Start of a transcript of SHADOWGATE An unauthorized adaptation by David Griffith. Copyright and trademark of Infinite Ventures, Inc. Release 1 / Serial number 030707 / Inform v6.21 Library 6/10 SD Standard interpreter 1.0 (6F) / Library serial number 991113 >restore Enter file name (".sav" will be added). Default is "sgate-b2.sav": 006 Ok. >n Cold Room The trap door is closed. >n (first opening the wooden door) Hot Room Fear grips you as you enter this hot room. This is a long north-south passage. A pair of reptilian eyes peer out of the darkness beyond an archway at the north end of the passage. A large wooden chest bound with iron stands against the east wall. You can see an unlit torch, a shield, a helmet, a bone, a hammer, a spear, a dried skull and an iron-bound chest (which is closed) here. >s Cold Room The trap door is closed. >look Cold Room You enter a cold room. The stench of flesh in decay pervades the chamber. You begin to shiver. This room is really cold! In the north wall is a finely-crafted wooden door. Next to it is a stone pedestal about waist height. In the wall, between the door and pedestal is a small hole. In the northeast corner is a small metal trap door. The trap door is closed. >EXAMINE WOODEN DOOR It's a finely crafted wooden door. >N Hot Room You can see an unlit torch, a shield, a helmet, a bone, a hammer, a spear, a dried skull and an iron-bound chest (which is closed) here. >CLOSE DOOR WOOOOOSH!!!! A jet of flame shoots out from beyond the archway. Dragon flame engulfs your body. You pay for your curiosity with your life. You close the wooden door. *** You have died *** It's a sad thing that your adventures have ended here. Would you like to RESTART, RESTORE a saved game, UNDO your last move or QUIT? > RESTORE Enter file name (".sav" will be added). Default is "006.sav": Ok. >W Stone passage On the shelf are a candle and an ancient tome (which is empty). >EXAMINE DOOR This door is reinforced with heavy sheets of steel. >CLOSE IT You close the hall door. >S (first opening the hall door) Hall >N Stone passage On the shelf are a candle and an ancient tome (which is empty). >!!! MAYBE THE DESCRIPTIONS OF THE DOOR SHOULD SAY IF THE DOOR IS OPEN OR NOT That's not a verb I recognise. >EXAMINE CANDLE It's a small candle, perfect for reading. It has been several years, perhaps decades or even centuries, since this candle was last lit. >RESTORE Enter file name (".sav" will be added). Default is "006.sav": Ok. >.E full stop [** Programming error: tried to read from -->3945 in the (->) array " [** Programming error: tried to print (string) on something not a string **] ", which has entries 0 up to 64 **] [** Programming error: tried to read from -->3945 in the (->) array " [** Programming error: tried to print (string) on something not a string **] ", which has entries 0 up to 64 **] [** Programming error: tried to read from -->3945 in the (->) array " [** Programming error: tried to print (string) on something not a string **] ", which has entries 0 up to 64 **] [** Programming error: tried to read from -->3945 in the (->) array " [** Programming error: tried to print (string) on something not a string **] ", which has entries 0 up to 64 **] [** Programming error: tried to read from -->3945 in the (->) array " [** Programming error: tried to print (string) on something not a string **] ", which has entries 0 up to 64 **] [** Programming error: tried to read from -->3945 in the (->) array " [** Programming error: tried to print (string) on something not a string **] ", which has entries 0 up to 64 **] [** Programming error: tried to read from -->3945 in the (->) array " [** Programming error: tried to print (string) on something not a string **] ", which has entries 0 up to 64 **] [** Programming error: tried to read from -->3945 in the (->) array " [** Programming error: tried to print (string) on something not a string **] ", which has entries 0 up to 64 **] [** Programming error: tried to read from -->3945 in the (->) array " [** Programming error: tried to print (string) on something not a string **] ", which has entries 0 up to 64 **] [** Programming error: tried to read from -->3945 in the (->) array " [** Programming error: tried to print (string) on something not a string **] ", which has entries 0 up to 64 **] [** Programming error: tried to read from -->3945 in the (->) array " [** Programming error: tried to print (string) on something not a string **] ", which has entries 0 up to 64 **] [** Programming error: tried to read from -->3945 in the (->) array " [** Programming error: tried to print (string) on something not a string **] ", which has entries 0 up to 64 **] [** Programming error: tried to read from -->3945 in the (->) array " [** Programming error: tried to print (string) on something not a string **] ", which has entries 0 up to 64 **] [** Programming error: tried to read from -->3945 in the (->) array " [** Programming error: tried to print (string) on something not a string **] ", which has entries 0 up to 64 **] That's not a verb I recognise. >!!! I SUPPOSE I FOUND SOMETHING I SHOULDN'T HAVE FOUND :P That's not a verb I recognise. >E Coffin Room This long, cold hallway is lined on either side by five coffins. Exits lie to the west and east. >EXAMINE HALLWAY You can't see any such thing. >!!! ROOM DESCRIPTION That's not a verb I recognise. >EXAMINE COFFINS You can see a marble coffin, a silver coffin, a stone coffin, a gold coffin, and a coffin made of dragon scales. >EXAMINE COFFIN Which do you mean, the marble coffin, the silver coffin, the stone coffin, the gold coffin or the dragon scale coffin? >EXAMINE MARBLE COFFIN The cold, marble coffin lid seals an ancient death bed. >EXAMINE SILVER COFFIN This tomb is sealed with a silver lid. >EXAMINE STONE COFFIN It's a cold stone coffin. >LOOK IN STONE COFFIN You can't see inside, since the stone coffin is closed. >EXAMINE GOLD COFFIN The lid of this coffin is made of solid gold. It must be worth a fortune. >EXAMINE DRAGON SCALE COFFIN This standing sarcophagus is sealed with a dragon scale cover. >SAVE Enter file name (".sav" will be added). Default is "006.sav": 007 Ok. >OPEN MARBLE COFFIN As you open the coffin a banshee flies out, emits an ear-shattering scream, and pulls the coffin closed again. You're all right, but it is very hard to hear. >OPEN STONE COFFIN You open the stone coffin. >LOOK IN IT The stone coffin is empty. >OPEN GOLD COFFIN You open the gold coffin, revealing three copper coins. >EXAMINE COINS You can't see any such thing. >!!! THE COINS SHOULD BE VISIBLE That's not a verb I recognise. >LOOK IN GOLD COFFIN In the gold coffin are three copper coins. >TAKE COINS copper coin: Taken. copper coin: Taken. copper coin: Taken. >LOOK Coffin Room This long, cold hallway is lined on either side by five coffins. Exits lie to the west and east. >EXAMINE COFFINS You can see a marble coffin, a silver coffin, a stone coffin, a gold coffin, and a coffin made of dragon scales. >OPEN DRAGON SCALES COFFIN I only understood you as far as wanting to open the dragon scale coffin. >!!! MAYBE THE PLURAL SHOULD BE ALLOWED That's not a verb I recognise. >OPEN DRAGON SCALE COFFIN You open the dragon scale coffin, revealing a mummy. >EXAMINE MUMMY This carefully-embalmed six-footer stands straight and still. >TAKE MUMMY I don't suppose the mummy would care for that. >PUSH MUMMY That would be less than courteous. >MUMMY, HELLO There is no reply. >RESTORE Enter file name (".sav" will be added). Default is "007.sav": 006 Ok. >E Coffin Room This long, cold hallway is lined on either side by five coffins. Exits lie to the west and east. >OPEN GOLD COFFIN You open the gold coffin, revealing three copper coins. >TAKE COINS copper coin: Taken. copper coin: Taken. copper coin: Taken. >SAVE Enter file name (".sav" will be added). Default is "006.sav": 007 Overwrite existing file? (y/n) >y Ok. >OPEN DRAGON SCALE COFFIN You open the dragon scale coffin, revealing a mummy. >OPEN SILVER COFFIN A disgusting green slime flows out of the silver coffin and puddles all over the eastern end of this hallway. >EXAMINE SLIME This green slime is very thick and is radiantly warm. >RESTORE Enter file name (".sav" will be added). Default is "007.sav": Ok. >E Mirror Room This room full of mirrors reminds you of the elvish fun house at King Otto's fair. An exit lies to the west. In the floor is a hole A broom is propped up against the wall. You can see two unlit torches and a broom here. >SAVE Enter file name (".sav" will be added). Default is "007.sav": 008 Ok. >!!! THERE'S A FULL STOP MISSING IN THE ROOM DESCRIPTION That's not a verb I recognise. >EXAMINE TORCHES You can't see any such thing. >!!! (USUAL TORCHES PROBLEM) That's not a verb I recognise. >EXAMINE BROOM This broom looks like the one owned by the Sirens of the Isle of Yeklum Iret. >TAKE BROOM Taken. >RIDE BROOM You mount the broom and try to take to the air. Unfortunately, this isn't a magic broom, so you dismount. >SAVE Enter file name (".sav" will be added). Default is "008.sav": Overwrite existing file? (y/n) >y Ok. >LOOK Mirror Room This room full of mirrors reminds you of the elvish fun house at King Otto's fair. An exit lies to the west. In the floor is a hole. You can see two unlit torches here. >TAKE TORCHES unlit torch: You pull the unlit torch off the wall. unlit torch: You pull the unlit torch off the wall. >SAVE Enter file name (".sav" will be added). Default is "008.sav": Overwrite existing file? (y/n) >y Ok. >EXAMINE HOLE It is very dark >!!! FULL STOP MISSING AGAIN That's not a verb I recognise. >EXAMINE MIRRORS There are three mirrors side-by-side on the north wall here. >LOOK IN MIRRORS You find nothing of interest. >EXAMINE MIRROR Which do you mean, the left mirror, the right mirror or the middle mirror? >EXAMINE LEFT MIRROR The mirror has a carved oak frame. >EXAMINE RIGHT MIRROR The mirror has a carved oak frame. >EXAMINE MIDDLE MIRROR This mirror throws back a fine reflection. >SAVE Enter file name (".sav" will be added). Default is "008.sav": 009 Ok. >D You jump down the hole and after a couple of moments, hit the floor. It seems that you have broken both of your legs! It's only a matter of time before you die! *** You have died *** It's a sad thing that your adventures have ended here. Would you like to RESTART, RESTORE a saved game, UNDO your last move or QUIT? > RESTORE Enter file name (".sav" will be added). Default is "009.sav": Ok. >BREAK MIRROR WITH SWORD Which do you mean, the left mirror, the right mirror or the middle mirror? >BREAK MIDDLE MIRROR WITH SWORD The mirror doesn't break. >BREAK LEFT MIRROR WITH SWORD The mirror doesn't break. >BREAK RIGHT MIRROR WITH SWORD The mirror doesn't break. >ENTER MIDDLE MIRROR That's not something you can enter. >LOOK IN MIDDLE MIRROR You find nothing of interest. >LOOK THROUGH MIDDLE MIRROR You find nothing of interest. >!!! DO THE MIRRORS REFLECT THE ROOM, OR MYSELF, OR...? You seem to want to talk to someone, but I can't see whom. >W Coffin Room >LOOK Coffin Room This long, cold hallway is lined on either side by five coffins. Exits lie to the west and east. Your torch is beginning to flicker. >!!! IN THE MIRROR ROOM DESCRIPTION, THE SPACE BETWEEN FULL STOP AND You seem to want to talk to someone, but I can't see whom. >!!! THE NEXT CAPITAL LETTER IS 2 SPACES That's not a verb I recognise. >!!! (I DON'T KNOW IF IT IS OF ANY IMPORTANCE...) That's not a verb I recognise. >W Four-way Passage Your torch is flickering and sputtering. >SAVE Enter file name (".sav" will be added). Default is "009.sav": 010 Ok. >S Subterranean Pool This subterranean cavern has been carved by centuries of supernatural erosion. You are on the north shore of a large pool filling the entire cavern. A humanoid skeleton is draped over a spiky rock out in the middle of the pool. It seems to be holding a key of some sort. Exits lie to the north and east. A shark swims by as if patrolling this calm pool. Your torch is flickering and sputtering. >!!! THE NUMBER OF SPACES AFTER THE DOT VARIES FROM ROOM TO ROOM That's not a verb I recognise. >SAVE Enter file name (".sav" will be added). Default is "010.sav": Overwrite existing file? (y/n) >y Ok. >EXAMINE CAVERN You can't see any such thing. >EXAMINE POOL The waters of this subterranean lake are as still as a corpse. Your torch is flickering and sputtering. >EXAMINE LAKE The waters of this subterranean lake are as still as a corpse. Your torch is flickering and sputtering. >SAVE Enter file name (".sav" will be added). Default is "010.sav": Overwrite existing file? (y/n) >y Ok. >EXAMINE SKELETON It's holding a key of some sort. Your torch is going out. >LIGHT UNLIT TORCH WITH LIT TORCH (the unlit torch with the burning torch) The torch burns brightly. >SAVE Enter file name (".sav" will be added). Default is "010.sav": Overwrite existing file? (y/n) >y Ok. >EXAMINE KEY Which do you mean, the skull key or the iron key? >EXAMINE IRON KEY It's a small iron key. >I You are carrying: a dead torch a burning torch (providing light) five unlit torches a broom three copper coins an odd torch a sling a sword a skull key an iron key your spell book >N Four-way Passage >DROP DEAD TORCH, SKULL KEY AND IRON KEY dead torch: Dropped. skull key: Dropped. iron key: Dropped. >S Subterranean Pool A shark swims by as if patrolling this calm pool. >LOOK Subterranean Pool This subterranean cavern has been carved by centuries of supernatural erosion. You are on the north shore of a large pool filling the entire cavern. A humanoid skeleton is draped over a spiky rock out in the middle of the pool. It seems to be holding a key of some sort. Exits lie to the north and east. A shark swims by as if patrolling this calm pool. >EXAMINE KEY You can't see any such thing. >!!! I CAN'T SEE THE KEY... That's not a verb I recognise. >TAKE KEY You can't see any such thing. >!!! I CAN'T TAKE IT EITHER! That's not a verb I recognise. >TAKE SKELETON It's too far away. >!!! MAYBE THAT EXPLAINS IT... That's not a verb I recognise. >EXAMINE SHARK It's a small one, but still capable of ruining your day. It seems oblivious to your presence. >EXAMINE SPIKY ROCK You can't see any such thing. >LOOK Subterranean Pool This subterranean cavern has been carved by centuries of supernatural erosion. You are on the north shore of a large pool filling the entire cavern. A humanoid skeleton is draped over a spiky rock out in the middle of the pool. It seems to be holding a key of some sort. Exits lie to the north and east. A shark swims by as if patrolling this calm pool. >EXAMINE ROCK You can't see any such thing. >!!! THE ROCK SHOULD DEFINITELY BE VISIBLE That's not a verb I recognise. >EXAMINE SHORE You can't see any such thing. >!!! I DON'T KNOW IF THE SHORE SHOULD HAVE A DESCRIPTION, TOO You seem to want to talk to someone, but I can't see whom. >E Waterfall Water cascades over a subterranean cliff to the east and into a cool, clean stream which flows west into a large pool. A stairway cut into the cliff beside the waterfall is obstructed by a landslide. You can see a huge pile of rubble and five stones here. >RESTORE Enter file name (".sav" will be added). Default is "010.sav": Ok. >I You are carrying: a dead torch a burning torch (providing light) five unlit torches a broom three copper coins an odd torch a sling a sword a skull key an iron key your spell book >N Four-way Passage >DROP DEAD TORCH, SKULL KEY AND IRON KEY dead torch: Dropped. skull key: Dropped. iron key: Dropped. >S Subterranean Pool A shark swims by as if patrolling this calm pool. >E Waterfall Water cascades over a subterranean cliff to the east and into a cool, clean stream which flows west into a large pool. A stairway cut into the cliff beside the waterfall is obstructed by a landslide. You can see a huge pile of rubble and five stones here. >SAVE Enter file name (".sav" will be added). Default is "010.sav": 011 Ok. >I You are carrying: a burning torch (providing light) five unlit torches a broom three copper coins an odd torch a sling a sword your spell book >EXAMINE LANDSLIDE This landslide looks like it occurred ages ago. It would take months to clear it away. >EXAMINE STAIRWAY You can't see any such thing. >!!! IT APPEARS IN THE DESCRIPTION That's not a verb I recognise. >LOOK Waterfall Water cascades over a subterranean cliff to the east and into a cool, clean stream which flows west into a large pool. A stairway cut into the cliff beside the waterfall is obstructed by a landslide. You can see a huge pile of rubble and five stones here. >EXAMINE WATER Cold water cascades down a cliff and into a small stream. >EXAMINE CLIFF You can't see any such thing. >EXAMINE STREAM Cold water cascades down a cliff and into a small stream. >!!! THE CLIFF SHOULD BE VISIBLE That's not a verb I recognise. >EXAMINE POOL You can't see any such thing. >!!! THE POOL IS DISTANT, BUT VISIBLE (IT'S MENTIONED IN THE ROOM DESC.) You seem to want to talk to someone, but I can't see whom. >EXAMINE WATERFALL Cold water cascades down a cliff and into a small stream. >EXAMINE RUBBLE This landslide looks like it occurred ages ago. It would take months to clear it away. >SEARCH RUBBLE You find nothing of interest. >EXAMINE STONES You can't see any such thing. >!!! THE STONES ARE HERE, TOO You seem to want to talk to someone, but I can't see whom. >TAKE STONES small stone: Taken. small stone: Taken. small stone: Taken. small stone: Taken. small stone: Taken. >I You are carrying: five stones a burning torch (providing light) five unlit torches a broom three copper coins an odd torch a sling a sword your spell book >HINT It looks like something is behind the waterfall. >LOOK Waterfall Water cascades over a subterranean cliff to the east and into a cool, clean stream which flows west into a large pool. A stairway cut into the cliff beside the waterfall is obstructed by a landslide. You can see a huge pile of rubble here. >SWEEP (the huge pile of rubble) You achieve nothing by this. >SWEEP THE RUBBLE WITH BROOM I only understood you as far as wanting to sweep the huge pile of rubble. >SWEEP RUBBLE WITH BROOM I only understood you as far as wanting to sweep the huge pile of rubble. >SWEEP RUBBLE You achieve nothing by this. >I You are carrying: five stones a burning torch (providing light) five unlit torches a broom three copper coins an odd torch a sling a sword your spell book >W Subterranean Pool A shark swims by as if patrolling this calm pool. >HINT Some things have more than one use! >SAVE Enter file name (".sav" will be added). Default is "011.sav": 012 Ok. >RIDE BROOM You mount the broom and try to take to the air. Unfortunately, this isn't a magic broom, so you dismount. >I You are carrying: five stones a burning torch (providing light) five unlit torches a broom three copper coins an odd torch a sling a sword your spell book >!!! END OF THE SECOND TRANSCRIPT (THE NEXT TIME I'LL USE A WALKTHROUGH :P) That's not a verb I recognise. >UNSCRIPT End of transcript.