1You are standing at the end of a road before a small brick building. 1Around you is a forest. A small stream flows out of the building and 1down a gully. 2You have walked up a hill, still in the forest. The road slopes back 2down the other side of the hill. There is a building in the distance. 3You are inside a building, a well house for a large spring. 4You are in a valley in the forest beside a stream tumbling along a 4rocky bed. 5You are in open forest, with a deep valley to one side. 5An overgrown path, barely discernible, leads south. 6You are in open forest near both a valley and a road. 7At your feet all the water of the stream splashes into a 2-inch slit 7in the rock. Downstream the streambed is bare rock. 8You are in a 20-foot depression floored with bare dirt. Set into the 8dirt is a strong steel grate mounted in concrete. A dry streambed 8leads into the depression. 9You are in a small chamber beneath a 3x3 steel grate to the surface. 9A low crawl over cobbles leads inward to the west. 10You are crawling over cobbles in a low passage. There is a dim light 10at the east end of the passage. 11You are in a debris room filled with stuff washed in from the surface. 11A low wide passage with cobbles becomes plugged with mud and debris 11here, but an awkward canyon leads upward and west. A note on the wall 11says "Magic Word XYZZY". 12You are in an awkward sloping east/west canyon. 13You are in a splendid chamber thirty feet high. The walls are frozen 13rivers of orange stone. An awkward canyon and a good passage exit 13from east and west sides of the chamber. 14At your feet is a small pit breathing traces of white mist. An east 14passage ends here except for a small crack leading on. 15You are at one end of a vast hall stretching forward out of sight to 15the west. There are openings to either side. Nearby, a wide stone 15staircase leads downward. The hall is filled with wisps of white mist 15swaying to and fro almost as if alive. A cold wind blows up the 15staircase. There is a passage at the top of a dome behind you. 16The crack is far too small for you to follow. 17You are on the east bank of a fissure slicing clear across the hall. 17The mist is quite thick here, and the fissure is too wide to jump. 18This is a low room with a crude note on the wall. The note says, 18"You won't get it up the steps". 19You are in the Hall of the Mountain King, with passages off in all 19directions. 20You are at the bottom of the pit with a broken neck. 21You didn't make it. 22The dome is unclimbable. 23You are at the west end of the Twopit room. There is a large hole in 23the wall above the pit at this end of the room. 24You are at the bottom of the eastern pit in the Twopit room. There is 24a small pool of oil in one corner of the pit. 25You are at the bottom of the western pit in the Twopit room. There is 25a large hole in the wall about 25 feet above you. 26You clamber up the plant and scurry through the hole at the top. 27You are on the west side of the fissure in the Hall of Mists. 28You are in a low n/s passage at a hole in the floor. The hole goes 28down to an e/w passage. 29You are in the south side chamber. 30You are in the west side chamber of the Hall of the Mountain King. 30A passage continues west and up here. 31>$< 32You can't get by the snake. 33You are in a large room, with a passage to the south, a passage to the 33west, and a wall of broken rock to the east. There is a large "Y2" on 33a rock in the room's center. 34You are in a jumble of rock, with cracks everywhere. 35You're at a low window overlooking a huge pit, which extends up out of 35sight. A floor is indistinctly visible over 50 feet below. Traces of 35white mist cover the floor of the pit, becoming thicker to the right. 35Marks in the dust around the window would seem to indicate that 35someone has been here recently. Directly across the pit from you and 3525 feet away there is a similar window looking into a lighted room. A 35shadowy figure can be seen there peering back at you. 36You are in a dirty broken passage. To the east is a crawl. To the 36west is a large passage. Above you is a hole to another passage. 37You are on the brink of a small clean climbable pit. A crawl leads 37west. 38You are in the bottom of a small pit with a little stream, which 38enters and exits through tiny slits. 39You are in a large room full of dusty rocks. There is a big hole in 39the floor. There are cracks everywhere, and a passage leading east. 40You have crawled through a very low wide passage parallel to and north 40of the hall of mists. 41You are at the west end of hall of mists. A low wide crawl continues 41west and another goes north. To the south is a little passage 6 feet 41off the floor. 42You are in a maze of twisty little passages, all alike. 43You are in a maze of twisty little passages, all alike. 44You are in a maze of twisty little passages, all alike. 45You are in a maze of twisty little passages, all alike. 46Dead End 47Dead End 48Dead End 49You are in a maze of twisty little passages, all alike. 50You are in a maze of twisty little passages, all alike. 51You are in a maze of twisty little passages, all alike. 52You are in a maze of twisty little passages, all alike. 53You are in a maze of twisty little passages, all alike. 54Dead End 55You are in a maze of twisty little passages, all alike. 56Dead End 57You are on the brink of a thirty foot pit with a massive orange column 57down one wall. You could climb down here but you could not get back 57up. The maze continues at this level. 58Dead End 59You have crawled through a very low wide passage parallel to and north 59of the Hall of Mists. 60You are at the east end of a very long hall apparently without side 60chambers. To the east a low wide crawl slants up. To the north a 60round two foot hole slants down. 61You are at the west end of a very long featureless hall. The hall 61joins up with a narrow north/south passage. 62You are at a crossover of a high n/s passage and a low e/w one. 63Dead End 64You are at a complex junction. A low hands and knees passage from the 64north joins a higher crawl from the east to make a walking passage 64going west. There is also a large room above. The air is damp here. 65You are in Bedquilt, a long east/west passage with holes everywhere. 65to explore at random select north, south, up, or down. 66You are in a room whose walls resemble swiss cheese. Obvious passages 66go west, east, ne, and nw. Part of the room is occupied by a large 66bedrock block. 67You are at the east end of the Twopit room. The floor here is 67littered with thin rock slabs, which make it easy to descend the pits. 67There is a path here bypassing the pits to connect passages from east 67and west. There are holes all over, but the only big one is on the 67wall directly over the west pit where you can't get to it. 68You are in a large low circular chamber whose floor is an immense slab 68fallen from the ceiling (slab room). East and west there once were 68large passages, but they are now filled with boulders. Low small 68passages go north and south, and the south one quickly bends west 68around the boulders. 69You are in a secret n/s canyon above a large room. 70You are in a secret n/s canyon above a sizable passage. 71You are in a secret canyon at a junction of three canyons, bearing 71north, south, and se. The north one is as tall as the other two 71combined. 72You are in a large low room. Crawls lead north, se, and sw. 73Dead End Crawl. 74You are in a secret canyon which here runs e/w. It crosses over a 74very tight canyon 15 feet below. If you go down you may not be able 74to get back up. 75You are at a wide place in a very tight n/s canyon. 76the canyon here becomes too tight to go further south. 77You are in a tall e/w canyon. A low tight crawl goes 3 feet north and 77seems to open up. 78The canyon runs into a mass of boulders -- Dead End. 79The stream flows out through a pair of 1 foot diameter sewer pipes. 79It would be advisable to use the exit. 80You are in a maze of twisty little passages, all alike. 81Dead End 82Dead End 83You are in a maze of twisty little passages, all alike. 84You are in a maze of twisty little passages, all alike. 85Dead End 86Dead End 87You are in a maze of twisty little passages, all alike. 88You are in a long, narrow corridor stretching out of sight to the 88west. At the eastern end is a hole through which you can see a 88profusion of leaves. 89There is nothing here to climb. Use "UP" or "OUT" to leave the pit. 90You have climbed up the plant and out of the pit. 91You are at the top of a steep incline above a large room. You could 91climb down here, but you would not be able to climb up. There is a 91passage leading back to the north. 92You are in the Giant room. The ceiling here is too high up for your 92lamp to show it. Cavernous passages lead east, north, and south. On 92the west wall is scrawled the inscription, "Fee Fie Foe Foo" [sic]. 93the passage here is blocked by a recent cave-in. 94You are at one end of an immense north/south passage. 95You are in a magnificent cavern with a rushing stream, which cascades 95over a sparkling waterfall into a roaring whirlpool which disappears 95through a hole in the floor. Passages exit to the south and west. 96You are in the soft room. The walls are covered with heavy curtains, 96the floor with a thick pile carpet. Moss covers the ceiling. 97This is the Oriental room. Ancient oriental cave drawings cover the 97walls. A gently sloping passage leads upward to the north, another 97passage leads se, and a hands and knees crawl leads west. 98You are following a wide path around the outer edge of a large cavern. 98Far below, through a heavy white mist, strange splashing noises can be 98heard. The mist rises up through a fissure in the ceiling. The path 98exits to the south and west. 99You are in an alcove. A small nw path seems to widen after a short 99distance. An extremely tight tunnel leads east. It looks like a very 99tight squeeze. An eerie light can be seen at the other end. 100You're in a small chamber lit by an eerie green light. An extremely 100narrow tunnel exits to the west. A dark corridor leads ne. 101You're in the dark-room. A corridor leading south is the only exit. 102You are in an arched hall. A coral passage once continued up and east 102from here, but is now blocked by debris. The air smells of sea water. 103You're in a large room carved out of sedimentary rock. The floor and 103walls are littered with bits of shells imbedded in the stone. A 103shallow passage proceeds downward, and a somewhat steeper one leads 103up. A low hands and knees passage enters from the south. 104You are in a long sloping corridor with ragged sharp walls. 105You are in a cul-de-sac about eight feet across. 106You are in an anteroom leading to a large passage to the east. Small 106passages go west and up. The remnants of recent digging are evident. 106a sign in midair here says "Cave under construction beyond this point. 106Proceed at own risk. [Witt Construction Company]" 107You are in a maze of twisty little passages, all different. 108You are at witt's end. Passages lead off in *all* directions. 109You are in a north/south canyon about 25 feet across. The floor is 109covered by white mist seeping in from the north. The walls extend 109upward for well over 100 feet. Suspended from some unseen point far 109above you, an enormous two-sided mirror is hanging parallel to and 109midway between the canyon walls. (The mirror is obviously provided 109for the use of the dwarves, who as you know, are extremely vain.) A 109small window can be seen in either wall, some fifty feet up. 110You're at a low window overlooking a huge pit, which extends up out of 110sight. A floor is indistinctly visible over 50 feet below. Traces of 110white mist cover the floor of the pit, becoming thicker to the left. 110Marks in the dust around the window would seem to indicate that 110someone has been here recently. Directly across the pit from you and 11025 feet away there is a similar window looking into a lighted room. A 110shadowy figure can be seen there peering back at you. 111A large stalactite extends from the roof and almost reaches the floor 111below. You could climb down it, and jump from it to the floor, but 111having done so you would be unable to reach it to climb back up. 112You are in a little maze of twisting passages, all different. 113You are at the edge of a large underground reservoir. An opaque cloud 113of white mist fills the room and rises rapidly upward. The lake is 113fed by a stream, which tumbles out of a hole in the wall about 10 feet 113overhead and splashes noisily into the water somewhere within the 113mist. The only passage goes back toward the south. 114Dead End 115You are at the northeast end of an immense room, even larger than the 115giant room. It appears to be a repository for the "Adventure" 115program. Massive torches far overhead bathe the room with smoky 115yellow light. Scattered about you can be seen a pile of bottles (all 115of them empty), a nursery of young beanstalks murmuring quietly, a bed 115of oysters, a bundle of black rods with rusty stars on their ends, and 115a collection of brass lanterns. Off to one side a great many dwarves 115are sleeping on the floor, snoring loudly. A sign nearby reads: "Do 115not disturb the dwarves!" An immense mirror is hanging against one 115wall, and stretches to the other end of the room, where various other 115sundry objects can be glimpsed dimly in the distance. 116You are at the southwest end of the repository. To one side is a pit 116full of fierce green snakes. On the other side is a row of small 116wicker cages, each of which contains a little sulking bird. In one 116corner is a bundle of black rods with rusty marks on their ends. A 116large number of velvet pillows are scattered about on the floor. A 116vast mirror stretches off to the northeast. At your feet is a large 116steel grate, next to which is a sign which reads, "Treasure Vault. 116Keys in Main Office." 117You are on one side of a large, deep chasm. A heavy white mist rising 117up from below obscures all view of the far side. A sw path leads away 117from the chasm into a winding corridor. 118You are in a long winding corridor sloping out of sight in both 118directions. 119You are in a secret canyon which exits to the north and east. 120You are in a secret canyon which exits to the north and east. 121You are in a secret canyon which exits to the north and east. 122You are on the far side of the chasm. A ne path leads away from the 122chasm on this side. 123You're in a long east/west corridor. A faint rumbling noise can be 123heard in the distance. 124The path forks here. The left fork leads northeast. A dull rumbling 124seems to get louder in that direction. The right fork leads southeast 124down a gentle slope. The main corridor enters from the west. 125The walls are quite warm here. From the north can be heard a steady 125roar, so loud that the entire cave seems to be trembling. Another 125passage leads south, and a low crawl goes east. 126You are on the edge of a breath-taking view. Far below you is an 126active volcano, from which great gouts of molten lava come surging 126out, cascading back down into the depths. The glowing rock fills the 126farthest reaches of the cavern with a blood-red glare, giving every- 126thing an eerie, macabre appearance. The air is filled with flickering 126sparks of ash and a heavy smell of brimstone. The walls are hot to 126the touch, and the thundering of the volcano drowns out all other 126sounds. Embedded in the jagged roof far overhead are myriad twisted 126formations composed of pure white alabaster, which scatter the murky 126light into sinister apparitions upon the walls. To one side is a deep 126gorge, filled with a bizarre chaos of tortured rock which seems to 126have been crafted by the devil himself. An immense river of fire 126crashes out from the depths of the volcano, burns its way through the 126gorge, and plummets into a bottomless pit far off to your left. To 126the right, an immense geyser of blistering steam erupts continuously 126from a barren island in the center of a sulfurous lake, which bubbles 126ominously. The far right wall is aflame with an incandescence of its 126own, which lends an additional infernal splendor to the already 126hellish scene. A dark, foreboding passage exits to the south. 127You are in a small chamber filled with large boulders. The walls are 127very warm, causing the air in the room to be almost stifling from the 127heat. The only exit is a crawl heading west, through which is coming 127a low rumbling. 128You are walking along a gently sloping north/south passage lined with 128oddly shaped limestone formations. 129You are standing at the entrance to a large, barren room. A sign 129posted above the entrance reads: "Caution! Bear in room!" 130You are inside a barren room. The center of the room is completely 130empty except for some dust. Marks in the dust lead away toward the 130far end of the room. The only exit is the way you came in. 131You are in a maze of twisting little passages, all different. 132You are in a little maze of twisty passages, all different. 133You are in a twisting maze of little passages, all different. 134You are in a twisting little maze of passages, all different. 135You are in a twisty little maze of passages, all different. 136You are in a twisty maze of little passages, all different. 137You are in a little twisty maze of passages, all different. 138You are in a maze of little twisting passages, all different. 139You are in a maze of little twisty passages, all different. 140Dead End 141You are in a dell, deep in the woods. Before you is a steep 141incline leading up to an old deserted gazebo. As you peer through 141the overhanging moss and cobwebs you see a dark form. 141A path, heavily overgrown, leads south. 142You are in the gazebo. The dust is deep here, indicating 142long disuse. Ancient elvish runes here describe this as a 142place where one may see many things. Another, more ancient 142inscription reads "PKIHMN". -1END 1You're at end of road again. 2You're at hill in road. 3You're inside building. 4You're in valley. 5You're in forest. 6You're in forest. 7You're at slit in streambed. 8You're outside grate. 9You're below the grate. 10You're in cobble crawl. 11You're in debris room. 13You're in bird chamber. 14You're at top of small pit. 15You're in Hall of Mists. 17You're on east bank of fissure. 18You're in nugget of gold room. 19You're in Hall of Mt King. 23You're at west end of twopit room. 24You're in east pit. 25You're in west pit. 33You're at "Y2". 35You're at window on pit. 36You're in dirty passage. 39You're in dusty rock room. 41You're at west end of Hall of Mists. 57You're at brink of pit. 60You're at east end of long hall. 61You're at west end of long hall. 64You're at complex junction. 66You're in swiss cheese room. 67You're at east end of twopit room. 68You're in slab room. 71You're at junction of three secret canyons. 74You're in secret e/w canyon above tight canyon. 88You're in narrow corridor. 91You're at steep incline above large room. 92You're in giant room. 95You're in cavern with waterfall. 96You're in soft room. 97You're in oriental room. 98You're in misty cavern. 99You're in alcove. 100You're in plover room. 101You're in dark-room. 102You're in arched hall. 103You're in shell room. 106You're in anteroom. 108You're at Witt's end. 109You're in mirror canyon. 110You're at window on pit. 111You're at top of stalactite. 113You're at reservoir. 115You're at ne end. 116You're at sw end. 117You're on sw side of chasm. 118You're in sloping corridor. 122You're on ne side of chasm. 123You're in corridor. 124You're at fork in path. 125You're at junction with warm walls. 126You're at breath-taking view. 127You're in chamber of boulders. 128You're in limestone passage. 129You're in front of barren room. 130You're in barren room. 141You're in the dell, deep in the forest. 142You're in gazebo. -1 1Set of keys 0There are some keys on the ground here. 2Brass lantern 0There is a shiny brass lamp nearby. 100There is a lamp shining nearby. 3*Grate 0The grate is locked. 100The grate is open. 4Wicker cage 0There is a small wicker cage discarded nearby. 5Black rod 0A three foot black rod with a rusty star on an end lies nearby. 6Black rod 0A three foot black rod with a rusty mark on an end lies nearby. 7*Steps 0Rough stone steps lead down the pit. 100Rough stone steps lead up the dome. 8Little bird in cage 0A cheerful little bird is sitting here singing. 100There is a little bird in the cage. 9*Rusty door 0The way north is barred by a massive, rusty, iron door. 100The way north leads through a massive, rusty, iron door. 10Velvet pillow 0A small velvet pillow lies on the floor. 11*Snake 0A huge green fierce snake bars the way! 100>$< (CHASED AWAY) 12*Fissure 0>$< 100A crystal bridge now spans the fissure. 200The crystal bridge has vanished! 13*Stone tablet 0A massive stone tablet imbedded in the wall reads 0"Congratulations on bringing light into the dark-room!" 14Giant clam >GRUNT!< 0There is an enormous clam here with its shell tightly closed. 15Giant oyster >GROAN!< 0There is an enormous oyster here with its shell tightly closed. 100Interesting. There seems to be something written on the underside of 100the oyster. 16"Spelunker Today" 0There are a few recent issues of "Spelunker Today" magazine here. 19Tasty food 0There is food here. 20Small bottle 0There is a bottle of water here. 100There is an empty bottle here. 200There is a bottle of oil here. 21Water in the bottle 22Oil in the bottle 23*Mirror 0>$< 24*Plant 0There is a tiny little plant in the pit, murmuring "water, water, ..." 100The plant spurts into furious growth for a few seconds. 200There is a 12-foot-tall beanstalk stretching up out of the pit, 200bellowing "WATER!! WATER!!" 300The plant grows explosively, almost filling the bottom of the pit. 400There is a gigantic beanstalk stretching all the way up to the hole. 500You've over-watered the plant! It's shriveling up! It's, it's... 25*Phony plant (SEEN IN TWOPIT ROOM ONLY WHEN TALL ENOUGH) 0>$< 100The top of a 12-foot-tall beanstalk is poking out of the west pit. 200There is a huge beanstalk growing out of the west pit up to the hole. 26*Stalactite 0>$< 27*Shadowy figure 0The shadowy figure seems to be trying to attract your attention. 28Dwarf's axe 0There is a little axe here. 100There is a little axe lying beside the bear. 29*Cave drawings 0>$< 30*Pirate 0>$< 31*Dragon 0A huge green fierce dragon bars the way! 100Congratulations! You have just vanquished a dragon with your bare 100hands! (Unbelievable, isn't it?) 200The body of a huge green dead dragon is lying off to one side. 32*Chasm 0A rickety wooden bridge extends across the chasm, vanishing into the 0mist. A sign posted on the bridge reads, "STOP! Pay troll!" 100The wreckage of a bridge (and a dead bear) can be seen at the bottom 100of the chasm. 33*Troll 0A burly troll stands by the bridge and insists you throw him a 0treasure before you may cross. 100The troll steps out from beneath the bridge and blocks your way. 200>$< (CHASED AWAY) 34*Phony troll 0The troll is nowhere to be seen. 35>$< (BEAR USES RTEXT 141) 0There is a ferocious cave bear eying you from the far end of the room! 100There is a gentle cave bear sitting placidly in one corner. 200There is a contented-looking bear wandering about nearby. 300>$< (DEAD) 36*Message in second maze 0There is a message scrawled in the dust in a flowery script, reading: 0"This is not the maze where the pirate leaves his treasure chest." 37*Volcano and/or geyser 0>$< 38*Vending machine 0There is a massive vending machine here. The instructions on it read 0"Drop coins here to receive fresh batteries." 39Batteries 0There are fresh batteries here. 100Some worn-out batteries have been discarded nearby. 40*Carpet and/or moss 0>$< 50Large gold nugget 0There is a large sparkling nugget of gold here! 51Several diamonds 0There are diamonds here! 52Bars of silver 0There are bars of silver here! 53Precious jewelry 0There is precious jewelry here! 54Rare coins 0There are many coins here! 55Treasure chest 0The pirate's treasure chest is here! 56Golden eggs 0There is a large nest here, full of golden eggs! 100The nest of golden eggs has vanished! 200Done! 57Jeweled trident 0There is a jewel-encrusted trident here! 58Ming vase 0There is a delicate, precious, ming vase here! 100The vase is now resting, delicately, on a velvet pillow. 200The floor is littered with worthless shards of pottery. 300The ming vase drops with a delicate crash. 59egg-sized emerald 0There is an emerald here the size of a plover's egg! 60Platinum pyramid 0There is a platinum pyramid here, 8 inches on a side! 61Glistening pearl 0Off to one side lies a glistening pearl! 62Persian rug 0There is a persian rug spread out on the floor! 100The dragon is sprawled out on a persian rug!! 63Rare spices 0There are rare spices here! 64Golden chain 0There is a golden chain lying in a heap on the floor! 100The bear is locked to the wall with a golden chain! 200There is a golden chain locked to the wall! 65Palantir(orb) 0There is a palantir(orb) here. -1 1Somewhere nearby is Colossal Cave, where others have found fortunes in 1treasure and gold, though it is rumored that some who enter are never 1seen again. Magic is said to work in the cave. I will be your eyes 1and hands. Direct me with commands of 1 or 2 words. I should warn 1you that I look at only the first four letters of each word, so you'll 1have to enter "northeast" as "ne" to distinguish it from "north". 1(Should you get stuck, type "help" for some general hints. For infor- 1mation on how to end your adventure, etc., type "info".) 1 - - - 1This program was originally developed by Willie Crowther. Most of the 1features of the current program were added by Don Woods (don @ su-ai). 1The current DEC version was done by Bob Supnik. The conversion to 1SCOPE was done by R. Emerson, W. Wirth, S. Hobson, W. Hein, S. Connard, 1and a cast of thousands.... 1 1Further conversion to NOS 1.3 was done by Bill Hein, Shelley Hobson 1and Rick Emerson(all of ACCA). 1 1Conversion to NOS/VE 1.2.2 L678 by S. O. Lidie, Lehigh University. 1Update to FORTRAN 77, use direct access reads instead of word 1addressable files, handle upper/lower case input, convert data base 1to upper/lower case. 1989/11/02 1 1Update for x86_64 hardware, pgf77/ifort/gfortran compilers, 1and PNG maps. Tested on Mac OS X and CentOS 6.x. 1Stephen O. Lidie, 2015.04.01. 2A little dwarf with a big knife blocks your way. 3A little dwarf just walked around a corner, saw you, threw a little 3axe at you which missed, cursed, and ran away. 4There is a threatening little dwarf in the room with you! 5One sharp nasty knife is thrown at you! 6None of them hit you! 7One of them gets you! 8A hollow voice says "plugh". 9There is no way to go that direction. 10I am unsure how you are facing. Use compass points or nearby objects. 11I don't know in from out here. Use compass points or name something 11in the general direction you want to go. 12I don't know how to apply that word here. 13I don't understand that! 14I'm game. Would you care to explain how? 15Sorry, but I am not allowed to give more detail. I will repeat the 15long description of your location. 16It is now pitch dark. If you proceed you will likely fall into a pit. 17If you prefer, simply type w rather than west. 18Are you trying to catch the bird? 19The bird is frightened right now and you cannot catch it no matter 19what you try. Perhaps you might try later. 20Are you trying to somehow deal with the snake? 21You can't kill the snake, or drive it away, or avoid it, or anything 21like that. There is a way to get by, but you don't have the necessary 21resources right now. 22Do you really want to quit now? 23You fell into a pit and broke every bone in your body! 24You are already carrying it! 25You can't be serious! 26The bird was unafraid when you entered, but as you approach it becomes 26disturbed and you cannot catch it. 27You can catch the bird, but you cannot carry it. 28There is nothing here with a lock! 29You aren't carrying it! 30The little bird attacks the green snake, and in an astounding flurry 30drives the snake away. 31You have no keys! 32It has no lock. 33I don't know how to lock or unlock such a thing. 34It was already locked. 35The grate is now locked. 36The grate is now unlocked. 37It was already unlocked. 38You have no source of light. 39Your lamp is now on. 40Your lamp is now off. 41There is no way to get past the bear to unlock the chain, which is 41probably just as well. 42Nothing happens. 43Where? 44There is nothing here to attack. 45The little bird is now dead. Its body disappears. 46Attacking the snake both doesn't work and is very dangerous. 47You killed a little dwarf. 48You attack a little dwarf, but he dodges out of the way. 49With what? Your bare hands? 50Good try, but that is an old worn-out magic word. 51I know of places, actions, and things. Most of my vocabulary 51describes places and is used to move you there. To move, try words 51like forest, building, dnstream, enter, east, west, north, south, 51up, or down. I know about a few special objects, like a black rod 51hidden in the cave. These objects can be manipulated using some of 51the action words that I know. Usually you will need to give both the 51object and action words (in either order), but sometimes I can infer 51the object from the verb alone. Some objects also imply verbs; in 51particular, "inventory" implies "take inventory", which causes me to 51give you a list of what you're carrying. The objects have side 51effects; for instance, the rod scares the bird. Usually people having 51trouble moving just need to try a few more words. Usually people 51trying unsuccessfully to manipulate an object are attempting something 51beyond their (or my!) capabilities and should try a completely 51different tack. To speed the game you can sometimes move long 51distances with a single word. For example, "building" usually gets 51you to the building from anywhere above ground except when lost in the 51forest. Also, note that cave passages turn a lot, and that leaving a 51room to the north does not guarantee entering the next from the south. 51Good luck! 52It misses! 53It gets you! 54OK 55You can't unlock the keys. 56You have crawled around in some little holes and wound up back in the 56main passage. 57I don't know where the cave is, but hereabouts no stream can run on 57the surface for long. I would try the stream. 58I need more detailed instructions to do that. 59I can only tell you what you see as you move about and manipulate 59things. I cannot tell you where remote things are. 60I don't know that word. 61What? 62Are you trying to get into the cave? 63The grate is very solid and has a hardened steel lock. You cannot 63enter without a key, and there are no keys nearby. I would recommend 63looking elsewhere for the keys. 64The trees of the forest are large hardwood oak and maple, with an 64occasional grove of pine or spruce. There is quite a bit of under- 64growth, largely birch and ash saplings plus nondescript bushes of 64various sorts. This time of year visibility is quite restricted by 64all the leaves, but travel is quite easy if you detour around the 64spruce and berry bushes. 65Welcome to Mirkwood! This version created 2015.04.01 65Do you require instructions? 66Digging without a shovel is quite impractical. Even with a shovel 66progress is unlikely. 67Blasting requires dynamite. 68I'm as confused as you are. 69Mist is a white vapor, usually water, seen from time to time in 69caverns. It can be found anywhere but is frequently a sign of a deep 69pit leading down to water. 70Your feet are now wet. 71I think I just lost my appetite. 72Thank you, it was delicious! 73You have taken a drink from the stream. The water tastes strongly of 73minerals, but is not unpleasant. It is extremely cold. 74The bottle of water is now empty. 75Rubbing the electric lamp is not particularly rewarding. Anyway, 75nothing exciting happens. 76Peculiar. Nothing unexpected happens. 77Your bottle is empty and the ground is wet. 78You can't pour that. 79Watch it! 80Which way? 81Oh dear, you seem to have gotten yourself killed. I might be able to 81help you out, but I've never really done this before. Do you want me 81to try to reincarnate you? 82All right. But don't blame me if something goes wr...... 82 --- POOF!! --- 82You are engulfed in a cloud of orange smoke. Coughing and gasping, 82You emerge from the smoke and find.... 83You clumsy oaf, you've done it again! I don't know how long I can 83keep this up. Do you want me to try reincarnating you again? 84Okay, now where did I put my orange smoke?.... >POOF!< 84Everything disappears in a dense cloud of orange smoke. 85Now you've really done it! I'm out of orange smoke! You don't expect 85me to do a decent reincarnation without any orange smoke, do you? 86Okay, if you're so smart, do it yourself! I'm leaving! 90>>> messages 81 thru 90 are reserved for "obituaries". <<< 91Sorry, but I no longer seem to remember how it was you got here. 92You can't carry anything more. You'll have to drop something first. 93You can't go through a locked steel grate! 94I believe what you want is right here with you. 95You don't fit through a two-inch slit! 96I respectfully suggest you go across the bridge instead of jumping. 97There is no way across the fissure. 98You're not carrying anything. 99You are currently holding the following: 100It's not hungry (it's merely pinin' for the fjords). Besides, you 100have no bird seed. 101The snake has now devoured your bird. 102There's nothing here it wants to eat (except perhaps you). 103You fool, dwarves eat only coal! Now you've made him *really* mad!! 104You have nothing in which to carry it. 105Your bottle is already full. 106There is nothing here with which to fill the bottle. 107Your bottle is now full of water. 108Your bottle is now full of oil. 109You can't fill that. 110Don't be ridiculous! 111Dhe door is extremely rusty and refuses to open. 112The plant indignantly shakes the oil off its leaves and asks, "Water?" 113The hinges are quite thoroughly rusted now and won't budge. 114The oil has freed up the hinges so that the door will now move, 114although it requires some effort. 115The plant has exceptionally deep roots and cannot be pulled free. 116The dwarves' knives vanish as they strike the walls of the cave. 117Something you're carrying won't fit through the tunnel with you. 117You'd best take inventory and drop something. 118You can't fit this five-foot clam through that little passage! 119You can't fit this five-foot oyster through that little passage! 120I advise you to put down the clam before opening it. >STRAIN!< 121I advise you to put down the oyster before opening it. >WRENCH!< 122You don't have anything strong enough to open the clam. 123you don't have anything strong enough to open the oyster. 124A glistening pearl falls out of the clam and rolls away. Goodness, 124this must really be an oyster. (I never was very good at identifying 124bivalves.) Whatever it is, it has now snapped shut again. 125The oyster creaks open, revealing nothing but oyster inside. Tt 125promptly snaps shut again. 126You have crawled around in some little holes and found your way 126blocked by a recent cave-in. You are now back in the main passage. 127there are faint rustling noises from the darkness behind you. 128Out from the shadows behind you pounces a bearded pirate! "Har, har," 128he chortles, "I'll just take all this booty and hide it away with me 128chest deep in the maze!" He snatches your treasure and vanishes into 128the gloom. 129A sepulchral voice reverberating through the cave, says, "Cave closing 129soon. All adventurers exit immediately through Main Office." 130A mysterious recorded voice groans into life and announces: 130 "This exit is closed. Please leave via Main Office." 131It looks as though you're dead. Well, seeing as how it's so close to 131closing time anyway, I think we'll just call it a day. 132The sepulchral voice entones, "The cave is now closed." As the echoes 132fade, there is a blinding flash of light (and a small puff of orange 132smoke). . . . as your eyes refocus, you look around and find... 133There is a loud explosion, and a twenty-foot hole appears in the far 133wall, burying the dwarves in the rubble. You march through the hole 133and find yourself in the Main Office, where a cheering band of 133friendly elves carry the conquering adventurer off into the sunset. 134There is a loud explosion, and a twenty-foot hole appears in the far 134wall, burying the snakes in the rubble. A river of molten lava pours 134in through the hole, destroying everything in its path, including you! 135There is a loud explosion, and you are suddenly splashed across the 135walls of the room. 136The resulting ruckus has awakened the dwarves. There are now several 136threatening little dwarves in the room with you! Most of them throw 136knives at you! All of them get you! 137Oh, leave the poor unhappy bird alone. 138I daresay whatever you want is around here somewhere. 139I don't know the word "stop". Use "quit" if you want to give up. 140You can't get there from here. 141You are being followed by a very large, tame bear. 142If you want to end your adventure early, say "quit". To suspend your 142adventure such that you can continue later, say "suspend" (or "pause" 142or "save"). To see what hours the cave is normally open, say "hours". 142to see how well you're doing, say "score". To get full credit for a 142treasure, you must have left it safely in the building, though you get 142partial credit just for locating it. You lose points for getting 142killed, or for quitting, though the former costs you more. There are 142also points based on how much (if any) of the cave you've managed to 142explore; in particular, there is a large bonus just for getting in (to 142distinguish the beginners from the rest of the pack), and there are 142other ways to determine whether you've been through some of the more 142harrowing sections. If you think you've found all the treasures, just 142keep exploring for a while. If nothing interesting happens, you 142haven't found them all yet. If something interesting *does* happen, 142it means you're getting a bonus and have an opportunity to garner many 142more points in the Master's section. I may occasionally offer hints 142if you seem to be having trouble. If I do, I'll warn you in advance 142how much it will affect your score to accept the hints. Finally, to 142save paper, you may specify "brief", which tells me never to repeat 142the full description of a place unless you explicitly ask me to. 143Do you indeed wish to quit now? 144There is nothing here with which to fill the vase. 145The sudden change in temperature has delicately shattered the vase. 146It is beyond your power to do that. 147I don't know how. 148It is too far up for you to reach. 149You killed a little dwarf. The body vanishes in a cloud of greasy 149black smoke. 150The shell is very strong and is impervious to attack. 151What's the matter, can't you read? Now you'd best start over. 152The axe bounces harmlessly off the dragon's thick scales. 153The dragon looks rather nasty. You'd best not try to get by. 154The little bird attacks the green dragon, and in an astounding flurry 154gets burnt to a cinder. The ashes blow away. 155On what? 156Okay, from now on I'll only describe a place in full the first time 156you come to it. To get the full description, say "look". 157Trolls are close relatives with the rocks and have skin as tough as 157that of a rhinoceros. The troll fends off your blows effortlessly. 158The troll deftly catches the axe, examines it carefully, and tosses it 158back, declaring, "Good workmanship, but it's not valuable enough." 159The troll catches your treasure and scurries away out of sight. 160The troll refuses to let you cross. 161There is no longer any way across the chasm. 162Just as you reach the other side, the bridge buckles beneath the 162weight of the bear, which was still following you around. You 162scrabble desperately for support, but as the bridge collapses you 162stumble back and fall into the chasm. 163The bear lumbers toward the troll, who lets out a startled shriek and 163scurries away. The bear soon gives up the pursuit and wanders back. 164The axe misses and lands near the bear where you can't get at it. 165With what? Your bare hands? Against *his* bear hands?? 166The bear is confused; he only wants to be your friend. 167For crying out loud, the poor thing is already dead! 168The bear eagerly wolfs down your food, after which he seems to calm 168down considerably and even becomes rather friendly. 169The bear is still chained to the wall. 170The chain is still locked. 171The chain is now unlocked. 172The chain is now locked. 173There is nothing here to which the chain can be locked. 174There is nothing here to eat. 175Do you want the hint? 176Do you need help getting out of the maze? 177You can make the passages look less alike by dropping things. 178Are you trying to explore beyond the plover room? 179There is a way to explore that region without having to worry about 179falling into a pit. None of the objects available is immediately 179useful in discovering the secret. 180Do you need help getting out of here? 181Don't go west. 182Gluttony is not one of the troll's vices. Avarice, however, is. 183Your lamp is getting dim. You'd best start wrapping this up, unless 183you can find some fresh batteries. I seem to recall there's a vending 183machine in the maze. Bring some coins with you. 184Your lamp has run out of power. 185There's not much point in wandering around out here, and you can't 185explore the cave without a lamp. So let's just call it a day. 186There are faint rustling noises from the darkness behind you. As you 186turn toward them, the beam of your lamp falls across a bearded pirate. 186He is carrying a large chest. "Shiver me timbers!" he cries, "I've 186been spotted! I'd best hie meself off to the maze to hide me chest!" 186With that, he vanishes into the gloom. 187Your lamp is getting dim. You'd best go back for those batteries. 188Your lamp is getting dim. I'm taking the liberty of replacing the 188batteries. 189Your lamp is getting dim, and you're out of spare batteries. You'd 189best start wrapping this up. 190I'm afraid the magazine is written in Dwarvish. 191"This is not the maze where the pirate leaves his treasure chest." 192Hmmm, this looks like a clue, which means it'll cost you 10 points to 192read it. Should I go ahead and read it anyway? 193It says, "There is something strange about this place, such that one 193of the words I've always known now has a new effect." 194It says the same thing it did before. 195I'm afraid I don't understand. 196"Congratulations on bringing light into the dark-room!" 197You strike the mirror a resounding blow, whereupon it shatters into a 197myriad tiny fragments. 198You have taken the vase and hurled it delicately to the ground. 199You prod the nearest dwarf, who wakes up grumpily, takes one look at 199you, curses, and grabs for his axe. 200Is this acceptable? 201Dorry, there's no way out save quitting. 202Colossal Cave is open to adventurers during the following hours: 203You have no palantir to peer into!!!! 204The lights dim...it now seems to be totally dark -- in the orb 204many visions pass by... many things are seen..... 204now you are looking at ....... 205 a grate at the entrance to a large cave...... 206 a small stream feeding into a large cave..... 207 a grate above you and a crawl west..... 208 a hall,but the vision is clouded by thick mists..... 209 yourself...the lights come up and an usher asks you to leave.... 210Are you trying to use the palantir(orb)? 211Try a four letter word you've seen here before but haven't said. -1 35You are obviously a rank amateur. Better luck next time. 100Your score qualifies you as a novice class adventurer. 130You have achieved the rating: "experienced adventurer". 200You may now consider yourself a "seasoned adventurer". 265You have reached "junior Master" status. 315Your score puts you in Master Adventurer class C. 345Your score puts you in Master Adventurer class B. 364Your score puts you in Master Adventurer class A. 9999All of adventuredom gives tribute to you, Adventurer Grand Master! -1 1A large cloud of green smoke appears in front of you. It clears away 1to reveal a tall Wizard, clothed in grey. He fixes you with a steely 1glare and declares "This adventure has lasted too long." With that 1he makes a single pass over you with his hands, and everything around 1you fades away to a grey nothingness. 2Even wizards have to wait longer than that! 3I'm terribly sorry but Mirkwood is closed. Our hours are: 4Only wizards are permitted into the cave right now. 5We do allow visitors to make short explorations during our off hours. 5Would you like to do that? 6Mirkwood is open to regular adventurers anytime. 6 7Very well 8Only a wizard may continue an adventure that soon. 9I suggest that you continue your adventure at a later time. 10Do you wish to see the hours? 11Do you wish to change the hours? 12New magic word (null to leave unchanged): 13New magic number (null to leave unchanged): 14Do you wish to change the message of the day? 15Okay, you can save this version now. 16Are you a wizard? 17Prove it! Say the magic word! 18That is not what I thought it was. Do you know what I thought it was? 19Oh, dear, you really *are* a wizard! Sorry to have bothered you... 20Foo, you are nothing but a charlatan! 21New hours specified by defining "prime time". Give only the hour 21(e.g. 14 *not* 14:00 or 2pm). Enter a negative number after last pair. 22New hours for mirkwood! 23Limit lines to 70 characters, end with null line. 24Line too long, retype 25Not room enough for another line. Ending message here. 26Do you wish to (re)schedule the next holiday? 27To begin how many days from today? 28To last how many days (zero if no holiday)? 29To be called what (up to 20 characters max.)? 30Too small! Assuming minimum value (45 minutes). 31Break out of this and save your core-image. 32Be sure to save your core-image... 33Restored. 34Saved. -1