(dp0 S'buildDestination' p1 VM:\u005ckill\u005cif\u005cTwine\u005cHallowmoor\u005challowmoor.html p2 sS'saveDestination' p3 VM:\u005ckill\u005cif\u005cTwine\u005cHallowmoor\u005cHallowmoor.tws p4 sS'target' p5 S'sugarcane' p6 sS'storyPanel' p7 (dp8 S'widgets' p9 (lp10 (dp11 S'selected' p12 I00 sS'pos' p13 (lp14 F10.0 aF150.0 asS'passage' p15 (itiddlywiki Tiddler p16 (dp17 S'text' p18 V<><> \u000a \u000a   <> p19 sS'tags' p20 (lp21 sS'created' p22 ctime struct_time p23 ((I2013 I10 I10 I11 I25 I5 I3 I283 I1 tp24 (dp25 tp26 Rp27 sS'modified' p28 g27 sS'title' p29 VStart p30 sbsa(dp31 g12 I00 sg13 (lp32 F290.0 aF150.0 asg15 (itiddlywiki Tiddler p33 (dp34 g18 Vbody \u000a{ \u000a /* Top Right Bottom Left */ \u000a margin: 5em 5em 5em 3em; \u000a font-size: 10px !important; \u000a font-family: Verdana, Geneva, sans-serif; \u000a color: #e8e0e0; \u000a min-width: 700px; \u000a} \u000a \u000a.tapestry, a.tapestry, .tapestryTitle \u000a{ \u000a font-family: Palatino Linotype, Book Antiqua, Palatino, serif; \u000a line-height: 24px !important; \u000a color: #b0c0ff; \u000a} \u000a \u000a.tapestry \u000a{ \u000a font-size: 20px; \u000a font-style: italic; \u000a} \u000a \u000a.tapestryTitle \u000a{ \u000a font-size: 26px; \u000a font-weight: bold; \u000a} \u000a \u000aa.tapestry \u000a{ \u000a color: #c0d8f8; \u000a font-weight: bold; \u000a text-decoration: none; \u000a} \u000a \u000aa.tapestry:hover \u000a{ \u000a color: #f0f0ff !important; \u000a font-weight: bold; \u000a text-decoration: underline; \u000a} \u000a \u000a.menu \u000a{ \u000a z-index: 3; \u000a} \u000a \u000a#sidebar, .statusBar \u000a{ \u000a background-color: #241010; \u000a border: 2px solid #800000; \u000a border-radius: 6px; \u000a -webkit-border-radius: 6px; \u000a -moz-border-radius: 6px; \u000a z-index: 2; \u000a} \u000a \u000a#statusBarOuter \u000a{ \u000a display: none; \u000a position: absolute; \u000a width: 100%; \u000a min-width: 790px; \u000a left: 0px; \u000a top: 46px; \u000a z-index: 2; \u000a} \u000a \u000a.statusBar \u000a{ \u000a font-weight: bold; \u000a margin-left: 260px; \u000a margin-right: 50px; \u000a padding-top: 6px; \u000a padding-bottom: 6px; \u000a} \u000a \u000a.statusBar .scoreText \u000a{ \u000a font-size: 15px; \u000a color: #C0B0B0; \u000a} \u000a \u000a.statusBar .roomNameText \u000a{ \u000a font-size: 15px; \u000a color: #E8E0E0; \u000a} \u000a \u000a.statusBar .invLinkText \u000a{ \u000a font-size: 15px; \u000a display: none; \u000a} \u000a \u000a#sidebar \u000a{ \u000a left: 5em; \u000a width: 172px; \u000a padding-top: .5em; \u000a position: absolute !important; \u000a} \u000a \u000a#sidebar #storyTitle \u000a{ \u000a color: #D04040; \u000a font: bold 22px Verdana, Geneva, sans-serif; \u000a} \u000a \u000a#sidebar #snapback \u000a{ \u000a display: none; \u000a} \u000a \u000a#sidebar #storyAuthor, \u000a#sidebar #storyAuthor a \u000a{ \u000a color: #C0B0B0 !important; \u000a font-size: 12px !important; \u000a} \u000a \u000a#sidebar #storyAuthor a:hover \u000a{ \u000a text-decoration: underline !important; \u000a color: #D8C0C0 !important; \u000a} \u000a \u000a#sidebar #credits, #sidebar #credits:hover \u000a{ \u000a margin-left: 20px; \u000a color: #c88080; \u000a} \u000a \u000a#sidebar #credits a \u000a{ \u000a color: #b86060; \u000a} \u000a \u000a#sidebar #storyMenu, \u000a#sidebar #snapback, \u000a#sidebar #restart, \u000a#sidebar #share, \u000aa.internalLink, \u000aa.externalLink, \u000aa.invLink \u000a{ \u000a color: #b86060 !important; \u000a text-decoration: none !important; \u000a} \u000a \u000a#sidebar #storyMenu a:hover, \u000a#sidebar #snapback:hover, \u000a#sidebar #restart:hover, \u000a#sidebar #share:hover, \u000a#sidebar #credits a:hover, \u000aa.internalLink:hover, \u000aa.externalLink:hover, \u000aa.invLinkHover \u000a{ \u000a color: #C88080 !important; \u000a text-decoration: underline !important; \u000a} \u000a \u000a#passages \u000a{ \u000a font-size: 12px !important; \u000a margin-top: 76px; \u000a border-left: none; \u000a z-index:1; \u000a} \u000a \u000a#passages .passage \u000a{ \u000a /* \u000a line-height: 20px !important; \u000a font-size: 14px !important; \u000a */ \u000a line-height: 21px !important; \u000a font-size: 15px !important; \u000a} \u000a \u000a.titleImage \u000a{ \u000a width: 100%; \u000a margin-top: -30px; \u000a} \u000a \u000a.gameOver \u000a{ \u000a font-size: 18px; \u000a color: #ff0000; \u000a font-weight: bold; \u000a} \u000a \u000a.gameWin \u000a{ \u000a font-size: 18px; \u000a color: #00ff00; \u000a font-weight: bold; \u000a} \u000a \u000a.addScore \u000a{ \u000a color: #ffd0b8; \u000a} \u000a \u000a#compassDiv \u000a{ \u000a display: none; \u000a position: absolute; \u000a left: 58px; \u000a top: 380px; \u000a} \u000a \u000a.iconEW, .iconNS, .iconRoom, .sp1_off, .sp2_north, .sp2_off, \u000a.sp2_on, .sp2_up, .sp3_off, .sp4_off, .sp4_on, .sp4_west, \u000a.sp5_look, .sp5_off, .sp5_on, .sp6_east, .sp6_off, .sp6_on, \u000a.sp7_off, .sp8_down, .sp8_off, .sp8_on, .sp8_south, .sp9_off \u000a{ \u000a background: url(sprites.png) no-repeat; \u000a border-style: none; \u000a} \u000a \u000a.iconEW \u000a{ \u000a background-position: -156px -182px ; \u000a width: 20px; \u000a height: 49px; \u000a} \u000a \u000a.iconNS \u000a{ \u000a background-position: -187px -210px ; \u000a width: 60px; \u000a height: 20px; \u000a} \u000a \u000a.iconRoom \u000a{ \u000a background-position: -161px -234px ; \u000a width: 60px; \u000a height: 49px; \u000a text-align: center; \u000a font: normal 10px Verdana, Geneva, sans-serif; \u000a color: #c89090; \u000a} \u000a \u000a.sp1_off \u000a{ \u000a background-position: 0 0; \u000a width: 52px; \u000a height: 52px; \u000a} \u000a \u000a.sp2_north \u000a{ \u000a background-position: -180px -152px ; \u000a width: 76px; \u000a height: 52px; \u000a} \u000a \u000a.sp2_off \u000a{ \u000a background-position: -52px 0; \u000a width: 76px; \u000a height: 52px; \u000a} \u000a \u000a.sp2_on \u000a{ \u000a background-position: -76px -180px ; \u000a width: 76px; \u000a height: 52px; \u000a} \u000a \u000a.sp2_up \u000a{ \u000a background-position: -256px 0; \u000a width: 76px; \u000a height: 52px; \u000a} \u000a \u000a.sp3_off \u000a{ \u000a background-position: -128px 0; \u000a width: 52px; \u000a height: 52px; \u000a} \u000a \u000a.sp4_off \u000a{ \u000a background-position: 0 -52px ; \u000a width: 52px; \u000a height: 76px; \u000a} \u000a \u000a.sp4_on \u000a{ \u000a background-position: -52px -232px ; \u000a width: 52px; \u000a height: 76px; \u000a} \u000a \u000a.sp4_west \u000a{ \u000a background-position: -256px -156px ; \u000a width: 52px; \u000a height: 76px; \u000a} \u000a \u000a.sp5_look \u000a{ \u000a background-position: -180px -76px ; \u000a width: 76px; \u000a height: 76px; \u000a} \u000a \u000a.sp5_off \u000a{ \u000a background-position: -52px -52px ; \u000a width: 76px; \u000a height: 76px; \u000a} \u000a \u000a.sp5_on \u000a{ \u000a background-position: -180px 0; \u000a width: 76px; \u000a height: 76px; \u000a} \u000a \u000a.sp6_east \u000a{ \u000a background-position: -104px -232px ; \u000a width: 52px; \u000a height: 76px; \u000a} \u000a \u000a.sp6_off \u000a{ \u000a background-position: -128px -52px ; \u000a width: 52px; \u000a height: 76px; \u000a} \u000a \u000a.sp6_on \u000a{ \u000a background-position: 0 -232px ; \u000a width: 52px; \u000a height: 76px; \u000a} \u000a \u000a.sp7_off \u000a{ \u000a background-position: 0 -128px ; \u000a width: 52px; \u000a height: 52px; \u000a} \u000a \u000a.sp8_down \u000a{ \u000a background-position: -256px -104px ; \u000a width: 76px; \u000a height: 52px; \u000a} \u000a \u000a.sp8_off \u000a{ \u000a background-position: -52px -128px ; \u000a width: 76px; \u000a height: 52px; \u000a} \u000a \u000a.sp8_on \u000a{ \u000a background-position: 0 -180px ; \u000a width: 76px; \u000a height: 52px; \u000a} \u000a \u000a.sp8_south \u000a{ \u000a background-position: -256px -52px ; \u000a width: 76px; \u000a height: 52px; \u000a} \u000a \u000a.sp9_off \u000a{ \u000a background-position: -128px -128px ; \u000a width: 52px; \u000a height: 52px; \u000a} \u000a \u000a \u000a p35 sg20 (lp36 Vstylesheet p37 asg22 g23 ((I2013 I10 I10 I14 I29 I6 I3 I283 I1 tp38 (dp39 tp40 Rp41 sg28 g41 sg29 VStyles p42 sbsa(dp43 g12 I00 sg13 (lp44 F150.0 aF150.0 asg15 (itiddlywiki Tiddler p45 (dp46 g18 Vby [[Mike Snyder|http://www.sidneymerk.com]] p47 sg20 (lp48 sg22 g23 ((I2013 I10 I10 I15 I20 I33 I3 I283 I1 tp49 (dp50 tp51 Rp52 sg28 g52 sg29 VStoryAuthor p53 sbsa(dp54 g12 I00 sg13 (lp55 F10.0 aF10.0 asg15 (itiddlywiki Tiddler p56 (dp57 g18 VHallowmoor p58 sg20 (lp59 sg22 g23 ((I2013 I10 I10 I15 I20 I34 I3 I283 I1 tp60 (dp61 tp62 Rp63 sg28 g63 sg29 VStoryTitle p64 sbsa(dp65 g12 I00 sg13 (lp66 F570.0 aF150.0 asg15 (itiddlywiki Tiddler p67 (dp68 S'text' p69 V[[About]] \u000a[[IF Wiki|http://www.ifwiki.org/]] \u000a[[IF Forum|http://www.intfiction.org/forum/]] \u000a[[IF Database|http://ifdb.tads.org/]] \u000a[[Load/Save|SystemMenu]]<><><> p70 sS'tags' p71 (lp72 sS'created' p73 g23 ((I2013 I10 I10 I22 I35 I3 I3 I283 I1 tp74 (dp75 tp76 Rp77 sS'modified' p78 g77 sS'title' p79 VStoryMenu p80 sbsa(dp81 g12 I00 sg13 (lp82 F710.0 aF150.0 asg15 (itiddlywiki Tiddler p83 (dp84 g69 V<><> \u000aHallowmoor is hypertext-based interactive fiction. Your actions control the story. To reach the end, you'll need to be clever and thorough. Read, play, and enjoy the adventure! \u000a \u000aPlaying is simple. Each passage has one or more highlighted keywords. Click a keyword to follow it forward; for instance, into a different room, or to inspect some object, or to talk to a character. \u000a \u000aA special keyword appears in the status bar at the top, during normal play. This "Inventory" option allows you to inspect items you are carrying. In certain situations, you may be able to use these items for specific purposes, either to advance the story or solve a puzzle. As you progress, you may acquire new items that will appear in your inventory. \u000a \u000aWhen you reach an ending, play again by using the "Restart" link from the sidebar on the left. The game also allows you to reverse losing endings immediately, without starting over. \u000a \u000a''Tip!'' If your browser is maximized on a large monitor and you don't like reading across long lines of text, try making it a smaller window for a more book-like layout. \u000a \u000a''Important!'' Do not use your browser's BACK button while playing this game. It will //not// undo prior choices, but rather, it will take you back to the page you visited last. You can, however, save and load your progress between sessions using the [[system|SystemMenu]] menu. \u000a \u000aCredits and contact information can be found on the [[credits|Credits]] page. \u000a \u000a<> p85 sg71 (lp86 sg73 g23 ((I2013 I10 I10 I22 I35 I41 I3 I283 I1 tp87 (dp88 tp89 Rp90 sg78 g90 sg79 VAbout p91 sbsa(dp92 g12 I00 sg13 (lp93 F150.0 aF10.0 asg15 (itiddlywiki Tiddler p94 (dp95 S'text' p96 V<> \u000a \u000aInventory Items: \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000aState Flags: \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000aMap Handling: \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000aMiscellaneous: \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000aScore Tracking: \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000aTemp Variables: \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000aFormatting: \u000a<> \u000a<> \u000a \u000aTESTING ONLY: \u000a \u000a<> p97 sS'tags' p98 (lp99 sS'created' p100 g23 ((I2013 I10 I11 I9 I35 I45 I4 I284 I1 tp101 (dp102 tp103 Rp104 sS'modified' p105 g104 sS'title' p106 VInitialize p107 sbsa(dp108 g12 I00 sg13 (lp109 F430.0 aF150.0 asg15 (itiddlywiki Tiddler p110 (dp111 g96 V// This updates the status bar on the page; room name, score, inventory link. \u000a// \u000amacros['showstatus'] = \u000a{ \u000a handler: function (place, name, params) \u000a { \u000a var spacer = "  "; \u000a var roomText = state.history[0].variables["statusText"]; \u000a var maxScore = state.history[0].variables["maxScore"]; \u000a var score = state.history[0].variables["score"]; \u000a var gameOver = state.history[0].variables["prevGameOver"] || state.history[0].variables["gameOver"]; \u000a var room = spacer + roomText; \u000a \u000a $("statusBarOuter").style.display = "inline"; \u000a $("roomName").innerHTML = room; \u000a \u000a if (maxScore > 0) \u000a { \u000a $("curScore").innerHTML = "Score: " + score + " of " + maxScore + spacer; \u000a } \u000a \u000a if ((roomText.indexOf("Inventory")==0) || (roomText.indexOf("About") == 0) \u000a || (roomText == "Hallowmoor Swamp") || (roomText == "Load/Save") \u000a || (roomText.indexOf("Tapestry")==0) || (gameOver)) { \u000a $("invLink").style.display = "none"; \u000a } else { \u000a $("invLink").style.display = "inline"; \u000a } \u000a \u000a if (roomText.indexOf("Tapestry")==0) { \u000a $("curScore").style.display = "none"; \u000a } else { \u000a $("curScore").style.display = "inline"; \u000a } \u000a \u000a document.body.appendChild($("statusBarOuter")); \u000a } \u000a}; \u000a \u000a// Updates the on-screen map on demand. \u000a// \u000amacros['showmap'] = \u000a{ \u000a handler: function (place, name, params) \u000a { \u000a window.setTimeout(function() \u000a { \u000a var sr1 = state.history[0].variables["sr1"]; var sr2 = state.history[0].variables["sr2"]; \u000a var sr3 = state.history[0].variables["sr3"]; var sr4 = state.history[0].variables["sr4"]; \u000a var sr5 = state.history[0].variables["sr5"]; var sr6 = state.history[0].variables["sr6"]; \u000a var sr7 = state.history[0].variables["sr7"]; var sr8 = state.history[0].variables["sr8"]; \u000a var sr9 = state.history[0].variables["sr9"]; var sr10 = state.history[0].variables["sr10"]; \u000a var sr11 = state.history[0].variables["sr11"]; var sr12 = state.history[0].variables["sr12"]; \u000a var sr13 = state.history[0].variables["sr13"]; var sr14 = state.history[0].variables["sr14"]; \u000a var sr15 = state.history[0].variables["sr15"]; var sr16 = state.history[0].variables["sr16"]; \u000a var cOpen = (state.history[0].variables["broom"] == "Lost"); \u000a var dOpen = (state.history[0].variables["goblin"] == "Lost"); \u000a var vOpen = (state.history[0].variables["blackPotion"] == "Void"); \u000a var vFound = (state.history[0].variables["hasFoundVine"]); \u000a var skel = state.history[0].variables["character"] == "Skeleton"; \u000a var sLoc = state.history[0].variables["skeletonRoomTitle"]; \u000a var wLoc = state.history[0].variables["witchRoomTitle"]; \u000a var p1 = ''; \u000a var w1 = ''; \u000a var sText = p1 + "
Skeleton
"; \u000a var wText = w1 + "
Witch
"; \u000a \u000a $("room1").innerHTML = "
Bridge" + (sLoc=="Bridge" ? sText : "") + (wLoc=="Bridge" ? wText : ""); \u000a $("room2").innerHTML = "
Cavern" + (sLoc=="Cavern" ? sText : "") + (wLoc=="Cavern" ? wText : ""); \u000a $("room3").innerHTML = "
Ledge" + (sLoc=="Ledge" ? sText : "") + (wLoc=="Ledge" ? wText : ""); \u000a $("room4").innerHTML = "
Entrance" + (sLoc=="Entrance" ? sText : "") + (wLoc=="Entrance" ? wText : ""); \u000a $("room5").innerHTML = "
Bedroom" + (sLoc=="Bedroom" ? sText : "") + (wLoc=="Bedroom" ? wText : ""); \u000a $("room6").innerHTML = "
Cata-NW" + (sLoc=="Cat1" ? sText : "") + (wLoc=="Cat1" ? wText : ""); \u000a $("room7").innerHTML = "
Cata-NE" + (sLoc=="Cat2" ? sText : "") + (wLoc=="Cat2" ? wText : ""); \u000a $("room8").innerHTML = "
Meeting" + (sLoc=="Meeting" ? sText : "") + (wLoc=="Meeting" ? wText : ""); \u000a $("room9").innerHTML = "
Dungeon" + (sLoc=="Dungeon" ? sText : "") + (wLoc=="Dungeon" ? wText : ""); \u000a $("room10").innerHTML = "
Hallway" + (sLoc=="Hallway" ? sText : "") + (wLoc=="Hallway" ? wText : ""); \u000a $("room11").innerHTML = "
Cata-CW" + (sLoc=="Cat3" ? sText : "") + (wLoc=="Cat3" ? wText : ""); \u000a $("room12").innerHTML = "
Cata-CE" + (sLoc=="Cat4" ? sText : "") + (wLoc=="Cat4" ? wText : ""); \u000a $("room13").innerHTML = "
Dropoff" + (sLoc=="Drop" ? sText : "") + (wLoc=="Drop" ? wText : ""); \u000a $("room14").innerHTML = "
Reposit" + (sLoc=="Repos" ? sText : "") + (wLoc=="Repos" ? wText : ""); \u000a $("room15").innerHTML = "
Cata-S" + (sLoc=="Cat5" ? sText : "") + (wLoc=="Cat5" ? wText : ""); \u000a $("room16").innerHTML = "
Crypt" + (sLoc=="Crypt" ? sText : "") + (wLoc=="Crypt" ? wText : ""); \u000a \u000a $("bar1").style.display = ((sr1 || sr3) && vFound && vOpen ? "block" : "none"); \u000a $("bar2").style.display = (sr2 || sr7 ? "block" : "none"); \u000a $("bar3").style.display = ((sr3 || sr4) && cOpen ? "block" : "none"); \u000a $("bar4").style.display = (sr4 || sr5 ? "block" : "none"); \u000a $("bar5").style.display = (sr6 || sr7 ? "block" : "none"); \u000a $("bar6").style.display = (sr7 || sr8 ? "block" : "none"); \u000a $("bar7").style.display = (sr4 || sr9 ? "block" : "none"); \u000a $("bar8").style.display = (sr6 || sr11 ? "block" : "none"); \u000a $("bar9").style.display = (sr9 || sr10 ? "block" : "none"); \u000a $("bar10").style.display = ((sr10 || sr11) && dOpen ? "block" : "none"); \u000a $("bar11").style.display = (sr11 || sr12 ? "block" : "none"); \u000a $("bar12").style.display = (sr12 || sr13 ? "block" : "none"); \u000a $("bar13").style.display = (sr11 || sr14 ? "block" : "none"); \u000a $("bar14").style.display = (sr12 || sr15 ? "block" : "none"); \u000a $("bar15").style.display = (sr15 || sr16 ? "block" : "none"); \u000a \u000a $("room1").style.display = (sr1 ? "block" : "none"); \u000a $("room2").style.display = (sr2 ? "block" : "none"); \u000a $("room3").style.display = (sr3 ? "block" : "none"); \u000a $("room4").style.display = (sr4 ? "block" : "none"); \u000a $("room5").style.display = (sr5 ? "block" : "none"); \u000a $("room6").style.display = (sr6 ? "block" : "none"); \u000a $("room7").style.display = (sr7 ? "block" : "none"); \u000a $("room8").style.display = (sr8 ? "block" : "none"); \u000a $("room9").style.display = (sr9 ? "block" : "none"); \u000a $("room10").style.display = (sr10 ? "block" : "none"); \u000a $("room11").style.display = (sr11 ? "block" : "none"); \u000a $("room12").style.display = (sr12 ? "block" : "none"); \u000a $("room13").style.display = (sr13 ? "block" : "none"); \u000a $("room14").style.display = (sr14 ? "block" : "none"); \u000a $("room15").style.display = (sr15 ? "block" : "none"); \u000a $("room16").style.display = (sr16 ? "block" : "none"); \u000a \u000a $("passages").appendChild($("mapDiv")); \u000a $("mapDiv").style.display = "inline"; \u000a \u000a }, 225); \u000a } \u000a}; \u000a \u000a// Updates the on-screen map on demand. \u000a// \u000amacros['showcompass'] = \u000a{ \u000a handler: function (place, name, params) \u000a { \u000a var doHide = (params != null && params.length > 0 && params[0].toUpperCase() == "HIDE"); \u000a var delay = (doHide ? 1 : 750); \u000a var roomTitle = state.history[0].variables["roomTitle"]; \u000a var cOpen = (state.history[0].variables["broom"] == "Lost"); \u000a var dOpen = (state.history[0].variables["goblin"] == "Lost"); \u000a var vOpen = (state.history[0].variables["blackPotion"] == "Void"); \u000a var vFound = (state.history[0].variables["hasFoundVine"]); \u000a var gameOver = (state.history[0].variables["prevGameOver"]); \u000a var character = (state.history[0].variables["character"]); \u000a var torch1 = (state.history[0].variables["torchSkeleton"] == character); \u000a var torch2 = (state.history[0].variables["torchWitch"] == character); \u000a var canLook = !(gameOver || doHide); \u000a \u000a setTimeout(function() \u000a { \u000a var up = down = north = south = east = west = false; \u000a \u000a if (canLook) \u000a { \u000a if (roomTitle == "Swamp") { \u000a east = true; \u000a } else if (roomTitle == "Bridge") { \u000a down = (vFound && vOpen); \u000a } else if (roomTitle == "Ledge") { \u000a up = (vFound && vOpen); east = cOpen; \u000a } else if (roomTitle == "Entrance") { \u000a west = cOpen; east = true; down = true; \u000a } else if (roomTitle == "Bedroom") { \u000a west = true; \u000a } else if (roomTitle == "Dungeon") { \u000a up = true; east = true; \u000a } else if (roomTitle == "Hallway") { \u000a west = true; east = dOpen && (torch1 || torch2); \u000a } else if (roomTitle == "Cat3") { \u000a north = true; west = true; east = true; south = true; \u000a } else if (roomTitle == "Repos") { \u000a north = true; \u000a } else if (roomTitle == "Cat1") { \u000a east = true; south = true; \u000a } else if (roomTitle == "Cat2") { \u000a north = true; west = true; east = true; \u000a } else if (roomTitle == "Cavern") { \u000a south = true; \u000a } else if (roomTitle == "Meeting") { \u000a west = true; \u000a } else if (roomTitle == "Cat4") { \u000a west = true; east = true; south = true; \u000a } else if (roomTitle == "Drop") { \u000a west = true; \u000a } else if (roomTitle == "Cat5") { \u000a north = true; east = true; \u000a } else if (roomTitle == "Crypt") { \u000a west = true; \u000a } \u000a } \u000a \u000a $("comp2off").style.display = ((north || up) ? "none" : "block"); \u000a $("comp2north").style.display = (north ? "block" : "none"); \u000a $("comp2up").style.display = (up ? "block" : "none"); \u000a $("comp4off").style.display = (west ? "none" : "block"); \u000a $("comp4west").style.display = (west ? "block" : "none"); \u000a $("comp6off").style.display = (east ? "none" : "block"); \u000a $("comp6east").style.display = (east ? "block" : "none"); \u000a $("comp8off").style.display = ((south || down) ? "none" : "block"); \u000a $("comp8south").style.display = (south ? "block" : "none"); \u000a $("comp8down").style.display = (down ? "block" : "none"); \u000a $("comp5off").style.display = (canLook ? "none" : "block"); \u000a $("comp5look").style.display = (canLook ? "block" : "none"); \u000a \u000a document.body.appendChild($("compassDiv")); \u000a $("compassDiv").style.display = "inline"; \u000a }, delay); \u000a } \u000a}; \u000a \u000amacros['deletegame'] = \u000a{ \u000a handler: function (place, name, params) \u000a { \u000a try \u000a { \u000a var cookieName = params[0]; \u000a var exdate=new Date(); \u000a exdate.setDate(exdate.getDate() - 365); \u000a var delCookie = [cookieName, '=; expires=', exdate.toUTCString(), ';'].join(''); \u000a document.cookie = delCookie; \u000a state.history[0].variables["tempFlag"] = true; \u000a } \u000a catch(e) \u000a { \u000a state.history[0].variables["tempFlag"] = false; \u000a } \u000a } \u000a}; \u000a \u000amacros['savegame'] = \u000a{ \u000a handler: function (place, name, params) \u000a { \u000a try \u000a { \u000a var cookieName = params[0]; \u000a var exdate=new Date(); \u000a exdate.setDate(exdate.getDate() + 365); \u000a state.history[0].variables["saveTime"] = GetTimeString(); \u000a var value = JSON.stringify(state.history[0].variables); \u000a var encoded = escape(Base64.encode(value)); \u000a var cookie = [cookieName, '=', encoded, '; expires=', exdate.toUTCString(), ';'].join(''); \u000a // window.alert(cookie.length); \u000a document.cookie = cookie; \u000a state.history[0].variables["tempFlag"] = true; \u000a } \u000a catch(e) \u000a { \u000a state.history[0].variables["tempFlag"] = false; \u000a } \u000a } \u000a}; \u000a \u000amacros['loadgame'] = \u000a{ \u000a handler: function (place, name, params) \u000a { \u000a var cookieName = params[0]; \u000a var result = LoadGame(cookieName); \u000a if (result == null) \u000a { \u000a state.history[0].variables["tempFlag"] = false; \u000a } else { \u000a state.history[0].variables = result; \u000a state.history[0].variables["tempFlag"] = true; \u000a } \u000a } \u000a}; \u000a \u000amacros['testgame'] = \u000a{ \u000a handler: function (place, name, params) \u000a { \u000a var cookieName = params[0]; \u000a var result = LoadGame(cookieName); \u000a state.history[0].variables["tempText"] = \u000a (result == null ? "Empty" : result["saveTime"] + " - " + result["roomName"]); \u000a } \u000a} \u000a \u000afunction LoadGame(cookieName) \u000a{ \u000a try \u000a { \u000a var result = document.cookie.match(new RegExp(cookieName + '=([^;]+)')); \u000a var decoded = Base64.decode(unescape(result[1])); \u000a var valueObject = JSON.parse(decoded); \u000a return (valueObject); \u000a } \u000a catch(e) \u000a { \u000a return null; \u000a } \u000a} \u000a \u000afunction GetTimeString() \u000a{ \u000a var d = new Date(); \u000a var newDate = \u000a ("00" + (d.getMonth() + 1)).slice(-2) + "/" + \u000a ("00" + d.getDate()).slice(-2) + "/" + \u000a d.getFullYear() + " " + \u000a ("00" + d.getHours()).slice(-2) + ":" + \u000a ("00" + d.getMinutes()).slice(-2); // + ":" + \u000a //("00" + d.getSeconds()).slice(-2); \u000a return newDate; \u000a} \u000a \u000a// Removes the breadcrumb/back ability from address bar. This code was found at the glorioustrainwrecks blog. \u000a// Modified in a few ways. (1) changed getElmentById to use built-in $() function. (2) Formatted for readability, \u000a// just because. (3) Changed document.title to not show the passage title since mine are labels. (4) Added a moves \u000a// counter so that it's possible to see how many total turns have been taken. (5) Hide the on-screen map. \u000a// \u000aHistory.prototype.display = function(d, b, a) \u000a{ \u000a var c=tale.get(d); \u000a this.history.unshift({passage:c,variables:clone(this.history[0].variables)}); \u000a this.history[0].hash = this.save(); \u000a this.history[0].variables["moves"]++; \u000a \u000a var e = c.render(); \u000a if (a != "offscreen") \u000a { \u000a $("mapDiv").style.display = "none"; \u000a document.body.appendChild($("mapDiv")); \u000a removeChildren($("passages")); \u000a $("passages").appendChild(e); \u000a if (a != "quietly") \u000a { \u000a fade(e,{fade:"in"}); \u000a } \u000a } \u000a if ((a == "quietly") || (a == "offscreen")) \u000a { \u000a e.style.visibility="visible"; \u000a } \u000a if (a != "offscreen") \u000a { \u000a document.title = tale.title; \u000a // document.title += ": " + c.title; \u000a window.scroll(0, 0); \u000a } \u000a return e; \u000a}; \u000a \u000a// When using the back-blocker script above, the "Restart" option \u000a// only seems to work the first time. Added this in order to fix it. \u000a// \u000aHistory.prototype.restart=function() \u000a{ \u000a // window.location.hash=""; // Orignal. \u000a // window.location.href = window.location.href; // This works. \u000a window.location.reload(); // But this is better. \u000a} \u000a \u000a// So that we can display passages based on a variable. \u000a// \u000aversion.extensions.displayMacro = \u000a{ \u000a major:2, minor:0, revision:0 \u000a}; \u000amacros.display = \u000a{ \u000a handler:function(place,macroName,params,parser) \u000a { \u000a try \u000a { \u000a var output = eval(parser.fullArgs()); \u000a new Wikifier(place,tale.get(output.toString()).text); \u000a } \u000a catch(e) \u000a { \u000a throwError(place,"bad expression: "+e.message); \u000a } \u000a } \u000a}; \u000a \u000a// -------------------------------------------------------------------------------- \u000a \u000a/** \u000a* \u000a* Base64 encode / decode \u000a* http://www.webtoolkit.info/ \u000a* \u000a**/ \u000avar Base64 = { \u000a \u000a// private property \u000a_keyStr : "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=", \u000a \u000a// public method for encoding \u000aencode : function (input) { \u000a var output = ""; \u000a var chr1, chr2, chr3, enc1, enc2, enc3, enc4; \u000a var i = 0; \u000a \u000a input = Base64._utf8_encode(input); \u000a \u000a while (i < input.length) { \u000a \u000a chr1 = input.charCodeAt(i++); \u000a chr2 = input.charCodeAt(i++); \u000a chr3 = input.charCodeAt(i++); \u000a \u000a enc1 = chr1 >> 2; \u000a enc2 = ((chr1 & 3) << 4) | (chr2 >> 4); \u000a enc3 = ((chr2 & 15) << 2) | (chr3 >> 6); \u000a enc4 = chr3 & 63; \u000a \u000a if (isNaN(chr2)) { \u000a enc3 = enc4 = 64; \u000a } else if (isNaN(chr3)) { \u000a enc4 = 64; \u000a } \u000a \u000a output = output + \u000a this._keyStr.charAt(enc1) + this._keyStr.charAt(enc2) + \u000a this._keyStr.charAt(enc3) + this._keyStr.charAt(enc4); \u000a \u000a } \u000a \u000a return output; \u000a}, \u000a \u000a// public method for decoding \u000adecode : function (input) { \u000a var output = ""; \u000a var chr1, chr2, chr3; \u000a var enc1, enc2, enc3, enc4; \u000a var i = 0; \u000a \u000a input = input.replace(/[^A-Za-z0-9\u005c+\u005c/\u005c=]/g, ""); \u000a \u000a while (i < input.length) { \u000a \u000a enc1 = this._keyStr.indexOf(input.charAt(i++)); \u000a enc2 = this._keyStr.indexOf(input.charAt(i++)); \u000a enc3 = this._keyStr.indexOf(input.charAt(i++)); \u000a enc4 = this._keyStr.indexOf(input.charAt(i++)); \u000a \u000a chr1 = (enc1 << 2) | (enc2 >> 4); \u000a chr2 = ((enc2 & 15) << 4) | (enc3 >> 2); \u000a chr3 = ((enc3 & 3) << 6) | enc4; \u000a \u000a output = output + String.fromCharCode(chr1); \u000a \u000a if (enc3 != 64) { \u000a output = output + String.fromCharCode(chr2); \u000a } \u000a if (enc4 != 64) { \u000a output = output + String.fromCharCode(chr3); \u000a } \u000a \u000a } \u000a \u000a output = Base64._utf8_decode(output); \u000a \u000a return output; \u000a \u000a}, \u000a \u000a// private method for UTF-8 encoding \u000a_utf8_encode : function (string) { \u000a string = string.replace(/\u005cr\u005cn/g,"\u005cn"); \u000a var utftext = ""; \u000a \u000a for (var n = 0; n < string.length; n++) { \u000a \u000a var c = string.charCodeAt(n); \u000a \u000a if (c < 128) { \u000a utftext += String.fromCharCode(c); \u000a } \u000a else if((c > 127) && (c < 2048)) { \u000a utftext += String.fromCharCode((c >> 6) | 192); \u000a utftext += String.fromCharCode((c & 63) | 128); \u000a } \u000a else { \u000a utftext += String.fromCharCode((c >> 12) | 224); \u000a utftext += String.fromCharCode(((c >> 6) & 63) | 128); \u000a utftext += String.fromCharCode((c & 63) | 128); \u000a } \u000a \u000a } \u000a \u000a return utftext; \u000a}, \u000a \u000a// private method for UTF-8 decoding \u000a_utf8_decode : function (utftext) { \u000a var string = ""; \u000a var i = 0; \u000a var c = c1 = c2 = 0; \u000a \u000a while ( i < utftext.length ) { \u000a \u000a c = utftext.charCodeAt(i); \u000a \u000a if (c < 128) { \u000a string += String.fromCharCode(c); \u000a i++; \u000a } \u000a else if((c > 191) && (c < 224)) { \u000a c2 = utftext.charCodeAt(i+1); \u000a string += String.fromCharCode(((c & 31) << 6) | (c2 & 63)); \u000a i += 2; \u000a } \u000a else { \u000a c2 = utftext.charCodeAt(i+1); \u000a c3 = utftext.charCodeAt(i+2); \u000a string += String.fromCharCode(((c & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63)); \u000a i += 3; \u000a } \u000a \u000a } \u000a \u000a return string; \u000a} } \u000a \u000a// ------------------------------------- \u000a// Image Preloader for Compass and Map \u000a \u000avar images = new Array(); \u000a \u000afunction preload() \u000a{ \u000a for (i = 0; i < preload.arguments.length; i++) \u000a { \u000a images[i] = new Image() \u000a images[i].src = preload.arguments[i] \u000a } \u000a} \u000a \u000apreload("title.jpg", "sprites.png", "clear.png"); p112 sg98 (lp113 Vscript p114 asg100 g23 ((I2013 I10 I11 I11 I20 I47 I4 I284 I1 tp115 (dp116 tp117 Rp118 sg105 g118 sg106 VJavaScript p119 sbsa(dp120 g12 I00 sg13 (lp121 F430.0 aF10.0 asg15 (itiddlywiki Tiddler p122 (dp123 S'text' p124 V<> \u000a<> \u000a<> \u000a<> \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000a<> \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000a \u000a<> \u000a<> \u000a<> \u000a \u000a<><> \u000a<> \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> p125 sS'tags' p126 (lp127 sS'created' p128 g23 ((I2013 I10 I11 I15 I50 I2 I4 I284 I1 tp129 (dp130 tp131 Rp132 sS'modified' p133 g132 sS'title' p134 VInventory p135 sbsa(dp136 g12 I00 sg13 (lp137 F1130.0 aF10.0 asg15 (itiddlywiki Tiddler p138 (dp139 S'text' p140 V<><><> \u000aIt's a simple rusted key with widely gapped teeth. According to the goblin, it will open any cell in the dungeon, including the one imprisoning him. \u000a \u000a<> \u000aThe goblin peeks through the window of his [[cell|GobOpen]] and <>scowls. "Be gone, hag," he says.<>regards you with cautious hope.<><> \u000a<><> \u000aYou try the key in the door's lock, but it doesn't fit at all. Apparently it will only open cell doors in the dungeon.<> \u000a<><> \u000a The key won't unlock anything here. \u000a<> \u000a \u000a<> p141 sS'tags' p142 (lp143 sS'created' p144 g23 ((I2013 I10 I11 I16 I23 I45 I4 I284 I1 tp145 (dp146 tp147 Rp148 sS'modified' p149 g148 sS'title' p150 VLookAtKey p151 sbsa(dp152 g12 I00 sg13 (lp153 F570.0 aF10.0 asg15 (itiddlywiki Tiddler p154 (dp155 g140 V<> \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> p156 sg142 (lp157 sg144 g23 ((I2013 I10 I11 I16 I33 I55 I4 I284 I1 tp158 (dp159 tp160 Rp161 sg149 g161 sg150 VInventoryFooter p162 sbsa(dp163 g12 I00 sg13 (lp164 F290.0 aF10.0 asg15 (itiddlywiki Tiddler p165 (dp166 S'text' p167 V
\u000a
\u000a \u000a \u000a \u000a \u000a
 
\u000a
\u000a
p168 sS'tags' p169 (lp170 sS'created' p171 g23 ((I2013 I10 I12 I13 I15 I49 I5 I285 I1 tp172 (dp173 tp174 Rp175 sS'modified' p176 g175 sS'title' p177 VStatusBar p178 sbsa(dp179 g12 I00 sg13 (lp180 F10.0 aF430.0 asg15 (itiddlywiki Tiddler p181 (dp182 S'text' p183 V<><><> \u000aNo part of this has been easy. \u000a \u000aFirst, you had to find just the right lonely old witch, rotting away in her candy cottage. Then you had to haunt her for what seemed an eternity just to get a sliver of information. That's how you learned that the potion could only be found in the catacombs of Castle Hallowmoor. \u000a \u000aThis posed another challenge. [[Specter Shift|LookAtSpecterShift]] would only be possible under certain celestial alignments, so it required a trip to a senile astronomer atop the tallest mountain in the land to determine exactly when this event would take place. (Being non-corporeal actually helped there.) But the event was soon, leaving very little time to find a skeleton perfectly suited to the task. \u000a \u000aThe perfect skeleton, as it happened, was essentially front-line fodder in an all-out attack planned against Castle Hallowmoor during this same celestial alignment. That was good in a way, since it would be easier to approach the castle amidst the siege. It was also supremely bad, considering that the Sisterhood of Witches would be fiercely defending their castle. \u000a \u000aNow, you are trekking through the fog and bog of the Hallowmoor swamp. The western end of the bridge to Castle Hallowmoor is only a short ways ahead. Your unwitting skeletal host is one among the hundreds of soldiers likely to be blasted bone-from-bone in the assault, but you push the thought away. You've come too far. \u000a \u000aThe <> is just ahead.<> p184 sS'tags' p185 (lp186 VIntro p187 asS'created' p188 g23 ((I2013 I10 I13 I17 I53 I20 I6 I286 I1 tp189 (dp190 tp191 Rp192 sS'modified' p193 g192 sS'title' p194 VSwamp p195 sbsa(dp196 g12 I00 sg13 (lp197 F150.0 aF570.0 asg15 (itiddlywiki Tiddler p198 (dp199 g183 V<><><> \u000a<> \u000a<> \u000aThe long, slow journey to Castle Hallowmoor ends as the skeletal army storms the stone bridge. The castle towers above it to the east. Almost immediately, a rain of fire and lightning begins pouring down from the castle, no doubt the defensive work of the [[Sisterhood of Witches|BridgeSisterhood]]. \u000a<> \u000aYou climb up the vine and return to the army of skeletons. \u000a<> \u000a<> \u000aYou are standing on the stone bridge dodging fireballs, lightning bolts, and the splintered bones of less fortunate skeletons. \u000a<> \u000a \u000a<><><> \u000aThe [[bridge|BridgeLook]] stands high above a watery [[ravine|BridgeRavine]]. You can hear the distant cackling of [[witches|BridgeWitches]] in the direction of the [[castle|BridgeCastle]], and at times, you can see their twisted moonlit [[shadows|BridgeShadows]] darting back and forth across the bridge in wild patterns as a few of them ride through the night [[sky|BridgeSky]] above. Ahead, a concentration of skeletal [[soldiers|BridgeSoldiers]] is beating madly against the heavy castle [[entrance|BridgeEntrance]]. \u000a \u000aSkeletal [[archers|BridgeArchers]] manage to down a witch or find a target through a high [[window|BridgeWindow]] or atop the castle, but it doesn't happen often enough. You remind yourself that this isn't even your [[fight|BridgeFight]]. The witches are just an obstacle, and the skeletons are but a means to an [[end|BridgeEnd]]. \u000a<> \u000a<>A thick vine leads [[down|GoDown]] from the side of the bridge. \u000a<> \u000a<><><><> p200 sg185 (lp201 VRoom p202 asg188 g23 ((I2013 I10 I13 I17 I53 I43 I6 I286 I1 tp203 (dp204 tp205 Rp206 sg193 g206 sg194 VBridge p207 sbsa(dp208 g12 I00 sg13 (lp209 F990.0 aF10.0 asg15 (itiddlywiki Tiddler p210 (dp211 g183 V<><> \u000aSpirits can't normally possess the living, but through some mystical law of the cosmos that might as well be hokum, it's possible. It's temporary, though, and these events are rare. Once shifted, it's only possible to shift into others nearby. Taking spirit form again is impossible until the brief event is over. You've gotten yourself into a now-or-never situation. \u000a \u000a<><><>At the moment, it would only be possible to shift into another of the skeletal soldiers. You're already inhabiting the perfect skeleton, so you decide against shifting right now.<><><>You sense someone else beyond the bridge, in a lower part of the castle, but she isn't quite in range for a successful shift.<><><>Your skeleton has been left unattended on the bridge to Hallowmoor Castle, which is out of range for a shift.<><><>You sense that a <>[[witch|EndMeetShift]]<>[[witch|DoShift]]<> is in range for a Specter Shift.<>You sense that your [[skeleton|DoShift]] is in range for a Specter Shift.<><><><>The [[goblin|DunShift]] is also in range for a Specter Shift.<><><>You can't even sense the Guardian, making it impossible to shift.<><><>A black cat is here, but you can't shift into animals.<> \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000a<> p212 sg185 (lp213 sg188 g23 ((I2013 I10 I13 I18 I34 I8 I6 I286 I1 tp214 (dp215 tp216 Rp217 sg193 g217 sg194 VLookAtSpecterShift p218 sbsa(dp219 g12 I00 sg13 (lp220 F710.0 aF10.0 asg15 (itiddlywiki Tiddler p221 (dp222 g183 V<> \u000a \u000a<> \u000a<> \u000a<> \u000a \u000a<> \u000a <> \u000a <> \u000a <> \u000a <> \u000a <><><> \u000a <> \u000a<> \u000a \u000a<> \u000a <> \u000a<> \u000a \u000a<> \u000a <> \u000a<> \u000a \u000a<> \u000a // Skeleton enters room with witch, so witch wins. \u000a <> \u000a <> \u000a<> \u000a \u000a<> \u000a // Witch enters room with skeleton, so skeleton wins. \u000a <> \u000a <> \u000a<> \u000a \u000a<> \u000a // Witch goes up to the bridge in the midst of battle, dies. \u000a <> \u000a <> \u000a<> \u000a \u000a<> \u000a <> \u000a<> \u000a \u000a<> p223 sg185 (lp224 sg188 g23 ((I2013 I10 I13 I19 I17 I27 I6 I286 I1 tp225 (dp226 tp227 Rp228 sg193 g228 sg194 VSetRoom p229 sbsa(dp230 g12 I00 sg13 (lp231 F990.0 aF150.0 asg15 (itiddlywiki Tiddler p232 (dp233 g183 VThe dungeonkeeper witch is waiting here. The moment you arrive, she attacks by instantly conjuring a cloud of poisonous mist. You don't stand a chance against it, and realize a little too late that you should be more careful about allowing them to cross paths. \u000a \u000aIt's too late to Specter Shift. It's too late to get away. Your quest has reached an untimely end. \u000a \u000a<> p234 sg185 (lp235 sg188 g23 ((I2013 I10 I13 I19 I56 I4 I6 I286 I1 tp236 (dp237 tp238 Rp239 sg193 g239 sg194 VEndWitchKillsYou p240 sbsa(dp241 g12 I00 sg13 (lp242 F850.0 aF150.0 asg15 (itiddlywiki Tiddler p243 (dp244 g183 VA skeleton -- //your// chosen skeleton -- is waiting here. The moment you arrive, it attacks. You don't stand a chance against it, and realize a little too late that you should be more careful about allowing them to cross paths. \u000a \u000aIt's too late to Specter Shift. Maybe when the battle is over, you'll be interred down in the catacombs with the witches of ages past. Regardless, your quest has reached an untimely end. \u000a \u000a<> p245 sg185 (lp246 sg188 g23 ((I2013 I10 I13 I19 I56 I5 I6 I286 I1 tp247 (dp248 tp249 Rp250 sg193 g250 sg194 VEndSkeletonKillsYou p251 sbsa(dp252 g12 I00 sg13 (lp253 F1130.0 aF290.0 asg15 (itiddlywiki Tiddler p254 (dp255 g183 V<><><><>The End... Unfortunately. \u000a \u000a//Through the magic of Hallowmoor, you realize that it's possible to <> and undo what just happened.// p256 sg185 (lp257 sg188 g23 ((I2013 I10 I13 I19 I58 I24 I6 I286 I1 tp258 (dp259 tp260 Rp261 sg193 g261 sg194 VGameOverUndo p262 sbsa(dp263 g12 I00 sg13 (lp264 F1270.0 aF150.0 asg15 (itiddlywiki Tiddler p265 (dp266 g183 V<><> \u000a<> \u000aDrawing on your newfound power, you reach out and touch the presence of a witch. You can sense her nearby, in the lower part of the castle. In a snap, your ethereal form has shifted into the witch. \u000a<> \u000a <> \u000a You reach out with your senses and locate your selected skeleton. Thankfully, it seems to have survived the ongoing battle without your help. For a moment, you get an impression of confusion as the skeleton struggles to remember how it got here, but a moment later, you're back in control. \u000a <> \u000a <>You draw on your power and shift into the skeleton.<>You draw on your power and shift into the witch.<> The process takes longer and seems increasingly difficult as the power of the black potion works its magic. Soon, you will need to stay bonded to the skeleton. You will lose the power to Specter Shift as the skeleton becomes the core of your new life. \u000a <> \u000a<> \u000a<><><><><><><><><><><> p267 sg185 (lp268 sg188 g23 ((I2013 I10 I14 I0 I43 I26 I0 I287 I1 tp269 (dp270 tp271 Rp272 sg193 g272 sg194 VDoShift p273 sbsa(dp274 g12 I00 sg13 (lp275 F150.0 aF710.0 asg15 (itiddlywiki Tiddler p276 (dp277 g183 V<><><> \u000a<> \u000a<> \u000aYour bones rattle uncomfortably as you grip the vine and descend to the stone ledge below. \u000a<> \u000aYou exit the castle's hidden entrance and step to the stone ledge outside. \u000a<> \u000a<> \u000aYou are standing on a stone ledge below the castle bridge. \u000a<> \u000a<><><><>//(+1 point for discovering and climbing down the vine.)//<><> \u000a<><><> \u000a<> \u000aAbove and high out of reach, the bridge casts a shadow that shrouds the ledge in darkness. You can just make out the vine that stretches <>[[upward|GoUp]]<>[[upward|LedgeNoUp]]<> to the bridge above. <>A stone door in the side of the castle has been opened part way to the [[east|GoEast]].<>To the east, inset torches cast dancing orange patterns on some sort of rectangular [[outline|LedgeDoor]].<> \u000a<> \u000aYou can tell from the sounds alone that the army's heavy infantry has arrived. The crashes and booms of seige machines fill the night air. You can't see the battle, though, because a portion of the bridge has collapsed, falling to the ledge and preventing any manner of movement except [[east|Entrance]], back into the castle. \u000a \u000aYou will need to find some other way out. \u000a<> \u000a<><><><> p278 sg185 (lp279 VRoom p280 asg188 g23 ((I2013 I10 I14 I0 I43 I34 I0 I287 I1 tp281 (dp282 tp283 Rp284 sg193 g284 sg194 VLedge p285 sbsa(dp286 g12 I00 sg13 (lp287 F290.0 aF710.0 asg15 (itiddlywiki Tiddler p288 (dp289 g183 V<><><> \u000a<> \u000a<> \u000aYou step through the doorway. \u000a<> \u000a<> \u000aYou exit the bedroom. \u000a<> \u000aYou ascend the steps and return to the entrance above. \u000a<> \u000a<> \u000a<> \u000aYou are standing in a lower entrance of the castle. \u000a<> \u000a \u000a<><><> \u000aThe small room is nothing more than a landing for wide stairs that spiral [[down|GoDown]] through a dimly lit passage. The walls are made from the same ancient stone blocks as the castle itself, and the steps are a mix of darker stones and wood. A door to the [[east|GoEast]] opens into the dungeonkeeper's bedroom. \u000a \u000a<> \u000aAn opening to the [[west|GoWest]] leads outside the castle, onto the rocky ledge beyond. \u000a<> \u000aA [[rectangle|EntDoor]] set into the west [[wall|EntWall]] is distinctly door-shaped, but it has no handle or obvious means of opening. You can sense your skeleton waiting somewhat confused by present circumstances on the other side. \u000a<> \u000a<><><><> p290 sg185 (lp291 VRoom p292 asg188 g23 ((I2013 I10 I14 I0 I48 I23 I0 I287 I1 tp293 (dp294 tp295 Rp296 sg193 g296 sg194 VEntrance p297 sbsa(dp298 g12 I00 sg13 (lp299 F1690.0 aF290.0 asg15 (itiddlywiki Tiddler p300 (dp301 g183 V<><><> \u000aSkeletal archers have taken up positions along both sides of the [[bridge|Bridge]]. In blurs of motion they reach to their enchanted quivers and draw from a never-ending supply of arrows. The tips glint in the moonlight like hundreds of dim little comets. p302 sg185 (lp303 VSubRoom p304 asg188 g23 ((I2013 I10 I14 I1 I12 I19 I0 I287 I1 tp305 (dp306 tp307 Rp308 sg193 g308 sg194 VBridgeArchers p309 sbsa(dp310 g12 I00 sg13 (lp311 F1550.0 aF290.0 asg15 (itiddlywiki Tiddler p312 (dp313 S'text' p314 V<><><> \u000aThe stone [[bridge|Bridge]] is sturdy enough to support the hundreds of skeletal [[archers|BridgeArchers]] and [[soldiers|BridgeSoldiers]] that lay siege to [[Castle Hallowmoor|BridgeCastle]]. p315 sS'tags' p316 (lp317 sS'created' p318 g23 ((I2013 I10 I14 I8 I23 I32 I0 I287 I1 tp319 (dp320 tp321 Rp322 sS'modified' p323 g322 sS'title' p324 VBridgeLook p325 sbsa(dp326 g12 I00 sg13 (lp327 F1690.0 aF430.0 asg15 (itiddlywiki Tiddler p328 (dp329 g314 V<><><> \u000aAncient Castle Hallowmoor stands at the edge of the Hallowmoor swamp, protected in other directions by dangerous, jagged mountains. Its stark design is from a time long passed. The castle is home to the [[Sisterhood of Witches|BridgeSisterhood]], serving as a base of operations for their wicked endeavors throughout the land. The [[bridge|Bridge]] to the castle is crowded now with an equally nefarious army of skeletons. p330 sg316 (lp331 sg318 g23 ((I2013 I10 I14 I9 I17 I1 I0 I287 I1 tp332 (dp333 tp334 Rp335 sg323 g335 sg324 VBridgeCastle p336 sbsa(dp337 g12 I00 sg13 (lp338 F2110.0 aF430.0 asg15 (itiddlywiki Tiddler p339 (dp340 g314 V<><><> \u000aLittle is known about the Sisterhood of Witches. Their wicked deeds have dwindled over the past two centuries. Sure, there may be occasional reports of the kid-tricking kind or other strange happenings //blamed// on a witch, but most of them stay [[close|Bridge]] to [[Castle Hallowmoor|BridgeCastle]]. Some say the witches are by and large reformed. Others insist they are simply biding their time while planning something profoundly evil. It doesn't matter to you, as long as the [[potion|BridgeEnd]] you need can be found in their castle catacombs. p341 sg316 (lp342 sg318 g23 ((I2013 I10 I14 I9 I34 I42 I0 I287 I1 tp343 (dp344 tp345 Rp346 sg323 g346 sg324 VBridgeSisterhood p347 sbsa(dp348 g12 I00 sg13 (lp349 F2110.0 aF290.0 asg15 (itiddlywiki Tiddler p350 (dp351 g314 V<><><> \u000aHistory may call this //The Battle of Hallowmoor//; or //The War of the Witches//; or maybe //The Skeletal Army vs. The Sisterhood of Witches//. A perfect outcome, of course, would be for both sides to just obliterate each other and simultaneously rid the land of two curses. You briefly ponder the chances of that before returning your attention to the [[bridge|Bridge]]. p352 sg316 (lp353 sg318 g23 ((I2013 I10 I14 I9 I56 I10 I0 I287 I1 tp354 (dp355 tp356 Rp357 sg323 g357 sg324 VBridgeFight p358 sbsa(dp359 g12 I00 sg13 (lp360 F1830.0 aF290.0 asg15 (itiddlywiki Tiddler p361 (dp362 g314 V<><><> \u000aRough openings in the upper towers and battlements are much too high to reach. At times, the silhouettes of witches appear in the windows. No matter. Your destination is the catacombs below the castle, so you turn your attention back to the [[bridge|Bridge]]. p363 sg316 (lp364 sg318 g23 ((I2013 I10 I14 I10 I6 I10 I0 I287 I1 tp365 (dp366 tp367 Rp368 sg323 g368 sg324 VBridgeWindow p369 sbsa(dp370 g12 I00 sg13 (lp371 F1970.0 aF290.0 asg15 (itiddlywiki Tiddler p372 (dp373 g314 V<><><> \u000aThe [[bridge|Bridge]] stands high above a rocky ravine that carves a path north to south below. The sound of rushing water mixes with the sounds of arrows, cackles, and grunting battle cries. Mist blankets the ravine, though, so it's difficult to see much detail. p374 sg316 (lp375 sg318 g23 ((I2013 I10 I14 I10 I13 I28 I0 I287 I1 tp376 (dp377 tp378 Rp379 sg323 g379 sg324 VBridgeRavine p380 sbsa(dp381 g12 I00 sg13 (lp382 F1830.0 aF430.0 asg15 (itiddlywiki Tiddler p383 (dp384 g314 V<><><> \u000aA crescent moon shines through the foggy sky. Wispy clouds drift high above, sometimes blocking the stars along their path. A few dark swiftly-moving shapes must be the patrolling witches, their [[shadows|BridgeShadows]] cast across the [[bridge|Bridge]] by moonlight. p385 sg316 (lp386 sg318 g23 ((I2013 I10 I14 I10 I18 I59 I0 I287 I1 tp387 (dp388 tp389 Rp390 sg323 g390 sg324 VBridgeSky p391 sbsa(dp392 g12 I00 sg13 (lp393 F2250.0 aF290.0 asg15 (itiddlywiki Tiddler p394 (dp395 g314 V<><><> \u000aA few witches patrol the sky above the [[bridge|Bridge]], undoubtedly aiding in the counterassault against the skeletal [[army|BridgeSoldiers]]. Most remain in the castle, where their gleeful cackling splits the night air. p396 sg316 (lp397 sg318 g23 ((I2013 I10 I14 I10 I26 I40 I0 I287 I1 tp398 (dp399 tp400 Rp401 sg323 g401 sg324 VBridgeWitches p402 sbsa(dp403 g12 I00 sg13 (lp404 F1550.0 aF430.0 asg15 (itiddlywiki Tiddler p405 (dp406 g314 V<><><> \u000aMuch of the skeletal army is rushing madly against the huge wooden [[entrance|BridgeEntrance]] to the [[castle|BridgeCastle]], climbing, beating, and pushing against it with their combined might. [[Archers|BridgeArchers]] hang back at strategic positions along the [[bridge|Bridge]] to defend against the onslaught of fire and lightning. p407 sg316 (lp408 sg318 g23 ((I2013 I10 I14 I10 I30 I31 I0 I287 I1 tp409 (dp410 tp411 Rp412 sg323 g412 sg324 VBridgeSoldiers p413 sbsa(dp414 g12 I00 sg13 (lp415 F2390.0 aF290.0 asg15 (itiddlywiki Tiddler p416 (dp417 g314 V<><><> \u000aThe potion was long believed to be merely a rumor, but with time and effort, you have uncovered its true location. As fate never seems to favor you, this location happens to be a room accessible only through the catacombs of the witch-infested [[Castle Hallowmoor|BridgeCastle]]. Moreover, the only time in which you have the power to [[inhabit|LookAtSpecterShift]] the living coincides with a war between the [[Sisterhood of Witches|BridgeSisterhood]] and their equally evil enemies, the [[Skeletal Army|BridgeSoldiers]]. You just need to find a way off this [[bridge|Bridge]] so you can enter the castle another way. p418 sg316 (lp419 sg318 g23 ((I2013 I10 I14 I10 I41 I8 I0 I287 I1 tp420 (dp421 tp422 Rp423 sg323 g423 sg324 VBridgeEnd p424 sbsa(dp425 g12 I00 sg13 (lp426 F1970.0 aF430.0 asg15 (itiddlywiki Tiddler p427 (dp428 g314 V<><><> \u000aThe ancient [[castle|BridgeCastle]] has a single wooden portcullis, but it's sturdy and enormous and has stood against attacks for hundreds of years. In credit to the army of [[skeletons|BridgeSoldiers]], however, the [[witches|BridgeSisterhood]] have never experienced an attack on this scale; and this is only the first wave. Large siege machines and skeletal brutes are due here soon. Before long, the [[bridge|Bridge]] will become much more crowded. p429 sg316 (lp430 sg318 g23 ((I2013 I10 I14 I10 I58 I16 I0 I287 I1 tp431 (dp432 tp433 Rp434 sg323 g434 sg324 VBridgeEntrance p435 sbsa(dp436 g12 I00 sg13 (lp437 F2530.0 aF290.0 asg15 (itiddlywiki Tiddler p438 (dp439 g314 V<><> \u000aFaint shadows twist their way around the bridge and over the short side walls. As you track one in particular, you notice something a ways forward, closer to the [[castle|BridgeCastle]]. \u000a \u000aIt's a thick vine that leads [[down|Ledge]] from the side of the [[bridge|Bridge]].<><> p440 sg316 (lp441 sg318 g23 ((I2013 I10 I14 I11 I13 I45 I0 I287 I1 tp442 (dp443 tp444 Rp445 sg323 g445 sg324 VBridgeShadows p446 sbsa(dp447 g12 I00 sg13 (lp448 F430.0 aF710.0 asg15 (itiddlywiki Tiddler p449 (dp450 S'text' p451 V<><><> \u000a<> \u000aYou step through the doorway. \u000a<> \u000aYou are standing in the bedroom of the dungeonkeeper witch. \u000a<> \u000a \u000a<><><> \u000aThe bedroom is cluttered with a shocking amount of... clutter. You see potted [[plants|BedPlants]] from which gnarled and stick-like herbs grow. Several [[shelves|BedShelves]] are full of disorganized [[books|BedBooks]] and loose [[papers|BedPapers]]. An assortment of [[brooms|BedBrooms]] rest against one wall, but it's obvious that none have been used for cleaning the dirty floor. The [[bed|BedBed]] is half-buried under a pile of ratty black [[robes|BedRobes]]. In fact, not a single surface is devoid of some sort of something, be it arcane or mundane. It also smells //horrible// here. \u000a \u000aIt's the kind of room that its occupant rarely leaves. \u000a \u000aAn open doorway leads out to the [[west|GoWest]]. A closed door on the [[north|BedNorth]] wall is partially obstructed by miscellaneous clutter. \u000a<><><><> p452 sS'tags' p453 (lp454 sS'created' p455 g23 ((I2013 I10 I14 I14 I5 I24 I0 I287 I1 tp456 (dp457 tp458 Rp459 sS'modified' p460 g459 sS'title' p461 VBedroom p462 sbsa(dp463 g12 I00 sg13 (lp464 F2250.0 aF430.0 asg15 (itiddlywiki Tiddler p465 (dp466 g451 V<><><> \u000aYou run your bony fingers along the grooved rectangle and deduce that it must be some kind of secret entrance. You can find no lever or handle for opening the door from this side, which makes sense. Secret though it may be, the castle wouldn't have been built to allow any would-be invader to just open a door and sprint right in. It's also clear that the door hasn't been opened in a very long time, if ever. \u000a \u000aWith a sense of defeat, you step [[away|Ledge]] from the hidden door. p467 sg453 (lp468 sg455 g23 ((I2013 I10 I14 I14 I48 I12 I0 I287 I1 tp469 (dp470 tp471 Rp472 sg460 g472 sg461 VLedgeDoor p473 sbsa(dp474 g12 I00 sg13 (lp475 F2250.0 aF570.0 asg15 (itiddlywiki Tiddler p476 (dp477 S'text' p478 V<><><> \u000aYou push away enough clutter to crack the door open and peek through. A long hall stretches to the east, where in the distance you can just make out more doors on the north and south sides. You don't see any witches, but you can sense them. It doesn't seem that straying farther away would benefit you, so you quietly push the door closed and step back into the [[bedroom|Bedroom]]. p479 sS'tags' p480 (lp481 sS'created' p482 g23 ((I2013 I10 I15 I10 I33 I10 I1 I288 I1 tp483 (dp484 tp485 Rp486 sS'modified' p487 g486 sS'title' p488 VBedNorth p489 sbsa(dp490 g12 I00 sg13 (lp491 F1690.0 aF710.0 asg15 (itiddlywiki Tiddler p492 (dp493 g478 V<><><> \u000aSeveral brooms rest against the wall. Their bristles are thick, tangled, and full of dust. It seems that this particular witch doesn't do much flying either. \u000a \u000a<> \u000aSince no witch should be without her broom, you select a particularly crooked one and add it to your [[inventory|Inventory]]. Its bristles are knotted and frayed but generally intact. With that done, you return your attention to the [[bedroom|Bedroom]].<><> \u000a<> \u000a<><> \u000aYou already lost one broom, so you decide against carrying another around with you. Instead, you return your attention to the [[bedroom|Bedroom]]. \u000a<> \u000aYou decide against carrying a second broom around with you, choosing instead to [[leave|Bedroom]] the rest of them alone. \u000a<><> \u000aSince the brooms are useless to you, you return your attention to the [[bedroom|Bedroom]]. \u000a<><> p494 sg480 (lp495 sg482 g23 ((I2013 I10 I15 I10 I40 I21 I1 I288 I1 tp496 (dp497 tp498 Rp499 sg487 g499 sg488 VBedBrooms p500 sbsa(dp501 g12 I00 sg13 (lp502 F1270.0 aF9.9999999999999964 asg15 (itiddlywiki Tiddler p503 (dp504 g478 V<><><> \u000aThe long broom handle is crooked. Its bristles are knotted and frayed but generally intact. \u000a \u000a<> \u000aYou do a little sweeping, but manage only to shift some of the dirt and clutter around a little. After a moment, you decide that the broom has no use here.<> \u000a<><> \u000aYou use the broom to poke at the wall on and around the stone door, but it does no good.<> \u000a<><> \u000aAlthough the hook is fairly high, you can probably [[reach|EntReach]] it with the broom.<> \u000a<><> \u000aYou straddle the broom in an awkward attempt to fly, but it does no good. It's either the ordinary non-flying kind, or you simply don't know the trick. Either way, you won't be able to use the broom for that. \u000a<> \u000a \u000a<> p505 sg480 (lp506 sg482 g23 ((I2013 I10 I15 I15 I3 I30 I1 I288 I1 tp507 (dp508 tp509 Rp510 sg487 g510 sg488 VLookAtBroom p511 sbsa(dp512 g12 I00 sg13 (lp513 F1830.0 aF570.0 asg15 (itiddlywiki Tiddler p514 (dp515 g478 V<><><> \u000aYou examine it more closely but notice nothing else about it. You push on it in several places, but it doesn't budge. If it has an opening mechanism, it must be somewhere [[nearby|Entrance]]. p516 sg480 (lp517 sg482 g23 ((I2013 I10 I15 I15 I35 I40 I1 I288 I1 tp518 (dp519 tp520 Rp521 sg487 g521 sg488 VEntDoor p522 sbsa(dp523 g12 I00 sg13 (lp524 F1550.0 aF570.0 asg15 (itiddlywiki Tiddler p525 (dp526 g478 V<><><> \u000aA [[door|EntDoor]] is set into the west wall. You spend a moment running your gnarled, wart-covered witch hands over the rough stone, but nothing stands out. However, you notice a large metal [[hook|EntHook]] hanging from a chain high on the same wall. You turn to glance at the rest of the [[room|Entrance]], but see nothing else that might help. p527 sg480 (lp528 sg482 g23 ((I2013 I10 I15 I15 I51 I56 I1 I288 I1 tp529 (dp530 tp531 Rp532 sg487 g532 sg488 VEntWall p533 sbsa(dp534 g12 I00 sg13 (lp535 F1690.0 aF570.0 asg15 (itiddlywiki Tiddler p536 (dp537 g478 V<><><> \u000aA hook dangles from a chain high above the stone doorway, well out of reach. You jump and stretch upward with your curved fingers, but even your long black fingernails come nowhere close to reaching the hook. It seems likely that the chain will open the side door, but you [[can't|Entrance]] reach it. p538 sg480 (lp539 sg482 g23 ((I2013 I10 I15 I16 I3 I50 I1 I288 I1 tp540 (dp541 tp542 Rp543 sg487 g543 sg488 VEntHook p544 sbsa(dp545 g12 I00 sg13 (lp546 F1970.0 aF570.0 asg15 (itiddlywiki Tiddler p547 (dp548 g478 V<><><><> \u000aYou reach up with the broom, snagging the hook with its knotted bristles. When you pull downward, a low, grating groan echoes through the [[room|Entrance]] as the door to the [[west|Ledge]] slides slowly open. \u000a \u000a//(+1 point for opening the entrance.)// \u000a \u000aThe broom handle, which is more brittle than you realized, begins to splinter along the side. It snaps with a surprising "crrrraaack" and falls from your hand. The part hanging from the hook swings loose as well, and the whole thing falls through a narrow crack between the floor and the wall, lost. At least it served its purpose.<><> p549 sg480 (lp550 sg482 g23 ((I2013 I10 I15 I17 I29 I36 I1 I288 I1 tp551 (dp552 tp553 Rp554 sg487 g554 sg488 VEntReach p555 sbsa(dp556 g12 I00 sg13 (lp557 F290.0 aF850.0 asg15 (itiddlywiki Tiddler p558 (dp559 S'text' p560 V<><><> \u000a<> \u000a<> \u000aYou descend the steps through a curving passage that leads down into the castle dungeon. \u000a<> \u000aYou return to the dungeon. \u000a<> \u000a<> \u000aYou are standing in the castle dungeon. \u000a<> \u000a \u000a<><><> \u000aThe [[air|DunAir]] down here is heavy and sour, bordering on putrid. [[Torches|DunTorches]] line the grimy stone walls, flickering dimly and casting sharp shadows everywhere. The walls are damp in [[spots|DunWalls]] where water trickles down from somewhere above, giving life to mold and other sick-looking [[growths|DunGrowths]]. A layer of filthy [[water|DunWater]] coats the floor, making every step a small "splish" that echoes hollowly through the dungeon. \u000a \u000aIron [[doors|DunDoors]] with narrow windows line every wall, but an open doorway to the [[east|GoEast]] leads to a dark hallway. Steps of stone and wood lead [[upward|GoUp]] in a spiral at one corner of the room. <>In one cell, a [[goblin|Goblin]] sits sulking.<> \u000a<><><><><> p561 sS'tags' p562 (lp563 sS'created' p564 g23 ((I2013 I10 I15 I21 I30 I19 I1 I288 I1 tp565 (dp566 tp567 Rp568 sS'modified' p569 g568 sS'title' p570 VDungeon p571 sbsa(dp572 g12 I00 sg13 (lp573 F430.0 aF850.0 asg15 (itiddlywiki Tiddler p574 (dp575 g560 V<><><> \u000a<> \u000a<> \u000aYou walk ahead through the eastern doorway into the dark hallway beyond. \u000a<> \u000aYou leave the catacombs and return to the hallway. <>The black cat seems unwilling to follow, choosing instead to wait in the catacombs.<> \u000a<> \u000a<> \u000aYou are standing in a hallway. \u000a<> \u000a \u000a<><><> \u000a<> \u000aLight from your torch provides just enough illumination. A doorway to the dungeon is [[west|GoWest]] and <>another doorway, evidently unlocked by the goblin during his grand departure, leads [[east|GoEast]] to the catacombs.<>a [[door|HallDoor]] at the end of the hall to the east is closed.<> You can just make out a series of [[tapestries|HallTapestries]] hanging from both walls. The hallway is otherwise cold and unremarkable. \u000a<> \u000aLight from the dungeon only illuminates your first few steps. Beyond that, the hall is masked in complete darkness. You can't see anything except the doorway [[west|Dungeon]], back into the dungeon. It would be a shame if you were eaten by a grue before your quest here is done, so you feel it best to turn back for now. \u000a<><><><><> p576 sg562 (lp577 sg564 g23 ((I2013 I10 I15 I21 I30 I48 I1 I288 I1 tp578 (dp579 tp580 Rp581 sg569 g581 sg570 VHallway p582 sbsa(dp583 g12 I00 sg13 (lp584 F570.0 aF850.0 asg15 (itiddlywiki Tiddler p585 (dp586 g560 V<><><> \u000a<> \u000a<> \u000aYou step down onto a rough dirt floor and enter the catacombs. \u000a<> \u000a<> \u000aYou return south to the catacomb exit. \u000a<> \u000a<> \u000aYou walk west through the narrow hallway until you have arrived back at the exit. \u000a<> \u000aYou leave the repository through the doorway north. \u000a<> \u000a<> \u000a<> \u000a<> \u000aYou are standing in the catacombs. \u000a<> \u000a \u000a<><><> \u000aThe catacomb walls are made of red bricks and dark gray mortar. Empty shelf-like [[openings|CatOpenings]] are all around. Passages stretch ahead to the [[north|GoNorth]] and [[east|GoEast]]. An open doorway to the [[south|GoSouth]] has a faded [[sign|Cat3Sign]] above that reads "Potions Repository." The hallway leading to the dungeon is back to the [[west|GoWest]]. \u000a \u000a<>You can hear the muted meowing of an angry cat somewhere to the east.<><><><><>The black [[cat|CatCat]] is here, happily rubbing itself against your bony leg.<><> \u000a<><><><> p587 sg562 (lp588 sg564 g23 ((I2013 I10 I15 I21 I30 I55 I1 I288 I1 tp589 (dp590 tp591 Rp592 sg569 g592 sg570 VCat3 p593 sbsa(dp594 g12 I00 sg13 (lp595 F570.0 aF710.0 asg15 (itiddlywiki Tiddler p596 (dp597 g560 V<><><> \u000a<> \u000a<> \u000aYou walk north through the narrow catacombs. \u000a<> \u000aYou walk west through the narrow catacombs. \u000a<> \u000a<> \u000aYou are standing in the catacombs. \u000a<> \u000a \u000a<><><> \u000aThe catacomb walls are made of red bricks and dark gray mortar. Empty shelf-like [[openings|CatOpenings]] are all around. Passages stretch ahead to the [[south|GoSouth]] and [[east|GoEast]]. \u000a \u000a<>You can just hear the faint meowing of an angry cat somewhere off to the south.<><><><><>The black [[cat|CatCat]] is here, sitting contentedly nearby and cleaning its fur.<><> \u000a \u000a<><><><> p598 sg562 (lp599 sg564 g23 ((I2013 I10 I15 I21 I31 I3 I1 I288 I1 tp600 (dp601 tp602 Rp603 sg569 g603 sg570 VCat1 p604 sbsa(dp605 g12 I00 sg13 (lp606 F710.0 aF710.0 asg15 (itiddlywiki Tiddler p607 (dp608 g560 V<><><> \u000a<> \u000a<> \u000aYou leave the cavern and return to the catacombs. \u000a<> \u000a<> \u000aYou step back into the catacombs just before the invisibility potion wears off.<> \u000a<> \u000aYou walk east into another chamber of the catacombs. \u000a<> \u000a<> \u000a<> \u000aYou are standing in the catacombs. \u000a<> \u000a \u000a<><><> \u000aThe catacomb walls are made of red bricks and dark gray mortar. Empty shelf-like [[openings|CatOpenings]] are all around. A passage stretches back to the [[west|GoWest]]. The chamber ends in doorways to the [[north|GoNorth]] and [[east|GoEast]], the latter of which is adorned with a [[sign|Cat2Sign]] that warns "Beware the Eye of the Guardian." \u000a \u000a<><><><>The black [[cat|CatCat]] walks circles around you and meows a little.<><> \u000a \u000a<><><><><> p609 sg562 (lp610 sg564 g23 ((I2013 I10 I15 I21 I31 I9 I1 I288 I1 tp611 (dp612 tp613 Rp614 sg569 g614 sg570 VCat2 p615 sbsa(dp616 g12 I00 sg13 (lp617 F710.0 aF570.0 asg15 (itiddlywiki Tiddler p618 (dp619 g560 V<><><> \u000a<> \u000aYou step through the cavern entrance onto a wooden walkway. \u000a<> \u000aYou are standing on a wooden walkway. <><>A cool wind swirls around you.<><>For a moment, the air is still.<><>You can hear the soft lapping of waves against distant rocks.<><>The chirping of an insect breaks the silence for a moment.<><> \u000aA low howl from somewhere unknown echoes through the cavern.<><>The cry of a bat breaks the silence for a moment and echoes through the large cavern.<><>You can hear the sounds of battle going strong from somewhere outside the castle.<><> \u000a \u000a<><><> \u000aNatural stone forms an enormous cavern with a rocky floor that slopes down toward a [[lake|CaveLake]] to the north. The lake continues through a jagged [[opening|CaveOpening]] in the distance where [[moonlight|CaveMoon]] pours in and dances on the water. A rickety elevated [[walkway|CaveWalkway]] connects the [[south|GoSouth]] exit to a wooden [[dock|CaveDock]] at the edge of the lake. \u000a \u000a<>A small [[boat|CaveBoat]] is docked here.<>Suspended from [[chains|CaveChains]] somewhere in the [[shadows|CaveShadows]] above, a small [[boat|CaveBoat]] sways in the breeze above the dock, well out of reach.<> \u000a \u000a<><>The black [[cat|CatCat]] is here, regarding you with obvious suspicion.<>The black [[cat|CatCat]] paces the walkway and the dock before returning to your side.<><> \u000a \u000a<><><><> p620 sg562 (lp621 sg564 g23 ((I2013 I10 I15 I21 I31 I17 I1 I288 I1 tp622 (dp623 tp624 Rp625 sg569 g625 sg570 VCavern p626 sbsa(dp627 g12 I00 sg13 (lp628 F850.0 aF710.0 asg15 (itiddlywiki Tiddler p629 (dp630 g560 V<><><> \u000a<> \u000aYou step into a large auditorium.<><><><> \u000a<> \u000aYou are standing near the back of a large auditorium. \u000a<> \u000a \u000a<><><> \u000aRows of stone [[benches|MeetBenches]] form arcs that stair-step [[downward|EndMeetDownward]] toward a [[stage|MeetStage]] at the other end of the room. The doorway [[west|GoWest]] is behind the top row. The high ceiling is a dome painted with various [[scenes|MeetScenes]] too horrific to contemplate: people in various agonizing situations that involve long pikes, huge cauldrons, fire, and scale-skinned imps. \u000a \u000aThe room is abandoned now, but it shows signs of recent use. The [[dust|MeetDust]] is disturbed in many places. Battle diagrams are drawn on large sheets of paper pinned to wooden frames down on the stage. The auditorium is probably used when the witches meet to discuss matters of importance to the entire Sisterhood. Based on the evidence, it's possible they even predicted the assault that helped you slip in unnoticed. \u000a \u000aOn a [[pillar|MeetPillar]] near the stage, an enormous disembodied [[eyeball|MeetEye]] strains against its fleshy strands to search the room. Its gaze passes over you, thankfully. As long as you remain invisible, you'll be safe, but the effect won't last long. \u000a<><><><> p631 sg562 (lp632 sg564 g23 ((I2013 I10 I15 I21 I31 I29 I1 I288 I1 tp633 (dp634 tp635 Rp636 sg569 g636 sg570 VMeeting p637 sbsa(dp638 g12 I00 sg13 (lp639 F570.0 aF990.0 asg15 (itiddlywiki Tiddler p640 (dp641 g560 V<><><> \u000a<> \u000aYou step from the catacombs into the small repository. <>The black cat seems unwilling to follow, choosing instead to wait in the catacombs.<> \u000a<> \u000aYou are standing in the repository. \u000a<> \u000a \u000a<><><> \u000aThe room is scarcely large enough for its two shelves and a central [[cauldron|ReposCauldron]]. An opening in the stone ceiling is probably a vent for smoke and fumes, but the [[pit|ReposPit]] below the cauldron is cold and blanketed in dust, perhaps abandoned for a very long time. A doorway to the [[north|GoNorth]] leads back into the catacombs. \u000a \u000aThe [[shelves|ReposShelves]] have been picked bare, aside from a few small bottles with liquids of <>[[blue|ReposStop]], [[red|ReposStop]] and [[green|ReposStop]]<>[[blue|ReposBlue]], [[red|ReposRed]] and [[green|ReposGreen]]<>. <>The one potion that //should// be here -- the one that //must// be here after you have come so far to find it -- //isn't//. The [[black|ReposBlack]] potion is nowhere to be seen.<><>The <>[[black|ReposStop]]<>[[black|ReposBlack]]<> potion has also been revealed.<> \u000a<><><><> p642 sg562 (lp643 sg564 g23 ((I2013 I10 I15 I21 I31 I46 I1 I288 I1 tp644 (dp645 tp646 Rp647 sg569 g647 sg570 VRepos p648 sbsa(dp649 g12 I00 sg13 (lp650 F710.0 aF850.0 asg15 (itiddlywiki Tiddler p651 (dp652 g560 V<><><> \u000a<> \u000a<> \u000aYou leave the dropoff and walk back into catacombs that remain undamaged. \u000a<> \u000a<> \u000aYou walk east into another chamber of the catacombs. \u000a<> \u000aYou walk north into another chamber of the catacombs. \u000a<> \u000a<> \u000a<> \u000aYou are standing in the catacombs. \u000a<> \u000a \u000a<><><> \u000aThe catacomb walls are made of red bricks and dark gray mortar. Empty shelf-like [[openings|CatOpenings]] are all around. Passages stretch ahead to the [[west|GoWest]], [[east|GoEast]] and [[south|GoSouth]]. \u000a \u000a<>You can hear the grated meowing of an angry cat just east of here.<><><><><>The black [[cat|CatCat]] is here, looking up at you with unnatural adoration.<><> \u000a<><><><> p653 sg562 (lp654 sg564 g23 ((I2013 I10 I15 I21 I32 I50 I1 I288 I1 tp655 (dp656 tp657 Rp658 sg569 g658 sg570 VCat4 p659 sbsa(dp660 g12 I00 sg13 (lp661 F710.0 aF990.0 asg15 (itiddlywiki Tiddler p662 (dp663 g560 V<><><> \u000a<> \u000a<> \u000aYou leave the crypt and step back into the catacombs. \u000a<> \u000aYou walk south through the catacombs. \u000a<> \u000a<> \u000aYou are standing in the catacombs. \u000a<> \u000a \u000a<><><> \u000aThe catacomb walls are made of red bricks and dark gray mortar. Empty shelf-like [[openings|CatOpenings]] are all around. A passage leads back to the [[north|GoNorth]]. An elaborate arched opening leads to another room [[east|GoEast]]. \u000a \u000a<>You can hear the muted meowing of an angry cat somewhere to the north.<><><><><>The black [[cat|CatCat]] is resting nearby.<><> \u000a \u000a<><><><> p664 sg562 (lp665 sg564 g23 ((I2013 I10 I15 I21 I32 I56 I1 I288 I1 tp666 (dp667 tp668 Rp669 sg569 g669 sg570 VCat5 p670 sbsa(dp671 g12 I00 sg13 (lp672 F850.0 aF990.0 asg15 (itiddlywiki Tiddler p673 (dp674 g560 V<><><> \u000a<> \u000aThe passage opens up into a large crypt. <>The black cat seems unwilling to follow, choosing instead to wait in the catacombs.<> \u000a<> \u000aYou are standing in the crypt. \u000a<> \u000a \u000a<><><> \u000a[[Candles|CryptCandles]] atop sconces and silver candelabras bathe the limestone [[walls|CryptWalls]] in pale gold. Pillars carved with strange [[faces|CryptFaces]] support arches that form alcoves and gateways throughout the crypt. Below every arch is a pedestal and [[coffin|CryptCoffins]], each one unique. \u000a \u000aA passage to the [[west|GoWest]] leads back to the catacombs, but you see no other exits from the crypt. \u000a<><><><> p675 sg562 (lp676 sg564 g23 ((I2013 I10 I15 I21 I33 I7 I1 I288 I1 tp677 (dp678 tp679 Rp680 sg569 g680 sg570 VCrypt p681 sbsa(dp682 g12 I00 sg13 (lp683 F850.0 aF850.0 asg15 (itiddlywiki Tiddler p684 (dp685 g560 V<><><> \u000a<> \u000aYou walk through the passage to the east, until you can go no further. \u000a<> \u000aYou are in a ruined section of the catacombs. \u000a<> \u000a \u000a<><><> \u000aThe passage ends at a mountain of [[rubble|DropRubble]] and a gaping [[hole|DropHole]] in the ground. Bits of brick litter the dead end, as though some prior seismic event exposed a sinkhole and destroyed this part of the catacombs. The only exit is back to the [[west|GoWest]].<> \u000a<><>The black [[cat|CatCat]] is here, keeping its distance from the pit and meowing softly.<>The dungeonkeeper's familiar, a scrawny-looking <>[[cat|CatCat]]<>[[cat|DropCat]]<> with matted black fur, stands bristling near the pit. \u000a<><> \u000a<><><><> p686 sg562 (lp687 sg564 g23 ((I2013 I10 I15 I21 I35 I1 I1 I288 I1 tp688 (dp689 tp690 Rp691 sg569 g691 sg570 VDrop p692 sbsa(dp693 g12 I00 sg13 (lp694 F2390.0 aF430.0 asg15 (itiddlywiki Tiddler p695 (dp696 S'text' p697 V<><><> \u000aPartway up the vine, you realize what would happen if you, inhabiting this witch, put yourself into the middle of a skeletal army numbering in the hundreds. You would last //maybe// five seconds. You set the foolish thought aside and climb back down to the [[ledge|Ledge]] below. p698 sS'tags' p699 (lp700 sS'created' p701 g23 ((I2013 I10 I15 I23 I57 I46 I1 I288 I1 tp702 (dp703 tp704 Rp705 sS'modified' p706 g705 sS'title' p707 VLedgeNoUp p708 sbsa(dp709 g12 I00 sg13 (lp710 F1830.0 aF990.0 asg15 (itiddlywiki Tiddler p711 (dp712 S'text' p713 V<><><> \u000aEach door blocks a small, plain [[dungeon|Dungeon]] cell. You peek through several of the slot-like openings and see little of interest: dusty stone slabs that serve as beds; cobwebs blanketing piles of bones; ugly gray spiders; shreds of old clothing and other remnants of prior occupants. \u000a \u000a<> \u000aOtherwise, every cell is empty. \u000a<> \u000aOnly one cell is occupied. Inside it, a small sullen [[goblin|Goblin]] sits sulking on his stone bed.<> \u000a<> p714 sS'tags' p715 (lp716 sS'created' p717 g23 ((I2013 I10 I16 I10 I19 I51 I2 I289 I1 tp718 (dp719 tp720 Rp721 sS'modified' p722 g721 sS'title' p723 VDunDoors p724 sbsa(dp725 g12 I00 sg13 (lp726 F1550.0 aF990.0 asg15 (itiddlywiki Tiddler p727 (dp728 g713 V<><><><> \u000a<> \u000a <><><><><> \u000a<> \u000a <><><><><> \u000a<><> \u000aYou already have a torch. The rest are best left [[alone|Dungeon]]. \u000a<> \u000aYou decide to take a torch from the wall and carry it with you. Others still line the [[dungeon|Dungeon]] walls. \u000a<> \u000a p729 sg715 (lp730 sg717 g23 ((I2013 I10 I16 I10 I58 I37 I2 I289 I1 tp731 (dp732 tp733 Rp734 sg722 g734 sg723 VDunTorches p735 sbsa(dp736 g12 I00 sg13 (lp737 F1690.0 aF990.0 asg15 (itiddlywiki Tiddler p738 (dp739 g713 V<><><> \u000aYou can see your own reflection in the water: <>scraggly black hair; long, crooked nose; jagged yellow teeth; plenty of warts.<>glowing red eyes in hollow sockets; permanent toothy grin; pale bone countenance.<><><>You can even see bits of tissue taking form around your face and bony neck, proof that the black potion is already starting to work.<><>It's not a pleasant reflection.<><>In a moment, you look [[away|Dungeon]]. p740 sg715 (lp741 sg717 g23 ((I2013 I10 I16 I11 I38 I52 I2 I289 I1 tp742 (dp743 tp744 Rp745 sg722 g745 sg723 VDunWater p746 sbsa(dp747 g12 I00 sg13 (lp748 F10.0 aF990.0 asg15 (itiddlywiki Tiddler p749 (dp750 g713 V<><><> \u000a<> \u000aThe [[goblin|LookAtGoblin]] looks over to regard you coldly. In a voice that's part hissing and part croaking, he says "leave me alone, you foul creature." \u000a<> \u000aThe [[goblin|LookAtGoblin]] regards you suspiciously. "I would watch my steps if I were you, skeleton. This castle is full of witches. The dungeonkeeper in particular is of the foulest, most mean-spirited sort. Yes, I would watch my steps indeed." \u000a<> \u000a \u000a[[>> Ask|GobWhat]] "What are you doing in there?" \u000a[[>> Say|GobTruth]] "I'm not actually a <>witch<>skeleton<>..." \u000a[[>> Ask|GobLife]] "So how do you like life in the castle?" \u000a[[>> Nevermind|Dungeon]] p751 sg715 (lp752 sg717 g23 ((I2013 I10 I16 I12 I17 I41 I2 I289 I1 tp753 (dp754 tp755 Rp756 sg722 g756 sg723 VGoblin p757 sbsa(dp758 g12 I00 sg13 (lp759 F10.0 aF1130.0 asg15 (itiddlywiki Tiddler p760 (dp761 g713 V<><><> \u000a<> \u000a"What do you //think// I'm doing, you evil wretch. I'm biding my time and planning my escape. Believe me, after //twelve years in here// I have some pretty good plans. Now leave me be. I have nothing else to say to you."<> \u000a"What do you //think// I'm doing? Enjoying the rustic atmosphere and fine food? I'm a prisoner of the Sisterhood. I've //been// a prisoner for //twelve long years//. What are //you// doing here?" \u000a<> \u000a \u000a<>[[>> Say|GobTruth]] "I'm not actually a witch."<>[[>> Ask|GobWhy]] "No, I mean //why// are you locked in there?"<> \u000a[[>> Say|Goblin]] something else. \u000a[[>> Nevermind|Dungeon]] p762 sg715 (lp763 sg717 g23 ((I2013 I10 I16 I14 I48 I13 I2 I289 I1 tp764 (dp765 tp766 Rp767 sg722 g767 sg723 VGobWhat p768 sbsa(dp769 g12 I00 sg13 (lp770 F10.0 aF1270.0 asg15 (itiddlywiki Tiddler p771 (dp772 g713 V<><><> \u000a<> \u000aThe goblin stares at you maliciously through the small opening. "Just leave me be, wretched creature of darkness."<> \u000a"Better check your funny bone, skeleton," replies the goblin, "because I am not amused." \u000a<> \u000a \u000a<>[[>> Say|GobTruth]] "I'm not actually a skeleton."<><>[[>> Say|Goblin]] something else. \u000a[[>> Nevermind|Dungeon]] p773 sg715 (lp774 sg717 g23 ((I2013 I10 I16 I15 I3 I32 I2 I289 I1 tp775 (dp776 tp777 Rp778 sg722 g778 sg723 VGobLife p779 sbsa(dp780 g12 I00 sg13 (lp781 F150.0 aF1130.0 asg15 (itiddlywiki Tiddler p782 (dp783 g713 V<><><> \u000a<> \u000a"Oooh, does your deception know no bounds?" The goblin is clearly annoyed. "Did I believe your lies when you claimed I was to be set free? Was I foolish enough to trust //any// of your morbid, mean-spirited pranks? Your life must seem less than complete unless you are perpetually tormenting me, you wicked, evil woman." \u000a<> \u000a"Lies!" he snorts. But he studies you for a moment. "Still, I do see something in you, skeleton. Is it possible that this cursed chapter in my life is nearly at an end?" \u000a<> \u000a \u000a[[>> Say|Goblin]] something else. \u000a[[>> Nevermind|Dungeon]] p784 sg715 (lp785 sg717 g23 ((I2013 I10 I16 I15 I13 I57 I2 I289 I1 tp786 (dp787 tp788 Rp789 sg722 g789 sg723 VGobTruth p790 sbsa(dp791 g12 I00 sg13 (lp792 F290.0 aF1130.0 asg15 (itiddlywiki Tiddler p793 (dp794 g713 V<><><> \u000a"That story is long and painful for me," the goblin replies. "Suffice it to say I was once the king of all goblins. My capture and continued captivity is what protects the Sisterhood of Witches against an invasion by my goblin horde." He stops for a moment, seeming truly saddened. "Though by now, I am probably forgotten. No more a king. Barely a goblin. I cling to life as if it wasn't so, but I cannot survive much longer in this dungeon cell. Escape eludes me. I am lost." \u000a \u000a[[>> Offer|GobHelp]] to help the goblin escape. \u000a[[>> Say|Goblin]] something else. \u000a[[>> Nevermind|Dungeon]] p795 sg715 (lp796 sg717 g23 ((I2013 I10 I16 I15 I27 I40 I2 I289 I1 tp797 (dp798 tp799 Rp800 sg722 g800 sg723 VGobWhy p801 sbsa(dp802 g12 I00 sg13 (lp803 F150.0 aF1270.0 asg15 (itiddlywiki Tiddler p804 (dp805 g713 V<><><> \u000aIt's difficult to see him clearly in the dark [[cell|Goblin]], but the goblin looks weak and old. His green skin is mottled in spots. His clothes seem little more than a potato sack wrapped with twine. One of his long, pointed ears is bent to an unnatural angle. If ever he was the powerful, frightening creature that goblins are known to be, that time is long gone. \u000a p806 sg715 (lp807 sg717 g23 ((I2013 I10 I16 I15 I38 I23 I2 I289 I1 tp808 (dp809 tp810 Rp811 sg722 g811 sg723 VLookAtGoblin p812 sbsa(dp813 g12 I00 sg13 (lp814 F290.0 aF1270.0 asg15 (itiddlywiki Tiddler p815 (dp816 g713 V<><><><> \u000aFor once, the goblin seems cautiously optimistic. "Escape? Escape? Yes. Yes... there is a way. I once heard the dungeonkeeper muttering to herself, as she often does. She was chiding herself for constantly misplacing the key to these cells, so she decided to keep it within the pages of a certain book." \u000a \u000aThe goblin moves slowly to the edge of his stone bed and staggers to the door. "Yes, skeleton, I remember now. She has a system. The book is called //'Potions and Potables: An Expert's Guide to Brewmaking'// and she has numbered it <> in her collection. The book should be in her bedroom. Go now! Go! Retrieve the key and release me, skeleton!" \u000a \u000a[[>> Say|Goblin]] something else. \u000a[[>> Nevermind|Dungeon]] p817 sg715 (lp818 sg717 g23 ((I2013 I10 I16 I15 I45 I29 I2 I289 I1 tp819 (dp820 tp821 Rp822 sg722 g822 sg723 VGobHelp p823 sbsa(dp824 g12 I00 sg13 (lp825 F2250.0 aF710.0 asg15 (itiddlywiki Tiddler p826 (dp827 g713 V<><><><> \u000aThe papers contain a variety of hand-written notes and drawings. Many of them depict a crudely-sketched goblin wearing a crown and undergoing all manner of punishments. Others contain doodles of cats and constellations, demented poems, paranoid rantings, and even a multi-page essay on the merits of dungeonkeeping. \u000a \u000a<> \u000a<><><><><> \u000a<> \u000a<><><><><> \u000a<><> \u000aNone of it is of any use to you, so you return your attention to the [[bedroom|Bedroom]]. \u000a<> \u000a<> \u000aYou pull another enchanted map from the stack of old pages and add it to the <>witch's<>skeleton's<> [[inventory|Inventory]]. With that done, you return your attention to the [[bedroom|Bedroom]]. \u000a<> \u000aAmong the papers, you find a stack of old pages with faded watermarks and browned edges. As you touch one, a sketch of rooms and passages appear as though ink is simply bleeding into the parchment. You recognize it as a map of the castle. You take one for your [[inventory|Inventory]] then return your attention to the [[bedroom|Bedroom]]. \u000a<><> \u000a p828 sg715 (lp829 sg717 g23 ((I2013 I10 I16 I16 I37 I52 I2 I289 I1 tp830 (dp831 tp832 Rp833 sg722 g833 sg723 VBedPapers p834 sbsa(dp835 g12 I00 sg13 (lp836 F2110.0 aF710.0 asg15 (itiddlywiki Tiddler p837 (dp838 g713 V<><><> \u000aThe small bed is covered in tattered black [[sheets|BedSheets]] and a pile of ratty witch's [[robes|BedRobes]]. It looks very old and heavily worn down, but the intricately carved patterns on its four thick corner posts seem to perfectly compliment a [[bedroom|Bedroom]] in utter disarray. <>You can also hear something moving around [[under|BedUnder]] the bed.<> p839 sg715 (lp840 sg717 g23 ((I2013 I10 I16 I17 I32 I59 I2 I289 I1 tp841 (dp842 tp843 Rp844 sg722 g844 sg723 VBedBed p845 sbsa(dp846 g12 I00 sg13 (lp847 F1830.0 aF710.0 asg15 (itiddlywiki Tiddler p848 (dp849 g713 V<><><> \u000aThe sheets are tattered and filthy, failing even to cover the [[bed|BedBed]] in some spots. p850 sg715 (lp851 sg717 g23 ((I2013 I10 I16 I19 I2 I29 I2 I289 I1 tp852 (dp853 tp854 Rp855 sg722 g855 sg723 VBedSheets p856 sbsa(dp857 g12 I00 sg13 (lp858 F1970.0 aF710.0 asg15 (itiddlywiki Tiddler p859 (dp860 g713 V<><><> \u000aYou search through the pile of robes but find nothing of any consequence. You return your attention to the [[bedroom|Bedroom]]. p861 sg715 (lp862 sg717 g23 ((I2013 I10 I16 I19 I24 I28 I2 I289 I1 tp863 (dp864 tp865 Rp866 sg722 g866 sg723 VBedRobes p867 sbsa(dp868 g12 I00 sg13 (lp869 F2390.0 aF710.0 asg15 (itiddlywiki Tiddler p870 (dp871 g713 V<><><> \u000aVarious [[books|BedBooks]] and [[papers|BedPapers]] litter the dusty old shelves. In addition, you notice a handwritten note pinned to the edge of one. It reads: \u000a \u000a"Stupid wand. Ownership spell worked fine on it, but now it can only cast //Reveal Hidden//. Cheap piece of junk. Threw it and misplaced, but great excuse to petition the Sisterhood for a new wand." \u000a \u000aFinding little interest in the scribblings of a demented old crone, you return your attention to the [[bedroom|Bedroom]]. p872 sg715 (lp873 sg717 g23 ((I2013 I10 I16 I19 I33 I24 I2 I289 I1 tp874 (dp875 tp876 Rp877 sg722 g877 sg723 VBedShelves p878 sbsa(dp879 g12 I00 sg13 (lp880 F1550.0 aF710.0 asg15 (itiddlywiki Tiddler p881 (dp882 g713 V<><><> \u000aPlants in pots are placed on nearly every open surface. Some are quite weedlike, with tangles of stems and vines that wrap around books and knick knacks or grow along the walls. The plants seem to be responsible for most of the [[room's|Bedroom]] horrid smell. \u000a \u000aSome of the plants have barren stalks like miniature bamboo and pampas. <>One in particular seems out of place. On further inspection, you see that a magic [[wand|BedWand]] has been stabbed into the potted soil among the brown stalks of the strange herbal specimen.<>You find no more surprises hidden among the plants.<> p883 sg715 (lp884 sg717 g23 ((I2013 I10 I16 I19 I46 I57 I2 I289 I1 tp885 (dp886 tp887 Rp888 sg722 g888 sg723 VBedPlants p889 sbsa(dp890 g12 I00 sg13 (lp891 F1690.0 aF850.0 asg15 (itiddlywiki Tiddler p892 (dp893 S'text' p894 V<><><> \u000a<> \u000aYou pluck the wand from among the plant stalks and add it to your [[inventory|Inventory]]. It hums softly with magical power as you turn your attention back to the [[bedroom|Bedroom]].<><> \u000a<> \u000aYou reach for the wand, but your bony fingers are held back by some sort of hidden power. You strain against the spell, but it doesn't help. You [[can't|Bedroom]] pick up the witch's magic wand. \u000a<> p895 sS'tags' p896 (lp897 sS'created' p898 g23 ((I2013 I10 I16 I22 I46 I8 I2 I289 I1 tp899 (dp900 tp901 Rp902 sS'modified' p903 g902 sS'title' p904 VBedWand p905 sbsa(dp906 g12 I00 sg13 (lp907 F1830.0 aF850.0 asg15 (itiddlywiki Tiddler p908 (dp909 g894 V<><><> \u000aThe witch appears to have an eclectic taste in literature. Among the hundreds of old books scattered around the room and on the shelves you see titles like: \u000a \u000a   //Gnome Husbandry in 30 Days// \u000a   //Entrails: 100 Great Recipes// \u000a   //The Passion of Brumhilda// \u000a   //Riding the Sky and Other Stories// \u000a   //That's Not My Cauldron, Baby!// \u000a   //What To Expect When You're Bewitched// \u000a   //The Sinking of the Bloody 13th// \u000a \u000a<> \u000a<> \u000aAfter a lengthy search you find the correct volume, just as the goblin said. //'Potions and Potables: An Expert's Guide to Brewmaking'// is marked with a big number <>. There between the pages you find a rusty old key, which you add to your [[inventory|Inventory]]. Having found what you needed, you return your attention back to the [[bedroom|Bedroom]].<> \u000a<> \u000aWith nothing else to find among the books, you return your attention to the [[bedroom|Bedroom]]. \u000a<> \u000a<> \u000aEach book is individually numbered, but [[none|Bedroom]] of them seem important for the task at hand. \u000a<> p910 sg896 (lp911 sg898 g23 ((I2013 I10 I16 I23 I4 I54 I2 I289 I1 tp912 (dp913 tp914 Rp915 sg903 g915 sg904 VBedBooks p916 sbsa(dp917 g12 I00 sg13 (lp918 F430.0 aF1270.0 asg15 (itiddlywiki Tiddler p919 (dp920 S'text' p921 V<><> \u000aYou twist the key in the lock and the door creaks open just a little. In an instant, the aged goblin shows surprising agility, pushes the door wide, and bounds from the confines of the small cell. He grabs the key from your hand in the process. "Now the suffering shall end forever!" he announces, seeming a little crazed and disoriented.<><><><><>//(+1 point for releasing the goblin from his cell.)//<> \u000a \u000a<> \u000aIt's then that he seems to notice you're not the skeleton he pleaded with earlier. "I don't know what foul trick you're playing, hag, but the trick is on //you//. I'm free at last! I will return to my people, reclaim my throne, and have my //vengeance// upon you and your nasty sisters! Long ago, I took the key to the catacombs from you." He produces a second key, showing it to you as proof. "With this, I will escape this wretched castle!" \u000a<> \u000a"You have my deepest thanks, skeleton," he says with a small bow. "Long ago, I took the key to the catacombs while the dungeonkeeper was distracted." He produces a second key and holds it up for you to see. "With this, I can escape this wretched castle, return to my people, reclaim the throne, and take my vengeance upon these foul hags." \u000a<> \u000a \u000aHe sprints off to the east, into the dark hallway, and is [[gone|Dungeon]].<> p922 sS'tags' p923 (lp924 sS'created' p925 g23 ((I2013 I10 I17 I8 I3 I46 I3 I290 I1 tp926 (dp927 tp928 Rp929 sS'modified' p930 g929 sS'title' p931 VGobOpen p932 sbsa(dp933 g12 I00 sg13 (lp934 F1550.0 aF850.0 asg15 (itiddlywiki Tiddler p935 (dp936 g921 V<><><><> \u000aYou stoop down and lift one part of the [[sheet|BedSheets]] to get a peek under the bed. You see something dark move toward you. Two yellow slits appear as an overweight black cat opens its eyes and lunges toward you. With a hiss, it bounds to the door and disappears to the west. Startled, you [[stand|Bedroom]] up. p937 sg923 (lp938 sg925 g23 ((I2013 I10 I17 I9 I33 I6 I3 I290 I1 tp939 (dp940 tp941 Rp942 sg930 g942 sg931 VBedUnder p943 sbsa(dp944 g12 I00 sg13 (lp945 F1690.0 aF1130.0 asg15 (itiddlywiki Tiddler p946 (dp947 g921 V<><><> \u000a<>You reach down to pet the cat. It seems to sense that you are //not// really its witch, despite how much you look and even smell like her. The cat hisses and backs away, so you pull <> your hand. Maybe it recognizes you but simply doesn't //like// you.<>You reach down and pet the cat's matted black fur. It purrs happily, unbothered by your bony fingers. After a moment, you return your attention to the <>.<> \u000a p948 sg923 (lp949 sg925 g23 ((I2013 I10 I17 I10 I57 I22 I3 I290 I1 tp950 (dp951 tp952 Rp953 sg930 g953 sg931 VCatCat p954 sbsa(dp955 g12 I00 sg13 (lp956 F570.0 aF1270.0 asg15 (itiddlywiki Tiddler p957 (dp958 g921 V<> \u000a//A ghost, a skeleton and a witch walk into a bar. The ghost steps up to the bartender and says "I'll take a chainsaw, please." \u000a \u000aThe bartender looks annoyed. He points to a sign on the bar. It reads "We do not have chainsaws. Stop asking. Either order a drink, or I'll glue your head to the bar." The ghost is disappointed, but he gets up to leave. "I'm not sure that would work, me being non-corporeal and all," he says. But a stern look from the bartender sends him on his way. \u000a \u000aThe skeleton looks to the bartender and says "I'll take a chainsaw, please." The bartender looks angry, points again to the sign, and says "You're really asking for it, buddy." The skeleton too is disappointed, but stands to leave. Before he goes, he demonstrates that his skull is detachable, but he too leaves the bar. \u000a \u000aThe bartender turns to the witch, clearly fuming. "Don't say it. Don't ask me for a chainsaw. Read the sign and see what will happen." \u000a \u000aThe witch cackles. In her cracked voice, she says "Dearie, I'd just like to ask if you have any glue. That's all." \u000a \u000aThe bartender is surprised, but his expression softens. "Well, no ma'am, I don't. I only serve drinks here." \u000a \u000aThe witch seems relieved. "Wonderful," she replies. "Then I'll take a chainsaw, please."// \u000a \u000a<> \u000a[[<< Back to The Laughing of the Shrew|LookAtBook]] p959 sg923 (lp960 sg925 g23 ((I2013 I10 I17 I11 I46 I57 I3 I290 I1 tp961 (dp962 tp963 Rp964 sg930 g964 sg931 VBookPage109 p965 sbsa(dp966 g12 I00 sg13 (lp967 F1550.0 aF1130.0 asg15 (itiddlywiki Tiddler p968 (dp969 g921 V<><><> \u000aThe catacombs were built for storing the dead, but every shelf in this chamber is empty. Little more than dust and [[insects|CatInsects]] inhabit the <> now. \u000a p970 sg923 (lp971 sg925 g23 ((I2013 I10 I17 I13 I0 I38 I3 I290 I1 tp972 (dp973 tp974 Rp975 sg930 g975 sg931 VCatOpenings p976 sbsa(dp977 g12 I00 sg13 (lp978 F1830.0 aF1130.0 asg15 (itiddlywiki Tiddler p979 (dp980 g921 V<><><> \u000aThe insects keep their distance as they crawl around the <>. You decide against disturbing them. p981 sg923 (lp982 sg925 g23 ((I2013 I10 I17 I13 I5 I39 I3 I290 I1 tp983 (dp984 tp985 Rp986 sg930 g986 sg931 VCatInsects p987 sbsa(dp988 g12 I00 sg13 (lp989 F1410.0 aF9.9999999999999911 asg15 (itiddlywiki Tiddler p990 (dp991 g921 V<><><> \u000aThe torch is lit. Its flame glows and flickers. \u000a \u000a<> \u000aYou wave the torch toward the insects, but they only scurry away. This accomplishes nothing.<> \u000a<><> \u000aYou try to light a fire under the [[cauldron|ReposCauldron]] with your torch, but nothing is there but dust and ashes. Anyway, you have no reason to heat the cauldron. You have no experience in potion-brewing.<> \u000a<><>You lower the torch and burn away the spiderwebs. You almost burn a thick leatherbound [[book|CryptBook]] that was previously hidden behind the wrapped body and the spiderwebs.<><><><> \u000aYou wave the torch around for a moment, but find that it serves you best as merely a light source. \u000a<> \u000a \u000a<> p992 sg923 (lp993 sg925 g23 ((I2013 I10 I17 I13 I13 I18 I3 I290 I1 tp994 (dp995 tp996 Rp997 sg930 g997 sg931 VLookAtTorch p998 sbsa(dp999 g12 I00 sg13 (lp1000 F1550.0 aF1270.0 asg15 (itiddlywiki Tiddler p1001 (dp1002 g921 V<><><> \u000a<> \u000aYou didn't come here without doing your research. Until this moment, you had no doubt whatsoever that the black potion would be waiting here, in this very [[room|Repos]]. In fact, you had expected to find a more well-stocked repository and several vials of the black potion. You need just one, but the cruel hand of fate, she denies even that of you. \u000a \u000aYou look behind the [[shelves|ReposShelves]]. You search inside the [[cauldron|ReposCauldron]] and the unused fire [[pit|ReposPit]], but it isn't there. Were you tricked? No, it //must// exist. It was supposed to //be here//! \u000a<> \u000aYour bones tremble in excitement as you reach out and take the potion, adding it to your [[inventory|Inventory]]. This is it. After so many difficult years, you have it at last. No longer must you exist merely as a spirit, drifting, homeless, a specter in a land where you are reviled as much as the witch and skeleton that unknowingly helped you get here.<> \u000a \u000aAt last, you can [[leave|Repos]] this cursed castle. \u000a<> p1003 sg923 (lp1004 sg925 g23 ((I2013 I10 I17 I13 I46 I44 I3 I290 I1 tp1005 (dp1006 tp1007 Rp1008 sg930 g1008 sg931 VReposBlack p1009 sbsa(dp1010 g12 I00 sg13 (lp1011 F2110.0 aF1270.0 asg15 (itiddlywiki Tiddler p1012 (dp1013 g921 V<><><> \u000aYou reach for the potion, but find it impossible. Suspecting a magic barrier at first, you try a second time. This is something else; something unexpected. \u000a \u000aThe witch's will is too strong. Sometimes, even the possessed can resist an action that runs counter to their wishes, if it's the result of years and years of conditioning. You sense that this witch, the castle's dungeonkeeper, has been forbidden from taking potions from this room. The resistance is almost traumatic, so you lower your hand and return your attention to the [[repository|Repos]]. p1014 sg923 (lp1015 sg925 g23 ((I2013 I10 I17 I14 I7 I22 I3 I290 I1 tp1016 (dp1017 tp1018 Rp1019 sg930 g1019 sg931 VReposStop p1020 sbsa(dp1021 g12 I00 sg13 (lp1022 F1550.0 aF10.0 asg15 (itiddlywiki Tiddler p1023 (dp1024 g921 V<> \u000aIt's a crooked twig of a wand, knotted and splintered but carved with archaic glyphs that mean nothing to you. It hums softly, proving that it still has some kind of power. \u000a \u000a<> \u000a<> \u000aYou wave the wand, and a mist of black smoke curls out from its tip. The mist swirls toward an empty spot on one of the shelves. The hazy form of a small vial begins to take shape. When the the mist is gone, a black [[potion|ReposStop]] remains.<><> \u000a \u000a//(+1 point for revealing the black potion.)// \u000a<> \u000aYou wave the wand a bit more, but nothing else is revealed. \u000a<> \u000a<> \u000a<> \u000a<> \u000aBlack smoke curls from the tip of the wand and is drawn down into Terume's empty [[coffin|CryptHiddenCoffin]]. Her body, previously concealed by magic, appears in a haze.<> \u000a<> \u000aThe wand reveals nothing else in Terume's coffin. \u000a<> \u000a<> \u000aYou wave the wand in circles and other patterns, but nothing happens. \u000a<> \u000a<> \u000a \u000a<><> p1025 sg923 (lp1026 sg925 g23 ((I2013 I10 I17 I14 I18 I23 I3 I290 I1 tp1027 (dp1028 tp1029 Rp1030 sg930 g1030 sg931 VLookAtWand p1031 sbsa(dp1032 g12 I00 sg13 (lp1033 F2110.0 aF10.0 asg15 (itiddlywiki Tiddler p1034 (dp1035 g921 V<><> \u000aIt was all for this; this beautiful black elixir of life. No longer just a thing of legend, it is //real// and it is //yours//. This magical potion can return you to human form. You will live again, your spirit bound to this skeleton -- this //perfect// skeleton with its frame and features almost identical to the body you once had as a mortal. The potion will do the rest. Soon, you will be fully human again. \u000a \u000aYou only need to [[drink|DrinkBlack]] the black liquid and the process will begin. \u000a \u000a<> p1036 sg923 (lp1037 sg925 g23 ((I2013 I10 I17 I14 I44 I25 I3 I290 I1 tp1038 (dp1039 tp1040 Rp1041 sg930 g1041 sg931 VLookAtBlackPotion p1042 sbsa(dp1043 g12 I00 sg13 (lp1044 F290.0 aF1410.0 asg15 (itiddlywiki Tiddler p1045 (dp1046 g921 V<><><><> \u000aYou tip the vial against your bony teeth and let the cool black liquid pour down. You discard the empty bottle. At once, you can feel the magic begin to work. The process may take some time, but soon, you will be human again. \u000a \u000a//(+1 point for drinking the black potion.)// \u000a \u000aNow, you only need to escape this cursed castle. \u000a \u000a<><><><> p1047 sg923 (lp1048 sg925 g23 ((I2013 I10 I17 I14 I58 I25 I3 I290 I1 tp1049 (dp1050 tp1051 Rp1052 sg930 g1052 sg931 VDrinkBlack p1053 sbsa(dp1054 g12 I00 sg13 (lp1055 F1970.0 aF1270.0 asg15 (itiddlywiki Tiddler p1056 (dp1057 g921 V<><><> \u000a<> \u000aYou pick up a green potion and add it to your [[inventory|Inventory]]. The [[repository|Repos]] looks a little more bare as a result.<> \u000a<> \u000aYou [[don't|Repos]] need another green potion. \u000a<> p1058 sg923 (lp1059 sg925 g23 ((I2013 I10 I17 I15 I29 I47 I3 I290 I1 tp1060 (dp1061 tp1062 Rp1063 sg930 g1063 sg931 VReposGreen p1064 sbsa(dp1065 g12 I00 sg13 (lp1066 F1830.0 aF1270.0 asg15 (itiddlywiki Tiddler p1067 (dp1068 g921 V<><><> \u000a<> \u000aYou pick up a red potion and add it to your [[inventory|Inventory]]. The [[repository|Repos]] looks a little more bare as a result.<> \u000a<> \u000aYou [[don't|Repos]] need another red potion. \u000a<> p1069 sg923 (lp1070 sg925 g23 ((I2013 I10 I17 I15 I36 I12 I3 I290 I1 tp1071 (dp1072 tp1073 Rp1074 sg930 g1074 sg931 VReposRed p1075 sbsa(dp1076 g12 I00 sg13 (lp1077 F1690.0 aF1270.0 asg15 (itiddlywiki Tiddler p1078 (dp1079 g921 V<><><> \u000a<> \u000aYou pick up a blue potion and add it to your [[inventory|Inventory]]. The [[repository|Repos]] looks a little more bare as a result.<> \u000a<> \u000aYou [[don't|Repos]] need another blue potion. \u000a<> p1080 sg923 (lp1081 sg925 g23 ((I2013 I10 I17 I15 I36 I47 I3 I290 I1 tp1082 (dp1083 tp1084 Rp1085 sg930 g1085 sg931 VReposBlue p1086 sbsa(dp1087 g12 I00 sg13 (lp1088 F1690.0 aF10.0 asg15 (itiddlywiki Tiddler p1089 (dp1090 g921 V<><> \u000aThe bottle contains a thick, pale blue liquid. <>At the moment, its effects are allowing you to read the [[glyphs|CryptSecret]].<>You could easily take a small [[sip|DrinkBlue]] from the bottle without wasting too much of it.<> \u000a \u000a<> p1091 sg923 (lp1092 sg925 g23 ((I2013 I10 I17 I15 I38 I48 I3 I290 I1 tp1093 (dp1094 tp1095 Rp1096 sg930 g1096 sg931 VLookAtBluePotion p1097 sbsa(dp1098 g12 I00 sg13 (lp1099 F1830.0 aF10.000000000000004 asg15 (itiddlywiki Tiddler p1100 (dp1101 g921 V<><> \u000aRed liquid swirls around inside a small glass vial. You sniff the top with your skeletal nostrils and find it distinctly herring-scented. You decide against drinking it. \u000a \u000a<> p1102 sg923 (lp1103 sg925 g23 ((I2013 I10 I17 I15 I39 I26 I3 I290 I1 tp1104 (dp1105 tp1106 Rp1107 sg930 g1107 sg931 VLookAtRedPotion p1108 sbsa(dp1109 g12 I00 sg13 (lp1110 F1970.0 aF10.0 asg15 (itiddlywiki Tiddler p1111 (dp1112 g921 V<><> \u000aThe bottle contains an oily green ooze that turns completely clear for a moment, every once in a while. The curious effect is short-lived, though. It's unlike anything you've seen before. \u000a \u000a<> \u000aYou are currently under the effects of the green potion, completely invisible to everyone. \u000a<> \u000aYou could easily take a small [[sip|DrinkGreen]] from the bottle without wasting too much of it. \u000a<> \u000a \u000a<> p1113 sg923 (lp1114 sg925 g23 ((I2013 I10 I17 I15 I39 I34 I3 I290 I1 tp1115 (dp1116 tp1117 Rp1118 sg930 g1118 sg931 VLookAtGreenPotion p1119 sbsa(dp1120 g12 I00 sg13 (lp1121 F10.0 aF1410.0 asg15 (itiddlywiki Tiddler p1122 (dp1123 g921 V<><> \u000aYou tip the vial against your bony teeth and let a drop of the warm green liquid spill out. Within moments, your bones fade before vanishing altogether. \u000a \u000a<><> \u000aThe effect won't last long. You consider heading [[east|MeetInvis]] into the guarded room while invisible, but you could just as easily <> for the effect to wear off. \u000a<> \u000aThe effect lasts for only a short while. In a few moments, you are again fully visible. \u000a<> \u000a \u000a<> p1124 sg923 (lp1125 sg925 g23 ((I2013 I10 I17 I15 I52 I0 I3 I290 I1 tp1126 (dp1127 tp1128 Rp1129 sg930 g1129 sg931 VDrinkGreen p1130 sbsa(dp1131 g12 I00 sg13 (lp1132 F430.0 aF1550.0 asg15 (itiddlywiki Tiddler p1133 (dp1134 g921 V<><> p1135 sg923 (lp1136 sg925 g23 ((I2013 I10 I17 I16 I9 I58 I3 I290 I1 tp1137 (dp1138 tp1139 Rp1140 sg930 g1140 sg931 VMeetInvis p1141 sbsa(dp1142 g12 I00 sg13 (lp1143 F1130.0 aF150.0 asg15 (itiddlywiki Tiddler p1144 (dp1145 g921 V<>You glance around at the many rows of stone benches that arc stadium-style down toward a stage at the other end of the large room. That's //all// you have time to see, though. An enormous living eyeball framed in strands of flesh swivels from its position on a pillar near the stage, fixing you in its gaze. \u000a \u000aYou have no time to Specter Shift. You turn quickly toward the exit, but it's too late to get away. A barrage of magic missiles speed toward you, effectively <>melting your bones.<>reducing you to ashes.<> \u000a \u000aYour quest has reached an untimely end. \u000a \u000a<> p1146 sg923 (lp1147 sg925 g23 ((I2013 I10 I17 I16 I15 I51 I3 I290 I1 tp1148 (dp1149 tp1150 Rp1151 sg930 g1151 sg931 VEndMeeting p1152 sbsa(dp1153 g12 I00 sg13 (lp1154 F1550.0 aF1410.0 asg15 (itiddlywiki Tiddler p1155 (dp1156 g921 V<><><> \u000aThree stone pillars stand at each side of the stage, connecting floor to ceiling. Attached to the ridged surface of one of them is an enormous living [[eyeball|MeetEye]]. A few more pillars are near the back of the [[room|Meeting]], but distanced from the exit where you stand. p1157 sg923 (lp1158 sg925 g23 ((I2013 I10 I17 I17 I12 I42 I3 I290 I1 tp1159 (dp1160 tp1161 Rp1162 sg930 g1162 sg931 VMeetPillar p1163 sbsa(dp1164 g12 I00 sg13 (lp1165 F1690.0 aF1410.0 asg15 (itiddlywiki Tiddler p1166 (dp1167 g921 V<><><> \u000aYou find it difficult to stare at the thing for more than a moment. Each time its gaze passes your way, you get the sick feeling that it's going to see you. This must be the guardian spoke of by the warning sign. It's probably a Troakelute -- dangerous, nasty creatures -- although you've never seen a real one before. The witches probably have a way of shutting it down or temporarily blinding it before their assemblies begin, but you found an alternative. Anyway, you came in through the catacombs. The witches would almost certainly use a different entrance. \u000a \u000aThe invisibility effect won't last much longer, though, so you turn your attention back to the [[auditorium|Meeting]]. p1168 sg923 (lp1169 sg925 g23 ((I2013 I10 I17 I17 I16 I58 I3 I290 I1 tp1170 (dp1171 tp1172 Rp1173 sg930 g1173 sg931 VMeetEye p1174 sbsa(dp1175 g12 I00 sg13 (lp1176 F850.0 aF290.0 asg15 (itiddlywiki Tiddler p1177 (dp1178 g921 V<><><> \u000aYou descend the steps between two rows of benches, making your way toward the stage near the front of the room. Without realizing it, your bones begin to appear as the effects of the invisibility potion fade away. The enormous eyeball swivels to catch you in its gaze. \u000a \u000aYou have no time to Specter Shift. You turn quickly toward the steps, but it's a long way back. A barrage of magic missiles speed toward you, effectively melting your bones. \u000a \u000aYour quest has reached an untimely end. \u000a \u000a<> p1179 sg923 (lp1180 sg925 g23 ((I2013 I10 I17 I17 I27 I5 I3 I290 I1 tp1181 (dp1182 tp1183 Rp1184 sg930 g1184 sg931 VEndMeetDownward p1185 sbsa(dp1186 g12 I00 sg13 (lp1187 F1830.0 aF1410.0 asg15 (itiddlywiki Tiddler p1188 (dp1189 S'text' p1190 V<><><> \u000aThe domed ceiling is covered in gruesome imagery. Although the paint has faded and cracked over time, it's still too vivid to [[ignore|Meeting]]. You do your best, though. p1191 sS'tags' p1192 (lp1193 sS'created' p1194 g23 ((I2013 I10 I17 I17 I59 I4 I3 I290 I1 tp1195 (dp1196 tp1197 Rp1198 sS'modified' p1199 g1198 sS'title' p1200 VMeetScenes p1201 sbsa(dp1202 g12 I00 sg13 (lp1203 F1970.0 aF1410.0 asg15 (itiddlywiki Tiddler p1204 (dp1205 g1190 V<><><> \u000aAt the front of the room, [[down|EndMeetDownward]] the stone steps, is a large elevated slab of stone and marble. It serves as the stage for this large auditorium. Most recently, it appears to have been used to finalize the Sisterhood's defense and counter-attack plans against the skeletal army. You imagine for a moment this room filled with witches, all cackling and scheming and preparing for battle. You shudder, then turn [[away|Meeting]]. p1206 sg1192 (lp1207 sg1194 g23 ((I2013 I10 I17 I18 I5 I42 I3 I290 I1 tp1208 (dp1209 tp1210 Rp1211 sg1199 g1211 sg1200 VMeetStage p1212 sbsa(dp1213 g12 I00 sg13 (lp1214 F2110.0 aF1410.0 asg15 (itiddlywiki Tiddler p1215 (dp1216 g1190 V<><><> \u000aYou decide to limit your inspection of the benches to just those in close range, since the invisibility potion could wear off at any time. \u000a \u000aYou don't notice much. A cracked wooden [[cup|MeetCup]] has been left on the floor. Bits of [[meat|MeetMeat]] and other leftover pieces of unidentifiable "food" litter the benches. A small cardboard [[box|MeetBox]] has been crumpled and abandoned. Footprints in the [[dust|MeetDust]] are all around. \u000a \u000aYou notice nothing else in this part of the [[auditorium|Meeting]], and you're sure that the invisibility effect won't last long enough to search elsewhere or more thoroughly. p1217 sg1192 (lp1218 sg1194 g23 ((I2013 I10 I17 I18 I15 I17 I3 I290 I1 tp1219 (dp1220 tp1221 Rp1222 sg1199 g1222 sg1200 VMeetBenches p1223 sbsa(dp1224 g12 I00 sg13 (lp1225 F2250.0 aF1410.0 asg15 (itiddlywiki Tiddler p1226 (dp1227 g1190 V<><><> \u000aPrior to recent events, the [[auditorium|Meeting]] probably hadn't seen any activity for dozens of years. Now, the thick dust is scattered in spots, with footprints tracking through the room and wide spots cleared along the benches. p1228 sg1192 (lp1229 sg1194 g23 ((I2013 I10 I17 I18 I27 I57 I3 I290 I1 tp1230 (dp1231 tp1232 Rp1233 sg1199 g1233 sg1200 VMeetDust p1234 sbsa(dp1235 g12 I00 sg13 (lp1236 F2390.0 aF1410.0 asg15 (itiddlywiki Tiddler p1237 (dp1238 g1190 V<><><> \u000aThe witches, in their carelessness, dropped pieces of meat and other kinds of food in the [[auditorium|Meeting]], not bothering to clean it from the floor and [[benches|MeetBenches]] afterwards. In grudging fairness, though, they probably //were// in quite a hurry to put their defense plans into action. \u000a \u000aOr maybe not. Witches aren't known for being the cleanest of creatures, and a mess like this could very well be normal. p1239 sg1192 (lp1240 sg1194 g23 ((I2013 I10 I17 I18 I32 I31 I3 I290 I1 tp1241 (dp1242 tp1243 Rp1244 sg1199 g1244 sg1200 VMeetMeat p1245 sbsa(dp1246 g12 I00 sg13 (lp1247 F2530.0 aF1410.0 asg15 (itiddlywiki Tiddler p1248 (dp1249 g1190 V<><><> \u000aA cracked wooden cup has been abandoned near one of the [[benches|MeetBenches]]. It is plain, empty, damaged, and of no use to you. p1250 sg1192 (lp1251 sg1194 g23 ((I2013 I10 I17 I18 I38 I41 I3 I290 I1 tp1252 (dp1253 tp1254 Rp1255 sg1199 g1255 sg1200 VMeetCup p1256 sbsa(dp1257 g12 I00 sg13 (lp1258 F1690.0 aF1550.0 asg15 (itiddlywiki Tiddler p1259 (dp1260 g1190 V<><><> \u000a<> \u000aA small half-empty [[bottle|MeetBottle]] containing a pale yellow liquid is inside the box near one of the [[benches|MeetBenches]]. \u000a<> \u000aNothing else is in the box, so you [[leave|MeetBenches]] it there. \u000a<> p1261 sg1192 (lp1262 sg1194 g23 ((I2013 I10 I17 I18 I43 I9 I3 I290 I1 tp1263 (dp1264 tp1265 Rp1266 sg1199 g1266 sg1200 VMeetBox p1267 sbsa(dp1268 g12 I00 sg13 (lp1269 F1550.0 aF1550.0 asg15 (itiddlywiki Tiddler p1270 (dp1271 g1190 V<><><><> \u000aYou pick up the bottle, place it into your [[inventory|Inventory]], and return your attention to the [[auditorium|Meeting]]. p1272 sg1192 (lp1273 sg1194 g23 ((I2013 I10 I17 I18 I48 I10 I3 I290 I1 tp1274 (dp1275 tp1276 Rp1277 sg1199 g1277 sg1200 VMeetBottle p1278 sbsa(dp1279 g12 I00 sg13 (lp1280 F2250.0 aF10.0 asg15 (itiddlywiki Tiddler p1281 (dp1282 g1190 V<><> \u000aThe stench from the bottle lets you know that this is //not// a potion, even before you notice the tiny label marked "Ode de Witchcraft." It's a bottle of perfume. It smells awful. Witches probably love it. \u000a \u000aFor a moment, you give thought to [[using|UsePerfume]] the perfume. What good could come of a witch-scented skeleton, though, aside from confusing the senses of the blind or dimwitted? \u000a \u000a<> p1283 sg1192 (lp1284 sg1194 g23 ((I2013 I10 I17 I18 I52 I57 I3 I290 I1 tp1285 (dp1286 tp1287 Rp1288 sg1199 g1288 sg1200 VLookAtPerfume p1289 sbsa(dp1290 g12 I00 sg13 (lp1291 F430.0 aF1410.0 asg15 (itiddlywiki Tiddler p1292 (dp1293 g1190 V<><><><> \u000aAllowing curiosity to triumph over caution, you generously splash the yellow perfume over your skull, arm bones, ribs, and leg bones. Oooh, how it stinks. You now smell like the queen of all witches. \u000a \u000a//(+1 point for finding and using Ode de Witchcraft.)// \u000a \u000aYou discard the empty bottle. \u000a \u000a<> p1294 sg1192 (lp1295 sg1194 g23 ((I2013 I10 I17 I19 I2 I4 I3 I290 I1 tp1296 (dp1297 tp1298 Rp1299 sg1199 g1299 sg1200 VUsePerfume p1300 sbsa(dp1301 g12 I00 sg13 (lp1302 F2250.0 aF1130.0 asg15 (itiddlywiki Tiddler p1303 (dp1304 g1190 V<><><> \u000a<> \u000aYou reach down to pet the large cat. It hisses briefly, but seems to catch the scent of the witch's perfume you so liberally applied. It watches you. It paces. Then it seems to relax. It can see you for what you are, but no longer seems to care. \u000a \u000aThe cat approaches you and rubs against your leg bone. Having made a new friend, you return your attention to the [[room|Drop]].<> \u000a<> \u000aYou reach down, but the cat hisses and avoids your bony fingers. It wiggles its nose and shakes its whiskers, then eyes you with a mix of confusion and contempt. It seems to loathe even being [[near|Drop]] you. \u000a<> p1305 sg1192 (lp1306 sg1194 g23 ((I2013 I10 I17 I19 I14 I0 I3 I290 I1 tp1307 (dp1308 tp1309 Rp1310 sg1199 g1310 sg1200 VDropCat p1311 sbsa(dp1312 g12 I00 sg13 (lp1313 F2250.0 aF1270.0 asg15 (itiddlywiki Tiddler p1314 (dp1315 g1190 V<><><> \u000aThe large black pot stands above a [[pit|ReposPit]] that hasn't seen fire in ages. You peer down into it, but the pot is [[empty|Repos]]. p1316 sg1192 (lp1317 sg1194 g23 ((I2013 I10 I17 I19 I35 I15 I3 I290 I1 tp1318 (dp1319 tp1320 Rp1321 sg1199 g1321 sg1200 VReposCauldron p1322 sbsa(dp1323 g12 I00 sg13 (lp1324 F2390.0 aF1270.0 asg15 (itiddlywiki Tiddler p1325 (dp1326 g1190 V<><><> \u000aThe fire pit under the [[cauldron|ReposCauldron]] contains [[nothing|Repos]] but dust and ashes. p1327 sg1192 (lp1328 sg1194 g23 ((I2013 I10 I17 I19 I48 I49 I3 I290 I1 tp1329 (dp1330 tp1331 Rp1332 sg1199 g1332 sg1200 VReposPit p1333 sbsa(dp1334 g12 I00 sg13 (lp1335 F2530.0 aF1270.0 asg15 (itiddlywiki Tiddler p1336 (dp1337 g1190 V<><><> \u000aThe small [[repository|Repos]] has two wooden racks with only a few vials of liquid between them. p1338 sg1192 (lp1339 sg1194 g23 ((I2013 I10 I17 I19 I57 I25 I3 I290 I1 tp1340 (dp1341 tp1342 Rp1343 sg1199 g1343 sg1200 VReposShelves p1344 sbsa(dp1345 g12 I00 sg13 (lp1346 F1970.0 aF990.0 asg15 (itiddlywiki Tiddler p1347 (dp1348 g1190 V<><><> \u000a<> \u000aThe stink of //Ode de Witchcraft// is even worse than the musty smell of death [[here|Dungeon]]. \u000a<> \u000aThe air [[here|Dungeon]] is musty with the stench of death. \u000a<> p1349 sg1192 (lp1350 sg1194 g23 ((I2013 I10 I17 I20 I1 I39 I3 I290 I1 tp1351 (dp1352 tp1353 Rp1354 sg1199 g1354 sg1200 VDunAir p1355 sbsa(dp1356 g12 I00 sg13 (lp1357 F2390.0 aF1130.0 asg15 (itiddlywiki Tiddler p1358 (dp1359 g1190 V<><><> \u000aBrick and stone is shattered and piled ceiling-high in this part of the [[catacombs|Drop]], blocking any further movement. p1360 sg1192 (lp1361 sg1194 g23 ((I2013 I10 I17 I20 I12 I42 I3 I290 I1 tp1362 (dp1363 tp1364 Rp1365 sg1199 g1365 sg1200 VDropRubble p1366 sbsa(dp1367 g12 I00 sg13 (lp1368 F2530.0 aF1130.0 asg15 (itiddlywiki Tiddler p1369 (dp1370 g1190 V<><><> \u000aYou lean over to stare down the dark hole that dominates the eastern portion of what remains of this [[chamber|Drop]]. You move your torch toward it, but it lights up only a little of the inside. The hole appears to go down forever. p1371 sg1192 (lp1372 sg1194 g23 ((I2013 I10 I17 I20 I16 I25 I3 I290 I1 tp1373 (dp1374 tp1375 Rp1376 sg1199 g1376 sg1200 VDropHole p1377 sbsa(dp1378 g12 I00 sg13 (lp1379 F2110.0 aF570.0 asg15 (itiddlywiki Tiddler p1380 (dp1381 g1190 V<><><> \u000aThe long hallway ends to the east at a large wooden door. You push and pull the handle, even taking a moment to examine the lock, but it [[won't|Hallway]] budge. p1382 sg1192 (lp1383 sg1194 g23 ((I2013 I10 I17 I20 I20 I43 I3 I290 I1 tp1384 (dp1385 tp1386 Rp1387 sg1199 g1387 sg1200 VHallDoor p1388 sbsa(dp1389 g12 I00 sg13 (lp1390 F2110.0 aF990.0 asg15 (itiddlywiki Tiddler p1391 (dp1392 g1190 V<><><> \u000aWater trickles down the walls of the [[dungeon|Dungeon]]. p1393 sg1192 (lp1394 sg1194 g23 ((I2013 I10 I17 I20 I55 I52 I3 I290 I1 tp1395 (dp1396 tp1397 Rp1398 sg1199 g1398 sg1200 VDunWalls p1399 sbsa(dp1400 g12 I00 sg13 (lp1401 F2250.0 aF990.0 asg15 (itiddlywiki Tiddler p1402 (dp1403 g1190 V<><><> \u000aMold and other strange fungi grow on the [[walls|DunWalls]] of the [[dungeon|Dungeon]]. You inspect it briefly, but find nothing of use. p1404 sg1192 (lp1405 sg1194 g23 ((I2013 I10 I17 I20 I58 I25 I3 I290 I1 tp1406 (dp1407 tp1408 Rp1409 sg1199 g1409 sg1200 VDunGrowths p1410 sbsa(dp1411 g12 I00 sg13 (lp1412 F2110.0 aF1130.0 asg15 (itiddlywiki Tiddler p1413 (dp1414 g1190 V<><><> \u000aYou step [[back|Cat3]] to get a better look. The faded sign reads "Potions Repository" in a florid script. This is the room. This is it. p1415 sg1192 (lp1416 sg1194 g23 ((I2013 I10 I17 I21 I8 I8 I3 I290 I1 tp1417 (dp1418 tp1419 Rp1420 sg1199 g1420 sg1200 VCat3Sign p1421 sbsa(dp1422 g12 I00 sg13 (lp1423 F1970.0 aF1130.0 asg15 (itiddlywiki Tiddler p1424 (dp1425 g1190 V<><><> \u000aYou step [[back|Cat2]] to get a better look. The sign reads "Beware the Eye of the Guardian" in block letters. Although witches are known to be devious tricksters, it seems like a legitimate warning. p1426 sg1192 (lp1427 sg1194 g23 ((I2013 I10 I17 I21 I15 I56 I3 I290 I1 tp1428 (dp1429 tp1430 Rp1431 sg1199 g1431 sg1200 VCat2Sign p1432 sbsa(dp1433 g12 I00 sg13 (lp1434 F2390.0 aF10.0 asg15 (itiddlywiki Tiddler p1435 (dp1436 g1190 V<><> \u000aYou take the map from you inventory and unroll it. A sketch of rooms and passages appear on the blank parchment as though ink is simply bleeding into it. \u000a \u000a<><> p1437 sg1192 (lp1438 sg1194 g23 ((I2013 I10 I17 I22 I37 I53 I3 I290 I1 tp1439 (dp1440 tp1441 Rp1442 sg1199 g1442 sg1200 VLookAtMap p1443 sbsa(dp1444 g12 I00 sg13 (lp1445 F150.0 aF290.0 asg15 (itiddlywiki Tiddler p1446 (dp1447 g1190 V p1448 sg1192 (lp1449 sg1194 g23 ((I2013 I10 I18 I8 I18 I56 I4 I291 I1 tp1450 (dp1451 tp1452 Rp1453 sg1199 g1453 sg1200 VMap p1454 sbsa(dp1455 g12 I00 sg13 (lp1456 F430.0 aF290.0 asg15 (itiddlywiki Tiddler p1457 (dp1458 S'text' p1459 V<> \u000a[[Begin »|Swamp]] \u000a<><> \u000a<> \u000a<><> \u000a<> \u000a<><> \u000a<> \u000a<> \u000a<> \u000a<><><><> p1460 sS'tags' p1461 (lp1462 sS'created' p1463 g23 ((I2013 I10 I18 I13 I41 I14 I4 I291 I1 tp1464 (dp1465 tp1466 Rp1467 sS'modified' p1468 g1467 sS'title' p1469 VSystemLink p1470 sbsa(dp1471 g12 I00 sg13 (lp1472 F570.0 aF290.0 asg15 (itiddlywiki Tiddler p1473 (dp1474 g1459 V<><> \u000aIf your browser supports cookies, your progress in Hallowmoor can be saved and loaded. \u000a \u000a<>Autosave: (<>) \u000a<>[[Load|Load0]] |<><><>[[Disable|Delete0]]<>[[Enable|Save0]]<> \u000a \u000a<>Slot 1: (<>) \u000a[[Load|Load1]] | [[Save|Save1]] | [[Delete|Delete1]] \u000a \u000a<>Slot 2: (<>) \u000a[[Load|Load2]] | [[Save|Save2]] | [[Delete|Delete2]] \u000a \u000a<>Slot 3: (<>) \u000a[[Load|Load3]] | [[Save|Save3]] | [[Delete|Delete3]] \u000a \u000a<><> p1475 sg1461 (lp1476 sg1463 g23 ((I2013 I10 I18 I13 I42 I15 I4 I291 I1 tp1477 (dp1478 tp1479 Rp1480 sg1468 g1480 sg1469 VSystemMenu p1481 sbsa(dp1482 g12 I00 sg13 (lp1483 F710.0 aF1410.0 asg15 (itiddlywiki Tiddler p1484 (dp1485 g1459 V<> \u000a<> \u000a<> \u000aError: Slot 1 is empty or failed to load. \u000a \u000a[[<< Back to Load/Save|SystemMenu]] \u000a<> \u000a<><>Your progress has been LOADED from Slot 1. \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000aYou are about to load from Slot 1. \u000aAny unsaved progress will be lost. \u000aAre you SURE? \u000a \u000a[[Yes|Load1]] | [[No|SystemMenu]] \u000a<><><> p1486 sg1461 (lp1487 sg1463 g23 ((I2013 I10 I18 I13 I59 I26 I4 I291 I1 tp1488 (dp1489 tp1490 Rp1491 sg1468 g1491 sg1469 VLoad1 p1492 sbsa(dp1493 g12 I00 sg13 (lp1494 F710.0 aF1550.0 asg15 (itiddlywiki Tiddler p1495 (dp1496 g1459 V<><> \u000a<> \u000aError: You can't save while in a Game Over state. \u000a \u000a[[<< Back to Load/Save|SystemMenu]] \u000a<> \u000a<><><><><><> \u000aError: Unable to save progress. \u000a \u000a[[<< Back to Load/Save|SystemMenu]] \u000a<> \u000aYour progress has been SAVED to Slot 1. \u000a \u000a<> \u000a<> \u000a<> \u000a<>A save already exists in Slot 1. \u000aAre you sure you want to OVERWRITE it? \u000a \u000a[[Yes|Save1]] | [[No|SystemMenu]] \u000a<> \u000a<> p1497 sg1461 (lp1498 sg1463 g23 ((I2013 I10 I18 I14 I6 I24 I4 I291 I1 tp1499 (dp1500 tp1501 Rp1502 sg1468 g1502 sg1469 VSave1 p1503 sbsa(dp1504 g12 I00 sg13 (lp1505 F710.0 aF1690.0 asg15 (itiddlywiki Tiddler p1506 (dp1507 g1459 V<><><> \u000a<><> \u000aError: Slot 1 is already empty. \u000a<> \u000a<>Your progress has been DELETED in Slot 1. \u000a<> \u000a \u000a[[<< Back to Load/Save|SystemMenu]] \u000a<><>Are you sure you want to DELETE the game in Slot 1? \u000a \u000a[[Yes|Delete1]] | [[No|SystemMenu]] \u000a<> p1508 sg1461 (lp1509 sg1463 g23 ((I2013 I10 I18 I15 I0 I0 I4 I291 I1 tp1510 (dp1511 tp1512 Rp1513 sg1468 g1513 sg1469 VDelete1 p1514 sbsa(dp1515 g12 I00 sg13 (lp1516 F850.0 aF1410.0 asg15 (itiddlywiki Tiddler p1517 (dp1518 g1459 V<> \u000a<> \u000a<> \u000aError: Slot 2 is empty or failed to load. \u000a \u000a[[<< Back to Load/Save|SystemMenu]] \u000a<> \u000a<><>Your progress has been LOADED from Slot 2. \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000aYou are about to load from Slot 2. \u000aAny unsaved progress will be lost. \u000aAre you SURE? \u000a \u000a[[Yes|Load2]] | [[No|SystemMenu]] \u000a<><><> p1519 sg1461 (lp1520 sg1463 g23 ((I2013 I10 I18 I15 I22 I54 I4 I291 I1 tp1521 (dp1522 tp1523 Rp1524 sg1468 g1524 sg1469 VLoad2 p1525 sbsa(dp1526 g12 I00 sg13 (lp1527 F990.0 aF1410.0 asg15 (itiddlywiki Tiddler p1528 (dp1529 g1459 V<> \u000a<> \u000a<> \u000aError: Slot 3 is empty or failed to load. \u000a \u000a[[<< Back to Load/Save|SystemMenu]] \u000a<> \u000a<><>Your progress has been LOADED from Slot 3. \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000aYou are about to load from Slot 3. \u000aAny unsaved progress will be lost. \u000aAre you SURE? \u000a \u000a[[Yes|Load3]] | [[No|SystemMenu]] \u000a<><><> p1530 sg1461 (lp1531 sg1463 g23 ((I2013 I10 I18 I15 I23 I12 I4 I291 I1 tp1532 (dp1533 tp1534 Rp1535 sg1468 g1535 sg1469 VLoad3 p1536 sbsa(dp1537 g12 I00 sg13 (lp1538 F850.0 aF1550.0 asg15 (itiddlywiki Tiddler p1539 (dp1540 g1459 V<><> \u000a<> \u000aError: You can't save while in a Game Over state. \u000a \u000a[[<< Back to Load/Save|SystemMenu]] \u000a<> \u000a<><><><><><> \u000aError: Unable to save progress. \u000a \u000a[[<< Back to Load/Save|SystemMenu]] \u000a<> \u000aYour progress has been SAVED to Slot 2. \u000a \u000a<> \u000a<> \u000a<> \u000a<>A save already exists in Slot 2. \u000aAre you sure you want to OVERWRITE it? \u000a \u000a[[Yes|Save2]] | [[No|SystemMenu]] \u000a<> \u000a<> p1541 sg1461 (lp1542 sg1463 g23 ((I2013 I10 I18 I15 I33 I15 I4 I291 I1 tp1543 (dp1544 tp1545 Rp1546 sg1468 g1546 sg1469 VSave2 p1547 sbsa(dp1548 g12 I00 sg13 (lp1549 F990.0 aF1550.0 asg15 (itiddlywiki Tiddler p1550 (dp1551 g1459 V<><> \u000a<> \u000aError: You can't save while in a Game Over state. \u000a \u000a[[<< Back to Load/Save|SystemMenu]] \u000a<> \u000a<><><><><><> \u000aError: Unable to save progress. \u000a \u000a[[<< Back to Load/Save|SystemMenu]] \u000a<> \u000aYour progress has been SAVED to Slot 3. \u000a \u000a<> \u000a<> \u000a<> \u000a<>A save already exists in Slot 3. \u000aAre you sure you want to OVERWRITE it? \u000a \u000a[[Yes|Save3]] | [[No|SystemMenu]] \u000a<> \u000a<> p1552 sg1461 (lp1553 sg1463 g23 ((I2013 I10 I18 I15 I33 I33 I4 I291 I1 tp1554 (dp1555 tp1556 Rp1557 sg1468 g1557 sg1469 VSave3 p1558 sbsa(dp1559 g12 I00 sg13 (lp1560 F850.0 aF1690.0 asg15 (itiddlywiki Tiddler p1561 (dp1562 g1459 V<><><> \u000a<><> \u000aError: Slot 2 is already empty. \u000a<> \u000a<>Your progress has been DELETED in Slot 2. \u000a<> \u000a \u000a[[<< Back to Load/Save|SystemMenu]] \u000a<><>Are you sure you want to DELETE the game in Slot 2? \u000a \u000a[[Yes|Delete2]] | [[No|SystemMenu]] \u000a<> p1563 sg1461 (lp1564 sg1463 g23 ((I2013 I10 I18 I15 I39 I22 I4 I291 I1 tp1565 (dp1566 tp1567 Rp1568 sg1468 g1568 sg1469 VDelete2 p1569 sbsa(dp1570 g12 I00 sg13 (lp1571 F990.0 aF1690.0 asg15 (itiddlywiki Tiddler p1572 (dp1573 g1459 V<><><> \u000a<><> \u000aError: Slot 3 is already empty. \u000a<> \u000a<>Your progress has been DELETED in Slot 3. \u000a<> \u000a \u000a[[<< Back to Load/Save|SystemMenu]] \u000a<><>Are you sure you want to DELETE the game in Slot 3? \u000a \u000a[[Yes|Delete3]] | [[No|SystemMenu]] \u000a<> p1574 sg1461 (lp1575 sg1463 g23 ((I2013 I10 I18 I15 I39 I48 I4 I291 I1 tp1576 (dp1577 tp1578 Rp1579 sg1468 g1579 sg1469 VDelete3 p1580 sbsa(dp1581 g12 I00 sg13 (lp1582 F570.0 aF1410.0 asg15 (itiddlywiki Tiddler p1583 (dp1584 S'text' p1585 V<> \u000a<> \u000a<> \u000aError: Autosave is empty or failed to load. \u000a \u000a[[<< Back to Load/Save|SystemMenu]] \u000a<> \u000a<><>Your progress has been LOADED from Autosave. \u000a \u000a<> \u000a<> \u000a<> \u000a<> \u000aYou are about to load from Autosave. \u000aAny unsaved progress will be lost. \u000aAre you SURE? \u000a \u000a[[Yes|Load0]] | [[No|SystemMenu]] \u000a<><><> p1586 sS'tags' p1587 (lp1588 sS'created' p1589 g23 ((I2013 I10 I18 I20 I40 I22 I4 I291 I1 tp1590 (dp1591 tp1592 Rp1593 sS'modified' p1594 g1593 sS'title' p1595 VLoad0 p1596 sbsa(dp1597 g12 I00 sg13 (lp1598 F570.0 aF1550.0 asg15 (itiddlywiki Tiddler p1599 (dp1600 g1585 V<><><><><><><><><> \u000aAutosave is now enabled. Your progress will be saved automatically when viewing room descriptions. Any previous Autosave will be overwritten. \u000a \u000a[[<< Back to Load/Save|SystemMenu]] \u000a<> p1601 sg1587 (lp1602 sg1589 g23 ((I2013 I10 I18 I20 I42 I55 I4 I291 I1 tp1603 (dp1604 tp1605 Rp1606 sg1594 g1606 sg1595 VSave0 p1607 sbsa(dp1608 g12 I00 sg13 (lp1609 F570.0 aF1690.0 asg15 (itiddlywiki Tiddler p1610 (dp1611 g1585 V<><> \u000a<> \u000a<><><><>Autosave is now disabled. \u000a \u000a[[<< Back to Load/Save|SystemMenu]] \u000a<><>Are you SURE you want to turn off Autosave? Any prior Autosave will be deleted. \u000a \u000a[[Yes|Delete0]] | [[No|SystemMenu]] \u000a<> p1612 sg1587 (lp1613 sg1589 g23 ((I2013 I10 I18 I20 I48 I40 I4 I291 I1 tp1614 (dp1615 tp1616 Rp1617 sg1594 g1617 sg1595 VDelete0 p1618 sbsa(dp1619 g12 I00 sg13 (lp1620 F2390.0 aF990.0 asg15 (itiddlywiki Tiddler p1621 (dp1622 g1585 V<><><> \u000aStrictly speaking, the [[goblin|Goblin]] should have been in range since you entered this part of the castle. Something about him masks his presence even now, but you decide to try anyway. \u000a \u000aYou shift into the goblin for only a moment. The hopelessness he feels as a prisoner is overwhelming, and it bleeds through the shift. You see his cell from the inside, but notice nothing that might help. The shift only lasts for a few seconds, though. His broken will is like a slingshot that sends you back out into the <>witch<>skeleton<>. \u000a \u000aIt was worth the attempt, at least. You couldn't have completed your quest stuck inside a [[dungeon|Dungeon]] cell. p1623 sg1587 (lp1624 sg1589 g23 ((I2013 I10 I18 I21 I41 I56 I4 I291 I1 tp1625 (dp1626 tp1627 Rp1628 sg1594 g1628 sg1595 VDunShift p1629 sbsa(dp1630 g12 I00 sg13 (lp1631 F990.0 aF290.0 asg15 (itiddlywiki Tiddler p1632 (dp1633 g1585 V<><><> \u000aThe Specter Shift has the unfortunate side effect of cancelling the potion-induced invisibility spell. Before you have a chance to continue, the enormous eyeball swivels to catch you in its gaze. A barrage of magic missiles speeds toward you, effectively melting your bones. \u000a \u000aYour quest has reached an untimely end. \u000a \u000a<> p1634 sg1587 (lp1635 sg1589 g23 ((I2013 I10 I18 I22 I6 I58 I4 I291 I1 tp1636 (dp1637 tp1638 Rp1639 sg1594 g1639 sg1595 VEndMeetShift p1640 sbsa(dp1641 g12 I00 sg13 (lp1642 F290.0 aF290.0 asg15 (itiddlywiki Tiddler p1643 (dp1644 S'text' p1645 V
\u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a \u000a
\u000a \u000a
p1646 sS'tags' p1647 (lp1648 sS'created' p1649 g23 ((I2013 I10 I19 I12 I52 I36 I5 I292 I1 tp1650 (dp1651 tp1652 Rp1653 sS'modified' p1654 g1653 sS'title' p1655 VCompass p1656 sbsa(dp1657 g12 I00 sg13 (lp1658 F850.0 aF10.0 asg15 (itiddlywiki Tiddler p1659 (dp1660 g1645 V<><> p1661 sg1647 (lp1662 sg1649 g23 ((I2013 I10 I19 I17 I16 I20 I5 I292 I1 tp1663 (dp1664 tp1665 Rp1666 sg1654 g1666 sg1655 VUpdateStatus p1667 sbsa(dp1668 g12 I00 sg13 (lp1669 F430.0 aF1690.0 asg15 (itiddlywiki Tiddler p1670 (dp1671 g1645 V<><> p1672 sg1647 (lp1673 sg1649 g23 ((I2013 I10 I19 I21 I28 I45 I5 I292 I1 tp1674 (dp1675 tp1676 Rp1677 sg1654 g1677 sg1655 VLook p1678 sbsa(dp1679 g12 I00 sg13 (lp1680 F10.0 aF1550.0 asg15 (itiddlywiki Tiddler p1681 (dp1682 g1645 V<><><><><><><><><><><><><> p1683 sg1647 (lp1684 sg1649 g23 ((I2013 I10 I19 I21 I30 I4 I5 I292 I1 tp1685 (dp1686 tp1687 Rp1688 sg1654 g1688 sg1655 VGoUp p1689 sbsa(dp1690 g12 I00 sg13 (lp1691 F150.0 aF1550.0 asg15 (itiddlywiki Tiddler p1692 (dp1693 g1645 V<><><><><><><><><><><><><> p1694 sg1647 (lp1695 sg1649 g23 ((I2013 I10 I19 I21 I35 I2 I5 I292 I1 tp1696 (dp1697 tp1698 Rp1699 sg1654 g1699 sg1655 VGoDown p1700 sbsa(dp1701 g12 I00 sg13 (lp1702 F290.0 aF1550.0 asg15 (itiddlywiki Tiddler p1703 (dp1704 g1645 V<><><><><><><><><><><><><><><><><><><><><> p1705 sg1647 (lp1706 sg1649 g23 ((I2013 I10 I19 I21 I35 I58 I5 I292 I1 tp1707 (dp1708 tp1709 Rp1710 sg1654 g1710 sg1655 VGoNorth p1711 sbsa(dp1712 g12 I00 sg13 (lp1713 F10.0 aF1690.0 asg15 (itiddlywiki Tiddler p1714 (dp1715 g1645 V<><><><><><><><><><><><><><><><><><><><><> p1716 sg1647 (lp1717 sg1649 g23 ((I2013 I10 I19 I21 I38 I7 I5 I292 I1 tp1718 (dp1719 tp1720 Rp1721 sg1654 g1721 sg1655 VGoSouth p1722 sbsa(dp1723 g12 I00 sg13 (lp1724 F150.0 aF1690.0 asg15 (itiddlywiki Tiddler p1725 (dp1726 g1645 V<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> p1727 sg1647 (lp1728 sg1649 g23 ((I2013 I10 I19 I21 I39 I22 I5 I292 I1 tp1729 (dp1730 tp1731 Rp1732 sg1654 g1732 sg1655 VGoEast p1733 sbsa(dp1734 g12 I00 sg13 (lp1735 F290.0 aF1690.0 asg15 (itiddlywiki Tiddler p1736 (dp1737 g1645 V<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> p1738 sg1647 (lp1739 sg1649 g23 ((I2013 I10 I19 I21 I42 I21 I5 I292 I1 tp1740 (dp1741 tp1742 Rp1743 sg1654 g1743 sg1655 VGoWest p1744 sbsa(dp1745 g12 I00 sg13 (lp1746 F710.0 aF290.0 asg15 (itiddlywiki Tiddler p1747 (dp1748 S'text' p1749 V<><> \u000aThis game was written by [[Mike Snyder|http://www.sidneymerk.com/]] using [[Twine|http://www.gimcrackd.com/etc/src/]]. \u000a \u000aSome features used here may be from macros/code found at the [[glorioustrainwrecks blog|http://www.glorioustrainwrecks.com/blog]], the [[Twee Google Group|https://groups.google.com/forum/#!forum/tweecode]], or elsewhere. \u000a \u000aThe title image is a modified version of a free wallpaper found [[here|http://www.gdefon.com/download/Art_castle_fortress_rocks_bridge_Mountains/408103/1680x1050]]. \u000a \u000aSome code used in encoding save data was found [[here|http://www.webtoolkit.info/javascript-base64.html]]. \u000a \u000aThe compass rose image is based on one designed by [[Kiriu|http://media.photobucket.com/user/deadzonedragon/media/Compass_rose_by_kiriu89.png.html]]. \u000a \u000aThis game also includes a variation on a joke originally dealing with a bartender, a duck, nails and grapes, but I don't know who to credit for the original. \u000a \u000aComments are welcome! If you played Hallowmoor and have something to say about it, just email wyndo@prowler-pro.com or find me (username Merk) at the [[IF Forum|http://www.intfiction.org/forum]]. \u000a \u000aHallowmoor v. 1.02 is Copyright © 2013, All Rights Reserved. \u000a \u000a[[« Back to About Hallowmoor|About]] p1750 sS'tags' p1751 (lp1752 sS'created' p1753 g23 ((I2013 I10 I20 I14 I29 I11 I6 I293 I1 tp1754 (dp1755 tp1756 Rp1757 sS'modified' p1758 g1757 sS'title' p1759 VCredits p1760 sbsa(dp1761 g12 I00 sg13 (lp1762 F1550.0 aF1690.0 asg15 (itiddlywiki Tiddler p1763 (dp1764 S'text' p1765 V<><><> \u000aAt the far side of the [[cavern|Cavern]], a mouth leads out into the night. Between here and there is a [[moonlit|CaveMoon]] [[lake|CaveLake]]. p1766 sS'tags' p1767 (lp1768 sS'created' p1769 g23 ((I2013 I10 I20 I19 I27 I10 I6 I293 I1 tp1770 (dp1771 tp1772 Rp1773 sS'modified' p1774 g1773 sS'title' p1775 VCaveOpening p1776 sbsa(dp1777 g12 I00 sg13 (lp1778 F1690.0 aF1690.0 asg15 (itiddlywiki Tiddler p1779 (dp1780 g1765 V<><><> \u000aThe lake leads outside and beyond the castle; a perfect escape route <>for your skeleton once you finish [[here|Cavern]].<><>now that you have<>after you get<> what you came [[here|Cavern]] for. Skeletons, however, cannot swim.<> p1781 sg1767 (lp1782 sg1769 g23 ((I2013 I10 I20 I19 I46 I29 I6 I293 I1 tp1783 (dp1784 tp1785 Rp1786 sg1774 g1786 sg1775 VCaveLake p1787 sbsa(dp1788 g12 I00 sg13 (lp1789 F1830.0 aF1690.0 asg15 (itiddlywiki Tiddler p1790 (dp1791 g1765 V<><><> \u000aTonight it's a crescent moon. Lucky, that, since this part of the land is also rife with [[werewolves|CaveWolves]]. Moonlight seeps into the [[cavern|Cavern]] from the jagged [[mouth|CaveOpening]] at the far side. p1792 sg1767 (lp1793 sg1769 g23 ((I2013 I10 I20 I20 I58 I12 I6 I293 I1 tp1794 (dp1795 tp1796 Rp1797 sg1774 g1797 sg1775 VCaveMoon p1798 sbsa(dp1799 g12 I00 sg13 (lp1800 F1970.0 aF1690.0 asg15 (itiddlywiki Tiddler p1801 (dp1802 g1765 V<><><> \u000aIt wasn't anywhere [[near|Cavern]] Hallowmoor, but you once had a run-in with a particularly nasty werewolf. It was long ago, when you were still human rather than the formless spirit you have become. \u000a \u000aBy day, the werewolf was a wanted bandit, robbing from rich and poor alike. You were one among several guards in the service of a lesser queen hired to protect her caravan along a perilous trade route. With your comrades, you cornered the bandit in a dead-end valley, facing a standoff that lasted for several hours. That was indeed unfortunate, as it happened to be the night of a full moon. Until the moment he began to change, none of you suspected his true nature. \u000a \u000aIncidentally, that is how you died. p1803 sg1767 (lp1804 sg1769 g23 ((I2013 I10 I20 I21 I2 I47 I6 I293 I1 tp1805 (dp1806 tp1807 Rp1808 sg1774 g1808 sg1775 VCaveWolves p1809 sbsa(dp1810 g12 I00 sg13 (lp1811 F2110.0 aF1690.0 asg15 (itiddlywiki Tiddler p1812 (dp1813 g1765 V<><><> \u000aA suspended walkway stretches from the exit [[south|GoSouth]] to a [[dock|CaveDock]] at the edge of the [[lake|CaveLake]]. It sways under your footsteps. The rotted wooden planks creak and move with every step, filling the [[cavern|Cavern]] with echoes. p1814 sg1767 (lp1815 sg1769 g23 ((I2013 I10 I20 I21 I14 I36 I6 I293 I1 tp1816 (dp1817 tp1818 Rp1819 sg1774 g1819 sg1775 VCaveWalkway p1820 sbsa(dp1821 g12 I00 sg13 (lp1822 F2250.0 aF1690.0 asg15 (itiddlywiki Tiddler p1823 (dp1824 g1765 V<><><> \u000aHeavy chains extend up into the [[shadows|CaveShadows]], holding the small [[boat|CaveBoat]] aloft. Remnants of a wooden scaffold suggest that this arrangement was used for loading and unloading the boat through some kind of bay up in the castle itself. Perhaps the chains even work on some kind of rail that moves the boat over, but all of that has long since collapsed, now [[leaving|Cavern]] it entirely out of reach. p1825 sg1767 (lp1826 sg1769 g23 ((I2013 I10 I20 I21 I37 I25 I6 I293 I1 tp1827 (dp1828 tp1829 Rp1830 sg1774 g1830 sg1775 VCaveChains p1831 sbsa(dp1832 g12 I00 sg13 (lp1833 F2390.0 aF1690.0 asg15 (itiddlywiki Tiddler p1834 (dp1835 g1765 V<><><> \u000aThe upper part of the [[cavern|Cavern]] is masked in shadows. p1836 sg1767 (lp1837 sg1769 g23 ((I2013 I10 I20 I22 I1 I27 I6 I293 I1 tp1838 (dp1839 tp1840 Rp1841 sg1774 g1841 sg1775 VCaveShadows p1842 sbsa(dp1843 g12 I00 sg13 (lp1844 F2530.0 aF1550.0 asg15 (itiddlywiki Tiddler p1845 (dp1846 g1765 V<><><> \u000a<> \u000aIt's actually a little bigger than it appeared while suspended high above. The sail is down, and a small cabin dominates the forward section. A quick inspection turns up no damage. It seems ready to [[sail away|CaveSailAway]] from the [[cavern|Cavern]] at any time. \u000a<> \u000aYou can only see the bottom of the boat and part of one side, but it seems undamaged. You notice no holes in the bottom. If it was down in the [[water|CaveLake]] rather than suspended out of reach on [[chains|CaveChains]], it would probably be ideal for making your escape. \u000a \u000aWith no hoping of reaching it up there, you return your attention to the [[cavern|Cavern]]. \u000a<> p1847 sg1767 (lp1848 sg1769 g23 ((I2013 I10 I20 I22 I9 I33 I6 I293 I1 tp1849 (dp1850 tp1851 Rp1852 sg1774 g1852 sg1775 VCaveBoat p1853 sbsa(dp1854 g12 I00 sg13 (lp1855 F1830.0 aF1550.0 asg15 (itiddlywiki Tiddler p1856 (dp1857 g1765 V<><><> \u000aThe dock seems sturdy enough. Where the [[walkway|CaveWalkway]] ends, the dock begins. It crosses a portion of the [[cavern|Cavern]] from east to west. You walk the length of it, but notice nothing other than a pair of square [[panels|CavePanels]] set into the wooden surface, one at either end. p1858 sg1767 (lp1859 sg1769 g23 ((I2013 I10 I20 I22 I20 I23 I6 I293 I1 tp1860 (dp1861 tp1862 Rp1863 sg1774 g1863 sg1775 VCaveDock p1864 sbsa(dp1865 g12 I00 sg13 (lp1866 F1970.0 aF1550.0 asg15 (itiddlywiki Tiddler p1867 (dp1868 g1765 V<><><> \u000aTwo marble panels trimmed in steel are set into the surface of the [[dock|CaveDock]] at the [[east end|CaveEast]] and [[west end|CaveWest]]. p1869 sg1767 (lp1870 sg1769 g23 ((I2013 I10 I20 I22 I49 I48 I6 I293 I1 tp1871 (dp1872 tp1873 Rp1874 sg1774 g1874 sg1775 VCavePanels p1875 sbsa(dp1876 g12 I00 sg13 (lp1877 F2250.0 aF1550.0 asg15 (itiddlywiki Tiddler p1878 (dp1879 g1765 V<><><> \u000a<><><> \u000aYou step onto the panel at the east end of the [[dock|CaveDock]]. It takes very little of your <>skeletal<> weight to press it down. A loud grinding and the clinking of [[chains|CaveChains]] prompt you to look up, where the starboard side of the [[boat|CaveBoat]] has tipped over. The port side chains still hold it aloft, but the others droop down and hang below the boat in loops. \u000a \u000a<> \u000aThe black cat runs to the west end of the dock and stops on the other marble panel. Nothing happens, but when you step off, more \u000a<> \u000aAfter a moment, you step off the panel. More \u000a<> grinding and the rattling of chains fills the [[cavern|Cavern]]. The boat's starboard side lifts, bringing it level -- and still completely out of reach. \u000a<> p1880 sg1767 (lp1881 sg1769 g23 ((I2013 I10 I20 I23 I9 I44 I6 I293 I1 tp1882 (dp1883 tp1884 Rp1885 sg1774 g1885 sg1775 VCaveEast p1886 sbsa(dp1887 g12 I00 sg13 (lp1888 F2110.0 aF1550.0 asg15 (itiddlywiki Tiddler p1889 (dp1890 g1765 VNow that the [[boat|CaveBoat]] has been lowered, you have no further use for either of the [[panels|CavePanels]]. The boat rocks gently on the [[lake|CaveLake]] as if anxious to leave the [[cavern|Cavern]]. p1891 sg1767 (lp1892 sg1769 g23 ((I2013 I10 I20 I23 I14 I5 I6 I293 I1 tp1893 (dp1894 tp1895 Rp1896 sg1774 g1896 sg1775 VCavePanelsDone p1897 sbsa(dp1898 g12 I00 sg13 (lp1899 F1970.0 aF850.0 asg15 (itiddlywiki Tiddler p1900 (dp1901 g1765 VThe black [[cat|CatCat]] is here, regarding you with obvious suspicion. p1902 sg1767 (lp1903 sg1769 g23 ((I2013 I10 I20 I23 I15 I21 I6 I293 I1 tp1904 (dp1905 tp1906 Rp1907 sg1774 g1907 sg1775 VCatWitch p1908 sbsa(dp1909 g12 I00 sg13 (lp1910 F2390.0 aF1550.0 asg15 (itiddlywiki Tiddler p1911 (dp1912 S'text' p1913 V<><><> \u000a<><><> \u000aYou step onto the panel at the west end of the [[dock|CaveDock]]. The steel frame around the marble square is heavily rusted, and it takes your entire weight just to press it down. A loud grinding and the clinking of [[chains|CaveChains]] prompt you to look up, where the port side of the [[boat|CaveBoat]] has tipped over. The starboard side chains still hold it aloft, but the others droop down and hang below the boat in loops. \u000a \u000a<> \u000aThe black cat runs to the east end of the dock and stops on the other marble panel. More grinding echoes throughout the [[cavern|Cavern]] as the starboard side chains begin to lower. In a few moments, the boat reaches the [[water|CaveLake]]. The chains detach from the sides of the boat and are then whisked back up into the [[shadows|CaveShadows]]. \u000a \u000aThe [[boat|CaveBoat]] is now parked at the dock.<> \u000a<> \u000aAfter a moment, you step off the panel. More grinding and the rattling of chains fills the [[cavern|Cavern]]. The boat's port side lifts, bringing it level -- and still completely out of reach. \u000a<> \u000a<> p1914 sS'tags' p1915 (lp1916 sS'created' p1917 g23 ((I2013 I10 I20 I23 I37 I23 I6 I293 I1 tp1918 (dp1919 tp1920 Rp1921 sS'modified' p1922 g1921 sS'title' p1923 VCaveWest p1924 sbsa(dp1925 g12 I00 sg13 (lp1926 F2530.0 aF1690.0 asg15 (itiddlywiki Tiddler p1927 (dp1928 g1913 V<><> \u000a<> \u000aYou have no reason to [[leave|Cavern]] Castle Hallowmoor inhabiting a witch. You came here to become human again, and for that, you need your skeleton. \u000a<><> \u000aYou don't yet have the potion. It's your only reason for being here, and without it, you can't bring yourself to [[leave|Cavern]] the castle. \u000a<><> \u000aYou can't bring yourself to [[leave|Cavern]] the castle without first drinking the black potion you hold in your [[inventory|Inventory]]. You must be absolutely sure it's the right one. You must be sure it works. \u000a<> \u000aAt long last, you've done it.<><> \u000a \u000a//(+1 point for boarding the boat and sailing away from the castle.)// \u000a<> \u000a<><><><> p1929 sg1915 (lp1930 sg1917 g23 ((I2013 I10 I21 I0 I8 I44 I0 I294 I1 tp1931 (dp1932 tp1933 Rp1934 sg1922 g1934 sg1923 VCaveSailAway p1935 sbsa(dp1936 g12 I00 sg13 (lp1937 F1270.0 aF290.0 asg15 (itiddlywiki Tiddler p1938 (dp1939 g1913 V<><><><><><><><> \u000aYou nod to the cat and it watches you from the dock as you board the boat. You hoist the sail and push away from the dock. \u000a \u000aYou glance at your arms. Muscle and skin cover them in spots as the potion continues to work. It won't be much longer now. You bring a hand to your jaw, feeling flesh grow there as well. After so many years, it seemed that your bad luck was destined to last an eternity. It fills your heart -- a new heart that should soon begin beating -- with hope and happiness. \u000a \u000aThe boat clears the cave mouth, drifts along the lake, and enters a wide channel that will carry it away from the castle. The morning sun crests a mountain to the east, marking a new day; marking your new //life//. \u000a \u000aThe castle is far behind now, overrun by skeletons while fewer remaining witches do their best to protect it. For a time, you feared that the witches might discover you and give pursuit. Thankfully, that never happened. \u000a \u000aIn the daylight, you're better able to marvel at your renewed human form. The skin isn't quite right, though. It's mottled in spots, and you can feel your joints stiffen. You ponder that for a moment, trusting that it's just part of the natural process. The sudden and overwhelming appetite for brains, though... well, no matter. It's just comforting to know that your luck has finally changed. \u000a \u000aThe End \u000a \u000a//Congratulations! You scored <> of <> points in <> turns. <>Play again or [[load|SystemMenu]] a prior save to search for the final secret point.<>Play again to try winning in fewer turns. How fast can you finish?<>// p1940 sg1915 (lp1941 sg1917 g23 ((I2013 I10 I21 I0 I31 I0 I0 I294 I1 tp1942 (dp1943 tp1944 Rp1945 sg1922 g1945 sg1923 VWinGame p1946 sbsa(dp1947 g12 I00 sg13 (lp1948 F2110.0 aF850.0 asg15 (itiddlywiki Tiddler p1949 (dp1950 S'text' p1951 V<><><> \u000aPlain candles sit atop wall sconces and free-standing candelabras. Despite dust and cobwebs, their flames still flicker and illuminate the limestone [[walls|CryptWalls]] of the [[crypt|Crypt]], perhaps through some long-standing spell. You consider taking one with you, but the torch you carry is all you need. p1952 sS'tags' p1953 (lp1954 sS'created' p1955 g23 ((I2013 I10 I21 I10 I53 I26 I0 I294 I1 tp1956 (dp1957 tp1958 Rp1959 sS'modified' p1960 g1959 sS'title' p1961 VCryptCandles p1962 sbsa(dp1963 g12 I00 sg13 (lp1964 F2250.0 aF850.0 asg15 (itiddlywiki Tiddler p1965 (dp1966 g1951 V<><><> \u000aShadows flicker across the limestone walls of the [[crypt|Crypt]]. In places, runes and glyphs provide decoration near the [[coffins|CryptCoffins]], or perhaps describe the various occupants entombed here in a language you can't comprehend. p1967 sg1953 (lp1968 sg1955 g23 ((I2013 I10 I21 I11 I6 I39 I0 I294 I1 tp1969 (dp1970 tp1971 Rp1972 sg1960 g1972 sg1961 VCryptWalls p1973 sbsa(dp1974 g12 I00 sg13 (lp1975 F2390.0 aF850.0 asg15 (itiddlywiki Tiddler p1976 (dp1977 g1951 V<><><> \u000aThe pillars are adorned with carved faces. Many resemble gargoyles, but you also notice goblins, orcs, dire bears, and a few other grotesque forms you don't even recognize. Since these [[coffins|CryptCoffins]] <>most likely<> hold the bodies of long-dead witches, the faces probably aren't indicative of the occupants. p1978 sg1953 (lp1979 sg1955 g23 ((I2013 I10 I21 I11 I16 I37 I0 I294 I1 tp1980 (dp1981 tp1982 Rp1983 sg1960 g1983 sg1961 VCryptFaces p1984 sbsa(dp1985 g12 I00 sg13 (lp1986 F150.0 aF1410.0 asg15 (itiddlywiki Tiddler p1987 (dp1988 g1951 V<><> \u000aYou tip the vial against your bony teeth and let a drop of the cold blue liquid spill out. You wait a moment, but you don't feel any different. \u000a<><><><> \u000a<>Nothing else happens, so \u000a<><>Then, it seems that your eyes are seeing meaning in the random patterns all around, but no. Deciding at last that this potion doesn't work,<> you return it to your inventory. \u000a \u000a<> \u000a<> p1989 sg1953 (lp1990 sg1955 g23 ((I2013 I10 I21 I11 I38 I14 I0 I294 I1 tp1991 (dp1992 tp1993 Rp1994 sg1960 g1994 sg1961 VDrinkBlue p1995 sbsa(dp1996 g12 I00 sg13 (lp1997 F2530.0 aF990.0 asg15 (itiddlywiki Tiddler p1998 (dp1999 g1951 V<><><> \u000aAt first, it seems that your vision has blurred. Then you realize that the glyphs and runes on the [[walls|CryptWalls]] are no longer cryptic symbols. No, that's not it. The ancient writing remains just as it was, but you're able to understand its meaning. \u000a \u000aAs you suspected, the runes describe the deceased witches entombed here: \u000a \u000a   //Here lies Agatha Crispy. She burned at the stake.// \u000a   //Oh, dear wicked Janarra Toadrider, you shall be missed.// \u000a   //High Priestess Yolanda; you shall be avenged.// \u000a   //For Griselda Blackheart, nobody mourns.// \u000a \u000aThere are many others, but one in particular catches your eye: \u000a \u000a   //There once was a witch named Terume,// \u000a   //who read while in flight on her broom.// \u000a   //Unable to see// \u000a   //that ahead was a tree,// \u000a   //she is now put to rest in this tomb.// \u000a \u000a<> \u000aPerume's [[coffin|CryptHiddenCoffin]] is on a pedestal in the alcove near the limerick. \u000a<> \u000aIt goes on to say that Terume's most prized possession is interred with her body, but that's no longer the case. Even the body has been removed, leaving another empty [[coffin|CryptHiddenCoffin]] in the alcove.<> \u000a<> \u000a \u000aThe effects of the blue potion begin to fade, and the [[runes|CryptWalls]] again become incomprehensible markings on the [[crypt|Crypt]] walls. p2000 sg1953 (lp2001 sg1955 g23 ((I2013 I10 I21 I11 I53 I53 I0 I294 I1 tp2002 (dp2003 tp2004 Rp2005 sg1960 g2005 sg1961 VCryptSecret p2006 sbsa(dp2007 g12 I00 sg13 (lp2008 F2530.0 aF850.0 asg15 (itiddlywiki Tiddler p2009 (dp2010 g1951 V<><><> \u000aThe [[crypt|Crypt]] contains dozens of coffins in a variety of styles and sizes. Some are elaborately ornate with gilded trim and inset jewels, while others are plain stone boxes decorated with just a few simple markings. \u000a \u000aYou shift the lids from a few random coffins. Most contain wrapped and preserved bodies. <>Terume's [[coffin|CryptHiddenCoffin]] is in an alcove near one wall.<> p2011 sg1953 (lp2012 sg1955 g23 ((I2013 I10 I21 I14 I9 I47 I0 I294 I1 tp2013 (dp2014 tp2015 Rp2016 sg1960 g2016 sg1961 VCryptCoffins p2017 sbsa(dp2018 g12 I00 sg13 (lp2019 F2530.0 aF710.0 asg15 (itiddlywiki Tiddler p2020 (dp2021 g1951 V<><><> \u000aTerume's coffin is an ugly angular box of gray slate and chipped wooden trim. <><>Spiderwebs blanket the body inside, taking up almost as much room as the body itself.<><>A thick leatherbound [[book|CryptBook]] rests beside the wrapped body.<>Nothing but the cloth-wrapped body of a long-dead witch remains inside.<><><>Like several of the others, the body is no longer inside.<> Ultimately, it's just another coffin in the [[crypt|Crypt]]. p2022 sg1953 (lp2023 sg1955 g23 ((I2013 I10 I21 I14 I41 I10 I0 I294 I1 tp2024 (dp2025 tp2026 Rp2027 sg1960 g2027 sg1961 VCryptHiddenCoffin p2028 sbsa(dp2029 g12 I00 sg13 (lp2030 F2390.0 aF570.0 asg15 (itiddlywiki Tiddler p2031 (dp2032 g1951 V<><><><><> \u000aYou lift the heavy volume from Terune's [[coffin|CryptHiddenCoffin]] and add it to your [[inventory|Inventory]]. The title reads "The Laughing of the Shrew" in embossed letters on a leather cover. \u000a \u000a//(+1 secret point for obtaining Terune's joke book.)// p2033 sg1953 (lp2034 sg1955 g23 ((I2013 I10 I21 I17 I26 I10 I0 I294 I1 tp2035 (dp2036 tp2037 Rp2038 sg1960 g2038 sg1961 VCryptBook p2039 sbsa(dp2040 g12 I00 sg13 (lp2041 F2530.0 aF10.0 asg15 (itiddlywiki Tiddler p2042 (dp2043 g1951 V<><> \u000a"The Laughing of the Shrew" appears to be a book of jokes. Many of the pages are water damaged, faded beyond recognition, or partially burned. In fact, only two of the pages are even legible: pages [[47|BookPage47]] and [[109|BookPage109]]. \u000a \u000a<> p2044 sg1953 (lp2045 sg1955 g23 ((I2013 I10 I21 I19 I5 I51 I0 I294 I1 tp2046 (dp2047 tp2048 Rp2049 sg1960 g2049 sg1961 VLookAtBook p2050 sbsa(dp2051 g12 I00 sg13 (lp2052 F710.0 aF1270.0 asg15 (itiddlywiki Tiddler p2053 (dp2054 g1951 V<> \u000a//Who won the ghost beauty contest? \u000a  I don't know. Who? \u000aNo body. \u000a \u000aKnock knock. \u000a  Who's there? \u000aInterrupting ghost. \u000a  Interrupting gho \u000aBOO! \u000a \u000aKnock knock. \u000a  Who's there? \u000aSilent ghost. \u000a  Silent ghost who? \u000a \u000a//Nothing else on the page is legible. \u000a \u000a<> \u000a[[<< Back to The Laughing of the Shrew|LookAtBook]] p2055 sg1953 (lp2056 sg1955 g23 ((I2013 I10 I21 I19 I30 I26 I0 I294 I1 tp2057 (dp2058 tp2059 Rp2060 sg1960 g2060 sg1961 VBookPage47 p2061 sbsa(dp2062 g12 I00 sg13 (lp2063 F2530.0 aF570.0 asg15 (itiddlywiki Tiddler p2064 (dp2065 S'text' p2066 V<><><> \u000aTapestries hang on both sides of the [[hallway|Hallway]]. They depict vivid images of landscapes, people and mythical creatures, with long phrases written in artistic patterns adorning them. \u000a \u000aA plain sign has been posted near the first of the tapestries. It reads: \u000a \u000a//WARNING!!!! Do not read these tapestries straight through from beginning to end! They contain many adventures you can have in the dangerous realms of Mytrosan and Icemoor. From time to time as you read along, you will be asked to make a choice. Your choice may lead to success or disaster.// \u000a \u000aFrom the looks of things, "many" might be overstating it to a degree. You have a mission here, and this diversion won't help in accomplishing it, but this seems interesting nonetheless. \u000a \u000aThe [[first|Tap1]] tapestry is positioned near the sign. p2067 sS'tags' p2068 (lp2069 sS'created' p2070 g23 ((I2013 I10 I22 I14 I11 I28 I1 I295 I1 tp2071 (dp2072 tp2073 Rp2074 sS'modified' p2075 g2074 sS'title' p2076 VHallTapestries p2077 sbsa(dp2078 g12 I00 sg13 (lp2079 F1130.0 aF570.0 asg15 (itiddlywiki Tiddler p2080 (dp2081 g2066 V<><><><><><><> \u000a \u000aThe Princess and the Ice Giant \u000a \u000a \u000a \u000aYou are Princess Theoloria, and your people adore you. You live in the wealthy kingdom of Mytrosan, known for its vast green plains, thriving forests, and welcoming villages. The weather is always perfect, with just enough rain for crops to grow and just enough winter to make royals and commoners alike appreciate the coming of spring. \u000a \u000a \u000a \u000aOne summer day, word reached Castle Mytrosan that a small convoy of ice giants was spotted traveling through the northern plains, heading south toward the castle. This was highly unusual. No ice giant had set foot in Mytrosan since the Great War ended, and that was generations ago. Your father, King Mavoran, was visibly agitated by this. For several days until the convoy arrived, he seemed withdrawn and tense. When asked if he feared an attack, and what he planned for the defense of the kingdom, he only stammered a response or avoided the discussion entirely. \u000a \u000a \u000a \u000aWhen the convoy arrives, you are instructed to stay in your bedroom. As it happens, the bedrooms are on the south side of the castle without a view that faces north. You had hoped to see these ice giants for yourself, having never come across so much as a painting of one before. Your father the King is known to be very wise, and you respect him tremendously, so the decision is a difficult one. \u000a \u000a \u000a \u000aIf you obey the king and stay in your bedroom, go to Tapestry 3.
\u000aIf you decide to be there when the ice giants arrive, go to Tapestry 2. \u000a
\u000a \u000a[[« Cancel|Hallway]] p2082 sg2068 (lp2083 sg2070 g23 ((I2013 I10 I22 I14 I36 I44 I1 I295 I1 tp2084 (dp2085 tp2086 Rp2087 sg2075 g2087 sg2076 VTap1 p2088 sbsa(dp2089 g12 I00 sg13 (lp2090 F1410.0 aF570.0 asg15 (itiddlywiki Tiddler p2091 (dp2092 g2066 V<><><><><><><> \u000a \u000aYour father isn't known for making requests without a very good reason, so you feel it best to go to your room and remain there. \u000a \u000a \u000a \u000aLater that evening, when the cooks return to clear away your dishes, you overhear two of them talking. It seems like you've been confined to your room for an eternity, and taking supper here is strange in and of itself. Without even meaning to, you listen to the quiet conversation between the two cooks. \u000a \u000a \u000a \u000aWoman: "I just can't believe the king would send his own daughter away with those people. What possible reason could there be?" \u000a \u000a \u000a \u000aMan: "Poor girl. In a week, she'll be the bride of the ice prince. Will she ever be able to return? It pains me to suggest it, but has our good King Mavoran lost his mind?" \u000a \u000a \u000a \u000aThe conversation continues like that for a few moments longer, worrying you more and more with every word spoken. At last, when your mind is reeling from the news and the cooks have departed, you consider your limited options. \u000a \u000a \u000a \u000aIf you hastily pack your belongings and run far away, go to Tapestry 6.
\u000aIf you choose to wait here until your father sends for you, go to Tapestry 7. \u000a
\u000a \u000a[[« Cancel|Hallway]] p2093 sg2068 (lp2094 sg2070 g23 ((I2013 I10 I22 I20 I16 I51 I1 I295 I1 tp2095 (dp2096 tp2097 Rp2098 sg2075 g2098 sg2076 VTap3 p2099 sbsa(dp2100 g12 I00 sg13 (lp2101 F1410.0 aF710.0 asg15 (itiddlywiki Tiddler p2102 (dp2103 g2066 V<><><><><><><> \u000a \u000aYou decide that the cooks are right. Your father has surely lost his mind to expect this of you. You brush away tears and try your best to muffle your saddened cries as you pack only what you're able to carry. You escape under the cover of night. \u000a \u000a \u000a \u000aBy morning, you are miles away from the castle, heading south on your own horse toward whatever may await you. You travel for days, barely escaping the pursuit of bandits and all manner of fearsome beasts along the way. The roads are long, often becoming narrow paths through dark forests or muddy roads along hills that become taller and more barren as the distance from Mytrosan grows. \u000a \u000a \u000a \u000aRumors reach you that King Mavoran was greatly distressed by the disappearance of the princess. He blamed the ice giants, accusing them of simply kidnapping you. In turn, the ice giants were convinced that they were being tricked. In the weeks that followed, the weather over Mytrosan turned foul. Crops withered. Storms destroyed entire villages. The kingdom fell into a state of turmoil and despair the likes of which had only been told in legends. The ice giants returned to Icemoor, never waging war on Mytrosan at all. \u000a \u000a \u000a \u000aYou make a new life for yourself in Gandynberg. It's not an easy life. It's a lonely, regretful life that turns you bitter over the years. You didn't become the unwilling bride of an ice giant, but still, you've lost everything in order to avoid it. \u000a \u000a \u000a \u000aThe End \u000a \u000a \u000a[[« Cancel|Hallway]] p2104 sg2068 (lp2105 sg2070 g23 ((I2013 I10 I22 I20 I42 I34 I1 I295 I1 tp2106 (dp2107 tp2108 Rp2109 sg2075 g2109 sg2076 VTap6 p2110 sbsa(dp2111 g12 I00 sg13 (lp2112 F1130.0 aF850.0 asg15 (itiddlywiki Tiddler p2113 (dp2114 g2066 V<><><><><><><> \u000a \u000aWith nothing but an overheard conversation to go by, you feel it best to wait until the king sends for you. By midnight, you are incredibly tired, and you fall asleep still wondering about what the cooks said. \u000a \u000a \u000a \u000aRoosters in the courtyard wake you with the rise of the morning sun. Your chamber maid waits while you dress, and then escorts you down to the grand hall. \u000a \u000a \u000a \u000aThe king is waiting near his throne as you enter. In addition to members of the court staff you recognize, several strangers dressed in unusual garb are waiting in the grand hall. Most of them are larger than the people of Mytrosan, but not to the extent that you would truly consider them giants. Their skin is pale blue and the pupils of their eyes are almost catlike. Their ears are topped with rounded points and their cheeks seem a little too narrow. Beyond that, though, or perhaps because of it, they are an attractive people. \u000a \u000a \u000a \u000aOnly two of the king's guests are dressed more elaborately than the plain gray leather mail worn by their entourage. The larger man has a beard and wears a flowing outfit of red and gold. The other looks to be your age and wears a less formal white outfit trimmed in red and gray. \u000a \u000a \u000a \u000aYour father smiles weakly as you approach. \u000a \u000a \u000a \u000aContinue to Tapestry 16. \u000a \u000a \u000a[[« Cancel|Hallway]] p2115 sg2068 (lp2116 sg2070 g23 ((I2013 I10 I22 I21 I3 I5 I1 I295 I1 tp2117 (dp2118 tp2119 Rp2120 sg2075 g2120 sg2076 VTap7 p2121 sbsa(dp2122 g12 I00 sg13 (lp2123 F1130.0 aF1270.0 asg15 (itiddlywiki Tiddler p2124 (dp2125 g2066 V<><><><><><><> \u000a \u000aHe greets you with a nod, and then motions to the others. "I introduce to you Juizodul, Chancellor and High Regent of Icemoor, and his nephew, the young prince Amasku." He turns to the chancellor and the prince. "This is my daughter, the princess Theoloria." \u000a \u000a \u000a \u000aYou bow to the guests. The prince takes your hand in his, and you feel a chill from the unexpected coolness of his skin. He bows as if to kiss your hand, but offers a surprisingly warm smile instead. "It's an honor to finally meet you, princess," he says. \u000a \u000a \u000a \u000aThe king seems uneasy, but before he can change the subject, Juizodul addresses the business at hand. "Right, then." He says. "We must leave within the hour. Princess, please pack only what you need for a one week trip, and meet us at the gate when you are ready." With that, prince Amasku turns to follow Juizodul away, but not before turning to smile once more. \u000a \u000a \u000a \u000aWhen they are gone from the grand hall, your father turns to you with sad eyes. "I'm sorry, dear daughter. I truly am. But there is no way to avoid this. You are to return to Icemoor with Prince Amasku and marry him. I suspect you will be allowed to return and visit from time to time, but Mytrosan will no longer be your home." \u000a \u000a \u000a \u000aIf you demand to know why this is happening to you, go to Tapestry 12.
\u000aIf you decide to run and get away while you still can, go to Tapestry 13. \u000a
\u000a \u000a[[« Cancel|Hallway]] p2126 sg2068 (lp2127 sg2070 g23 ((I2013 I10 I22 I21 I19 I29 I1 I295 I1 tp2128 (dp2129 tp2130 Rp2131 sg2075 g2131 sg2076 VTap16 p2132 sbsa(dp2133 g12 I00 sg13 (lp2134 F1130.0 aF1130.0 asg15 (itiddlywiki Tiddler p2135 (dp2136 g2066 V<><><><><><><> \u000a \u000aYou shake your head with determination. "No, father. I will not marry this stranger. This is too much to ask of me. You may feel trapped or obligated in some way, but I most certainly do not." \u000a \u000a \u000a \u000aYou run from the grand hall, not even bothering to bring anything but the clothes you wear. You race to the stables, leap to your white horse, and ride her south away from the castle. \u000a \u000a \u000a \u000aIn under two hours, ice giant guards have all but caught up to you. You ride hard through a canyon and over small boulders and fallen debris in an attempt to lose your pursuers, but the other riders are equally adept and ride very agile horses. Within minutes, you are knocked from your horse, suffering bruises and minor sprains as you topple and roll into thick brush. \u000a \u000a \u000a \u000aYou are brought back to the prince and the regent, who wait just beyond Mytrosan Castle. Prince Amasku looks far less kind after your attempted escape. He barely speaks to you on the long trip to Icemoor. \u000a \u000a \u000a \u000aThe air grows colder by the day. Green hills give way to rocky snow-capped mountains. Occasional lakes and rivers become ice, and barren gray ice-covered trees line the road on the last stretch of the journey. Maybe you'll escape from this arranged marriage some day. Maybe you'll try. But maybe you'll simply be the miserable bride of an ice giant prince for the rest of your long life. \u000a \u000a \u000a \u000aThe End \u000a \u000a \u000a[[« Cancel|Hallway]] p2137 sg2068 (lp2138 sg2070 g23 ((I2013 I10 I22 I21 I41 I52 I1 I295 I1 tp2139 (dp2140 tp2141 Rp2142 sg2075 g2142 sg2076 VTap13 p2143 sbsa(dp2144 g12 I00 sg13 (lp2145 F1410.0 aF990.0 asg15 (itiddlywiki Tiddler p2146 (dp2147 g2066 V<><><><><><><> \u000a \u000a"But why, father?" you demand. "Why must I marry this stranger? How can you expect me to do this? What reason could you possibly have for agreeing to this?" \u000a \u000a \u000a \u000aThe king lowers his eyes, not speaking for several seconds. "There isn't time to explain, my darling Theoloria. I can only tell you that it's necessary. Even if I could fully explain it now, and even if you understood, nothing can be done to change this. In time, you will understand. I have to believe that." \u000a \u000a \u000a \u000aYou can think of nothing else to say. If you had hoped the king would change his mind, that's obviously not going to happen. With tears stinging your eyes, you return to your bedroom as requested. \u000a \u000a \u000a \u000aAs you pack blouses and gowns, you look through your bedroom window at the courtyard beyond. Will this be the last time you ever see this view? Will Icemoor be as cold and inhospitable as it sounds? It just doesn't seem fair. \u000a \u000a \u000a \u000aYou return to the grand hall where your father sits slumped and exhausted on his ornate throne. "They are waiting for you outside," he says. \u000a \u000a \u000a \u000aIf you take this final chance to run away from this fate, go to Tapestry 13.
\u000aIf you hug your father goodbye and leave with the ice giants, go to Tapestry 9. \u000a
\u000a \u000a[[« Cancel|Hallway]] p2148 sg2068 (lp2149 sg2070 g23 ((I2013 I10 I22 I22 I10 I15 I1 I295 I1 tp2150 (dp2151 tp2152 Rp2153 sg2075 g2153 sg2076 VTap12 p2154 sbsa(dp2155 g12 I00 sg13 (lp2156 F1270.0 aF570.0 asg15 (itiddlywiki Tiddler p2157 (dp2158 g2066 V<><><><><><><> \u000a \u000aCuriousity wins over reason, and you sneak through the castle halls to an unused room low on the north side of the castle. From here, you can see the approaching convoy. \u000a \u000a \u000a \u000aLarge gray horses pull a sturdy coach along the stone path leading to the castle. The coach is driven by two men with pale blue skin, although you can't see much detail from this distance. They're only a little taller than the men of your kingdom; certainly not "giant" by any interpretation of the word. You can't see inside the coach, but several others in similar gray mail garb ride muscular horses ahead and behind. \u000a \u000a \u000a \u000aYour heart thumps with excitement. These are people from beyond the realm of Mytrosan. In your sheltered life, you've never had an opportunity to meet anyone so different from yourself. The pale blue skin alone is so exotic that you feel an overwhelming urge to see them up close. \u000a \u000a \u000a \u000aIf you defy your father and go down to greet the strangers, go to Tapestry 4.
\u000aIf you return to your room until your father sends for you, go to Tapestry 3.
\u000aIf you wait here and watch for a while longer, go to Tapestry 5. \u000a
\u000a \u000a[[« Cancel|Hallway]] p2159 sg2068 (lp2160 sg2070 g23 ((I2013 I10 I22 I22 I30 I38 I1 I295 I1 tp2161 (dp2162 tp2163 Rp2164 sg2075 g2164 sg2076 VTap2 p2165 sbsa(dp2166 g12 I00 sg13 (lp2167 F1270.0 aF710.0 asg15 (itiddlywiki Tiddler p2168 (dp2169 g2066 V<><><><><><><> \u000a \u000aWhen the convy stops on the drawbridge just before the main gate, you have a perfect view of them. The guards have narrow cheeks, vaguely pointed ears, and eyes that remind you of a cat's. Still, you find them incredibly interesting; perhaps handsome, even. \u000a \u000a \u000a \u000aYou see your father from behind as he walks quickly forward along the drawbridge, preceded by his own guards. Two men with the same pale blue skin exit the coach and step forward to meet him. Handshakes are exchanged, but you can tell by your father's gestures that he's nervous and reserved. \u000a \u000a \u000a \u000aOne of the strangers appears to be an older man with a beard and sharp features. The other, perhaps around your age but hard to tell for sure, has striking features that instantly appeal to you. Neither of them wear the plain gray uniform you see on the others. The older man wears a flowing outfit of red and gold. The younger wears a less formal white outfit trimmed in red and gray. \u000a \u000a \u000a \u000aYou hear a noise behind you, and turn with a start. Parpozsha stands in the doorway. He's a contrary, spiteful little man that you've never liked. But he's one of your father's most trusted advisors. He motions for you to follow him. \u000a \u000a \u000a \u000aIf you follow Parpozsha, go to Tapestry 10.
\u000aIf you come up with a good excuse for being here instead, go to Tapestry 11. \u000a
\u000a \u000a[[« Cancel|Hallway]] p2170 sg2068 (lp2171 sg2070 g23 ((I2013 I10 I22 I22 I47 I52 I1 I295 I1 tp2172 (dp2173 tp2174 Rp2175 sg2075 g2175 sg2076 VTap5 p2176 sbsa(dp2177 g12 I00 sg13 (lp2178 F1130.0 aF990.0 asg15 (itiddlywiki Tiddler p2179 (dp2180 g2066 V<><><><><><><> \u000a \u000aWithout a word, and more than a little ashamed of yourself for sneaking out to see the ice giants, you follow Parpozsha out of the room and down the hall. \u000a \u000a \u000a \u000aHe leads you back to your bedroom, turns to leave, then turns back as though something is on his mind. \u000a \u000a \u000a \u000aJust spit it out, Parpozsha," you say, frustrated. "Tell me how disappointed you are with my inability to do what I'm told. Scold me for being so impulsive." \u000a \u000a \u000a \u000a"It isn't that," he replies. Something in his voice troubles you. Maybe it's how sincerely concerned he sounds. "As you know, this convey was spotted several days ago. Well, an advance scout arrived ahead of it. I wasn't here at the time, but I heard the whispers of the cooking staff later. They say there was talk about sending you away with the ice giants. You're to be married to their prince. I confronted them about it, but all they would tell me is that they fear the king has lost his mind. I reprimanded them for that, and then talked to your father, but still I am unable to get all the facts. Do with that as you will." \u000a \u000a \u000a \u000aParpozsha then walks away, leaving you alone in your room with a sick feeling in your stomach. \u000a \u000a \u000a \u000aIf you hastily pack your belongings and run far away, go to Tapestry 6.
\u000aIf you choose to wait here until your father sends for you, go to Tapestry 7. \u000a
\u000a \u000a[[« Cancel|Hallway]] p2181 sg2068 (lp2182 sg2070 g23 ((I2013 I10 I22 I23 I11 I9 I1 I295 I1 tp2183 (dp2184 tp2185 Rp2186 sg2075 g2186 sg2076 VTap10 p2187 sbsa(dp2188 g12 I00 sg13 (lp2189 F1270.0 aF990.0 asg15 (itiddlywiki Tiddler p2190 (dp2191 g2066 V<><><><><><><> \u000a \u000a"Before you say anything, Parpozsha, this isn't what it looks like. I wanted to step out for some fresh air. When I passed by this room, I noticed the convoy approaching, and just stepped in for a brief look. I've been here maybe thirty seconds. No harm done. I was going to head back to my room, but I think I might remain a while longer. After all, I've never seen an ice giant before." \u000a \u000a \u000a \u000aParpozsha dismisses your words with a wave of his hand. "Do what you will, princess. But know this. Rumor has it that your entire future rests on the events of the next few hours. It might serve you well to disobey your father, just this once, and confront these invaders on your own terms. But, as is usually the case, you're unlikely to follow my advice." \u000a \u000a \u000a \u000aYou scowl. "Truth be told, Parpozsha, disregarding your advice has served me well on numerous occasions. But I'll consider it." He simply sighs, and then leaves you alone in the room. \u000a \u000a \u000a \u000aIf you return to your room rather than follow his advice, go to Tapestry 17.
\u000aIf you choose to defy your father and go meet the ice giants, go to Tapestry 4. \u000a
\u000a \u000a[[« Cancel|Hallway]] p2192 sg2068 (lp2193 sg2070 g23 ((I2013 I10 I22 I23 I32 I23 I1 I295 I1 tp2194 (dp2195 tp2196 Rp2197 sg2075 g2197 sg2076 VTap11 p2198 sbsa(dp2199 g12 I00 sg13 (lp2200 F1270.0 aF1270.0 asg15 (itiddlywiki Tiddler p2201 (dp2202 g2066 V<><><><><><><> \u000a \u000a"Parpozsha, Parposzsha," you mutter to yourself. "Why my father can't see you for the scoundrel that you are, I simply cannot fathom." \u000a \u000a \u000a \u000aRather than return immediately to your bedroom, you continue to watch events unfold outside. In short order, it becomes a tired affair of diplomatic pleasantries, with back-and-forth banter that you're unable to hear. After a time, the coach is diverted to the stables, and the two well-dressed ice giants follow your father into the castle. \u000a \u000a \u000a \u000aBy then, however, you've fallen asleep on the floor of the small, unused room. \u000a \u000a \u000a \u000aYou awaken, startled, when sun shines bright through the window. In a panic, you race back to your room. Your chamber maid is stressed by your absence, but explains that it hasn't resulted in any widespread panic. Your stomach grumbles since you missed the evening meal, so you eat quickly and dress in a summer gown. Your presence is requested in the throne room. \u000a \u000a \u000a \u000aIn addition to the castle guards, you can see several of the gray-garbed ice giants from last night. They all stand at a distance from the king and his two blue-skinned guests. \u000a \u000a \u000a \u000aYour father smiles weakly as you approach. \u000a \u000a \u000a \u000aContinue to Tapestry 16. \u000a \u000a \u000a[[« Cancel|Hallway]] p2203 sg2068 (lp2204 sg2070 g23 ((I2013 I10 I22 I23 I50 I58 I1 I295 I1 tp2205 (dp2206 tp2207 Rp2208 sg2075 g2208 sg2076 VTap17 p2209 sbsa(dp2210 g12 I00 sg13 (lp2211 F1130.0 aF710.0 asg15 (itiddlywiki Tiddler p2212 (dp2213 g2066 V<><><><><><><> \u000a \u000aYour mind is made up. You have to see these ice giants, no matter what your father has instructed you to do. \u000a \u000a \u000a \u000aYou race through the halls, almost knocking over several of the castle staff. With quickly shouted apologies, you reach the grand hall, where your father has stepped inside with his two guests and a selection of their guards. Your arrival is more sudden than you had hoped, and everyone turns as if to gawk at you, the panting princess. \u000a \u000a \u000a \u000aYou've never seen your father look so pale. After a moment, he manages to get a few words out. "Theoloria," he says. "You shouldn't be here. To your room. Immediately." \u000a \u000a \u000a \u000a"No, no, not at all," says the older of the two men. He has a white beard that frames his pale blue face. His vaguely pointed ears are just a little too tall, and his eyes remind you of a cat. "My name is Juizodul; Chancellor and High Regent of Icemoor." He motions to the younger man, a surprisingly handsome "ice giant" about your age. "This is my nephew, the prince Amasku. After a night's rest, we must be leaving. You are to accompany us, and be married to the prince when we return to Icemoor." \u000a \u000a \u000a \u000aIf you state how preposterous this is and flatly refuse, go to Tapestry 8.
\u000aIf you look to the king to refute this ridiculous notion, go to Tapestry 18. \u000a
\u000a \u000a[[« Cancel|Hallway]] p2214 sg2068 (lp2215 sg2070 g23 ((I2013 I10 I23 I0 I10 I10 I2 I296 I1 tp2216 (dp2217 tp2218 Rp2219 sg2075 g2219 sg2076 VTap4 p2220 sbsa(dp2221 g12 I00 sg13 (lp2222 F1270.0 aF850.0 asg15 (itiddlywiki Tiddler p2223 (dp2224 g2066 V<><><><><><><> \u000a \u000a"I will do no such thing," you state. It comes out more as a startled bark than a civil statement of fact. Suddenly, these ice giants don't seem so genial. \u000a \u000a \u000a \u000aPrince Amasku looks hurt by the outburst, but the regent Juizodul is clearly offended. "How can you be unaware of this? Is this why supplies to Icemoor have ceased?" He turns to your father. "Mavoran, by what trickery does your daughter refuse this obligation?" \u000a \u000a \u000a \u000aThe king seems at a loss for words, but when he speaks, he addresses you rather than either of these deluded guests. "I'm sorry, Theoloria. The future of both our kingdoms depends on this. I'm truly sorry. You have to do as they ask." \u000a \u000a \u000a"I do NOT" you counter. "I WILL not." \u000a \u000a \u000a \u000aSeeing that you won't go willingly, Juizodul motions to his guards. They grab you by the arms. Your father protests and they treat you less forcefully, but in the end, it doesn't matter. You are taken from Castle Mytrosan, and a one week journey to Icemoor begins. \u000a \u000a \u000a \u000aThe air grows colder by the day. Green hills give way to rocky snow-capped mountains. Occasional lakes and rivers become ice, and barren gray ice-covered trees line the road on the last stretch of the journey. Maybe you'll escape from this arranged marriage some day. Maybe you'll try. But maybe you'll simply be the miserable bride of an ice giant prince for the rest of your long life. \u000a \u000a \u000a \u000aThe End \u000a \u000a \u000a[[« Cancel|Hallway]] p2225 sg2068 (lp2226 sg2070 g23 ((I2013 I10 I23 I0 I26 I14 I2 I296 I1 tp2227 (dp2228 tp2229 Rp2230 sg2075 g2230 sg2076 VTap8 p2231 sbsa(dp2232 g12 I00 sg13 (lp2233 F1410.0 aF1270.0 asg15 (itiddlywiki Tiddler p2234 (dp2235 g2066 V<><><><><><><> \u000a \u000a"What is this, father?" you demand. "Do they seriously expect me to leave the kingdom and marry this... this so-called prince?" \u000a \u000a \u000a \u000aThe king sighs, then addresses the regent. "Juizodul, if you please, I'd like a moment alone with my daughter. This comes as a shock to her, and I haven't had time to explain." \u000a \u000a \u000a \u000a"Of course." The regent, the prince, and their guards leave the grand hall under the ushering of your father's guards. \u000a \u000a \u000a \u000aWhen they are gone, your father takes a seat on the steps. He motions for you to sit down beside him. "A time will come when you not only understand the necessity of this, but the reason for it as well. Sadly, now is not that time. I can't ask you to like this, but you must accept it. Please. Return to your room. Get rest. Then return in the morning so that the prince is not delayed any more than is necessary." \u000a \u000a \u000a \u000a"How can I accept leaving the home I know and marrying this strange person?" you ask. "Perhaps he's a wonderful man. Perhaps he isn't. But shouldn't it be my choice? I don't know him, father. This is madness." \u000a \u000a \u000a \u000a"I believe him to be good," the king responds. "And in time, you may even love him. It's much to ask, I know, but there is no other way." \u000a \u000a \u000a \u000aIf you rest tonight and leave with the ice giants tomorrow, go to Tapestry 9.
\u000aIf you decide to run away and escape from this, go to Tapestry 13. \u000a
\u000a \u000a[[« Cancel|Hallway]] p2236 sg2068 (lp2237 sg2070 g23 ((I2013 I10 I23 I0 I41 I20 I2 I296 I1 tp2238 (dp2239 tp2240 Rp2241 sg2075 g2241 sg2076 VTap18 p2242 sbsa(dp2243 g12 I00 sg13 (lp2244 F1410.0 aF850.0 asg15 (itiddlywiki Tiddler p2245 (dp2246 g2066 V<><><><><><><> \u000a \u000aYou see scarcely a single dry eye among the castle staff that stand ready to see you off before midday. Your father in particular is a wreck. Before the coach is even beyond the drawbridge, he turns in tears and moves back through the crowd toward the castle entrance. \u000a \u000a \u000a \u000aYou sit across from the two strangers. Their pale blue skin keeps drawing your attention, and at last, you speak. "I've never seen an ice giant until now," you say. "You aren't quite human, are you?" \u000a \u000a \u000a \u000aThe regent seems poised to protest, but Prince Amasku just smiles and holds up a hand. "Humanity was splintered long ago," he answers. "Far to the east, you can find a kingdom of people who live among the volcanoes and active fissures. I hear their red skin glows in the dark. And to the west, well, I don't know this for a fact, but I've heard they live underwater and have developed gills and fins. The world is a fascinating place, Theoloria." \u000a \u000a \u000a \u000aThe coach bumps along, and by evening, you're perhaps a mile away from leaving the forest and entering the great Mytrosan plain. You know of a steep drop into a ravine not far to the west, and you wonder if you might be able to divert the coach in that direction and use it as a distraction to escape. \u000a \u000a \u000a \u000aIf you try convincing your captors to take a western detour, go to Tapestry 14.
\u000aIf you bide your time by asking about this arranged marriage, go to Tapestry 15. \u000a
\u000a \u000a[[« Cancel|Hallway]] p2247 sg2068 (lp2248 sg2070 g23 ((I2013 I10 I23 I1 I3 I48 I2 I296 I1 tp2249 (dp2250 tp2251 Rp2252 sg2075 g2252 sg2076 VTap9 p2253 sbsa(dp2254 g12 I00 sg13 (lp2255 F1270.0 aF1130.0 asg15 (itiddlywiki Tiddler p2256 (dp2257 g2066 V<><><><><><><> \u000a \u000a"Bandits are known to travel this way," you state, doing your best to sound convincing. "It isn't uncommon for them to completely overrun a convoy this small. You should take the path to the west and loop back to the north a few miles ahead. We won't lose much time, and it'll be far safer." \u000a \u000a \u000a \u000aJuizodul eyes you with suspicion, but before he can express it, Amasku leans back to address the drivers in the front. "Igron. Tamigren. Slight change of plans, if you will. Head west for a bit. With luck, we won't run into any of these bandits." \u000a \u000a \u000a \u000aAlmost unable to contain the burst of optimism you feel, you do your best to sit still and not look overly anxious. The ravine isn't far ahead. You have to be ready to make your move, else you'll go over the edge with the coach as well. \u000a \u000a \u000a \u000aContinue to Tapestry 19. \u000a \u000a \u000a[[« Cancel|Hallway]] p2258 sg2068 (lp2259 sg2070 g23 ((I2013 I10 I23 I1 I23 I39 I2 I296 I1 tp2260 (dp2261 tp2262 Rp2263 sg2075 g2263 sg2076 VTap14 p2264 sbsa(dp2265 g12 I00 sg13 (lp2266 F1270.0 aF1410.0 asg15 (itiddlywiki Tiddler p2267 (dp2268 g2066 V<><><><><><><> \u000a \u000aWith perfect timing, you jump to safety in the grass. You roll for a moment, just catching the surprised screams of the two drivers as they are unable to stop the coach. Most of the guards on horseback avoid falling into the ravine, but they're all too distracted now to realize that you're getting away. \u000a \u000a \u000a \u000aYou make your way back to Castle Mytrosan, aided in part by a horse you borrow from kindly farmers along the way. Your father is overjoyed to see you, but incredibly troubled as well. \u000a \u000a \u000a \u000aIn the weeks that follow, the weather over Mytrosan turns foul. Crops wither. Storms destroy entire villages. The kingdom falls into a state of turmoil and despair the likes of which had only been told in legends. Although he never says so, your father seems to expect every bit of bad luck that befalls the kingdom. And as you grow older, you begin to wonder if Icemoor would have been such a bad place after all. \u000a \u000a \u000aThe End \u000a \u000a \u000a[[« Cancel|Hallway]] p2269 sg2068 (lp2270 sg2070 g23 ((I2013 I10 I23 I1 I43 I29 I2 I296 I1 tp2271 (dp2272 tp2273 Rp2274 sg2075 g2274 sg2076 VTap19 p2275 sbsa(dp2276 g12 I00 sg13 (lp2277 F1410.0 aF1130.0 asg15 (itiddlywiki Tiddler p2278 (dp2279 S'text' p2280 V<><><><><><><> \u000a \u000a"You may know," the prince begins, "that many years ago, long before either of us were born, our kingdoms were at war. Mytrosan was an expansive kingdom that stretched farther to the north than it does today, but it's difficult to rule a kingdom so vast. What erupted was a civil war. \u000a \u000a \u000a \u000a"What you may not know is that Mytrosan wasn't nearly as beautiful as it is today. Icemoor, however, remains much the same. The mages of Icemoor looked into the future and saw their people starving and diseased. But they also saw an alternate possibility; one that assured mutual dependency and an eventual reconciliation between the two kingdoms. \u000a \u000a \u000a \u000a"The lesser mages of Mytrosan confirmed this, so a deal was made between your great great grandfather and mine. Actually, I'm uncertain as to the number of generations that have passed, but as I said, it was long ago. Mytrosan would provide food and medicine to Icemoor, and in return, our mages had the power to bring the drastic climate changes and severe weather common to Mytrosan into Icemoor, where it would have little effect. \u000a \u000a \u000a \u000a"Arranged marriages were common in both kingdoms at that time, and the last part of the agreement was to one day reunite our kingdoms by marriage. You should be honored by this, Theoloria, just as I am. The future they foresaw is ours." \u000a \u000a \u000a \u000aIf you make it known that you are entirely against this, go to Tapestry 20.
\u000aIf you remain silent for now, go to Tapestry 21. \u000a
\u000a \u000a[[« Cancel|Hallway]] p2281 sS'tags' p2282 (lp2283 sS'created' p2284 g23 ((I2013 I10 I23 I7 I26 I16 I2 I296 I1 tp2285 (dp2286 tp2287 Rp2288 sS'modified' p2289 g2288 sS'title' p2290 VTap15 p2291 sbsa(dp2292 g12 I00 sg13 (lp2293 F1410.0 aF1410.0 asg15 (itiddlywiki Tiddler p2294 (dp2295 g2280 V<><><><><><><> \u000a \u000a"If what you say is true," you begin, "that still doesn't excuse robbing me of my home and my free will. Yesterday, I was the princess of Mytrosan. What am I now?" \u000a \u000a \u000a \u000aChancellor Juizodul looks annoyed. Prince Amasku seems disheartened, but he manages a small smile. "You are the princess of Icemoor, future queen, and savior of the realm." \u000a \u000a \u000a \u000aThe caravan makes camp that evening. The next day, you say barely a word to the ice giants. The air grows colder by the day. Green hills give way to rocky snow-capped mountains. Occasional lakes and rivers become ice, and barren gray ice-covered trees line the road on the last stretch of the journey. \u000a \u000a \u000a \u000aMaybe you'll escape from this arranged marriage some day. Maybe you'll try. But maybe you'll simply be the miserable bride of an ice giant prince, become the ice giant queen, and spend the rest of your days wishing for a different life. \u000a \u000a \u000a \u000aThe End \u000a \u000a \u000a[[« Cancel|Hallway]] p2296 sg2282 (lp2297 sg2284 g23 ((I2013 I10 I23 I12 I53 I48 I2 I296 I1 tp2298 (dp2299 tp2300 Rp2301 sg2289 g2301 sg2290 VTap20 p2302 sbsa(dp2303 g12 I00 sg13 (lp2304 F1270.0 aF1550.0 asg15 (itiddlywiki Tiddler p2305 (dp2306 g2280 V<><><><><><><> \u000a \u000aYou limit your conversation to small talk for the rest of the day. In the evening, the caravan makes camp, and then sets off once again early the next morning. \u000a \u000a \u000a \u000aOn the second day, you start to enjoy the company of Prince Amasku, if only a little. He's a clever, relaxed young man, and your guard lowers on numerous occasions when you smile or laugh or add something clever of your own to the discussion. Chancellor Juizodul is even a little charming, in his own way. \u000a \u000a \u000a \u000aThe air grows colder by the day. Green hills give way to rocky snow-capped mountains. Occasional lakes and rivers become ice, and barren gray ice-covered trees line the road. Despite the lightened mood, you become more withdrawn at the reality of your new life in Icemoor. It's during an extended silence that you hear a clamor from ahead and the coach comes to a violent stop. \u000a \u000a \u000a"Spirehounds!" somebody yells. Instantly, the regent throws open the door and hops down from the coach. "Stay here," the prince warns, and then follows his uncle. He closes the door, and you lean through the window for a better look. Half a dozen wolf-like creatures with strong jaws and red-coated spikes atop their backs have set upon the convoy. While the others push the fighting away, Amasku is cornered beside the rear of the coach. A spirehound is almost upon him, and his sword has fallen near the door of the coach, well out of his reach. \u000a \u000a \u000a \u000aIf you take the sword and slay the beast to save Amasku's life, go to Tapestry 22.
\u000aIf you leave him to his fate and use the distraction to escape, go to Tapestry 24. \u000a
\u000a \u000a[[« Cancel|Hallway]] p2307 sg2282 (lp2308 sg2284 g23 ((I2013 I10 I23 I13 I8 I48 I2 I296 I1 tp2309 (dp2310 tp2311 Rp2312 sg2289 g2312 sg2290 VTap21 p2313 sbsa(dp2314 g12 I00 sg13 (lp2315 F1270.0 aF1690.0 asg15 (itiddlywiki Tiddler p2316 (dp2317 g2280 V<><><><><><><> \u000a \u000aThis could be your only chance, and you take it. You are far from home, and you don't know this part of the world, but if you don't escape now, you may never. \u000a \u000a \u000a \u000aYou leap from the coach, quickly unharness one of the horses, and ride off in the opposite direction. You glance back several times, unable to see what has happened but confident that you aren't being followed. \u000a \u000a \u000a \u000aYou make camp in a frozen forest, but without fire, you come close to death. You're found by an ice giant woodsman who brings you home where his wife tends to you for a few days before giving you two silvers and clean clothes. You set off again, but find it difficult to learn the path back to Mytrosan. Most people have never heard of your kingdom, or if they have, they don't know the way. \u000a \u000a \u000a \u000aYou travel south by day, often on foot. Nobody believes you're a princess, and the two silvers don't last long. After weeks of this, you are exhausted. Mytrosan becomes just a dream of a life you used to have. \u000a \u000a \u000a \u000aAt last, you make your home in a small coastal village where the people are kind but simple. It's a difficult life at first, but you adapt. You find love, marry, and grow old there, without ever learning the fate of Mytrosan or Icemoor. \u000a \u000a \u000a \u000aThe End \u000a \u000a \u000a[[« Cancel|Hallway]] p2318 sg2282 (lp2319 sg2284 g23 ((I2013 I10 I23 I13 I32 I30 I2 I296 I1 tp2320 (dp2321 tp2322 Rp2323 sg2289 g2323 sg2290 VTap24 p2324 sbsa(dp2325 g12 I00 sg13 (lp2326 F1410.0 aF1550.0 asg15 (itiddlywiki Tiddler p2327 (dp2328 g2280 V<><><><><><><> \u000a \u000aRisking your own life in the process, you jump down from the wagon, take up the sword, race to the back of the coach, and drive the blade into the belly of the spirehound. It falls to the white ground with a whimper, its jaws still snapping. \u000a \u000a \u000a \u000aAmasku pushes it away with his foot. To your surprise, the prince pulls you into a strong hug. He's shaking a little, but so are you. His pale skin is cold, but not unpleasant when compared to the chilly air. By then, Juizodul and the few remaining guards have dispatched the other beasts and are returning to the coach. \u000a \u000a \u000a \u000a"You saved my life," Amasku finally states, "and without regard for your own. I am honored and humbled. If you want the freedom to return to your kingdom that is what you shall have. I only ask that you plead with your father to continue the supply shipments to Icemoor. One day we won't have need of them, but that day has not yet come." \u000a \u000a \u000a \u000aThe chancellor is in obvious disagreement with the prince's offer, but he holds his tongue. They await your decision. \u000a \u000a \u000a \u000aIf you ask that they return you to the kingdom of Mytrosan, go to Tapestry 23.
\u000aIf you let emotion win over reason and continue to Icemoor, go to Tapestry 25. \u000a
\u000a \u000a[[« Cancel|Hallway]] p2329 sg2282 (lp2330 sg2284 g23 ((I2013 I10 I23 I13 I45 I42 I2 I296 I1 tp2331 (dp2332 tp2333 Rp2334 sg2289 g2334 sg2290 VTap22 p2335 sbsa(dp2336 g12 I00 sg13 (lp2337 F1130.0 aF1690.0 asg15 (itiddlywiki Tiddler p2338 (dp2339 g2280 V<><><><><><><> \u000a \u000a"Mytrosan is my home," you reply finally. "I've come to think of you in a different way, Amasku, but respect isn't the same as love. If what you said before is true, I appreciate the effort of your mages to protect my kingdom from the harsh weather of the past. Perhaps your mages could teach this to ours, although magic is slowly fading from Mytrosan." \u000a \u000a \u000a \u000aThe prince smiles. "I understand, princess. My guards will take you back. And to be candid, the weather relocation spell is not difficult to maintain, and in fact, has additional benefits to Icemoor as well. You needn't worry about that." \u000a \u000a \u000a \u000aTrue to his word, Amasku sends you away with a horse and an escort of three ice giant guards. Under protest from his uncle the regent, they climb into their coach and finish the last leg of the journey back to Icemoor without you. \u000a \u000a \u000a \u000aThe king and all the people of Mytrosan are overjoyed upon your return. A week of celebration commences. There are feasts, dances that last all night, singing, gifts, and a general renewal of happiness throughout the kingdom. \u000a \u000a \u000a \u000aYou sometimes think back on the life that almost was, wondering about a future that was foretold but never came to pass. Whatever it might have been, it wasn't the life you chose for yourself. You are Princess Theoloria of Mytrosan, and your people adore you. \u000a \u000a \u000a \u000aThe End \u000a \u000a \u000a[[<< Cancel|Hallway]] p2340 sg2282 (lp2341 sg2284 g23 ((I2013 I10 I23 I14 I1 I33 I2 I296 I1 tp2342 (dp2343 tp2344 Rp2345 sg2289 g2345 sg2290 VTap23 p2346 sbsa(dp2347 g12 I00 sg13 (lp2348 F1410.0 aF1690.0 asg15 (itiddlywiki Tiddler p2349 (dp2350 g2280 V<><><><><><><> \u000a \u000a"Mytrosan is my home," you reply finally, "but I see kindness and sincerity in you, Amasku. I like you, and some day, maybe respect will become love. I will go to Icemoor with you, and from there, we shall see." \u000a \u000a \u000a \u000aThe prince smiles widely. He takes your hands in his, and you find that the coldness doesn't bother you. You smile as well. \u000a \u000a \u000a \u000aThe regent forces a cough. "Ahem. Yes. So that's settled. Right, then. Let us be on our way." \u000a \u000a \u000a \u000aYou find striking beauty in the lands of Icemoor. It snows here always, and ice-covered trees shine by night. You marry Amasku in a grand ceremony that becomes a week of celebration. Castle Icemoor is every bit as spectacular as Castle Mytrosan, and you find the people here equally kind. Even though you must look strange to them, they treat you with respect and, one day many years later, they accept you as their queen. \u000a \u000a \u000a \u000aOpen trade begins with Mytrosan, and both kingdoms enter a new generation of prosperity. It is upon return from one of your many visits back to Mytrosan that you finally ask King Amasku a question that has been nagging at you for many years. "Why, dear husband, are the people of Icemoor called 'ice giants?'" \u000a \u000a \u000a \u000aAt first, he just offers you the smile that you love so much. At last, he gives a simple non-answer. "That, my dear, is a story for another day." \u000a \u000a \u000a \u000aThe End \u000a \u000a \u000a[[« Cancel|Hallway]] p2351 sg2282 (lp2352 sg2284 g23 ((I2013 I10 I23 I14 I22 I19 I2 I296 I1 tp2353 (dp2354 tp2355 Rp2356 sg2289 g2356 sg2290 VTap25 p2357 sbsasS'scale' p2358 F0.44273504273504266 ss.