PORK is a parody of the classic Infocom text adventure ZORK I, THE GREAT UNDERGROUND EMPIRE which was written by 'Diabolical' Dave Lebling and 'Maniacal' Marc Blank and originally published by Infocom in 1981. ZORK has sold more copies than any other adventure game (and probably more copies than any other program -- period). It is truly a classic! In writing PORK, I have tried to retain some of the cleverness, low cunning, and humor of ZORK -- while poking a little good-natured fun at it. You do not need to have played ZORK to enjoy PORK. However, previous experience with ZORK may give you some clues for solving some of PORK's puzzles -- then again, it may not. If you get totally stuck, PORK.SOL has the complete "walkthru" solution for the game. However, look at PORK.SOL as a last resort! PORK uses a "beta-test" version of the Adventure Game Toolkit. This version has a number of improvements over the most recently "offically" released version of AGT (version 1.3). Specifically, the "beta-test" version has: (1) an OOPS feature, (2) the ability for the user to customize the "look-and-feel" of the game's interface, and (3) an optional "menu-driven" parser. The interface/options/menu may be changed by hitting the ESC key while playing the game. PLEASE HELP ME!!! I need to get a real test of this beta-test version. Please play this game, try all the options, and let me know what worked right, what worked wrong, what you think should be changed and/or improved, and, generally, how you liked the new version. Your opinion is very important to me. Please tell me what you think!! I can be reached by the following methods: (1) By leaving a message in the 'Softworks' forum on BIX (the BYTE Information Exchange). (2) By CompuServe E-Mail to David Malmberg, CompuServe ID 73435,1277. (3) By GEnie E-Mail to D.MALMBERG. (4) By letter to: David Malmberg Softworks 43064 Via Moraga Mission San Jose, California 94539 NOTE: The option menu has an option labeled GRAPHICS which may be set ON or OFF. This option does not do anything in the current 1.6 "beta-test" version. In Version 2.0 of AGT (which I am hard at work on) this option will enable the user to view .PCX graphics files during the adventure.