SIX Release History: Release 6 (September 14, 2020) - No changes to game content. All I did was further relax the advice dispensed during the game configuration phase to suit online play as well as offline. It was with release 6 that I made the game available for online (in-browser) play for the first time. ------------------------------------------------ Release 5 (July 23, 2017) - With this release, I removed the 2011-centric content from the game configuration phase. In other words, I've made the config time-neutral so as to be better suited for the long haul. The game no longer mentions specific IF interpreters or the tech situations of 2011. AUDIO CHANGE: - The default volume level for the sounds & music (whenever the game has to make new config files) is now 3 out of 5 instead of 5 out of 5. The game now describes 3 as average volume and 5 as maximum volume. UPDATED THE MANUAL: - To go with the updated config, I tweaked the 'What Do I Need?..' and 'Launching Six' pages of the PDF manual to make them more general. - I also put a hyperlink on the 'What Do I Need?..' page to the Six website, where I maintain a guide with download links for downloading an interpreter suited to Six. ------------------------------------------------ Release 4 (August 5, 2012) - A tiny bugfix and two microscopic text tweaks bring Six even closer to a state of pure buglessness. Perhaps it's there now?.. BUGFIX: - Marion could address the player as the player's sister at one point. Fixed. TEXT TWEAKS: - They're microscopic. ------------------------------------------------ Release 3 (January 25, 2012) - Release 3 brings yet more refinements and bugfixes. MAIN BUGFIXES: - The ability to search trees in the Tree Garden using complex commands (EG 'search a tall curly ugly-looking tree') has been in place since Release 1, but was marred by some bugs and oversights. It should no longer give contradictory feedback or match partial words, and can now also be triggered by a wider range of commands. - Fixed a couple of missing sound FX in Harriet's duel. - 3 erroneous messages fixed. IMPROVEMENTS: - COUNT command improved, FLY command added. - A few dialogue / behaviour additions for kids. - Some other messages improved or tweaked. ------------------------------------------------ Release 2 (December 2, 2011) - This release contains some important bugfixes and numerous polishes & improvements. MAIN BUGFIXES: - If Six was unable to create its datafiles for any reason it would eventually crash with runtime errors. The game now checks that it can write the files on startup and advises the player if it can't. - The game failed to store the player's chosen volume settings. Fixed, plus now the current settings always override those of a saved game. - The game could crash after a RESTORE if sounds were playing at the moment the game was saved. Fixed. - If player restored a game from the front-end menu, the status bar didn't reappear. Fixed. - Game's story description tag is now filled out properly for programs that use it. - Demi's leaf no longer disappears forever if used. - There were a couple of moments where you couldn't follow Ayla, though you should have been able to. Fixed. IMPROVEMENTS: - 30+ tweaks, fixes, improvements and clarifications made to prose, in-game hinting and dialogue. - 18 new commands/bits of grammar understood. - Added a new layer of pronoun code. Pronouns typed by the player are now handled pretty well. - Made the maze less querulous and more helpful. If you're taking too long, it gets easier. One maze advice message is now also explicit about the fact you can use stereo speakers to help work out which way to go. - Due to popular demand, Harriet can now hug Ayla. ------------------------------------------------ Release 1 (October 1, 2011) - Initial release for the 2011 Interactive Fiction Competition.