Inside BanquetBalcony2 "West End of Balcony" with name "balcony", description [; print "This is the extreme west end of the balcony overlooking the banquet hall. It ends at a large wooden door leading north."; if (Mirror in self && Mirror hasnt moved) " A smallish mirror hangs on the wall here."; ""; ], e_to BanquetBalcony1, n_to HellhoundDoor, cant_go "You can only go east or through the door to the north."; Object -> Mirror "mirror" with name "hall" "mirror", description "The frame of this fine mirror is laces with silver and gold.", before [; Search: "In the mirror you see a handsome warrior."; ], after [; Take, Transfer: give self ~concealed; ], has concealed; ObligingDoor -> HellhoundDoor "door" with name "solid" "oak" "door", description "This door seems to be made of solid oak.", door_to [; if (self in BanquetBalcony2) return CircularRoom; return BanquetBalcony2; ], door_dir [; if (self in BanquetBalcony2) return n_to; return s_to; ], found_in BanquetBalcony2 CircularRoom, with_key JetKey, has scenery static door openable lockable locked;