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How To Play The HOUSE 2 HOUSE Adventure
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COMMANDS AND VOCABULARY:

      The Adventure Game understands a wide variety of commands.
      However, it has only a limited vocabulary, totaling
approximately four
      hundred words, so it can get confused.  If you give it a
word that it
      doesn't understand, it will tell you what word it doesn't
know.  Try
      entering your command again using a different word in place
of the one
      the game objected to.

      Your commands should generally be in the format:

       <verb> <(multiple) noun phrase(s)> <preposition> <noun
phrase/object>

      Some (hypothetical) examples of valid commands:

         PLACE A RED ROCK IN THE SMALL BOWL
         PUT THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE OAK
TREE
         READ MY POETRY BOOK
         SWIM IN THE SWIMMING POOL
         EXAMINE THE GOLD RING, THE DWARF AND THE SILVER NECKLACE
         EAT THE CELERY, THE TUNA, THE APPLE AND THE ONION
         THROW THE BATTLE AXE AND THE LARGE ROCK AT THE WEREWOLF
         SHOOT THE BURGLAR WITH THE REVOLVER
         ATTACK HIM
           ("HIM" will refer to last noun mentioned, e.g., the
burglar)
         FIRE THE LASER PISTOL AT THE ALIEN MUTANT
         GET THE BOOK (also: TAKE THE BOOK)
         READ IT
           ("IT" will refer to last noun mentioned, e.g., the
book)
         GET ALL (will get everything movable at the current
location)
         GET THE KEYS, BOTTLE, FOOD AND THE CLOAK
         EXAMINE THE KEYS, BOTTLE, FOOD AND CLOAK
         PUSH THE RED BUTTON AND THE GREEN BUTTON
         UNLOCK THE FILE CABINET WITH THE STEEL KEY
         JUMP THROUGH THE OPENING
         JUMP OVER THE LOG
         NORTH
         SOUTHWEST
         PLACE AN AXE AND THE SHIELD NEXT TO THE BIG TREE
TURN ON THE FLASHLIGHT
         LIGHT THE TORCH WITH THE WOODEN MATCHES
         SCREAM AT THE UGLY TROLL
         CLIMB UP THE LADDER
         EXTINGUISH THE FIRE (or PUT OUT THE FIRE)
         DRINK THE WHITE WINE
         THROW THE FIRE WOOD IN THE STOVE
         PULL THE BELL CORD
         WEAR THE STUPID HAT (also: PUT ON THE STUPID HAT)
         TAKE OFF THE HAT (also: REMOVE THE HAT)
         NE (for NORTHEAST)
         DROP THE KEY AND THE BOTTLE
         ENTER THE CAVE
         XYZZY (i.e., a "magic" word)
         TURN THE DOORKNOB
         PLAY WITH THE DOG
         TALK TO (or TALK WITH) THE OLD MAN (ABOUT THE WEATHER)
         TELL JEFF ABOUT THE SWORD
         ASK JODIE ABOUT THE CRIME

      Compound commands can be created by connecting single
commands (like
      those above) with "AND", "THEN" or the punctuation symbols
"," or ";" to
      connect two or more separate commands.  However,
"end-of-sentence"
      punctuation symbols like ".", "!" and "?" should not be
used.  Below are
      a few examples of valid compound commands:

         TURN THE DOORKNOB THEN ENTER THE CAVE
         CLIMB DOWN THE LADDER THEN SOUTH, WEST AND NORTHWEST
         GET THE CLOAK AND THEN EXAMINE IT; READ THE LABEL
         DROP THE FOOD AND THE BOTTLE THEN UNLOCK THE DOOR AND
THEN LEAVE
         GET THE TORCH, LIGHT IT WITH THE WOODEN MATCHES THEN
EXAMINE IT

      If the game understands all of the words in your command,
but still
      seems confused by the command -- then try to say the same
thing using
      fewer words and a simpler sentence.  When in doubt,
simplify your
      commands as much as possible.  This also saves typing
effort.


SPECIAL COMMANDS:

      The game uses a number of special commands for various
"housekeeping"
      chores.  These are all pretty standard for most adventure
games,
      specifically:

         HELP          May (or may not) give you a hint.

         SCORE         Will summarize your progress, so far.

         INVENTORY     Will display a list of the items you are
carrying, and
                       those items you are wearing.

         BRIEF         Will cause location descriptions to be
brief.

         VERBOSE       Will cause location descriptions to be
verbose.

         LOOK          Will give you a full (verbose) description
of
                       your current location.

         LIST EXITS    Will list the obvious (visible) exits from
your current
                       location.  There may be other ways to exit
the location
                       -- but they may not be obvious.

         OOPS          Will allow you to edit (using the cursor
keys, and the
                       delete, insert and backspace keys) your
previous
                       command.  For example, if you enter THORW
ROPE by
                       mistake, OOPS will enable you to edit this
command and
                       correct it to THROW ROPE.

         SAVE GAME     Will save the current game status on disk.

         RESTORE GAME  Will restore a previously saved game from
disk.

         SCRIPT        Causes output to go to both the screen and
a printer
                       (using the LP1 port).

         UNSCRIPT      Causes output to go to the screen (only).

         QUIT          Quits the current game session.  Always
exit using QUIT
                       -- so the game can erase some temporary
data files and
                       save disk space!


FUNCTION AND ALT-CURSOR KEYS:

      The combination of the ALT key and the cursor keys have all
been
      programmed to create an input command corresponding to
their respective
      movement or compass directions, i.e., the ALT key and the
up-arrow key
      causes a NORTH command to be generated, the ALT key and the
home key
      causes a NORTHWEST command to be generated, etc.

      Similarly, the function keys have been predefined to stand
for several
      of the most frequently used commands.  Further, by giving
the command
      DEFINE, you may re-define any of the function keys to give
any input
      command you wish.  For example, in this game you might find
it useful to
      re-define one of the function keys to give the command KILL
ORC WITH AXE
      or GIVE CANDY TO BABY.

      Hitting the '?' key (during the game) will display a
diagram of keys and
      their current definitions.
 always "smart"
      or even appropriate) commands from which the player may
make a
      selection.

      The "look-and-feel" options are accessed by hitting the ESC
key during
      the game 