Adventureland Walk-through (version provided on PC-SIG disk #203) -------------------------- by Morten Lohre (edb_morten@debet.nhh.no) INTRO ----- This is a complete walk-through of Adventureland by Scott Adams. As such it contains spoilers, so do not read on if you would like to try Adventureland on your own. First, some advice and points of interest: * REMEMBER TO USE CAPITAL LETTERS. * If you die and go to Limbo, GO EAST to get to the forest (where you started the game). Nothing will be changed, just start off where you died. * Save the progress of your game ('SAVE GAME'). Restoring is done by quitting and starting a new game. * Not all locations are visited in this walk-through. * This is not nesserarily an optimal walk-through in terms of moves made, but it scores 100 out of 100. MAP OF ADVENTURELAND -------------------- * North=up, South=down, West=left, East=right. * Upper left corner marks 'UP' exit. * Lower right corner marks 'DOWN' exit. * Lines without arrow marks two-way travel. * Lines with arrow in one end marks one-way travel. * Block character in location frame indicates circular travel from location, e.g. moving north from the forest will take you to the forest. * A star '*' and a location name indicates possible travel to named location with other command than compass directions. ÚÄÄÄÄÄÄÄ¿ Ú>³ oak ³ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ N ³ ÀÄÄÄÄÄÄÄÁ¿ v ÚÄÄÄÄÄÄÄÄÄÄ¿³ W+E ÀÄÂÄÄÄÄÄÄÄ¿À>ÚÄÄÄÜÄÄÄ¿ ÚÄÄÄÁÄÄÄ¿ ³³ S ÚÄ´ limbo ÃÄ>Þ forestÃÄÄÄÄÄÄÄÄÄ´ meadowÃÄÄÄÄÄ¿³³ ³ ÀÄÄÄÂÄÄÄÁÄ¿³*oak ³ ÀÄÄÄÂÄÄÄÙ ³³³ ³ v ³ÀÄÄÄßÄÄÄÙ ³ ³³³ ³ ÚÄÄÄÄÄÄÄ¿ ³ ^ ^ ÚÄÄÄÄÄÄÄ¿ ³ ³³³ À>³ hell ³<Ù ³ ³ ³cypress³ ³ ³³³ ÀÄÄÄÄÄÄÄÙ ÚÄÙ ³ ÀÄÄÄÄÄÄÄÁ¿ ³ ³³³ ³ÚÄÄÄÁÄÄÄ¿ À>ÚÄÄÄÁÄÄÄÄ¿ vv³ À´ grove ÃÄÄÄÄÄÄÄÄÄ´ swamp ³ ÚÄÄÄÁÄÄÄ¿ ÀÄÄÄÄÄÄÄÙ ³*cypressÝ<Ä´ shore ³ ³*stump ³ ÀÄÄÄßÄÄÄÁ¿ ÀÄÄÄßÄÄÄÄÙ À>ÚÄÄÄÄÄÄÄ¿ ^ ³ bog ³ ÄÄÄÄÄ>ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ³*shore ³ ^^ ³ ^ ÀÄÄÄÄÄÄÄÙ ³ÀÂÄÄÄÁÄÄÄ¿³ ÀÄ´ stump ÃÙ ^ ÀÄÄÄÂÄÄÄÁÂÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÙ ³ root ³ ÀÄÄÄÄÄÄÄÁÂÄÄÄÄÄÄÄ¿ ³ hole ³ ³*hall ³ ÀÄÄÄÄÄÄÄÙ<¿ ÚÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄ¿ÀÂÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄ¿ ³ ledge2³<´ throne³ ³ hall ³ ³8-sided³ ³*throne³ ÀÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÁ¿ÀÄÄÄÂÄÄÄÙ ³*ledge1³ ÚÄÄÄÄÄÄÄ¿ÀÂÄÄÄÁÄÄÄ¿ ÀÄÄÄÄÄÄÄÙ ÚÄÄÄÄÄÄÄ¿ ³ ram ÃÄ´ cavern³ ÚÄÄÄÄÄÄÄ¿ ³ ledge1³ ÀÄÄÄÄÄÄÄÙ ÀÄÄÄÂÄÄÄÁ¿ ³chamber³<´*ledge2³ ³ ³ ³*ledge1³ ÀÄÄÄÄÄÄÄÙ ³ ³ ÀÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÁÄÄÄ¿³ ³anteroom³³ ÀÄÄÄÄÄÄÄÄÙ³ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ³ (5) (5) (1) ³ ÚÄÄÄÁÄÄÄ¿ ÀÂÄÄÄÁÄÄÄ¿ À>³ maze 1ÃÄÄ´ maze 2ÃÄ¿ ÀÄÄÄÂÄÄÄÁ¿ ÀÄÄÄÄÄÄÄÙ ³ (2) À¿ ³ ÚÄÄÄÄÄÄÄÄÄÄ¿ (6) ³ ³ ÀÂÄÄÄÄÄÄÄ¿ ÀÂÄÄÄÁÄÄÄ¿ ÀÂÄÄÄÄÄÄÄ¿ ³ ³ maze 3³<Ä´ maze 4ÃÄÄ´ maze 5³<Ù ÀÄÄÄÂÄÄÄÁ¿ ÀÄÄÄÂÄÄÄÁ¿ ÀÄÄÄÄÄÄÄÙ ³ ³ (1) À¿ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÄÄ>ÀÂÄÄÄÜÄÄÄ¿ ³ (2)´ maze 6Ã(1) ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ>³*meadow³ ÀÄÄÄÂÄÄÄÁ¿ (1) ÀÂÄÄÄÄÄÄÄ¿ ³ chasm ³ ÀÄÄÄÄÄÄÄÙ WALK-THROUGH ------------ GO EAST (to meadow) Let the sleeping dragon lie. GO EAST (to shore) Magic is written all over the axe. GET AXE GO DOWN (to bog) You have not paid much attention to your swimming classes, and are unable to swim while carrying objects. BUNYON As in real life, magic is the answer. SWIM (to shore) Hurry, no swimming allowed! GO WEST (to swamp) This is the home of the chiggers. They are sensitive to fumes, and get irritated by the oily slime also found in the swamp. So, if you don't carry the evil smelling mud, they'll bite you at random. This is annoying, especially since the dragon in the meadow doesn't like the smell of mud. But, removing the oil also removes the danger of getting bitten. If you got bitten, GET MUD, then DROP MUD. GET OIL Woops! The oil was magic! Look what you've got! Added bonus: The chiggers won't bother you anymore. LAMP OFF Preserve oil for now. GO WEST (to grove) The axe ends up here everytime you use the magic word. The statue follows the axe if it is in the same location. GET AXE GET OX GET FRUIT GO EAST (to swamp) CHOP TREE Timber! Something disappeared, but don't worry - you don't need it. If you want to know what it was, climb the tree before you chop it down. GO STUMP (to stump) Leave the treasures here. DROP OX 1 treasure out of 13. DROP FRUIT 2 treasures out of 13. GO DOWN (to root) GET RUBIES GO UP (to stump) DROP RUBIES 3 treasures out of 13. GO DOWN (to root) GO DOWN (to hole) A locked door! No keys! Is it wooden? THROW AXE DOOR LAMP ON It's dark further down. GO HALL (to hall) GO DOWN (to cavern) GO SOUTH (to anteroom) GET BLADDER Sorry, it's empty. GO NORTH (to cavern) GO DOWN (to maze) GO DOWN (to maze) GET FLINT GO WEST (to maze) Aladdin was here. Maybe we should rub the lamp... No, better wait. GO DOWN (to maze) The arrow is pointing you in the right direction. GET RUG A treasure! GO DOWN (to chasm) GET NET And another one! Now, let's try the magic word. AWAY (to maze) Back in the maze. That was helpful. LAMP OFF Preserve the lamp. If you leave it on, it will burn all the oil. You can refill the lamp in the swamp, if you haven't removed the oil in the beginning of the game. AWAY (to meadow) Carrying the rug and using the magic word once gets you to the maze. Use AWAY once more, and the rug flies you to the meadow. Remember that this is where the dragon is, and that he doesn't like the smell of mud. Drop any mud before you use AWAY from the maze. GO SOUTH (to swamp) GO STUMP (to stump) RUB LAMP Let's try some Ali Baba tricks. The first rub makes the ring appear. 4 treasures out of 13. RUB LAMP The second presents you with a bracelet. A third rub will prevent you from finishing the game. 5 treasures out of 13. DROP LAMP DROP RUG GET BOTTLE GO UP (to swamp) GO NORTH (to meadow) GO EAST (to shore) GET FISH You need the net, and a bottle of water to get the fish. GO WEST (to swamp) GET GAS Fill the bladder. GO STUMP (to stump) DROP FISH 6 treasures out of 13. DROP NET 7 treasures out of 13. DROP BOTTLE GET LAMP GET RUG GO DOWN (to root) GO DOWN (to hole) LAMP ON GO HALL (to hall) GO DOWN (to cavern) GO SOUTH (to anteroom) GO UP (to chamber) DROP BLADDER LIGHT GAS Boom! Leave the bricks, as you cannot jump the chasm with them. DROP FLINT GO LEDGE (to ledge) JUMP (to ledge) A better jumper than swimmer. YELL The bear doesn't like the sound of your voice. Now, where did the body fall? GET MIRROR GO THRONE (to throne) GET CROWN GO WEST (to ledge) JUMP (to ledge) GO WEST (to chamber) GET BRICKS AWAY (to maze) Nice shortcut. GO DOWN (to chasm) A dead bear! DROP BRICKS Dam lava! GET FIRESTONE It's cold now. AWAY (to maze) LAMP OFF AWAY (to meadow) GO SOUTH (to swamp) GO STUMP (to stump) DROP FIRESTONE 8 treasures out of 13. DROP CROWN 9 treasures out of 13. DROP RUG 10 treasures out of 13. DROP MIRROR 11 treasures out of 13. GET RUG 10 treasures out of 13. GET BOTTLE GO UP (to swamp) GET MUD The mud will not fall off as long as you carry the bottle filled with water. GO STUMP (to stump) GO DOWN (to root) GO DOWN (to hole) LAMP ON GO HALL (to hall) GO DOWN (to cavern) GO NORTH (to 8-sided room) DROP MUD The bees will not sting you as long as the mud is in the same room. DROP WATER As the mud is safely placed on the floor, the water is discarded to use the bottle as a container for the bees. GET BEES The bees does not have much air in the bottle, and has a chance of suffocating for each move maked. If they suffocate, you can always get new bees in the 8-sided room. The bees will not sting you as long as they're in the bottle. GET HONEY AWAY (to maze) AWAY (to meadow) DROP BEES Neither you, nor the dragon likes bees. There's a chance that the bees sting you, but if they do, you'll just go to Limbo. GO EAST twice, and you're back in the meadow. GET EGGS GO SOUTH (to swamp) GO STUMP (to stump) DROP RUG 11 treasures out of 13. DROP EGGS 12 treasures out of 13. DROP HONEY 13 treasures out of 13. SCORE You did it! Congratulations! -----------------------------end of file----------------------------------