*** Adventure: 1) Available on the net, but think "blast". Here's a typical building just before the End Game commences: Adventure>look You are inside a building, a well house for a large spring. A three foot black rod with a rusty star on an end lies nearby. There is a persian rug spread out on the floor! There is an empty bottle here. There are some keys on the ground here. There is a large nest here, full of golden eggs! There are rare spices here! There is a golden chain lying in a heap on the floor! There is a jewel-encrusted trident here! Off to one side lies a glistening pearl! There is an emerald here the size of a plover's egg! There is a platinum pyramid here, 8 inches on a side! The pirate's treasure chest is here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a palantir(orb) here. There is a large sparkling nugget of gold here! There are bars of silver here! There are many coins here! There are diamonds here! There is a small wicker cage discarded nearby. There is a little bird in the cage. There is precious jewelry here! Adventure>score If you were to quit now, you would score 287 out of a possible 366. Do you indeed wish to quit now? *** Qork: 1) You must score all 550 points before the End Game commences. Here is the points list. FindValue are the points for finding a thing, CaseValue are additional points accrued for stashing a treasure in the Trophy Case. Rooms: Lower Shaft FindValue= 10 MaxScore= 10 East-west passage FindValue= 5 MaxScore= 15 Kitchen FindValue= 10 MaxScore= 25 Cellar FindValue= 25 MaxScore= 50 Land of the Living Dead FindValue= 30 MaxScore= 80 Back of living room FindValue= 10 MaxScore= 90 Treasure room FindValue= 25 MaxScore=115 Top of well FindValue= 10 MaxScore=125 Web room FindValue= 10 MaxScore=135 Treasures: Jade FindValue= 5 CaseValue= 5 MaxScore=145 Diamond FindValue= 10 CaseValue= 6 MaxScore=161 Bag of coins FindValue= 10 CaseValue= 5 MaxScore=176 Platinum bar FindValue= 12 CaseValue= 10 MaxScore=198 Pearl necklace FindValue= 9 CaseValue= 5 MaxScore=212 Ruby FindValue= 15 CaseValue= 8 MaxScore=235 Trident FindValue= 4 CaseValue= 11 MaxScore=250 Coffin FindValue= 3 CaseValue= 7 MaxScore=260 Torch FindValue= 14 CaseValue= 6 MaxScore=280 Bracelet FindValue= 5 CaseValue= 3 MaxScore=288 Violin FindValue= 10 CaseValue= 10 MaxScore=308 Grail FindValue= 2 CaseValue= 5 MaxScore=315 Trunk FindValue= 15 CaseValue= 8 MaxScore=338 Chalice FindValue= 10 CaseValue= 10 MaxScore=358 Painting FindValue= 4 CaseValue= 7 MaxScore=369 Pot of gold FindValue= 10 CaseValue= 10 MaxScore=389 Statue FindValue= 10 CaseValue= 13 MaxScore=412 Emerald FindValue= 5 CaseValue= 10 MaxScore=427 Qorkmid FindValue= 10 CaseValue= 12 MaxScore=449 Crown FindValue= 15 CaseValue= 10 MaxScore=474 Stamp FindValue= 4 CaseValue= 10 MaxScore=488 Sphere FindValue= 6 CaseValue= 6 MaxScore=500 Tin of spices FindValue= 5 CaseValue= 5 MaxScore=510 Iridium staff FindValue= 10 CaseValue= 10 MaxScore=530 Silk tapestry FindValue= 10 CaseValue= 10 MaxScore=550 2) Once the End Game begins the total points increases to 600. To get those extra points you need a large mouse trap. Then think "light", blue in particular, Implementer. Here's a typical Trophy Case just before the End Game commences: Qork>l You are in the living room. There is a door to the east. To the west is a cyclops-shaped hole in an old wooden door, above which is some strange gothic lettering. There is a rug lying next to an open trap door. There is a trophy case here. Your collection of treasures consists of: A brown sack. A clove of garlic. A jade figurine. A huge diamond. A glass bottle. A nasty knife. A sword. A pile of leaves. A burned-out lantern. A set of skeleton keys. A rusty knife. A bag of coins. A platinum bar. A pearl necklace. A ruby. A crystal trident. A gold coffin. A burned out ivory torch. A sapphire bracelet. A fancy violin. A grail. A trunk with jewels. A bell. A book. A pair of candles. A tour guidebook. A matchbook. A leaflet. A wrench. A screwdriver. A chalice. A painting. A pot of gold. A statue. A hand-held air pump. A tan label. A sharp broken stick. A red buoy. A large emerald. A shovel. A hunk of bat guano. A gold Qorkmid. A card. A crown. A blue label. A blue book. A green book. A purple book. A white book. A stamp. A crystal sphere. A glass flask. A tin of spices. A piece of cake with orange icing. A piece of cake with red icing. A green piece of paper. A staff of pure iridium. A silk tapestry. Qork>score Your score is 550 [total of 550 points], in 892 moves. This gives you the rank of Implementer!