!---------------------------------------------------------------------------- !******************************************** CUSTOM "SNIFF OBJECT" MESSAGES !---------------------------------------------------------------------------- routine PrintText13(val1,val2) { select val1 case sky { !Usage: (13,obj,1) "The air smells fine." !For sniffing nothing (room/air) } case barn_cask { !Usage: (13,obj,1) "It smells like cider"; if (val1.misc #1) { !If player has cut cask... print ", but it isn't." } else { !Else, they haven't yet. print "." !Nothing else to add. } } case barn { !Usage: (13,obj,1) "The odor of livestock is strong in here." } case contraption { !Usage: (13,obj,1) "The contraption has the faint and faded smell of cider." } case orchard { !Usage: (13,obj,1) "The air is sweet. It carries the scent of apple blossoms." } case in_mill { !Usage: (13,obj,1) "The mill's air is musty after years of disuse." } case cargo { !Usage: (13,obj,1) "Some of the crates have the strong smell of rotten apples." } case deck { !Usage: (13,obj,1) "The air smells a little of rotten apples." } case kitchen { !Usage: (13,obj,1) "The kitchen smells like a casserole." } case stove, casserole { !Usage: (13,obj,1) "A casserole cooks in the oven. It smells fine." } }