
                                JACK OF HARTZ

GENERAL INFORMATION:
This game is freeware and started life as a parody of another AGT game I
downloaded from the Net, but gradually evolved into something a bit
different. JOH is a medium-length text fantasy/adventure which contains
puzzles ranging from quite straightforward to fairly obscure, 8 characters
with whom to interact, and 47 locations to explore. I assume anyone playing
this is familiar with how text adventures work, so I'll keep the instructions
brief.

INSTRUCTIONS:

EXAMINE        - abbreviated to X
WAIT           - Z (I can't remember if this was standard with AGT).
EXTINGUISH     - EXT
LIST EXITS     - now shortened to EXITS or EXI

In some places (not many...ummm, actually 2 places) hints are available by
typing HELP. In this game it is important to LISTEN and sometimes to SMELL.
SEARCH is *not* the same as EXAMINE; and it is sometimes useful to LOOK
BEHIND, LOOK UNDER, and LOOK IN things.

CONVERSING WITH GAME CHARACTERS:
Use the form TALK TO <name>, or LISTEN for further info. Similarly, use GIVE
XXX TO YYY if you want to offer anyone anything. I haven't catered for SHOW
XXX TO YYY or TELL YYY ABOUT ZZZ. If you want to offer edible objects to game
characters, try FEED <name>.

MOVING ABOUT THE GAMEWORLD:
Examine each location carefully, as many clues are hidden in the text. As
well as the usual directions for movement (N, S, etc.) there are other ways
to progress through JOH - for example SWIM, JUMP, DIVE, CRAWL, SIT, STAND
and many other activities could move you somewhere else in the game.

DEATH AND DYING:
On a few occasions you might "die"; but don't worry, this is only a minor
setback. I've done away with the usual "resurrection" rigmarole of AGT, so
you will be able to RESTORE (if you have a previously-saved game) and
continue ever onwards...

SPECIAL COMMANDS:
The game uses a number of special commands for various "housekeeping" chores.
These are usually standard for most adventure games, specifically:

HELP          May (or may not) give you a hint.
SCORE         Will summarize your progress, so far.
INVENTORY (I) Will display a list of the items you are carrying, and
              those items you are wearing.
BRIEF         Will cause location descriptions to be brief.
VERBOSE       Will cause location descriptions to be verbose.
LOOK (L)      Will give you a full (verbose) description of
              your current location.
SAVE          Will save the current game status on disk.
RESTORE       Will restore a previously saved game from disk.
SCRIPT        Causes output to go to both the screen and a printer
              (using the LP1 port).
UNSCRIPT      Causes output to go to the screen only.
QUIT (Q)      Quits the current game session.  Always exit using QUIT.

              Bev Truter                             November 1999
