. O. Lidie. (84/05/30) 3,V2.0a CDC NOS/BE implementation. S. O. Lidie. (80/11/27) 3,V1.2b 2nd set of bug fixes by Chris Wilson. 3,V1.2a Initial bug fixes by Chris Wilson. 3,V1.1a Initial public version. 3,V1.0a Initial version. 4,Useful commands: 4, 4, The 'BRIEF' command suppresses printing of long room descriptions 4,for rooms which have been visited. The 'UNBREIF' command turns this 4,off. The 'SUPERBRIEF' command suppresses printing of long room 4,descriptions for all rooms. 'UNSUPER' turns this off. 4, The 'INFO' command prints information which might give some idea 4,of what the game is about. 4, The 'QUIT' command prints your score and asks whether you wish 4,to continue playing. 4, The 'SAVE' command saves the state of the game for later continuation. 4, The 'RESTORE' command restores a saved game. 4, The 'INVENTORY' command lists the objects in your possession. 4, The 'LOOK' command prints a description of your surroundings. 4, The 'SCORE' command prints your current score and ranking. 4, The 'TIME' command tells you how long you have been playing. 4, The 'DIAGNOSE' command reports on your injuries, if any. 4, 4,Containment: 4, 4, Some objects can contain other objects. Many such containers can 4,be opened and closed. The rest are always open. They may or may 4,not be transparent. For you to access (e.g., TAKE) an object 4,which is in a container, the container must be open. For you 4,to see such an object, the container must be either open or 4,transparent. Containers have a capacity, and objects have sizes; 4,the number of objects which will fit therefore depends on their 4,sizes. You may put any object you have access to (it need not be 4,in your hands) into any other object. At some point, the program 4,will attempt to pick it up if you don't already have it, which 4,proccess may fail if you're carrying too much. Although containers 4,can contain other containers, the program doesn't access more than 4,one level down. 4, 4,Fighting: 4, 4, Occupants of the dungeon will, as a rule, fight back when 4,attacked. In some cases, they may attack even if unprovoked. 4,Useful verbs here are 'ATTACK with ', 'KILL', 4,etc. Knife-throwing may or may not be useful. You have a 4,fighting strength which varies with time. Being in a fight, 4,getting killed, and being injured all lower this strength. 4,Your carrying capacity may also be reduced after a fight. 4,Strength is regained with time. Thus, it is not a good idea to 4,fight someone immediately after being killed. Other details 4,should become apparent after a few melees or deaths. 4, 4,Command parser: 4 4, A command is one line of text terminated by a carriage return. 4,For reasons of simplicity, all words are distinguished by their 4,first six letters. All others are ignored. For example, typing 4,'disassemble the encyclopedia' is not only meaningless, it also 4,creates excess effort for your fingers. Note that this trunca- 4,tion may produce ambiguities in the intepretation of longer words. 4, 4, You are dealing with a fairly stupid parser, which understands 4,the following types of things-- 4, 4, Actions: 4, Among the more obvious of these, such as TAKE, PUT, DROP, etc. 4, Fairly general forms of these may be used, such as pick up, 4, put down, etc. 4, 4, Directions: 4, NORTH, SOUTH, UP, DOWN, etc. and their various abbreviations. 4, Other more obscure directions (LAND, CLIMB) are appropriate in 4, only certain situations. 4, 4, Objects: 4, Most objects have names and can be referenced by them. 4, 4, Adjectives: 4, Some adjectives are understood and required when there are 4, two objects which can be referenced with the same 'name' (e.g., 4, doors, buttons). 4, 4, Prepositions: 4, It may be necessary in some cases to include prepositions, but 4, the parser attempts to handle cases which aren't ambiguous 4, without. Thus 'give car to demon' will work, as will 'give demon 4, car'. 'Give car demon' probably won't do anything interesting. 4, When a preposition is used, it should be appropriate; 'give car 4, with demon' won't parse. 4, 4, Sentences: 4, The parser understands a reasonable number of syntactic construc- 4, tions. Rather than listing them, we advise you to do reasonable 4, things. 4, 4, Ambiguity: 4, The parser tries to be clever about what do do in the case of 4, actions which require objects that are not explicitly specified. 4, If there is only one possible object, the parser will assume 4, that is should be used. Otherwise, the parser will ask. 4, Most questions asked by the parser can be answered. 5,Welcome to Qork... 5, 5, You are near a large dungeon, which is reputed to contain vast 5,quantities of treasure. Naturally, you wish to acquire some of it. 5,In order to do so, you must of course remove it from the dungeon. To 5,receive full credit for it, you must deposit it safely in the trophy 5,case in the living room of the house. 5, 5, In addition to valuables, the dungeon contains various objects 5,which may or may not be useful in your attempt to get rich. You may 5,need sources of light, since dungeons are often dark, and weapons, 5,since dungeons often have unfriendly things wandering about. Reading 5,material is scattered around the dungeon as well; some of it 5,is rumored to be useful. 5, 5, To determine how successful you have been, a score is kept. 5,When you find a valuable object and pick it up, you receive a 5,certain number of points, which depends on the difficulty of finding 5,the object. You receive extra points for transporting the treasure 5,safely to the living room and placing it in the trophy case. In 5,addition, some particularly interesting rooms have a value associated 5,with visiting them. The only penalty is for getting yourself killed, 5,which you may do only twice. 5, 5, Of special note is a thief (always carrying a large bag) who 5,likes to wander around in the dungeon (he has never been seen by the 5,light of day). He likes to take things. Since he steals for pleasure 5,rather than profit and is somewhat sadistic, he only takes things which 5,you have seen. Although he prefers valuables, sometimes in his haste 5,he may take something which is worthless. From time to time, he examines 5,his take and discards objects which he doesn't like. He may occas- 5,ionally stop in a room you are visiting, but more often he just wanders 5,through and rips you off (he is a skilled pickpocket). 6,Please answer the question. 7,You clearly are a suicidal maniac. We don't allow psychotics in the 7,dungeon, since they may harm other adventurers. Your remains will be 7,installed in the Land of the Living Dead, where your fellow adventurers 7,may gloat over them. 8,What? You don't trust me? Why, only last week I patched a running NOS/VE 8,system and it survived for nearly 30 major-cycles! 8,Oh, well. 9,Now let me see... 9,Well, we weren't quite able to restore your state. You can't have 9,everything. 10,Do you wish me to try to patch you? 11,You are behind the white house. In one corner of the house 11,there is a window which is #. 12,open 13,slightly ajar 14,You are in the kitchen of the white house. A table seems to have 14,been used recently for the preparation of food. A passage leads to 14,the west and a dark staircase can be seen leading upward. To the 14,east is a small window which is #. 15,You are in the living room. There is a door to the east. To the west is 15,a door with strange gothic lettering, which appears to be nailed shut. 16,You are in the living room. There is a door to the east. To the west 16,is a cyclops-shaped hole in an old wooden door, above which is some 16,strange gothic lettering. 17,In the center of the room is a large oriental rug. 18,In the center of the room is a closed trap door. 19,In the center of the room is an open trap door. 20,There is a rug lying next to an open trap door. 21,You are in a dark and damp cellar with a narrow passageway leading 21,east, and a crawlway to the south. To the west is the bottom of a 21,steep metal ramp which is unclimbable. 22,The door crashes shut, and you hear someone barring it. 23,You are in a small room near the maze. There are twisty 23,passages in the immediate vicinity. 24,Above you is a grating locked with a skull-and-crossbones lock. 25,Above you is an open grating with sunlight pouring in. 26,Above you is a grating. 27,You are in a clearing, with a forest surrounding you on the west 27,and south. 28,There is a grating securely fastened into the ground. 29,There is an open grating descending into darkness. 30,A grating appears on the ground. 31,You are in a long room on the south shore of a large reservoir. 32,You are in a long room, to the north of which was formerly a 32,reservoir. However, with the water level lowered, there is merely 32,a wide stream running through the center of the room. 33,There is a western exit, a passageway south, and a steep pathway 33,climbing up along the edge of a cliff. 34,You are on the reservoir. Beaches can be seen north and south. 34,Upstream a small stream enters the reservoir through a narrow 34,cleft in the rocks. The dam can be seen downstream. 35,You are on what used to be a large reservoir, but which is now a 35,large mud pile. There are 'shores' to the north and south. 36,You are in a large cavernous room, north of a large reservoir. 37,You are in a large cavernous room, to the south of which was formerly 37,a reservoir. However, with the water level lowered, there is merely 37,a wide stream running through the center of the room. 38,There is a tunnel leaving the room to the north. 39,You are in a large room with giant icicles hanging from the walls 39,and ceiling. There are passages to the north and east. 40,Part of the glacier has been melted. 41,There is a large passageway leading westward. 42,You are in a large square room with tall ceilings. There are exits 42,on the north, east, and west sides of the room. On the south wall is 42,an enormous mirror which fills the entire wall. 43,Unfortunately, you have managed to destroy it by your reckless 43,actions. 44, BOOOOOOOOOM 45,You are in large room which seems to be air conditioned. In one 45,corner there is a machine (?) which is shaped somewhat like a clothes 45,dryer. On the 'panel' there is a switch which is labelled in an 45,obscure dialect of Swahili. Fortunately, I know this dialect, and the 45,label translates to 'START'. The switch does not appear to be manip- 45,ulable by any human hand (unless the fingers are about 1/16 by 1/4 45,inch). On the front of the machine is a large lid, which is #. 46,closed 47,The cave is very windy at the moment, and your candles have blown out. 48,You are in a small room that has only one door, to the east. 49,In the corner of the room on the ceiling is a large vampire bat who 49,is obviously deranged and holding his nose. 50,A deranged vampire bat (a reject from Wumpus) swoops down 50,from the ceiling and lifts you away... 51,You are at the periphery of a large dome, which forms the ceiling 51,of another room below. Protecting you from a precipitous drop is a 51,wooden railing which circles the dome. 52,Hanging down from the railing is a rope which ends about ten feet 52,from the floor below. 53,I'm afraid that the leap you attempted has done you in. 54,You are in a large room with a prominent doorway leading to a down 54,staircase. To the west is a narrow twisting tunnel. Above you is a 54,large dome painted with scenes depicting elvish hacking rites. Up 54,around the edge of the dome (20 feet up) is a wooden railing. In the 54,center of the room there is a white marble pedestal. 55,A large piece of rope descends from the railing above, ending some 55,five feet above your head. 56,You are in a circular room with passages off in eight directions. 57,Your compass needle spins wildly, and you cannot get your bearings. 58,According to Prof. Taa of MIT Tech, the rapidly changing magnetic 58,fields in the room are so intense as to cause you to be electrocuted. 58,I really don't know, but in any event, something has killed you. 59,You are outside a large gateway, on which is inscribed: 59, 59, "ABANDON EVERY HOPE, ALL YE WHO ENTER HERE." 59, 59,The gate is open. Through it you can see a desolation, with a pile of 59,mangled corpses in one corner. Thousands of voices, lamenting some 59,hideous fate, can be heard. 60,The way through the gate is barred by evil spirits, who jeer at your 60,attempts to pass. 61,There is a clap of thunder, and a voice echoes through the 61,cavern: "BEGONE, CHOMPER!" Apparently, the voice thinks you 61,are an evil spirit and dismisses you from the land of the living. 62,You are not equipped for an exorcism. 63,There is a clap of thunder, and a voice echoes through the 63,cavern: "BEGONE, FIENDS!" The spirits, sensing the presence 63,of a greater power, flee through the walls. 64,You have entered the Land of the Living Dead, a large desolate 64,room. Although it is apparently uninhabited, you can hear the 64,sounds of thousands of lost souls weaping and moaning. In 64,the east corner are stacked the remains of dozens of previous 64,adventurers who were less fortunate than yourself. To the east 64,is an ornate passage, apparently recently constructed. 65,Amid the desolation, you spot what appears to be your head, 65,tastefully impaled on the end of a long pole. 66,You are standing on the top of Flood Control Dam #3, which was 66,quite a tourist attraction in times far distant. There are paths 66,to the north, south, east, and down. 67,The sluice gates on the dam are closed. Behind the dam, there can 67,be seen a wide lake. A small stream is formed by the runoff from 67,the lake. 68,It appears that the dam has been opened, since the water level behind 68,the dam is low and the sluice gate is open. Water is rushing down- 68,stream through the gates. 69,There is a control panel here. There is a large metal bolt on the 69,panel. Above the bolt is a small green plastic bubble. 70,The green bubble is glowing. 71,The water level is now up to your ankles. 72,The water level is now up to your shins. 73,The water level is now up to your knees. 74,The water level is now up to your hips. 75,The water level is now up to your waist. 76,The water level is now up to your chest. 77,The water level is now up to your neck. 78,The water level is now over your head. 79,The water level is now high in your lungs. 80,The room is full of water and cannot be entered. 81,I'm afraid you have done drowned yourself. 82,You hear a scream of anguish as you violate the robber's hideaway. 82,Using passages unknown to you, he rushes to its defense. 83,The thief gestures mysteriously, and the treasures in the room 83,suddenly vanish. 84,Something seems funny about the feel of the buoy. 85,Oh dear, you seem to have gone over Aragain Falls. Not a very 85,smart thing to do, apparently. 86,You seem to be digging a hole here. 87,The hole is getting deeper, but that's about it. 88,You are surrounded by a wall of sand on all sides. 89,You can see a small statue in the sand. 90,The wall collapses, smothering you. 91,There is nothing to dig into here. 92,You are digging into a pile of bat guano. 93,You seem to be getting knee deep in guano. 94,You are covered with bat turds, cretin. 95,This is getting you nowhere. 96,You are at the top of Aragain Falls, an enormous waterfall with a 96,drop of about 450 feet. The only path here is on the north end. 96,There is a man-sized barrel here which you could fit into. 97,A beautiful rainbow can be seen over the falls and to the east. 98,A solid rainbow spans the falls. 99, 100,You are on a wide ledge high into the volcano. The rim of the 100,volcano is about 200 feet above and there is a precipitous drop 100,below to the floor. 101,The way to the south is blocked by rubble. 102,There is a small door to the south. 103,The way to the south is blocked by rubble. 104,You are in a dusty old room which is virtually featureless, except 104,for an exit on the north side. 105,Imbedded in the far wall is a rusty old box. It appears that 105,the box is somewhat damaged, since an oblong hole has been 105,chipped out of the front of it. 106,On the far wall is a rusty box, whose door has been blown off. 107,You are in a room with a low ceiling which is circular in shape. 107,There are exits to the east and southeast. 108,As you enter, your compass starts spinning wildly. 109,The ledge has collapsed and cannot be landed on. 110,The ledge collapses, giving you a narrow escape. 111,The force of the explosion has caused the ledge to collapse belatedly. 112,The ledge collapses, leaving you with no place to land. 113,The ledge collapses, probably as a result of the explosion. A large 113,chunk of it, which is attached to the hook, drags you down to the 113,ground. Fatally. 114,The way is blocked by debris from an explosion. 115,You may recall your recent explosion. Well, probably as a result of 115,that, you hear an ominous rumbling, as if one of the rooms in the 115,dungeon has collapsed. 116,The room trembles and 50,000 pounds of rock fall on you, 116,turning you into pancake. 117,The house shakes, and the ceiling of the room you're in collapses, 117,turning you into a pancake. 118,A volcano gnome seems to walk straight out of the wall and says, 118,"I have a very busy appointment schedule and little time to waste on 118,trespassers, but for a very small fee, I'll show you the way out." 118,You notice that the gnome is nervously glancing at his watch. 119, 119,Suddenly a sinister, wraithlike figure, cloaked and hooded, appears 119,seeming to float in the air before you. In a low, almost inaudible 119,voice he says, "I welcome you to the ranks of the chosen of Qork. You 119,have persisted through many trials and tests and have overcome them 119,all. One such as yourself is fit to join even the Implementers!" 119,He then raises his oaken staff and, chuckling, drifts away like a 119,wisp of smoke, his laughter fading in the distance. 119, 120, 120, !!!! Frobozz Magic Dungeon Company, ltd. !!!! 120, 120,Hello, Implementer! 120, 120, 120, 120, 120, 120, 120, 120, go. 120, 120, 121,Unfortunately, it is impossible to tell directions in here. 122,The slag turns out to be rather insubstantial and crumbles into dust 122,at your touch. It must not have been very valuable. 123,The lid opens. 124,The lid closes. 125,Look around. 126,You think it isn't? 127,I think you've already done that. 128,The trophy case is securely fastened to the wall (perhaps to foil any 128,attempt by robbers to remove it). 129,The bottle hits the far wall and is decimated. 130,You have destroyed the bottle. Well done. 131,A brilliant maneuver destroys the bottle. 132,The water splashes on the walls and evaporates immediately. 133,The water spills to the floor and evaporates immediately. 134,It is not tied to anything. 135,There is nothing it can be tied to. 136,The rope is already attached. 137,The rope drops over the side and comes within ten feet of the floor. 138,It is not tied to anything. 139,Because you tied it incorrectly, the rope becomes free. 140,The rope drops gently to the floor below. 141,The rope is tied to the railing. 142,The lamp has smashed into the floor, and the light has gone out. 143,The rug is too heavy to lift, but in trying to raise it you 143,notice an irregularity beneath it. 144,The rug is extremely heavy and cannot be carried. 145,With a great effort, the rug is moved to one side of the room. 145,With the rug moved, the dusty cover of a closed trap door appears. 146,Having moved the carpet previously, you find it impossible 146,to move it again. 147,You are stopped by a cloud of poisonous gas. 148,Time passes... and you die from some obscure poisoning. 149,The gnome glances at his watch. "Oops! I'm late for an 149,an appointment." He disappears, leaving you alone on the shelf. 150,Now you've done it. It seems that the brick has other properties 150,than weight, namely the ability to blow you to smithereens. 151,There is an explosion nearby. 152,The wire rapidly burns into nothing. 153,The match has gone out. 154,The lamp appears to be getting dimmer. 155,The lamp is dying. 156,The candles grow short. 157,The candles are very short. 158,The leaves burn and the neighbors start to complain. 159,The sight of someone carrying a pile of burning leaves so offends 159,the neighbors that they come over and put you out. 160,As you pick up the rusty knife, your sword gives a single pulse 160,of blinding blue light. 161,As the knife approaches its victim, your mind is submerged by an 161,overmastering will. Slowly, your hand turns, until the rusty blade 161,is an inch from your neck. The knife seems almost to sing as it 161,savagely cuts your throat. 162,A ghost appears in the room and is appalled by your desecration 162,of the remains of a fellow adventurer. He casts a curse on 162,all of your valuables and orders them banished to the Land of 162,the Living Dead. The ghost leaves, muttering obscenities. 163,There is a rumble from deep within the earth, and the room shakes. 164,There is an ugly person staring at you. 165,The mirror is broken into many pieces. 166,Nobody but a greedy surgeon would allow you to attempt that trick. 167,You have broken the mirror. I hope you have a seven years supply of 167,good luck available. 168,Haven't you done enough already? 169,The torch hits the glacier and explodes into a great ball of flame, 169,devouring the glacier. The water from the melting glacier rushes 169,downstream, carrying the torch with it. In place of the glacier, 169,there is a passageway leading west. 170,The melting glacier seems to have carried the torch away, leaving 170,you in the dark. 171,The glacier is unmoved by your ridiculous attempt. 172,Part of the glacier melts, drowning you under a torrent of water. 173,burned out ivory torch 174,There is a burned out ivory torch here. 175,The basket is raised to the top of the shaft. 176,The basket is lowered to the bottom of the shaft. 177,The cage is securely fastened to the iron chain. 178,You seem unable to affect these spirits. 179,How can you attack a spirit with material objects? 180,The book is open to page 569. 181,As hard as you try, the book cannot be closed. 182,A booming voice says, "Wrong, cretin!", and you notice that you 182,have turned into a pile of dust. 183,I'm afraid that you have run out of matches. 184,One of the matches starts to burn. 185,The match is out. 186,The tube refuses to accept anything. 187,The cyclops yawns and stares at the thing that woke him. 188,The cyclops, tired of all your games and trickery, eats you. 189,The cyclops says, "MMM MMM! I love hot peppers! But oh, could I use 189,a drink. Perhaps I could drink the blood of that thing." From the 189,gleam in his eye, it could be surmised that you are 'that thing'. 190,The cyclops looks tired and quickly falls fast asleep (what did you 190,put in that drink, anyway?). 191,The cyclops is apparently not thirsty at the moment and refuses 191,your generous gesture. 192,The cyclops may be hungry, but there is a limit. 193,The cyclops is not so stupid as to eat that! 194,The cyclops seems somewhat agitated. 195,The cyclops appears to be getting more agitated. 196,The cyclops is moving about the room, looking for something. 197,The cyclops was looking for salt and pepper. I think he is gathering 197,condiments for his upcoming snack. 198,The cyclops is moving toward you in an unfriendly manner. 199,You have two choices: 1. leave 2. become dinner. 200,Your actions don't appear to be doing much harm to the cyclops, but 200,they do not exactly lower your insurance premiums, either. 201,The cyclops ignores all injuries to his body with a shrug. 202,The cyclops is rather heavy and doesn't take kindly to being grabbed. 203,You cannot tie the cyclops, although he is fit to be tied. 204,Realizing just in time that you'd be stabbed in the back if you 204,tried to take the chalice, you return to the fray. 205,Congratulations! Unlike the other vandals, who merely stole the 205,artist's masterpieces, you have destroyed one. 206,worthless piece of canvas 207,There is a worthless piece of canvas here. 208,With great effort, you open the window far enough to allow passage. 209,The window closes (more easily than it opened). 210,The bolt won't turn with your best effort. 211,The sluice gates open, and water pours through the dam. 212,The sluice gates close, and water starts to collect behind the dam. 213,I can't see any grating here. 214,The grating is locked. 215,The grating opens to reveal trees above you. 216,The grating opens. 217,The grating is unlocked. 218,The door reluctantly opens to reveal a rickety staircase descending 218,into darkness. 219,The door swings shut and closes. 220,The door is locked from above. 221,The door cannot be opened. 222,You cannot burn this door. 223,The door is invulnerable. 224,You cannot damage this door. 225,The door is still under warranty. 226,The machine comes to life (figuratively) with a dazzling display 226,of colored lights and bizarre noises. After a few moments, the 226,excitement fades. 227,The machine doesn't seem to want to do anything. 228,A force keeps you from taking the bodies. 229,The voice of the Guardian of the Dungeon booms out from the darkness, 229,"Your disrespect has cost you your life!" and places your head on a pole. 230,The lights within the room shut off. 231,The lights within the room come on. 232,Click. 233,There is a rumbling sound and a stream of water appears to burst 233,from the east wall of the room (apparently, a leak has occurred 233,in a pipe). 234,The blue button appears to be jammed. 235,The boat must be on the ground to be inflated. 236,The boat inflates and appears seaworthy. 237,You don't have enough lung power to inflate it. 238,This boat will not inflate since some cretin put a hole in it. 239,Well done. The boat is repaired. 240,There is a hissing sound and the boat deflates. 241,The boat deflates. 242,You can't deflate the boat while you're in it. 243,The boat must be on the ground to be deflated. 244,Very good. 245,The rainbow seems to have become somewhat run of the mill. 246,Suddenly, the rainbow appears to become solid and, I venture, 246,walkable (I think the giveaway was the stairs and bannister). 247,The structural integrity of the rainbow seems to have declined 247,precipitously, leaving you about 450 feet in the air, supported 247,by water vapor. 248,The ballon is fastened to the hook. 249,The balloon is not tied to anything. 250,The wire falls off the hook. 251,The box is imbedded in the wall. 252,What do you expect, BOOM? 253,The box has no door! 254,The box is rusted and will not open. 255,The box is not open, CHOMPER! 256,The wire starts to burn. 257,"Thank you very much," he says. "I don't believe I've seen a 257,# as beautiful. Follow me." A door appears on the west end 257,of the ledge. Through the door, you can see a narrow chimney 257,sloping downward. 258,"That wasn't quite what I had in mind", he says, crunching 258,the # in his rock hard hands. 259,The gnome appears increasingly nervous. 260,Although the Implementers are gone, they foresaw that some cretin 260,would tamper with their remains. Therefore, they took steps to 260,prevent this. 261,Unfortunately, we've run out of poles. Therefore, in punishment for 261,your transgression, we shall deprive you of all your valuables, and 261,of your life. 262,Congratulations! You've managed to break all the bottles. Fortunately 262,for your feet, they were made of magic glass and disppear immediately. 263,As you reach for the sphere, an iron cage falls from the ceiling 263,to entrap you. To make matters worse, poisonous gas starts coming 263,into the room. 264,As the robot reaches for sphere, an iron cage falls from the 264,ceiling. The robot attempts to fend it off but is trapped below it. 264,Alas, the robot short circuits in his vain attempt to escape and 264,crushes the sphere beneath him as he falls to the floor. 265,There is a giant spark, and you are fried to a crisp. 266,Nothing seems to happen. 267,The whirring increases in intensity slightly. 268,The whirring decreases in intensity slightly. 269,A dull thump is heard in the distance. 270,The flask breaks into pieces. 271,Here noxious vapors prevent your entry. 272,Just before you pass out, you notice that the vapors from the 272,flask's contents are fatal. 273,Suddenly, the room appears to have become very large. 274,The only writing visible is a capital E. The rest is too small to 274,be clearly visible. 275,You can't see through that! 276,The letters appear larger but are still too small to read. 277,The icing, now visible, says "EXPLODE". 278,The icing, now visible, says "EVAPORATE". 279,The icing, now visible, says "ENLARGE". 280,The pool of water evaporates, revealing a tin of rare spices. 281,The door to the room seems to be blocked by sticky orange rubble 281,from an explosion. Probably some careless adventurer was playing 281,with blasting cakes. 282,You have been blasted to smithereens (whatever they are). 283,The room around you seems to be getting smaller. 284,The room seems to have become too small to hold you. It seems 284,that the walls are not as compressable as your body, which is 284,more or less demolished. 285,The robot is injured (being of shoddy construction) and falls to the 285,floor in a pile of garbage, which disintegrates before your eyes. 286,How romantic! 287,If you must... POOF, you're dead! 288,The grue is a sinister, lurking presence in the dark places of the 288,earth. His favorite diet is adventurers, but its insatiable 288,appetite is tempered by its fear of light. No grue has ever been 288,seen by the light of day, and few have survived its fearsome jaws 288,to tell the tale. 289,There is no grue here, but I'm sure there is at least one lurking in 289,the darkness nearby. I wouldn't let my light go out if I were you! 290,The bucket rises and comes to a stop. 291,The bucket descends and comes to a stop. 292,You notice that the # has burned out, and that 292,the cloth bag is starting to deflate. 293,I hope you have more light than from a #. 294,I didn't realize that adventurers are stupid enough to light a 294,# in a room which reeks of coal gas. Fortunately, 294,there is still justice in the world. 295,Oh, dear. It appears that the smell coming from this room was coal 295,gas. I would have though twice about carrying a # in here. 296,There is now a puddle in the middle of the #. 297,The water leaks out of the # and evaporates immediately. 298,You won't melt it with a #. 299,The bolt can't be turned with your #. 300,It seems that a # won't do. 301,With a #? 302,The robot gladly takes the # and nods his headlike 302,appendage in thanks. 303,a #? Surely you jest. 304,He who puts his hand to the plow and looks back is not fit for the 304,Kingdom of Winners. In any case, 'BACK' doesn't work. 305,You'll have to speak up if you expect me to hear you. 306,I don't know how to do that. I win in all cases. 307,At your service! 308,The Frobozz Company, Ltd., created, owns, and operates this dungeon. 309,Well, FOO, BAR, and BLETCH to you too! 310,It could very well be too late. 311,The Dungeon is always open (always room for one more). 312,Naturally! 313,AAAARRRRRRGGGGGGGGHHHHHHHHHH! 314,Very good. Now you can go to the second grade. 315,Have you tried hopping around the Dungeon, too? 316,Are you enjoying yourself? 317,Wheeeeee! 318,Do you expect me to applaud? 319,Such language in a high-class establishment like this! 320,You ought to be ashamed of yourself. 321,It's not so bad. You could have been killed already. 322,Tough shit, asshole. 323,Oh, dear. Such language from a supposedly winning adventurer! 324,That word is henceforth replaced with Qork. 325,I think you are taking this thing for granite. 326,Brief descriptions. 327,Long descriptions. 328,No long descriptions. 329,Some long descriptions. 330,Swimming is not allowed in this Dungeon. 331,I don't really see how. 332,I think that swimming is best performed in water. 333,Perhaps it is your head that is swimming. 334,Wasn't he an Indian? 335,I didn't think you would really try to go over the falls in a 335,barrel. It seems that some 450 feet below, you were met by a number 335,of unfriendly rocks and boulders, causing your immediate demise. 336,Wasn't he a sailor? 337,The cyclops, hearing the name of his deadly nemesis, flees the room 337,by knocking down the wall on the north side of the room. 338,There is a clap of thunder and the east door opens. 339,Well what? 340,If you pray enough, your prayers may be answered. 341,Nothing happens. 342,I don't really know how to do that. 343,Do you wish to leave the game? 344,Underneath the pile of leaves is a grating. 345,Underneath the rug is a closed trap door. 346,Hello. 347,Good day. 348,Nice weather we've been having lately. 349,Goodbye. 350,Here, nothing happens. 351,Nothing happens here. 352,I think that phrase is getting a bit worn out. 353,You seem to be repeating yourself. 354,The # bows his head to you in greeting. 355,I think that only schizophrenics say hello to a #. 356,It is impossible to read in the dark. 357,How does one look through a #? 358,How can I read a #? 359,How, exactly, do I ring that? 360,Ding, dong. 361,I'm not sure that a # can be melted. 362,If you wish, but I can't understand why. 363,Dental hygiene is highly recommended, but I'm not sure what 363,you want to brush them with. 364,A nice idea, but with a #? 365,Well, you seem to have been brushing your teeth with some sort of 365,glue. As a result, your mouth gets glued together with your nose, 365,and you die of respiratory failure. 366, 367,Inflating it further would probably burst it. 368,How can you inflate that? 369,Come on, now! 370,The # isn't sleeping. 371,This has no affect. 372,does not seem to do anything useful 373,is not notably useful 374,isn't very interesting 375,doesn't appear worthwhile 376,has no effect 377,doesn't do anything 378,Kicking a # #. 379,Waving a # #. 380,Playing in this way with a # #. 381,Fiddling with a # #. 382,Pushing the # #. 383,I don't think so. 384,This cannot be tied, so it cannot be untied! 385,How can you tie that to anything? 386,You can't tie the # to that. 387,You could certainly never tie the # with that! 388,The # struggles and you cannot tie him up. 389,Why would you tie up a #? 390,You can't turn that. 391,You certainly can't turn it with a #. 392,Digging with the # is slow and tedious. 393,Digging with a # is silly. 394,I don't think that anybody is home. 395,Why knock on a #? 396,It sounds like there is something inside the #. 397,All of the objects in the # spill out. 398,I can't get to that to move it. 399,You can't move the #. 400,You can't turn that on. 401,It is already on. 402,You can't turn that off. 403,It is already off. 404,The # is now on. 405,The # is now off. 406,It is now pitch black. 407,You must tell me how to do that to a #. 408,The # cannot be opened. 409,Opened. 410,Opening the # reveals: 411,The # cannot be closed. 412,It is already open. 413,It is already closed. 414,Closed. 415,There is a # here. 416,You are carrying a #. 417,It is in the #, which is in the room. 418,It is in the #, which you are carrying. 419,Time passes... 420,The # must be on the ground to be boarded. 421,I suppose you have a theory on boarding a #. 422,You are already in the #, cretin! 423,You are now in the #. 424,You aren't in that! 425,You realize, just in time, that disembarking here would probably 425,be fatal. 426,You are on your own feet again. 427,You can't go there without a vehicle. 428,You can't go there in a #. 429,I see nothing special about the #. 430,It is pitch dark. You are likely to be eaten by a grue. 431,You are in the #. 432,The # has died. 433,The troll, disarmed, cowers in terror, pleading for his life in 433,the guttural tounge of the trolls. 434,The troll, now worried about this encounter, recovers his 434,bloody axe. 435,An unconscious troll is sprawled on the floor. All passages out 435,of the room are open. 436,A nasty-looking troll, brandishing a bloody axe, blocks all passages 436,out of the room. 437,The troll stirs, quickly resuming a fighting stance. 438,The troll spits in your face, saying "Better luck next time". 439,The troll laughs at your puny gesture. 440,The troll, who is remarkably coordinated, catches the # 441,The troll, who is not overly proud, graciously accepts the gift 442,and not having the most discriminating tastes, gleefully eats it. 443,and being for the moment sated, throws it back. Fortunately, the 443,troll has poor control, and the knife falls on the floor. He does 443,not look pleased. 444,Due to an Implementation restriction, # can't be put in a #. 445,You can't take the #. 446,I can't find any water here. 447,That would be a good trick. 448,The # is too big to jump over. 449,You should have looked before you leaped. 450,I'm afraid that leap was a bit much for your weak frame. 451,In the movies, your life would be passing in front of your eyes. 452,Geronimo... 453,I don't think that the # would agree with you. 454,I think you should get that first. 455,Thank you very much. It really hit the spot. 456,How can I drink that? 457,I'd like to, but I can't get to that. 458,Thank you very much. I was rather thirsty, probably from all 458,this talking. 459,The # catches fire. 460,Unfortunately, you were holding it at the time. 461,You don't have that. 462,The # catches fire and is consumed. 463,I don't think you can burn a #. 464,It doesn't seem to work. 465,Can you unlock a grating with a #? 466,Munging a # #. 467,Trying to kill a # #. 468,Trying to attack a # #. 469,There is nothing here to attack. 470,I've known strange people, but attacking a #? 471,with your bare hands is suicidal 472,with that is very self-destructive 473,You are in perfect health. 474,You have a light wound. 475,You have a serious wound. 476,You have several wounds. 477,You have serious wounds. 478,You are dead. 479,You can be killed by one more light wound. 480,You can be killed by a serious wound. 481,You can survive one serious wound. 482,You are strong enough to take several wounds. 483,You have been killed once. 484,You have been killed twice. 485,This gives you the rank of Implementer! 486,This gives you the rank of Wizard. 487,This gives you the rank of Master. 488,This gives you the rank of Winner. 489,This gives you the rank of hacker. 490,This gives you the rank of adventurer. 491,This gives you the rank of junior adventurer. 492,This gives you the rank of novice adventurer. 493,This gives you the rank of amateur adventurer. 494,This gives you the rank of beginner. 495,Your sword is no longer glowing. 496,Your sword is glowing with a faint blue glow. 497,You sword has begun to glow very brightly. 498,Annoyed to be left unarmed in such an obviously dangerous 498,neighborhood, the thief slips off into the shadows. 499,The robber, somewhat surprised by this turn of events, nimbly 499,recovers his stilletto. 500,his booty remains. 501,As the thief dies, the power of his magic decreases, and his 501,treasures reappear: a #. 502,A #. 503,There is a suspicious-looking individual, holding a bag, leaning 503,against one wall. He is armed with a vicious-looking stilletto. 504,There is a suspicious-looking individual lying unconscious on the 504,ground. His bag and stilletto seem to have vanished. 505,The robber revives, briefly feigning continued unconsciousness, and 505,when he sees his moment, scrambles away from you. 506,Once you got him, what would you do with him? 507,You missed. The thief makes no attempt to take the knife, although 507,it would be a fine addition to the collection in his bag. He does 507,seem angered by your attempt. 508,You evidently frightened the robber, although you missed him. He flees. 509,You evidently frightened the robber, although you missed him. He flees, 509,but the contents of his bag fall on the floor. 510,Your proposed victim suddenly recovers consciousness. 511,The thief seems rather offended by your offer. Do you think he's as 511,stupid as you are? 512,The thief places the # in his bag and thanks you politely. 513,The candles are not lit. 514,The flame is extinguished. 515,Alas, there's not much left of the candles. Certainly not enough to 515,burn. 516,With what? 517,The candles are lit. 518,The candles are already lit. 519,You have to light them with something that's burning, you know. 520,You realize just in time that the candles are already lit. 521,The heat from the torch is so intense that the candles are vaporized. 522,Oh, no! You walked into the slavering fangs of a lurking grue. 523,Oh, no! A fearsome grue slithered into the room and devoured you. 524,You can't go that way. 525,The # is closed. 526,I can't reach that. 527,You aren't carrying that. 528,Dropped. 529,Thrown. 530,You watch as the balloon slowly lands. 531,The balloon has landed. 532,You have landed, but the balloon did not survive. 533,You watch as the balloon slowly descends. 534,The balloon descends. 535,You hear a boom and notice that the balloon is falling to the ground. 536,Your balloon has hit the rim of the volcano, ripping the cloth and 536,causing you to drop 500 feet. Did you get your flight insurance? 537,You watch as the balloon slowly ascends. 538,The balloon ascends. 539,You watch as the balloon slowly floats away. It seems to be ascending, 539,due to its light load. 540,The balloon leaves the ledge. 541,You watch as the balloon slowly lifts off. 542,The balloon slowly rises from the ground. 543,The cloth bag is draped over the side. 544,The balloon is inflated, and there is a # burning 544,in the receptacle. 545,The balloon is tied to the hook. 546,I'm afraid you can't control the balloon in that way. 547,You are tied to the ledge. 548,You don't really want to hold a burning #. 549,The receptacle is already occupied. 550,The # burns inside the receptacle. 551,The balloon inflates as it fills with hot air. 552,I can't see one here. 553,You are in it, turkey! 554,A valiant attempt. 555,You can't be serious. 556,Not a prayer. 557,You already have it. 558,Your load is to heavy, please leave something behind. 559,Taken. 560,Nice try. 561,I can't do that. 562,I can't reach inside. 563,How can you do that? 564,The # is already in the #. 565,It won't fit. 566,I can't reach the #. 567,The cage shakes and is hurled across the room. 568,"I am sorry but that action is difficult in the absense of a mouth." 569,"My vision is not that good without eyes." 570,"I am only a stupid robot and cannot perform that command." 571,Echo 571,The acoustics of the room change subtly. 572,Almost as soon as the # breathes his last, a cloud of 572,sinister black smoke envelops him, and when the fog lifts, the 572,carcass has disappeared. 573,The # contains: 574,Your collection of treasures consists of: 575,You are carrying: 576,The # is carrying: 577,By some miracle of elven technology, you have managed to 577,stop the leak in the dam. 578,You are empty handed. 579,It is too dark in here to see. 580,#: 581,I could't find anything. 582,I couldn't find any valuables. 583,Someone carrying a large bag is casually leaning against one of the 583,walls here. He does not speak, but it is clear from his aspect that 583,the bag will be taken only over his dead body. 584,Your opponent, determining discretion to be the better part of 584,valor, decides to terminate this little contretemps. With a rueful 584,nod of his head, he steps backward into the gloom and disappears. 585,The holder of the large bag just left, looking disgusted. 585,Fortunately, he took nothing. 586,A 'lean and hungry' gentleman just wandered through. Finding 586,nothing of value, he left disgruntled. 587,A seedy-looking individual with a large bag just wandered through 587,the room. On the way, he quietly abstracted all valuables from the 587,room and from your possession, mumbling something about, "Do unto 587,others before...". 588,The other occupant (he of the large bag), finding nothing of value, 588,left disgusted. 589,The other occupant just left carrying his large bag. You may not 589,have noticed that he robbed you blind first. 590,Off in the distance you hear someone saying, "My, I wonder what this 590,fine # is doing here?" 591,You are still recovering from the last blow, so your attack is 591,ineffective. 592,Attacking a dead # is pointless. 593,Well, you really did it that time. Is suicide painless? 594,The # slowly regains his feet. 595,The unconscious # cannot defend himself: he dies. 596,It appears that the last blow was too much for you. I'm afraid 596,that you are dead. 597,Saved. 598,I can't access the save file. 599,Restored. 600,Your save file is obsolete and cannot be restored. 601,I don't understand that. 602,You cannot talk to that! 603,You cannot talk through another person. 604,Please input the entire command again. 605,Fortunately, you still have a #. 606,You are in a room with an exit on the west side, and a staircase 606,leading up. 607,A cyclops, who looks prepared to eat horses (much less mere 607,adventurers), blocks the staircase. From his state of health 607,and the bloodstains on the wall, you gather that he is not very 607,friendly, though he likes people. 608,The cyclops is standing in the corner, eyeing you closely. I don't 608,think he likes you very much. He looks extremely hungry, even for 608,a cyclops. 609,The cyclops, having eaten the hot peppers, appears to be gasping. 609,His enflamed tongue protrudes from his man-sized mouth. 610,The cyclops, perhaps affected by a drug in your drink, is sleeping 610,blissfully at the foot of the stairs. 611,On the north of the room is a wall which used to be solid, but which 611,now has a cyclops-shaped hole in it. 612,The bottle is closed. 613,The bottle is already full. 614,The bottle is now full of water. 615,The water slips through your fingers. 616,Too many prepositions. (PLEASE SAY AGAIN)? 617,Too many objects. (PLEASE SAY AGAIN)? 618,I can't see one here. 619,Which one do you mean? 620,I can't reach that from inside the #. 621,What should I do with the #? 622,Huh? 623,You must supply a direct object. 624,You must supply an indirect object. 625,The cyclops, finally believing you, yelps, and departs the 625,premises by diving out of his lair. He executes an elegant 625,swan dive, landing in the Frigid River, and swims downstream 625,out of sight........lucky for you! 626,The cyclops barely flinches. He's been fooled once already and 626,doesn't appear to believe you.... 627,The cyclops hesitates and looks over his shoulder. His eye 627,takes on a frightened look and he lets out with a large belch. 628,The poor cyclops is sweating up a storm. He looks like 628,he's ready to lapse into convulsions. Give the guy a break! 629,You are in a musty smelling room very close to the rim of the 629,White Cliff. This may be the lair of some grisly beast! 630,You are in a spider burrow (shudder!), fashionably decorated 630,in silk. The burrow path continues downward, though the slope 630,is very steep. 631,A large hairy spider, weighing in at 317 kilos and dripping 631,copious globules of liquid from its fangs, blocks the path 631,down. You are wary because of the red hour-glass markings 631,on its body. 632,A large black widow spider with a 10 foot span is hanging from 632,the ceiling. 633,Now you've done it... the spider springs to the attack, 633,injects 3.17 gallons of venom into your body, spins a tight 633,cacoon about you, and sucks your guts out. MMM, MMM, good! 634,Your stupidity has cost you your life as the spider's beak splits 634,you sagitally from stem to stern. 635,Oh, no! A hairy black widow spider has just consumed you!! 636,You have managed to entangle yourself in the spider web (clever). 636,Sensing your vulnerability, the spider rushes in and eats you. 637,The # is now firmly stuck in the center of the web. 638,The # seems to have come unglued from the web, and 638,falls to the floor, easily within your reach! 639, 639,A sudden rustling of the underbrush causes you to spin rapidly 639,around. A frantic adventurer holding an empty glass bottle is 639,running for his life. Behind him, bellowing in frustration and 639,pain, lumbers a most ungainly and thoroughly thirsy cyclops. 639,The disturbance is so great as to flush some large mice from within 639,the forest. Before you can focus, they disappear behind the 639,house. You notice the clops heading toward the canyon, heaving 639,boulders at your fellow adventurer..... 640,There is a large (though light) net here, made of mylar. 640,In one corner of the net, barely discernible, is some lettering. 641,mylar net 642,Made in Australia. 643,There is a small engraved convex lens here, made of glass. 644,lens 645,Frobozz Magic Magnifying Glass. Good lux! 646,You can see a bouncing #, descending towards you. 647,You can see a bouncing #, poised in midair. 648,You can see a bouncing #, ascending into the sky. 649,There is a # here, which looks like a large mouse! 650,Amazing! You have just entrapped the #. 650,Now what are you going to do?? 651,The kangaroo escapes and begins bouncing again. Boing, boing! 652,Kangaroo's pouch 653,The kangaroo is delighted by your attention. 654, 654,The light flashes instantly through your Frobozz Magic Magnifying 654,Glass and strikes the Implementer's crypt. You stand transfixed 654,as the photon beam oscillates between the sword and the face of 654,the tomb, increasing in intensity with every pass. As the light 654,becomes so bright as to be nearly blinding, it begins to lase! 654, 654,Suddenly, the room is bathed in colors beyond imagination, flicking 654,and spinning here and there. The four poled heads gyrate madly as 654,they yell their encouragement and the room begins to heat up. 654, 654,Exulting in your success, you watch as the Frobozz Magic Laser Beam 654,begins to vaporize the face of the marble crypt, turning the once 654,inpenetrable vault into a plasma gas. 654, 654,As suddenly as this phenomenal event began, it is over. From within 654,the Tomb of the Unknown Implementers emerges a grizzled old man. 654,Taking you by the hand he leads you to your destiny. 654, 654, Goodbye, Implementer! 654, 655,Good for plastic and silk. 656,An empty tube is good for nothing. 657,This gives you the rank of Implementer Extraordinaire! -1 2,**** Melee Messages **** 1,Your swing misses the # by an inch. 2,A mighty blow, but it misses the # by a mile. 3,You charge, but the # jumps nimbly aside. 4,Clang! Crash! The # parries. 5,A good stroke, but it's too slow, the # dodges. 6,Your sword crashes down, knocking the # into dreamland. 7,The # is battered into unconsciousness. 8,A furious exchange, and the # is knocked out. 9,It's curtains for the # as your sword removes his head. 10,The fatal blow strikes the # square in the heart: he dies. 11,The # takes a final blow and slumps to the floor dead. 12,The # is struck on the arm, blood begins to trickle down. 13,Your sword pinks the # on the wrist, but it's not serious. 14,Your stroke lands, but it was only the flat of the blade. 15,The blow lands, making a shallow gash in the #'s arm. 16,The # receives a deep gash in his side. 17,A savage blow on the thigh! The # is stunned but can still fight. 18,Slash! Your blow lands! That one hit an artery, it could be serious! 19,The # is staggered and drops to his knees. 20,The # is momentarily disoriented and can't fight back. 21,The force of your blow knocks the # back, stunned. 22,The #'s weapon is knocked to the floor, leaving him unarmed. 23,Your stab misses the # by an inch. 24,A good slash, but it misses the # by a mile. 25,You charge, but the # jumps nimbly aside. 26,A quick stroke, but the # is on guard. 27,A good stroke, but it's too slow, the # dodges. 28,The haft of your blade knocks out the #. 29,The # drops to his knees, unconscious. 30,The # is knocked out! 31,The end for the # as your knife severs his jugular. 32,The fatal thrust strikes the # square in the heart. 33,The # takes a final blow and slumps to the floor dead. 34,The # is slashed on the arm, blood begins to trickle down. 35,Your knife point pinks the # on the wrist, but it's not serious. 36,Your stroke lands, but it was only the flat of the blade. 37,The blow lands, making a shallow gash in the #'s arm. 38,The # receives a deep gash in his side. 39,A savage cut on the leg stuns the #, but he can still fight. 40,Slash! Your stroke connects! The # could be in serious trouble! 41,The # drops to his knees, staggered. 42,The # is confused and can't fight back. 43,The quickness of your thrust knocks the # back, staggered. 44,The # is disarmed by a subtle feint past his guard. 45,The cyclops misses, but the backwash almost knocks you over. 46,The cyclops rushes you but runs into the wall. 47,The cyclops trips over his feet trying to get at you. 48,The cyclops unleashes a roundhouse punch, but you have time to dodge. 49,The cyclops knocks you unconscious. 50,The cyclops sends you crashing to the floor, unconscious. 51,The cyclops raises his arms and crushes your skull. 52,The cyclops has just essentially ripped you to shreds. 53,The cyclops decks you. In fact, you are dead. 54,The cyclops breaks your neck with a massive smash. 55,A quick punch, but it was only a glancing blow. 56,The cyclops grabs but you twist free, leaving part of your cloak. 57,A glancing blow from the cyclops' fist. 58,The cyclops chops at you with the side of his hand and connects, but 58,not solidly. 59,The cyclops gets a good grip and breaks your arm. 60,The cyclops knocks the wind out of you with a quick punch. 61,The cyclops smashes his huge fist into your chest, breaking several ribs. 62,A flying drop kick breaks your jaw. 63,The cyclops breaks your leg with a staggering blow. 64,The cyclops knocks you silly, and you reel back. 65,The cyclops grabs you and almost strangles you before you wiggle free, 65,breathless. 66,Heedless of your weapons, the cyclops tosses you against the rock 66,wall of the room. 67,The cyclops lands a punch that knocks the wind out of you. 68,The cyclops grabs you by the arm, and you drop your #. 69,The cyclops kicks your # out of your hand. 70,The monster grabs you on the wrist, squeezes, and you drop 70,your # in pain. 71,The cyclops grabs your #, tastes it, and throws it to the 71,ground in disgust. 72,The cyclops is so excited by his success that he neglects to kill you. 73,The cyclops, momentarily overcome by remorse, holds back. 74,The cyclops seems unable to decide whether to broil or stew his dinner. 75,The cyclops, no sportsman, dispatches his unconscious victim. 76,The troll swings his axe, but it misses. 77,The troll's axe barely misses your ear. 78,The axe sweeps past you as you jump aside. 79,The axe crashes against the rock, throwing sparks. 80,The flat of the troll's axe hits you delicately on the head, knocking 80,you out. 81,The troll lands a killing blow. You are dead. 82,The troll neatly removes your head. 83,The troll's axe cleaves you from the nave to the chops. 84,The troll's axe bashes in your skull. 85,The axe gets you right in the side. Ouch! 86,The flat of the troll's axe skins across your forearm. 87,The troll's swing almost knocks you over as you barely parry in time. 88,The troll swings his axe, and it nicks your arm as you dodge. 89,The troll charges, and his axe slashes you on your # arm. 90,The troll's axe swings down, gashing your shoulder. 91,An axe stroke makes a deep wound in your leg. 92,The troll sees a hole in your defense, and a lightning stroke opens a 92,deep wound in your left side. 93,The troll hits you with a glancing blow, and you are momentarily stunned. 94,The troll swings. The blade turns on your armor but crashes broadside 94,into your head. 95,You stagger back under a hail of strokes. 96,The troll's mighty blow drops you to your knees. 97,The axe hits your # and sends it spinning. 98,The troll swings. You parry, but the force of his blow disarms you. 99,the axe knocks your # out of your hand. It falls to the floor. 100,You parry the blow, but your # is knocked from your hand. 101,The troll strikes at your unconscious form but misses in his rage. 102,The troll hesitates, fingering his axe. 103,The troll scratches his head ruminatively. Might you be magically 103,protected, he wonders? 104,The troll seems afraid to approach your crumpled form. 105,Conquering his fears, the troll puts you to death. 106,The thief stabs nonchalantly with his stilletto and misses. 107,You dodge as the thief comes in low. 108,You parry a lightning thrust, and the thief salutes you with a 108,grim nod. 109,The thief tries to sneak past your guard, but you twist away. 110,Shifting in the midst of a thrust, the thief knocks you unconscious 110,with the haft of his stilletto. 111,The thief knocks you out. 112,Finishing you off, a lightning throw right to the heart. 113,The stilletto severs your jugular. It looks like the end. 114,The thief comes in from the side, feints, and slips the blade 114,between your ribs. 115,The thief bows formally, raises his stilletto, and with a wry grin 115,ends the battle and your life. 116,A quick thrust pinks your left arm, and blood starts to trickle 116,down. 117,Raking his stilletto across your arm, the thief draws blood. 118,The stilletto flashes faster than you can follow, and blood 118,wells from your leg. 119,The thief slowly approaches, strikes like a snake, and leaves you 119,wounded. 120,The thief strikes like a snake! The resulting wound is serious. 121,The thief stabs a deep cut in your upper arm. 122,The stilletto touches your forehead, and the welling blood obscures 122,your vision. 123,The thief strikes at your wrist, and suddenly your grip is slippery 123,with blood. 124,The butt of his stilletto cracks you on the skull, and you stagger back. 125,You are forced back and trip over your own feet, falling heavily to 125,the floor. 126,The thief rams the haft of his blade into your stomach, leaving you 126,out of breath. 127,The thief attacks, and you fall back desperately. 128,A long theatrical slash. You parry it desperately, but the thief 128,twists his knife, and your # goes flying. 129,The thief neatly flips your # out of your hands, and it drops to the 129,floor. 130,You parry a low thrust, and your # slips out of your hand. 131,Avoiding the thief's stilletto, you stumble to the floor, dropping 131,your #. 132,The thief, a man of good breeding, refrains from attacking a helpless 132,opponent. 133,The thief amuses himself by searching your pockets. 134,The thief entertains himself by rifling your pack. 135,The thief, noticing you beginning to stir, reluctantly finishes you off. 136,The thief, forgetting his essentially genteel upbringing, cuts your 136,throat. 137,The thief, who is essentially a pragmatist, dispatches you as a threat 137,to his livelihood. -1 3,**** Long Room Descriptions **** 1,You are in a narrow east-west passageway. There is a narrow staircase 1,leading down at the north end of the room. 2,You are in an open field west of a big white house with a boarded 2,front door. 3,You are facing the north side of a white house. There is no door here, 3,and all the windows are barred. 4,You are facing the south side of a white house. There is no door here, 4,and all the windows are barred. 7,You are in the attic. The only exit is stairs that lead down. 10,You are in a small room with passages off in all directions. 10,Bloodstains and deep scratches (perhaps made by an axe) mar the walls. 11,You are in a maze of twisty little passages, all alike. 12,You are in a maze of twisty little passages, all alike. 13,You are in a maze of twisty little passages, all alike. 14,You are in a maze of twisty little passages, all alike. 15,Dead end. 16,You are in a maze of twisty little passages, all alike. 17,Dead end. 18,You are in a maze of twisty little passages, all alike. 19,You are in a maze of twisty little passages, all alike. 20,You are in a maze of twisty little passages, all alike. 21,Dead end. 22,You are in a maze of twisty little passages, all alike. 23,You are in a maze of twisty little passages, all alike. 24,You are in a maze of twisty little passages, all alike. 26,You are in a maze of twisty little passages, all alike. 27,Dead end. 28,You are in a maze of twisty little passages, all alike. 29,You are in a maze of twisty little passages, all alike. 30,You are in a maze of twisty little passages, all alike. 31,You are in a forest, with trees in all directions around you. 32,You are in a large forest, with trees obstructing all views except 32,to the east, where a small clearing may be seen through the trees. 33,You are in a forest, with trees in all directions around you. 34,You are in a dimly lit forest, with large trees all around. To the 34,east, there appears to be sunlight. 35,You are in a dimly lit forest, with large trees all around. To the 35,east, there appears to be sunlight. 37,You are in a deep ravine at a crossing with an east-west crawlway. 37,Some stone steps are at the south of the ravine and a steep staircase 37,descends. 38,You are in a crawlway with a three foot high ceiling. Your footing 38,is very unsure here due to the assortment of rocks underfoot. 38,Passages can be seen in the east, west, and northwest corners of the 38,crawlway. 42,You are standing on a path beside a gently flowing stream. The path 42,travels to the north and the east. 43,You are on the gently flowing stream. The upstream route is too narrow 43,to navigate, and the downstream route is invisible due to twisting 43,walls. There is a narrow beach to land on. 44,You are in a room which looks like an Egyptian tomb. There is an 44,ascending staircase in the room as well as doors east and south. 46,You are in a small chamber behind the remains of the great glacier. 46,To the south and west are small passageways. 47,You are in an ancient room, long buried by the reservoir. There are 47,exits to the southeast and upward. 48,You are on the south edge of a deep canyon. Passages lead off 48,to the east, south, and northwest. You can hear the sound of 48,flowing water below. 49,You are in a large room with a ceiling which cannot be detected from 49,the ground. There is a narrow passage from east to west and a stone 49,stairway leading upward. The room is extremely noisy. In fact, it 49,is difficult to hear yourself think. 52,You are in a small cave with an entrance to the north and a stairway 52,leading down. 53,You are in a tiny cave with entrances west and north, and a dark, 53,forbidding staircase leading down. 54,You are in a steep and narrow crawlway. There are two exits nearby to 54,the south and southwest. 55,You are in a narrow crawlway. The crawlway leads from north to south, 55,however, the south passage divides to the south and southwest. 56,You are in a cold and damp corridor where a long east-west passageway 56,intersects with a northward path. 57,You are in a winding passage. It seems that there is only an exit 57,on the east end, although the whirring from the round room can be 57,heard faintly to the north. 58,You are in a small chamber, which appears to have been part of a 58,coal mine. On the south wall of the chamber the letters "GRANITE 58,WALL" are etched in the rock. To the east is a long passage, and 58,there is a steep metal slide twisting downward. From the appearance 58,of the slide, an attempt to climb up it would be impossible. To the 58,north is a small opening. 59,You are standing at the entrance of what might have been a coal 59,mine. To the northeast and the northwest are entrances to the mine, 59,and there is another exit on the south end of the room. 60,You are in a small room. Strange squeaky sounds may be hear coming 60,from the passage at the west end. You may also escape to the south. 61,You are in a large room, in the middle of which is a small shaft 61,descending through the floor into darkness below. To the west and 61,the north are exits from this room. Constructed over the top of the 61,shaft is a metal framework to which a heavy iron chain is attached. 62,You are in a narrow tunnel with large wooden beams running across 62,the ceiling and around the walls. A path from the south splits into 62,paths running west and northeast. 63,You are in a small non-descript room. However, from the direction 63,of a small descending staircase a foul odor can be detected. To the 63,east is a narrow path. 64,You are in a small room which smells strongly of coal gas. 65,You are in a very small room. In the corner is a rickety wooden 65,ladder, leading downward. It might be safe to descend. There is 65,also a staircase leading upward. 66,You are in a non-descript part of a coal mine. 67,You are in a non-descript part of a coal mine. 68,You are in a non-descript part of a coal mine. 69,You are in a non-descript part of a coal mine. 70,You are in a non-descript part of a coal mine. 71,You are in a non-descript part of a coal mine. 72,You are in a non-descript part of a coal mine. 73,You are in a rather wide room. On one side is the bottom of a 73,narrow wooden ladder. To the northeast and the south are passages 73,leaving the room. 74,Dead end. 75,You are in a long and narrow passage, which is cluttered with broken 75,timbers. A wide passage comes from the north and turns at the 75,southwest corner of the room into a very narrow passageway. 76,You are in a small square room which is at the bottom of a long 76,shaft. To the east is a passageway and to the northeast a very narrow 76,passage. In the shaft can be seen a heavy iron chain. 81,You are in a north-south crawlway; a passage also goes to the east. 81,There is a hole above, but it provides no opportunities for climbing. 82,You are on the west edge of a chasm, the bottom of which cannot be 82,seen. The east side is sheer rock, providing no exits. A narrow 82,passage goes west. The path you are on continues to the north and south. 84,You are in a high north-south passage, which forks to the northeast. 85,A chasm runs southwest to northeast. You are on the south edge. The 85,path exits to the south and to the east. 86,You are in a cave. Passages exit to the south and to the east, but 86,The cave narrows to a crack to the west. The earth is particularly 86,damp here. 87,A chasm, evidently produced by an ancient river, runs through the 87,cave here. Passages lead off in all directions. 88,Dead end. 89,Dead end. 90,You have entered a cave with passages leading north and southeast. 91,This is a room which is bare on all sides. There is an exit down. 91,To the east is a great door made of stone. Above the door, the 91,following words are written: "NO MAN SHALL ENTER THIS ROOM WITHOUT 91,SOLVING THIS RIDDLE-- 91, What is tall as a house, 91, round as a cup, 91, and all the King's horses can't draw it up?". 92,This is a former broom closet. The exits are to the east and west. 95,You are standing in a small circular room with a pedestal. A set of 95,stairs leads up, and passages leave the the east and west. 96,You are in the west end of a large temple. On the south wall is an 96,ancient inscription, probably a prayer in a long-forgotten language. 96,The north wall is solid granite. The entrance at the west end of the 96,room is through huge marble pillars. 97,You are in the east end of a large temple. In front of you is what 97,appears to be an altar. 99,This room appears to have been the waiting room for groups touring 99,the dam. There are exits here to the north and east marked 99,"PRIVATE", though the doors are open, and an exit to the south. 100,You are in what appears to have been the maintenance room for Flood 100,Control Dam #3, judging by the assortment of tool chests around the 100,room. Apparently, this room has been ransacked recently, for most of 100,the valuable equipment is gone. On the wall in front of you is a 100,panel of buttons, which are labelled in EBCDIC. However, they are of 100,different colors: blue, yellow, brown, and red. The doors to this 100,room are in the west and south ends. 102,You are in a long passage. To the south is one entrance. On the 102,east there is an old wooden door with a large hole in it (about 102,cyclops sized). Leading downward is a cylindrical passage 102,lined with what appears to be a fine (but sticky), white, 102,thread-like material. 103,This is a large room, whose north wall is solid granite. A number 103,of discarded bags, which crumble at your touch, are scattered about 103,on the floor. 104,You are in what appears to have been an artist's studio. The walls 104,and floors are splattered with paints of 69 different colors. 104,Strangely enough, nothing of value is hanging here. At the north and 104,northwest of the room are open doors (also covered with paint). An 104,extremely dark and narrow chimney leads up from a fireplace. Although 104,you might be able to get up the chimney, it seems unlikely that you 104,could get back down. 105,You are in an art gallery. Most of the paintings which were here 105,have been stolen by vandals with exceptional taste. The vandals 105,left through either the north or south exits. 106,You are at the base of Flood Control Dam #3, which looms above you 106,and to the north. The Frigid River is flowing by here. Across the 106,river are the White Cliffs, which seem to form a giant wall stretching 106,from north to south along the east shore of the river as it winds its 106,way downstream. 107,You are on the Frigid River in the vicinity of the dam. The river 107,flows quietly here. There is a landing on the west shore. 108,The river turns a corner here making it impossible to see the 108,dam. The White Cliffs loom on the east bank, and large rocks 108,prevent landing on the west. 109,The river descends here into a valley. There is a narrow beach on 109,the east below the cliffs, and there is some shore on the west which 109,may be suitable. In the distance a faint rumbling can be heard. 110,You are on a narrow strip of beach which runs along the base of the 110,White Cliffs. The only path here is a narrow one, heading south 110,along the cliffs. 111,You are on a rocky, narrow strip of beach beside the cliffs. A 111,narrow path leads north along the shore. 112,The river is running faster here, and the sound ahead appears to be 112,that of rushing water. On the west shore is a sandy beach. A small 112,area of beach can also be seen below the cliffs. 113,The sound of rushing water is nearly unbearable here. On the west 113,shore is a large landing area. 115,You are on the shore of the river. The river here seems somewhat 115,treacherous. A path travels from north to south here, the south end 115,quickly turning around a sharp corner. 116,You are on a large sandy beach at the shore of the river, which is 116,flowing quickly by. A path runs beside the river to the south here. 117,You are on the west shore of the river. An entrance to a cave is 117,to the northwest. The shore is very rocky here. 118,You are in a small cave whose exits are on the south and northwest. 119,You are in a barrel. Congratulations. Etched into the side of the 119,barrel is the word "GERONIMO!". 121,You are on top of a rainbow (I bet you never thought you would walk 121,on a rainbow), with a magnificent view of the falls. The rainbow 121,travels east-west here. 122,You are on a small beach on the continuation of the Frigid River 122,past the falls. The beach is narrow due to the presence of the White 122,Cliffs. The river canyon opens here, and sunlight shines in from 122,above. A rainbow crosses over the falls to the west, and a narrow path 122,continues to the southeast. 123,You are beneath the walls of the river canyon, which may be climbable 123,here. There is a small stream here, which is the lesser part of the 123,runoff of Aragain Falls. To the north is a narrow path. 124,You are on a ledge about halfway up the wall of the river canyon. 124,You can see from here that the main flow from Aragain Falls twists 124,along a passage which it is impossible to enter. Below you is the 124,canyon bottom. Above you is more cliff, which still appears 124,climbable. 125,You are at the top of the great canyon on its south wall. From here 125,there is a marvelous view of the canyon and parts of the Frigid River 125,upstream. Across the canyon, the walls of the White Cliffs still 125,appear to loom far above. Following the canyon upstream (north and 125,northwest), Aragain Falls may be seen, complete with rainbow. 125,Fortunately, my vision is better than average, and I can discern the 125,top of Flood Control Dam #3 far to the distant north. To the 125,west and south can be seen an immense forest, stretching for miles 125,around. It is possible to climb down into the canyon from here. 126,You are at the bottom of a large dormant volcano. High above you 126,light may be seen entering from the cone of the volcano. The only 126,exit here is to the north. 127,You are about one hundred feet above the bottom of the volcano. The 127,top of the volcano is clearly visible here. 128,You are about two hundred feet above the volcano floor. Looming 128,above is the rim of the volcano. There is a small ledge on the 128,west side. 129,You are high above the floor of the volcano. From here the rim of 129,the volcano looks very narrow, and you are quite near it. To the 129,east is what appears to be a viewing ledge, too thin to land on. 130,You are near the rim of the volcano, which is only about fifteen feet 130,across. To the west, there is a place to land with a wide ledge. 131,You are on a narrow ledge overlooking the inside of an old dormant 131,volcano. This ledge appears to be about in the middle between the 131,floor below and the rim above. There is an exit here to the south. 132,You are on a ledge in the middle of a large volcano. Below you 132,the volcano bottom can be seen and above is the rim of the volcano. 132,A couple of ledges can be seen on the other side of the volcano; 132,it appears that this ledge is intermediate in elevation between 132,those on the other side. The exit from this room is to the east. 134,You are in a room which must have been a large library, probably 134,for the royal family. All of the shelves appear to have been gnawed 134,to pieces by unfriendly gnomes. To the north is an exit. 136,You are in a small room, whose walls are formed by an old lava flow. 136,There are exits here to the west and the south. 137,You are in the Tomb of the Unknown Implementer. A hollow voice says, 137,"That's not a bug, it's a feature!" 139,You are in a large room full of assorted heavy machinery. The room 139,smells of burned resistors. The room is noisy from the whirring 139,sounds of the machines. Along one wall of the room are three buttons 139,which are, respectively, round, triangular, and square. Naturally, 139,above the buttons are instructions written in EBCDIC. A large sign 139,above all the buttons says in English: 139, 139, DANGER: HIGH VOLTAGE 139, 139,There are exits to the west and the south. 140,You are in a dingy closet adjacent to the machine room. On one wall 140,is a small sticker which reads: 140, 140, Protected by 140, Frobozz 140, Magic Alarm Company 140, (Hello, footpad!). 141,You are trapped inside an iron cage. 142,You are at the top of the well. Well done. There are etchings on 142,the side of the well. There is a small crack across the floor at the 142,entrance to a room on the east, but it can be crossed easily. 143,You are in a damp circular room, whose walls are made of brick and 143,mortar. The roof of this room is not visible, but there appear to be 143,some etchings on the walls. There is a passageway to the west. 144,You are in a small square room, in the center of which is a large 144,oblong table, no doubt set for afternoon tea. It is clear from the 144,objects on the table that the users were indeed mad. In the eastern 144,corner of this room is a small hole no more than four inches high. 144,There are passageways leading away to the west and the northwest. 145,You are in an enormous room, in the center of which are four wooden 145,posts delineating a rectangular area, above which is what appears to 145,be a wooden roof. In fact, all objects in this room appear to be 145,abnormally large. To the east is a passageway. There is a large 145,chasm on the west and the northwest. 146,You are in a large room, one half of which is depressed. There is a 146,large leak in the ceiling through which brown colored goop is 146,falling. The only exit from this room is to the west. 147,You are close to the rim of the White Cliff. The way descends 147,north and south toward the Frigid River. 147,Above you there is a large hole in the rock face of the cliff. 147,It appears that the cliff is climable, as there are a series 147,of steps excised from the stone. An acrid smell is emanatting 147,from the cave entrance. 150,You are in a rather large room with a steep crawl up and 150,scads of spider exits. 150, -1 4,**** Short Room Descriptions **** 1,East-west passage 2,West of house 3,North of house 4,South of house 5,Behind house 6,Kitchen 7,Attic 8,Living room 9,Cellar 10,Troll room 11,You are in a maze of twisty little passages, all alike. 12,You are in a maze of twisty little passages, all alike. 13,You are in a maze of twisty little passages, all alike. 14,You are in a maze of twisty little passages, all alike. 15,Dead end 16,You are in a maze of twisty little passages, all alike. 17,Dead end 18,You are in a maze of twisty little passages, all alike. 19,You are in a maze of twisty little passages, all alike. 20,You are in a maze of twisty little passages, all alike. 21,Dead end 22,You are in a maze of twisty little passages, all alike. 23,You are in a maze of twisty little passages, all alike. 24,You are in a maze of twisty little passages, all alike. 25,Grating room 26,You are in a maze of twisty little passages, all alike. 27,Dead end 28,You are in a maze of twisty little passages, all alike. 29,You are in a maze of twisty little passages, all alike. 30,You are in a maze of twisty little passages, all alike. 31,Forest 32,Forest 33,Forest 34,Forest 35,Forest 36,Clearing 37,Deep ravine 38,Rocky crawl 39,Reservoir south 40,Reservoir 41,Reservoir north 42,Stream View 43,Stream 44,Egyptian room 45,Glacier room 46,Ruby room 47,Atlantis room 48,Deep canyon 49,Loud room 50,Mirror room 51,Mirror room 52,Cave 53,Cave 54,Steep crawlway 55,Narrow crawlway 56,Cold passage 57,Winding passage 58,Slide room 59,Mine entrance 60,Squeaky room 61,Shaft room 62,Wooden tunnel 63,Smelly room 64,Gas room 65,Ladder top 66,You are in a non-descript part of a coal mine. 67,You are in a non-descript part of a coal mine. 68,You are in a non-descript part of a coal mine. 69,You are in a non-descript part of a coal mine. 70,You are in a non-descript part of a coal mine. 71,You are in a non-descript part of a coal mine. 72,You are in a non-descript part of a coal mine. 73,Ladder bottom 74,Dead end 75,Timber room 76,Lower shaft 77,Machine room 78,Bat room 79,Dome room 80,Torch room 81,North-south crawlway 82,West of chasm 83,Round room 84,North-south passage 85,Chasm 86,Damp cave 87,Ancient chasm 88,Dead end 89,Dead end 90,Engravings cave 91,Riddle room 92,Pearl room 93,Entrance to Hades 94,Land of the Living Dead 95,Grail room 96,Temple 97,Altar 98,Dam 99,Dam lobby 100,Maintenance room 101,Cyclops room 102,Strange passage 103,Treasure room 104,Studio 105,Gallery 106,Dam base 107,Frigid River 108,Frigid River 109,Frigid River 110,White Cliffs beach 111,White Cliffs beach 112,Frigid River 113,Frigid River 114,Moby lossage 115,Shore 116,Sandy beach 117,Rocky shore 118,Small cave 119,Barrel 120,Aragain Falls 121,Rainbow room 122,End of rainbow 123,Canyon bottom 124,Rocky ledge 125,Canyon view 126,Volcano bottom 127,Volcano core 128,Volcano near small ledge 129,Volcano near viewing ledge 130,Volcano near wide ledge 131,Narrow ledge 132,Volcano view 133,Wide ledge 134,Library 135,Dusty room 136,Lava room 137,Tomb of the Unknown Implementer 138,Low room 139,Machine room 140,Dingy closet 141,Cage 142,Top of well 143,Bottom of well 144,Tea room 145,Posts room 146,Pool room 147,White Cliff 148,White Cliff lair 149,Spider room 150,Web room -1 5,**** Long Object Descriptions **** 1,A brown sack is here. 2,There is a clove of garlic here. 3,A hot pepper sandwich is here. 4,There is a small piece of vitreous slag here. 5,There is a small heap of coal here. 6,There is an exquisite jade figurine here. 8,There is an enormous diamond (perfectly cut) here. 9,There is a trophy case here. 10,A clear glass bottle is here. 11,There is some water here. 12,There is a large coil of rope here. 13,There is a nasty-looking knife lying here. 14,There is an elvish sword here. 15,There is a brass lantern (battery-powered) here. 16,There is a broken brass lantern here. 18,There is a pile of leaves on the ground. 19,A nasty-looking troll, brandishing a bloody axe, blocks all passages 19,out of the room. 20,There is a bloody axe here. 24,There is a rusty knife here. 22,There is a burned-out lantern here. 23,There is a set of skeleton keys here. 21,A skeleton, probably the remains of a luckless adventurer, lies here. 25,An old leather bag, bulging with coins, is here. 26,There is a large platinum bar here. 27,There is a pearl necklace here with hundreds of large pearls. 30,A mass of ice fills the western half of the room. 31,There is a moby ruby lying here. 32,Neptune's own crystal trident is here. 33,There is a solid gold coffin, used for the burial of Ramses II, here. 34,There is an ivory torch here. 35,At the end of the chain is a basket. 37,There is a sapphire-encrusted bracelet here. 38,There is a pile of wooden timbers here. 39,There is a dented iron box here. 40,There is a Stradivarius here. 41,There are old engravings on the walls here. 43,There is an extremely valuable (perhaps original) grail here. 45,There is an old trunk here, bulging with assorted jewels. 46,There is a small brass bell here. 47,There is a large black book here. 48,There are two candles here. 49,There is a tour guidebook here. 50,There is an issue of US News & Qork Report dated 2015.04.01 here. 51,There is a matchbook whose cover says, "Visit beautiful FCD #3", here. 52,There is a small leaflet here. 53,There is a small mailbox here. 54,There is an object which looks like a tube of toothpaste here. 55,There is some gunk here. 56,There is a wrench here. 57,There is a screwdriver here. 59,There is a silver chalice, intricately engraved, here. 60,A masterpiece by a neglected genius is here. 61,There is a suspicious-looking individual, holding a bag, leaning 61,against one wall. He is armed with a vicious-looking stilletto. 62,There is a vicious-looking stilletto here. 85,There is a pot of gold here. 86,There is a beautiful statue here. 87,There is a folded pile of plastic here which has a small valve attached. 88,There is a pile of plastic here with a large hole in it. 89,There is a small pump here. 90,There is an inflated boat here. 91,There is a tan label here. 92,There is a sharp broken stick here. 94,There is a red buoy here (probably a warning). 95,There is a large emerald here. 96,There is a large shovel here. 97,There is a hunk of bat guano here. 98,There is a very large and extremely heavy wicker basket with a cloth 98,bag here. Inside the basket is a metal receptacle of some kind. 98,Attached to the basket on the outside is a piece of wire. 102,There is a small hook attached to the rock here. 103,There is a small hook attached to the rock here. 104,There is an engraved Qorkmid coin here. 106,There is a card with writing on it here. 108,Lord Dimwit's crown is here. 109,There is a square brick here which feels like clay. 110,There is a coil of thin shiny wire here. 111,There is a nervous volcano gnome here. 112,There is a blue label here. 113,There is a balloon here, broken into pieces. 114,There is a blue book here. 115,There is a green book here. 116,There is a purple book here. 117,There is a white book here. 118,There is a Flathead commemorative stamp here. 119,In the north wall of the room is the crypt of the Implementers. It 119,is made of the finest marble and is apparently large enough for four 119,headless corpses. The crypt is closed. Above the entrance is the 119,cryptic inscription: 119, 119, "Feel Free". 119, 120,There are four heads here, mounted securely on poles. 121,Many empty Coke bottles are here. Alas, they can't hold water. 122,There is an enormous stack of line-printer paper here. It is barely 122,readable and totally unintelligable. 123,There is a large case here, containing objects which you used to possess. 124,There is a mangled cage here. 125,There is an iron cage in the middle of the room. 126,There is a beautiful crystal sphere here. 132,A stoppered glass flask with skull-and-crossbones markings is here. 132,The flask is filled with some clear liquid. 133,The leak has submerged the depressed area in a pool of sewage. 134,There is a tin of rare spices here. 137,There is a wooden bucket here, three feet in diameter and three feet 137,high. 138,There is a piece of cake here with the words "EATME" on it. 139,There is a piece of cake with orange icing here. 140,There is a piece of cake with red icing here. 141,There is a piece of cake with blue (ECCH!) icing here. 142,There is a robot here. 143,There is a green piece of paper here. 144,There is an iridium staff here. 145,There is a fearsome spider here. 146,There is an exquisite tapestry here, made of precious silk. 147,There is an enormous spider web here. 148,There is a dark colored kangaroo here. 149,There is a light colored kangaroo here. -1 6,**** Short Object Descriptions **** 1,brown sack 2,clove of garlic 3,lunch 4,piece of vitreous slag 5,small pile of coal 6,jade figurine 7,machine 8,huge diamond 9,trophy case 10,glass bottle 11,quantity of water 12,rope 13,nasty knife 14,sword 15,brass lamp 16,broken lamp 17,carpet 18,pile of leaves 19,troll 20,bloody axe 24,rusty knife 22,burned-out lantern 23,set of skeleton keys 21,skeleton 25,bag of coins 26,platinum bar 27,pearl necklace 28,mirror 29,mirror 30,glacier 31,ruby 32,crystal trident 33,gold coffin 34,torch 35,basket 37,sapphire bracelet 38,timbers 39,iron box 40,fancy violin 41,wall with engravings 43,grail 44,prayer 45,trunk with jewels 46,bell 47,book 48,pair of candles 49,tour guidebook 50,newspaper 51,matchbook 52,leaflet 53,mailbox 54,tube 55,viscous material 56,wrench 57,screwdriver 58,cyclops 59,chalice 60,painting 61,thief 62,stilletto 63,window 64,bolt 65,grating 66,door 67,door 68,door 69,door 70,switch 71,head on a pole 72,corpses 73,pile of bodies 74,dam 75,railing 76,button 77,bubble 78,leak 79,button 80,button 81,button 82,button 83,bat 84,rainbow 85,pot of gold 86,statue 87,plastic inflatable boat 88,holed plastic boat 89,hand-held air pump 90,magic boat 91,tan label 92,sharp broken stick 93,barrel 94,red buoy 95,large emerald 96,shovel 97,hunk of bat guano 98,basket 99,receptacle 100,cloth bag 101,braided wire 102,hook 103,hook 104,gold Qorkmid 105,box 106,card 107,hole 108,crown 109,brick 110,wire coil 111,volcano gnome 112,blue label 113,broken balloon 114,blue book 115,green book 116,purple book 117,white book 118,stamp 119,tomb 120,set of poled heads 121,bunch of Coke bottles 122,stack of listings 123,large case 124,mangled cage 125,iron cage 126,crystal sphere 127,button 128,button 129,button 130,wall with etchings 131,wall with etchings 132,glass flask 133,pool of sewage 134,tin of spices 135,large oblong table 136,wooden posts 137,wooden bucket 138,piece of "EATME" cake 139,piece of cake with orange icing 140,piece of cake with red icing 141,piece of cake with blue icing 142,robot 143,green piece of paper 151,cretin 152,everything 153,valuables 154,sailor 155,set of teeth 156,wall 157,lurking grue 158,pair of hands 159,breath 160,flyer 144,staff of pure iridium 145,fearsome black widow spider 146,silk tapestry 147,spider web 148,dark colored kangaroo 149,light colored kangaroo -1 7,**** Untouched Object Descriptions **** 1,On the table is an elongated brown sack, smelling of hot peppers. 11,A bottle is sitting on the table. 12,A large coil of rope is lying in the corner. 13,On a table is a nasty-looking knife. 14,An hooks above the mantlepiece hangs an elvish sword of great antiquity. 15,A battery-powered brass lantern is on the trophy case. 24,Beside the skeleton is a rusty knife. 22,The deceased adventurer's useless lantern is here. 31,On the floor lies a moby ruby. 32,On the shore lies Neptune's own crystal trident. 34,Sitting on the pedestal is a flaming torch, made of ivory. 45,Lying half buried in the mud is an old trunk, bulging with jewels. 46,Lying in the corner of the room is a small brass bell. 47,On the altar is a large black book, open to page 569. 48,On the two ends of the altar are burning candles. 49,A guidebook entitled "Flood Control Dam #3" is on the 49,reception desk. 60,Fortunately, there is still one chance for you to be a vandal, for on 60,the far wall is a work of unparalleled beauty. 85,At the end of the rainbow is a pot of gold. 92,A sharp stick, which appears to have been broken at one end, is here. 104,On the floor is a gold Qorkmid coin (a valuable collector's item). 108,The excessively gaudy crown of Lord Dimwit Flathead is here. 121,There is a large pile of empty Coke bottles here, evidently produced 121,by the Implementers during their long struggle to win totally. 122,There is a gigantic pile of line-printer output here. Although the 122,paper once contained useful information, almost nothing can be 122,distinguished now. -1 8,**** Reading Material **** 41,The engravings were incised in the living rock of the cave wall by 41,an unknown hand. They depict, in symbolic form, the beliefs of the 41,ancient peoples of Qork. Skillfully interwoven with the bas reliefs 41,are excerpts illustrating the major tenets expounded by the sacred 41,texts of the religion of that time. Unfortunately, a later age seems 41,to have considered them blasphemous and just as skillfully excised them. 44,The prayer is inscribed in an ancient script which is hardly 44,remembered these days, much less understood. What little of it can 44,be made out seems to be a diatribe against small insects, absent- 44,mindedness, and the picking up and dropping of small objects. The 44,final verse seems to consign trespassers to the Land of the 44,Dead. All evidence indicates that the beliefs of the ancient 44,Qorkers were obscure indeed. 47, Commandment #12592 47,Oh ye who go about saying unto each other: "Hello sailor": 47,dost thou know the magnitude of thy sin before the gods? 47,Yea, verily, thou shalt be ground between two stones. 47,Shall the angry gods cast thy body into the whirlpool? 47,Surely, thy eye shall be put out with a sharp stick! 47,Even unto the ends of the earth shalt thou wander and 47,unto the land of the dead shalt thou be sent at last. 47,Surely thou shalt repent of thy cunning. 49, Guide Book to 49, Flood Control Dam #3 49, 49, Flood Control Dam #3 (FCD #3) was constructed in year 783 of the 49,Great Underground Empire to harness the destructive power of the 49,Frigid River. This work was supported by a grant of 37 million 49,Qorkmids from the central bureaucracy and your own omnipotent local 49,tyrant Lord Dimwit Flathead the excessive. This impressive structure 49,is composed of 3.7 million cubic feet of concrete, is 256 feet tall 49,at the center, and 193 feet wide at the top. The reservoir created 49,behind the dam has a volume of 37 billion cubic feet, an area of 12 49,million square feet, and a shore line of 37 thousand feet. 49, 49, The construction of FCD #3 took 112 days from ground breaking to 49,the dedication. It required a work force of 384 slaves, 34 slave 49,drivers, 12 engineers, 2 turtle doves, and a partridge in a pear 49,tree. The work was managed by a command team composed of 234 49,bureaucrats, 2347 secretaries (at least two of whom could type), 49,12,256 paper shufflers, 52,469 rubber stampers, 245,193 red tape 49,processors, and nearly one million dead trees. 49, 49, We will now point out some of the more interesting features of 49,FCD #3 as we conduct you on a guided tour of the facilities. 49, 49, 1) You start your tour here in the dam lobby. 49, You will notice on your right that ........... 50, US News & Qork Report 50,2015.04.01 Late Qork Edition 50,This is a trial version of Qork for Mac OS X 10.10 Yosemite and 50,CentOS 6.x Linux systems, based upon the original B6800 FORTRAN 50,version, which was then converted to 60/64-bit Control Data 50,Corporation Corporation OSes NOS/BE, NOS and NOS/VE. Major 50,differences between this version and that on the Arpanet include: 50, 50, -Simple parser (no compound sentences). 50, -New rooms and treasures. 50, -An endgame round if your manage a perfect score. 50, 50,If you encounter problems or find logic, spelling, or usage bugs, 50,don't call us, we'll call you. 50, 51, [Close cover before striking] 51, 51, You too can make big money in the exciting field of 51, Paper Shuffling! 51, 51,Mr. Taa of Muddle, Mass. says: "Before I took this course I used 51,to be a lowly bit twiddler. Now with what I learned at MIT Tech 51,I feel really important and can obfuscate and confuse with the best." 51, 51,Mr. Marc had this to say: "Ten short days ago all I could look 51,forward to was a dead-end job as a engineer. Now I have a promising 51,future and make really big Qorkmids." 51, 51,MIT Tech can't promise these fantastic results to everyone, but when 51,you earn your MDL degree from MIT Tech your future will be brighter. 51, 51, Send for our free brochure today! 52, Welcome to Qork! 52, 52, Qork is a game of adventure, danger, and low cunning. In it 52,you will explore some of the most amazing territory ever seen by mortal 52,man. Hardened adventurers have run screaming from the terrors contained 52,within. 52, 52, In Qork, the intrepid explorer delves into the forgotten secrets 52,of a lost labyrinth deep in the bowels of the earth, searching for 52,vast treasures long hidden from prying eyes, treasures guarded by 52,fearsome monsters and diabolical traps! 52, 52, No computer system should be without one! 52, 52, Qork was created at the Programming Technology division of the 52,Laboratory for Computer Science by Tim Anderson, Marc Blank, Bruce 52,Daniels, and Dave Lebling. It was inspired by the Adventure game of 52,Crowther and Woods, and the Dungeons and Dragons game of Gygax 52,and Arneson. The original version was written in MDL (alias Muddle). 52,The program was then converted from MDL into FORTRAN by Bob Supnik 52,of DEC Disk Engineering. From Digital FORTRAN, Qork was then 52,translated to Burroughs 6800 FORTRAN by Tom Kelly. In the 1980s, 52,Steve Lidie thouroughly overhauled the code for 60/64-bit architechtures 52,used by Control Data Corporation, converterd all text to upper and 52,lower case, and created PostScript maps. In 2015 Steve did the latest 52,transform to x86_64 hardware, pgf77/ifort/gfortran compilers, 52,and PNG maps - tested on Mac OS X and CentOS 6.x. 52, 52, On-line information may be obtained with the commands HELP and INFO. 67,The engravings translate to, "This space intentionally left blank". 91, !!!! Frobozz Magic Boat Company !!!! 91, 91,Hello, sailor! 91, 91,Instructions for use: 91, 91, To get into the boat, say 'BOARD' 91, To leave the boat, say 'DISEMBARK' 91, To get into a body of water, say 'LAUNCH' 91, To get to shore, say 'LAND' 91, 91,Warranty: 91, 91, This boat is guaranteed against all defects in parts and 91,workmanship for a period of 76 milliseconds from date of purchase 91,or until first used, whichever comes first. 91, 91,WARNING: this boat is made of plastic. 91, 91,Good luck! 104, 104, -------------------------- 104, / Gold Qorkmid \\ 104, / T e n T h o u s a n d \\ 104, / Q o r k m i d s \\ 104, / \\ 104, / \\\\\\\\\\\\\\\\\\ \\ 104, / !\\\\ \\\\! \\ 104, \ \\\ \\\ \ 104, \ \\\ oo oo \\\ \ 104, \ In Frobs \\\ << \\\ We Trust \ 104, \ \\ (______) \\ \ 104, \ \ \ \ 104, \ \__________\ \ 104, \\ / 104, \\ -- Lord Dimwit Flathead -- / 104, \\ -- Beloved of Qorkers -- / 104, \\ / 104, \\ * 722 G.U.E. * / 104, \\ / 104, \\ / 104, ----------------------- 106,WARNING: 106, This room was constructed over very weak rock strata. Detonation 106,of exposives in this room is strictly prohibited! 106, Frobozz Magic Safe Company 112, !!!! Frobozz Magic Balloon Company !!!! 112, 112,Hello, aviator! 112, 112,Instructions for use: 112, 112, To get into the balloon, say 'BOARD' 112, To leave the balloon, say 'DISEMBARK' 112, To land, say 'LAND' 112, 112,Warranty: 112, 112, No warranty is expressed or implied. You're on your own, sport. 112, 112,Good luck! 114,This book is written in a tongue with which I am unfamiliar. 115,This book is written in a tongue with which I am unfamiliar. 116,This book is written in a tongue with which I am unfamiliar. 117,This book is written in a tongue with which I am unfamiliar. 118, 118,---v----v----v----v----v----v----v----v--- 118,> < 118,\ \\\\\\\\\\ Lord \ 118,> !\\\\ \ Dimwit < 118,\ \\\\ ---\ Flathead \ 118,\ \\\c cc \\ \ 118,> \\\\ _\\ < 118,\ \\\ (____\ \ 118,\ \\ \ \ 118,> \______\ Our < 118,\ / \\ Excessive \ 118,\ / \\ Leader \ 118,> \ \ < 118,\ \ \ \ 118,\ \ 118,> G.U.E. Postage 3 Qorkmids < 118,\ \ 118,---v----v----v----v----v----v----v----v--- 119,Here lie the Implementers, whose heads were placed on poles by the 119,Keeper of the Dungeon for amazing untastefulness. 122, 122,