location Garden description "$tThe back garden is large, lush, green and totally uninteresting except for a set of stone steps leading down into the ground. $iThe back door of the house is to the south. $p" --exit down to Crypt. --exit south to HallwayNorth. end location. object Garden_steps name stone steps name stairs name staircase at Garden description verb examine does only "They lead down to a stone portal. Dank darkness lies beyond." end verb. verb 'use' does only locate hero at Crypt. end verb. end object. object Garden_south_door name south door name south at Garden description verb examine does only describe interior_door. end verb. verb 'use' does only locate hero at HallwayNorth. end verb. end object. location Crypt description "$tThis stone-lined underground chamber is dark, cold and damp. There is what appears to be a stone sarcophagus in the middle of the floor. Around it is carved a large pentagram, surrounded by occult symbols. $p" --exit up to Garden. end location. object Crypt_steps name stone steps name stairs name staircase at Crypt description verb examine does only "They lead up into dazzling sunlight, and freedom." end verb. verb 'use' does only locate hero at Garden. end verb. end object. object sarcophagus name stone sarcophagus at Crypt description verb examine does only "Summoning all your courage, you peer over the edge of the sarcophagus. There is a human skeleton inside, lying with its hands crossed over its chest." end verb. end object. actor shade name shade name ghost name ghostly apparition name face name old man name Christopher Wren is not encountered. is not illuminated. description "$pA ghostly apparition hangs over the sarcophagus." verb examine does only "The apparition is looking at you with despair in its eyes, and maybe a little hope as well." end verb. script 1. step wait until hero at Crypt "" step wait until hero at Crypt locate shade at Crypt. "$p$tA faint white glow starts to appear in the air above the sarcphagus. It brightens, and starts to form itself into a human face. The apparition opens its mouth and lets out a sound like wind wailing through a lonely graveyard. $i'Have you come to torment me again?' it says. 'Can you not release me after all this time? I have told you everything that I know!' $iThe face pauses, and squints at you for a moment. 'You are not he,' it muses. 'Who might you be?' $iYou stammer something incoherent. $i'My name is Wren,' the face goes on, 'or at least I am the shade of one who was thus called in mortal life. I have been cruelly wrenched from my place of rest and made to serve against my will. Can you release me? Will you release me?'" make shade encountered. end actor. when note is read and shade is encountered and hero is not enlightened => schedule enlightenment after 0. event enlightenment "$pYour mind reels as the full import of what Schlobbe has done begins to sink in. Why did he do it? Just so he could get a brain to pick for some architectural inspiration?" make hero enlightened. end event. event banish_shade "The shade begins to glow a bright green, and the emerald starts to give off dark orange smoke. $i'Thank you,' the shade says as it slowly fades. 'Thank you... may you be blessed in all eternity...' Soon only the faintest glow remains, and then nothing at all. $pThe emerald, too, is no more. All that is left of it is an orange cloud drifting away in the air. As you climb the steps out of the crypt, your lost dreams of riches are tempered by your spiritual reward at having brought happiness to a tormented soul. Or something like that, anyway. $pTHE END" quit. end event.