=============================================================================== Entrance [...] >x dust Dust blown around by the wind has collected behind the skull. >! dust is not mentioned anywhere in description or anything >get dust You get take a bit of dust which immediately blows away. >! 'get take' ? =============================================================================== Hall You stand in a long corridor. Huge stone archways line the entire hall. A large wooden door covered with sheets of steel is at the north end of the hall. A small closet is to the east. A beautifully woven rug is in the middle of the room. A huge pair of disembodied eyes appear high in the air above you, glaring angrily. The booming voice of the Warlock Lord bursts forth from nowhere. "That pitiful wizard Lakmir was a fool to send a buffoon like you to stop me. Your will surely regret it for the only thing here for you is a horrible death!" The eyes fade away as if made of smoke. Maniacal laughter echos in your ears. >! "Your will surely regret it" should be "You will surely regret it" >get rug The rug is far too heavy and cumbersome for one person to carry. >move rug to pouch That's hardly portable. >! should consider capturing transfer for your scenery and static objects >! so that you get the same 'The rug is far too heavy...' message =============================================================================== Arrow Room [...] >n The ledge wasn't strong enough to hold you. You fall to the ground and land hard on your rump. The ledge is smashed to pieces. >get pieces The rubble is too heavy to move. >move pieces to pouch They're fixed in place. =============================================================================== Cold Room [...] The trap door is closed. >open trapdoor You can't see any such thing. >! might be nice if 'trapdoor' was a syn. for trap door =============================================================================== Hot Room [...] You can see a bone, a spear, a dried skull and an iron-bound chest (which is closed) here. >get chest The chest is far too heavy to move. >move chest to pouch WOOOOOSH!!!! A jet of flame shoots out from beyond the archway. Your raise your shield just in time to block the dragon flame. You put the iron-bound chest into the leather pouch. >! OOPS. Should capture transfer for chest too. =============================================================================== Frozen pool [...] A lime-covered skeleton is perched on a rocky spike sticking out of the ice. It clutches a brass key. >x lime-covered skeleton You can't see any such thing. >! lime-covered should be in synonyms for skeleton >x spike You can't see any such thing. >x shore You can't see any such thing. >! maybe some scenery for spike and shore? =============================================================================== Sculpted Rock Room [...] >get slab That's hardly portable. >x runes You have no idea what they say. >get runes That's hardly portable. >move runes to pouch That's hardly portable. >! might be better to have a different message for both of these actions with >! the runes, e.g. "They're inscribed on the slab!" =============================================================================== Fire Room Except for the long, thin bridge in the middle of this room, the floor of this room is covered in roaring flames. To the north is a heavy wooden door. To the south is the iron door leading back to the mirror room. [first sentence scans a little awkwardly: ".. in the middle of this room, the floor of this room..." [... drake defeated with sphere ... ] >x oil A thick, black oil covers the floor below you. It's not burning anymore, but it's still very hot. >get oil It's too hot to handle. >move oil to pouch That's hardly portable. >! should repeat "too hot to handle" for transfer =============================================================================== Chasm Bridge You are standing on a sturdy wooden bridge that spans a deep, dark chasm. A sharp, cold wind whips up over the ledge. >x chasm You can't see any such thing. >! scenery object for chasm? >jump You jump on the spot, fruitlessly. >! jump here should perhaps plummet me into the chasm >kill troll with spear The spear hits the troll with a glancing blow and he falls silently into the dark cavern. You listen, but do not hear him crash. >! falls into the cavern? Do you mean chasm? =============================================================================== Courtyard The moon casts a brilliant shadow over the grounds of the courtyard. In the middle of the courtyard is a stone well. There are exits to the north and south. A cyclops is standing here in front of the north exit. >x moon You can't see any such thing. >x shadow You can't see any such thing. >! scenery objects for moon and shadow? [ killing cyclops ] >kill cyclops with sword You raise the sword and move forward. You drive the sword deep into the cyclops. Blood pours out of the wound and onto the grass. >x blood You can't see any such thing. >x grass You can't see any such thing. >l A cyclops is lying flat on his back in a pool of blood You can also see a small stone here. >x pool of blood You can't see any such thing. >! scenery objects, perhaps? =============================================================================== Laboratory [...] >get pot It's far too heavy to move. >move pot to pouch You put the pot into the leather pouch. >! oops, need to capture transfer for pot =============================================================================== Garden [...] >x fountain This exquisite marble fountain is shaped into the image of a sea serpent. From its mouth spews an acidic liquid. >x acidic liquid You can't see any such thing. >x liquid You can't see any such thing. =============================================================================== Study [...] >get globe It's far too heavy for one person to move. >move globe to pouch That's fixed in place. >! again, might want to capture transfer to have consistent message with >! 'get globe' =============================================================================== Banquet Hall [...] >burn rug The rug quickly catches fire and burns away. >! seems I can burn rugs in game even without holding a torch, e.g. I can drop >! the torch and then just type 'burn rug' =============================================================================== Banquet Hall Balcony [...] >x crest It's the family crest of Sir Dugan himself. >get it Taken. >x tapestry It's an exquisite silk tapestry of an abstract design. >get it The silk tapestry is too high to reach. >move tapestry to pouch That's hardly portable. >! capture transfer for tapestry =============================================================================== Circular Room [...] You can see a platinum horn here. >x horn This horn is forged of flawless platinum. Its beauty is unbelievable. >move horn to pouch You put the platinum horn into the leather pouch. >! capture transfer for horn >u As you step forward to pick up the horn, a large fireball suddenly appears in the room and causes you to shield your eyes. When you open them, you notice that the fire has changed into something far more menacing. A hellhound is standing in the middle of the room in front of the platinum horn. The beast doesn't seem very friendly. >! I already have the horn via 'transfer'. In any case, if you enter this room >! and just type 'up' the game always assumes you want to pick up the horn if >! you haven't taken care of the hellhound =============================================================================== Wyvern Tower As you stand on the turret, an eerie blue dragon (a wyvern!) appears in the clear starry sky. There is a low metal pedestal standing near the wall of the turret. On the pedestal is a talisman. You can see a wyvern here. >move talisman to pouch You put the talisman into the leather pouch. >d Of course, if I then try to do something with these later, when I'm in a different room: >get talisman The wyvern sees you reach for the talisman. With the speed of lightning, the wyvern wraps its tail around your neck. You die screaming silently. >! Hmmm, that's odd, given that I was in the cold room when I did this : ) =============================================================================== Lookout Point [...] You can see a canvas pouch (which is closed) and a pot of gold (in which are thirteen gold coins) here. >get pot [kills you as usual, nothing odd there] >move pot to pouch You put the pot of gold into the leather pouch. >! Need to capture transfer =============================================================================== Tower Prison [...] You can see a golden blade and a beautiful woman here. >get blade [kills you as usual, nothing odd there] >move blade to pouch You put the golden blade into the leather pouch. >! oops, need to capture transfer >d Observatory [...] >get blade As you reach for the golden blade the beautiful lady suddenly transforms into a wolf! With a load roar, the wolf pounces on you, taking your life! The wolf's powerful jaws rip your throat out! [ Of course, she's upstairs : ) ] ===============================================================================