rem STAR PORTAL rem by Michael Detlefsen rem copyright 1988 rem *********************************************************************** VERB open unseal pick close seal dummy_verb1 debug dummy_verb2 whistle hum dummy_verb3 consult dummy_verb4 move dummy_verb5 search dummy_verb6 swing dummy_verb7 climb dummy_verb8 stay dummy_verb9 come dummy_verb10 burn dummy_verb11 dig dummy_verb12 kick dummy_verb13 yes dummy_verb14 no dummy_verb15 think dummy_verb16 candle dummy_verb17 unscrew dummy_verb18 ziproom dummy_verb19 zipobj dummy_verb20 zipcreat dummy_verb21 give dummy_verb22 tie dummy_verb23 untie END_VERB MAXIMUM_SCORE 400 MAX_LIVES 0 rem (ROOM information) ROOM 2 In the Desert WEST 12 EAST 14 SOUTH 2 NORTH 2 END_ROOM ROOM_DESCR 2 You are in a vast desert, made up of reddish sand. END_ROOM_DESCR ROOM 12 In the Desert NORTH 12 SOUTH 14 EAST 2 WEST 3 END_ROOM ROOM_DESCR 12 You are in the red desert. To the west, you can see a faint spot that could be the place you seek. END_ROOM_DESCR ROOM 3 In the Desert NORTH 3 SOUTH 15 EAST 2 WEST 4 END_ROOM ROOM_DESCR 3 You are in the red desert. To the west, you see a small building rising out of the desert. It looks very out of place here, not at all like the ruins commonly found on the planet. END_ROOM_DESCR ROOM 14 In the Desert NORTH 12 SOUTH 16 EAST 2 WEST 15 END_ROOM ROOM 15 More Desert NORTH 3 EAST 14 SOUTH 15 WEST 16 END_ROOM ROOM 16 Desert NORTH 14 SOUTH 15 EAST 16 WEST 16 END_ROOM ROOM_DESCR 14 This is just like the last place you stopped. Very dry and windy. END_ROOM_DESCR ROOM_DESCR 15 You are in a vast, red desert. It's cold, too. END_ROOM_DESCR ROOM_DESCR 16 You see a lot of sand, some of it piled up in a drift. This is the most prominent feature you have seen in days. END_ROOM_DESCR ROOM 4 Outside the Building EAST 3 SPECIAL 5 LOCKED_DOOR (west) KEY 201 END_ROOM ROOM_DESCR 4 You are outside and to the east of a building which stands alone on a flat desert plain. You walk completely around the structure and see that it has no windows (because of the sandstorms). The sand around the building doesn't look like it has been disturbed recently. There is a door to the west. END_ROOM_DESCR ROOM 5 Entryway SOUTH 6 LOCKED_DOOR (east) END_ROOM ROOM_DESCR 5 This is the small entryway of the mysterious building. You may go south through the inner door, or you can hang around here, waiting for a bus. The outer door (locked) is to the east. END_ROOM_DESCR ROOM 6 North end of Large Room NORTH 5 SOUTH 8 WEST 7 END_ROOM ROOM_DESCR 6 You are in the north end of a large open space. To the west is a doorway into a brightly lit area. To the south, you see shadows. END_ROOM_DESCR ROOM 7 Living Area NORTH 10 SOUTH 11 EAST 6 END_ROOM ROOM_DESCR 7 This is obviously the living quarters. You see many books, tape spools, a sophisticated computer layout, and various entertainment devices. There is a door to the north, and also to the south. END_ROOM_DESCR ROOM 8 South end of Large Room NORTH 6 SOUTH 9 END_ROOM ROOM_DESCR 8 This is south end of the large room. In the middle of the area is small cubicle, with a doorway facing you. The room appears to have been built around the cubicle. END_ROOM_DESCR ROOM 9 Cubicle NORTH 8 KEY 210 SPECIAL 24 END_ROOM ROOM_DESCR 9 You are in the small cubicle, about two meters square and three in height. It seems to be made of a substance resembling brown glass. END_ROOM_DESCR ROOM 10 Kitchen SOUTH 7 WEST 13 END_ROOM ROOM_DESCR 10 This is the kitchen. It isn't very large, but it looks as though it could handle anything a person could ever want in the way of food. There is a storeroom off to the west. END_ROOM_DESCR ROOM 11 Sleeping Quarters NORTH 7 END_ROOM ROOM_DESCR 11 You are in a medium-sized room. There is a suspensor bed, a seascape painting on one wall, and a calendar on another. The calendar is three years out of date. END_ROOM_DESCR ROOM 13 Storeroom EAST 10 END_ROOM ROOM_DESCR 13 You are in a large storeroom. There is a large stockpile of the raw material that the food synthesizer requires. It's enough to last one man for years. It wouldn't do you any good to take any, it isn't digestible in its present form. END_ROOM_DESCR ROOM 18 Midair END_ROOM ROOM_DESCR 18 You are falling through the air. END_ROOM_DESC ; rooms 20-35 are reserved for portals where player is randomly sent. ROOM 20 Portal north 36 key 220 special 21 END_ROOM ROOM_DESCR 20 You are in the Portal. The exit is to the north. There must be some sort of atmosphere here, you can see the leaves(?) of the plants outside the door moving slightly. END_ROOM_DESCR ROOM 21 Portal north 39 key 221 special 22 END_ROOM ROOM_DESCR 21 You are in the Portal. Through the exit you can see stars. In fact, that is all you can see. END_ROOM_DESC ROOM 22 Portal north 40 key 222 special 23 END_ROOM ROOM_DESCR 22 You are in the Portal. You see muck and swampy things out the doorway. END_ROOM_DESC ROOM 23 Portal north 51 key 229 special 24 END_ROOM ROOM_DESCR 23 You are in the Portal. You see a forest outside. END_ROOM_DESC ROOM 24 Portal NORTH 18 key 211 special 25 END_ROOM ROOM_DESCR 24 You are in the Portal. A grey blankness extends out from the doorway. END_ROOM_DESC ROOM 25 Portal NORTH 97 key 230 special 26 END_ROOM ROOM_DESCR 25 You are in the Portal. Outside the booth you see snow, but curiously there is no snow in the Portal itself. END_ROOM_DESC ROOM 26 Portal north 105 key 231 special 27 END_ROOM ROOM_DESCR 26 You are in the Portal. You see an open area and some buildings outside. END_ROOM_DESC ROOM 27 Portal key 232 special 20 END_ROOM ROOM_DESCR 27 You are in the Portal. You are bathed in a ferocious blast of light and heat! It feels as if you were falling into a star! END_ROOM_DESC ROOM 28 Portal north 85 END_ROOM ROOM_DESCR 28 You are in the Portal. You see a broad avenue extending away from the door. END_ROOM_DESC ROOM 29 Portal north 108 END_ROOM ROOM_DESCR 29 You are in the Portal. Outside, you see a footpath that ends at the door. END_ROOM_DESC ROOM 36 Outside the Portal south 20 north 37 END_ROOM ROOM_DESCR 36 You are outside the Portal. There is a narrow canyon extending to the north. The canyon walls are many meters in height, blocking you from any direction save north, or back into the portal. There is a wind blowing softly, stir- ring up a fine dust. The light from the local star is very dim and of a reddish nature. This world feels, well, old. END_ROOM_DESC ROOM 37 Narrow Canyon northwest 38 south 36 END_ROOM ROOM_DESCR 37 You are in a narrow canyon. As best you can tell in the dim light, the way extends to northwest into a cavern, where things get very dark. END_ROOM_DESC ROOM 38 Cavern southeast 37 enter 41 light 1 END_ROOM ROOM_DESCR 38 You are in a cavern that is about 20 by 15 meters. There is a large pool of clear liquid at one side of the room. END_ROOM_DESC ROOM 39 Empty space END_ROOM ROOM_DESCR 39 You are floating in interstellar void. Nice going. Since you don't have any means of propulsion, you keep drifting for quite some time. Six thousand years later, you are pulled into the gravity well of a small planet. You make an attractive streak across the sky when you burn up in the atmosphere. The natives take the event as an omen, and ban the twirking of varnits on gatrh- day. You should feel ashamed. And I'm sure you would if you hadn't suffocated a few hours after stepping out of the portal. END_ROOM_DESC ROOM 40 Swamp north 66 south 22 END_ROOM ROOM_DESCR 40 You are outside the Portal, standing in alien ooze and muck. It bubbles. END_ROOM_DESC ROOM 41 In the Pool exit 38 light 1 END_ROOM ROOM_DESCR 41 You are swimming (sort of) in the pool. You can't see much farther down than you could before. END_ROOM_DESC ROOM 42 Bottom of Pool southeast 43 light 1 points 20 END_ROOM ROOM_DESCR 42 You are at the bottom of the pool. The floor is composed mostly of sand, with the odd rock sticking up here and there. There is a dark passage off to the southeast. END_ROOM_DESC ROOM 43 Underwater Passage northwest 42 east 44 light 1 END_ROOM ROOM_DESCR 43 You are underwater in gloomy passage. There is darkness in both directions of travel, not penetrated much by your light source. The walls of the passage seem to indicate that this is a natural tunnel. There are little white things with lots of feelers walking about on the tunnel floor. You may go to the northwest or to the east. END_ROOM_DESC ROOM 44 Fork in the Tunnel west 43 southeast 45 northeast 46 light 1 END_ROOM ROOM_DESCR 44 You are at a fork in the tunnel. Passages go to the west, and off to the northeast and southeast. There are medium-sized white things here. END_ROOM_DESC ROOM 45 Underwater Room north 45 south 45 east 45 west 45 northeast 45 northwest 44 southeast 45 southwest 45 light 1 END_ROOM ROOM_DESCR 45 You are in a maze of underwater rooms, all alike, even to the uncomfortably large white things walking about on the floor. Some of them are eating each other. END_ROOM_DESC ROOM 46 Narrow Passage north 47 southwest 44 light 1 END_ROOM ROOM_DESCR 46 You are in a narrowing underwater passage. It looks as though it might be wider out to the north. END_ROOM_DESC ROOM 47 Underwater Room south 46 up 48 light 1 END_ROOM ROOM_DESCR 47 This is a large underwater room, with a sandy floor. At least the parts of it you can see are sandy. It's covered with white thing pieces. There is an exit to the south. END_ROOM_DESC ROOM 48 Cavern Pool south 49 light 1 END_ROOM ROOM_DESCR 48 This is a pool in the underground cavern. To the south is a rocky shelf, only centimeters above the water line. END_ROOM_DESC ROOM 49 Rocky Cavern north 48 enter 48 south 50 light 1 END_ROOM ROOM_DESCR 49 You are in a rocky cavern, with a pool in the north end. The remainder of the cavern is lost in the gloom to the south. END_ROOM_DESCR ROOM 50 South End of Cavern north 49 light 1 END_ROOM ROOM_DESCR 50 This end of the cavern looks pretty much like the other end, except for the remains of many white things strewn about, and a pile of rubble in the corner. The only exit is to the north. END_ROOM_DESCR ROOM 51 Outside Booth south 23 northwest 58 northeast 53 END_ROOM ROOM_DESCR 51 You are standing in front of a Portal. You look outward and see a forest of tall trees, with the undergrowth being thick enough to prevent you from seeing more than few meters in any direction. There are no branches on the trees for at least the first five meters. They make up for it after that, though. The way is clear to the northwest and northeast. END_ROOM_DESC ROOM 52 In the Forest north 54 east 53 west 58 northwest 59 northeast 55 END_ROOM ROOM_DESCR 52 You are in a dense forest. The foliage is not dense enough to keep you from further exploration in most any direction. END_ROOM_DESC ROOM 53 In the Forest north 55 northwest 54 west 52 east 58 southwest 51 END_ROOM ROOM_DESCR 53 You are in a forest with dense undergrowth. There are many directions open for travel. END_ROOM_DESC ROOM 54 In the Forest north 56 south 52 east 55 west 59 southwest 58 southeast 53 northwest 60 END_ROOM ROOM_DESCR 54 You are in a forest with dense undergrowth, but you may travel in most directions. END_ROOM_DESC ROOM 55 In the Forest north 56 south 53 west 54 east 59 southwest 52 END_ROOM ROOM_DESCR 55 You are in a forest with dense undergrowth, but you may travel in most directions. END_ROOM_DESC ROOM 56 In the Forest northeast 57 south 55 east 54 northwest 62 END_ROOM ROOM_DESCR 56 You are in a forest with dense undergrowth. You may continue your journey to the south, east, northwest, and northeast. END_ROOM_DESC ROOM 57 In the Forest southeast 60 southwest 56 northwest 62 END_ROOM ROOM_DESCR 57 You are in a forest with dense undergrowth. You may go to the southeast, southwest, or northwest. END_ROOM_DESC ROOM 58 In the Forest north 59 west 53 east 52 southeast 51 northeast 54 END_ROOM ROOM_DESCR 58 You are in a forest with dense undergrowth. Travel is possible in many directions. END_ROOM_DESC ROOM 59 In the Forest north 60 south 58 east 54 southwest 55 END_ROOM ROOM_DESCR 59 You are in a forest with dense undergrowth. Travel is possible in many directions. END_ROOM_DESC ROOM 60 In the Forest north 61 south 59 east 54 northeast 62 northwest 57 END_ROOM ROOM_DESCR 60 You are in a forest with dense undergrowth. Travel is possible in many directions. END_ROOM_DESC ROOM 61 In the Forest south 60 southeast 62 END_ROOM ROOM_DESCR 61 You are in a forest with dense undergrowth. Exits are to the south and southeast. END_ROOM_DESC ROOM 62 In the Forest south 60 northwest 61 southwest 60 southeast 56 northeast 57 END_ROOM ROOM_DESCR 62 You are in a forest with dense undergrowth. There are exits in many directions. There is some particularly dense shrubbery to the north. END_ROOM_DESC ROOM 63 Inside the Shrubs END_ROOM ROOM_DESCR 63 You are inside a particularly dense portion of the undergrowth. You would never know this place was here from the outside, unless you were above it. END_ROOM_DESC ROOM 64 Lifeboat points 30 END_ROOM ROOM_DESCR 64 This is an alien lifeboat. You see evidence around you that it was not exactly designed for your type of life form. There are a number of eyelets, rings, and other things around the room. An insectoid might find them useful for hanging onto to keep from getting thrown about. There is a blank area at one end of the room that might be a viewscreen of some sort. There is a small circle to one side of the door. END_ROOM_DESC ROOM 65 Lifeboat locked_door END_ROOM ROOM_DESCR 65 You are in an alien lifeboat. END_ROOM_DESC ROOM 66 Swamp north 67 northeast 68 south 40 northwest 69 END_ROOM ROOM_DESCR 66 You are wandering around in an oozing swamp. It's just like all the other oozing swamps you have been in. You don't like it. You can trudge to the north, northeast, northwest, or south. END_ROOM_DESC ROOM 67 Swamp north 72 south 66 END_ROOM ROOM_DESCR 67 You are wandering around in an oozing swamp. It's just like all the other oozing swamps you have been in. You don't like it. You can see a way clear to the north and the south. END_ROOM_DESC ROOM 68 Swamp southwest 66 END_ROOM ROOM_DESCR 68 You are wandering around in an oozing swamp. It's just like all the other oozing swamps you have been in. You don't like it. You can see a way out to the southwest. END_ROOM_DESC ROOM 69 Swamp north 71 south 66 west 70 END_ROOM ROOM_DESCR 69 You are wandering around in an oozing swamp. It's just like all the other oozing swamps you have been in. There is quicksand off to the west, and you can see a way north and south. You can see something sparkling off to the west. You don't like it here. END_ROOM_DESC ROOM 70 Quicksand END_ROOM ROOM_DESCR 70 You are wandering around in oozing quicksand. It's just like all the other oozing quicksands you have been in. You are trapped. You don't like it. END_ROOM_DESC ROOM 71 Swamp south 69 east 72 END_ROOM ROOM_DESCR 71 You are wandering around in an oozing swamp. It's just like all the other oozing swamps you have been in. You don't like it. There are ways to the south and east. END_ROOM_DESC ROOM 72 Swamp west 71 south 67 east 73 END_ROOM ROOM_DESCR 72 You are wandering around in an oozing swamp. It's just like all the other oozing swamps you have been in. You don't like it. There are exits to the east, west, and south. END_ROOM_DESC ROOM 73 Swamp west 72 END_ROOM ROOM_DESCR 73 You are wandering around in an oozing swamp. It's just like all the other oozing swamps you have been in, except there are some skinny trees here with a lot of shrubbery stuff at the top. They aren't big enough for you to climb. There is an exit to the west. You don't like it here. END_ROOM_DESC ROOM 74 Airlock west 75 points 20 END_ROOM ROOM_DESCR 74 You see a large airlock, with a passage leading off to the west. The entrance to the landing craft is here. The lighting is of a different hue than you are used to. It's very quiet. END_ROOM_DESC ROOM 75 East/West Corridor east 74 west 76 END_ROOM ROOM_DESCR 75 You are in a low, wide corridor that runs in an east-west direction. END_ROOM_DESC ROOM 76 T-intersection north 78 south 77 east 75 END_ROOM ROOM_DESCR 76 You are in a low, wide north-south corridor. There is a branch corridor off to the east. END_ROOM_DESC ROOM 77 South End of Corridor north 76 END_ROOM ROOM_DESCR 77 You are in the south end of a north-south corridor. There is door-like feature in the west wall, but you see no way of opening it. END_ROOM_DESC ROOM 78 Middle of Corridor north 79 south 76 END_ROOM ROOM_DESCR 78 This is the middle of the north-south corridor. END_ROOM_DESC ROOM 79 Corridor north 80 south 78 END_ROOM ROOM_DESCR 79 You are in a north-south corridor. There is a window on the east wall, through which you can see a room with complex devices in it. END_ROOM_DESC ROOM 80 North End of Corridor south 79 east 81 locked_door ; to the west (control room) END_ROOM ROOM_DESCR 80 You are in the north end of the corridor. You see a doorway to the east, and a closed door to the west. END_ROOM_DESC ROOM 81 Crowded Room west 80 END_ROOM ROOM_DESCR 81 You see a room longer than wide, and tightly packed with very exotic-looking equipment. Most of the pieces of machinery(?) are interconnected, and appear to be functioning. END_ROOM_DESC ROOM 82 Control Room east 83 points 10 END_ROOM ROOM_DESCR 82 You are in the control room of the spacecraft. It's a lot like the cabin of the landing craft, but on a larger scale. END_ROOM_DESCR ROOM 83 North End of Corridor south 79 east 81 west 82 END_ROOM ROOM_DESCR 83 You are in the north end of the corridor. You see an open door to the east, and another to the west. END_ROOM_DESC ROOM 84 Far Side of Swamp east 70 points 25 END_ROOM ROOM_DESCR 84 You are on the far side of the swamp. This is a damp grassy sort of place, surrounded by quicksand. The only easy way to get to the quicksand is to the east. END_ROOM_DESC ROOM 85 Large Avenue north 86 south 28 east 90 END_ROOM ROOM_DESCR 85 You are standing in a broad avenue, with buildings on both sides. The street extends to the north, and ends here at the entrance to the Portal. There is a building with an open entrance to the east. END_ROOM_DESC ROOM 86 North/South Avenue north 87 south 85 east 91 END_ROOM ROOM_DESCR 86 This is the middle of a broad north/south avenue. All of the buildings to the west seem to be closed, with no visible way to gain entrance. There is an open door to the east. END_ROOM_DESC ROOM 87 T-intersection south 86 east 92 west 88 END_ROOM ROOM_DESCR 87 You are at the north end of the avenue. The way north is blocked by sand. You can go to the east or the west. END_ROOM_DESC ROOM 88 West End of Avenue east 87 west 89 END_ROOM ROOM_DESCR 88 This is the west end of the east/west avenue. You see sand dunes to the west. END_ROOM_DESC ROOM 89 Sand Dune east 88 END_ROOM ROOM_DESCR 89 You are in a sand dune. It is too steep to continue in any direction but back the way you came. END_ROOM_DESC ROOM 90 Trash Room west 85 north 91 END_ROOM ROOM_DESCR 90 You are in a large room containing much trash. It looks as though the creatures who built this place put all their junk in this room before they left. Neat freaks. You can leave to the north or the west. END_ROOM_DESC ROOM 91 Lower Floor north 92 south 90 west 86 up 95 END_ROOM ROOM_DESCR 91 You are in a moderate-sized room. It is empty, except for a stairway leading up out of sight. There are exits to the north, south, and west. END_ROOM_DESC ROOM 92 East/West Avenue east 93 west 87 south 91 END_ROOM ROOM_DESCR 92 You are on an east/west avenue. You can go west, east, or into the building to the south. END_ROOM_DESC ROOM 93 East End of Avenue east 94 west 92 north 96 END_ROOM ROOM_DESCR 93 You are at the east end of the avenue. There are sand dunes off to the east. you can go to the west, or into the imposing building to the north. END_ROOM_DESC ROOM 94 Sand Dunes west 93 END_ROOM ROOM_DESCR 94 You are in the dunes. They slope upward so much that you can't make any progress in any direction except back the way you came. END_ROOM_DESC ROOM 95 Viewpoint down 91 END_ROOM ROOM_DESCR 95 This is an observation room, or at least you may look out in all directions. You see sand in all directions, sometimes broken by a glimpse of some build- ing that is still standing above the encroaching desert. It looks like the city was quite extensive at one time. There is a stairway going down. END_ROOM_DESC ROOM 96 Mural Room south 93 END_ROOM ROOM_DESCR 96 You are in a large room, with no exits save the one you entered. END_ROOM_DESC ROOM 97 In Front of Portal south 25 north 98 END_ROOM ROOM_DESCR 97 You are to the north of the Portal. The way seems fairly clear to the north, which is the only direction you may go. There are walls of ice on either side. END_ROOM_DESC ROOM 98 Icy Path north 99 south 97 END_ROOM ROOM_DESCR 98 You are on a snow-covered trail, of sorts. It goes north and south. END_ROOM_DESC ROOM 99 Icy Path south 98 east 100 END_ROOM ROOM_DESCR 99 You are on an icy path. You see a feature to the east. It looks like a cave entrance. END_ROOM_DESC ROOM 100 In Front of a Cave west 99 east 101 END_ROOM ROOM_DESCR 100 You are standing next to an opening that leads into the ice towards the east. It's dark in there. To the west is a snow covered path. END_ROOM_DESC ROOM 101 In the Cave west 100 southeast 102 END_ROOM ROOM_DESCR 101 You are in a small ice cave. There are sheets of ice growing downward from the ceiling. The lighting is very dim here. You can barely see a small passage off to the southeast. END_ROOM_DESC ROOM 102 Narrow Passage northwest 101 light 1 END_ROOM ROOM_DESCR 102 This is a narrow passage running from the northwest to the southeast, where the way is blocked by a wall of ice. END_ROOM_DESC ROOM 103 Large Cavern north 147 light 1 points 25 END_ROOM ROOM_DESCR 103 You are in a large cavern. There is a profusion of stalagtites and stalagmites of various colors in all directions. There is a twisty little path heading off to the north from here. It's very quiet here. END_ROOM_DESC ROOM 104 Portal west 180 END_ROOM ROOM_DESCR 104 You are in a Portal. It seems to be a normal Portal, just like you find at home. END_ROOM_DESC ROOM 105 North of the Portal south 26 north 106 east 186 west 158 END_ROOM ROOM_DESCR 105 You are to the north of the Portal. This is a wide street (or at least it's flat and straight), running north and south between the remains of some buildings. To the east and west are some time-worn buildings. END_ROOM_DESC ROOM 106 Middle of the N/S Street north 107 south 105 east 162 west 159 END_ROOM ROOM_DESCR 106 You are standing roughly at the midpoint of the north-south street. You see some delapidated structures to the east and west of you. END_ROOM_DESC ROOM 107 North End of the Street south 106 north 115 east 161 west 160 END_ROOM ROOM_DESCR 107 This is the north end of the street. The absolute flatness of the street surface ends here with a definite change in the structure of the ground. The material seems to be the same, but here it is flat and smooth, and to the north the planet seems to be mainly very large rocks. Boulders, in fact. There are ruins to the east and west. END_ROOM_DESC ROOM 108 End of Path south 29 northeast 109 END_ROOM ROOM_DESCR 108 This is the end of a footpath. It does not look as though it is used very much, although it is clear of weeds and grass. It continues off to the northeast, between some hedges. A Portal is to the south. END_ROOM_DESC ROOM 109 On the Path southwest 108 northeast 110 END_ROOM ROOM_DESCR 109 You are on a seldom-used footpath that goes in a northeast-southwest direction. It is bordered by hedges that need a good trim job. END_ROOM_DESC ROOM 110 Along the Path southwest 109 east 111 END_ROOM ROOM_DESCR 110 You are on a path. To the southwest, the path winds its way among some hedges. To the east, you see a large windowless building. END_ROOM_DESC ROOM 111 Wide Porch west 110 east 112 END_ROOM ROOM_DESCR 111 You are at the end of the footpath, at a wide, porch-like construction with flagstone flooring. This is the front of a large, windowless building. There is an open doorway to the east, and the path goes to the west. END_ROOM_DESC ROOM 112 Entranceway west 111 east 113 END_ROOM ROOM_DESCR 112 You are in the entrance hall of the building. The exit is to the west, and the hall continues to the east. END_ROOM_DESC ROOM 113 Outside Cubicle west 112 east 114 END_ROOM ROOM_DESCR 113 You are outside a small cubicle. The hall is to the west, and a door is to the east. END_ROOM_DESC ROOM 114 Cubicle west 113 END_ROOM ROOM_DESCR 114 You are in a small room, perhaps 3 meters square. There is a door to the west. END_ROOM_DESC ROOM 115 Among the Boulders south 107 north 116 END_ROOM ROOM_DESCR 115 You are among many large boulders, most of them taller than you. The way west is blocked, but you may proceed to the north, or to the south. END_ROOM_DESC ROOM 116 Beside Large Boulder north 117 south 115 west 122 END_ROOM ROOM_DESCR 116 You are standing beside a boulder that is at least three times your height. It prevents travel to the east, although the way north, south, and west is open. There are markings on the large boulder. END_ROOM_DESC ROOM 117 T-intersection east 119 west 122 south 116 END_ROOM ROOM_DESCR 117 You have come to a T-intersection. The way north is blocked by a REALLY large boulder, but you may go east, west or south. END_ROOM_DESC ROOM 118 Among the Rocks north 119 END_ROOM ROOM_DESCR 118 You are walking around in a place filled with very large rocks. The way is open to the north. END_ROOM_DESC ROOM 119 Narrow Passage north 117 south 118 END_ROOM ROOM_DESCR 119 This is a narrow passage amoung the boulders. It runs north and south. The sides of the passage are lined with assorted rocks, all very large. END_ROOM_DESC ROOM 120 Cul de Sac points 30 END_ROOM ROOM_DESCR 120 You are in a small enclosed area. The surrounding walls are all very high. There is a small, low passage to the west. END_ROOM_DESC ROOM 121 South End of Trail north 122 END_ROOM ROOM_DESCR 121 This is the south end of a rocky trail, although strictly speaking, climbing all over various-sized rocks doesn't quite qualify as a trail. The only direction you can travel is to the north. END_ROOM_DESC ROOM 122 More Rocks east 117 south 121 END_ROOM ROOM_DESCR 122 You are travelling around, between, and over a generous selection of rocks, none of which are very yielding. Isn't it great? Exits are to the east and the south. END_ROOM_DESC ROOM 123 Cubicle north 140 east 124 END_ROOM ROOM_DESCR 123 This room is perhaps three meters square, with a door to the north. There is an open door to the east. END_ROOM_DESC ROOM 124 Dim Hallway east 125 west 123 END_ROOM ROOM_DESCR 124 This is a dim east-west hallway that extends for some distance to the east The hallway is circular in cross section, except for the floor (which is flat). You can't see to the end. There is a doorway to the west. END_ROOM_DESC ROOM 125 Long Hallway east 126 west 124 END_ROOM ROOM_DESCR 125 You are in a long, dim hallway that extends to the east and the west. In the distance to the west you can see a doorway. To the east it is dim. END_ROOM_DESC ROOM 126 Long Hallway east 127 west 125 END_ROOM ROOM_DESCR 126 You are in a long, dim hallway running to the east and the west. To the east you can see a doorway in the gloom. END_ROOM_DESC ROOM 127 On the Stairs west 126 down 128 up 133 END_ROOM ROOM_DESCR 127 You are on the stairs. They spiral both upward and downward from here. There is a passage to the west. END_ROOM_DESC ROOM 128 On the Stairs up 127 down 129 END_ROOM ROOM_DESCR 128 You are on the stairs. They spiral both upward and downward from here. END_ROOM_DESC ROOM 129 On the Stairs up 128 down 130 END_ROOM ROOM_DESCR 129 You are on the stairs. They spiral both upward and downward from here. END_ROOM_DESC ROOM 130 On the Stairs up 129 down 131 west 134 END_ROOM ROOM_DESCR 130 You are on the stairs. They spiral both upward and downward from here. There is a passage to the west. END_ROOM_DESC ROOM 131 On the Stairs up 130 down 132 END_ROOM ROOM_DESCR 131 You are on the stairs. They spiral both upward and downward from here. END_ROOM_DESC ROOM 132 On the Stairs up 131 down 133 END_ROOM ROOM_DESCR 132 You are on the stairs. They spiral both upward and downward from here. END_ROOM_DESC ROOM 133 On the Stairs up 132 down 127 END_ROOM ROOM_DESCR 133 You are on the stairs. They spiral both upward and downward from here. END_ROOM_DESC ROOM 134 Dim Hallway east 130 west 135 END_ROOM ROOM_DESCR 134 You are in a long, dim hallway running to the east and the west. To the east you can see a doorway in the gloom. END_ROOM_DESC ROOM 135 Long Hallway east 134 west 136 END_ROOM ROOM_DESCR 135 You are in a long, dim hallway that extends to the east and the west. In the distance to the west you can see a doorway. To the east it is dim. END_ROOM_DESC ROOM 136 Long Hallway east 135 west 137 END_ROOM ROOM_DESCR 136 This is a dim east-west hallway that extends for some distance to the east The hallway is circular in cross section, except for the floor (which is flat). You can't see to the end. There is a doorway to the west. END_ROOM_DESC ROOM 137 Cubicle east 136 north 138 END_ROOM ROOM_DESCR 137 This room is perhaps three meters square, with a door to the north. There is an open door to the east. END_ROOM_DESC ROOM 138 Cubicle south 137 west 139 END_ROOM ROOM_DESCR 138 This room is perhaps three meters square, with a door to the south. There is an open door to the west. END_ROOM_DESC ROOM 139 Short Hall east 138 locked_door (west) END_ROOM ROOM_DESCR 139 You are outside and to the west of a small cubicle, in a short hall. There is a door to the west, and a doorway to the east. END_ROOM_DESC ROOM 140 Cubicle west 113 south 123 END_ROOM ROOM_DESCR 140 You are in a small room, perhaps 3 meters square. It is featureless. There is a door to the west, and a door to the south. END_ROOM_DESC ROOM 141 Unfinished Room END_ROOM ROOM_DESCR 141 This a room that is roughly finished except for the east wall, which is *very* roughly finished, bearing marks of excavation. END_ROOM_DESC ROOM 142 Treasure Room locked_door (east) END_ROOM ROOM_DESCR 142 You are in the Sacred Treasure Room. There is a large altar in the north end of the room. There is a door to the east. END_ROOM_DESC ROOM 143 Stairs down 144 END_ROOM ROOM_DESCR 143 You are standing at the top of a long, straight stairway that seems to go downward indefinitely. END_ROOM_DESC ROOM 144 Stairs END_ROOM ROOM_DESCR 144 You are on a long, straight stairway. You can go either up or down from here. END_ROOM_DESC ROOM 145 End of Stairs points 10 END_ROOM ROOM_DESCR 145 You are at a dead end. Although the floor has been tastefully finished in native flagstone, the walls are of a semi-finished nature, or were purposefully decorated with chisel-marks. This is patently the end of the stairs. The only way to go is back up. END_ROOM_DESC ROOM 146 Dead Adventurer's Hall END_ROOM ROOM_DESCR 146 You are in the place where all the dead adventurers go. Serves you right. There are bones and assorted paraphenalia in large piles all over this place. None of them help a dead person a lot, though. Too bad. END_ROOM_DESC ROOM 147 Twisty Little Trail south 103 west 148 light 1 END_ROOM ROOM_DESCR 147 You are making your way through a breathtakingly beautiful room. It has cave formations you have never seen before in colors that you wouldn't have believed possible. The trail goes to the south and to the west. END_ROOM_DESC ROOM 148 Open Area east 147 west 149 light 1 END_ROOM ROOM_DESCR 148 The cave formations end suddenly here. You are at the edge of a great chasm. There is a bridge to the west. There is a lot of dark out there; your light doesn't penetrate more than twenty or thirty meters in any direction. END_ROOM_DESC ROOM 149 East End of Bridge east 148 west 150 light 1 END_ROOM ROOM_DESCR 149 This is the eastern-most side of a long, rope suspension bridge. There are wooden planks to walk on, and a rope on either side at hand height. The ropes attach to two large wooden posts about two meters high. The bridge looks about a meter or less wide. The structure sways gently from side to side as you move on it. You see that the bridge fades into the gloom off to the west. END_ROOM_DESC ROOM 150 On the Bridge east 149 west 151 light 1 END_ROOM ROOM_DESCR 150 You are somewhere on the bridge. It extends into darkness to the west and to the east. It is swaying gently from side to side, and you can hear the ropes creaking softly. END_ROOM_DESC ROOM 151 Somewhere in the Darkness east 150 west 152 light 1 END_ROOM ROOM_DESCR 151 You are somewhere on a rope bridge, going toward a location you cannot see, suspended over a chasm of unknown depth, and the bridge is swinging enough to make you nervous. Isn't this fun? END_ROOM_DESC ROOM 152 Farther Along the Bridge west 153 east 151 light 1 END_ROOM ROOM_DESCR 152 The angle of the bridge is on the upward trend off to the west. The bridge is swaying. END_ROOM_DESC ROOM 153 West End of the Bridge east 152 west 154 light 1 END_ROOM ROOM_DESCR 153 You are on the west end of the suspension bridge. It looks very similar to the other side, what with the posts and all. END_ROOM_DESC ROOM 154 West Side of Chasm east 153 west 155 light 1 END_ROOM ROOM_DESCR 154 This is a level spot a few meters in circumference, with a bridge off to the east, and the entrance to a tunnel off to the west. There is a rather large chasm to the east. END_ROOM_DESC ROOM 155 In the Tunnel east 154 down 156 light 1 END_ROOM ROOM_DESCR 155 You are in a tunnel, which exits to the east, and heads downward to the west. The ground is rough here, as are the walls. The tunnel appears to be partly artificial and partly natural, as if someone had taken advantage of an exist- ing, but mostly smaller passage. END_ROOM_DESC ROOM 156 In the Tunnel up 155 east 155 down 157 north 157 light 1 END_ROOM ROOM_DESCR 156 The tunnel curves downward to the north, and upward to the east. The silence is eerie. END_ROOM_DESC ROOM 157 Cave-in up 156 south 156 END_ROOM ROOM_DESCR 157 You come to a part of the passage where you can progress no farther. There is a cave-in of prodigous proportions that has completely blocked any farther movement except back the way you came. END_ROOM_DESC ROOM 158 Deserted Room east 105 north 159 END_ROOM ROOM_DESCR 158 You are in a deserted room. The walls are bare, and the floor has an inch of dust on it. The exit to the street is to the east, or you may go through a doorway north. END_ROOM_DESC ROOM 159 Deserted Room east 106 south 158 END_ROOM ROOM_DESCR 159 You are in a deserted room. The walls are bare, and the floor has an inch of dust on it. The exit to the street is to the east, or you may go through a doorway south. END_ROOM_DESC ROOM 160 Deserted Room east 107 END_ROOM ROOM_DESCR 160 You are in a deserted room. The walls are bare, and the floor has an inch of dust on it. It looks as though there may have been things bolted to the floor and walls here. The exit to the street is to the east. END_ROOM_DESC ROOM 161 Deserted Room west 107 south 162 END_ROOM ROOM_DESCR 161 This room is empty except for some bare shelves on the north wall. A search reveals nothing remains here. Exits are to the west and south. END_ROOM_DESC ROOM 162 Round Room west 106 north 161 south 186 END_ROOM ROOM_DESCR 162 You are in a round room. The ceiling is about three meters high. The room is empty of artifacts. There are exits to the west, south, and north. END_ROOM_DESC ROOM 163 Narrow Ledge west 164 east 184 END_ROOM ROOM_DESCR 163 You are on a narrow (what else?) ledge. It extends a few feet in either direction along the face of the chasm, and is a good forty centimeters wide. Through the opening to the west, you see a small natural chamber, emitting a soft glow through the opening. There is the end of a rope slightly to the east, easily within reach. END_ROOM_DESC ROOM 164 In the Chamber east 163 west 165 points 20 END_ROOM ROOM_DESCR 164 This is a small chamber, with a good-sized hole in the wall to the east. You can comfortably stand up and walk around. There is a soft glow coming from various patches of what you hope are non-hostile algae-looking things covering most of the walls, ceiling, and floor. There is a passage to the west. END_ROOM_DESC ROOM 165 Passageway east 164 northwest 166 END_ROOM ROOM_DESCR 165 You are in a passage that goes to the east and to the downwards to the northwest. The northwestern passage is lower than to the east. There are glowing patches covering most of the walls. END_ROOM_DESC ROOM 166 Low Passage southeast 165 northwest 167 END_ROOM ROOM_DESCR 166 You are in a low northwest/southeast passage. There is water on the floor here, to a depth of several centimeters. Off to the northwest, the passage slopes upward. END_ROOM_DESC ROOM 167 Upward passage north 168 southeast 166 END_ROOM ROOM_DESCR 167 The passage curves away upwards to the north, and downwards to the southeast here. There are a few glowing patches on the wall here and there. END_ROOM_DESC ROOM 168 Tunnel intersection south 167 west 171 northeast 169 END_ROOM ROOM_DESCR 168 This is an intersection in the tunnel. The light from the glowing patches is very dim here. There are passages to the west, south, and northeast. END_ROOM_DESC ROOM 169 Upward Narrow Passage southwest 168 east 170 light 1 END_ROOM ROOM_DESCR 169 This passage is very narrow and low here. You have to crouch down as you walk along it. The way goes to the southwest and to the east from here. END_ROOM_DESC ROOM 170 Another Cave-in west 169 END_ROOM ROOM_DESCR 170 The passage here is blocked by a pile of large rocks. You look around and see that the ceiling collapsed, probably some time ago. The only exit is to the west. END_ROOM_DESC ROOM 171 Sloping Passage east 168 up 168 west 172 down 172 END_ROOM ROOM_DESCR 171 This is a sloping passage, going upward to the east, and steeply downward to the west, where it is more like climbing than walking. END_ROOM_DESC ROOM 172 Another Sloping Passage up 171 east 171 down 173 west 173 END_ROOM ROOM_DESCR 172 This is a steeply sloping passageway. The exits are up to the east and down to the west. END_ROOM_DESC ROOM 173 Chamber up 172 east 172 down 174 END_ROOM ROOM_DESCR 173 You are in an oval-shaped room in the cave. There is an exit up and to the east. There is a large hole in the floor. It looks as if you could climb down, albeit with some difficulty. END_ROOM_DESC ROOM 174 Vertical Passage up 173 down 175 END_ROOM ROOM_DESCR 174 You are in a vertical passage. The walls are very rocky, but present many hand- and foot-holds. You may go up or down from here. END_ROOM_DESC ROOM 175 Bottom of Shaft up 174 south 176 END_ROOM ROOM_DESCR 175 This is a circular room not much larger than the diameter of the vertical passageway that extends upward from here. There is an opening that leads to the south. END_ROOM_DESC ROOM 176 West End of Large Cavern north 175 east 177 END_ROOM ROOM_DESCR 176 You are in a large room in the cavern. This room is typical of such rooms in that there are many large stalactites and stalagmites, as well as the formations called soda straws, bacon, etc. There is an exit to the north, and the room continues into darkness to the east. END_ROOM_DESC ROOM 177 EAst End of Large Cavern west 176 END_ROOM ROOM_DESCR 177 This is a continuation of the large cavern. It looks much the same as the other end, except for one feature: a large door set in the eastern wall. The only direction available is west. END_ROOM_DESC ROOM 178 Well-lit Tunnel east 179 END_ROOM ROOM_DESCR 178 This is a short, brightly lit tunnel extending stright to the east. At the end of tunnel, you see part of a large room. END_ROOM_DESC ROOM 179 Large Cavern west 178 east 180 END_ROOM ROOM_DESCR 179 This is an impressively large cavern room. There is no obvious light source, but there is plenty of light here. While there are very few natural cave formations present, there is one item, to the east in the center of the room, that catches your attention immediately. It's a Star Portal. END_ROOM_DESC ROOM 180 In Front of Portal west 179 east 104 northeast 181 southeast 183 END_ROOM ROOM_DESCR 180 You are directly in front of the Portal. It stands alone in the center of the room. END_ROOM_DESC ROOM 181 North of Portal southwest 180 southeast 182 END_ROOM ROOM_DESCR 181 You are to the north of the Portal. It has a featureless wall on this side. END_ROOM_DESC ROOM 182 East of Portal northwest 181 southwest 183 END_ROOM ROOM_DESCR 182 You are to the east of the Portal. It has a featureless wall on this side. END_ROOM_DESC ROOM 183 South of Portal northeast 182 northwest 180 END_ROOM ROOM_DESCR 183 You are to the south of the Portal. It has a featureless wall on this side. END_ROOM_DESC ROOM 184 At the End of Your Rope west 163 END_ROOM ROOM_DESCR 184 You are at the end of the rope. The bridge is so far above you that you can't see it. It's a creepy feeling swinging on the rope suspended in darkness. You see a ledge a few centimeters away to the west. You can easily get to it from here. END_ROOM_DESC ROOM 185 At the End of Your Rope END_ROOM ROOM_DESCR 185 You are at the end of the rope. The bridge is so far above you that you can't see it. It's a creepy feeling swinging on the rope suspended in darkness. END_ROOM_DESC ROOM 186 Deserted Room north 162 west 105 END_ROOM ROOM_DESCR 186 This room is bare except for some indication that something was bolted to the south wall. Nothing remains to indicate what it may have been. There are exits to the north, and to the west. END_ROOM_DESC rem ****************************************************************** rem (NOUN information) NOUN 200 being redundant There is a fake item here. location 0 noun_synonyms himself END_NOUN NOUN_DESCR 200 You see a fake item. Report it to the Dungeonmaster! (No reward, sorry) END_NOUN_DESCR NOUN 201 key molecular There is a small key here. LOCATION 203 WEIGHT 1 SIZE 1 MOVABLE PUSHABLE END_NOUN NOUN 202 hole blue There is a small blue hole in the door. LOCATION 4 SIZE 2 UNMOVABLE OPEN UNCLOSABLE noun_synonyms lock END_NOUN NOUN_DESCR 202 The small blue hole is for a molecular key, which are very rare and quite expensive! The rest of the door is pretty boring. END_NOUN_DESCR NOUN_DESCR 201 You see a small cylinder that is quite heavy for its size. It looks as if it were made of plastic. Along the side it says 'ACME Molecular Key', along with the company's logo, a small strange-looking bird. END_NOUN_DESCR NOUN 203 Envirosuit raggedy There is a raggedy Envirosuit here. LOCATION 16 CLOSED CLOSABLE MOVABLE WEIGHT 15 size 10 noun_synonyms suit END_NOUN NOUN_DESCR 203 You see a torn and ragged Envirosuit here, one that is obviously of no use from a protection standpoint, since there are large holes in the fabric. The visor has been sandblasted to opaqueness. As you examine the suit, you see that the sphinx valve has melted. You seem to recall a service memo describing some eccentric behavior on the part of some sphinx valves when exposed to low oxygen environments for long periods, but you can't quite recall the exact nature of the result. Anyway, that model was discontinued two years ago. END_NOUN_DESCR NOUN 204 skeleton human There is a human skeleton here. MOVABLE WEIGHT 15 LOCATION 203 size 5 END_NOUN NOUN_DESCR 204 You see a skeleton in the suit. It is obviously from one of your own species, and it looks like it has been here for some time. END_NOUN_DESCR NOUN 205 lens contact There is a contact lens here. LOCATION 203 MOVABLE WEIGHT 1 SIZE 2 END_NOUN NOUN_DESCR 205 You see a hard contact lens, which seems to be in remarkably good condition considering where it has been. You examine the lens closely and observe that it has only small scratches on it. END_NOUN_DESCR NOUN 206 computer complex You see a computer here. LOCATION 7 UNMOVABLE END_NOUN NOUN_DESCR 206 There is a complex computer on the desk. It's not the latest model, but it was state of the art for desktop units some years ago. END_NOUN_DESCR NOUN 207 desk sturdy There is a desk against the west wall. LOCATION 7 UNMOVABLE CLOSED CLOSABLE END_NOUN NOUN_DESCR 207 You see a large and sturdy desk against the west wall. It was obviously designed primarily to support the various components of the computer system sitting on it, but it looks as though there may be some small storage areas within. END_NOUN_DESCR NOUN 208 flashlight small There is a Perma-Charge flashlight here. LOCATION 207 MOVABLE SIZE 3 WEIGHT 1 is_light noun_synonyms light torch END_NOUN NOUN_DESCR 208 You take a closer look at the flashlight. You perceive it to be a serviceable source of light that rarely needs to be recharged. It's not as permanent as the makers claim, but it *might* be years before it needs recharging. The switch is labelled "Light" and "Extinguish" (It was made in Japan). The switch is in the "Extinguish" position. END_NOUN_DESCR NOUN 209 blaster deadly There is a PeaceMaker blaster here. LOCATION 207 MOVABLE closable closed WEIGHT 4 SIZE 3 NOUN_SYNONYMS gun pistol gat END_NOUN NOUN_DESCR 209 You look closely and see one of the famous PeaceMaker blasters. The charge indicator for the removable power source reads 15%, which leaves about 8 shots, if those guys who write for the Saturday morning cartoon shows know what they are talking about. END_NOUN_DESCR NOUN 210 lever short There is a lever in the south wall. LOCATION 9 UNMOVABLE PUSHABLE END_NOUN NOUN_DESCR 210 There is a horizontal lever protruding from the south wall. It looks harm- less, but you feel a tingling excitement when you contemplate it. END_NOUN_DESCR NOUN 211 lever short There is a lever in the south wall. LOCATION 24 UNMOVABLE PUSHABLE END_NOUN NOUN_DESCR 211 There is a horizontal lever protruding from the south wall. END_NOUN_DESCR NOUN 212 flashlight dead There is a Perma-Charge flashlight here. It's real dead. location 0 MOVABLE SIZE 3 WEIGHT 1 noun_synonyms light torch END_NOUN NOUN_DESCR 212 It's an ex-flashlight. END_NOUN_DESCR NOUN 213 Envirosuit blue There is a blue Envirosuit here. LOCATION 1000 CLOSED CLOSABLE MOVABLE wearable WEIGHT 25 size 10 noun_synonyms suit helmet END_NOUN NOUN_DESCR 213 You see a fairly new Envirosuit. It is lightweight, but fairly durable as long as one doesn't make a habit of walking around in sandstorms for a hobby. It is made of one piece, and it can be removed in seconds and folded up. END_NOUN_DESCR NOUN 214 ATD compact There is a small ATD (Air Testing Device) here. location 1000 movable wearable weight 1 size 4 END_NOUN NOUN_DESCR 214 You see a highly sophisticated device for monitoring air quality. It has two indicators, a green one marked "SAFE", and a red one marked "DANGER". It has a strap, so that it can be hung around the neck. The light is flashing RED. END_NOUN_DESCR NOUN 215 ATD compact There is a small ATD (Air Testing Device) here. movable wearable weight 1 size 4 END_NOUN NOUN_DESCR 215 You see a highly sophisticated device for monitoring air quality. It has two indicators, a green one marked "SAFE", and a red one marked "DANGER". It has a strap, so that it can be hung around the neck. The light is flashing GREEN. END_NOUN_DESCR NOUN 216 battery PowerPack There is a powerful battery here. movable size 1 location 209 END_NOUN NOUN_DESCR 216 You see a small EternaReady PowerPack battery here. It's not really a battery, but then it isn't eternally ready, either. It has two prongs sticking out from one end. END_NOUN_DESCR NOUN 217 skeleton alien There is an alien skeleton here. movable weight 250 location 38 noun_synonyms pilot END_NOUN NOUN_DESCR 217 You see a large skeleton, obviously not from your own species (although this writer you once worked with...). It resembles the exoskeleton of some Terran beetles, with the only thing marking it as probably from an intelligent race are the remnants of shoes and the goggles still remaining on what you decide was the head. The goggles are riveted to the exoskeleton. There are the torn remains of several straps dangling from other rivets. END_NOUN_DESCR NOUN 218 device alien There is an alien device here. movable weight 1 size 2 unclosable open noun_synonyms recess END_NOUN NOUN_DESCR 218 You see an alien device here, with several faint circles etched into the surface. There is a recess in one end. END_NOUN_DESCR NOUN 219 device alien There is an alien device here. movable weight 1 size 2 unclosable open noun_synonyms recess END_NOUN NOUN_DESCR 219 You see an alien device, with several etched circles with faint colors in them. A purplish-looking circle is a bit brighter than the others. There is a recess in one end. END_NOUN_DESCR NOUN 220 lever short There is a lever in the south wall. location 20 unmovable pushable END_NOUN NOUN_DESCR 220 You see a short lever in the south wall. It's about 15 centimeters in length. END_NOUN_DESCR NOUN 221 lever short There is a lever in the south wall. location 21 unmovable pushable END_NOUN NOUN_DESCR 221 You see a short lever in the south wall. It's about 15 centimeters in length. END_NOUN_DESCR NOUN 222 lever short There is a lever in the south wall. location 22 unmovable pushable END_NOUN NOUN_DESCR 222 You see a short lever protruding from the wall. It's just your ordinary Star Portal lever. END_NOUN_DESCR NOUN 223 rock large There is a large rock here. location 120 movable weight 35 END_NOUN NOUN_DESCR 223 There is a large rock here. It probably masses out at a good 15 kilograms. It could be carried somewhere if you weren't to make a lifetime occupation out of it. END_NOUN_DESCR NOUN 224 rope monofilament There is a length of rope here. location 0 movable weight 2 END_NOUN NOUN_DESCR 224 You see a length of monofilament rope. Uncoiled, it would be about 40 meters long. It has a rough surface to assist in holding on to it. END_NOUN_DESCR NOUN 225 rubble moldy There is some moldy rubble here. location 50 weight 200 END_NOUN NOUN_DESCR 225 There is a mass of junk piled in the corner. Nothing of any use can be seen. END_NOUN_DESCR NOUN 226 craft small There is a small craft here. location 63 unmovable END_NOUN NOUN_DESCR 226 You see a small vessel here. It isn't an interstellar craft, unless someone has managed to stuff a stardrive into something that can't be more than about six meters long by four high. You hear a low humming sound from the vicinity of the door. There is a small circle by the door. END_NOUN_DESCR NOUN 227 panel command There is a command panel here. location 64 unmovable END_NOUN NOUN_DESCR 227 You see a command panel here. It doesn't seem to have anything recognizable as a control. It has plenty of interesting colored shapes on it, though. END_NOUN_DESCR NOUN 228 circle etched There is a circle next to the door. location 63 unmovable END_NOUN NOUN_DESCR 228 You see an etched circle on the hull next to the door. It is blinking at the same speed as the alien device. END_NOUN_DESCR NOUN 229 lever short There is a lever in the south wall. location 23 unmovable pushable END_NOUN NOUN_DESCR 229 You see a short lever in the south wall. It's about 15 centimeters in length. END_NOUN_DESCR NOUN 230 lever short There is a lever in the south wall. location 25 unmovable pushable END_NOUN NOUN_DESCR 230 You see a short lever in the south wall. It's about 15 centimeters in length. END_NOUN_DESCR NOUN 231 lever short There is a lever in the south wall. location 26 unmovable pushable END_NOUN NOUN_DESCR 231 You see a short lever in the south wall. It's about 15 centimeters in length. END_NOUN_DESCR NOUN 232 lever short There is a lever in the south wall. location 27 unmovable pushable END_NOUN NOUN_DESCR 232 You see a short lever in the south wall. It's about 15 centimeters in length. END_NOUN_DESCR NOUN 233 panel command There is a command panel here. location 65 unmovable noun_synonyms shape END_NOUN NOUN_DESCR 233 You see a command panel here. It doesn't seem to have anything recognizable as a control. It has plenty of interesting colored shapes on it, though. One of the shapes is pulsing rapidly. END_NOUN_DESCR NOUN 234 mess squishy There is a squishy mess here. location 0 unmovable END_NOUN NOUN_DESCR 234 You see an ex-white thing here. You decide not to examine it very closely, as it appears to be pretty thoughly squished. END_NOUN_DESCR NOUN 235 box central There is a box in the center of the room. location 81 unmovable closed END_NOUN NOUN_DESCR 235 There is a box here, in the center of the room. All the equipment seems to focus on this particular item. It is about two meters long, one meter high, and one meter wide. There is a small panel on the box, with a flashing shape upon it. END_NOUN_DESCR NOUN 236 panel small There is a small panel here. location 0 unmovable END_NOUN NOUN_DESCR 236 You see a panel here with a familiar sight: a small panel with the ever- present colored shape. This one is flashing a nauseous green color. END_NOUN_DESCR NOUN 237 box open There is a large open box here. location 0 unmovable closed END_NOUN NOUN_DESCR 237 There is a box here, in the center of the room. All the equipment seems to focus on this particular item. It is about two meters long, one meter high, and one meter wide. The box is open, but empty. END_NOUN_DESCR NOUN 238 unit electronic There is an electronic unit here. location 84 movable weight 150 readable noun_synonyms sparkle surface END_NOUN NOUN_DESCR 238 It's a transmitter! There is some text inscribed on one surface. The power meter reads dead as a doornail. There are teethmarks all over the surface of the unit, and the antenna is sort of pretzel-shaped, and dangling by a thread, so to speak. Since it didn't get here from the Portal under its own power, it was obviously dragged here by something that tried to eat it. Better keep a close watch over your shoulder. END_NOUN_DESCR NOUN 239 rope knotted The end of the rope is here. location 0 END_NOUN NOUN_DESCR 239 You see the end of the long, monofilament rope here. END_NOUN_DESCR NOUN 240 tree tall There is a tall tree here. location 0 unmovable END_NOUN NOUN_DESCR 240 You see a tall tree. The top is far above you. END_NOUN_DESCR NOUN 241 lever short There is a lever in the south wall. location 28 unmovable pushable END_NOUN NOUN_DESCR 241 You see a short lever in the south wall. It's about 15 centimeters in length. END_NOUN_DESCR NOUN 242 carton half-open There is a half-open carton here. location 0 weight 40 size 20 closable closed END_NOUN NOUN_DESCR 242 You see a large carton here, with one corner slightly open. All the straps that held it together have been broken. END_NOUN_DESCR NOUN 243 tablet stone There is a stone tablet here. location 242 weight 12 size 5 readable END_NOUN NOUN_DESCR 243 You see a rectangular piece of rock, perhaps 20 centimeters by 30. It seems to have writing on it. END_NOUN_DESCR NOUN 244 branch tree There is part of a tree branch here. weight 1 location 0 movable END_NOUN NOUN_DESCR 244 You see a part of a tree branch here. It's about two meters long. END_NOUN_DESCR NOUN 245 branch small There is a small piece of a branch here. weight 1 location 0 movable END_NOUN NOUN_DESCR 245 You see a dry branch fragment here. It's about a meter long. END_NOUN_DESCR NOUN 246 trash random There is some trash here weight 15 location 0 movable END_NOUN NOUN_DESCR 246 You see some trash here. Most of it seems to be empty containers and packing material. END_NOUN_DESCR NOUN 247 opening small There is a navigible opening here. location 0 unmovable END_NOUN NOUN_DESCR 247 This is a somewhat larger opening than before. It is likely that you could enter this one, and proceed farther into the cave. END_NOUN_DESCR NOUN 248 wall ice There is an ice wall here. location 0 unmovable END_NOUN NOUN_DESCR 248 Ice wall dummy description. END_NOUN_DESCR NOUN 249 wood burning There is burning wood here. location 0 is_light on noun_synonyms fire END_NOUN NOUN_DESCR 249 You see a burning chunk of wood. END_NOUN_DESCR NOUN 250 lever short There is a lever in the south wall. LOCATION 104 UNMOVABLE PUSHABLE END_NOUN NOUN_DESCR 250 There is a horizontal lever protruding from the south wall. It looks harm- less, but you feel a tingling excitement when you contemplate it. END_NOUN_DESCR NOUN 251 branch dry There is a branch here. weight 1 location 0 movable END_NOUN NOUN_DESCR 251 You see a part of a tree branch here. It's about two meters long and *very* dry. END_NOUN_DESCR NOUN 252 branch burning There is a burning branch here. location 0 is_light on noun_synonyms wood END_NOUN NOUN_DESCR 252 You see a burning tree branch! END_NOUN_DESCR NOUN 253 pool dumpy There is a fake pool here. location 0 unmovable END_NOUN NOUN_DESCR 253 There is a fake pool here, intended to fool the AGT parser. If you find it somewhere, report it to the Dungeonmaster, post-haste. END_NOUN_DESCR NOUN 254 portal dummy There is a dummy portal here. location 0 noun_synonyms portals END_NOUN NOUN_DESCR 254 Do not pass GO. END_NOUN_DESCR NOUN 255 rock huge There is a very large rock here. location 121 unmovable END_NOUN NOUN_DESCR 255 This is a *big* rock. An adventurer could probably hurt him/her/itself trying to even move this baby. END_NOUN_DESCR NOUN 256 shovel alien There is a shovel-like device here. location 242 size 10 weight 4 movable END_NOUN NOUN_DESCR 256 You see a device that has the form of a small shovel. It looks like it would be excellent for excavating dirt. END_NOUN_DESCR NOUN 257 lever short There is a lever in the south wall. location 29 unmovable pushable END_NOUN NOUN_DESCR 257 You see a short lever in the south wall. It's about 15 centimeters in length. END_NOUN_DESCR NOUN 258 markings weird There are weird scratchings on the rock. location 0 unmovable readable END_NOUN NOUN_DESCR 258 If you see this message, notify the Dungeon Master at once! END_NOUN_DESCR NOUN 259 mural north There is a mural to the north. location 96 unmovable END_NOUN NOUN_DESCR 259 The image on the wall shows a Portal in orthographic projection, with many symbols grouped together in various parts of the picture. END_NOUN_DESCR NOUN 260 mural east There is a mural to the east. location 96 unmovable END_NOUN NOUN_DESCR 260 This image shows some stylized figures arranged in sequential pictures across the mural. After a bit of study, it looks as if some of the figures take one of their number out into an open space, plant him(it?) up to his knees(?) in the dirt, and sprinkle liquid around. After three circles of something round around something else round, they dig the first figure up, and carry him into a Portal. End of mural. We must be missing part of the story. END_NOUN_DESCR NOUN 261 pebble small You see a pebble here. location 115 weight 1 size 1 END_NOUN NOUN_DESCR 261 There is a small rock here. It is grey, smooth and about one and a half centimeters in diameter. END_NOUN_DESCR NOUN 262 cases display There are some display cases here. location 96 unmovable END_NOUN NOUN_DESCR 262 You look closely and see that the display cases do not seem to be containers, but appear to be solid transparent blocks, save for their contents. There are several rows of them, and they seem to be grouped by subject matter, plant life, small animals, inanimate objects, etc. The cases are solidly attached to the floor. END_NOUN_DESCR NOUN 263 knife Swiss-Army There is a complex knife here. location 0 weight 1 size 2 END_NOUN NOUN_DESCR 263 You see a Swiss Army (TM) knife here. It seems to have the usual complement of things that will fold out from it: a knife blade, a corkscrew, a bottle opener, and scissors. END_NOUN_DESCR NOUN 264 sword Mystical There is a Mystical Sword here (on the altar). location 142 weight 1 size 2 END_NOUN NOUN_DESCR 264 Actually, you aren't close enought to the thing to get a good look. END_NOUN_DESCR NOUN 265 ornament NW There is an ornament on the nw corner of the porch. location 0 turnable unmovable END_NOUN NOUN_DESCR 265 The northwest ornament looks vaguely like a hot-air balloon crossed with half a liter of raw spinach. END_NOUN_DESCR NOUN 266 ornament SW There is an ornament on the sw corner of the porch. location 0 turnable unmovable END_NOUN NOUN_DESCR 266 The southwest ornament remotely resembles W.C. Fields. END_NOUN_DESCR NOUN 267 porch front location 0 unmovable END_NOUN NOUN_DESCR 267 If you see the porch, RUN!!! END_NOUN_DESCR NOUN 268 flagstone square There is a slightly raised flagstone here. location 0 pushable unmovable noun_synonyms flagstones END_NOUN NOUN_DESCR 268 There is a square flagstone on the floor. It is about a centimeter above the rest of the stones. END_NOUN_DESCR NOUN 269 ornaments dual There are dual ornaments here. location 0 unmovable noun_synonyms ornament END_NOUN NOUN_DESCR 269 A really fake description. If seen, use garlic and a silver cross. END_NOUN_DESCR NOUN 270 panel recessed There is a panel in the wall here. location 0 unmovable END_NOUN NOUN_DESCR 270 You see a panel, approximately 10 centimeters wide and 15 high. It is mounted in the wall by the west door. END_NOUN_DESCR NOUN 271 altar sacred There is a Sacred Altar here. location 142 unmovable size 10 END_NOUN NOUN_DESCR 271 You see a large altar here. It's about a meter high, and about half a meter square. It is made of some shiny metal. END_NOUN_DESCR NOUN 272 shrubbery dense There are some dense shrubs here. location 0 noun_synonyms shrub shrubs bushes END_NOUN NOUN_DESCR 272 Pretty dense, all right. END_NOUN_DESCR NOUN 273 passage low There is a low passage to the east. location 0 unmovable END_NOUN NOUN_DESCR 273 You see a small, low passage in the soft dirt. It disappears between some large boulders to the east. END_NOUN_DESCR NOUN 274 sign small There is a small sign on the north wall. location 141 readable unmovable noun_synonyms plaque END_NOUN NOUN_DESCR 274 You see a small brass-like plaque, perhaps 10 by 20 centimeters, screwed firmly to the wall. END_NOUN_DESCR NOUN 275 recess small There is a small recess here. location 0 closable open size 5 unmovable END_NOUN NOUN_DESCR 275 You see a small recess, about 12 cm. wide by 10 cm. wide, and 8 cm. deep. END_NOUN_DESCR NOUN 276 handle red There is a red t-handle here. location 275 size 4 pullable END_NOUN NOUN_DESCR 276 It is a small red t-handle. It has the magic words "$#fj(8-" inscribed on it. END_NOUN_DESCR NOUN 277 scissors knife There is a complex knife here. location 0 END_NOUN NOUN_DESCR 277 The Swiss-Army knife scissors are folded out. END_NOUN_DESCR NOUN 278 corkscrew knife There is a complex knife here. location 0 END_NOUN NOUN_DESCR 278 The Swiss-Army knife corkscrew is folded out. END_NOUN_DESCR NOUN 279 opener bottle There is a complex knife here. location 0 END_NOUN NOUN_DESCR 279 The Swiss-Army knife bottle opener is ready for action. END_NOUN_DESCR NOUN 280 blade knife There is a complex knife here. location 0 END_NOUN NOUN_DESCR 280 The Swiss-Army knife blade is folded out. END_NOUN_DESCR NOUN 281 door open There is an open door to the east. location 0 END_NOUN NOUN_DESCR 281 It's a pretty ordinary door. It's open, you may go right on through. END_NOUN_DESCR NOUN 282 riddle puzzling There is a puzzling riddle here. location 0 END_NOUN NOUN_DESCR 282 Yet another fake description. END_NOUN_DESCR NOUN 283 wire metal There is a metal wire here. location 0 noun_synonyms END_NOUN NOUN_DESCR 283 You see a piece of metal wire here, about 15 centimeters in length. It is thin enough to bend, with some effort. END_NOUN_DESCR NOUN 284 antenna mangled There is a mangled antenna here (attached to the transmitter). location 0 unmovable END_NOUN NOUN_DESCR 284 You peer closely at the bent antenna, and see that part of it looks about ready to fall off. A good pull might do it. END_NOUN_DESCR NOUN 285 lines thin There are several thin lines inscribed on the south wall. location 114 unmovable noun_synonyms line END_NOUN NOUN_DESCR 285 Two lines are about 80 centimeters apart, start at floor level, and extend vertically for about 200 centimeters. At their top end they are connected by a third line. END_NOUN_DESCR NOUN 286 flare0 signal There is a signal flare here. location 0 movable weight 4 size 8 END_NOUN NOUN_DESCR 286 You see a cylindrical rod, about three centimeters in diameter by thirty centimeters in length. It's red and on the side is the symbol of a shield with a cross in it. It looks like the ones you have used when spelunking. END_NOUN_DESCR NOUN 287 compartment storage There is a storage compartment here. location 0 open closable unmovable size 10 END_NOUN NOUN_DESCR 287 You see a large storage compartment in the wall. There are various hooks and shelves that could be used to put things on. END_NOUN_DESCR NOUN 288 flare dazzling There is a dazzling signal flare here. location 0 movable weight 4 size 8 is_light on END_NOUN NOUN_DESCR 288 You see a cylindrical rod, about three centimeters in diameter by thirty centimeters in length. It's red and on the side is the symbol of a shield with a cross in it. It looks like the ones you have used when spelunking. It's giving off an almost blinding light! END_NOUN_DESCR NOUN 289 flare signal There is a signal flare here. location 287 movable weight 4 size 8 END_NOUN NOUN_DESCR 289 You see a cylindrical rod, about three centimeters in diameter by thirty centimeters in length. It's red and on the side is the symbol of a shield with a cross in it. It looks like the ones you have used when spelunking. END_NOUN_DESCR NOUN 290 glow warm There is a warm glow here. location 0 END_NOUN NOUN_DESCR 290 There is warm glow here, taking up space to make the compiler happy. END_NOUN_DESCR NOUN 291 door locked There is a large, wooden door here. location 177 END_NOUN NOUN_DESCR 291 You see a large wooden door in the wall. It has a large metal plate with an old-fashioned keyhole in it inset flush in the right-hand side of the door. END_NOUN_DESCR NOUN 292 door open There is a large, open wooden door here. location 0 END_NOUN NOUN_DESCR 292 There is a large wooden door standing open in the wall. END_NOUN_DESCR NOUN 293 bridge fantastic There is a terrific bridge here. location 0 END_NOUN NOUN_DESCR 293 There is a terrific invisible bridge, here to make the compiler happy. END_NOUN_DESCR NOUN 294 lock old-kind-of-lock There is an old-fashioned kind of lock on the door. location 0 END_NOUN NOUN_DESCR 294 There is a compiler lock here. END_NOUN_DESCR NOUN 295 floor flagstone There is a flagstone floor here. location 0 END_NOUN NOUN_DESCR 295 An incredible artistic experience! Sorry you missed it! END_NOUN_DESCR NOUN 296 rope long There is a rope tied to the bridge here. location 0 unmovable END_NOUN NOUN_DESCR 296 You see a long rope tied to the bridge. It descends into the darkness below. END_NOUN_DESCR rem *********************************************************************** CREATURE 300 thing white There is an extra-large white thing here. location 50 END_CREATURE CREATURE_DESCR 300 The white thing is about as large as a collie, but doesn't look quite as friendly, due to the number and size of sharp, pointy appendages it is waving about. It looks real hungry. END_CREATURE_DESCR CREATURE 301 alligator slimy There is an alligator-looking thing here. location 73 hostile threshold 1 time_thresh 3 END_CREATURE CREATURE_DESCR 301 You see a large, slimy alligator-looking creature looking at you. It started humming to itself when you came into sight. It seems to be gathering itself for an effort of some sort. It's watching you closely. END_CREATURE_DESCR CREATURE 302 squirrel large Daar is here, gathering information. location 0 friendly man groupmember creature_synonyms Daar END_CREATURE CREATURE_DESCR 302 You see an exotic being here that resembles a squirrel of Terran ancestory. He exhibits great curiosity about everything around, whiskers quivering excitedly. END_CREATURE_DESCR CREATURE 303 Merrivale Henry You see a native of Earth here. location 0 friendly man creature_synonyms merrivale END_CREATURE CREATURE_DESCR 303 You see a native of your own species here. He appears to be about 40 years of age. END_CREATURE_DESCR CREATURE 304 animal happy Odie is here, patiently waiting for something exciting to happen. location 0 friendly man groupmember creature_synonyms Odie END_CREATURE CREATURE_DESCR 304 You see a small, friendly creature here. He obviously likes you. The name Odie seems to fit, but you can't quite remember where you have heard the name before. He has incredibly large feet. END_CREATURE_DESCR CREATURE 305 lizards scavenger You see some lizard creatures here. location 0 man END_CREATURE CREATURE_DESCR 305 You see a group of lizard-like creatures, each as large as a human being. END_CREATURE_DESCR CREATURE 306 pebble smallish You see a smallish pebble here. location 117 END_CREATURE CREATURE_DESCR 306 There is a small rock here. It is grey, smooth and about two centimeters in diameter. END_CREATURE_DESCR CREATURE 307 presence invisible There is an invisible presence here. location 0 creature_synonyms OZ END_CREATURE CREATURE_DESCR 307 OK. " " Learn anything? END_CREATURE_DESCR rem ******************************************************************* SPECIAL 5 The door opens with a faint sigh, as if the building had been waiting for someone who had finally come. A light comes on, showing a small chamber inside. You hesitate for a moment, then step inside. After all, this is what you came halfway across the solar system to find, isn't it? The outside door closes, and you can feel your suit deflating slightly as the pressure in the air lock rises. The inside door (to the south) opens into a dimly lit area, and you suddenly realize that you have cleverly left the molecular key in the outside door lock. You don't see any way to open the outer door without it. The lights in the room to the south brighten and then begin a steady glow. Your air-tester light flashes green, meaning it is safe to remove your suit, which you do, leaving it and the ATD on the floor. END_SPECIAL rem ********************************************************************** rem TEXT stuff TEXT 238 On the side it says: Acme Mono-Frequency Transmitter #14 Mars Expedition #5 Made on Earth END_TEXT TEXT 243 You look at the writing. It's in English! "To whomever finds this- I think that the doorways must suspend or retard aging. I was 36 when I entered the transmitter on Mars, and seem hardly older now although I have been exploring from the booths for what my watch indicates to be 20 yrs. I stopped on a forest planet for two years, and found myself aging. I have observed that the Milky Way looks approximately the same from all of the planets I have so far visited. I do not think that this is coincidence. I believe that travel in the transmitters is random only within concentric rings of stars, and that ultimately you will find a transmitter which will take you to the next ring. I think that the ultimate destination is the location of the race of beings that constructed the transmitters. I shall continue my travels, and I hope to see you there. Good luck. Henry Merrivale Terran" END_TEXT TEXT 274 In neat Helvetica Bold lettering, it says: "sdjfiew kfnwefo8l we(*sdf jj- fd.@" END_TEXT rem ***************************************************************** INTRODUCTION You are trudging through the Martian desert, heading toward a destination that may be only rumor, as some have suggested. Up until the sandstorm three days ago, you had a rough map showing an approximate location of the mysterious artifact you seek. Now you are guided by your memory only. You stop to rest and consider the change of events that brought you to this place. *************** The Earth of present time is recovering from a time of unrest. Exploration of the solar system was halted, and resources were put into more pressing social needs. You were always of the adventuring type, going off to exotic places, searching for treasures. You ran a little short of cash after the last failed trip, and had to take a job to build up your reserves again. You worked as a sphinx valve inspector while doing the first draft on a book about your last journey. While having a drink in one of the local pubs, you got into a conversation with a fellow who had obviously been doing his share of drinking. During the course of your rambling conversation with him, he made several references to a secret installation on Mars, and the ancient alien artifact within. During the next six months you spent most of your money and all of your time tracking down the truth to this rumor. Finally, you located a crewperson of the Third Expedition, the one that found the Artifact. Former Lieutenant Mariko Kosei was eighty-one years old and taught flower arranging in Old New Kyoto. After being convinced that you were just a loonier than usual adventurer, she took a liking to you and, after pledging you to secrecy, told you the story of the Third Expedition to Mars. The third expedition started off like the First and Second, rock-chipping and sand collecting. Then they found the Artifact. It was sitting in the middle of the desert, looking like new. It looked like a large vid-phone booth, but it had a single lever protruding from one wall instead of the 'phone. After a great deal of arguing, someone stepped inside the booth and moved the lever to find out what would happen. There was a subdued snap and he disappeared. Nobody said anything for a little while, then Sparks went back to the ship and fired off a message to Earth. The Third Expedition was still there when the Fourth Expedition arrived. The Fourth was mostly research (as opposed to exploration) people. After several weeks of general messing around with no results, they started putting all-wave transmitters into the thing and pressing the lever with a long pole. The first signal was picked up five years later, from the direction of Regulus. Two more were picked up after seven years, and four during the thirteenth year. They were all from different directions. There were eight that had not been heard from, at least when Lt. Kosei was in a position to hear about it. Ex-Lt. Kosei had looked at him sideways at this part of the story, and had said "You understand? It has no selectivity. It's completely random. You could step through to another star, but it might take a thousand years to get back, IF you could. It is a doorway to the stars, but who would use it?" She had smiled gently at you, as if she knew the answer. Over the next three weeks, she helped you find two other people who had been with the project after she had left, and you pieced together the story. The WorldGov had gotten a good scare thrown into them by the Artifact, and had suppressed the story. A building had been constructed around the Artifact, a guard posted, and all space exploration had been stopped. The solitary guard was supplied by automated supply ships with no provision for carrying living beings. There was no question but that you would go, of course. Your final plan in- volved bribes, a highly illegal suspended animation drug with a computerized injector for revival under the appropriate circumstances, and smuggling your- self onto the next supply ship. It went like clockwork. The only problem was the transmitter that the ship homed in on was not located at the Artifact, and a sandstorm caused the loss of most of your equipment. Having no other course of action, you set off on foot to find the Artifact, using the few landmarks that had been mentioned by the people back on Earth, and what little you can remember of the map. **************** You consider your situation, decide you may as well continue, and trudge off across the desert again. A lot of this desert seems to be in your boots, despite the fact that you are wearing an Envirosuit, a lightweight garment meant mostly for planetary work, although it can be used in a vacuum. There is an oxygen extraction pack on the back that will get oxygen and the other gases you need by molecular sieve action. It's not real efficient in a vacuum, what with one thing and another. END_INTRO END OF FILE