    Since this game is based on a TV show, it is likely to be downloaded 
by people who have never played a text game before.  Therefore, here are 
pages 20-26 of the Adventure Game Toolkit manual, which give a basic idea of 
how such games are played.
     Text game veterans should just delete or rename the mst3k2.ins file
from the game directory.  This will save you the bother of being asked if 
you want to see these instructions every time you start the game.
     For more information, see the enclosed readme.1st file.

 HOW TO PLAY THE ADVENTURE GAME(S) PROVIDED WITH AGT


  VOCABULARY

The Adventure Game Toolkit creates adventure games that understand a wide
variety of commands.  A typical AGT game might have a vocabulary totalling
1000 words or more.  Input is in complete sentences.

   Your game's commands should generally be in the format:

        <verb phrase> <(multiple) noun phrase(s)> <preposition> <noun
        phrase/object>

Verb phrases can consist of a simple verb like EAT, SHOOT, READ or a verb
followed by a preposition such as CLIMB UP, JUMP THROUGH, or SWIM IN.  Noun
(or object) phrases can consist of a single word noun like TREE, ROCK, LAKE
or a noun and its adjective such as RED ROCK, SMALL BOWL or UGLY MUTANT. 
Several nouns may be connected with AND's or commas.  Articles like A, AN
or THE are optional.  The personal pronouns MY and ITS are also optional. 
The pronouns IT, THEM, HIM and HER may be used to refer to a previously
mentioned noun.

Here are some (hypothetical) examples of valid commands:

             PLACE A RED ROCK IN THE SMALL BOWL
             PUT THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE OAK TREE
             READ MY POETRY BOOK
             SWIM IN THE SWIMMING POOL
             EXAMINE THE GOLD RING, THE DWARF AND THE SILVER NECKLACE
             EAT THE CELERY, THE TUNA, THE APPLE AND THE ONION
             THROW THE BATTLE AXE AND THE LARGE ROCK AT THE WEREWOLF
             SHOOT THE BURGLAR WITH THE REVOLVER
             ATTACK HIM
              ("HIM" will refer to last noun mentioned, e.g., the burglar)
            FIRE THE LASER PISTOL AT THE ALIEN MUTANT
             GET THE BOOK (also: TAKE THE BOOK)
            READ IT
              ("IT" will refer to last noun mentioned, e.g., the book)
            GET ALL(will get everything movable at the current location)
            GET THE KEYS, BOTTLE, FOOD AND THE CLOAK
             EXAMINE THE KEYS, BOTTLE, FOOD AND CLOAK
             PUSH THE RED BUTTON AND THE GREEN BUTTON
             UNLOCK THE FILE CABINET WITH THE STEEL KEY
             JUMP THROUGH THE OPENING
             JUMP OVER THE LOG
             NORTH
             SOUTHWEST
             PLACE AN AXE AND THE SHIELD NEXT TO THE BIG TREE
             PUT THE FOOD ON THE KITCHEN TABLE
             TURN ON THE FLASHLIGHT
             LIGHT THE TORCH WITH THE WOODEN MATCHES
             SCREAM AT THE UGLY TROLL
             CLIMB UP THE LADDER
             EXTINGUISH THE FIRE (or PUT OUT THE FIRE)
             DRINK THE WHITE WINE
             THROW THE FIRE WOOD IN THE STOVE
             PULL THE BELL CORD
             WEAR THE STUPID HAT (also: PUT ON THE STUPID HAT)
             TAKE OFF THE HAT (also: REMOVE THE HAT)
             NE (for NORTHEAST)
             DROP THE KEY AND THE BOTTLE
             ENTER THE CAVE
             XYZZY(i.e., a "magic" word)
            TURN THE DOORKNOB
             PLAY WITH THE DOG
             TALK TO (or TALK WITH) THE OLD MAN (ABOUT THE WEATHER)
             TELL JEFF ABOUT THE SWORD
             ASK JODIE ABOUT THE CRIME

Compound commands can be created by connecting single commands (like those
above) with "AND", "THEN" or the punctuation symbols "," or ";" to connect
two or more separate commands.  However, "end-of-sentence" punctuation
symbols like ".", "!" and "?" should not be used.  Below are a few examples
of valid compound commands:

             TURN THE DOORKNOB; OPEN THE DOOR THEN ENTER THE ROOM
             CLIMB DOWN THE LADDER THEN SOUTH, WEST AND NORTHWEST
             GET THE CLOAK AND THEN EXAMINE IT; READ THE LABEL
             DROP THE FOOD AND THE BOTTLE THEN UNLOCK THE DOOR AND THEN LEAVE
             GET THE TORCH, LIGHT IT WITH THE WOODEN MATCHES THEN EXAMINE IT

AGT's parser also allows you to give commands to other characters in the
game like these:

             SULU, SET A COURSE FOR ALPHA 14
             SCOTTY, BEAM DOWN A TRICORDER AND THE QWERTY MODULE
             HELMSMAN, RAISE THE DEFLECTOR SHIELDS
             BONES, COME TO THE BRIDGE

The comma after the character's name is optional.

One point of advice about command structure is in order.  Your commands
should be structured to follow the most "natural" sequence of words when
two or more sequences are possible.  For example, THROW THE GOLDEN EGGS TO
THE TROLL will be understood by the AGT parser, whereas THROW TROLL THE
EGGS will not be understood -- even though it is understandable to most
humans as equivalent.  Similarly, you should avoid the verb "USE", such as
USE THE KEY TO UNLOCK THE DOOR.  This command should be entered simply as
UNLOCK THE DOOR WITH THE KEY. 

NOTE:  Player's input commands will be shown in all caps throughout this
document.



  STANDARD LEVEL VERBS

Standard level games have a fixed set of verbs -- although these may all be
supplemented by additional synonyms.  Professional level games have all of
the standard level verbs plus they can have additional verbs that are
defined uniquely for each game.  The standard level verbs and the form of
their commands are shown below:

Meanings of notation:
        [required word]
        {optional word}
        | (means OR, i.e., alternative words)

        Verbs that do not require nouns
        ===============================
             N,S,E,W,NE,NW,SE,SW,U,D,
              NORTH,SOUTH,EAST,WEST,NORTHEAST,NORTHWEST,SOUTHEAST,             
                SOUTHWEST,UP,DOWN
              ENTER | GO [IN | INTO]
              EXIT | LEAVE                                  (* directions *)
             SCORE                           (* display score and status *)
             QUIT | Q                                        (* end game *)
             INVENTORY | I (* list things player is carrying and wearing *)
             SCREAM | SHOUT | YELL                         (* make noise *)
             WAIT                                        (* waste a turn *)
             BRIEF | VERBOSE                  (* change description mode *)
             L | LOOK                         (* repeat full description *)
             SAVE | RESTORE {GAME}       (* save and restore game status *)
             HELP | H                                    (* ask for help *)
             AGAIN | G                    (* repeat last command entered *)
             SCRIPT (* echo all output to both printer (LP1:) and screen *)
             UNSCRIPT                  (* send all output to screen only *)

        Verbs that require nouns (and perhaps objects)
        ==============================================
             LIST | SHOW [EXITS] (* list visible exits *)
             THROW | CAST | DUMP [noun]
                 {[AT | TO | IN | INTO | ACROSS | INSIDE] [noun]}
              ATTACK | KILL | FIGHT | HIT [creature] {[WITH] [noun]}
              DROP | PUT DOWN [noun | ALL]
              GET | TAKE | PICK UP [noun | ALL]
              OPEN [noun] {[WITH] [noun]}
              CLOSE | SHUT [noun]
              LOCK [noun] {[WITH] [noun]}
              UNLOCK [noun] {[WITH] [noun]}
              EXAMINE | CHECK | INSPECT | LOOK AT | LOOK IN [noun]
              READ [noun]
              EAT [noun]
              DRINK [noun]
              PUT | PLACE [noun]
                 [IN | WITH | INSIDE | INTO | NEAR | BEHIND |
                  BESIDE | ON | UNDER] [noun]
              PUSH | TOUCH [noun] {[WITH] [noun]}
              TURN [noun] {ON | OFF}
              TURN {ON | OFF} [noun]
              PULL [noun]
              PLAY {WITH} [noun]
              LIGHT [noun]
              EXTINGUISH | PUT OUT [noun] (* synonym is "EXT" *)
             SHOOT | FIRE [noun] [AT] [creature]
              SHOOT | FIRE [creature] [WITH] [noun]
              PUT ON | WEAR [noun | ALL]
              TAKE OFF | REMOVE [noun | ALL]
              ASK [creature] [ABOUT] [noun]
              TALK [TO | WITH] [creature] {[ABOUT] [noun]}
              TELL [creature] [ABOUT] [noun]



  SOME GENERAL COMMENTS ABOUT COMMANDS

Figuring out what words work in a game is part of the "challenge" of some
adventure games.  The usual directions are understood by AGT games (N, S,
E, W, NE, NW, SE, SW, UP, and DOWN; in some cases, ENTER or EXIT might also
be appropriate).  Other events might also cause you to change location: if
you detonate a nuclear warhead, for example, you'll likely be immediately
transported somewhere far, far away.

You can try to TAKE or GET most things that are in a room with you; you
should EXAMINE or LOOK AT most visible nouns as well, whether or not you
are carrying them.  You can DROP or THROW anything you're carrying.  Eating
and drinking are often permitted, but eating strange things is usually
dangerous.  If something seems to be closed or locked, you can try to open
or unlock it -- but it may require some special kind of key.

There's no penalty for incorrect words: if the game doesn't understand a
word, it gives you another chance and doesn't count the invalid input as a
turn.

If you try to do something foolish like EAT THE CHAIR or GET THE BUILDING,
the game will give you an appropriate response like "Eat the chair?  You
must be kidding!" or "The building can not be taken".



  ABBREVIATIONS AND SPECIAL KEYS

All of the directions can be abbreviated by using one or two key letters.  
For example, N for NORTH, SW for SOUTHWEST, U for UP, etc.  You can also 
abbreviate EXAMINE as EX (e.g., EX BOOK).  To turn out a light, you can 
EXTINGUISH it, and EXTINGUISH can be abbreviated as EXT (e.g., EXT LAMP). 
Other acceptable abbreviation are L for LOOK, I for INVENTORY, G for AGAIN,
H for HELP and Q for QUIT.


It is also possible to use the function keys and the cursor keys (in
combination with the Alt key) in lieu of many frequently used commands and
directions as follows:

             F1   --  GET                 Alt-Up Arrow     --  NORTH
             F2   --  DROP                Alt-Down Arrow   --  SOUTH
             F3   --  EXAMINE             Alt-Right Arrow  --  EAST
             F4   --  READ                Alt-Left Arrow   --  WEST
             F5   --  OPEN                Alt-Home         --  NORTHWEST
             F6   --  CLOSE               Alt-End          --  SOUTHWEST
             F7   --  INVENTORY           Alt-Pg Up        --  NORTHEAST
             F8   --  LOOK                Alt-Pg Dn        --  SOUTHEAST
             F9   --  SCORE               Alt-Gray "-" Key -- UP
             F10  --  HELP                Alt-Gray "+" Key -- DOWN
                                          Alt-Ins          -- ENTER
                                          Alt-Del          -- EXIT

If at any time during the game the player needs to be reminded of what the
function and cursor keys stand for, hitting the ? key followed by <ENTER>
will produce a diagram of what each cursor and function key means.



  RE-DEFINABLE FUNCTION KEYS

As explained above, the function keys have been predefined to stand for
several of the most frequently used commands.  Now, by giving the command
DEFINE, you may re-define any of the function keys to give any input
command you wish.  For example, in a game you might find it useful to
re-define one of the function keys to give the command KILL ORC WITH AXE or
GIVE CANDY TO BABY.

Hitting the '?' key (during the game) will display a diagram of keys and
their current definitions.



  NEW INPUT "EDITOR" WITH "OOPS" FEATURE

The Master's Edition of AGT has a much improved input command editor than
that found as part of the Classic Edition.  Now it is possible to edit
(using the cursor keys, and the delete, insert and backspace keys) either
the command you are currently entering or your previous command.  For
example, if you are entering a command and you notice that you have typed
THORW ROPE by mistake, you can use the left arrow key to move the cursor
over to the mistake and correct it to THROW ROPE.

Also, there is now an OOPS command that will allow you to recall and edit
your previous command.



  SPECIAL WORDS

Certain words have special meanings to AGT games.  SCORE will let you see
how much progress you've made and will give you an idea how much of the
game you've seen so far.  QUIT will permit you to stop the game and return
to DOS.  SAVE will allow you to save the current game status, and RESTORE
will restore a previously-saved game.  AGAIN (or its abbreviation G) will
cause the game to respond as if the previous command had been entered
again.

In addition, AGT also allows the use of SCRIPT to echo all of the game's
output to your printer (as well as the screen).  UNSCRIPT may be used to
turn off the printer output.

As you move around through the game, you'll notice that the game provides a
long text description of each room only when you first enter the room.  To
see the full description again, type LOOK or L or hit the F8 function key. 
The game doesn't keep these long text descriptions in memory, but instead
reads them from disk each time it needs them.  If you don't like this
delay, you can suppress the long text by using the BRIEF command.  VERBOSE
will bring them back.

Further, in AGT it is possible to issue commands for HELP or alternatively
hit the F10 key.  Be warned, however, that some game designers might feel
that the situation does not deserve any help or, worse yet, some deviate
designers might actually give the player a hint that is a little
misleading.



  NOUNS

While the list of verbs is generally similar from game to game, all the
nouns change every time.  One game might be filled with weapons and
creatures, while another might contain many keys and locks.  Most nouns are
unique: you probably won't find more than one "gold key," but you might
find a "brass key," an "access card," and an "entry pass."  The game only
understands an adjective if it is correctly followed by the matching noun:
if TAKE RED FLUTE is valid, the game will not try to guess what you meant
by TAKE RED or TAKE RED INSTRUMENT or TAKE THE RED ONE.  It will accept
TAKE FLUTE, but not TAKE BLUE FLUTE.

With some verbs, nouns are optional.  For example, NORTH is quite clear by
itself, and any "valid" words following it will be ignored completely.  EAT
needs a noun of some kind, preferably an edible one.  And some things may
not be possible unless you specify a tool: UNLOCK PADLOCK may not be
acceptable, while UNLOCK THE PADLOCK WITH THE BRASS KEY may work fine.



  NOISE WORDS

The words "THE", "MY", "ITS", "A" and "AN" are ignored; so are friendly
words like "PLEASE" and "NOW."  This way, PLEASE PUT A RED ROSE AND MY NOTE
ON THE SMALL TABLE NOW can be understood, while the game may be quite
confused by PLEASE YOUR MOTHER.



  PREPOSITIONAL PHRASES

In some cases, the preposition need not be followed by an object (TURN THE
GAS STOVE ON is fine), but often the game will be puzzled unless you
provide one.  For example, UNLOCK THE PADLOCK WITH or PLACE THE BOOK BESIDE
just won't do.



  COMMAND LINE OPTIONS

In order to accommodate as many hardware systems as possible, it is
possible to enter a "/B" option on the command line that invokes your
adventure game.  This causes the game to use the BIOS for all output,
rather than writing directly to the screen memory locations (which is
considerably faster and AGT's default mode of operation).  Some clones may
require this option.  Also, some multi-tasking environments (specifically,
DESQview) need this option to allow an AGT game to run in its own "window". 
If you find that an AGT game causes strange behavior on your screen, you
should try this option.  For example, to play the game QUEST using this
option, you would start the game from the DOS prompt with "MRUN QUEST /B".

There is one additional command line option available.  If you wish the
player's input to be in lower case, rather than AGT's default mode of upper
case, use the option "/L".  For example, to play CAVE with lower case
player input, start the game from the DOS prompt with "MRUN CAVE /L".
