Finish porting Frotz to the PDP-10 line of mainframe computers. Dumb works. Full-screen support needed. Rework the screen buffer to allow the rows and columns to be changed on the fly. Redo how the core and interfaces use the f_setup structure. Failure to do this properly led to a segfault when dumb frotz saves a game. Look at using a memset() or calloc() there. Rework os_process_arguments() in src/curses/ux_init.c to make Frotz more convenient to use as a BBS door or MUD module. Add mouse support through. Not sure how useful this would be, but someone did ask. Remove debug options from command line. They should be set through the hotkey menu instead Hotkey menu needs work. Blink the screen instead of ringing the bell when in quiet mode. Add zlib support to allow Frotz to read gzipped story files. Add support for debug verbs (teleport, pilfer, bamf, (frotz|futz|lumen), tail, travis, lummox, systolic, lingo, spiel, rooms, items, omap, embezzle). I really like the Rezrov's cheat functions. Give the hotmenu a full ncurses-based interface. This would allow MUCH more flexibility in configuring Frotz. More sensible handling of saves, transcripts, and game files. Curses menu to select desired game. Current working code heavily borrowed from Alan Shutko's "int-fiction" frontend program. An X11 graphical interface using GTK widgets (thus allowing V6 full support). Cocoa support for OSX.