You rub the lantern You rage on the poor glasses, rendering them useless. You push the hilt back on to the knife and are able to lever it free. The gate swings open with a squeal of grinding metal. You grab the lantern, but it's stuck You cut the chain with the sword The Skeleton spins around dramatically, then collapses into a pile of bones. You hack at the unruly plant with the knife. The guard slaps you on the back of the head. You are not permitted to enter the village You can't just waltz into a village like that You secure the wheel with the bolt, then With all of your might, you grind the wheel until it becomes loose and you hear the clanging of distant pipes You lasso a branch and pull it down from the gate post You fill the bottle with the foul smelling yellow liquid Argh!#A kerfuffle!#You are knocked over as a monkee jumps at you.#The monkee screeches as he runs away through the crevice. You gather up the rope You pull yourself into the tiny globe and everything goes white You change your mind about the genius banana transport idea You tap the pot of ingredients with the wand and it starts to smoke and wobble about until... # *poof* an explosion of sparks and smells. Somewhere in the universe an item disappears and reappears in the pot You catch the little spider in the matchbox The big manly bearded guard screams and bolts off The young guard takes a sip of British wine and barely has time to spit it out before falling face first to the ground Finally you make it into Hawkstone. After all that rigmarole, it better be worth it. You try to step into the globe, but find you are not worthy You check what's on the line You repair the vardo with the lost wheel and the ecstatic tinker thanks you by inviting you inside The tinker smiles and beckons you to follow. You're not sure if you trust his suspicious wink Neat! You took the last banana, but another appeared. You should probably not take another until you really need it Greedy! You haven't used the one you have. The monkee likes to see his near boars in the late morning The monkee shins the gate and unlocks it from the other side The monkee runs away to a neigh bour The monkee goes to visit the rook all those bananas take their toll on the monkee You light the candle in the eternal flame The flame burns hot! Good job you didn't stick your face in it. The twig is rendered into charcoal. # You place the poster on the manhole cover blank side up. You cut the woman down from the tree and tell her she was lucky you came along when you did. You grab a brick and wedge it in the gates to prevent them from locking behind you. Wow! It looks like the previous tenant left some stuff here. Anna goes off adventuring. #You should probably get cracking on that artifact. That club sounds pretty cool. Argh! An earthquake? There's an strange blue glow and an ominous rumbling coming from all around. action message 43 action message 44 action message 45 action message 46 action message 47 action message 48 action message 49 action message 50 You destroy the demon's avatar in the flame. Somewhere out in one of the real worlds, the actual demon bursts into # a fit of blue sparks and green flames and burns to ash. You have won the adventure. Gold star! # Go to the top of the class! # Unless you want to do more exploring and find treasures You pat yourself on the back for finding and returning the poor ghost's stone, but somehow you feel uneasy about it. action message 53 action message 54 action message 55 action message 56 action message 57 action message 58 action message 59 action message 60 action message 61 action message 62 action message 63 action message 64